More Awesome Than You!

Awesomeware => AwesomeMod! => Topic started by: Augustv on 2009 November 18, 04:39:04



Title: Awesomemod is not yet compatible with the expansion Pack
Post by: Augustv on 2009 November 18, 04:39:04
I've just bought the new expansion pack and the only time it works is when I uninstall awesomemod.  So I'm guessing it's not compatible yet.  Do we have an ETA on when this will be done?  I don't even think I want to play it without the mod since I don't really like the game much witout it lol

Thanks all.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: kuronue on 2009 November 18, 04:49:46
Longer than 12 hours after release, most likely. Sheesh.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Augustv on 2009 November 18, 04:53:22
lol I figured, I was just wondering if there was a date out.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: J. M. Pescado on 2009 November 18, 05:02:38
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Dire Weasel on 2009 November 18, 05:10:51
Anyone who previously installed awesomemod, but now removed it due to the expansion pack, have any problems like the sims are frozen and do not move, or an infinite number of burglars spawning at your house, doing nothing, waiting until the burglar music theme ends, and then spawns another? My game shat itself when there were about twenty burglars at my house. (My computer sucks balls)


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: J. M. Pescado on 2009 November 18, 06:01:19
Uh, yeah. You remember when I mentioned "Once you go AwesomeMod, you can't go back?". That's one of the potential gotchas.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: phnxflyng on 2009 November 18, 06:35:23
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.

Well, I'll start the cheering section. I can't wait for you to issue a WA-compadible version (although I totally get that it's going to take a while). I've been playing today without AM and I MISS IT.
Just wanted to say thank you, Pescado, for all your hard work on this. I'm looking forward to a return to sanity when the new version comes out.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: tizerist on 2009 November 18, 06:43:10
Uh, yeah. You remember when I mentioned "Once you go AwesomeMod, you can't go back?". That's one of the potential gotchas.
Lol, heres me thinking that was a joke.
What if you start a new hood?


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: blackninja on 2009 November 18, 09:36:34
yea, i spent all day trying to figure out why my World Adventures wasn't working, and just now I finally saw someone on another site say that awesomemod wasn't compatiable with it.  Ugh, I took out AM, but I am reinstalling WA, I hope that my game doesn't mess up too bad like the other guy said.  Good luck getting the utility working!  Free sexual gifts if you do it faster! But if it takes too long, I'll just give ya a high-five or thumbs up, no oral after that point lol


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: keirra on 2009 November 18, 10:08:38
yea, i spent all day trying to figure out why my World Adventures wasn't working, and just now I finally saw someone on another site say that awesomemod wasn't compatiable with it.  Ugh, I took out AM, but I am reinstalling WA, I hope that my game doesn't mess up too bad like the other guy said.  Good luck getting the utility working!  Free sexual gifts if you do it faster! But if it takes too long, I'll just give ya a high-five or thumbs up, no oral after that point lol

WTF? You must be one of those Pescado Fangirls. Please to be keeping your creepy fantasies to yourself.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Death-Jester on 2009 November 18, 10:54:09
Hmmmm, now you've mentioned that Pescado, I wonder if the problem I'm having is down to removing AM. Most (not all!) of the plots in my town are gone. Not empty, I mean not even the plot exists. Instead, there are just holes in the world, with blue underneath. I haven't tried a new game yet (I was kidn of hoping not to, but maybe it would be for the best, seeing as I lost ALL my relationships. Again, I don't know if that's a WA or AM problem).


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: AlexanderMorgan on 2009 November 18, 11:49:02
Anyone who previously installed awesomemod, but now removed it due to the expansion pack, have any problems like the sims are frozen and do not move, or an infinite number of burglars spawning at your house, doing nothing, waiting until the burglar music theme ends, and then spawns another? My game shat itself when there were about twenty burglars at my house. (My computer sucks balls)

I knew the new EP would be incompatible with my fav mod, so prior to starting the game i made a back up of all my save games, in case the game acts weird. Apart from some glitches, everything runs cool without the awesomemod. I removed the supercomputer mod, the work pusher, and the homeworker as these most likely conflict with WA.
I'm looking at the awesomemod config tool now to see what exactly the awesome mod changes so i can know what glitches to expect. For example the mod makes the recepie books not disappear after they're read (magic scrools). I had that option on, so when i started the game, one of my sims that read a recepie book when i last saved from the base game had the interaction queue filled to infinity with read a book task and was holding nothing but thin air. My point is, expect glitches to occur where the mod made changes. But apart from some nuisances, it should be safe to save the game and keep on playing it till the WAAM comes out, but your best off backing up your save games prior to WA.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: wizard_merlin on 2009 November 18, 11:54:48
"Once you go AwesomeMod, you can't go back?".

Ain't that the truth


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: graycurse on 2009 November 18, 12:55:24
Hmmmm, now you've mentioned that Pescado, I wonder if the problem I'm having is down to removing AM. Most (not all!) of the plots in my town are gone. Not empty, I mean not even the plot exists. Instead, there are just holes in the world, with blue underneath. I haven't tried a new game yet (I was kidn of hoping not to, but maybe it would be for the best, seeing as I lost ALL my relationships. Again, I don't know if that's a WA or AM problem).

I just began having that issue as well. Is this in Sunset Valley? Did you use Delphy's tool that converts the Sims3Pack files into the .package format? It seemed that Riverview was somehow overlaid on top of my usual Sunset Valley, and all the lots were blue and see-through. I removed all the Sims3Pack -> .package files, installed Riverview through the launcher, and now it works just fine.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Malapietra on 2009 November 18, 13:23:03
Uh, yeah. You remember when I mentioned "Once you go AwesomeMod, you can't go back?". That's one of the potential gotchas.

Would starting a new neighborhood fix the problems caused specifically from removing AM from the base game or is a fresh reinstall of the game required?


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: J. M. Pescado on 2009 November 18, 13:24:57
A new neighborhood should be clean. But your old neighborhood will have to be put on hold until it is done. Which should be Any Time Now(tm).


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Death-Jester on 2009 November 18, 13:28:51
I just began having that issue as well. Is this in Sunset Valley? Did you use Delphy's tool that converts the Sims3Pack files into the .package format? It seemed that Riverview was somehow overlaid on top of my usual Sunset Valley, and all the lots were blue and see-through. I removed all the Sims3Pack -> .package files, installed Riverview through the launcher, and now it works just fine.

Yes, it is indeed Sunset Valley (I can never remember the name of the town!). I don't think I have used the tool you mentioned. Most of the time I will put the Sims3Pack files into the Downloads folder, then use the launcher to install them. The .package files get put into the Sims 3/Mods/Packages folder (although I'm not sure that is right. I am almost certain some of the files I put in there don't show up ingame.)

I have started a new game, and so far no problems.

Edit: Ah, thanks Pescado. Good to know.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: bigpooh on 2009 November 18, 13:42:40
good thing i spyed this thread, i havent played in months thanks to error code 13 then i read WA fixes that error but now i read AM aint compatible  :-\ so i guess i wont be playing for months again lol


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: VilVandor on 2009 November 18, 14:00:58
Well, i got only one problem after removing awesomemod: i can´t save -.-  (Code 16)
Gladly the "save as" option still works...
But once o removed the mod my sims act weird and chaotic as before... i hate it.

AND! i only updated my game... i dont even have the expansion pack installed because i wanted to wait for the updated version of awesomemod. But if i start the game with awesomemod in it, it will not start. Time to wait for me... the game isnt fun at all without the mod
(it took 5 minutes to a sim that my sim flirted on for a while now, and he had an old lady as girlfriend... damn 5 minutes!)

Any chance to get an email, when the new mod is ready? if so, please put me on the list ;)

Greetings from Germany


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Augustv on 2009 November 18, 15:15:33
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.

Thanks for getting back to us on this El Presidente.  I should have known it was going to take a while.  I just left my old neighborhood alone and started a new one.  The only problem I'm having now is the game is crashing to the desktop during build mode, which it didn't do before I installed the expansion pack.  It has nothing to do with Awesomemod though so I'll see what I can do to figure this out.

I miss awesomemod   /cry


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Sigmund on 2009 November 18, 15:37:03
Any chance to get an email, when the new mod is ready?

Oh, honestly. How difficult is it to check a website? The less time Pescado has to spend telling people what he's doing, the more time he actually has to, you know, do it. It's funny how things work like that.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: tizerist on 2009 November 18, 15:41:32
Well, i got only one problem after removing awesomemod: i can´t save -.-  (Code 16)
My good god, I don't know whether to laugh or cry....


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: nastar on 2009 November 18, 16:49:58
If you are getting error code 16, just use "save as" for some reason using either "save" or "save and quit" both seem to give that error but "save as" does not(at least  on my game).


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: sewinglady on 2009 November 18, 17:47:34
game's not worth playing without AwesomeMod, if you ask me, so I am waiting patiently... I swears...well as patient as I ever get...


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Morphar on 2009 November 18, 18:43:23
If you are getting error code 16, just use "save as" for some reason using either "save" or "save and quit" both seem to give that error but "save as" does not(at least  on my game).

The solution by SimGuru at thesims3.com is to use Save as. EA is working on a solution as always. I guess the problem is as simple as this:
If you have a saved game from before the patch with the title Sunset valley it is in one simple file. When you save it after the patch a folder with the same name with several files in it will be created, not. You can't have a folder with the same name as a file in the same folder in Windows. Fundamental.


Title: Warning message
Post by: lbw on 2009 November 18, 18:49:07
So, i didnt buy the expansion but my game is set to install updates automatically and installed patch 1.6. Patch 1.6 didnt work as i didnt have the expansion, so i had to unistall my game and reinstall it to get it to work again! It worked until i installed another version of the awesome mod as my last one expired and this started to come up;
Non-critical core mismatched! A core file of the Awesome Mod does not reach expectation. This could be a file mismatch or another third party hack.

Or something like that, then the game crashes
It does that everytime and its not any other hacks as i deleted everything apart from the awesome mod!


Title: Re: Warning message
Post by: Tingeling on 2009 November 18, 18:52:08
If you install the expansion pack and keep awesomemod in, your game is fubared. Please read other forum threads on this issue. If that is not your issue, I have no idéa what you are talking about.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Sabrewulf on 2009 November 18, 18:52:41
I was pretty sure awesomemod was not going to interact nicely with the new patch/expansion so I made a backup of my favourite main neighborhood.

When you get done over a couple of times by the sims you really do learn to take precautions.

I think I'll have to make do with one of my other neighborhoods (Riverview) for the moment since I don't really care what happens to my sims much in that neighborhood.


Title: Re: Warning message
Post by: lbw on 2009 November 18, 18:58:10
I dont have the expansion pack :S

and patch 1.6 only works with the expansion pack, or so i've heard.


Title: Re: Warning message
Post by: coltraz on 2009 November 18, 19:09:02
I dont have the expansion pack :S

and patch 1.6 only works with the expansion pack, or so i've heard.

You heard wrong.


Title: Re: Warning message
Post by: lbw on 2009 November 18, 19:12:20
Well it doesnt work in my game :/


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: tizerist on 2009 November 18, 19:17:36

If you are getting error code 16, just use "save as. EA is working on a solution as always.
And when did this little tradition start? Today?


Title: Re: Warning message
Post by: Tingeling on 2009 November 18, 19:18:04
The patch is mainly for those who don't want the whole expansion but still wants to utilize the new shinies, such as the basement tool. It is known to not install correctly and create all sorts of problems, i.e. it is behaving badly. I suggest that you search the forum for advice, as there are a few threads about it floating around.


Title: Re: Warning message
Post by: lbw on 2009 November 18, 19:20:10
Ok, thanks :)


Title: Re: Warning message
Post by: Dragon Slave on 2009 November 18, 19:21:54
If you haven't done it by now, you might want to change your settings so the game doesn't install updates automatically.  It's been the case in the past that patches can bork things even further, or may be incompatible with mods you are using.  If you're not ready for your game to be patched, it can be a real pain in the ass.



Quote
It does that everytime and its not any other hacks as i deleted everything apart from the awesome mod!
Did you delete the framework file that is required for hacks and custom content to work?  You know, the Resource.cfg file that you installed in the beginning, or that was installed for you if use the helper monkey?  It should be located in Program Files\Electronic Arts\The Sims 3\Mods\Files.  If it's not there, then you need to set it up again.  After that, if it still doesn't work, I dunno.   :-\


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Zhivan on 2009 November 18, 19:26:56

If you are getting error code 16, just use "save as. EA is working on a solution as always.
And when did this little tradition start? Today?

Honestly, each EA patch and update should be required to list dire side effects like the prescription drug commercials, "May cause migranes, dizziness and sudden loss of bowel control...", "Okay, I'm not sneezing, but I've got the worst headache ever, have soiled my britches and have fallen down in traffic."


Title: Re: Warning message
Post by: Sigmund on 2009 November 18, 19:37:39
Just to be clear: Awesomemod is currently incompatible with the most recent patch (1.6) and the EP. I was unclear from your first post if you tried to play with both AM and the patch installed, so I just wanted to put that out there.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Soggy Fox on 2009 November 18, 20:22:28
Its generally a given that before installing an expansion, you should take out all your custom content, in particular, your mods.


Title: Re: Warning message
Post by: lbw on 2009 November 18, 20:43:27
Well i've decided to unistall the awesome mod to see if that works, i deleted it but the problem still persists, is there anything else i could do?


Title: Re: Warning message
Post by: Dragon Slave on 2009 November 18, 21:35:38
You mean you're still getting this message?
"Non-critical core mismatched! A core file of the Awesome Mod does not reach expectation. This could be a file mismatch or another third party hack."
Then Awesomemod is still installed.  First, try deleting the cache files in The Sims 3 my documents folder.  Then, make sure awesome.package and if you have one, aweconf.package are not in your TS3/Mods/Packages folder or in any sub folders you may have created.  They shouldn't be if you uninstalled aka deleted them, but I don't know why else you'd still be getting error messages from Awesomemod if there wasn't some part of it left.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: thenightgaunt on 2009 November 18, 21:44:39
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.

I would just like to say that I really appreciate the fact that you appear to be moving faster to deal with this issue than the guys over at EA. Let me just say, Well done. ^_^


Title: Re: Warning message
Post by: lbw on 2009 November 18, 21:55:13
I've just done that and run a search for awesome and deleted all of them and it still comes up with that message


Title: Re: Warning message
Post by: wizard_merlin on 2009 November 18, 23:05:02
Were any of your sims in SC mode when you last saved and exited?  I believe if you have sims in SC, then you will have a world of problems when you remove AM.

I would suggest you uninstall the game, then manually make sure ALL of the relevant folders and files have been removed, then re-install, and DO NOT try using a saved game, but start fresh, and then let us know if you still get the same issue.


Title: Re: Warning message
Post by: jenreth on 2009 November 19, 00:07:44
Yeah, I've been getting that too.

Didn't play in ages, when I did it auto updated new patch. everything went pathoohey (indiemod and awesomemod) so i uninstalled my games, went back to base game no patch, that's when I start to get this message... and I only have awesome mod installed, so not sure what it can be conflicting with. working on installing one of the intermediary patches as someone said awesomemod needed at least one...


(http://impossiblethingsbeforebreakfast.com/alchemy/awesomemod_error_sml.jpg)


Title: Re: Warning message
Post by: kjs on 2009 November 19, 00:34:04
I have the same issue.
I'm currently running the base game (I uninstalled and reinstalled the game)
I deleted the awesomemod file, *cache.package files
but it's still there.

I have this problem with all my installed content. I have tried deleting tons of stuff, but with no results  ???


Title: Re: Warning message
Post by: J. M. Pescado on 2009 November 19, 00:42:35
AwesomeMod is designed for 132/146. Using it with any other versions will result in badness, so don't do that. That particular warning will pop up because a version check on the files reveals a mismatch, in this case, because you are running a version of the game that is either too old, or not supported yet.


Title: Re: Warning message
Post by: chann on 2009 November 19, 01:01:46
The file check also picks up a mismatch on Rick's enablescripterror_1.3.24.package - I've been using it for debugging and just started getting the popup after updating recently. It's not a big deal though, I know the repercussions and how it's a partial core mod.


Title: Re: Warning message
Post by: J. M. Pescado on 2009 November 19, 01:12:12
The file check also picks up a mismatch on Rick's enablescripterror_1.3.24.package - I've been using it for debugging and just started getting the popup after updating recently. It's not a big deal though, I know the repercussions and how it's a partial core mod.
Yes, I added that so that it would detect out-of-date malfunctions. It is, however, an overrideable condition, so you can simply ignore it if you know WHY it's happening.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: captaincaliena on 2009 November 19, 01:54:21

I would just like to say that I really appreciate the fact that you appear to be moving faster to deal with this issue than the guys over at EA. Let me just say, Well done. ^_^

Pescado is pretty awesome (no pun intended) like that.  I'm going to miss the facial slider hack that came with awesome mod.  Looks like I'm gonna have pudding Sims for a while.


Title: Re: Warning message
Post by: kjs on 2009 November 19, 02:06:22
AwesomeMod is designed for 132/146. Using it with any other versions will result in badness, so don't do that. That particular warning will pop up because a version check on the files reveals a mismatch, in this case, because you are running a version of the game that is either too old, or not supported yet.
but does anyone know why I can't uninstall awesomemod?


Title: Re: Warning message
Post by: jenreth on 2009 November 19, 02:18:52
I installed patch 166, and have been looking for the last hour for a way to uninstall that patch so I can install 146. Can anyone give me a head start? The pixels are starting to hyptotise me.

Apparently the answer is somewhere in http://www.modthesims.info/showthread.php?t=350186 but my google skills are not awesome enough. Fail.


Title: Re: Warning message
Post by: J. M. Pescado on 2009 November 19, 02:21:12
You will have to reinstall.


Title: Re: Warning message
Post by: kjs on 2009 November 19, 02:30:45
oh thank god it worked!
Thanks for that link jenreth


Title: Re: Warning message
Post by: babs on 2009 November 19, 02:35:27
Not to sound too impatient here, but...when is the version of the awesome mod that is compatible with the latest patch be available? I stupidly installed the patch upon being prompted to when I launched my game, not thinking about the mods I have installed!! I seem to have fixed things, (without having to reinstall my game) but had to let go of awesome mod!


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Nightwish on 2009 November 19, 02:38:51
(...)
You can't have a folder with the same name as a file in the same folder in Windows. Fundamental.

As long as file don't have extension (or directory have the same extension in name as file does). Extension is treated as part of name of file.
Beacuse directory is a file with +d attribute (for those, who don't know). Suprise? Ha! I don't explain how it's possible, in this place. Who want know more ==> google.com  8)


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: Heavenlyrose on 2009 November 19, 04:46:56
Oh man, I can't wait for the expansion pack-compatible version of AM.  I am seriously missing the "maxmotives" cheat.....

Traveling is great, but not when you spend 3/4 of the sim's day just trying to satisfy basic needs.

Rose


Title: Re: Warning message
Post by: keirra on 2009 November 19, 05:23:48
Not to sound too impatient here, but...when is the version of the awesome mod that is compatible with the latest patch be available? I stupidly installed the patch upon being prompted to when I launched my game, not thinking about the mods I have installed!! I seem to have fixed things, (without having to reinstall my game) but had to let go of awesome mod!

It will be done when it's done.

http://www.moreawesomethanyou.com/smf/index.php/topic,17244.msg500198.html#msg500198


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: SimmyNik on 2009 November 19, 05:33:48
Oh man, I can't wait for the expansion pack-compatible version of AM.  I am seriously missing the "maxmotives" cheat.....

Traveling is great, but not when you spend 3/4 of the sim's day just trying to satisfy basic needs.

Rose


Ever hear of testingcheatsenabled true.  I know it's nice to have AM do it for you, but type it in your self and click on the old mailbox or raise the bars yourself. 

Sincerely missing AM, soooooo lost without it.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: anthonyfatale on 2009 November 19, 06:43:37
I enjoy seeing the difference of playing without the cheat first to see how awesome the mod is.
(http://209.85.48.11/3331/77/emo/cheer.gif)


Title: Re: Warning message
Post by: wizard_merlin on 2009 November 19, 07:03:57
Not to sound too impatient here, but...when is the version of the awesome mod that is compatible with the latest patch be available?

How long is a piece of string?  It will be done when it's done. 

I'll be glad when Pescado finally gets it out so we don't keep getting these stupid "when will it be done" posts.  They are as annoying as the "Why did my AM expire" posts.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: witch on 2009 November 19, 07:53:43
Are we there yet?


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: babs on 2009 November 19, 10:00:46
Some people on here seriously need to take a pill!!!


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: babs on 2009 November 19, 10:02:18
I only asked cause some other mods HAVE been updated to be compatible with the patch already!!


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: coconnor on 2009 November 19, 10:17:05
I only asked cause some other mods HAVE been updated to be compatible with the patch already!!
Yes, some other mods have been updated.  The main difference between AwesomeMod and those other mods is that AM is a core mod, which overrides virtually the entire EA core.  As such, and taking into consideration that even the tools to accomplish this task need to be revamped, it will naturally take longer than it will to update other (more minor/non-core/lesser) mods.  But, as ever, Pescado is on it.

Also, please don't double post.  You can use the "modify" button on your original post to add additional comments/content.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: witch on 2009 November 19, 10:53:01
Some people on here seriously need to take a pill!!!

'Are we there yet' is the quintessential question children ask on a journey. I was making a mockery, oh slowish one.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: J. M. Pescado on 2009 November 19, 11:43:55
Maybe if we had moar WITCHY POOFS in grah...


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: Lorea on 2009 November 19, 12:50:30
I tried WA without AM and it works (but I'm waiting for the update), but the game has a huge mistake. Sims don't have options on each other, just on objects.
Can it be caused by uninstalling AM? Or it's another mod related?


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: uknortherner on 2009 November 19, 13:16:26
If you're running a previous save game, then it'll almost certainly be down you removing AM. If it's a new game though, it could be another mod, or knowing EA's craptacular programming skillz, the patch didn't take properly.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: dramiett on 2009 November 19, 14:09:18
I tried WA without AM and it works (but I'm waiting for the update), but the game has a huge mistake. Sims don't have options on each other, just on objects.
Can it be caused by uninstalling AM? Or it's another mod related?

I had that issue and if I'm recalling correctly I fixed it by removing the breast slider mod.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: Augustv on 2009 November 19, 15:44:58
I only asked cause some other mods HAVE been updated to be compatible with the patch already!!

Don't worry about it Babs.  It's completely reasonable that you are asking this question.  See, some people jump all over others for not having as much knowledge of the inner workings of mods as they do for what reason I have no idea.  Some people just don't know as much about computers as others and it's actually normal.  Being rude to someone for asking a question about mods because they don't know much about them would be like me getting ticked off because someone doesn't know how to take a blood pressure.  Of course I'm a nurse and they aren't, so why would they.  Get the point?  If you have questions about the mod feel free to ask and just ignore the ignorance of those who believe everyone should have equal knowledge of all things.



Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: snowbawl on 2009 November 19, 15:56:59
I only asked cause some other mods HAVE been updated to be compatible with the patch already!!

Don't worry about it Babs.  It's completely reasonable that you are asking this question.  See, some people jump all over others for not having as much knowledge of the inner workings of mods as they do for what reason I have no idea.  Some people just don't know as much about computers as others and it's actually normal.  Being rude to someone for asking a question about mods because they don't know much about them would be like me getting ticked off because someone doesn't know how to take a blood pressure.  Of course I'm a nurse and they aren't, so why would they.  Get the point?  If you have questions about the mod feel free to ask and just ignore the ignorance of those who believe everyone should have equal knowledge of all things.



OK Nurse Dickcheese.  Got that everyone?  Feel free to proudly state your ignorance in any number of ways.  Then please feel free to ignore the resulting rudeness.

As a harbinger of rude, I will first offer these kind words.  This is MATY.  You do not like it?  You can get the fuck out.  

Stat.


Title: Re: DUH! Awesomemod is not yet compatible with the expansion Pack or patch!
Post by: cefwyn on 2009 November 19, 16:13:45
I tried WA without AM and it works (but I'm waiting for the update), but the game has a huge mistake. Sims don't have options on each other, just on objects.
Can it be caused by uninstalling AM? Or it's another mod related?

I had that issue and if I'm recalling correctly I fixed it by removing the breast slider mod.

The breast slider mod shouldn't cause this effect, though it is quite possible that the breast slider mod in combination with another incompatible mod caused it and removing the breast slider mod somehow made the other incompatible mod less problematic. The mods that I found caused this problem guaranteed (even when they were by themselves) was the old version of the supercomputer, and the teenpregnancy tuning mod, but there are probably plenty more since I don't use all that many mods besides AM. It's probably a good idea to play WA without any mods for a while just so you know what is meant to be there and what isn't, and then add mods a few (or one) at a time.

I've found that for some reason when using WA I can no longer put mods in folders deeper then the Mods/Packages/ folder even with the .cfg file set up for it, so it looks like even the mod framework will need a bit of tweaking for WA. Hopefully further expansions that will inevitably be released won't cause this much of a problem with mods after everything has been fixed to handle WA (it's like Sims 2 Pets all over again).


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: babs on 2009 November 19, 16:26:56
OK Nurse Dickcheese.  Got that everyone?  Feel free to proudly state your ignorance in any number of ways.  Then please feel free to ignore the resulting rudeness.

As a harbinger of rude, I will first offer these kind words.  This is MATY.  You do not like it?  You can get the fuck out. 

Stat.


OMG!!  What is wrong with you!!!  I cant believe how RUDE some of you people are!! You seriously have problems man!!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: KevinGoth on 2009 November 19, 16:30:18
Only Hair, Clothes, And Makeup mods work on my expansion


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 19, 16:41:33
OMG!!  What is wrong with you!!!  I cant believe how RUDE some of you people are!! You seriously have problems man!!

A lesson in rude for you, Babbles:

Is it not rude to enter a forum demanding that you be given a time frame for a game fix?  How presumptuous of you.  Are you paying Pescado to fix your game?  No, you are not.  So quit your yapping and patiently wait like the rest of the non-lamers.

Also, you are exhibiting quote fail, n00btard.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Soggy Fox on 2009 November 19, 16:57:54
It is not rude here - simply because, as the custom of this place, it is acceptable.

What is never acceptable is demand someone who is giving you something for FREE deliver it at your tiimetable.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: babs on 2009 November 19, 17:03:34
Ok, so you must be a child or something, noobtard!! Was I demanding the update?? I dont recall DEMANDING anything! I asked, politely when it would be updated! I understand it will take awile Pescado! Thanks for your hard work!!


Anyways, after taking out the AM, things seem to work fine, but the woohootryforbaby mod, is the culprit in no interactions, I figured out. Which sucks, cause I like that mod too!
Thanks for everyones advice though, I do apprecieate it.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: soozelwoozel on 2009 November 19, 17:37:10
Ok, so you must be a child or something, noobtard!! Was I demanding the update?? I dont recall DEMANDING anything! I asked, politely when it would be updated! I understand it will take awile Pescado! Thanks for your hard work!!


Anyways, after taking out the AM, things seem to work fine, but the woohootryforbaby mod, is the culprit in no interactions, I figured out. Which sucks, cause I like that mod too!
Thanks for everyones advice though, I do apprecieate it.

You know, your poor grasp of spelling and grammar rather suggest that you are the noobtard here. You're certainly very, umm, expressive in your typing. I can just pciture you, sat at your mum's computer, raging at MATY for being SO MEAN. Work those exclamation marks! That'll teach us.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Doomthefox on 2009 November 19, 17:45:37
Sooze, babs. You both.
Please, stop this freaking clawing already. Thank you.

There is much more important things to talk about.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 19, 17:47:15
I already gave a time frame: Real Soon Now(tm).


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Doomthefox on 2009 November 19, 17:51:01
WOOW! ©
Nice to hear that, El Presidente. Good luck.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: soozelwoozel on 2009 November 19, 18:10:01
Sooze, babs. You both.
Please, stop this freaking clawing already. Thank you.

There is are much more important things to talk about.

Errm what now? How is a spot of light tard sporking getting in the way of Pescado updating Awesomemod? You clearly need to LURK MOAR Doomthefox. The spork is an intrinsic part of MATY culture. There is a simple way to avoid being sporked: try not to act like a moron. But yeah, do go on. What utterly riveting and oh-so-important thing were you going to talk about?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Doomthefox on 2009 November 19, 18:19:19
Well, you tell me in a much slightly way that i'm a moron, ok? Why should you consider with my thoughts then?
And yes, i'm giving no shi~ about any "cultures" and such. Just telling words i want to tell, trying not to break the rules. Not like it, not like me? It's your choice.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: sewinglady on 2009 November 19, 18:41:53
I dunno... I am pretty sure I need popcorn to watch this thread...really entertaining stuff here.



Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: tilton on 2009 November 19, 18:42:15
Well, you tell me in a much slightly way that i'm a moron, ok?

I'm pretty sure you declared yourself a moron when you wrote this message.  Research grammar in google first before posting.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 19, 18:49:47
My guess is ESL with a side of retardation.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: captaincaliena on 2009 November 19, 19:30:18
*borrows bottle of rum from PMBD*

I love stupidity.  It makes me squeal with joy.

My guess is ESL with a side of retardation.

I would also add "dementia" to that equation.  That would explain the memory loss of MATY'S "Get the fuck out" theme.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: cefwyn on 2009 November 19, 19:52:42
Has anyone else noticed that mods are loaded from both the base game mod directory and the WA mod directory if you set it up (as opposed to only loading from the WA mod directory). It also appears that certain items like cloths have to remain in the base game mod directory in order to be loaded, while tuning mods and the sliders have to be in the WA mod directory. The cloths and other things probably can load from the WA mod directory, but when I tested it I had mods broken up in folders based on types, and that doesn't seem to work anymore as even when I was using the same .cfg files I had to dump everything into the mod/packages/ folder. Tuning  and slider mods definitely require that they be in the WA mod/packages directory though as everyone that I tested only worked after moving them there.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: coconnor on 2009 November 19, 20:28:46
These issues are being discussed at length over at CrazyTown.  People are reporting success with a new placement of files (framework, resource.cfg and d3dx9_31.dll), as explained in the first post in the thread, as well as changes to the Resource.cfg if needed.

The link to this thread is here:  http://www.the-isz.com/theisz/index.php?showtopic=3567&st=0 (http://www.the-isz.com/theisz/index.php?showtopic=3567&st=0)

I do not even have the expansion (yet, if at all) so personally have not tried it.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: sheep_plushi on 2009 November 19, 21:09:59
I luckily cannot afford the EP yet so I will patiently wait for Pescado to remove the pesky bugs that EA packed with the EP ^^.

Off topic, does anyone know if AM is working with the new 1.7.9 patch? I don't want to download it and find out it's not...


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: DigiGekko on 2009 November 19, 21:19:40
It doesn't work with 1.6.6. Use logic to find an answer.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: sheep_plushi on 2009 November 19, 21:26:19
It doesn't work with 1.6.6. Use logic to find an answer.

I'll ignore the smartassedness and state my confusion. I don't know about 1.6.6. My game is only currently at 1.4.6 and that I know of I haven't been ignoring an update notice every time I've started... (except recently of course) So, being that I don't have 1.6.6 and therefore didn't know that it didn't work with 1.6.6... I'll leave it there.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: phnxflyng on 2009 November 19, 21:32:43
I already gave a time frame: Real Soon Now(tm).

El Presidente, are you interested in bugs encountered while playing WA? I don't think it has anything to do with AM incompatibility issues as I was careful to remove everything before install.
I'm just asking, in case it's of use. If not, no worries.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: cefwyn on 2009 November 19, 21:33:58
It doesn't work with 1.6.6. Use logic to find an answer.

I'll ignore the smartassedness and state my confusion. I don't know about 1.6.6. My game is only currently at 1.4.6 and that I know of I haven't been ignoring an update notice every time I've started... (except recently of course) So, being that I don't have 1.6.6 and therefore didn't know that it didn't work with 1.6.6... I'll leave it there.

1.6.6 came out a few days ago, and now they have 1.7.4 which does nothing but attempt to fix the savegame borkedness. 1.6.6 has thoroughly broken most if not all the mods so it's pretty obvious that 1.7.4 is still doing the same and there are at least a dozen posts about 1.6.6 and AM not working. I'll be amazed if there are no rude remarks as response to your post due to this fact.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: blackninja on 2009 November 19, 23:17:22
Lol I installed World Adventures and took out AwesomeMod so I could play it, the only only only only problem I have encountered is when I tell my sim who is a writer to write a new book, he will just stand by the computer, and the thing from the que will disappear. That is the single problem I have found. Yay for me!

By the way, for everyone who has the error code 16 problem when trying to save, I hear it comes from the World Adventures and the new Sims 3 patch, and although it has been said before how to solve it, it is not as difficult as others make it.  Start up your Sims game, load the family that you were getting the code 16 on, click "Save As...", rename your save file to something completely different from what it was before, and after that you are fine.  You should be able to use Save and Save and Quit again.  This is because the new expansion saves the files in a new format or something, but if you use the Save As once and change the files name, it should never have a problem again.

By the way, I love the new mod.  Although I cant seem to find a better camera than those crappy dispossible ones, and the fact that if you try to use the basement tool on a house that already has a foundation...it can turn into a pretty big hassle...like really big hassle.  But all in all, it's fun as hell going to the different locations and exploring the tombs, its funny to see Sims sparing together, and who doesn't love fucking bitches from round the world? Lol.

Cant wait for the AM for WA though!  How else will I give my sims all there extrodinary traits back.  And lets be honest, I always gotta make sure that a woman's sleeping attire is nude, otherwise when they come up from under the sheets after I bukakke them, it makes me feel sad to see them with there bra still on...DOES MY SIM NOT LIKE DA BOOBIES!?

Lol and either one of the patches or the expansion pack has fixed my problem with my custom music being extremely quiet on the stereo! awesome!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 19, 23:40:39

By the way, for everyone who has the error code 16 problem when trying to save, I hear it comes from the World Adventures and the new Sims 3 patch, and although it has been said before how to solve it, it is not as difficult as others make it.  Start up your Sims game, load the family that you were getting the code 16 on, click "Save As...", rename your save file to something completely different from what it was before, and after that you are fine. 

There is an even easier way to fix that problem, update again.  Patch 1.7 was released to fix the save issue.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: cefwyn on 2009 November 20, 00:09:46
That 1.7/2.2 patch has actually corrupted my saves somehow as it no longer gives a thumbnail in the load game screen, though that could be a result of doing the save as.. thingy to save to another file. I can't wait for AM to be working again so it will kill some of this queue dropping nonsense. I had forgotten that vanilla Sims 3 drops queue actions after only a second or two of the pathing being blocked/invalid, which happens a lot, especially now in the new WA areas.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: soozelwoozel on 2009 November 20, 00:10:46
Well, you tell me in a much slightly way that i'm a moron, ok? Why should you consider with my thoughts then?
And yes, i'm giving no shi~ about any "cultures" and such. Just telling words i want to tell, trying not to break the rules. Not like it, not like me? It's your choice.

Actually, I didn't call you a moron. I was referring to my previous sporkage, which you took umbrage against. But eh, if the cap fits why not wear it?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 20, 01:59:45
That 1.7/2.2 patch has actually corrupted my saves somehow as it no longer gives a thumbnail in the load game screen, though that could be a result of doing the save as.. thingy to save to another file. I can't wait for AM to be working again so it will kill some of this queue dropping nonsense. I had forgotten that vanilla Sims 3 drops queue actions after only a second or two of the pathing being blocked/invalid, which happens a lot, especially now in the new WA areas.

You might be right about the save as thing.  I am at 1.7 and the thumbnails work fine, but I didn't use save as with 1.6 as I didn't have time to play it to check things out before 1.7 came out.

I have just spent a little time working out which mods were preventing my sims from interacting, and I found two.  One which I expected to fail, and the second, in hindsight, I can see why it probably failed.

The "Ask if Single is friendly" mod prevented interactions, I am guessing because 1.6 and WA added all the new interactions between sims, it probably altered the coding this mod was tweaking.  The other one was Darkpools Taboo lite mod, which I actually expected to crash the game as it wasn't updated last time I checked, but the game started, but it stopped interactions between sims.

I am just using my time, with a new game, to experiment and have a look around until AM is updated, then I'll go into one of my saved games and keep playing, knowing more about the new additions and what WA has.

All my other mods seem to be working fine, including Delpy's Breast Sliders.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Summer_Topaz on 2009 November 20, 02:32:06
 ???

Really quick question: if I uninstall the mod to play until the fix comes out, and I had it set to allow overstuffing, will sims # 9+ in my house disappear? My sim has a lot of children, and is pregnant. I don't want her youngest kids to vanish, and I don't want to have her give birth to a nothing.

Also, registering for a username on this forum is idiotic? 11 meters per second should count just the same as 24 mph for swallow airspeed velocity. *twitch*

ST


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: keirra on 2009 November 20, 02:38:43
???

Really quick question: if I uninstall the mod to play until the fix comes out, and I had it set to allow overstuffing, will sims # 9+ in my house disappear? My sim has a lot of children, and is pregnant. I don't want her youngest kids to vanish, and I don't want to have her give birth to a nothing.

Also, registering for a username on this forum is idiotic? 11 meters per second should count just the same as 24 mph for swallow airspeed velocity. *twitch*

ST

Do not play your saved neighborhood until you can replace Awesomemod. Pescado warned everyone that once you install Awesomemod you can't go back.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: missladee on 2009 November 20, 02:54:05
I have to create an entirely new utility just to MAKE it compatible, so expect it to take awhile. The first expansion shakedown will be the hardest, and the task will likely go faster next expansion when the infrastructure is laid down.

First of all, I have to say that you rock! The Awesomemod is extensive and took more brainpower than most of us have...with all the smooching aside, I figured it wouldn't happen overnight. Can the world let up for thinking time at least?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 20, 07:05:41

Do not play your saved neighborhood until you can replace Awesomemod. Pescado warned everyone that once you install Awesomemod you can't go back.

So true.

My saved games are safely tucked away, to be left alone until AM is up and running.  In the meantime I'll destroy a new game while checking out the new features.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Inge on 2009 November 20, 10:21:14
The basic advice when installing any new patch or EP for the Sims, is that you completely remove your Mods folder before installing and only put each mod back as its creator (or other experienced and trusted modder) says you can.

While you are waiting for the go-ahead to replace your Mods, you should avoid playing your normal game hoods and instead start new hoods to play with in the meantime.  This should prevent your usual, modded, hoods resetting themselves to something you didn't expect.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: alttbm on 2009 November 20, 19:28:42
while i agree that its boring as shit without AM
i'm finding it to be a good thing as now i can get back to my mods


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 20, 19:40:51
while i agree that its boring as shit without AM
i'm finding it to be a good thing as now i can get back to my mods

What an absolutely worthless post with no capitalization or punctuation.  In fact, all your posts to date have been worthless.  You serve no purpose whatsoever.  Stop posting.  Or better yet, get out and be worthless somewhere else.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: blackninja on 2009 November 20, 21:37:11
while i agree that its boring as shit without AM
i'm finding it to be a good thing as now i can get back to my mods

What an absolutely worthless post with no capitalization or punctuation.  In fact, all your posts to date have been worthless.  You serve no purpose whatsoever.  Stop posting.  Or better yet, get out and be worthless somewhere else.

Wow, someone has a dick shoved up their bum.  Chill out dick.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 20, 22:50:12
Wow, I have a dick shoved up my bum.  Chill out dick.

Oh, aren't you the cutest little thing?  Tell you what, precious, if you give me the name and number of this "someone", I'll make sure he doesn't put his dick up your ass anymore.  We don't want any butthurt blackninjas.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Inge on 2009 November 20, 23:05:35
Wow, someone has a dick shoved up their bum.  Chill out dick.

dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum dick bum balls bottoms tits

Ah that felt good...


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 20, 23:08:37
Lollersauce, Inge.

Also, these last few posts need to be moved to RL.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: IAmTheRad on 2009 November 21, 05:18:27
New Sims 3 Patch for butthurt losers is out. For World Adventures. I'll still wait on my main hood to be played when Pes is done AWESOMEMOD. That way it'll be better than anything EA pushes out.

Also, there's a miniimage on Gamecopyworld that'll let you bypass the cd check.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 21, 05:25:50
AwesomeMod is presently in the "It Compiles!" stage. It is now being field-tested to reach the "It sorta runs if you're brave enough to try" stage.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: guardianpegasus on 2009 November 21, 05:53:39
Hell, anything is better than EAxis patched. You could intentionally put some crap into and it would still be less buggy too.

I've scratched my hood too, so nothing to lose. Will load it up whenever it's remotely ready ;)


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: thealienamongus on 2009 November 21, 06:00:11
AwesomeMod is presently in the "It Compiles!" stage. It is now being field-tested to reach the "It sorta runs if you're brave enough to try" stage.

 ;D that is great

Hell, anything is better than EAxis patched. You could intentionally put some crap into and it would still be less buggy too.

How do you know he doesn't  :o LOL


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: IAmTheRad on 2009 November 21, 06:45:55
AwesomeMod is presently in the "It Compiles!" stage. It is now being field-tested to reach the "It sorta runs if you're brave enough to try" stage.

Awesome mod shall rule my game once more!

Hopefully it'll include the no-cd check in it so I don't need to resort to memory hogging file checks.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Ailias on 2009 November 21, 08:14:51
Hello
Now I'm downloading WA and all I should do is to wait compartible amod and not to install WA until
yes?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 21, 08:15:38
Right. Anyone feeling particularly brave can report to #grah for the 1.7 Basegame test.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Lady Moiraine on 2009 November 21, 11:40:48
Right. Anyone feeling particularly brave can report to #grah for the 1.7 Basegame test.
If you need any additional testers, I'd be glad to help, I start a new game all the time, I'd love to help.  


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: KevinGoth on 2009 November 21, 15:44:50
Wow i just noticed that if i didnt have AM i wouldnt play sims 3
Its really boring without it.

Thanks for making it  ;D


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 21, 16:14:39
At the moment a version exists, but is plagued by unknown crashes and malfunctions that are being tracked down still.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: blackninja on 2009 November 21, 17:19:15
Everybody was sim-fu fightinggggg
Those cats were fast as lightinggggg
In fact it was a little bit frightingggg!
But they fought with expert timingggg.

Go AM! lets get it doooone woot woot.

P.S. Snowball, aren't you so cute, taking out your aggression for life due to your years of ridicule and critizism over the iternet where you cannot be seen or heard! It's so amazing how such a smart little boy like you can quote what I say and change a few words! Someone went to the comeback seminar!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 21, 17:41:19
Everybody was sim-fu fightinggggg
Those cats were fast as lightinggggg
In fact it was a little bit frightingggg!
But they fought with expert timingggg.

Go AM! lets get it doooone woot woot.

P.S. Snowball, aren't you so cute, taking out your aggression for life due to your years of ridicule and critizism over the iternet where you cannot be seen or heard! It's so amazing how such a smart little boy like you can quote what I say and change a few words! Someone went to the comeback seminar!

1.  You are 12
2.  SnowBAWL
3.  Don't recycle words, makes you look stupid.
4.  "Aggression for life"?  What is this?
5.  Psychoanalysis of INTERNET strangers is never a good idea, makes you look stupid.
6.  CAN YOU HEAR ME NOW?  HOW ABOUT NOW?
7.  Would that ridicule and criticism be a direct result of not being seen or heard?
8.  Why yes, yes I am amazing.  And smart.  How observant of you.
9.  Your words were changed?  Huh, that sneaky quote button.
10. That will be 5823 US dollars.

Thanks for attending my seminar, please come back.  Next time we will address, "Avoiding Butthurt on the Interwebz:  Use Lubricant While Receiving That Dick In Your Ass."

Enjoy!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: babs on 2009 November 21, 17:53:02
Pescado, would it be possible for you to add something like a auto woohoo/try for baby feature to your AM? I LOVE your Awesome mod, as well as the auto woohoo/tryforbaby mods. And I think it would be GREAT if that was an added feature. I dont know if its possible, or even if its something that you would want to do, but I thought I would ask.
Thanks again for all your dedication and hard work!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 21, 17:55:13
We've been over this. No new features will be added until we get the existing mess stabilized.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: babs on 2009 November 21, 18:21:56
Oh, I didnt know it has been mentioned before. Ok then, thanks!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: afcb_gayle on 2009 November 21, 18:28:04
Lol I installed World Adventures and took out AwesomeMod so I could play it, the only only only only problem I have encountered is when I tell my sim who is a writer to write a new book, he will just stand by the computer, and the thing from the que will disappear. That is the single problem I have found. Yay for me!

I had that after the 1.6 patch autoinstalled, I removed all the make x more fun hacks I had in and it cleared it so check if you have anything like that installed still.  WA was not released in the UK until the 20th but I never bother installing an expansion until Pes has had time to do his thing and fix whatever EA has broken, I'm happy to wait for as long as it takes him, it's just easier and safer that way!



Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Owlbear on 2009 November 21, 21:22:21
And why has EA not come to Pescado on bended knee, promising him anything necessary if only he'll head up their patch team?

Oh, because they suck.  Right.

I find it wildly amusing that someone who claims to be famously mean and nasty regularly makes thousands of strangers happy. ;D

Thanks for Awesomemod, without which I -- like so many others -- would not still be playing The Sims and thus would not have bought their expansion pack.



Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Nightwish on 2009 November 21, 21:39:26
And why has EA not come to Pescado on bended knee, promising him anything necessary if only he'll head up their patch team?

Oh, because they suck.  Right.

Well, they're not suck at all... They brought to us Sims 3 with worst story driver ever... but they create Sims 3 ;) If EA wouldn't do that, then Pescado must write all Sims 3 from basics ;D But happily the only thing he should do now is create good story driver + fix EAxian stupid ideas implemented in the game ;D Maybe someday they employ Pescado and next EPs will have Awesomemod built in. Let's hope so ;)

By the way... Finally after over month of waiting, I have my own Worlds Adventures DVD on my desk... (Yeah, I know the world premiere is 17 of november but official premiere in Poland is 20 of november... why this country is always last???) and now I must get more patience and wait for AM compatible...
Greetings El Presidente, the whole group of hungry-for-adventures players waiting!  ;D


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: IAmTheRad on 2009 November 21, 22:09:22
Seems some of you forgot how long it took Pescado to make Awesomemod for the base game...

I know it's hard to play without it, but it's a necessary evil to wait patiently. I'd rather play a working version than a broken one.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: JanetteRaven on 2009 November 21, 22:51:28
I can't live without awesome mod.  So much so I refuse to buy the expansion until awesome mod is compatible.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: alaira on 2009 November 21, 23:03:39
Playing without awesomemod isn't as bad as I remembered.  I'm playing a new neighborhood to try out all the new features before I go back to my old save, once awesomemod gets re-released, so that way I get to try out the new EP without risking damaging my legacy.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: ShortyBoo on 2009 November 22, 00:22:43
There's no way I'd play without AM. I don't want my other families moving away, getting killed off randomly or having babies with random sims when I'm not looking. Plus, isn't the storymode off toggle still broken? That was the last thing I remember making me not want to play TS3 before I installed AM. I don't even pay attention to what they fix in patches anymore because I'm so used to having AM and not seeing normal bugs.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Mehra on 2009 November 22, 00:54:58
And why has EA not come to Pescado on bended knee, promising him anything necessary if only he'll head up their patch team?

Oh, because they suck.  Right.

I find it wildly amusing that someone who claims to be famously mean and nasty regularly makes thousands of strangers happy. ;D

Thanks for Awesomemod, without which I -- like so many others -- would not still be playing The Sims and thus would not have bought their expansion pack.



I kind of thought the same. :D  I may not agree with everything that goes on here, but he definitely makes thousands, if not more, happy with his work.  He definitely makes my game worth playing!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: IAmTheRad on 2009 November 22, 01:37:27
There's no way I'd play without AM. I don't want my other families moving away, getting killed off randomly or having babies with random sims when I'm not looking. Plus, isn't the storymode off toggle still broken? That was the last thing I remember making me not want to play TS3 before I installed AM. I don't even pay attention to what they fix in patches anymore because I'm so used to having AM and not seeing normal bugs.

EAxis actually fixed Storymode in one of their first patches. I prefer the awesomemod story driver with the rule of 6 mod that Pescado added for moar realism. Shame that the cdma/cd routing tweak causes bugs that makes the game unplayable with WA, making Sims who both want to go to the same place ignore the rules...


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: highpressure on 2009 November 22, 01:54:37
I can't live without awesome mod.  So much so I refuse to buy the expansion until awesome mod is compatible.
That's me 1000 percent. That's why I will patiently, and happily wait until the next AM release. I refuse to move forward, and will play with my current settings, checking in periodically until Pescado gives the green light. I'm an AM addict! :P


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 22, 02:16:56
EAxis actually fixed Storymode in one of their first patches. I prefer the awesomemod story driver with the rule of 6 mod that Pescado added for moar realism. Shame that the cdma/cd routing tweak causes bugs that makes the game unplayable with WA, making Sims who both want to go to the same place ignore the rules...
Yes, CSMA/CD needs a line added to work the patch. I have already performed the modification, so I will upload it soonish.

UPDATE: Fixed now.

Semistable state for AwesomeMod 1.7.9 base achieved. Testing now available in #grah.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: guardianpegasus on 2009 November 22, 06:38:50
To be blunt, I think you're taking on too much, Pescado, and I do hope you 'filter' which requests you put into the mod and why. With each feature added it gets more difficult to tweak it in the future when something goes wrong in a patch or expansion. I fear you'll eventually burn yourself out or be left with a huge pile of stuff you won't know what to do with. There are still problems with the core gameplay experience that have not been addressed by EA, such as economics and autonomous job behavior even with storymode off and job progression off.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Chain_Reaction on 2009 November 22, 07:25:32
Pescado, I know you have a lot on your plate but there's a huge new EAxis bug (patch or WA, not sure as I have both) that seems to only be fixable by a core mod. The issue occurs when switching the active household. It causes the UI to just freeze permanently. Map tags aren't drawing when you first load the game either. This is rendering my game unplayable. I closed it because I got fed up.

Here's the exception:

simulating object is null
unable to obtain an interaction object

An element with the same key already exists in the dictionary.
#0: 0x00013 throw      in System.Collections.Generic.System.Collections.Generic.Dictionary`2:Add (Sims3.Gameplay.Core.Lot,Sims3.Gameplay.MapTags.LocationOpportunityMapTag) (0BA96EA0 [0D02FC40] [0B9B1730] )
#1: 0x0011d callvirt   in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:Reset () ()
#2: 0x00020 call       in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:.ctor (Sims3.Gameplay.Actors.Sim) (0BADC0A0 [1BA13000] )
#3: 0x00007 newobj     in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SetupSelectableSimManagers () ()
#4: 0x00006 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnBecameSelectable () ()
#5: 0x0007a callvirt   in Sims3.Gameplay.Core.Sims3.Gameplay.Core.PlumbBob:CheckForChangeInActiveHousehold (Sims3.Gameplay.CAS.Household,bool) ([0C1AB4E0] [1] )
#6: 0x00120 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.PlumbBob:DoSelectActor (Sims3.Gameplay.Actors.Sim,bool) ([1BA13330] [1] )
#7: 0x00005 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.PlumbBob:ForceSelectActor (Sims3.Gameplay.Actors.Sim) ([1BA13330] )
#8: 0x00080 call       in NRaas.StoryProgressionSpace.Managers.NRaas.StoryProgressionSpace.Managers.ManagerSim:Select (Sims3.Gameplay.Actors.Sim) (0CC82080 [1BA13330] )
#9: 0x00017 callvirt   in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.SelectSim:Run () ()
#10: 0x00079 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x0000c callvirt   in Sims3.Gameplay.Sims3.Gameplay.ImmediateInteractionTask:Simulate () ()

I think I see the code fail on line 2? And yes I do have that story progression mod there but it occurs even without it or any other mods. This is a non awesome mod neighborhood as well. Twallan explained it occurs when someone in the newly selected house has a dead relative with no gravestone. I think he may be correct as the Carpenter-Rhodes house I start in as well as the one I try to switch to has stiffs with no stones, hence why map tags also aren't drawing on load. I tried respawning them but they won't respawn. If you need to recreate it, try switching from a family to the Shallow household in Riverview.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 22, 07:56:47
Known bug, been there for ages, fix is part of AwesomeMod.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: id on 2009 November 22, 11:01:13
oops, I just had a nasty thought - the FPS limite always ran with the 3booter and hence Awesome Mod.  Have Eaxis fixed the "over-fpsing" or am I happily destroying my graphics card in playing the game?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 22, 11:12:29
Destroying, perhaps. I hear nothing has changed there.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 22, 11:59:34
To be blunt, I think you're taking on too much, Pescado, and I do hope you 'filter' which requests you put into the mod and why.

If you had been following the now locked request thread, you would have noticed Pescado generally only acts on requests that he also sees of benefit.  He doesn't act on every request, and many requests, even some of the more recent ones, have previously been denied by Pescado for one reason or another, usually because either there are non-core XML tuning mods available to fulfill the requested function, or Pescado simply isn't interested in the function.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Augustv on 2009 November 22, 15:36:26
Oh, I didnt know it has been mentioned before. Ok then, thanks!

Babs, there is a request thread.  Please go take a look to make sure you're not asking Pescado something someone already has.  I would check there from now on to make sure requests that you want to make haven't already been asked or denied etc.  And all requests should go there  :)

Thanks!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: snowbawl on 2009 November 22, 15:51:05
Oh, I didnt know it has been mentioned before. Ok then, thanks!

Babs, there is a request thread.  Please go take a look to make sure you're not asking Pescado something someone already has.  I would check there from now on to make sure requests that you want to make haven't already been asked or denied etc.  And all requests should go there  :)

Thanks!


That thread has been locked.  That would be a good indication that requests are not being taken at this time.  As Pescado stated, there are "messes" to be dealt with, what with the new patch(es) and the expansion.  Priorities people.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: coltraz on 2009 November 22, 16:18:36
Destroying, perhaps. I hear nothing has changed there.

Does the FPS limiter need to be updated as well?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 22, 18:33:03
Already has been, is now capable of launching TS3EP01 as well.


Title: Re: Awesomemod and Expansion Pack not compatible
Post by: Blaze Ives on 2009 November 22, 20:40:41
@ AlexanderMorgan:

This is extremley OT but I'm just wondering.

How did you make a Sim Avatar THAT MOVES?!?!



Title: Re: Awesomemod and Expansion Pack not compatible
Post by: spookymuffin on 2009 November 22, 21:34:52
@ AlexanderMorgan:

This is extremley OT but I'm just wondering.

How did you make a Sim Avatar THAT MOVES?!?!

On the off chance that you are actually being serious (as opposed to trolling) I would advise that you read this thread: http://www.moreawesomethanyou.com/smf/index.php/topic,7437.0.html (http://www.moreawesomethanyou.com/smf/index.php/topic,7437.0.html)

Read it carefully and thoroughly and keep it in mind the next time you think it would be a good idea to post irrelevant nonsense outside of Retardo Land.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Blaze Ives on 2009 November 22, 21:56:49
I simply asked a simple question. I don't see some other super pressing conversation or an updated version of the AwesomeMod yet, so I thought that no horrible damage would be done by asking 1 question.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Dragon Slave on 2009 November 22, 22:12:50
If it's to a specific person, about something no one else can answer, and completely unrelated to anything in the thread, ask them though pm.  Your justification is irrelevant.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Blaze Ives on 2009 November 22, 22:25:45
If it's to a specific person, about something no one else can answer, and completely unrelated to anything in the thread, ask them though pm.  Your justification is irrelevant.
I didnt think of PM.
Sorry for the disruption.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: IAmTheRad on 2009 November 22, 23:50:23
I must say the CDMA/CD update works fine with the latest version of World Adventures, which I heard is almost equivalent to 1.7...

Anyways, how's the testing of Awesomemod for 1.7 going now?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: hyleath on 2009 November 23, 01:21:02
Ok i am confused. Has AM been updated for the new patch and WA?  I downloaded it thinking it was updated and now my game won't start.  When I take it out it starts. Am I downloading it from the wrong place. Can someone provide the link. Much appreciated!!!!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: almostawesome on 2009 November 23, 01:26:30
Ok i am confused. Has AM been updated for the new patch and WA?  I downloaded it thinking it was updated and now my game won't start.  When I take it out it starts. Am I downloading it from the wrong place. Can someone provide the link. Much appreciated!!!!

You're joking, right? I hope so considering this thread is called "Aweswomemod is not yet compatible with the expansion pack.".


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: hyleath on 2009 November 23, 01:29:21
yeah I know I was reading the past post and it said in testing had fun. I thought I was missing something. Sorry for the crazy question. I haven't read this blog in a few days so playing catch up!!!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: kjs on 2009 November 23, 03:12:45
I've tried doing everything everyone says to do:
- delete AwesomeMod
- delete the 4 *cache.package files
- uninstalled the game (so now I'm running the base game)

but my game keeps crashing (although I didn't get the core mismatch warning)

Then I realized that every time I deleted the *cache files, they showed up in my documents\electronicarts\thesims3 folder again!
And the thing is that they're not even the original files... they show that the date modified was today

what is going on ???


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Greyform on 2009 November 23, 03:20:53
I've tried doing everything everyone says to do:
- delete AwesomeMod
- delete the 4 *cache.package files
- uninstalled the game (so now I'm running the base game)

but my game keeps crashing (although I didn't get the core mismatch warning)

Then I realized that every time I deleted the *cache files, they showed up in my documents\electronicarts\thesims3 folder again!
And the thing is that they're not even the original files... they show that the date modified was today

what is going on ???
I have no idea why your game is crashing, perhaps it's some other CC that's causing it. As far as the cache files are concerned, though, they're recreated automatically every time you run the game, so that's perfectly normal. You only need to delete them when you change something significant with your CC.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Elyasis on 2009 November 23, 03:27:22
Exactly that. The date depends on when the file is created/changed. And since it had to recreate it, it will have the date and time it was recreated.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: kjs on 2009 November 23, 03:42:19
thanks.
I had no idea they recreated themselves. It was really freaking me out :P


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Buzzler on 2009 November 23, 04:25:50
Known bug, been there for ages, fix is part of AwesomeMod.
Is this true for other "simulating object is null - unable to obtain an interaction object" script errors too, or only for household switching?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 23, 05:45:00
Just that particular one. It's caused by the game trying to assign two maptags to the same object, which, since the maptags are stored by a dictionary using the target object as a key, is no-go. AwesomeMod fixes this by checking to see if the object already exists, and then discarding the duplicate.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 23, 06:35:29

but my game keeps crashing (although I didn't get the core mismatch warning)

what is going on ???

You do realise that AM is not yet compatible with WA or a 1.6/1.7 patched game? 

The current version of AM available for download is only compatible with a 1.4.6 patched game.  The new 1.6/1.7/WA compatible version should be available soon, as Pescado has mentioned in other posts.

Using the current AM on any other game version causes it to crash, as has been stated previously.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Shaileya on 2009 November 23, 11:29:08
Kjs: Make sure your game hasn't set itself back to auto update as well. I think it may default to that if you have reinstalled. Did you move the mod framework to WA and possiblly forget to move it back when you uninstalled? Forgot the mod dll file perhaps? Have you tried loading the game without any CC in at all yet to make sure it works without the CC?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 23, 11:53:13
Well, since I haven't heard any anguished wails of doom from the first testers, we can commence the public test. You can get the Base 1.7.9/WA 2.2.8 AwesomeMod here (http://www.moreawesomethanyou.com/ts3/test/awesome.zip). Base and WA at the latest patch level seem to have the same core, so one item works for both, as mentioned.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 23, 12:03:16
Can you confirm if AM MUST be installed in the WA game folders, or does it work OK from the base game folders?

Tried the link, but got 404'ED!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: J. M. Pescado on 2009 November 23, 12:34:54
URL fixed. Worked for me from base-game folders. YMMV.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Grannysims on 2009 November 23, 12:47:47

Tried the link, but got 404'ED!
[/quote]

Me too!


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: mindtempest on 2009 November 23, 12:58:49
I tried this link, which is supposedly the updated one
http://www.moreawesomethanyou.com/ts3/test/awesome.zip
and still got 404'ed.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: coconnor on 2009 November 23, 13:27:40
This is the link:  http://beta.moreawesomethanyou.com/ts3/test/ (http://beta.moreawesomethanyou.com/ts3/test/).


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wendylady on 2009 November 23, 13:41:01
Can we still use the "AwesomeMod Configuration Tool" with this test one for WA?



Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 23, 13:45:04
Thanks Pescado and Coconnor.  That link worked, will see how it goes tomorrow, headed for some sleep now.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: dracman on 2009 November 23, 13:53:17
I went to base folder, then up to parent and over and down to test folder. Then it would download to my PC.

However game with Adventure ep tosses a "maybe awesomemod corrupted" and game shuts down as noted in error verbiage.
adventure ep installed: says i am running version: 2.2.8.002001 which is the Pacific Northwest Adventure ep current install.
I guess. I was lead to believe that v1.7 is equivelent to 2.2. Guess not. SO this recommended awesome.package 11/22/2009 9:07 am (4,474 kb) does not work for me.
Thanks,

** no fate **
   dracman

http: page i clicked on to arrive in ts3/base folder.
[DEFAULT]
BASEURL=http://beta.moreawesomethanyou.com/ts3/base/
[InternetShortcut]
URL=http://beta.moreawesomethanyou.com/ts3/base/
IDList=
[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,2
-------------------------
Index of /ts3/base/
Name Last Modified Size Type
Parent Directory/   -   Directory
awesome.zip 2009-Nov-16 14:21:18 3.2M application/zip
csmacd.zip 2009-Nov-21 21:54:48 2.0K application/zip
framework.zip 2009-May-26 20:16:22 31.6K application/zip
rtfm.txt 2009-Oct-19 19:51:46 26.4K text/plain
ruleof6.zip 2009-Sep-15 23:42:04 4.1K application/zip


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Soggy Fox on 2009 November 23, 14:31:33
I'm having a core mismatch.  My first guess is that it requires me to have the patch for WA, though I hadn't seen anything about one.  However my guesses have been wrong before, which is why I'm posting this.

*goes hunting for patches to eliminate first hypothesis*


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Dolphin on 2009 November 23, 14:49:45
I'm having a core mismatch.  My first guess is that it requires me to have the patch for WA, though I hadn't seen anything about one.  However my guesses have been wrong before, which is why I'm posting this.

*goes hunting for patches to eliminate first hypothesis*
There HAS been a patch for WA, so I suspect your hypothesis is correct...


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Selene on 2009 November 23, 15:31:47
Okay. Please help me out here. I haven't played Sims 3 in a few months but want to fire it up again a bit BEFORE getting WA on Christmas, so I need to update Awesome Mod for the base Sims 3 game. Will the newest version be good for both or will there be 2 different ones? So confused....


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: old_dude on 2009 November 23, 15:33:28
I am unable to post in the bug thread, so forgive me for posting this here. With AM installed, after about 15 minutes of play it crashes to the desktop. Here is a bit of the dump, if it's any help. I am able to play without AM installed with no problems.

[Exception info]
date: 2009-11-23
time: 07.26.37
type: ACCESS_VIOLATION reading address 0x00000001
address: 0x00bf162b "E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe":0x0001:0x007f062b

[Call stack]
E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe
0x00bf162b

E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe
0x00bf6f4e

E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe
0x00b1843d

E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe
0x00daa4e4

E:\games\The Sims 3 World Adventures\Game\Bin\TS3EP01.exe
0x00b149b0


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Grannysims on 2009 November 23, 15:42:02
My game won't load with it in  :(


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Soggy Fox on 2009 November 23, 16:03:09
Yes and no - I patched, the mismatched warning went away, however I'm still crashing.  Not too worried about it, I know Pes, if its a problem with the mod, he'll fix it, and if its a problem with me, I'll figure it out eventually.

I just wanted to give input :D


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Buzzler on 2009 November 23, 19:14:57
Just that particular one.
Too bad, I'm getting script errors in my favorite testing 'hood (very good constellation to test my mods, e.g. lots of bastard children) that don't make much sense to me. For example calling AgingState.IsAgingInProgress() causes a script error. It was my impression that this particular method is fire&forget without the need for additional sanity checks. Am I wrong?

It's no great loss for me to delete the 'hood, but right now I don't know for sure, what's really borked there, i.e. if it's really the database that's corrupted or if there is some bug in my code that rarely occurs. Could it be that the 'hood is "awesomized" and now after taking AM out and patching doesn't work anymore?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: kjs on 2009 November 23, 22:08:46

but my game keeps crashing (although I didn't get the core mismatch warning)

what is going on ???

You do realise that AM is not yet compatible with WA or a 1.6/1.7 patched game? 

The current version of AM available for download is only compatible with a 1.4.6 patched game.  The new 1.6/1.7/WA compatible version should be available soon, as Pescado has mentioned in other posts.

Using the current AM on any other game version causes it to crash, as has been stated previously.

You missed the first part of my problem:
The problem was that I had deleted AM, but it was still crashing


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Mikkey on 2009 November 28, 19:45:56
I still keep getting the core mismatch warning. First I thought it was the patch (1.6.6), so I installed the new one. I also removed all other mods but I still get the warning.

Anyone know what I'm doing wrong? I put everything in the WA directory, if that matters.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: ganyblack on 2009 November 28, 21:28:51
I'm getting the same error (the core file compatibility pop-up), but as a note, I 1) am playing on a Mac and 2) having put all my stuff in the main Sims 3 directory, because putting them in WA makes nothing CC show up or work.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: kuronue on 2009 November 28, 23:19:41
Macintoshes will continue to receive the version mismatch until someone sends Pescado some files so he can be sure it's the same.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: WerewolfOfTheWater on 2009 November 29, 00:50:56
I have Windows 7 and I'm still getting the core mistmatch with the new version, even with no other mods in.


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: kuronue on 2009 November 29, 07:09:57
Did you patch?


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: icalvert on 2009 November 29, 13:21:17
I'm getting the 404 message again when trying to reach the new AM link.

I even saved it in favorites yesterday when I could access it.

 :'(


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: wizard_merlin on 2009 November 29, 14:54:03
I'm getting the 404 message again when trying to reach the new AM link.

I even saved it in favorites yesterday when I could access it.

It's there and working

http://www.moreawesomethanyou.com/smf/index.php/topic,15185.0.html


Title: Re: Awesomemod is not yet compatible with the expansion Pack
Post by: Silent Dreamer on 2009 November 29, 17:38:39
I sent pescado the files for the mac version yesterday, and it worked on my machine when I downloaded his updated version.

I do have WA installed though, so it is possible someone might have to send him the files without the expansion pack if the problem is still persisting on 1.7.11.