More Awesome Than You!

TS3/TSM: The Pudding => Pudding Plots => Topic started by: jrcaporal on 2009 August 18, 23:11:22



Title: THE Community Lot
Post by: jrcaporal on 2009 August 18, 23:11:22
Sims3Addicted made a huge Community lot, an All-In-One lot  :o


It's designed for replacing the Central Park because of the size (64x64), but after having it you can erase all the other lots it replaces.

On the lot, you'll find:

The Grocery Store
Theater
Diner
Business Building (x2)
Spa/Salon
Book Store
Police Department
Restaurant
Playground
BBQ Area
Chess Board
Picnic Blankets (You'll need to bring your picnic basket!)
Bathroom Facilities
Nursery (See notes)
Sleeping Facilities (See notes)


You can download it here: http://www.modthesims.info/download.php?t=364827


Title: Re: THE Community Lot
Post by: Georgette on 2009 August 18, 23:17:48
Looks a bit messy. And what's the point of having everything crammed into one lot? Surely then the rest of your neighbourhood is full of blank lots?


Title: Re: THE Community Lot
Post by: jrcaporal on 2009 August 18, 23:38:05
Perhaps having more places to build houses in different lot sizes? Use your imagination.


Title: Re: THE Community Lot
Post by: Georgette on 2009 August 18, 23:42:43
Having more residential lots could be more useful, yes. Don't attempt to patronise me again, however.


Title: Re: THE Community Lot
Post by: Larku on 2009 August 18, 23:51:32
Yeah, Thats what I thought.
But I think it could've been done a little better perhaps.


Title: Re: THE Community Lot
Post by: jrcaporal on 2009 August 18, 23:52:33
Having more residential lots could be more useful, yes. Don't attempt to patronise me again, however.

 :'(


Title: Re: THE Community Lot
Post by: J. M. Pescado on 2009 August 19, 00:52:58
Looks a bit messy. And what's the point of having everything crammed into one lot? Surely then the rest of your neighbourhood is full of blank lots?
The problem is that there's a severe shortage of lots in the game. For instance, I have nowhere else to plant sims now because there are no more lots left, and I didn't plant all that many sims. This is what is motivating Project Rabbithole Apartment Life. Now if only we had a MESHER, we could make something AWESOME.


Title: Re: THE Community Lot
Post by: Georgette on 2009 August 19, 01:01:17
Fair enough, I suppose if you're really pushed for sim stuff it's justifiable to cram everything into one. It's stupid that the neighbourhood can't be edited anyway. Another step backwards. Better keep hoping for that mesher then, I guess.


Title: Re: THE Community Lot
Post by: Motoki on 2009 August 19, 01:48:31
Looks a bit messy. And what's the point of having everything crammed into one lot? Surely then the rest of your neighbourhood is full of blank lots?
The problem is that there's a severe shortage of lots in the game. For instance, I have nowhere else to plant sims now because there are no more lots left, and I didn't plant all that many sims. This is what is motivating Project Rabbithole Apartment Life. Now if only we had a MESHER, we could make something AWESOME.
[/quote]

Well maybe if you went into more detail with regards to what you are looking for exactly. :P

Anyhow, there's existing meshes in the game that look like apartments already like the space above the shops. There's even airconditioners hanging out the windows above the bookstore so it certainly looks like someone should be living there.


Title: Re: THE Community Lot
Post by: ingeli on 2009 August 19, 09:01:55
Someone is making squished rabbitholes to put inside real sim houses. Wintermutai has a cloned Graveyard Rabbit Hole that also works as a store. And, there is a new set on MTS with Rabbit Holes that can be used on residence lots. My wish: squished rabbitholes, all available on all kinds of lots. And, with time, nice new meshes like for example a food store that looks like a market stand, or like a small medieval hut.


Title: Re: THE Community Lot
Post by: J. M. Pescado on 2009 August 19, 09:16:24
Well maybe if you went into more detail with regards to what you are looking for exactly. :P
Quite simple, really. Blocky, Apartmenty, and made from something with MULTIPLE DOORS. Big and tall enough that I can cram a lot of sims in there without ever being troubled by clown-car-syndrome.


Title: Re: THE Community Lot
Post by: edalbformat on 2009 August 19, 10:06:19
Maybe I'm wrong but Riverview have sort of done this already. Instead of big lots they squeezed the lots in narrow stripes and glued them all together so that it gives the impression of one only lot. Big lots normally takes too much memory. I recall that even the big park doesn't get much of visitors. Unfortunately Riverview concentrated the lots but didn't give you any more lots to populate. It looks like a concentration point and all the rest are blank spots with some small houses spread around. I like it though, it is more country side.


Title: Re: THE Community Lot
Post by: loopsydoo on 2009 August 19, 10:58:00
Hello

In Riverview I remove all the sims from the large houses where Jon Lesson lives and then plonk them in smaller houses down below. With Awes mod making them pay bills Lesson cannot afford where he lives anyway....lol. The Shallow family, the Grisbys' Wilson and Lesson himself all get rehoused.  The houses get demolished.

Then you have 5 large 6x6 lots to play with.  On there I have built what looks like several houses on each of these lots, like a mini estate if you will and when Indie chucks in large families which it always does I simply bung them in these large 'housing estates' and it looks pretty good.

Lots and lots of sims in an area where there were only 10.  I change the Wilson ground to community and put in the pre built park thats in your park bin.  Its gets nice and busy up on the hill now where it used to be boring looking and somewhat dead.

Kind regards


Title: Re: THE Community Lot
Post by: edalbformat on 2009 August 19, 11:25:18
In Riverview there's a lot that can be changed or rezoned. There's a house built for probably a rock star. What's the point to build specific houses? Soon or later they will move out and the house will be populated by a couple with twin toddlers anyway. I tried to place the house in my standard (space for 8 sims being that at least one has to be space for baby/toddlers - cribs, potties, toys, etc.) and ended up with cribs on one enormous bedroom and single beds on the top of the store place in front of the main gate. Disaster. Lot can be merciless buldozed.


Title: Re: THE Community Lot
Post by: Motoki on 2009 August 19, 14:26:08
Quite simple, really. Blocky, Apartmenty, and made from something with MULTIPLE DOORS. Big and tall enough that I can cram a lot of sims in there without ever being troubled by clown-car-syndrome.

So basically a DEE-luxe apartment in the skyyyyy ala the Jeffersons?

(http://www.bridgeandtunnelclub.com/bigmap/manhattan/ues/onlocation/jeffersons.jpg)

I'm not a meshing expert but I could try. Thing is though Nanacake asked Wes about being able to do replacement rabbit hole meshes a little while back and at the time he said his utility wasn't setup to handle them but he might be adding that so I'll have to see if he did.

Back on topic for this lot, I think it's useful. I keep seeing a lot of houses people made for those funky sized lots which were for stores originally. Also there is the finite space issue as mentioned. The apartment thing would be great but still more lots means more sims you can play or visit.


Title: Re: THE Community Lot
Post by: Larku on 2009 August 19, 14:39:07
I just wish they'd bring back apartment life in general.
It was a great idea, but they seemed to make it very buggy. EAxis at their best it seems.

Back when Nightlife came out, I think I was hoping it'd have apartments but, nope.

So maybe, just maybe if we get a downtown/nightlifey kind of EP. It might have apartments.
Since When I think of downtown I think apartments.


Title: Re: THE Community Lot
Post by: Rayea on 2009 August 19, 15:46:29
Hm...I tried to make lots with the BunnyHoles burried, but I just could not satisfy myself that I liked the way they looked.

I have two Hoods, the Original one that came with the game (which I have emptied out of all sims but the one family I am playing, with story progression turned off) and a modified Riverview which I am trying to convert to a Roman style theme.

But the RabbitHoles are where I fell down. So, I tried deleting all the lots, bulldozing them down so I could use the smaller sized comunity lot plots for my poor Plebian Sims.

This crashed my Sims...*sigh*
After I reloaded, I bulldozed all the sims homes, and moved the comunity Rabbitholes to the edges of the map for the time being. This solved the lockup, atleast.

Personaly, I would LOVE a replacement Rabbithole that is just a doorway or an archway. This way, I could recolor it Marble or wood, and use them on a built by me lot.
At least this way, I could make my Roman or Medievil Hoods by selecting the right rabbithole door, and just make my own decorated workplaces.
(untill the next expansion comes along that adds those places as playable lots *cough* nightlife-OFB-UNI ect *cough*)

*Edit*
After seeing it on MtS site, I dont think it actualy looks squashed together or messy. To me, it looks like a normal, american Cityblock area (allbeit, on a much smaller scale.)
I might try something similar myself, as I tried making 2 and 3 unit lots, but became dishartend as they just dont fit with my Roman Lots.
Maybe use the old TownHall area of Riverview as a Street hehe.
(Though, they will look too modern for now, at least the most important places will be nearby then.)


Title: Re: THE Community Lot
Post by: Zazazu on 2009 August 19, 23:17:02
The lot looks great, but the problem is with the rest of the neighborhood.


Title: Re: THE Community Lot
Post by: sookielee on 2009 August 20, 07:01:01
I like the idea of this lot and downloaded it. I plan on deleting the two building made by the creator and the extra business rabbit hole. I wanted the lot to have usable entrances on all four streets. To me the lot feels/appears more urban. The lots freed up by moving the rabbit holes will make a great place for city style brownstones.


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 20, 14:29:08
Quite simple, really. Blocky, Apartmenty, and made from something with MULTIPLE DOORS. Big and tall enough that I can cram a lot of sims in there without ever being troubled by clown-car-syndrome.
So basically a DEE-luxe apartment in the skyyyyy ala the Jeffersons?
I'm not a meshing expert but I could try. Thing is though Nanacake asked Wes about being able to do replacement rabbit hole meshes a little while back and at the time he said his utility wasn't setup to handle them but he might be adding that so I'll have to see if he did.
Back on topic for this lot, I think it's useful. I keep seeing a lot of houses people made for those funky sized lots which were for stores originally. Also there is the finite space issue as mentioned. The apartment thing would be great but still more lots means more sims you can play or visit.
So, the idea is it has to be a rabbit hole?  Because if you just wanted to create an apartment building, you would not need a mesher, right?  I wouldn't want my controlled Sims to live in a rabbit hole, so I assume the idea is just to introduce more Sims you don't play into the neighborhood?

Sounds like a great idea though ... why don't you get together with the meshers already here, such as Nanacake and SoggyFox?  What about Wes? 


Title: Re: THE Community Lot
Post by: J. M. Pescado on 2009 August 20, 15:40:23
So, the idea is it has to be a rabbit hole?  Because if you just wanted to create an apartment building, you would not need a mesher, right?  I wouldn't want my controlled Sims to live in a rabbit hole, so I assume the idea is just to introduce more Sims you don't play into the neighborhood?
Well, the idea is that while it is probably not the most DESIRABLE place for a sim to live, it is rather difficult to find anything worth buying on 16K.


Title: Re: THE Community Lot
Post by: Buzzler on 2009 August 20, 16:27:28
Well, the idea is that while it is probably not the most DESIRABLE place for a sim to live, it is rather difficult to find anything worth buying on 16K.
Additionally most YAs I know would rather live in a crappy apartment that needs to be fumigated on a weekly basis than stay at Mommy's. Something like that could save the Bunch kids from being total losers, and without Mum and Dad bringing home at least some cash, they might even move their lazy asses and get jobs eventually.


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 20, 16:44:48
So, the idea is it has to be a rabbit hole?  Because if you just wanted to create an apartment building, you would not need a mesher, right?  I wouldn't want my controlled Sims to live in a rabbit hole, so I assume the idea is just to introduce more Sims you don't play into the neighborhood?
Well, the idea is that while it is probably not the most DESIRABLE place for a sim to live, it is rather difficult to find anything worth buying on 16K.

I know.  And you cannot, I assume, make it so they could buy the individual apartments, correct?  Sort of like a coop/condo situation?  Then they could pay a maintenance fee.  Think about that one.  Can you mod the game to allow apartment style living with say the doors from Apartment Life or with the lockable doors currently available?  I don't recall even having the option to buy individual apartments in Apartment Life. No, that was renting.  Would that be an option?  I started to build an apartment building, however, it is useless if the game cannot be modified to allow either buying individual units or renting them.

And, the other idea is well worth pursuing because that would allow space for more unplayed Sims.  More interesting, though, is the abililty to modify the existing neighborhoods.

Oh, and by the way, thanks for "dropoldromances".  Haven't tried it yet in game - I will try it on Brad Parrish.  If you still have my SaveGame file, what do you think about how I modified the old Sekemoto house (which is where the Parrish family lives) or if you go to the Davis family (which is my main family) how I modified the existing EAxi's house they live in (I did this because the lot has the Beautiful Vista moodlet).  Waiting for someone to find and duplicate that spawner or whatever it is.


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 20, 18:34:11
Sims3Addicted made a huge Community lot, an All-In-One lot  :o
It's designed for replacing the Central Park because of the size (64x64), but after having it you can erase all the other lots it replaces.
On the lot, you'll find: The Grocery Store; Theater; Diner; Business Building (x2) Spa/Salon; Book Store; Police Department; Restaurant Playground; BBQ Area; Chess Board; Picnic Blankets (You'll need to bring your picnic basket!);Bathroom Facilities; Nursery (See notes); Sleeping Facilities (See notes)
You can download it here: http://www.modthesims.info/download.php?t=364827
I am currently testing this in my game.  So far, seems to work well.  However, of note:  If you previously owned any of the businesses now represented on this lot, it seems you are unable to "collect money".  Therefore, you need to sell the deed first, and then buy it back.  Will report back any findings after further testing.  However, for my rock star Sim, the autograph session went VERY well here.  Many more people in attendance.  Zerg swarming may become a problem, however, and if it does, AwesomeMod has a fix for that.

Also, if you might want to revert to the old Central Park, save a copy of it to your library before bulldozing.  I did not have lot in the library, so thankfully I checked before bulldozing.  Have also bulldozed all the old community lots this replaces, which opens up a wealth of new lots for your Sims in the downtown area.

Edit:   Oops, double-posted!


Title: Re: THE Community Lot
Post by: Rayea on 2009 August 21, 00:10:23
Hm...I got the Beautiful Vista Moodlet on the beach lot that I changed from comunity to Residential in the non Riverview Hood. But the house was a basic tiny place and had no pretty interiors. I wondered why it had that moodlet. I mean, the beach *is* a pretty place to live, but if you are living in a tiny, messy run down looking lot, made from cheap items, how do you get the impression of a Beautifull Vista  ;D  :o

Also, I seem to Remember someone had a Lockable Door for Sims3? I know that would not Help Pescado with his ResiBlock...But it might be modafiable?
What about the freeRealEstate cheat, and those lockable doors with say, 2-3 sets of stairs to seperate the floors up?


Title: Re: THE Community Lot
Post by: cassblonde on 2009 August 21, 00:53:10
Now we need a THE community lot for Riverview - I bulldozed the big 40X40 house up on the hill and converted it to a comm lot. I suppose I could make my own ... I'd rather someone else do it, of course.


Title: Re: THE Community Lot
Post by: alaric on 2009 August 21, 04:09:27
If we could make mixed use lots with an appartment idea that would be even better.  Older big cities and even places way in the past (like Rome) are (or were) built as residential over retail.

So a nice 6 residence apartment over a bistro - as a sample of what could be done - Basement level is a subway station (maybe one day there will be a mod for this too) and classified as a community lot, first floor is the bistro (also a community lot) and the upper floors are two apartments to a level with the apartments and the welcome mats being treated as residential while the hallways are treated as community.

Is it likely to be pulled off by Eaxis?  Unfortunatly, its about as bloody likely as an ice cube staying frozen in a fire.

-alaric


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 21, 05:10:11
If we could make mixed use lots with an appartment idea that would be even better.  Older big cities and even places way in the past (like Rome) are (or were) built as residential over retail.
So a nice 6 residence apartment over a bistro - as a sample of what could be done - Basement level is a subway station (maybe one day there will be a mod for this too) and classified as a community lot, first floor is the bistro (also a community lot) and the upper floors are two apartments to a level with the apartments and the welcome mats being treated as residential while the hallways are treated as community.
Is it likely to be pulled off by Eaxis?  Unfortunatly, its about as bloody likely as an ice cube staying frozen in a fire.
I. unawesome as I am, agree that all is possible.  It is unlikely (if not impossible) that EA will help us achieve this goal.  But I believe that Pescado can (and will) if people who are competent meshers, etc, will assist him in his efforts.  However, even single use lots (i.e. residential apartments) would be a great stride forward in conquering EA's uneditable neighborhoods.
Now we need a THE community lot for Riverview - I bulldozed the big 40X40 house up on the hill and converted it to a comm lot. I suppose I could make my own ... I'd rather someone else do it, of course.
Yeah, I see what you mean.  The Community Lot that has been done was for Sunset Valley only (if Riverview's largest available space is 40 X 40). Can you upload the individual components (e.g. the Bistro) to your Library (building only, without lot)?  If so, it's only a matter of placing whatever fits.  I only played Riverview once, during a test of AwesomeMod, where I had not backed up my Sunset Valley save game. Gives me something to look forward to, I suppose.  Still think Pescado may be the only real hope where TS3 being able to hold ones interest for any length of time is involved.  EA obviously does not care about what we really want from this game.  They make the rules (and the unwanted EP's), and apparently they are correct in their assessments, since they still make MOAR money using this approach.  It might be high time for a revolt.  Perhaps we could insist that they hire Pescado at an extremely high salary if they want any of us to buy any more of their products (since he seems to be the only one who listens to what we, the consumers, want anyway).  Alternatively, I plan to ARR all future EP's because I have no "moral contract" to a company that steadfastly refuses to supply what is necessary in the game, and insists that you play it "their way".  BORING!


Title: Re: THE Community Lot
Post by: Catangi on 2009 August 21, 06:28:03
If we could make mixed use lots with an appartment idea that would be even better.  Older big cities and even places way in the past (like Rome) are (or were) built as residential over retail.

Someone at MTS has uploaded "unlocked" versions of community objects that you can place on residential lots. The objects aren't any different otherwise, though, so no building an apartment over them unless you put them in a basement or something.


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 21, 06:55:40
If we could make mixed use lots with an appartment idea that would be even better.  Older big cities and even places way in the past (like Rome) are (or were) built as residential over retail.

Someone at MTS has uploaded "unlocked" versions of community objects that you can place on residential lots. The objects aren't any different otherwise, though, so no building an apartment over them unless you put them in a basement or something.

I believe I saw something about this at MTS, but, as I recall, they were more "decorative" items, and not anything that could have an (real) impact on the goal objective.


Title: Re: THE Community Lot
Post by: CheritaChen on 2009 August 21, 15:22:26
I believe I saw something about this at MTS, but, as I recall, they were more "decorative" items, and not anything that could have an (real) impact on the goal objective.

They are (or were, when last I looked) reportedly functional in the sense that active Sims can use them in the same ways as the original versions. The question is whether they will attract other non-played Sims since they are sitting on residential lots. So, I wouldn't dismiss them with the word decorative, but if they do not function for townies, they aren't the (complete) solution.


Title: Re: THE Community Lot
Post by: Rayea on 2009 August 21, 16:04:39
Well, I do have a multi Com lot for Riverview. I made one on the old City Hall lot that had, from left to right..

The Bistro, the Grocery Store, the Theater, the non Riverview Spa and finaly, the Bookstore.
I also made a smaller lot, that contained (on a Riverview corner) The Grocery Store, the Bistro and lastly the Bookstore.
At least, this would reduce the need to have so many seperate lots.

My problem is, that I do not have anywhere to upload them, becasue i do not have accounts with the usual downloading sites, and prefer not to make an account with one that will only allow 10 people to download from them (be that per day or at all).

Does anyone have any sites they can point me at?
I am quite willing to make some Multi Hood lots this way, now that I am finding them fun to remake *grins*


Title: Re: THE Community Lot
Post by: jrcaporal on 2009 August 21, 16:13:11
MATY is your friend  ;D


Title: Re: THE Community Lot
Post by: Rayea on 2009 August 21, 18:22:13
Do you mean, that if the upload is small enough, I can just upload it here?
Everything I have so far downloaded has been a link to ether Boxnet, Mediafire or Rapidshare (some of which links, have reached their download limits by the time I try them, hehe)

What is the Size Limit here, then?
Do I have to list any and all custom content used (since, my custom content produce is basically recolors of other works and EA items), or can I simply say that only the lot's design is my work?

(and so far, these days, I find myself only considering only MatY and Garden of Shadows for uploading. I prefer to make places that are slightly less decorated than i usually see up at Mts2 as it was. I would rather spend the cash on the building, than spend loats on alot of extra landscaping myself. theose can be added later, if the downloader wishes.)


Title: Re: THE Community Lot
Post by: J. M. Pescado on 2009 August 21, 18:26:02
640K. 640K is all anyone should ever need.


Title: Re: THE Community Lot
Post by: coconnor on 2009 August 22, 02:56:08
I believe I saw something about this at MTS, but, as I recall, they were more "decorative" items, and not anything that could have an (real) impact on the goal objective.
They are (or were, when last I looked) reportedly functional in the sense that active Sims can use them in the same ways as the original versions. The question is whether they will attract other non-played Sims since they are sitting on residential lots. So, I wouldn't dismiss them with the word decorative, but if they do not function for townies, they aren't the (complete) solution.
Thanks, CheritaChen! I've downloaded them, however someone else asked the creator whether they could be used by non-played Sims autonomously if placed on a residential lot, and so far has not received an answer.  Wonder if someone who is a mesher could just make some subtle changes to the exterior of the office building maybe and then that could be used as the "apartment building" rabbit hole Pescado has been talking about?  Any ideas?
So, the idea is it has to be a rabbit hole?  Because if you just wanted to create an apartment building, you would not need a mesher, right?  I wouldn't want my controlled Sims to live in a rabbit hole, so I assume the idea is just to introduce more Sims you don't play into the neighborhood?
Well, the idea is that while it is probably not the most DESIRABLE place for a sim to live, it is rather difficult to find anything worth buying on 16K.
Pescado, would the unlocked office building rabbit hole work for an apartment building?


Title: Re: THE Community Lot
Post by: ingeli on 2009 August 22, 20:50:08
I tested one of the residential rabbit holes, and placed the Military Base at such a lot. It worked fine for the residents in the building, but not so fine for the soldiers living off base. They had to "go visit" the house to be able to work or take the mechanical course. Which in the end made me rezone it back to community and move the inhabitants back to the old dorm.


Title: Re: THE Community Lot
Post by: SimmyNik on 2009 September 11, 02:33:34
I like this lot, I was working on something like this I may just give up and use this.  1st decent community lot I've seen yet.

 ;D


Title: Re: THE Community Lot
Post by: Orange on 2009 September 11, 03:41:48
What? You can place this lot in Riverview.
Rivers End is the only 64x64 lot and it's not exactly the most aesthetically pleasing spot to put this lot, but hey, it works.


Title: Re: THE Community Lot
Post by: Lady Moiraine on 2009 September 24, 12:15:17
I actually liked this idea so much I made my own lot.  I have the bookstore, grocery store, theater, spa, Doo Peas, bistro, gym, picnic area, playground and pond.  Using this kind of a lot does free up many extra lots in the hood.  I have a 2nd lot that is not finished yet that has the hospital, warehouse and diner on it so that frees up 3 more lots in the game.  You can find my Central Park lot here:

http://ladymoiraine.com/forum/index.php?topic=276.0


Title: Re: THE Community Lot
Post by: tjstreak on 2009 September 24, 17:36:10
Perhaps having more places to build houses in different lot sizes? Use your imagination.

Do we really need more houses?  I currently have 28 active residences with 90 sims.  The game already is at a crawl.  At one point I had over 200 sims, and the game became totally borked.  I would show up on a community lot, filled with sims, where maybe a half dozen were falling dead and taken away by the Grim Reaper.

If anything there are too many residences.  Even with my 28 active homes, a lot of homes remain empty.  It seems that the only advantage of more homes is more people for your sims to visit.  Other than that, they clutter up the neighborhood.  We actually need more community lots and activities.

Part of the problem is that boards like MTS keep on uploading more and more houses.  The last thing I need is another house.  Stop already!


Title: Re: THE Community Lot
Post by: cwurts on 2009 October 16, 06:45:24
I would like to have apartments, just so I don't have to keep searching for all my sims that aren't on the current lot.  If I could even have three houses on one lot, and have each household recognize their own house, and not barge into the others to eat all their food and sleep in their beds....that would be great.  I would be totally satisfied if all my sims stayed on the Central lot and never left it.  You could have one three-story apartment building, with two sides, and five apartments across, that would house all 30 families - that could go in one corner.  Beside that you could have all the rabbit holes mousified into one work plaza, leaving the rest of the space (3 corners and the center) for venues.  1 corner could have a gym, pool, and games room; 1 corner could have a library, art gallery, etc.  All buildings could be 3 stories, leaving plenty to space for development, and there would be no overcrowding, because all the sims would be on one lot all the time.