Title: Life Extension? Post by: Caitlin on 2009 June 23, 18:25:43 Sim lifespan seems pretty variable- some Elders live to 90, others to over 120- but are there definitive benefits from traits and perks? Does the Vegetarian trait or Marathon Runner athletic accomplishment add a set number of days to a Sims life? For even more questioney goodness, do any perks gained while a Sim is an elder make any difference on their lifespan? I'm currently testing the Vegetarian vs non-Vegetarian lifespan, but has anyone else discovered, either in code or in gameplay, facts relating to lifespan?
Title: Re: Life Extension? Post by: Elyanna on 2009 June 23, 19:11:24 My vegetarian male with the marathon runner athletic achievement died younger than his meat-eating, sedentary wife. He lived to 93; she lived to 95.
Title: Re: Life Extension? Post by: phyllis_p on 2009 June 23, 19:31:02 My elders have ranged 90 - 125 at the time of death. None were vegetarians or athletes. I honestly can't see any reason why some outlived others.
Title: Re: Life Extension? Post by: Marhis on 2009 June 23, 21:08:09 According to the code, Elders' minimum age is 2.428 multiplied for the constant k[lifespan]SimDaysPerAgingYear, which is 2 for Short, 4 for Medium, 7 for Normal, 15 for Long, 75 for Epic.
This means the minimum age in days for Elders should be:
After this minimum, each day there's a probability the elder will die, as follows:
The only modifier I found is for elder marathon runners (max athletic?), which have their daily chance of dying multiplied for 0.75 - for example 10.5% instead of 14% in case of Normal lifespan. Unless there's something else hardcoded elsewhere, this seems to be the only thing that affects lifespan. BTW I foresee Elders' persistence in case of Epic lifespan truly terrifying. Title: Re: Life Extension? Post by: Aaroc on 2009 June 24, 13:41:24 I guess that explains why Flo Broke was around for three generations in one of my Riverview games. She only had a 6% chance to die per day. I guess she was just lucky.
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