Title: Litter Post by: FrickinIdjit on 2009 June 16, 16:09:53 Due to the traits of some of my Unsanctioned Spawn, Sunset Valley is an unholy mess.
(http://i95.photobucket.com/albums/l129/polllyg/Sunset%20Valley/mess.jpg) I've tried deleting the plates through inventory and with moveobjects in Buy/Build mode through Edit Town, but the only thing that works is to have a sim physically collect the rotting plates. It was much faster to just bulldoze and replace Central Park with a library copy. Still, there is garbage in inaccessible places like alleys and at lakeside that can't be collected by sim nor hand of God. How do I clean it up? Title: Re: Litter Post by: Roflganger on 2009 June 16, 16:19:16 Do you have Awesomemod installed? I had this problem (community lots not resetting every day) between builds but the latest one appears to have fixed it.
Title: Re: Litter Post by: FrickinIdjit on 2009 June 16, 16:20:55 Yes, thanks. I've just installed today's flavor and will give it a try.
Title: Re: Litter Post by: Lorelei on 2009 June 16, 16:29:22 http://www.moreawesomethanyou.com/smf/index.php/topic,15185.msg443108.html#msg443108
Title: Re: Litter Post by: Slymenstra on 2009 June 17, 20:08:39 Looks like an awesome way to get a Sim killed by flies (if it is still in). My lots looked like this too before the latest updated awesomemod. Now it's back to a clean park.
Title: Re: Litter Post by: Ashkitty on 2009 June 17, 23:18:54 Originally I saw this, and thought to myself, "Hey, that's not so bad..."
THEN I came back and saw all the plates hovering near the garbage. Ouch. :p My park stays pretty clean, and I visit often. Do you think the mess is compiled by a bunch of sims with slob/dirty/whatnot trait combos? Or lack of neat sims? Or just bad pathing... Title: Re: Litter Post by: Roflganger on 2009 June 18, 06:21:22 Do you think the mess is compiled by a bunch of sims with slob/dirty/whatnot trait combos? Or lack of neat sims? Or just bad pathing... It was a bug. Community lots are set to "reset" at 3am every day - all garbage gets deleted, any stolen furniture has a chance of being replaced. The bug was making it so that the resets weren't happening. Title: Re: Litter Post by: Simius on 2009 June 19, 21:08:43 Do you think the mess is compiled by a bunch of sims with slob/dirty/whatnot trait combos? Or lack of neat sims? Or just bad pathing... It was a bug. Community lots are set to "reset" at 3am every day - all garbage gets deleted, any stolen furniture has a chance of being replaced. The bug was making it so that the resets weren't happening. I was wondering if my klepto was permanently defiling my community lots. Good to know. I assume that non-played houses might get their stuff back as well, right? Title: Re: Litter Post by: LFox on 2009 June 19, 21:15:39 Do you think the mess is compiled by a bunch of sims with slob/dirty/whatnot trait combos? Or lack of neat sims? Or just bad pathing... It was a bug. Community lots are set to "reset" at 3am every day - all garbage gets deleted, any stolen furniture has a chance of being replaced. The bug was making it so that the resets weren't happening. So stolen stuff actually comes back? I thought it was gone for good it sure looked that way. Title: Re: Litter Post by: Roflganger on 2009 June 19, 21:47:37 So stolen stuff actually comes back? I thought it was gone for good it sure looked that way. Stolen stuff can come back on community lots, yes. There's a park in Sunset Valley where there are a few chess tables. I had one of my kleptos swipe one of the chairs and a few days later, it was back. I think at every reset, there is a chance of swiped goods being replaced. I do not know whether goods stolen from other Sims are ever replaced though - perhaps that can only be accomplished via "Return stolen item..." on the mailbox? |