Title: Install 1.3 update or not? Post by: psycheee on 2009 July 28, 17:54:13 Will 1.3 update be compatible with awesome mod
Thank you Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 28, 18:08:05 There's a 1.3 update?
Title: Re: Install 1.3 update or not? Post by: Piffle on 2009 July 28, 18:09:36 It appears to be neither Lies nor Propaganda:
http://www.thesims3.com/community/news.html?selMonth=6&selYear=2009#-1926857733 Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 July 28, 19:12:24 Fixes to Story Progression. Babies will no longer be born to single parents. Player created or controlled households are now "protected" and will no longer be removed through "Story Progression." Warning: Story Progression will no longer remove previously player controlled Sims. Users who take control of too many Sims in the same game may experience poor performance as the neighborhood can become over populated.
And I do not like the sound of this "fix"... does this mean if we have a lot of CAS families and EAxis families that are "Sacred" then we will lose game performance ? How stu-pid if this affects game play... >:( Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 28, 19:22:37 That's not EA's fault, or even a problem. That's just a generic warning label.
Title: Re: Install 1.3 update or not? Post by: Monica Darkstar on 2009 July 28, 20:27:28 Well watch it when your sims give birth. I installed the new patch then played for a bit. The wife in my household went into labor and had twins. I know she had twins because it asked me for 2 names. First baby born was in mom's arms and second baby was found by the dad in the front yard .....lol. Oh, and the smarter paths don't work worth a pooh! They all just stand around unable to go where you tell them to go.
Title: Re: Install 1.3 update or not? Post by: BobDob on 2009 July 28, 20:30:23 I think what Pescado is saying is that The Sims would lag with too many sims in the neighborhood both before and after the new patch. The only difference now is that the core game can't move all the people out that it used to be able to, so it's more likely to get overpopulated if you "lock" a lot of Sims by controlling them at least once.
All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful. I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary. Title: Re: Install 1.3 update or not? Post by: Vampcorn on 2009 July 28, 20:36:27 So does this mean that the patch works with the awesomemod?
Title: Re: Install 1.3 update or not? Post by: awrevell on 2009 July 28, 21:01:46 All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful. I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary. If you don't care one way or the other what happens to them it isn't a big deal if they stay. However, if they annoy you you can always encourage them to move out of town the old fashion way. Mind you if you forget to get rid of the presents Grim leaves behind the next tennants of that home may not be very happy. Title: Re: Install 1.3 update or not? Post by: Roflganger on 2009 July 28, 21:04:08 All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful. I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary. I don't think it protects the Sims from other Story Progression events, it just keeps them from being run out of town. Title: Re: Install 1.3 update or not? Post by: spaceface on 2009 July 28, 21:13:43 It appears as if the patch will not instal if you have removed the premade families from the Library. I had to replace mine.
Title: Re: Install 1.3 update or not? Post by: Simius on 2009 July 28, 21:48:57 Wow... they fixed a lot of bugs. They must have hired Pescado for the weekend or something.
"Bulldozing a lot with collectable spawners no longer destroys the spawners. " Does this mean that lots with the "amazing vista" moodlet thing will keep that moodlet when you bulldoze the lot/place a new house in the lot? Title: Re: Install 1.3 update or not? Post by: Mootilda on 2009 July 28, 21:51:56 "Bulldozing a lot with collectable spawners no longer destroys the spawners. " Does this mean that lots with the "amazing vista" moodlet thing will keep that moodlet when you bulldoze the lot/place a new house in the lot? Since "beautiful vista" is not a "collectable spawner", I'm going to say: no, this statement has nothing to do with beautiful vistas. Title: Re: Install 1.3 update or not? Post by: Marhis on 2009 July 28, 21:53:36 Yep. That will be the "Ooops... it will be in the 1.4 patch".
Disregard that, it arrived. Title: Re: Install 1.3 update or not? Post by: Motoki on 2009 July 28, 22:07:18 All in all, it's a good change, though I think a command to "unlock" a Sim family would be useful. I know some people may switch to a non-played family for just a few seconds to see what's going on, but don't really care if that family later gets manipulated by the story engine if necessary. Yeah, sometimes I just want to change their hair or clothes or something stupid like that but am not particularly interested in playing them and don't necessarily need all their wants and inventory etc etc data tracked like I would a sim I want to play. I guess a way to select whether we want a townie to act like a 'virgin' one that we never touched or one that we do want to lock and come back to would be nice. It appears as if the patch will not instal if you have removed the premade families from the Library. I had to replace mine. Ugh. How anal. Why is the patch worried about whether you have those damned families installed. *sigh* Good thing I backed them up. Still taking their asses back out again. It causes trouble with Indie to have them in there, possibly with just the game itself as it tends to like to create new sims and families based on them. Since "beautiful vista" is not a "collectable spawner", I'm going to say: no, this statement has nothing to do with beautiful vistas. True, but I suspect it may work in a somewhat similar manner. I think it's an object, a hidden one. Perhaps they've jiggered a way to keep it on the lot after it gets bulldozed too? I can hope. I suppose we'll find out soon enough when someone reports back. Title: Re: Install 1.3 update or not? Post by: carpediem on 2009 July 28, 22:19:39 So, in fact, does it compatible with the actuel version of awesome ? thanck you for answering
Title: Re: Install 1.3 update or not? Post by: femsuii on 2009 July 28, 22:45:08 So, in fact, does it compatible with the actuel version of awesome ? thanck you for answering Considering Pescado asked wheter or not there was a patch and the "AWESOMEMOD! SHINY! WIP - Download & Announcements" doesn't say it's compatible, I'd say no. Title: Re: Install 1.3 update or not? Post by: psycheee on 2009 July 28, 22:47:32 So, in fact, does it compatible with the actuel version of awesome ? thanck you for answering I'm still waiting for my answer too... suppose we have to be patient :D I'll test it when I come back home Title: Re: Install 1.3 update or not? Post by: gamb on 2009 July 28, 22:52:53 People posted on a thread in "The Horror, The Horror!' that playing with Awesomemod and/or Indie and the new patch caused the game to CTD.
Title: Re: Install 1.3 update or not? Post by: rhodaloo on 2009 July 28, 22:58:15 I assure you it's true in my case. :P
Title: Re: Install 1.3 update or not? Post by: carpediem on 2009 July 28, 23:14:23 thanck you, I will waiting so ... ;)
Title: Re: Install 1.3 update or not? Post by: Kent on 2009 July 28, 23:31:30 My game crashed tooooooo ???
Title: Re: Install 1.3 update or not? Post by: Gelina on 2009 July 28, 23:56:16 It appears as if the patch will not instal if you have removed the premade families from the Library. I had to replace mine. Ugh. How anal. Why is the patch worried about whether you have those damned families installed. *sigh* Good thing I backed them up.Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 July 29, 00:10:07 It appears as if the patch will not instal if you have removed the premade families from the Library. I had to replace mine. Ugh. How anal. Why is the patch worried about whether you have those damned families installed. *sigh* Good thing I backed them up.Yup... I failed here too and didn't back mine up... would it be a workaround for some kind simmer to upload them somewhere so that people like me and others here could dl them and re-install them should the newest patch be necessary for continuing to play S3 ? Title: Re: Install 1.3 update or not? Post by: FrickinIdjit on 2009 July 29, 00:10:30 Library Families (http://www.mediafire.com/?ittnwmjijmd)
Title: Re: Install 1.3 update or not? Post by: Motoki on 2009 July 29, 00:23:14 It appears as if the patch will not instal if you have removed the premade families from the Library. I had to replace mine. Ugh. How anal. Why is the patch worried about whether you have those damned families installed. *sigh* Good thing I backed them up.Well the should still bel on the CD, I believe in GameData\Shared\NonPackaged\Library but to make it simple here: http://www.megaupload.com/?d=LOILEQC0 It was just Baker, Funke, Glover-Wozny, Lum, Martinez and Williams I think. At least that's all I have. I suspected EA treachery backed them up. :P Edit: Ah nm Idjiit beat me to it. Oh well, there's a mirror now. ;) Title: Re: Install 1.3 update or not? Post by: Simsample on 2009 July 29, 00:29:20 The patch applied fine for me, with the library families removed. ???
Title: Re: Install 1.3 update or not? Post by: MzDeb on 2009 July 29, 00:32:08 There's a 1.3 update? LMAO There's no rest for the wicked. The good die young. Seeing as how your wicked good, could you just work on awesomemod working with the new patch first? Then later you could get awesomemod to work with Indie and the new patches. I wouldn't want your early death to muck up my Sims playing. :P Title: Re: Install 1.3 update or not? Post by: vitaee on 2009 July 29, 00:48:05 I'm having a pathing issue with AwesomeMod and the 1.3 update. I'm sure this depends on the physical layout of your house, but if I try to do the dishes, my Sim can't seem to find his way to the dishwasher or sink... even if he's standing right in the middle of the kitchen by himself. To was the dishes, I have to move the dirty dish to the bathroom floor, tell my Sim to clean it, at which point he'll wash it in the bathroom sink.
Nor can my Sim seem to get to his bed unless he's already in the bedroom. That is, if he's in the living room when I tell him to go to bed, he'll scratch his head. If I move him to somewhere in the bedroom first, he find the bed. With AwesomeMod removed, neither issue occurs. I put AwesomeMod back in, and issues come back. I have the latest version of AwesomeMod and patch 1.3 Title: Re: Install 1.3 update or not? Post by: Mootilda on 2009 July 29, 00:53:29 I'm having a pathing issue with AwesomeMod and the 1.3 update. [...] I have the latest version of AwesomeMod and patch 1.3 AwesomeMod is not (yet) compatible with the 1.3 update. There is no use reporting bugs with AwesomeMod when you've installed an incompatible patch. Title: Re: Install 1.3 update or not? Post by: twoftmama on 2009 July 29, 00:56:06 Awesomemod isn't compatible with the1.3 patch.
Title: Re: Install 1.3 update or not? Post by: Motoki on 2009 July 29, 01:52:48 LMAO There's no rest for the wicked. The good die young. Seeing as how your wicked good, could you just work on awesomemod working with the new patch first? Then later you could get awesomemod to work with Indie and the new patches. I wouldn't want your early death to muck up my Sims playing. :P Err, he already designed Awesomemod to separate out the story elements and let Indie Stone control them if its in place. Other than that there really isn't much else he can do. It's up to them to update their mod to work with the latest patch. Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 29, 04:10:48 If you're going to be using AwesomeMod core with ISM-driver, ISM-driver needs no updates because it is not a core hack. If you're just using pure ISM with their own core, you are someone else's problem. :P
Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 29, 05:05:52 Oddly enough, over on Facebook (because I haven't ventured over to 3Tardland today), I noticed quite a number of people kermitflailing over the patch and how they can no longer play with mods in the game. It was a mixed bunch: some had removed their Mods folder before installing, and some hadn't.
I haven't taken the plunge myself (I'll take the "wait and see" approach with this patch as I did with the last one), so I can't tell you if that's the case for me. Title: Re: Install 1.3 update or not? Post by: NameGame on 2009 July 29, 05:07:38 Nor can my Sim seem to get to his bed unless he's already in the bedroom. That is, if he's in the living room when I tell him to go to bed, he'll scratch his head. If I move him to somewhere in the bedroom first, he find the bed. With AwesomeMod removed, neither issue occurs. I put AwesomeMod back in, and issues come back. I have the latest version of AwesomeMod and patch 1.3 I was briefly experiencing this same problem, but I have not installed the 1.3 patch. What set my problem off was Williham's lockable doors on MTS. The sims only experienced pathfinding issues when trying to use objects on the other side of those doors. I didn't test without AM, but plenty of people on MTS seem to be using them without problem. Whatever is modified in those doors might give JMP an idea of where to look when he makes his fix. Title: Re: Install 1.3 update or not? Post by: coconnor on 2009 July 29, 05:37:15 If you're going to be using AwesomeMod core with ISM-driver, ISM-driver needs no updates because it is not a core hack. If you're just using pure ISM with their own core, you are someone else's problem. :P Is AwesomeMod now compatible with the 1.3 patch? I'm not installing the patch until it is. Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 29, 05:38:17 Not yet. Still hunting down a few weird bugs.
Title: Re: Install 1.3 update or not? Post by: coconnor on 2009 July 29, 05:40:08 Not yet. Still hunting down a few weird bugs. Thanks! I'll wait. Title: Re: Install 1.3 update or not? Post by: Gastfyr on 2009 July 29, 05:52:17 If you're going to be using AwesomeMod core with ISM-driver, ISM-driver needs no updates because it is not a core hack. That's good to know. I was thinking I'd have to wait for them to update as well.Title: Re: Install 1.3 update or not? Post by: RuneLunaris on 2009 July 29, 06:14:06 I would suggest waiting to install the 1.3 update to anyone currently using AwesomeMod until there is an update that is compatible. I stupidly did not and as a result my sims cannot: go to work (they are stuck in the car in front of the house), move around the house without being ordered to run to each room to use an object, and sometimes they disappear completely and respawn on the front yard. So until Pescado has the time to benevolently update his ridiculously awesome mod I would steer clear of the 1.3 update. That's just my two cents.
Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 29, 06:20:02 One should ALWAYS take the "wait and see" approach with EAxis' crappy patches. You never know what they'll break next. People should have learned their lesson after the first patch further fucked up the already fucked up Launcher and caused many CTDs.
And having patience while waiting on mods to be updated (thus, not installing the patch until then) is a given. Title: Re: Install 1.3 update or not? Post by: fiberglassdolphin on 2009 July 29, 07:50:07 Since awesomemod is not yet updated for 1.3, I'm kind of glad that the updater failed me multiple times. But, for when I do want to install the patch, is there anything confirmed to get it to work? I took out my mods folder, restored my ini files to their backed up versions, and I never deleted the premade families. I figured my problem was my horrible, slow connection these past few days corrupting the update files.
Oddly enough, over on Facebook (because I haven't ventured over to 3Tardland today), I noticed quite a number of people kermitflailing over the patch and how they can no longer play with mods in the game. It's just their core mods, right? Maxoids and pigheaded EAdiots seem less than enthusiastic about custom content that isn't just recolored CAST crap, so I wouldn't be surprised if they "fixed" our ability to add real CC. I imagine the reason would be that they want this series to die a quick, humiliating death. Title: Re: Install 1.3 update or not? Post by: Shaprepenr on 2009 July 29, 08:36:38 I'm able to run both Awesomemod and Indiestone perfectly with the new patch. But I had to do some stuff before I got it to work. You should try these for safe measure:
1. Temporarily move the whole mods package to your desktop. 2. Delete all the *cache.package files from the Sims 3 folder found in your documents folder. 3.Run the game without any of the mods. 4. Start a new game (chose any neighborhood, I chose Sunset Valley). 5. Once the new game has loaded, go ahead and quit out of the game. You don't need to save. We just needed to rebuild the cache. 6. Navigate to your mods folder and delete the enablescripterror.package if you have it. 7. Place the mods folder back to the Sims 3 directory. 8. Run the game. Before I did all of that my game would crash to the desktop but now I am able to run both Awesomemod and Indiestone together without any problems. Indiestone still run Story Progression (I'm still getting notifications of my horny neighbors having their 5th baby). All other custom content still works and all the features of Awesomdmod still work (like robotic hand of god) Now. I'm not guaranteeing that this will work for you but I am sharing my experiences and I'm hoping it works as a temporary solution 'till Awesomemod and Indiestone get updated to work with 1.3. Have fun! :) Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 29, 10:20:00 AwesomeMod is now ready for public field trials in 1.3.24. IndieStone Driver will not need to be updated intrinsically for the patch because it is not Core, but if you are running pure IndieStone, they need to update their core. Of course, this is someone else's problem.
Title: Re: Install 1.3 update or not? Post by: Anshin on 2009 July 29, 12:38:02 AwesomeMod is now ready for public field trials in 1.3.24. IndieStone Driver will not need to be updated intrinsically for the patch because it is not Core, but if you are running pure IndieStone, they need to update their core. Of course, this is someone else's problem. I've tried the new AwesomeMod for 1.3.24 and all the route failures are fixed. Thank you! Title: Re: Install 1.3 update or not? Post by: IgnorantBliss on 2009 July 29, 15:03:23 Quote 6. Navigate to your mods folder and delete the enablescripterror.package if you have it. I did not do things in the same order as you, but I also had to delete the enablescripterror.package file before my game agreed to play. It would always crash upon either trying to load a saved game or start a new one. Title: Re: Install 1.3 update or not? Post by: cassblonde on 2009 July 29, 15:09:10 Pescado,
Last patch you supplied links in the Awesome Mod download thread to non-launcher patches. Would you consider doing the same for 1.3? Title: Re: Install 1.3 update or not? Post by: FrickinIdjit on 2009 July 29, 15:17:30 http://www.moreawesomethanyou.com/smf/index.php/topic,16099.msg464201.html#msg464201
Title: Re: Install 1.3 update or not? Post by: cassblonde on 2009 July 29, 15:23:10 Yeah I just found the thread and was about to edit with a "D'oh!". Thanks anyway.
Title: Re: Install 1.3 update or not? Post by: brownlustgirl on 2009 July 29, 18:13:34 Since "beautiful vista" is not a "collectable spawner", I'm going to say: no, this statement has nothing to do with beautiful vistas. True, but I suspect it may work in a somewhat similar manner. I think it's an object, a hidden one. Perhaps they've jiggered a way to keep it on the lot after it gets bulldozed too? I can hope. I suppose we'll find out soon enough when someone reports back. Have you all noticed that lots where BV buffs have proven to be located, if the lot is bulldozed, ie. empty Sunset/Riverview hoods, there is an empty house icon over it. Not the square empty lot, but house shaped icon that indicates it is empty. I wonder if the spawners are there after patching the game? Maybe, the BV buff too. Didn't see this before patching. I must build and test this out. Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 29, 18:47:23 Oddly enough, over on Facebook (because I haven't ventured over to 3Tardland today), I noticed quite a number of people kermitflailing over the patch and how they can no longer play with mods in the game. It's just their core mods, right? Maxoids and pigheaded EAdiots seem less than enthusiastic about custom content that isn't just recolored CAST crap, so I wouldn't be surprised if they "fixed" our ability to add real CC. I imagine the reason would be that they want this series to die a quick, humiliating death. Actually, some said they'd never used Indie or Awesome (or any other mod; just patterns and clothes), but they were still CTD. This patch seems to be as flaky as the previous one upon whom it chooses to unleash its wrath.] ETA: I just tried to install the bastard (after replacing different INI files that had been fiddled with), and I keep getting "Invalid file." I can't think of what I'm missing that would be causing this. Might be gameplay.package, but I'm pretty sure I have the original in there. Title: Re: Install 1.3 update or not? Post by: Lisen on 2009 July 29, 19:20:30 I've patched my game and it works beautiful with the latest awesome, Indie, nointro and nomosaic.
I have also alot of CC and they are there in my game, works perfect! (so far.... ::)) But I had to remove the enablescripterror.package if I don't want a CTD when choosing lot... Title: Re: Install 1.3 update or not? Post by: dilpill on 2009 July 29, 19:28:52 A new version of the enablescripterror.package is out on MTS.
Link (http://www.modthesims.info/download.php?t=359796) Title: Re: Install 1.3 update or not? Post by: Solmyr on 2009 July 29, 19:30:50 I was getting "invalid file" error until I removed the mods subdirectories, resource.cfg (the Mods one), 3booter, fps limiter, and restored the original .ini files for the camera settings (I had those modified) as well as Sims3.ini (where I modified the collision distances). No idea which of those might be the culprit.
Title: Re: Install 1.3 update or not? Post by: Keksich on 2009 July 29, 19:40:30 http://www.moreawesomethanyou.com/smf/index.php/topic,16099.msg464222.html#msg464222 (http://www.moreawesomethanyou.com/smf/index.php/topic,16099.msg464222.html#msg464222)
Title: Re: Install 1.3 update or not? Post by: vitaee on 2009 July 29, 19:42:50 AwesomeMod is now ready for public field trials in 1.3.24. IndieStone Driver will not need to be updated intrinsically for the patch because it is not Core, but if you are running pure IndieStone, they need to update their core. Of course, this is someone else's problem. /emote Bow down and worship J.M. Pescado Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 29, 19:54:53 http://www.moreawesomethanyou.com/smf/index.php/topic,16099.msg464222.html#msg464222 (http://www.moreawesomethanyou.com/smf/index.php/topic,16099.msg464222.html#msg464222) If you're trying to get people to check {E1F84AB6-D46A-43C7-A056-D3C7795DBB21} in the Temp folder, you should point out for those that don't know that the rtpatch log will be in another similarly named folder (because some of us don't have E1F8blahblahblah). Mine's pointing out that the VideoCamera.ini is breaking it. I swear to Jeebus that I just replaced it with the original, and it's still throwing errors. GRAZALFRACK. This is fucking ridiculous. Quote I removed the mods subdirectories, resource.cfg (the Mods one), 3booter, fps limiter As Pes has pointed out before, this is just heartwarming voodoo and chanting. It doesn't do anything. ETA: OK, Imma 'bout to choke a bitch. I've replaced the godforsaken gameplay.package with the original one three times now, and it's still throwing errors. I can haz patch plz EAxis?? Title: Re: Install 1.3 update or not? Post by: huntgod on 2009 July 29, 19:58:46 videocamera and shaders were the root of my problem, luckilly I had renamed the originals to .bak, though it took me a minute to realize it :-(
Once i restored those two files everything ran fine. Title: Re: Install 1.3 update or not? Post by: Lisen on 2009 July 29, 20:00:34 A new version of the enablescripterror.package is out on MTS. Link (http://www.modthesims.info/download.php?t=359796) Well, my game works perfect without the enablescripterror.package- Is it a "must", or? ??? Title: Re: Install 1.3 update or not? Post by: Keksich on 2009 July 29, 20:01:26 If you're trying to get people to check {E1F84AB6-D46A-43C7-A056-D3C7795DBB21} in the Temp folder, you should point out for those that don't know that the rtpatch log will be in another similarly named folder (because some of us don't have E1F8blahblahblah). I know that the folder name can be different. Jordi had already pointed it out: "Look in your temp folder for a directory with an alfanumeric string", not "Look in {E1F84AB6-D46A-43C7-A056-D3C7795DBB21} in the Temp". Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 29, 20:03:44 My bad. Just pointing it out for the people who will go ZOMG I HAZ NO SUCH FOLDER.
Also about the enablescripterror.package -- that's more or less something to enable error logging that's helpful for modders in order to fix their mods. Title: Re: Install 1.3 update or not? Post by: dilpill on 2009 July 29, 21:06:24 Well, my game works perfect without the enablescripterror.package- It allows the game to create error logs if/when a script fails. You really only need it if you want to be able to post an error log when you report a bug or crash, or if you're making a core mod yourself. It doesn't change gameplay at all.Is it a "must", or? ??? Title: Re: Install 1.3 update or not? Post by: Anonym on 2009 July 29, 23:34:42 My bad. Just pointing it out for the people who will go ZOMG I HAZ NO SUCH FOLDER. Also about the enablescripterror.package -- that's more or less something to enable error logging that's helpful for modders in order to fix their mods. Well, for a while it seemed to fix the CTD at 1/4 loading for some people, including me, even though it was created only to debug it. I recently took it out, and it seems not to be needed for that purpose anymore. Title: Re: Install 1.3 update or not? Post by: OpiumGirl on 2009 July 30, 00:02:53 Surprising after reading this entire thread that no one has asked....
Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 30, 00:08:58 Hm...I could have sworn that it would be just like the version released after the previous patch -- it's meant to be used with a patched game.
Title: Re: Install 1.3 update or not? Post by: OpiumGirl on 2009 July 30, 00:10:32 Yes, that's what I wondered....The thing is, the previous version isn't available for download for people who haven't patched so far.
Title: Re: Install 1.3 update or not? Post by: J. M. Pescado on 2009 July 30, 00:13:21 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.Title: Re: Install 1.3 update or not? Post by: ramseyazad on 2009 July 30, 00:46:02 Edit because I fail at reading, I repeatedly installed the wrong one. Note to self - awesome(2).zip is more recent than awesome.zip Title: Re: Install 1.3 update or not? Post by: DMDye on 2009 July 30, 00:49:27 It is for me! Did you get today's version of the Awesome Mod?
Title: Re: Install 1.3 update or not? Post by: clemeaux on 2009 July 30, 03:17:46 So I read that long list of fixes and so-called improvements but I couldn't find any message about what are the two FATTEST bugs in the game:
1. The save issue (error code 13 and 12... and endless saves) 2. The stereos that are not playing. (3. crash on launch) Does that mean that EA totally ignores the hundreds or thousands of reports about this issues that can be found on the net? Maybe they are feeling so much shame for this substantial bugs (ever heard of an official game release where the saves wouldn't work?) that they didn't even mention that they (hopefully) fixed it now. Since I didn't install the patch yet, is there anyone of you who can confirm the save or radio bugs do still happen? Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 30, 03:23:06 This is EAxis we're talking about here. It'll be quite a while before the biggest bugs of all are fixed (if at all). Remember all of the memory leaks in TS2? Good God, there's some serious leaks going on with TS3 (Firefox isn't this bad), and somehow, I doubt that "fixed a very slow memory leak triggered by the "Fertilize" interaction" solved the problem.
Title: Re: Install 1.3 update or not? Post by: IgnorantBliss on 2009 July 30, 05:50:36 I love how they use the words "rare", "obscure" and "very slow" when describing some of the bugs. However, I have yet to see them call any bug "disastrous", "catastrophic", or even "very frequent".
Title: Re: Install 1.3 update or not? Post by: mikrokitty on 2009 July 30, 16:17:18 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.I was actually going to ask the same question. I just installed the newest version of AM, and I get through the initial loading screen fine, but get an immediate soft crash when going to load the saved game. I have NOT installed the latest sims3 patch yet. Title: Re: Install 1.3 update or not? Post by: Swat on 2009 July 30, 18:27:54 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.I was actually going to ask the same question. I just installed the newest version of AM, and I get through the initial loading screen fine, but get an immediate soft crash when going to load the saved game. I have NOT installed the latest sims3 patch yet. I am having the EXACT same issue. I am guessing that the new Awesome blows up un-patched games, as J. M. said. :o Does anyone have a previous version of Awesome that they would be willing to upload to us peasants? Title: Re: Install 1.3 update or not? Post by: mikrokitty on 2009 July 30, 18:39:23 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.I was actually going to ask the same question. I just installed the newest version of AM, and I get through the initial loading screen fine, but get an immediate soft crash when going to load the saved game. I have NOT installed the latest sims3 patch yet. I am having the EXACT same issue. I am guessing that the new Awesome blows up un-patched games, as J. M. said. :o Does anyone have a previous version of Awesome that they would be willing to upload to us peasants? I backed up the previous release I was running from 7-23, I can email it if you like Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 July 30, 20:13:08 Well I don't know if anyone can help me here but I've read 18 copies of my rtpatch.log and it says that the 1.3 patch is getting hung up on the Baker.package which I know is one of the families from the Library and which I've replaced 3 times from my DVD game files when the mirror ones here didn't help... My patch.log is not recording all the times I've attempted to install the patch so now can't tell what it's hanging up on but still getting the "File Not Found" error code... have also replaced all gameplaydata, gameplay, etc files and never had the shader or camera mods...
So, finally decided to just save my Saved Sims, Saved Games, Downloads to my desktop... and uninstall the entire game... only to be met w/this error code: Error Information: >Kernel\KernelMedia.cpp (95) >SetupNew\setup.cpp (851) PAPP: PVENDOR:Electronic Arts (http://www.TheSims3.com) PGUID:C05D8CDB-417D-4335-A38C-A0659EDFD6B8 $15.0.0.498 @Windows XP Service Pack 3 (2600) IE Version: 8.0.6001.18702 I just re-updated the XP SP3... so now am completely stumped as how to even uninstall my game... any help or suggestions would be much appreciated... ::) Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 30, 20:22:40 Make backups of beloved mods and whatnot.
Get Revo Uninstaller; it's free. Using the advanced setting (it'll ask you four of which you'd like to do), go to uninstall TS3, ignore the same bullshit error code again and continue on hitting Next, deleting every fucking trace of the program (or just do it manually without Revo, but make sure you delete the patch files from the Temp folder and the registry keys). You have to make sure you delete every trace -- and I mean EVERY trace -- of the bastard patch and TS3 before it will uninstall properly (also don't be surprised if it takes a while to reinstall; mine kept hanging). ETA: You'll probably want Revo in any case. I tried deleting shit manually like I usually do, but no matter how many times I deleted registry keys, they were STILL there. Title: Re: Install 1.3 update or not? Post by: dlznyc on 2009 July 30, 20:39:28 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.I was actually going to ask the same question. I just installed the newest version of AM, and I get through the initial loading screen fine, but get an immediate soft crash when going to load the saved game. I have NOT installed the latest sims3 patch yet. I am having the EXACT same issue. I am guessing that the new Awesome blows up un-patched games, as J. M. said. :o Does anyone have a previous version of Awesome that they would be willing to upload to us peasants? I backed up the previous release I was running from 7-23, I can email it if you like I encountered the same problem... and didn't back up the old version of awesomemod. Can you email me a copy, too? I am going to send you an email now. Thanks! Title: Re: Install 1.3 update or not? Post by: JBoat on 2009 July 30, 21:34:49 Just an FYI for those of you trying to use older versions of AM:
If you aren't willing to patch your Sims 3 copy, and instead try to use it unpatched with an older version of AwesomeMod, don't bother posting with any problems in the meantime on these forums. Nothing Pescado hates more than bug reports and requests for help from people using outdated versions. The latest copy of AM seems to work fine with all my savegames, both AM enabled ones and not. Perhaps you should clean your old savegame of any AM elements first (with the new patch installed), and then install the new AM. Or, you could try and help Pes find out where problems in AM are coming from (which is the whole point of him time-bombing copies). AM is actually still a beta, and as such we're unofficially expected to help when we find problems by reporting bugs. Title: Re: Install 1.3 update or not? Post by: Raycee on 2009 July 30, 21:41:56 Make backups of beloved mods and whatnot.
Get Revo Uninstaller; it's free. Using the advanced setting (it'll ask you four of which you'd like to do), go to uninstall TS3, ignore the same bullshit error code again and continue on hitting Next, deleting every fucking trace of the program (or just do it manually without Revo, but make sure you delete the patch files from the Temp folder and the registry keys). You have to make sure you delete every trace -- and I mean EVERY trace -- of the bastard patch and TS3 before it will uninstall properly (also don't be surprised if it takes a while to reinstall; mine kept hanging). ETA: You'll probably want Revo in any case. I tried deleting shit manually like I usually do, but no matter how many times I deleted registry keys, they were STILL there. Thanks! Now I just need to reinstall the rest of my custom content and recreate my sim families. Thanks EA. Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 30, 21:46:16 Just save everything in your Sims folder that's under My Documents. Your saved families are there, and after you reinstall, you should just be able to copy them back into the fresh install like I did.
Title: Re: Install 1.3 update or not? Post by: Raycee on 2009 July 30, 22:59:39 OK, I did reinstall. I got my families etc., but my game now does not recognize my custon content even though the content is in the appropriate folders (I checked against my laptop which I haven't used for a week). I have looked around, but I can't find any place to enable custom content like was on the opening menu for Sims 2. What am I doing wrong now?
Title: Re: Install 1.3 update or not? Post by: Zaphod Beeblebrox on 2009 July 30, 23:01:02 You do have the Resource.cfg file in the appropriate spot, yes?
Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 July 30, 23:02:58 Okay, first I want to take the time to thank Motoki, Anonym, Twoftmama and Zaphod for helping me out here a LOT !
Next, I successfully performed the manual un-install of my game... and now can load and play... and am about to load up the newest version of AM and a few XML tuning mods as well... however, I do have just one problem... in that I cannot see my previous Saved SV game even tho I had placed it on my desktop along w/my SavedSims file... which I cannot see either... yet ~ JBoat... how do I remove any traces of the old AM on them ? Maybe you could PM me w/that info if you don't want to take up space here... and I can see all of my cc downloads and use them EXCEPT for the ones from the TS3 store that I paid for... figures! Any ideas or suggestions are once again much appreciated... ??? Title: Re: Install 1.3 update or not? Post by: JBoat on 2009 July 30, 23:15:45 JBoat... how do I remove any traces of the old AM on them ? Maybe you could PM me w/that info if you don't want to take up space here... If you can start the game and load a savegame, there should be no need to clean a save of any old mod or AM content. I am fairly sure the newer AM can handle old AM content fine. If there was a problem with the latest patch install and you had to clean a savegame of all mods and core mods, you'd have to un-patch The Sims, remove all mods/core mods, load the savegame (or try to), and then re-save. That's what cleaning is. Sometimes it works on modded savegames, sometimes not.Did you run the TS3 Launcher and check to see if all of your downloads are installed? That's where both the purchased and free (shared) stuff is. The folder for it is in \My Documents\Electronic Arts\The Sims 3\Downloads\. If you made a backup folder of that before uninstalling/reinstalling, you can simply move the contents back in, restart the Launcher, and re-install all of it. Title: Re: Install 1.3 update or not? Post by: mikrokitty on 2009 July 30, 23:23:51 Is the new version of Awesomemod backwards compatible for not-yet-patched games? Or is it even useful for people who haven't updated to use the new one? Well, doing so makes you running the Unholy Hybrid, but in THEORY, it shouldn't blow up.I was actually going to ask the same question. I just installed the newest version of AM, and I get through the initial loading screen fine, but get an immediate soft crash when going to load the saved game. I have NOT installed the latest sims3 patch yet. I am having the EXACT same issue. I am guessing that the new Awesome blows up un-patched games, as J. M. said. :o Does anyone have a previous version of Awesome that they would be willing to upload to us peasants? I backed up the previous release I was running from 7-23, I can email it if you like I encountered the same problem... and didn't back up the old version of awesomemod. Can you email me a copy, too? I am going to send you an email now. Thanks! sent :) Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 July 30, 23:27:36 JBoat... how do I remove any traces of the old AM on them ? Maybe you could PM me w/that info if you don't want to take up space here... If you can start the game and load a savegame, there should be no need to clean a save of any old mod or AM content. I am fairly sure the newer AM can handle old AM content fine. If there was a problem with the latest patch install and you had to clean a savegame of all mods and core mods, you'd have to un-patch The Sims, remove all mods/core mods, load the savegame (or try to), and then re-save. That's what cleaning is. Sometimes it works on modded savegames, sometimes not.Did you run the TS3 Launcher and check to see if all of your downloads are installed? That's where both the purchased and free (shared) stuff is. The folder for it is in \My Documents\Electronic Arts\The Sims 3\Downloads\. If you made a backup folder of that before uninstalling/reinstalling, you can simply move the contents back in, restart the Launcher, and re-install all of it. Oh... and thanks so much! How dumb that we have to re-install all of our Downloads folder but at least I won't lose anything that way... cause I can see all of my cc (TS3 store content) too when I open my Downloads folder... but in the Launcher the window is completely empty of any downloads... so guess this isn't like TS2 where we could just reload the DL folder from our desktop after each patch... but again, I'm just happy I didn't lose the stuff that's been paid for already... :) And about my previous saved game... when I go into the game to select a "game" to play... I only have the option of choosing a brand new game... and Riverside isn't there either even tho I saved my download of it... so will just re-install it as well... but prolly going to just give up on my saved game cause there's no way I'm going to uninstall again... Stupid EAxis really sucks ! Thanks so much tho and at least this has been a real learning experience and I know MUCH more about my game files than I really ever wanted to... :P Title: Re: Install 1.3 update or not? Post by: Darth_Diclonius on 2009 July 30, 23:51:12 So I'm experiencing a very... odd and annoying issue.
I updated to the latest patch today and installed the latest version of Awesomemod (I'm also using Indie Stone and a few minor tuning hacks). Whenever I load any of my saves or even create a new family the results are always similar to this. (http://i64.photobucket.com/albums/h165/revall/WeirdGlitch.jpg) To explain a few things, all those sims WERE ghosts (you can still see the electricity radiating off two of them) and now they obviously look very much alive. Besides my sim who is putting out the fire all other sims (pre-patch created and post-patch created) have pathing issues and won't due anything except stand there. The only reason I can think of why my sim is still putting out the fire is because I had saved my game while he was doing that. The GUI looks a bit screwy. For starters the icons for any of my household sims are gone. Then the little sim image (that is above the Life Time Wish) is of a female sim I've never created or played as. This is especially odd because even when I switch to different saves in other neighborhoods she is there. Title: Re: Install 1.3 update or not? Post by: carpediem on 2009 July 31, 01:23:40 has i has already explain in another thread, I have exactly the same problem, but I DON'T patch my game, so, it cannot come from the patch, I feel it's come from hacks, because I have also awesome and Indi hack, and when I remove one of them, the game is correct.
I cannot explain correctly, I am not a Hacker, or a Html maker, I just say that the last patch cannot be responsable, because I haven't it . Title: Re: Install 1.3 update or not? Post by: fiberglassdolphin on 2009 July 31, 01:41:33 Does anyone know which xml files were most likely modified in GameplayData.package?
Title: Re: Install 1.3 update or not? Post by: mikrokitty on 2009 July 31, 02:34:00 Just an FYI for those of you trying to use older versions of AM: If you aren't willing to patch your Sims 3 copy, and instead try to use it unpatched with an older version of AwesomeMod, don't bother posting with any problems in the meantime on these forums. Nothing Pescado hates more than bug reports and requests for help from people using outdated versions. The latest copy of AM seems to work fine with all my savegames, both AM enabled ones and not. Perhaps you should clean your old savegame of any AM elements first (with the new patch installed), and then install the new AM. Or, you could try and help Pes find out where problems in AM are coming from (which is the whole point of him time-bombing copies). AM is actually still a beta, and as such we're unofficially expected to help when we find problems by reporting bugs. Many people, myself included, are simply waiting and researching the patch before we install it. This is not an uncommon approach. Title: Re: Install 1.3 update or not? Post by: Darth_Diclonius on 2009 July 31, 03:24:36 Hmmm so I removed the game fully using the suggestion of Revo Uninstaller and then reinstalled the game and the latest patch. I reinstalled it with no mods (except a no cd patch) and the game still tweaked out as I described above. So I removed the no cd patch and used my cd to play the game and it worked fine. So I'm guessing the no cd patch was my issue. Now time to readd all the mods and see if it works.
Title: Re: Install 1.3 update or not? Post by: Raycee on 2009 July 31, 14:42:29 I was able to get the game to recognize my custom content by uninstalling Delphy's helper and then re-installing it. If anyone else is having this problem, I hope this helps.
Thanks Zaphod for your help. Title: Re: Install 1.3 update or not? Post by: OpiumGirl on 2009 July 31, 21:36:30 Many people, myself included, are simply waiting and researching the patch before we install it. This is not an uncommon approach. Exactly what I was going to comment. I am just waiting for my main mods to be updated. My issue now is that my version of Awesomemod is expiring....and it's the most recent version from 7/23. I'm surprised, again, that no one has mentioned that little problem. Guess either way, if I don't update or I do update, I won't be playing come tomorrow. Unless all the modders have updated by then..... Title: Re: Install 1.3 update or not? Post by: Silverdrake on 2009 August 01, 00:01:39 Baker is one of the library families. Maybe it got corrupted? You could try copying them back into the library from your cd.
Anyway, the patch made my game unplayable, it's so slow now. A conspiracy to make us all upgrade our computers? Title: Re: Install 1.3 update or not? Post by: simfan on 2009 August 01, 00:43:07 Does anyone know if EA has officially recognized and acknowledged it's fuck up with patch 1.3?
Title: Re: Install 1.3 update or not? Post by: Tangie on 2009 August 01, 01:17:22 I was over at EA today reading some of the posts about the borkiness people have been experiencing with the patch, and it was funny in a sicko kind of way. The first couple of pages, people were reporting problems and pasting their tech data, and everyone was basically being told to update their drivers. Yeah, right. But what was rather amusing was that by page 14, 15, and 16 (I skipped ahead!), people were saying things like 'I know my PC is up to date and %$#& you, EA". LOL.
BTW, people were posting the same kind of stuff that I've seen here (I haven't experienced any issues myself since I haven't patched yet and don't plan to at this time!), and apparently they have to take mods out before they post issues or their posts seem to get deleted. So yeah, it looks to me like most of these are EA issues, not AM issues, but unless they've admitted fault after I visited, no, I don't think EA has acknowledged anything. Title: Re: Install 1.3 update or not? Post by: Miex on 2009 August 01, 02:12:14 So I'm trying to install this 1.3 patch. I was able to update from 1.0.631 to 1.2.7 awhile back but now 1.3 doesn't work. My error log tells me "Error: err0031 - Invalid file found" for "code_version.txt" Inside = "description=Version: 0.DL-0.0.11195 Changelist: 625803" and it's only 58 bytes. After getting that error every time I tried to update, I forcefully uninstalled the game with Revo Uninstaller. Now with the game freshly installed, I am still getting the same error and I'm just at my wits end. :( FYI: I'm using the Razor version of the game. I heard it's the same as retail, but apparently not. Any ideas anyone? Ignore me. I had to back track all the way and make sure 1.2.7 installed properly. Now that is it, everything is working. Yay. :D Title: Re: Install 1.3 update or not? Post by: fiberglassdolphin on 2009 August 01, 02:31:54 Isn't it common for any large company to pretend their inadequacies don't exist? It makes me question capitalism.
I finally got my patch installed, but I'm crashing as soon as I try to open a neighborhood (even vanilla neighborhoods I haven't been screwing with). So, I went into my mods directory and used my mod troubleshooting method (remove half of your packages and run the game until you narrow it down to the culprit), but it seems the problem is there being any package in my mods directory at all. I tried reinstalling the framework monkey, but no go. Title: Re: Install 1.3 update or not? Post by: BobDob on 2009 August 01, 02:57:55 Thanks for the tip about looking for rtpatch.log in the temp directory. I was getting the invalid file error while patching, and it told me exactly which one was the problem.
For me, it was TSLHost.dll. I tried the original from the CD, but it didn't work. I'm guessing that means it needs the version that EA updated to in the 1.2.7 patch. If you're industrious you can find that version on one of the internets. :) Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 August 01, 07:42:34 I was over at EA today reading some of the posts about the borkiness people have been experiencing with the patch, and it was funny in a sicko kind of way. The first couple of pages, people were reporting problems and pasting their tech data, and everyone was basically being told to update their drivers. Yeah, right. But what was rather amusing was that by page 14, 15, and 16 (I skipped ahead!), people were saying things like 'I know my PC is up to date and %$#& you, EA". LOL. BTW, people were posting the same kind of stuff that I've seen here (I haven't experienced any issues myself since I haven't patched yet and don't plan to at this time!), and apparently they have to take mods out before they post issues or their posts seem to get deleted. So yeah, it looks to me like most of these are EA issues, not AM issues, but unless they've admitted fault after I visited, no, I don't think EA has acknowledged anything. Hey Tangie - I posted just ONE post in the 1.3 Bug thread about how EAxis should admit they've made a mistake... along w/tweaking one of their Sim Gurus who goes by the name of "Big Guy" and received a warning today in my personal email that my post was inappropriate for derogatory statements... all I said basically was that his and my reading comprehension were vastly different as he had posted that the "majority of simmers were having no problems w/the 1.3 patch unless they had used AM or IS"... and I countered w/the statement that I had been scanning several websites that suggested something far different... so of course all the "Gurus" have to keep their heads really far up Eaxis' ass... and I don't think Eaxis will ever admit anything ever... ::) ;) Can you say "anti-modding" ? LOL ! :P Title: Re: Install 1.3 update or not? Post by: Narya on 2009 August 01, 09:52:37 Wow. So I just reinstalled my game, installed the first patch to the vanilla game, and now wanted to update to the second patch, but it still says "Invalid file found". Did anyone else have that problem? Really running out of ideas here.
Title: Re: Install 1.3 update or not? Post by: BobDob on 2009 August 01, 11:14:11 Wow. So I just reinstalled my game, installed the first patch to the vanilla game, and now wanted to update to the second patch, but it still says "Invalid file found". Did anyone else have that problem? Really running out of ideas here. If you read the thread, you'll notice several people post about that. Anyway, search for the file "rtpatch.log". You'll probably find a few if your install failed more than once. Open the most recent one in a text editor and look at the bottom of the file. It should tell you exactly which file it had a problem with.Title: Re: Install 1.3 update or not? Post by: Tangie on 2009 August 01, 17:53:07 @Wolfeyes: I actually remember reading your post (although I didn't know it was YOU at the time :)) But I'm not surprised you were admonished about it; they clearly don't like criticism, independant thinkers, or anyone who questions their authority in any way. Basically, they're ^%holes!
I read a post from someone on this board just a few minutes ago (sorry, I already forgot who!), that said they called EA and were told to not download the patch, that they knew it was flawed and that they would be creating a new patch. If that's true, I thought that was a pretty interesting admission, but that is obviously not a public acknowledgement. Title: Re: Install 1.3 update or not? Post by: Drakron on 2009 August 01, 18:06:35 You are reading too much into thing ... well drawing the wrong conclusions.
Official forums are all like that, they pick some users to be moderators and the whole thing is just a PR gig as very few if any of the actual development team bothers to check the forums and any "user feedback" is given to then by the community manager. The Sims 3 Official Forums are in no way different that Bethsoft or Bioware (ok BioWare is now EA) forums. The reason moderators act that way is simple, they are spineless little shits that want to hold to the little power they have, even if its as pathetic as of being a moderator. Title: Re: Install 1.3 update or not? Post by: twoftmama on 2009 August 01, 21:37:51 EA is basically blaming everything on modding.
http://forum.thesims3.com/jforum/posts/list/78530.page Title: Re: Install 1.3 update or not? Post by: Wolfeyes on 2009 August 01, 21:43:23 @Wolfeyes: I actually remember reading your post (although I didn't know it was YOU at the time :)) But I'm not surprised you were admonished about it; they clearly don't like criticism, independant thinkers, or anyone who questions their authority in any way. Basically, they're ^%holes! I read a post from someone on this board just a few minutes ago (sorry, I already forgot who!), that said they called EA and were told to not download the patch, that they knew it was flawed and that they would be creating a new patch. If that's true, I thought that was a pretty interesting admission, but that is obviously not a public acknowledgement. Yeah... I'm Wolfstarz over there so I can see how you wouldn't have known it was me... and the fact that EAxis does not acknowledge things publicly is the very root of their problem... I don't know why they can't even take the attitude of "Hey we're all human and make mistakes from time to time..." Maybe they all have the "Perfectionist" trait... and it's not so hidden anymore... :P ::) Title: Re: Install 1.3 update or not? Post by: Marhis on 2009 August 02, 00:37:37 I think I understand EA techs: mix their experience with the average sw user (idiot AND entitled) with the bunch of BBS delusional bug reports... I can't honestly blame them too much. As a matter of fact they know that many players use mods; they don't have the slightest idea of how they're made or work, nor they know how to trust a bug report. I mean, if you were an EA programmer/tech, and a random 12 would tell you s/he "didn't touch ANYTHING at all, honest!", would you trust him/her?
This doesn't discharge them of the patch crime: the 1.3 is massively fucked up anyway; sooner or later they'll have to acknowledge that (silently) and fix the crap. In my case I'm partly lucky: I don't experience weirdness playing TS3 patched in Windows, but in Mac OS (same machine, same executable, same files, same configuration, same saved game) is literally unplayable. |