Title: How-to: Cleaning up the homeless scum in your town Post by: shannong on 2009 July 12, 23:16:05 (Note: the title of this post is tongue-in-cheek. IRL I have lots of empathy for the increasing numbers of homeless in every city and town.)
Okay so you've used the listhomeless command and been horrified to learn that there are several named families running around homeless in your town, and a whole bunch of "NPC" homeless too. What can you do about it? Two things:
Alright, you don't want to just kill your named households who are homeless, because you're a soft-hearted schmuck and can't stand the thought of cruelly gassing them to death. How exactly do you force them to move into a household? As follows (pretend each of the following bullets is a numbered step. No clue why this forum has no bbcode for numbered lists).
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Roflganger on 2009 July 13, 07:51:14 It should probably be mentioned somewhere that this requires AwesomeMod.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: chaos on 2009 July 13, 07:54:55 And that debugging needs to be enabled.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 13, 13:41:47 Err, what if you have multiple families with the same family name? I moved several adult children out of a household not knowing that kick out made them homeless (hey the menu said it assigns them a random house but I guess awesomemod overrides that).
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: minidoxigirli on 2009 July 13, 15:08:27 Err, what if you have multiple families with the same family name? I moved several adult children out of a household not knowing that kick out made them homeless (hey the menu said it assigns them a random house but I guess awesomemod overrides that). Then it gives them all the same amount of money. I found that out the hard way- my legacy family's money was set to the same amount as their homeless adult son. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 13, 15:10:26 Err, what if you have multiple families with the same family name? I moved several adult children out of a household not knowing that kick out made them homeless (hey the menu said it assigns them a random house but I guess awesomemod overrides that). Then it gives them all the same amount of money. I found that out the hard way- my legacy family's money was set to the same amount as their homeless adult son. Ah okay thanks. I can live with that. Parents should treat the kids equal anyway I suppose. ;) Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Madame Mim on 2009 July 13, 23:47:44 What's good there is to cheat them enough to get into a home - which will give the parents a rediculous amount of money - then place the kids and cheat them a much smaller amount of free cash so the parents don't have all that extra un-earned hanging around.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 16, 15:17:28 Are there other things you can do or other ways to access the homeless sims? The forced story mode move in action always gives me an error even when there are houses with enough beds and the homeless sims have enough money to afford them. It tries to randomly move them into a certain house it just doesn't succeed and gives an error.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Zazazu on 2009 July 16, 15:57:43 There's a longer way about it that I used before runstoryaction. Take one sim, preferably one living alone. Make them the active family. With debug commands active, CTRL-SHIFT-CLICK on them and choose to make them know everyone. Now search out the sims who are homeless. This can take quite some time in fuller 'hoods. Pull the relationship bar up to the max (still on the relationship panel). Call the homeless sim and invite them over. Quickly get to "X is being sociable" by asking them about their day and gossiping. Then ask to move in. On the move-in dialog, move all of the homeless sim's family in. Then go to Edit Town. Split the household, after ensuring that the resulting household will have enough to afford a house. Now place the new household.
It's a pain in the ass and it's time-consuming. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 16, 16:06:13 Argh. There needs to be some mechanism by which the homeless get housing. Right now AM and Indie completely ignore them. The dumb thing is they will create new sims to move in rather than moving in the existing homeless sims. Or at least Indie does that.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 16, 16:10:27 I would not be averse to a homeless family getting a "state grant" so it can move into a house, automatically, instead of a random family being moved in. It's after all what I had to do (using the same techniques shannong posts) to get rid of the homeless scum. If Pescado takes such exception to that then give them a damned loan and just deduct it from their income until it's paid off. ::) I mean hell that's what a mortgage is or else most people in real life wouldn't be able to afford a home. Of course this assumes they actually go to work which is a whole 'nother issue. :P Title: Re: How-to: Cleaning up the homeless scum in your town Post by: LVRugger on 2009 July 17, 03:57:31 I spent an hour importing houses (I suck at building so I used the EAxian ones that came w/ the game and some downloaded ones), used wandhere to depreciate them, familyfunded all the homeless so they could afford houses (some got 250k so someone should have moved into the now vacant Goth Manor). If I entered the runstoryaction nothing happened, I just got the error code. For a few nights in a row I got move in notices, but that's stopped and the game is still spawning homeless families. I have about 10 open homes ranging from $20k to $250k in value and the homeless have plenty of money to buy them. Arrgh.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 17, 04:45:42 I don't really understand the error issue but something is preventing them from moving in even when I try to force it and it's not the family funds, because I've cheated them in enough. It's not the houses because I have vacant houses with enough bedrooms etc.
I don't know what the deal is but it's a problem. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: ingeli on 2009 July 17, 09:42:09 I had the same problem, Motoki. I was thinking there could be other demands for validating the houses for the families - are there? My semibunkers don't have windows for example. What are the specs for houses being suitable? Beds and cribs, anything else?
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Roux on 2009 July 17, 13:53:29 I've found that my preferred method is to always have 1 or 2 unoccupied homes that are very basic and cheap, but have about 6 beds and 2 cribs. Once I have a few homeless families, I use runstoryaction to get a family on a lot where I can actually see them. After a family's placed I take a look at the demographics, adjust funds if I'm so inclined, and evict and move them to more suitable digs.
There are 2 reasons I prefer this method. First, the families ultimately get placed in homes that fit their demographics (3 adults with unique last names need different accommodations than a married couple with a toddler). Second, my cheap move-in lots are always ready for the next homeless family that comes along. Sometimes Story Progression moves them into those lots for me, but that's pretty rare in my experience so far. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: ingeli on 2009 July 17, 22:23:08 Motoki, I just did some testing. In my fresh new hood, not used for hopping between AM and Indie, it works. So I think it's related to that.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 17, 23:08:40 Motoki, I just did some testing. In my fresh new hood, not used for hopping between AM and Indie, it works. So I think it's related to that. I don't know if it's specific to that per say, but yeah I suspected it was something to do with the neighborhood being kind of borked in general. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: nanacake on 2009 July 18, 11:10:24 Yeah it's unfortunate how it said it would move a kickout into a house, but they're definitely nowhere to be seen and in the homeless list now. It would be great to have a one in all command that moves every homeless family into a house that's under 20k even if they don't have a funds, as an alternative to gassing them. Because I like to kick out kids when they reach young adult hood but don't want to have to pick their house and furniture each time.
Edit: When entering runstoryaction move in household I got this strange error, is it what you meant would happen if it couldn't work or something else? http://img139.imageshack.us/img139/8937/errormsgt.png Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Aaroc on 2009 July 19, 04:24:09 What I do, or at least what I did when I still used AwesomeMod (I've moved on to Indie Stone) was to plop downa few "homeles shelters" which were basically small houses with one big bedroom containing 8 single beds, a kitchen/dining room, and a bathroom. Without even using the wandhere function these houses were worth $11k on the smallest lot and maybe $14k on the biggest lot on Homeless Alley. Using the runstoryaction command worked fine to get them into those houses. I would then freerealestate and move them into a fitting house for their demographic. After that I would typically fund them down to about $5k or so, but most often I didn't bother.
Getting rid of all the homeless bums in my town, and/or making sure there was affordable housing for them made a huge difference in my 1am lag. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: lmind on 2009 July 24, 04:42:02 When entering runstoryaction move in household I got this strange error, is it what you meant would happen if it couldn't work or something else? http://img139.imageshack.us/img139/8937/errormsgt.png I get this same error, btw. I have several homeless families who can afford several available 8-bed, 2-crib shanties (also with stove, fridge, sink, shower, and toilet). The command worked once. I verified the successful move-in and saved the game. Then I did it again and got that Flagrant System Error. Quit without saving; then reloaded. Then the command worked again (once). Then it failed again. Quit without saving; then reloaded. Command failed. Q w/o saving; reload. Command failed. Q w/o saving; reload. Command succeeded! Verified move-in and saved. Then the command failed again. Q w/o saving; reload. Command failed. Q w/o saving; reload. Command failed. Gave up. Something seemingly random is causing it to succeed or fail. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: chann on 2009 July 24, 11:25:32 I would not be averse to a homeless family getting a "state grant" so it can move into a house, automatically, instead of a random family being moved in. It's after all what I had to do (using the same techniques shannong posts) to get rid of the homeless scum. If Pescado takes such exception to that then give them a damned loan and just deduct it from their income until it's paid off. ::) I mean hell that's what a mortgage is or else most people in real life wouldn't be able to afford a home. Of course this assumes they actually go to work which is a whole 'nother issue. :P I was going to suggest exactly this in the AM requests thread - charge the household the debt, and extract periodic repayments. Households are technically immortal so they'll have plenty of time to pay it off. The only complication is the player - there's not really a way to stop them from interfering in the system, and possibly exploiting it. Also, I remembered seeing Pescado's (http://www.moreawesomethanyou.com/smf/index.php/topic,15534.msg455584.html#msg455584) opinions (http://www.moreawesomethanyou.com/smf/index.php/topic,15376.msg452203.html#msg452203) on our financial system. ;) I agree that the mass homelessness is a pretty ridiculous issue - but the root of it is in the game's underdeveloped economic system. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: nanacake on 2009 July 24, 13:03:54 I don't really mind the homeless existing if they'd just show up at the park more so they could be potentially brought back into society by singlets and have their kids taken away making the adoption pool larger. A 100% working move family into lot command, regardless of finances, that would be cool.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 24, 16:37:50 I don't really mind the homeless existing if they'd just show up at the park more so they could be potentially brought back into society by singlets and have their kids taken away making the adoption pool larger. A 100% working move family into lot command, regardless of finances, that would be cool. Yes this is a problem. Once a sim goes homeless they seem to be off the grid so to speak and never show up anywhere, unlike TS2s townies who didn't have a home but were all over the damned place. I would like it if the homeless still showed up on public lots and such so that we could interact with them if we wanted to. It wouldn't be a bad idea if they still had jobs too, like maybe they could keep lower end ones. Or maybe they already do that. I hadn't noticed. I just know in my games once they go homeless I never see them again. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 24, 16:51:15 Hmm, maybe I haven't payed attention enough. I guess it's harder to find them when you are looked when you can't seek out their house and go knock on their door (or have the game magically tell you where they are when they aren't at home).
Can you put them on the radar with AM if they are homeless? I will have to try that if I come across one. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 24, 17:09:28 Will test that next time I see someone. I'm restarting my 'hood, as ISM messed it up (there's a bug in 0.5a/b where it will flood the 'hood with duplicates of Simbin Sims, if you allow genetics imports from the Library, so my 'hood looks like it was overran by identical twins :(). Yep. I noticed (http://www.moreawesomethanyou.com/smf/index.php/topic,16018.msg462367.html#msg462367). :( Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Enelen on 2009 July 24, 18:25:03 Will test that next time I see someone. I'm restarting my 'hood, as ISM messed it up (there's a bug in 0.5a/b where it will flood the 'hood with duplicates of Simbin Sims, if you allow genetics imports from the Library, so my 'hood looks like it was overran by identical twins :(). Was that just a bug? Motoki's post stopped me just in time before enabling the feature, but I would like it otherwise. Also: is it possible to permanently kill off the homeless population with Indie? I have the no emigration enabled, but that way I get a lot of homeless families... Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 24, 18:34:24 Also: is it possible to permanently kill off the homeless population with Indie? I have the no emigration enabled, but that way I get a lot of homeless families... If you have Indie + AM you can still use Destroyalltownies. Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Enelen on 2009 July 24, 18:40:59 If you have Indie + AM you can still use Destroyalltownies. Yes, but the next day they are back, only a lot more of them and they are even more ugly... Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Motoki on 2009 July 25, 01:36:37 If you have Indie + AM you can still use Destroyalltownies. Yes, but the next day they are back, only a lot more of them and they are even more ugly... Are those homeless or just new sims Indie is moving into houses? If that latter maybe turn the progression rate down. If the former delete all sims from the household library bin (the family bin in neighborhood mode, not the CAS sim bin). I even removed the default EA ones. Just yank them out of C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Library It's not a good idea to keep any families in there at all as Indie will clone them and use them. I only use that bin temporarily if I am adding a new family I downloaded or moving sims from one town to another, but then as soon as I place the family I immediately delete the copy that was in the library (note this won't delete the family you just placed and you can always resave them to the library again at a later date). Title: Re: How-to: Cleaning up the homeless scum in your town Post by: coconnor on 2009 July 26, 05:23:48 Will test that next time I see someone. I'm restarting my 'hood, as ISM messed it up (there's a bug in 0.5a/b where it will flood the 'hood with duplicates of Simbin Sims, if you allow genetics imports from the Library, so my 'hood looks like it was overran by identical twins :(). This happened to me, too. I had what appeared to be a bunch of clones of custom Sims, so I deleted all custom Sims from the household library bin and then used "destroyalltownies". So far, they haven't reappeared. But I just got the "Flagrant System Error". Ugh! Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Madame Mim on 2009 July 26, 14:24:06 I don't care what EA said about keeping the hood dynamic - if their story progression actually worked the damned hood would be plenty dynamic without the homeless. I want a no imigration mod. Something that looks at my game and says ohh, look, there are no basic housing units available - obviously I will not create random Sims and throw them into the Simville ether.
Title: Re: How-to: Cleaning up the homeless scum in your town Post by: Enelen on 2009 July 26, 17:22:39 What I would like to see is a self-sufficient town, where I create a few families (ok, in this town I would need quite a few), and they have to live on their own, without any imigration, but without any service people either, so if say none of them can repair things, then they can't call a repairman, if none of them is a fireman, then a fireman won't come if they have fire, etc. If they die out that way, then I fail as a town manager... but I guess that will be TS4 or rather TS40...
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