Title: Working stoves on community lots? Post by: Ms_Tamany on 2010 February 01, 04:27:04 Okay, so by switching a lot type between residential and community, I was able to place a stove on what would become a community lot, and with the option in AM to keep items when switching between lot types, the stove stayed put, but there is no interaction available with the stove now that the lot it's on is a community lot. In WA, though, the home-base (in China, at least) has workable stoves and fridges, and it appears to be a community lot. Is there any known way, yet, of unlocking residential stoves or fridges for community lot use, as they seem to be in the China home-base hostel?
Also, does anyone know yet how to place open tents in community lots, so that sims can use them, like in the remote campsites in the World Adventures? Title: Re: Working stoves on community lots? Post by: J. M. Pescado on 2010 February 01, 05:03:19 Okay, so by switching a lot type between residential and community, I was able to place a stove on what would become a community lot, and with the option in AM to keep items when switching between lot types, the stove stayed put, but there is no interaction available with the stove now that the lot it's on is a community lot. In WA, though, the home-base (in China, at least) has workable stoves and fridges, and it appears to be a community lot. You don't normally interact with stoves, you interact with fridges. I'm guessing the lack of fridge is what is keeping your stove inoperable.Title: Re: Working stoves on community lots? Post by: Inge on 2010 February 01, 07:30:34 That's not the right way to do it. Instead, make a clone of the stove using the two pass method in s3oc, delete everything except the OBJD, then take it back to s3oc to renumber, rename, and edit the catalogue flags to make it valid for community lots.
Title: Re: Working stoves on community lots? Post by: J. M. Pescado on 2010 February 01, 11:24:20 That's not the right way to do it. Instead, make a clone of the stove using the two pass method in s3oc, delete everything except the OBJD, then take it back to s3oc to renumber, rename, and edit the catalogue flags to make it valid for community lots. No, that is the right way to do it. You shouldn't crud up your game with unncessary content that can break. Plus, this is how it is done in EAxistan, too.Title: Re: Working stoves on community lots? Post by: Ms_Tamany on 2010 February 04, 00:58:54 So, there is a way, then. Thank you both, Pescado and Inge, for your wise words of wisdom on this subject. I wish I had the capacity to implement them, but I am utterly, completely, and hopelessly non-awesome. I've never been able to understand the Sims modding tools, no matter how many times I've read the tutorials and studied the programs (which has been a LOT of times!).
I do, however, know enough to put a fridge with the stove, yes. All I can do is get quick-meals from the fridge, and can't cook anything at all, once the lot's been changed. I know y'all are busy being awesome and having lives and stuff, but is there any plan to make community-enabled stoves or fridges, for those poor unfortunates who, like me, are incompetent and not to be trusted with the power of s3oc or other modding tools? Title: Re: Working stoves on community lots? Post by: J. M. Pescado on 2010 February 05, 18:15:20 I do, however, know enough to put a fridge with the stove, yes. All I can do is get quick-meals from the fridge, and can't cook anything at all, once the lot's been changed. Hmm. I imagine the base camp stoves work, not because of anything intrinsic to the stove itself, but because the sim actually lives on the lot as his LotHome. Perhaps that is the key. I will look into this matter.Title: Re: Working stoves on community lots? Post by: Ms_Tamany on 2010 February 05, 21:28:39 Thank you ever so much, Pescado, for saying you'll look into it. I am unworthy, and abase my nonawesome self in awe of your awesomeness.
Title: Re: Working stoves on community lots? Post by: Ellatrue on 2010 February 05, 21:47:24 Just thought I'd pipe in here to say Ms_Tamany is not the only one interested in a fix for this, although I'm not sure what would happen if a sim started a fire on a community lot.
Title: Re: Working stoves on community lots? Post by: Drakron on 2010 February 05, 23:44:38 You assume fires can start on community lots, chances are EA disabled that from happening.
Title: Re: Working stoves on community lots? Post by: J. M. Pescado on 2010 February 06, 00:51:23 Fires on community lots are normally disabled, yes. This can be bypassed, though.
Title: Re: Working stoves on community lots? Post by: The_Goddess on 2010 February 06, 01:06:36 Fires on community lots are normally disabled, yes. This can be bypassed, though. I'd like to submit a request for ‘Community Fires' to be added to the AM configure tool. Yes, I am a cruel overlord. Title: Re: Working stoves on community lots? Post by: haifen on 2010 February 06, 01:23:38 Do Fat Gwilly People have to ask/nag/etc?
Title: Re: Working stoves on community lots? Post by: Heli on 2010 February 06, 01:29:27 I had a fire in the camp in France. From Fireplace.
Title: Re: Working stoves on community lots? Post by: immortelleMuse on 2010 February 06, 01:35:49 Yes, but the France basecamp and China basecamp are odd because they DO have operable stoves (regardless you cannot buy one) and also can have fires. I'm not able to play right now, but I'm supposing those basecamps are actually "residential" lots then labeled as "basecamp." Or something like that.
I also second having community lot fires enabled. Title: Re: Working stoves on community lots? Post by: J. M. Pescado on 2010 February 06, 01:51:11 I'd like to submit a request for ‘Community Fires' to be added to the AM configure tool. Yes, I am a cruel overlord. Yeah, well, you're not exactly Fat and Gwilly, now are you?Do Fat Gwilly People have to ask/nag/etc? See, someone who knows how this works! |