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TS3/TSM: The Pudding => Pudding Factory => Topic started by: Absimiliard on 2009 September 09, 02:52:40



Title: Absimiliard's Realistic Aging Mod (updated Oct 4)
Post by: Absimiliard on 2009 September 09, 02:52:40
There are already a ton of age tuning mods out there. But I'm gonna add mine to the heap because none of the others did what I wanted.

ETA: I've now added a few flavors against my initial reluctance to provide some variety.

These packages change the age stage lengths in the Sims 3 to be more in line with the human life span while keeping (loosely) along the same time brackets for Short, Medium, etc. I started with the assumption that a person becomes an elder at age 65 and the average lifespan in the first world is 80.

As mentioned in this thread and elsewhere, the way the Sims 3 deals with the Elder life stage has a duration that is actually the MINIMUM length a sim will live as an elder. After that there is a percentage chance that the sim will die daily (that chance depends on the lifespan you choose (Short, Medium, etc.)

I'll explain why I made the changes and some justifications after I show you a comparison.

(http://i567.photobucket.com/albums/ss114/Absimiliard/AbsRAM02.gif)

The reason I made the changes is for realism. I play with real world people simified and introduced at their appropriate ages. The unrealistic aging model introduced had children graduating in what would have to be their late 20s, babies who didn't leave the crib until almost their third birthday etc.

The game gives some simple indicators of when these life stages occur. Children must go to elementary school. Teens go to high school, and cannot move out until they are Young Adults. These ages are pretty standard in the US (and many other countries). With a little wikipedia back-up (I was surprised that young adulthood is considered ended when you're 40). I made the mod the way it is.

Since elder don't actually die at the end of the time period selected, I've made two separate flavors AbsimiliardsKindaRealisticAgingMod (AbsKRAM) and AbsimiliardsRealisticAgingMod (AbsRAM).

AbsKRAM keeps in line with the EA-long-lived elder model, this was the original version I put out. The minimum elder life stage ends at 80 and it looks like the average age is around 85

AbsRAM is a newer version that ends the elder life stage at 70 with a reduced daily chance of death. This sets the average life span at 77.7 years (2006 US average), a more realistic number and that's what this mod was for.

Original EA Settings
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotal
Short1 day2 days2 days4 days6 days6 days4 days25 days
Medium2 days4 days4 days8 days12 days12 days8 days50 days
Normal3 days7 days7 days14 days21 days21 days17 days90 days
Long6 days15 days15 days30 days45 days45 days34 days190 days
Epic30 days75 days75 days150 days225 days225 days180 days960 days

AbsimiliardsKindaRealisticAgingMod (AbsKRAM)
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotal
Short1 day1 days2 days2 days7 days8 days5 days26 days
Medium1 days2 days3 days3 days11 days12 days7 days40 days
Normal1 days4 days7 days6 days22 days25 days15 days80 days
Long3 days12 days21 days18 days66 days75 days45 days240 days
Epic12 days48 days84 days72 days264 days300 days180 days960 days

AbsimiliardsRealisticAgingMod (AbsRAM)
SettingBabyToddlerChildTeenagerYoung AdultAdultElderTotal
Short1 day1 days2 days2 days7 days8 days1 day22 days
Medium1 days2 days3 days3 days11 days12 days2 days34 days
Normal1 days4 days7 days6 days22 days25 days5 days70 days
Long3 days12 days21 days18 days66 days75 days15 days210 days
Epic12 days48 days84 days72 days264 days300 days60 days840 days


Lifespan Settings

As there has been some interest in removing the shorter gameplay and offering more option for longer games, each of the two mods also has a long play (LP) version that will extend te lifespans should you choose.

Regular Versions (close to EA defaults)
The new life stage durations are mapped out to correlate somewhat with real time segments.
At Short setting, 1 day of game time = 3 years Real World Time
At Medium  setting, 1 day of game time = 2 years Real World Time
At Normal setting, 1 day of game time = 1 year Real World Time
At Long setting, 1 day of game time = 1/3 year Real World Time
At Epic setting, 1 day of game time = 1 month Real World Time

Long Play (LP) Versions
At Short setting, 1 day of game time = 1 year Real World Time
At Medium  setting, 1 day of game time = 6 months Real World Time
At Normal setting, 1 day of game time = 1/4 year (3 months) Real World Time (this also makes pregnancies the correct duration)
At Long setting, 1 week of game time = 1 year Real World Time
At Epic setting, 1 day of game time = 1 month Real World Time

Potential Issues
This is a purely XML mod. It should not conflict with any other non-age tuning mod you have. I've used it for months quite happily.

However...
It is that when you apply this mod there will be some sims in your neighborhood who have spent longer in their current life stage than the modded version allows. They will age up on the day the mod is applied.
This can leave precious little time for skilling toddlers and such. I play on epic and rarely notice an issue but I appreciate it could be a crunch for those who don't.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Anach on 2009 September 09, 03:52:10
Looks good.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: J. M. Pescado on 2009 September 09, 06:36:03
I have one of these that works quite simply by setting things to the Rule of 6, where each "1" represents 6. Thus, Baby+Toddler = 1, Child =1, Teen = 1, YA =2, (18-30), Adult = 3 (36-54), Elder  = 2 (60-72). Note that elders don't actually *DIE* immediately at the end of their stage, that is actually the "minimum", so if you set it to higher values, they will hang around for the equivalent of 900 years.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: lefty on 2009 September 09, 09:22:40
I've  been using this for a few hours in my game, and it works just fine. Initially I did have a bunch of elders bite the bullet all at once, but now it seems they are dying anywhere from 80-90 days. I personally enjoy playing the YA and Adult lifespan more, so this works great for me, thanks.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: LVRugger on 2009 September 09, 09:24:09
I have one of these that works quite simply by setting things to the Rule of 6, where each "1" represents 6. Thus, Baby+Toddler = 1, Child =1, Teen = 1, YA =2, (18-30), Adult = 3 (36-54), Elder  = 2 (60-72). Note that elders don't actually *DIE* immediately at the end of their stage, that is actually the "minimum", so if you set it to higher values, they will hang around for the equivalent of 900 years.

Um, Pes, what happens at 30-36 and 54-60? Maybe make YA = 3 and A = 4? If I followed your plan, I would probably make elders = 3 (60-78) so they make sure the kids they spawn on day 59 aren't left alone in early teenhood.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: J. M. Pescado on 2009 September 09, 09:47:17
Um, Pes, what happens at 30-36 and 54-60?
Nothing? They are YAs at 18, 24, 30, Adults at 36, 42, 48, 54, Elders at 60+.

Maybe make YA = 3 and A = 4?
Yeah, I quoted the numbers wrong, that's what I have in the data file.

If I followed your plan, I would probably make elders = 3 (60-78) so they make sure the kids they spawn on day 59 aren't left alone in early teenhood.
Shit happens. Especially when you wait until you're 54 to try to spawn, and you're lucky if you can manage that. The odds of them croaking it immediately on the dot are pretty slim anyway, since that's only when they *START* to risk dying, and if they do? SHIT HAPPENS.

In TS2, there was a "Sterile Adult" phase that happened shortly before the transition to elder to prevent that, but TS3 doesn't appear to have implemented it.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: myskaal on 2009 September 10, 01:25:44
Definitely a much better time line. Throwing it in my game immediately.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: byronh on 2009 September 10, 02:48:18
Good idea, but I think EA distributed the ages the way they did because of the playability. In my opinion, child is the most boring life stage and teenager is the most interesting life stage (especially with the NRaas part time careers and a teen romance mod of some kind). Even though there's no way that they could look like a 17 year old for twice the length that they look like an 11 year old, the amount of interactions and skills available to children is just too small to hold most people's interest longer than the teenage life stage.

Edit: I think I'm gonna use your mod but just move a few days of life time from child into teen.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Absimiliard on 2009 September 10, 03:46:45
Good idea, but I think EA distributed the ages the way they did because of the playability. In my opinion, child is the most boring life stage and teenager is the most interesting life stage (especially with the NRaas part time careers and a teen romance mod of some kind). Even though there's no way that they could look like a 17 year old for twice the length that they look like an 11 year old, the amount of interactions and skills available to children is just too small to hold most people's interest longer than the teenage life stage.

Edit: I think I'm gonna use your mod but just move a few days of life time from child into teen.

I agree that the teen years should be some of the most fun years to play (I know my teens were). But I wanted to be realistic and teen sims can't get into any of the shenannigans I did when I was young, so I kinda find teen fun potential reduced anyway.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Kyna on 2009 September 10, 03:55:05
teenager is the most interesting life stage

I disagree, and am so glad this mod cuts the teen stage to about where it should be.

I always felt that they made the teen stage twice as long as it needed to be in TS2, and they've done the same in TS3.  Personally I find the stage boring, especially in TS2 - by the time my sims turned teen they were one point away from maxing out all skills, so it was a case of picking knowledge & getting the Max Skills LTW completed, picking up the last couple of scholarships, using TJ's crystal ball to summon a compatible townie teen to macro/romanticate to get the first kiss out of the way, then on to uni ASAP.  The only advantage TS3 teen stage has over TS2 teen stage is that I can grow my sims up as soon as they hit teen if I get too bored with the stage.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Anshin on 2009 September 10, 16:31:38
I'd like to see Elder reduced to 10 days since the average male lifespan in the US is 74. Reducing the Elder days to 10 would make sims 75 years before they even start having the option to die, meaning most would live beyond 75 anyway.

I think the days you have set for the other lifestages are perfect.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Absimiliard on 2009 September 10, 20:15:09
You may be right. I was looking at some data that indicated that 80 was the average in the first world, the UN has a chart that indicates that many do (http://en.wikipedia.org/wiki/List_of_countries_by_life_expectancy (http://en.wikipedia.org/wiki/List_of_countries_by_life_expectancy). I'm in Canada so 80 is correct for me.

One of the fears I have with making it shorter is people croaking when I don't really want them to. Most sims in my game are representations of real people, I actually have a bundle of sims that are in their 90s because the real people are in their 90s. I don't think I'll be changing it as I can always kill an elder by forcing an age up but I can't bring one back as easily.



Title: Re: Absimiliard's Realistic Aging Mod
Post by: Buzzler on 2009 September 11, 06:09:22
FYI: The expected value for the number of days an Elder lives beyond his minimum life span is pretty easy to calculate, too. (POV)

n_Days = (-1) / ( ln(1 - p_Death/100) )

with
p_Death - Chance of Dying in percent
ln - Logarithmus Naturalis
n_Days - Number of Days (or MTBF...)

If you want to tweak it to a certain number:

p_Death/100 = 1 - e^(-1/n_Days)

with
e - Euler's number


Title: Re: Absimiliard's Realistic Aging Mod
Post by: GayJohnScarritt on 2009 September 11, 06:23:53
Oh, well that was simple.


<per another thread, yes, we need a Sarcasm font>


Title: Re: Absimiliard's Realistic Aging Mod
Post by: J. M. Pescado on 2009 September 11, 08:20:01
Good idea, but I think EA distributed the ages the way they did because of the playability. In my opinion, child is the most boring life stage and teenager is the most interesting life stage (especially with the NRaas part time careers and a teen romance mod of some kind).
That was the goal, but the thing is, 12s are just annoying, lesser versions of adults where none of the CC people makes actually fits. All the GOOD stuff is in the YA stage, really.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Buzzler on 2009 September 11, 08:54:27
Oh, well that was simple.
Oh, come on, this is highschool math!

For example: The default death chance for normal lifespan is 14%. So if you use an old-fashioned calculator or the Windows calculator in science mode, you simply enter 0.86 (1 - 14/100, who needs a calculator for that, and is older than 12, is too stupid to buy himself a bun and tell if he got the correct change, thus should have the propriety to just die to make the world a better place), hit "ln", hit "1/x", and hit "+/-". The outcome is ~6.63, which means Elders are expected to live ~7 days beyond their minimum life span. Really, what is not simple about that?


Title: Re: Absimiliard's Realistic Aging Mod
Post by: J. M. Pescado on 2009 September 11, 09:17:05
Yes, but remember, he's an F. Fs are a bit, you know, STUPID.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Treehugger on 2009 September 24, 05:51:57
I like the idea of this modI find the age ranges far more realistic than what is currently offered in the Sims 3.  I see that I am not the only person who is bored with the exaggerated length of time for the teen years.  But at least in the Sims 3 you can age them up early with the birthday cake whereas with the Sims 2 all you could do was send them to Uni which added a whole new dimension of boredom.

I think the reason Eaxis make the teen age span so long is they think that is the age of the people playing the sims because all they see on the BBS is 12s being well 12s, not realising that anyone older has fled the inanity of the BBS and found oases of sanity elsewhere.

The only thing I don't like about this mod is that the overall lifespan is reduced to 80 days I would rather it had been kept at 90 days.  The thing about those life expectancy tables that someone linked is that they are lefe expectancy at birth and include the possibility that the person could die prematurely as an infant, child or adult.  Which is why the figures for the third world countries suck so much because they have much higher infant mortality rates.  Even in western countries such as Canada and New Zealand there is the change you could die young because of a motor vehicle accident or cancer.  The actual life expectancy of someone who reaches the age of 70 in a western is higher than you would expect from those tables.

Maybe you could make three versions of this mod with the life expectancies for the medium life span set to 74, 80, or 90 days.

 :)


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Tingeling on 2009 September 24, 22:10:53
As someone with Dyscalculia I can honestly say i didn't anderstand a word of that calculation!

Noone expected you too.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: witch on 2009 September 24, 23:04:55
As someone with Dyscalculia I can honestly say i didn't anderstand a word of that calculation!

Noone expected you too.

Jeebus.

Dingaling, look, you've already been told about noone but for some reason you have an obsession about him. Someone, I think it was Liz, already informed you that the word is no-one. Please pay attention and stop trying to ape your betters in the sporking stakes. Quite frankly you are becoming more retarded by the hour.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Tingeling on 2009 September 25, 00:57:44
As someone with Dyscalculia I can honestly say i didn't anderstand a word of that calculation!

No-one expected you too.

Jeebus.

Dingaling, look, you've already been told about noone but for some reason you have an obsession about him. Someone, I think it was Liz, already informed you that the word is no-one. Please pay attention and stop trying to ape your betters in the sporking stakes. Quite frankly you are becoming more retarded by the hour.

Edit: Corrected typo.

Ape my betters? That is an interesting turn of phrase. I was under the impression that sporking n00bs was an acceptable thing to do. Apparently I must have got it wrong. Or are your definition perhaps different than mine? Granted, my previous post has very little substance. I am not sure though where this retarded behavior you claim that I am exhibiting is observed, other than an occasional outburst of frustration about n00bs that can't use the proper grammar or who themselves exhibit retarded idéas. Do enlighten me of what behavior you are speaking of, and I will change whatever you seem to consider to not be up to MATY's standard.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: witch on 2009 September 25, 05:05:38
Ape my betters? That is an interesting turn of phrase. I was under the impression that sporking n00bs was an acceptable thing to do. Apparently I must have got it wrong. Or are your definition perhaps different than mine? Granted, my previous post has very little substance. I am not sure though where this retarded behavior you claim that I am exhibiting is observed, other than an occasional outburst of frustration about n00bs that can't use the proper grammar or who themselves exhibit retarded idéas. Do enlighten me of what behavior you are speaking of, and I will change whatever you seem to consider to not be up to MATY's standard.

Half-cocked, loose cannon, those words mean anything to you?

Yes sporking is a MATY national sport, however experienced sporkers are also aware of their audience and don't inundate the place with continuous diarrhoeic verbiage, most of which is neither pointed nor funny. In simple terms, much of your sporking is at about the level of those you are supposedly sporking and personally, I'm sick of seeing you trying to be a 'cool kid' in nearly every damn thread I load. Just for an e.g.

As someone with Dyscalculia I can honestly say i didn't anderstand a word of that calculation!

Noone expected you too.

No-one expected you to.

Two mistakes in the one lame spork.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Anshin on 2009 September 28, 18:57:53
I've been using the realistic aging mod for a while now and love it. Absimiliard, I hope you upload it to modthesims.info where it can get the exposure it deserves.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Absimiliard on 2009 September 28, 20:57:25
I've been using the realistic aging mod for a while now and love it. Absimiliard, I hope you upload it to modthesims.info where it can get the exposure it deserves.

I think most people poke arund a bit, it probably fine here. Additionally I found that my math was off in the mod. Long actually plays out at 1/3 of a year instead of 1/4. I wanted it to be a 1/4 (3months) so that pregnancies would last the appropriate time. If I change that value the Long lifespans now last 320 days, which is fine by me but I thought that it is substantially different from the EA 190 to be palatable.

As far as I'm concerned this change is a good one. Actually, If I do post a modified version, I think I'd like the lifetimes to be more like:

SettingDurationSimDay/RealTime
Short402 Years
Medium801 Years
Normal1606 months
Long3203 months
Epic9601 month


If anyone else agrees, let me know, and I'll post up that one as the revised.

Maybe you could make three versions of this mod with the life expectancies for the medium life span set to 74, 80, or 90 days.
I don't really want to submit multiple copies of what is at its core a very simple xml tuning. I've made changes to the mod that I use the 1/4 year, 320 day values but didn't submit them for the same reason.

Additionally, there is some contention on how Elder sim aging goes but the gist is 80 is not the maximum rather it's the minimum. After that point there is a chance they will die daily, but the law of averages say that you'll probably get a few more years yet. Actually it was stated earlier in this mod that 80 years is probably a bit too MUCH time to give them.

If you want to fiddle with these things yourself, XML modding is not mad science at all. It's really quite easy.

Step 1. Get a Sims 3 Package editor (I use s3pe http://forums.modthesims.info/showthread.php?t=362412 (http://forums.modthesims.info/showthread.php?t=362412))

Step 2. Open the mod package.

Step 3. Edit the XML (In s3pe highlight the first (only) item in the list and then click the ‘Editor'] button below.

Step 4. Tweak as needed. (If you wanted the older folks to live to 90, change the kAgingStageLengthElderMinimum value from 1.875 to 3.125 (because 1.875*8(kDefaultSimDaysPerAgingYear) = 15 (elder duration), 3.125*8=25))

Step 5. Save your changes and commit them, then resave the package.

Done like dinner.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Lion on 2009 September 28, 22:00:46
I'm using your current one and loving it.  Your new one sounds great too. Please post it.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: kittie on 2009 September 28, 23:25:57
I've been using this mod now ever since it came out and I absolutely love it. I am having an issue, however, with sims that were already in the game before I put this mod in. Those sims are not aging at all. Sims that were born after I put in this mod are aging beautifully as the mod intends. Also, contrary to what is noted in the notes for this mod, I have had no sims die right away.

I have awesome mod with ts2 style ageing but no other age related mods. I also have it set so that only my chosen households age, and every is chosen that I play. I was wondering if those of you who are having NO problems with this mod do not have these two Awesome mod functions activated.

Is there any explinations for this issue though?


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Lion on 2009 September 29, 02:26:17
kittie, I have no problems with aging and yes, I do not have ts2 style aging or chosen aging only.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: kittie on 2009 September 29, 02:50:47
Than this may be my problem. The mod may be incompatable with ts2 style ageing and chosen only ageing.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: HappyMonkey on 2009 September 29, 12:21:42
I am using your original age mod and I really like it. The revised one you mentioned is actually more suited to my tastes with longer times for normal and long settings. I would switch if you posted it.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Lion on 2009 September 29, 12:41:15
Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Absimiliard on 2009 September 29, 19:07:39
Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.

Ooh, That makes a lot of sense, mind if I poach that and plop it into the mod? How does anyone else feel if I remove the shortest gameplays (I've heard of folks who get bored and want to age up the population - in my mind a year/day is sufficient but I can see the appeal of zapping the town with a 4yr/day dose of bad radiation).


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Lion on 2009 September 29, 19:56:29
Go ahead. I'm glad to contribute.


Title: Re: Absimiliard's Realistic Aging Mod
Post by: Anshin on 2009 October 01, 22:05:43
Hi Absimiliard, I have this aging scheme in my mind that's easier for me to track the birth year of my spawns. Could you please take a look at my values to see if they are all right? Thanks.

Short:    1 day = 1 year
Medium: 1 day = 6 months
Normal:  1 day = 3 months (Spring, Summer, Fall, Winter)
Long:     7 days=1 year
Epic:      1 day = 1 month

<kShortSimDaysPerAgingYear value="8">      
<kMediumSimDaysPerAgingYear value="16">      
<kNormalSimDaysPerAgingYear value="32">      
<kLongSimDaysPerAgingYear value="56">
<kEpicSimDaysPerAgingYear value="96">      

<kChancePerDayElderWillDieShort value="11">   
<kChancePerDayElderWillDieMedium value="6">   
<kChancePerDayElderWillDieNormal value="4">   
<kChancePerDayElderWillDieLong value="2">   
<kChancePerDayElderWillDieEpic value="1">

The rest of the values are the same as yours.

Ooh, That makes a lot of sense, mind if I poach that and plop it into the mod? How does anyone else feel if I remove the shortest gameplays (I've heard of folks who get bored and want to age up the population - in my mind a year/day is sufficient but I can see the appeal of zapping the town with a 4yr/day dose of bad radiation).
Looks good! I'd still rather see elders reduced to ten days. A guaranteed minimum life span of 75 is plenty. My parks are filled with townie elders enough as it is!
...Thanks again for your mods...


Title: Re: Absimiliard's Realistic Aging Mod (updated Oct 4)
Post by: Absimiliard on 2009 October 06, 06:54:11
Bumping, in case nobody saw the newness.

(I know, I know, self bump =  LAME)


Title: Re: Absimiliard's Realistic Aging Mod (updated Oct 4)
Post by: jellyjar on 2009 October 08, 19:38:54
i've just installed this, and i realised that my sims werent aging too.
i didnt use sacred function in my game, nor use ts2 aging.
i'm not sure what went wrong.

i took out 9days pregnancy mod by ashkitty, and has some stuck pregnancy too. oh wells..
so i'm not sure if what mod would be in conflict with this as i don't think any of my other mods adjust the time factor.
and indie stone mod checker didnt come up with any incompatibility issues with this mod.