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TS3/TSM: The Pudding => The World Of Pudding => Topic started by: awrevell on 2009 June 11, 04:21:52



Title: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: awrevell on 2009 June 11, 04:21:52
The first time I saw the "Pass Out" interaction forced on a sleeping sim I was prepared to believe that it was a fluke.  However, subsequent instances of this bug occuring have cured me of that misconception. 

If a sim is about to pass out when it goes to bed the game will force the "Pass Out" interaction on them after they get in bed, forcing them to get out of bed just so they can take a few steps and fall on the floor.


Title: Re: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: J. M. Pescado on 2009 June 11, 14:26:10
This particular timing issue has always existed since TS2, like when a sim has managed to sit down on the terlet, only to get up, pull its pants back up, and then pee in them.


Title: Re: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: awrevell on 2009 June 11, 20:31:44
I may be wrong here, but the resolution seems simple.  In forced action tests insert a check to ensure that an action that would preclude the forced action isn't in progress already.


Title: Re: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: lzimbu on 2009 June 11, 20:45:57
Would fix inordinate larva bawling after its damn nappy has already been changed. Where the fix includes checking lot sims for a a social or action in their imminent queue which should cure 'em of their ails.


Title: Re: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: MissKitty on 2009 June 15, 03:36:28
Would fix inordinate larva bawling after its damn nappy has already been changed.

I'd like this fix for RL larvae, kthxbai


Title: Re: Still more stupid EA bugs: "Pass Out" interaction forced on sleeping sim.
Post by: J. M. Pescado on 2009 June 15, 03:41:13
It's called "duct tape".