Title: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 June 02, 19:02:26 Like the original TS2 recompressor, we bring you the TS3 recompressor, with more features. Simple drag-and-drop or command-line interface! Fixes busted-ass Store Sims3Packs! Will work with the Jfadetool! Accept no Kewian-based substitutes!
Presently available in Windoze edition, until the designated Mac tester can figure out how to compile it for Mac. Linux edition available on request...although I can't see why someone who isn't me apparently would want it. (http://www.moreawesomethanyou.com/zip.gif) s3rc-win.rar (http://www.moreawesomethanyou.com/ts3/tools/s3rc-win.rar) (http://www.moreawesomethanyou.com/zip.gif) s3rc-lin-x86.tar.gz (http://www.moreawesomethanyou.com/ts3/tools/s3rc-lin-x86.tar.gz) Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 September 17, 13:54:28 NEW UPDATE
The mystery of bloaty, slow save files is solved: TS3 is saving every craptacular thumbnail and image and dumping it in your save file, which it then compresses, making the entire process slow and clunky. Running your save file through s3rc -s will now ENSMALLEN these save files by stripping out all the thumbnail and imagecache data (your game will have to regenerate everything), but until the bloat catches up again, YOUR GAME WILL BE ENSMALLENED! Don't do this too often or you will instead see lots of blank thumbnails while the game regenerates them. This is not something you do every save. Title: Re: TOOL: TS3 Recompressor Post by: diana on 2009 September 27, 16:47:03 I'm having a bit of a problem using s3Rc. My understanding is you simply drop the files onto the s3Rc and the program does the rest, easy enough. But when I drop my saved game files onto s3Rc I get these types of save files...
sims3.bad and sims3.tmp, the files shrink but they also become unusable. So what am I doing wrong? Edited to correct typo error. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 September 29, 01:45:52 Bad files are bad. You don't try to compress bad files.
Title: Re: TOOL: TS3 Recompressor Post by: diana on 2009 September 29, 18:35:51 I figured out what the tmp files were for, and I thought the compressor was creating the bad files but I'll have to recheck that and get back to you.
Title: Re: TOOL: TS3 Recompressor Post by: edejan on 2009 October 10, 21:28:14 OK, I need help...I was reading the thread about bloated save times which my game has developed. Also in that thread was a link to this tool stating that "running the save file over (this tool)" every once in a while would be a good thing to debloat the files.
OK, having a blind belief in anything built by Pescado and being a TOTAL DUMBASS when it comes to computereze, I downloaded the s3rc.exe to my desktop. Now what? Do I run it, save it or just leave it there? What files do I "run over" the tool and HOW do I "run them over?" I'm completely at a loss about this procedure but yet want the goodness of improving my game with this tool! Thanks... Title: Re: TOOL: TS3 Recompressor Post by: Sigmund on 2009 October 10, 21:44:35 Click and drag your file(s) onto the s3rc.exe. A black window will pop up and then disappear-- that's it. The window may stay up for awhile, depending on how bloated the file is.
To find your saved games files, go to My Docs>Electronic Arts>TS3>Saves. Title: Re: TOOL: TS3 Recompressor Post by: edejan on 2009 October 10, 22:10:47 Yay! Thank you...even I can do that...but which files? Downloads only or saved game files, such as neighborhood, saved sims, etc.?
Title: Re: TOOL: TS3 Recompressor Post by: Sigmund on 2009 October 10, 23:50:21 If you're looking to cut down save time, just do the files in the The Sims 3>Saves folder (the files end with .sims3). I'm not sure what would happen if you tried it on the SavedSims folder... probably nothing, but I've never tried it so I can't say for sure either way.
Title: Re: TOOL: TS3 Recompressor Post by: edejan on 2009 October 11, 05:51:35 I tried it and it worked! Thanks for your guidance and for not flaming me!!! :D
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 October 11, 07:49:54 You need to invoke with a special command line switch in order for it to properly decrudulate. Otherwise it will compress, but not prune.
Title: Re: TOOL: TS3 Recompressor Post by: Lathen on 2009 October 11, 19:47:31 Can you please explain how to invoke the special command line switch? Thank you very much in advance.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 October 12, 00:50:15 You run it from DOS. What now, do you want advice on how to breathe?
Title: Re: TOOL: TS3 Recompressor Post by: coconnor on 2009 October 12, 04:32:59 You need to invoke with a special command line switch in order for it to properly decrudulate. Otherwise it will compress, but not prune. Thanks, Pescado! Can you please explain how to invoke the special command line switch? Thank you very much in advance. Look in this thread for the information you require: http://www.moreawesomethanyou.com/smf/index.php/topic,15587.msg487732.html#msg487732 (http://www.moreawesomethanyou.com/smf/index.php/topic,15587.msg487732.html#msg487732) Title: Re: TOOL: TS3 Recompressor Post by: Lathen on 2009 October 12, 05:22:01 Damn, and I tried so hard not to make my first question be a stupid one. Thanks for the link coconnor.
Title: Re: TOOL: TS3 Recompressor Post by: alexpilgrim on 2009 October 17, 07:38:20 Thanks for this tool, this was very much needed. However I've found one little glitch: some .package files don't like to be compressed and will not show up in catalogue. Up to now this has happened I think only with CAS items.
I've double checked this and I'm 99% sure it's a compression issue, items did show up in catalogue when uncompressed. Maybe they got too small, from 2 MB to maybe 300 KB or something like that. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2009 October 17, 10:34:01 Certain items are known to misbehave if compressed by any means. The reason why this occurs is unknown, and using -d to decompress them tends to make them work again.
Title: Re: TOOL: TS3 Recompressor Post by: idtaminger on 2010 January 18, 18:04:00 If you're looking to cut down save time, just do the files in the The Sims 3>Saves folder (the files end with .sims3). I'm not sure what would happen if you tried it on the SavedSims folder... probably nothing, but I've never tried it so I can't say for sure either way. I don't have any .sims3 files in my saves folder. I only have .sims3.backup and .sims3.legacy files, and a folder named mycurrentstoryline.sims3, and when I open it up all I have are neighborhood files and a few other random files, but no .sims3 file. So what do I recompress if I want to de-bloat? The backup files? The legacy files? I've tried running the command line on the folder but that didn't work at all, so I'm guessing its not that? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 January 19, 00:16:08 Debloating is now largely an obsolete function, but you can still perform the process on the .nhd files.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 January 25, 17:21:33 NEW UPDATE
Can now compress and decompress Sims3Packs directly. EXPERIMENTAL "DECRAPIFY" OPTION! Invoke with "s3rc -fD" (fixonly, decrapify) OR "decrapify" (drag/drop FOR TARDS). Should fix all busted s3packs that don't install correctly in the launcher, like those old TSR ones. Caveats: 1. Permanently and irreversibly alters the target package/s3pack. Due to the type of damage involved, the game will see the decrapified object as a seperate object from a non-decrapified object. Any saved game that used these objects or skins will be broken as a result, but... 2. If you decrapify objects, you must decrapify all of your SAVED GAMES (.nhd & .packages in your .sims3), PRESETS (userPresets.package), and LIBRARY. 3. DECRAPIFIED saved or exported items containing CRAPIFIED content will malfunction in a non-decrapified install. 4. THIS PROCEDURE IS EXPERIMENTAL! 5. decrapify exe requires s3rc exe to be accessible on path. THEREFORE: Do not share decrapified packages, only share original unmodified packages. "decrapify" not available for Linux, because Linux users are not stupid enough to need it and can just use -fD by hand. Title: Re: TOOL: TS3 Recompressor Post by: knightguy on 2010 January 26, 17:42:25 Ok this may be a stupid question but I'll ask anyway
is the s3rc file changed any or did you just add the decrapify file to the zip? i noticed that the s3rc file is larger then the old one i have an i rather not try any "EXPERIMENTAL PROCEDURE" that isn't widely proven to work :-\ lord knows i do enough that when installing EA Patches Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 January 26, 18:02:58 Both. s3rc is the executable that does the lifting, but you don't have to invoke the new options.
Title: Re: TOOL: TS3 Recompressor Post by: noname on 2010 January 30, 02:28:11 Is it possible to make this take wildcards on the command line, such as the following?
Quote s3rc *.package Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 January 30, 03:11:14 It already does. Wildcarding is a shell functionality, not something that needs to be in the program.
Title: Re: TOOL: TS3 Recompressor Post by: noname on 2010 January 30, 03:32:52 Odd, it doesn't seem to work for me. It returns:
Could not stat *.package Done! Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 January 30, 04:40:39 Well, it helps if you use a shell that supports globbing.
Title: Re: TOOL: TS3 Recompressor Post by: Clara on 2010 February 05, 19:07:42 I've had a couple issues with decrapifying. Counters don't support their corner meshes and placing more than one island changes subsequent ones into another island mesh completely. Also, fireplaces have a slot in the catalogue but no thumbnail and they can't be placed. This was all in a completely fresh save.
Title: Re: TOOL: TS3 Recompressor Post by: morriganrant on 2010 February 05, 22:33:32 I've had a couple issues with decrapifying. Counters don't support their corner meshes If you mean that the corner is useless and you are unable to select it to recolor it, that isn't an issue with decrapifying it, that is actually an issue with the game. I haven't even tried decraping anything yet and suffer from that issue on both game counters and custom ones.Title: Re: TOOL: TS3 Recompressor Post by: Clara on 2010 February 05, 22:54:15 If you mean that the corner is useless and you are unable to select it to recolor it, that isn't an issue with decrapifying it, that is actually an issue with the game. I haven't even tried decraping anything yet and suffer from that issue on both game counters and custom ones. I had that problem before too but for this I actually mean the corner mesh itself does not appear. The two counters just sit next to each other at a 90° angle and won't merge together. Title: Re: TOOL: TS3 Recompressor Post by: IAmTheRad on 2010 February 08, 03:47:22 For a wildcard for everything in a directory to decrapify it? Put this in a batch file. If you don't know how to make one, too bad.
for %%i in (*.sims3pack) do s3rc.exe -fD "%%i" Title: Re: TOOL: TS3 Recompressor Post by: CLmeow on 2010 February 15, 10:37:25 I just wanted to say, this tool is a wonder to me! I drop files that are 25k bytes in it and they drop to 5k! It has saved me so much disc space on my computer I am loving it, and everything works like a charm. Now when I download a sims3pack, I first drop it in this tool, extract it using Delphy's tool, then use s3pe to merge it with other files, then drop it in this one again. It recompresses it even more then! And everything is showing up in my game for me. All I can say is, Bless Pescado and all those here that are making playing Sims 3 much more doable and enjoyable.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 15, 12:16:33 Now when I download a sims3pack, I first drop it in this tool, extract it using Delphy's tool, then use s3pe to merge it with other files, then drop it in this one again. It recompresses it even more then! Uh, no, that is stupid. If you're going to merge it, you can just extract right away, then compress again as the LAST step, otherwise, the other tools just undo the work.Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 20, 11:34:26 New version, fixes issues with decrapifying counters.
Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 February 20, 13:15:46 @ J. M. Pescado
when comes your new version of your fix in your first post is the old fix... Sorry for my bad english i´m German User Title: Re: TOOL: TS3 Recompressor Post by: Mannaro on 2010 February 20, 15:43:09 Er... I tried to install sims3pack files after run them with s3rc or decrapify but nothing happens and no errors from TS3 or your programs. On TS3 launcher is like he install the pack but it doesnt. My TS3 game is full original 1.10.6.004017 (digital download version), sims3pack is not ofc. I tryed with december store files and february.
EDIT: tried now with -r option of s3rc program and it works! At least with 1 file. Let me batch them all! EDIT2: seems -fD works better... Batch method described by IAmTheRad is great! Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 21, 01:08:49 when comes your new version of your fix in your first post is the old fix... Sorry for my bad english i´m German User There is only one version. The old version is summarily and permanently destroyed in creating the new version to prevent it from being ever used again.Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 February 21, 13:33:32 Just a quick question: I'm supposing we have to decrapify after we re compress and before we install? Do we also decrapify the files needs to be decrapified (like saves) before or after we decrapify and recompress the CC and also before or after we install the CC?
Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 February 21, 13:58:40 when comes your new version of your fix in your first post is the old fix... Sorry for my bad english i´m German User There is only one version. The old version is summarily and permanently destroyed in creating the new version to prevent it from being ever used again.Can you say us if you publish your new tool? Title: Re: TOOL: TS3 Recompressor Post by: Brand on 2010 February 21, 17:54:21 New version, fixes issues with decrapifying counters. Reran and victory is mine! Thanks Pescado. Title: Re: TOOL: TS3 Recompressor Post by: aelfwyne on 2010 February 22, 01:45:19 Okay, color me confused as hell here...
With the recent patches, there isn't a save file - there's a save DIRECTORY with multiple different files in it... I've tried following the vague suggestions in this thread about "dragging and dropping onto s3rc.exe"... and there's also decrapify.exe in the archive... Can someone please just post some simple instructions for using this, as it doesn't seem to actually do anything with the save files... or does it not work with the new save format or what? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 22, 04:04:54 Jfade is upgrading the Jfadetool to support the new features, so soon you can use his For Dummies interface. It is clear that most people are too dumb to use Ye Olde DOSSE Mode.
Title: Re: TOOL: TS3 Recompressor Post by: aelfwyne on 2010 February 22, 05:15:21 Jfade is upgrading the Jfadetool to support the new features, so soon you can use his For Dummies interface. It is clear that most people are too dumb to use Ye Olde DOSSE Mode. Look, I was using a computer probably before you were out of diapers... My first computer was a lowly Vic-20. I have been through using THAT, all the way through DOS, OS/2, Desqview/X, the horrors of the original win95, Linux, Beos and many more. Now, the point is - I can get the help readout that gives command line options. FACT IS IT DOES NOTHING when given the save folder, with any combination of wildcards. It doesn't have to do with "too dumb", it has to do with we're not psychic to see what exactly the hell we're supposed to do to get this to work. I have "dragged and dropped" and it did nothing for my save folder, I have used wildcards at the commandline, etc, etc.. It doesn't appear to do anything or worse, it gives errors. So .. either it simply doesn't work with the new save format, or some frickin documentation might be useful for us non-psycic folks. Saying people are "too dumb" to figure out what you know but ain't sharing is offensive. Title: Re: TOOL: TS3 Recompressor Post by: aelfwyne on 2010 February 22, 05:36:38 grr, tried to edit my previous message, and it SAID it was edited, but the edits didn't show up... so I'm replying to my own reply.
ANYWAY... Stupidity aside. Is it the "Sunset Valley_0x0859db3c.nhd" within the save folder we should be running this tool on to shrinkify the saves? Because with further experimentation (lacking any actual documentation that would consist of about 1 sentence), that's the only file in the save folder that does anything. It sits at a blank prompt for about 2 minutes and then says "Done"... didn't appear to make the file any smaller, but it did touch the timestamp! Whatever.... we'll see if it makes any difference. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 22, 10:40:31 Making save files smaller is sort of a deprecated feature: It functions, but the drawbacks (game must regenerate deleted thumbnails) are no longer really worth the benefits, as the newer versions seem better at cleaning up and leaving less dangling gubbins. Decrapification works fine, I've tested it.
Title: Re: TOOL: TS3 Recompressor Post by: jfade on 2010 February 22, 18:22:39 Working on updating the tool now. Here's a file that kills s3rc. At least, on Windows 7, it comes up with "s3rc has stopped working", so...
[link removed] No idea what exactly that is or where I got it from, it's a Sims3Pack. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 22, 22:37:08 Fixed.
Title: Re: TOOL: TS3 Recompressor Post by: Elokin on 2010 February 23, 00:29:23 Pescado, I used your programs last night, and I must say THANK YOU!!!!! I was using packages before, and the game was slower than shit. After decrapifying everything and installing my packages, it's speedy quick.
I thought this might be useful for some people who want to batch decrapify a bunch of files in Winblowz: 1. You will need a BASH shell for Windows. I use Cygwin. Download it at http://cygwin.com/ I know it seems excessive to install another program just to decrapify files, but trust me. Otherwise, you'll spend hours doing each one by hand. Besides, DOS sucks. 2. Install Cygwin. It's a wizard, nothing funky about it. When it gets to the point where it asks you what packages to install, just use the defaults (Unless you want to use Cygwin for something else like compiling C++) 2. Run Cygwin as Administrator. This is important. It won't work properly otherwise 3. navigate to the location of you s3rc.exe file. This will be a slightly different file path than DOS. You will input something like cd /cygdrive/c/Users/<your username here>/<path to file location> 4. Type in ./s3rc.exe -fD /<path to folder with crap files>/*.Sims3Pack For example, my command is ./s3rc.exe -fD /SimsStuff/Crap/*.Sims3Pack because my folder with Sims crap is in the same directory as my s3rc file 5. Hit enter. Ta dah! You now have decrapified files. If you got the stat error, you probably didn't run Cygwin as the admin. Try again and make sure you run Cygwin as admin. Hope this helps some people out. Title: Re: TOOL: TS3 Recompressor Post by: Elokin on 2010 February 23, 00:38:17 Humm, my edit did not show up.
So in addition on my post I would like to say that I ACCEPT NO RESPONSIBILITY WHATSOEVER for any borked files or otherwise jacked up crap that may result from attempting to follow my process. Title: Re: TOOL: TS3 Recompressor Post by: Trystiane on 2010 February 23, 01:12:37 I'm a bit confused, the instructions say decrapified objects will be new objects BUT all saved games must be decrapified. Does that mean if I decrapify everything correctly and go to play an old house it will or will not show decrapified custom objects?
Title: Re: TOOL: TS3 Recompressor Post by: Elokin on 2010 February 23, 01:41:42 If I understand correctly, decrapifying modifies the file in a way so that the game doesn't see them as store items. So, the game will not know that a decrapified object is the same as a previous crappy object and a crappy object used in a saved game will no longer exist as far as the game is concerned. I assume that decrapifying the saved game fixes this and causes the game to look for the decrapified object rather than the previous crappy object.
I have not tried decrapifying a save because I am working on a fresh install, so I may be incorrect. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 23, 11:52:48 If you decrapify your objects and decrapify your saved files (*.nhd, *.package, *.sim, *.dbc), then your games will continue unchanged. Otherwise, things break.
Title: Re: TOOL: TS3 Recompressor Post by: Trystiane on 2010 February 24, 20:25:49 Fabulous, thank you! *off to begin the decrapifaction process.*
Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 February 24, 21:43:46 I know I'm going to get smacked for this, but obviously I can't figure it out, or I wouldn't be asking. But if s3rc.exe returns "Bad File 0!" then that means the recompressor was NOT able to fix it - or that it was a bad file but has not been repaired? And finally, could you clear up exactly what the "Could not stat *.package" means?
Appreciate it much - may the floggings begin!! As long as I get the information I need, I don't care. And I do need this info. Thanks in advance! ~lp Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 24, 23:59:50 Bad file means you tried to feed it a not-Sims3pack/DBPF. Could not stat means the file was unreadable, either because you don't have file permissions or the file doesn't exist.
Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 February 25, 16:05:04 Thank you - I really appreciate the quick reply. This tool is wonderful btw. Thankee. :-* Keep the kisses to yourself. Title: Re: TOOL: TS3 Recompressor Post by: Scaenicus on 2010 February 26, 06:46:23 To contribute something maybe useful for Windows users:
Code: for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i" The file icon has now (depending on your Windows-Version) something like cogwheels. If you copy this file f.e. in your Save-Folder TOGETHER with the s3rc.exe, and double-click on it, it decrapifies all .sims3pack, .package, .nhd, .sim, .dbc in every subdirectory (i.e. save-game) it can find. Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 February 27, 07:15:46 Is dragging your file over decrapify.exe the same as s3rc.exe -fD?
Also, how does -f (fix only) switch differ from -D (decrapify) - in other words, what does each do differently to the file? Thanks. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 February 27, 11:34:34 Is dragging your file over decrapify.exe the same as s3rc.exe -fD? Yes. Decrapify is just a stub program that calls s3rc -fD, which is why it fails if s3rc is not installed to your path.Also, how does -f (fix only) switch differ from -D (decrapify) - in other words, what does each do differently to the file? fixonly does not attempt to recompress everything, which makes it go faster. There are no benefits to recompressing a sims3pack since the Launcher ignores all of it and discards the compression anyway. Additionally, some resources simply fail to work at all when compressed, for no apparently clear reason. -f therefore causes it to entirely skip any compression if the file wasn't already compressed and didn't need scanning for fixing.Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 February 28, 14:26:32 To contribute something maybe useful for Windows users: Code: for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i" The file icon has now (depending on your Windows-Version) something like cogwheels. If you copy this file f.e. in your Save-Folder TOGETHER with the s3rc.exe, and double-click on it, it decrapifies all .sims3pack, .package, .nhd, .sim, .dbc in every subdirectory (i.e. save-game) it can find. You are a life saver! It atcually worked. The only issue I had was that it, twice, stopped and said that "s3rc has stopped working", then tried to find a solution but then asked me to close s3rc. I closed it but the cmd continued decrapifying. It went on decrapifying till the end. I checked the modified dates on all the files it should have worked on but found non that weren't decrapified. EDIT: Can we leave the s3rcBatch and s3rc in the documents folder or should they be taken out? Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 01, 01:28:44 One tiny request - and this would be extremely helpful when batching the decrapification - if it could produce a log of "unfixables" upon completion? Otherwise, I still have batch them in small amounts to figure out which ones didn't makes it... unless there is an alternative I am unaware of?
Thanks again though. This tool is awesome. I am so excited to be able to use my game in peace. :D Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 01, 02:06:09 There aren't any known "unfixables" in the current version. If you're encountering any, indicate which file.
Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 01, 16:10:33 I have many SIMS3PACK files that apparently didn't download completely and therefore come up as "Bad file!" - I suspect I am not the only one with this problem. I move those files to another folder when s3rc finds them. Once they are in the new folder, I am able to review them separately and download fresh, good copies. I guess your tool has yet another function you may not have considered - it is extremely good at pointing out poorly formed files (bad downloads) that should be replaced.
At any rate, it would really help if it could spit out a text file or something with a list of all the "Bad" files it finds. This way, I could batch them all, weed out the nasty packs, and then replace them with good ones. Better yet, in a perfect world, this tool would be able to take Bad files and move them to a subfolder or alternate location as soon as it encounters them... in absence of that functionality, however, a text or csv file would work just fine. Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 March 01, 17:59:35 I have many SIMS3PACK files that apparently didn't download completely and therefore have come up as "Bad file!" - I suspect I am not the only one with this problem. I moved those files to another folder when s3rc finds (What??). Once they were in the new folder, I reviewed them separately and downloaded fresh, good copies. I suppose your tool can indicate poorly formed sims3pack files which should be replaced. (I suppose that is what you meant, which by the way the tool doesn't have) At any rate, it would really be helpful if it (You mean s3rc?) could spit out (What??) a txt file or something with a list of all the "Bad" files it finds. This way, I can batch them all, then weed out the nasty packs and replace them with good ones. Better yet, in a perfect world (Cut the crap), this tool would be able to take bad files and move them to a subfolder or alternate location as soon as it encounters them... (Save the ellipse) In absence of that functionality, however, a txt file would work just fine. Hopefully I've been more clear. (You can't get any worse that what you just wrote so yeah, you have been clearer) For the sake of all the others and myself I will NOT be rewriting your "phail" (i.e. Properly and without red marks) since it is an utter disgrace to that which we call "The English Language". Please be careful next time and I hope you return to your "past clear state" (refer to last correction). Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 01, 19:36:20 Quote For the sake of all the others and myself I will NOT be rewriting your "phail" (i.e. Properly and without red marks) since it is an utter disgrace to that which we call "The English Language". Please be careful next time and I hope you return to your "past clear state" (refer to last correction). I do not understand why you've decided to pick on me, but I've done nothing to you so cut it out. The problem I came to discuss in this thread is simple and on topic. I have files that when run through the Recompressor come up as "Bad File!" (direct quote). I would like it if the Recompressor could tag them and dump them into a text file or move them into a different folder. The End. I'm a writer by trade, and I have a Masters in English grammar and literature. I am also a technical writer (my day job) and we don't use passive verbs very often (such as the "have" you indicated), wherever possible, or even the word "the", whereas it can sometimes be redundant. If the sentence is gramatically correct without it, then why include it? We also attempt to use present-tense wherever possible, which is why I negated to use past tense (even though you feel it was necessary). Ellipses are fine as long as they are not overused - they have their place. I used ONE - not two, not twenty - just ONE. Much to your chagrin, I'm sure, I am not going to respond to each and every one of your floggings because really, your opinion just doesn't matter. And anyways, I made my point in the post, and that's what does matter; I am not writing a novel for publication for chrissakes (and yes, I have purposefully combined the name "Christ" with "sakes" - I know it's crazy, but well, that's who I am). Chill. Out. And by the way, while we're at it, the stupid kisses were offered in the emoticons available. I made use of one. If "they" don't want people to use them, "they" shouldn't make them available. If you have a problem with me, let's take it offline. But randomly and blatantly flaming people is not cool. If you want to pick a fight go elsewhere - I'm not as into it as you are. And by the way (and this is just a suggestion), you could always try using your powers for good instead of evil. For instance, you could make yourself useful (and probably use less energy) and actually respond to the issue described in my post. Try it on in the mirror for a bit - it may take some getting used to, but being nice will probably work well for you. And if you can't be nice, then at least stick to the topic at hand and be clear and leave it at that. Honestly, you posts come across as spam, as they are entirely unrelated to the topic in this thread. Title: Re: TOOL: TS3 Recompressor Post by: mandababy on 2010 March 02, 04:57:51 There aren't any known "unfixables" in the current version. If you're encountering any, indicate which file. I had quite a few files, that after being ran through everything wouldn't install still. I couldn't even find a few of the files it listed, so I just deleted them via launcher, but one I recognized was a Lianasims toddler dress, so I went and re-downloaded all of her toddler dresses to see which it was, then ran them each through the programs, and had only them in the DL folder and ran the launcher, it tells me that I need to check my game version, or something to that effect and try again. So, I'm guessing those would be "unfixables"? Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 March 02, 10:55:42 Quote For the sake of all the others and myself I will NOT be rewriting your "phail" (i.e. Properly and without red marks) since it is an utter disgrace to that which we call "The English Language". Please be careful next time and I hope you return to your "past clear state" (refer to last correction). I do not understand why you've decided to pick on me, but I've done nothing to you so cut it out. The problem I came to discuss in this thread is simple and on topic. I have files that when run through the Recompressor come up as "Bad File!" (direct quote). I would like it if the Recompressor could tag them and dump them into a text file or move them into a different folder. The End. I'm a writer by trade, and I have a Masters in English grammar and literature. I am also a technical writer (my day job) and we don't use passive verbs very often (such as the "have" you indicated), wherever possible, or even the word "the", whereas it can sometimes be redundant. If the sentence is gramatically correct without it, then why include it? We also attempt to use present-tense wherever possible, which is why I negated to use past tense (even though you feel it was necessary). Ellipses are fine as long as they are not overused - they have their place. I used ONE - not two, not twenty - just ONE. Much to your chagrin, I'm sure, I am not going to respond to each and every one of your floggings because really, your opinion just doesn't matter. And anyways, I made my point in the post, and that's what does matter; I am not writing a novel for publication for chrissakes (and yes, I have purposefully combined the name "Christ" with "sakes" - I know it's crazy, but well, that's who I am). Chill. Out. And by the way, while we're at it, the stupid kisses were offered in the emoticons available. I made use of one. If "they" don't want people to use them, "they" shouldn't make them available. If you have a problem with me, let's take it offline. But randomly and blatantly flaming people is not cool. If you want to pick a fight go elsewhere - I'm not as into it as you are. And by the way (and this is just a suggestion), you could always try using your powers for good instead of evil. For instance, you could make yourself useful (and probably use less energy) and actually respond to the issue described in my post. Try it on in the mirror for a bit - it may take some getting used to, but being nice will probably work well for you. And if you can't be nice, then at least stick to the topic at hand and be clear and leave it at that. Honestly, you posts come across as spam, as they are entirely unrelated to the topic in this thread. I refuse to answer your rambling and only have 3 letters for you (Which could help) F.A.Q! Additionally, your comment on the emoticon is like saying:"I hire prostitutes because they are there." By the way no one told you to use them; they are there only to be used appropriately. Oh, and another point, we here use proper English and try our best to make our messages as clear as possible and don't leave words hanging out waiting to be corrected by grammar obsessed MATYians. I did what I felt like doing. You should LURK MOAR before attempting to challenge the MATYian laws. Good Bye and good luck. P.S: You don't know me so don't judge people by a couple of posts. If I were you I would take this as constructive criticism :-* Title: Re: TOOL: TS3 Recompressor Post by: witch on 2010 March 02, 11:09:25 @lowprofile: ignore the tard. MATY is about more fight, for sure, but by the same token we appreciate people who can actually express themselves in the written medium. You may wish to read the FAQ anyways.
Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 02, 18:13:43 OK, so here's the question, in what way did I not express myself properly "in the written medium"? I have looked over my posts and compared them to many here and I see little to no difference.
What about this: Quote I had quite a few files, that after being ran through everything wouldn't install still. I couldn't even find a few of the files it listed, so I just deleted them via launcher, but one I recognized was a Lianasims toddler dress, so I went and re-downloaded all of her toddler dresses to see which it was, then ran them each through the programs, and had only them in the DL folder and ran the launcher, it tells me that I need to check my game version, or something to that effect and try again. So, I'm guessing those would be "unfixables"? OR this: Quote Can the 'rule of 6' be used with any aging other than normal? Odd question but I am thinking of stepping my again up to the one above normal(long?) to give me more time with the Sim I am playing. I was hoping it was written in such a way that it would apply extended 'rule of 6' to the longer age time lines. OR this: Quote I tried to install FPS_Limiter, and Windoze wouldn't let me. It gave me a warning about needing something called Hookhelper and then refused to install the program. I have no idea what Hookhelper even is. I'm new to Vista, and the learning curve has been very steep compared to XP. I've been running the game from the TS3.exe file, but would prefer to use 3booter. Both 3booter and FPS_limiter are installed to the root The Sims 3 directory under Program Files, not the bin. Plz halp, kthxbai. etc etc etc - there are hundreds of these here if not more... so i ask again, why pick on me when there are hundred of others to pick on? Why not tell each and every one of them to read the FAQ and critique their grammar?? I have written clearly and identified my issues succinctly. I am very confused why we are even having a discussion about this. As suggested, I have re-read the FAQ and do not find where I have violated it in any way, shape, or form. I do not want conflict with anyone here; I just have questions about a tool I have found useful. Let me ask those questions, and I'll be on my way - simple as that. Why waste your time with me or my posts? Surely you have better things to be doing? Title: Re: TOOL: TS3 Recompressor Post by: The_Goddess on 2010 March 02, 18:19:07 Why waste your time with me or my posts? Surely you have better things to be doing? Clearly he/she does not have anything better to do. Ignore him/her. If they are not sporting the grammar police badge, they are inconsequential and deserve to be taken down a notch or two. Side note; did you read its signature? It has declared itself to be ignorant. Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 02, 18:26:41 Ha! Yes, I had noticed its signature yesterday. In fact, I had wanted to comment on the "words of wisdom", but then decided it must have been having a bad day. In the end, I let the irony slide.
@AloeOwl, you might want to check out this sticky here: Important notice from the GRAMMAR POLICE. Plz read. This means you. (http://www.moreawesomethanyou.com/smf/index.php/topic,15068.msg434037.html#msg434037) I found this portion especially interesting: Quote Pescado has strongly suggested that grammatical errors and other behaviour demanding the sharp spork be handled by a barrage of PMs, rather than excessive poking in the thread. Give it a rest already. @Pescado - As it turns out, Delphy has released a tool on MTS called TS3 Dashboard that does exactly what I was talking about. Namely, it checks for and marks "bad files" so I am able to remove them manually; it also checks for and marks duplicates, (something else I was hoping to find). At any rate, I appreciate the fact that you took the time to answer my questions about how The Recompressor works - I will definitely still be using it for general decrapification. Cheers! Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 March 03, 15:07:06 I did not condemn you, I just corrected you to make your message clearer. You are the one condemning without investigating me personally, making you the ignorant one.
@ The_Goddess, I might not have a Grammar Police badge but I'm still not the only one correcting people's mistakes without one. Take witch for example (Not to point fingers or anything). Moreover, you could have also been called ignorant when you said I have nothing else to do. I didn't want to cause any troubles either, I'll try to be more conservative next time. Sorry. A question for anyone who can answer: Let's say I decrapify some store content and then my saved games. I play for a bit then go and download some other store content to decrapify. Do I need re-decrapify my saved games, or is it OK to decrapify them only once? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 03, 23:01:10 You only need to decrapify saved games once. Once decrapified, they stay decrapified as long as you install only decrapified content. Multiple decrapifications don't hurt, though.
Title: Re: TOOL: TS3 Recompressor Post by: Eva on 2010 March 04, 22:58:36 AloeOwl, I have a degree in Journalism and have worked (at separate times) as both a reporter and a copy editor. Even I think you went overboard with your grammar and spelling "corrections." I can't believe you took a passage from someone who wrote in present tense and "corrected" it so it was in past tense. What a rude, moronic thing to do.
Title: Re: TOOL: TS3 Recompressor Post by: Indiasong on 2010 March 05, 17:45:51 I have the cmd open with the options. What do I do now? Just decrapifying didn't work.
Edit: found how. Do I have to type it, or can I paste? Anyway, it didn't work, the packs still can't install. Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 06, 22:14:22 According to some people in the Pudding Factory Store Tech Help thread, decrapified fireplaces don't show in-game. I've also confirmed this. Any idea what's happening?
Title: Re: TOOL: TS3 Recompressor Post by: jfade on 2010 March 08, 16:01:51 For those of you still confused and/or messed up with the command line stuff, you can use the GUI version which is available here:
http://forum.jfade.com/viewtopic.php?f=51&t=473 I'm content that it works as anticipated. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 08, 17:43:41 According to some people in the Pudding Factory Store Tech Help thread, decrapified fireplaces don't show in-game. I've also confirmed this. Any idea what's happening? Give me an example of a missing fireplace and I'll look into it. Something that is not part of a set is preferrable, since it will be easier to track down.Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 08, 22:42:09 Give me an example of a missing fireplace and I'll look into it. Something that is not part of a set is preferrable, since it will be easier to track down. It's every fireplace from all store sets: Gothique, Collection Stancke (Minimalist), Regal Living (Victorian), and Ultra Lounge. Sorry, but I don't remember if it affected the new Club Vaindenbuger fireplace; which is the only one I actually bought. Once decrapified, there are empty thumbnails where the fireplaces should be; and they cannot be placed anywhere. TashaFaun is just one person having the same problem, and she's definitely more awesome than me. ;D [Removed link.] Title: Re: TOOL: TS3 Recompressor Post by: Phthon on 2010 March 08, 23:42:49 It did affect the new Vainberger set.
—Phthon I found a work around for it. It seems to work in my game, but I can't verify that it would in others. I just uninstalled them from the launcher and created my own DBC with those sets. I had to use my original sims3pack files and run them through an older version of s3rc then extract them with jfade's 3viewer. It took me three days (I also had RL work to do) of trial and error before I hit on the correct work-around. Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 08, 23:52:15 I just uninstalled them from the launcher and created my own DBC with those sets. I had to use my original sims3pack files and run them through an older version of s3rc then extract them with jfade's 3viewer. I used manual .dbc files before trying to decrapify. But a lot of people, including me, would like them to work when decrapified, too. :)Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 09, 00:19:05 @Pescado: I have no idea if this can be done (Delphy is saying his program will never be made for this, so I'm a little bummed!), but I wanted to ask in any case. Is there any chance you would consider developing an optional switch for s3rc.exe that would look through sims3pack files and strip out all images - like .png, jpg, gif, etc - before re-saving them? (By the way, if it is already supposed to be doing this during the ensmallaging process, it isn't happening to my files. By this I mean that when I open a decrapified file using Delphy's Sims3Pack Cleaner, I can still see all the images inside and must remove them manually.)
Additionally, I wanted to report that Windows 7 complains that my s3rc.exe "has stopped working" after every 50 or so files that it decrapifies. Is there anything I can do on my end to stop this from happening? (I was going to ignore this problem, but in JFade's thread for the The Compressorizer Redux!, he states that we should be reporting such errors here.) (Original post removed because it was not complete. Thanks.) Title: Re: TOOL: TS3 Recompressor Post by: Phthon on 2010 March 09, 00:29:56 I used manual .dbc files before trying to decrapify. But a lot of people, including me, would like them to work when decrapified, too. :) I would too, but this is a work around in the meantime. I only did a manual DBC of those 5 sets. All others were installed through the launcher. —Phthon Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 09, 00:48:37 Is there any chance you would consider developing an optional switch for s3rc.exe that would look through sims3pack files and strip out all images - like .png, jpg, gif, etc - before re-saving them? This is easy, but why would you want to?Additionally, I wanted to report that Windows 7 complains that my s3rc.exe "has stopped working" after every 50 or so files that it decrapifies. Has it REALLY stopped working, or is Windoze merely SAYING so?Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 09, 01:30:21 I only did a manual DBC of those 5 sets. All others were installed through the launcher. So are all your other objects decrapified? According to Pes, it's not wise to have both decrapified and crapified objects in the game. —Phthon Title: Re: TOOL: TS3 Recompressor Post by: jfade on 2010 March 09, 01:51:17 Additionally, I wanted to report that Windows 7 complains that my s3rc.exe "has stopped working" after every 50 or so files that it decrapifies. Has it REALLY stopped working, or is Windoze merely SAYING so?Title: Re: TOOL: TS3 Recompressor Post by: boy_ptk on 2010 March 09, 03:35:43 I am new in MATY. Please to meet you.
I also had problem with fireplace (no thumbnail). And also the 2 stairs (Manor and ????, I forgot the name) from Store. The stairs don't showed up in build mode, but the strange thing is the railing for the 2 stairs is there. Did someone had this problem too? Thank you. Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 09, 05:19:01 Is there any chance you would consider developing an optional switch for s3rc.exe that would look through sims3pack files and strip out all images - like .png, jpg, gif, etc - before re-saving them? This is easy, but why would you want to?Because it would make the size of each sims3pack that much more ensmallened. If I understand correctly, the image files are unnecessary. I mean a sims3pack is just a packaged package, right? And from what I've been told in the forums on MTS, the images are only space hogs. I have over 20 GB of sims3pack files; therefore, I am interested in getting more space on my hard drive back. Delphy's new Sims3Pack Cleaner is made to do it on a one-by-one basis. The user opens one sims3pack file, pulls out all the image files, and then re-saves it - all in the name of re-claiming hard drive real estate. I'm looking for a similar solution that will work on a much larger scale. People have been responsive to that tool; therefore, I think they would also be responsive if you added that functionality to the Recompressor. In fact, there were some users in the Sims3pack Cleaner dev forum requesting this same functionality already. But unfortunately, Delphy has said his tool will never be designed to handle more than one file at a time. I thought that since your tool was originally designed to ensmallen, this would be a good addition. You know, it just dawned on me that maybe you meant that if someone is going to remove all the images anyways, why not just remove the package files from the sims3pack and be done with it? In my opinion, it's because a) some people are uncomfortable with package files and b) some people like their stuff to install with the Launcher since it will have the cute little Custom Content icon in-game. There may be other reasons as well, but those are the first that come to mind. Additionally, I wanted to report that Windows 7 complains that my s3rc.exe "has stopped working" after every 50 or so files that it decrapifies. Has it REALLY stopped working, or is Windoze merely SAYING so?I will go ahead and do as JFade has recommended and look for the files that did not get modified. Anyways, hopefully I can pull those out and run the Recompressor on them separately. Hopefully at which point I will have gained more information and can report back with something useful! Wish me luck! NOTE: The error occurs with both package AND sims3pack files - I haven't tested any other types at this point. UPDATE using jFade's suggestion (and using Delphy's Dashboard tool), I found the problem files. For packages, the problems were identifiable in most of them - they were not Sims 3 packages - they were Sims 2 packages. But I have about 10 files that were leftover that are still causing the "s3rc.exe has stopped working" error. I do not know what is causing it. For Sims3Pack files, all of the problem files were incomplete downloads. Why they caused it to "stop working" instead of just giving me a stat error, I do not know. I ran the Recompressor again on the cleaned directories of both package and Sims3pack files and voila! No more problems. The only question I still have then is what is wrong with the package files that I still couldn't get to work? (Unfortunately the packages are mostly over 640K, so I couldn't upload many for you to look at. However, I did manage the two below.) I apologize ahead of time if there are typos or grammatical errors - it's late and I'm super tired. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 09, 05:40:06 Fireplace and Staircase issues fixed. Re-decrapify the offending items to fix. If you already installed them, you can decrapify your DBCs to fix them.
Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 09, 06:23:25 Fireplace and Staircase issues fixed. Re-decrapify the offending items to fix. If you already installed them, you can decrapify your DBCs to fix them. Was there an update to the tool itself to fix this issue? Should we re-download? Title: Re: TOOL: TS3 Recompressor Post by: anthonyfatale on 2010 March 09, 07:38:59 There is no way this would work on a mac right? I have Parallels and it won't run these programs.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 09, 08:05:40 Was there an update to the tool itself to fix this issue? Should we re-download? No, the update will magically apply itself to your program through your web browser thanks to the innovative system I made for automatically installing executable code to your computer without asking you. Just run it on your files. Payment will be automatically deducted from your credit card or bank account information found on your computer. If such information was not on your computer, the new update will not run.There is no way this would work on a mac right? I have Parallels and it won't run these programs. Nobody seems to want to offer me shell on a Mac to compile it with, so I have no idea if it will run on a Mac. It is an extremely simple Windoze DOS program, though, so it SHOULD run on just about anything. If that isn't good enough for you, I'm pretty sure there are ways you can run LINUX software on a Mac, and you could use the Linux version.Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 09, 14:32:37 Was there an update to the tool itself to fix this issue? Should we re-download? No, the update will magically apply itself to your program through your web browser thanks to the innovative system I made for automatically installing executable code to your computer without asking you. Just run it on your files. Payment will be automatically deducted from your credit card or bank account information found on your computer. If such information was not on your computer, the new update will not run.Nice. Well the reason I asked is because I re-downloaded last night after i read your message about the fixed issues; the file had the same date as previous versions. Now I see the file date has changed and obviously there has been a modification. Also, I posted an update above to my "stopped working dilemma", along with files to look at if you wanted to examine them. If you don't, that's fine too. Thanks. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 09, 15:52:13 using jFade's suggestion (and using Delphy's Dashboard tool), I found the problem files. For packages, the problems were identifiable in most of them - they were not Sims 3 packages - they were Sims 2 packages. Why on EARTH would you do an UTTERLY DUMBASS thing like that?!?But I have about 10 files that were leftover that are still causing the "s3rc.exe has stopped working" error. I do not know what is causing it. For Sims3Pack files, all of the problem files were incomplete downloads. Why they caused it to "stop working" instead of just giving me a stat error, I do not know. Because s3rc doesn't perform extensive input validation, as it is a single-user program that will never be deployed with advanced user permissions, and therefore, I did not invest any effort in attempting to make sure that the user was not trying to feed it evil input, as the only thing you'll fuck up if you do that is yourself. If you feed in packages containing garbage data, the program can very well go into an endless loop or crash, because those are not valid packages. This program was originally written for my own usage, and if I were going to rewrite it to be bulletproof-usable by any random idiot, it would be about 100x bigger, all of it consumed by processing for error conditions and generating error messages.Also, I have reviewed your mystery file and conclusively determined that it is problem is described here (http://www.moreawesomethanyou.com/crapola/idiot.wav): WHY ON EARTH DID YOU WRITE-PROTECT THE FILE, THEN EXPECT A PROGRAM TO MODIFY IT?!? Title: Re: TOOL: TS3 Recompressor Post by: lowprofile on 2010 March 09, 16:52:40 using jFade's suggestion (and using Delphy's Dashboard tool), I found the problem files. For packages, the problems were identifiable in most of them - they were not Sims 3 packages - they were Sims 2 packages. Why on EARTH would you do an UTTERLY DUMBASS thing like that?!?Obviously, I did not know they were Sims 2 packages. I had no way to determine if they were TS3 or TS2 packages until The Dashboard came out. Many download sites do not specify which game their downloads are compatible with - and when people link from one site to another, sometimes they are incorrect about game compatibility - or have just linked to the wrong item. Especially when the sites are in languages other than your own, this can be especially difficult to navigate. However, I acknowledge this was my rookie mistake. And honestly, now that The Dashboard is here, I have no excuse not to catch these types of problems in the future. I didn't have to come back here and own up that it was my own fault, but I wanted to help others who may be experiencing the same thing. Now they, like me, may have a better understanding of what things to check for before reporting an error and bothering you about it. But I have about 10 files that were leftover that are still causing the "s3rc.exe has stopped working" error. I do not know what is causing it. For Sims3Pack files, all of the problem files were incomplete downloads. Why they caused it to "stop working" instead of just giving me a stat error, I do not know. Because s3rc doesn't perform extensive input validation, as it is a single-user program that will never be deployed with advanced user permissions, and therefore, I did not invest any effort in attempting to make sure that the user was not trying to feed it evil input, as the only thing you'll fuck up if you do that is yourself. If you feed in packages containing garbage data, the program can very well go into an endless loop or crash, because those are not valid packages. This program was originally written for my own usage, and if I were going to rewrite it to be bulletproof-usable by any random idiot, it would be about 100x bigger, all of it consumed by processing for error conditions and generating error messages.As stated above, I did not know those files were Sims 2 packages - nor did I notice that these files had not downloaded properly. Pescado, you assume everyone understands the Sims 3 files and Sims 3 file system like you do, but many of us do not - we just want our game and custom content to run better, so we search the Interwebs for tools like yours to help us out to that end. Both downloading incorrect package files (example, for Sims 2 vs. Sims 3) and not downloading files completely are just mistakes - ones I'm not sure the average person is able to determine until they have tried to use a tool like yours and have encountered problems. Guaranteed, others will (and have already) made these same mistakes. I was not trying to ruin your program. In fact, I love what it does and am thankful to have it as a tool to fix my game - I am also very thankful you decided to share the tool with the rest of us! That brings me to my next question. I don't know if you are interested or not, but I would be willing to compile an FAQ for this program, containing all of the dumbass questions I've asked and others have asked and anything else you would like to add. Would that be something you would be interested in helping me put together? It might make it more unlikely that people will fill your thread with dumbass questions like mine. I mean, RTFM and all that would apply and you would be able to defer people to the FAQ rather than waste your time in here with them. We could also add basic instructions, like command line switches, etc. There could be a section on downloading and using cygwin to batch files - and also an explanation of how to make cmd files for batching fixes under Windowze. Pescado, you may not have intended it to be, but your tool has become one of the most important Sims 3 utilities to date - more people are going to come here and ask you questions that, in your mind are 113.43% retarded. A FAQ or manual would probably help alleviate some of that retardation from filling this thread. Also, I have reviewed your mystery file and conclusively determined that it is problem is described here (http://www.moreawesomethanyou.com/crapola/idiot.wav): WHY ON EARTH DID YOU WRITE-PROTECT THE FILE, THEN EXPECT A PROGRAM TO MODIFY IT?!? I am new to Windows 7 and had no idea the files were write-protected. In fact, I just checked them again and on my system, they are not write-protected at all. In fact, I am able to manually open them in S3PE, and in the Package Explorer, make changes, and save them again. This makes me wonder how Windows 7 may be handling files and permissions - I will have to investigate this further. :/ At any rate, I appreciate you taking the time to look into the problem. Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 09, 19:32:03 Fireplace and Staircase issues fixed. Re-decrapify the offending items to fix. If you already installed them, you can decrapify your DBCs to fix them. Cool.Yoo-hoo, Jfade! Are you going to update your Compressorizer Redux? ETA: Will just replacing the s3rc.exe work? Title: Re: TOOL: TS3 Recompressor Post by: jfade on 2010 March 09, 21:12:31 Fireplace and Staircase issues fixed. Re-decrapify the offending items to fix. If you already installed them, you can decrapify your DBCs to fix them. Cool.Yoo-hoo, Jfade! Are you going to update your Compressorizer Redux? ETA: Will just replacing the s3rc.exe work? Title: Re: TOOL: TS3 Recompressor Post by: SIMone de beauvoir on 2010 March 11, 23:37:25 Someone mentioned somewhere in MATY before, that the Recompressor is not working for XP, right? Well, I can confirm that because I have XP. Then, I was told that instead of dragging and dropping files into Decrapify, I should right click on them, go to "open with" and then manually choose Decrapify then (I say manually because it won't, evidently, appear on the list, you need to search for it). For many people that worked. I learnt that from a friend who showed it to me. But for me it doesn't. Decrapify does not get on the list of applications. Why? How can I make it work?
Title: Re: TOOL: TS3 Recompressor Post by: jbrspop on 2010 March 12, 20:23:19 Someone mentioned somewhere in MATY before, that the Recompressor is not working for XP, right? Well, I can confirm that because I have XP. Then, I was told that instead of dragging and dropping files into Decrapify, I should right click on them, go to "open with" and then manually choose Decrapify then (I say manually because it won't, evidently, appear on the list, you need to search for it). For many people that worked. I learnt that from a friend who showed it to me. But for me it doesn't. Decrapify does not get on the list of applications. Why? How can I make it work? I got it to work in XP by right click>open with>Browse>locate where you saved Decrapify and S3rc and choose Decrapify.exe Next time you right click it will be in the list of programs to Open With. Hope this helps. Title: Re: TOOL: TS3 Recompressor Post by: SIMone de beauvoir on 2010 March 13, 00:28:25 I know, that's just what I'm saying. I did those steps, and it didn't work. I choose Decrapify, and it does not show on the list. I don't know why... I'm frustrated because it seems to be working for everyone else but me. :(
Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 13, 01:37:23 @SIMone: Why don't you just use Jfade's tool? There's a link in this thread.
Title: Re: TOOL: TS3 Recompressor Post by: SIMone de beauvoir on 2010 March 15, 23:12:29 :D
Thanks, Captain Marie! It was so simple, I can't believe I was so silly. I think it worked. I tried it with some items, and it worked. Now, I'm gonna try it with the rest. And after that, I'm planning to dive into the game and play for as many hours as needed to become practically a zombie. So, I wanted to thank you first. Good bye real world! ;D Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 15, 23:44:11 Glad it worked for you. Just make sure to replace the s3rc.exe whenever Pescado updates it.
Title: Re: TOOL: TS3 Recompressor Post by: zveki on 2010 March 16, 09:43:16 Could someone please explain how to do this. I cant believe im so dumb.
Do i just need to drag sims 3 pack on s3rc or on decrapify? Please someone help ??? >:( Title: Re: TOOL: TS3 Recompressor Post by: socurious on 2010 March 16, 12:17:37 You got it. Make sure you have the files you want decrapified in the same directory as s3rc and/or the decrapifier, then drag and drop the files. Seems too simple to be right, doesn't it?
Title: Re: TOOL: TS3 Recompressor Post by: Sexual Innuendo on 2010 March 19, 20:35:03 After decrapping, I put the files in the launcher or whatever to install, but they just freeze when I try to install them. Help?
Edit: Lovely, I got it to stop freezing, but now it's back to the original "I'mma say I've installed this but actually not, kay?" Thing. :-\ Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 19, 23:46:11 (http://cats.moreawesomethanyou.com/doingitwrong.jpg)
Title: Re: TOOL: TS3 Recompressor Post by: Sexual Innuendo on 2010 March 19, 23:50:53 (http://cats.moreawesomethanyou.com/doingitwrong.jpg) This type of thing is quite foreign to me. Is there any chance you could tell me how to do it correctly, or, since negativity is always more fun, what exactly it may have been that I was doing wrong? Clearly, I'm retarded. I was making it way more complicated than it was. Forgive me, good sir. Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 March 27, 13:57:10 @ J. M. Pescado
The Riverview-World has no function after "decrapify" can you this fixed?!? I Drag&Drop the Riverviewfile over the S3RC.exe the decrapify.exe is in the same Folder. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 March 27, 19:58:11 (http://cats.moreawesomethanyou.com/doingitwrong.jpg)
Title: Re: TOOL: TS3 Recompressor Post by: AloeOwl on 2010 March 29, 15:58:11 @ J. M. Pescado The Riverview-World has no function after "decrapify" can you this fixed?!? I Drag&Drop the Riverviewfile over the S3RC.exe the decrapify.exe is in the same Folder. You should LURK MOAR first!!! But I'll answer you, not to encourage stupid questions like that. You only drag it into the decrapify file not the recompressor. Please think and search before you ask a dumb question like that. It's been answered at least ten times already. =P Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 March 30, 15:57:06 @ J. M. Pescado The Riverview-World has no function after "decrapify" can you this fixed?!? I Drag&Drop the Riverviewfile over the S3RC.exe the decrapify.exe is in the same Folder. You should LURK MOAR first!!! But I'll answer you, not to encourage stupid questions like that. You only drag it into the decrapify file not the recompressor. Please think and search before you ask a dumb question like that. It's been answered at least ten times already. =P i use the decrapify not the recompressor! Thats goes NOT You mean i take dumb question you are ***** i use der decrapify with all other Objects. ALL other Objects are going!!! (http://cats.moreawesomethanyou.com/doingitwrong.jpg) more than these stupid answer where you can not give. Sorry for me it's just impolite! Title: Re: TOOL: TS3 Recompressor Post by: Jelenedra on 2010 March 30, 16:05:20 You got it. Make sure you have the files you want decrapified in the same directory as s3rc and/or the decrapifier, then drag and drop the files. Seems too simple to be right, doesn't it? Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 March 30, 16:09:33 You got it. Make sure you have the files you want decrapified in the same directory as s3rc and/or the decrapifier, then drag and drop the files. Seems too simple to be right, doesn't it? The file what i decrapified is in the same directory with s3rc and decrapifier. all other objects are going but the riverview goes not. Title: Re: TOOL: TS3 Recompressor Post by: Silent Dreamer on 2010 March 30, 16:13:46 Riverview is a large file. Are you even waiting long enough for it to finish?
Title: Re: TOOL: TS3 Recompressor Post by: HansWurst on 2010 March 30, 16:31:07 Riverview is a large file. Are you even waiting long enough for it to finish? yes i wait so long enought. Can you upload your riverview file?? Title: Re: TOOL: TS3 Recompressor Post by: mandababy on 2010 March 30, 16:45:40 Just wanted to say, my Riverview does not work either. I have it in the same place as the decrapify and recompressor, drag it only on the decrapify, tried everything everyone has said, and it still does not install. I gave up on it though, but I wanted to say that he was not the only one having the issue.
Title: Re: TOOL: TS3 Recompressor Post by: Capitaine Marie on 2010 March 30, 18:01:33 Good Lord, everybody! There's a link in this very thread to a tool, made by Jfade, that makes decrapifying really simple. Why don't you just download it already?
Title: Re: TOOL: TS3 Recompressor Post by: mandababy on 2010 March 30, 20:07:55 Clearly I am unawesome! ;) I was pretty sure I had everything already, and had been through the whole thread, but I went back and reread it and got Jfade's new tool, and Riverview is installed now.
Title: Re: TOOL: TS3 Recompressor Post by: zveki on 2010 April 03, 17:53:12 i must say that this tool brakes all of my tsr content and it comes white in launcher and says your game needs to be updated......should i drop sims 3 packs on decrapfy and s3rc exe, or just decparfy?
help! :o ??? :-\ Title: Re: TOOL: TS3 Recompressor Post by: Freezerburn on 2010 April 04, 13:55:11 i must say that this tool brakes all of my tsr content and it comes white in launcher and says your game needs to be updated......should i drop sims 3 packs on decrapfy and s3rc exe, or just decparfy? help! :o ??? :-\ Your grammar... Oh Lord. Anyway, create a folder. Then put all your sims3pack in the folder. Then copy decrapify.exe and s3rc.exe and paste into that folder. Then drag the sims3packs into decrapify.exe that is located in the SAME folder. A windows may pop out a while and closed itself. This is normal. After that, try reinstall it again normally by launcher. Title: Re: TOOL: TS3 Recompressor Post by: Silent Dreamer on 2010 April 04, 15:15:55 The island counter for Ultra Lounge Kitchen and Bath set is getting lost in the sims3packs. The item is still -there- because when I had converted the set to package files, it showed up in my game fine. I have temporarily made a package file of that object, but I wanted to post something here to see if it can get fixed in a future version of the decrapifier/s3rc.
ETA: Someone posted the island as a separate in the store thread. Post-decrapifying it does not appear in game. Package file appears but possesses the recolor issues. Title: Re: TOOL: TS3 Recompressor Post by: Harry on 2010 April 05, 14:25:13 Hello.
I decrapified everything. Saves, packages, etc. I now place the .Sims3Pack files into Documents\Electronic arts\sims 3\downloads I open Sims 3 launcher. I click downloads. I select all. I click install. Status: Installed. Thanks so much, unless I've done something wrong, but I don't think so. Title: Re: TOOL: TS3 Recompressor Post by: Freezerburn on 2010 April 05, 15:03:26 ETA: Someone posted the island as a separate in the store thread. Post-decrapifying it does not appear in game. Package file appears but possesses the recolor issues. So that explains why I can't restyle my counter (which in package format). Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 08, 23:13:19 Um... tried running the linux file on mac...
Last login: Fri Apr 9 07:17:33 on ttys000 /Users/administrator/Desktop/sims\ downloads/s3rc ; exit; Riker-3:~ administrator$ /Users/administrator/Desktop/sims\ downloads/s3rc ; exit; -bash: /Users/administrator/Desktop/sims downloads/s3rc: cannot execute binary file logout [Process completed] Am I doing it wrong? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 09, 00:33:35 I imagine Macs cannot actually execute raw Linux binaries. Since I do not have access to a Mac, I cannot compile a Mac binary. However, it seems likely that some wrapper exists to run Linux things on a Mac.
Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 09, 06:43:44 sorry....brain not working temporarily.
I'm working on a solution at the moment...give me some time and I'll see if it works. If it does, I will post it for the other Mac-ites. Or, if you are feeling benevolent Pescado, you could send me the source code, and theoretically, I should be able to compile it for mac. I'm a mac dev, but only a linux virgin - (using Fink on mac). I CAN compile source code into a mac binary LOL. Honestly, for what's involved in running linux on a mac... I think we need a mac binary. Title: Re: TOOL: TS3 Recompressor Post by: badforever on 2010 April 10, 02:04:34 Did They Make One For Mac Yet?
Title: Re: TOOL: TS3 Recompressor Post by: Shan on 2010 April 10, 04:36:33 No they didn't. And don't capitalize every word in your sentences, it's very difficult to read. Farfel said he can make a Mac binary. Try waiting and see if he does.
Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 10, 05:31:58 IF Pescado gives me the source code.
Or I can figure out how to take it out of the windows version once I've run it in CrossOver. Plenty of other people have mentioned about trying to run these programs in a Virtual PC like CrossOver or Wine. If you have Snow Leopard and $40, get CrossOver. Otherwise, it's too fucking hard. Snow Leopard is a pain in the arse for this kind of thing, LOL. Title: Re: TOOL: TS3 Recompressor Post by: Trystiane on 2010 April 11, 01:30:56 I've done the decrapifying and the searching, but can't figure out why my Manor Stairs can't be recolored anymoar. Any ideas?
Title: Re: TOOL: TS3 Recompressor Post by: zveki on 2010 April 11, 12:10:02 I'm having problems with Bahhaus set, i have descrapfied it , the icon shows in the launcher, the instaling's succeed, but it doesnt show in the game.Its the same for the latest Store items, please help.My game version 1.922 basegame.
Title: Re: TOOL: TS3 Recompressor Post by: Freezerburn on 2010 April 11, 14:11:26 I'm having problems with Bahhaus set, i have descrapfied it , the icon shows in the launcher, the instaling's succeed, but it doesnt show in the game.Its the same for the latest Store items, please help.My game version 1.922 basegame. This have been discussed so many times. Please.. Please do use the search box up there. Title: Re: TOOL: TS3 Recompressor Post by: simsisawesome on 2010 April 11, 22:07:27 i was wondering if a version of mac is available? Title: Re: TOOL: TS3 Recompressor Post by: Shan on 2010 April 12, 03:10:16 i was wondering if a version of mac is available? Good god. This question was just asked and was answered a few posts up. THERE IS NO VERSION FOR MAC Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 12, 04:28:24 I'm working on it.
Would be nice if Pescado gave me the source code straight up... but he doesn't seem to care, so I have to do it the hard way. Will get it up as soon as I can folks. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 12, 12:39:55 You don't REALLY want my source code. My source code is a trainwreck, and not the gawkworthy kind, but the kind where the train was carrying raw sewage. Ask Fairlight what my source code looks like. My sourcecode is an amusing exercise in obfuscated C code. There isn't even actually a source code, the entire thing is entered on the command line as preprocessor defines.
Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 12, 13:03:52 Lol... well i'm having some trouble resolving X11 with my Fink.... so Linux is out.
I'm working on taking the Windows .exes and wrapping and bottling them up into functioning Mac .app files, much like EA did with TS3. I'm going to try and do it with Awesomeware, Delphy's Apps, and the Jones' S3PE and S3PI (although I'm going to be a nutter and try and stick them into one app together...) I'm just having some issues with my downloads being super slow because my IP is fucking me around. I could try cleaning up your code though, Pes, if you like. What I am aiming to create is 'for dummies' versions for Mac folks. Because really, macs are full of such awesomeness that the biggest dummy can use them, and some people just don't want to go through it the hard way. OS X is so lovely with it's 'drag and drop' - people get lazy and want EVERYTHING to drag and drop LOL ETA: I think if you just made it a straight UNIX exec file it should be usable for Mac. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 13, 08:24:18 I could try cleaning up your code though, Pes, if you like. I don't want my code cleaned up. I made it that way on PURPOSE, because I WANT TO. NYAR!ETA: I think if you just made it a straight UNIX exec file it should be usable for Mac. It already *IS* a staight ELF binary.Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 13, 10:30:00 Ok ;) As long as it works, who cares what it looks like, lol.
That would be why it doesn't work. Unless you have the specific ELF tools installed, most new macs (especially running Leopard or Snow Leopard) won't run ELFs. Can you do Mach-0? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 13, 11:20:08 I haven't the slightest idea what that is or how to make one.
Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 13, 11:21:36 Lol. Well once my IP stops fucking around and I can get the right tools, I will take your windows .exe and bottle it into a mac .app
ETA: Q - how about Bourne shell? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 14, 02:35:32 I'm mostly at tcsh sort of person, but I'll manage.
Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 14, 17:58:39 Well, if you gave it to me in straight tcsh I could very easily convert it and stick it in a nice packaged shell that would be idiot friendly ;)
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 14, 18:00:19 Well, if you gave it to me in straight tcsh I could very easily convert it and stick it in a nice packaged shell that would be idiot friendly ;) (http://beta.moreawesomethanyou.com/crapola/pancake_bunny.jpg)Just give me a shell login and point me at the compiler and I will make it work. Title: Re: TOOL: TS3 Recompressor Post by: DragonsHollow on 2010 April 17, 18:53:11 I would just like to take the time to thank all you guys that have worked hard on this programme :). At first I was weary as it took my game nearly 12 hours to load properly...but I did read that it needs the time to catch up and find everything that it's made smaller so I just left my game running while I was out one day and let it deconfuse itself. Some of the .package files were stupidly huge when I dropped them into my packages folder and once I used the s3rc they got so small I nearly choked I was so bloody shocked. But yeah, well done on this amazing programme and I have recommended it to all my other friends that have the sims 3 and are in need of a compressor for their files. The only problem I've encountered - as of yet - is that some items from the store don't come up and it's only 2 of the fireplaces that I've found this problem ??? in any case it doesn't bother me...just thought I'd say incase anyone else has this problem.
Cheers, :-* . Title: Re: TOOL: TS3 Recompressor Post by: Boobzilla on 2010 April 18, 01:39:34 Compiler wise... you could try FPC...
Title: Re: TOOL: TS3 Recompressor Post by: Miao on 2010 April 22, 16:05:45 After I'd installed the newest patch (actually, I had reinstalled the entire game along with the patch--long story), s3rc crashes every time it comes upon a TravelDB.package. It does this a few seconds after the file's path shows up in the DOS console. Before the new patch, the program decrapified the same files without problems. Doesn't the patch not even touch the user's files?
@DragonsHollow: I once had my game take nearly that many hours to load--I think some of your custom content may be causing the .package file lag. Process Monitor can help you identify those problem files the next time you start your game, and removing them does wonders to the loading speed and overall smoothness of gameplay. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 22, 22:55:10 Send the offending travelDB file and I will take a look.
Title: Re: TOOL: TS3 Recompressor Post by: kazebird on 2010 April 23, 12:44:33 I have a small question. Does decrapifying saves include not-yet imported CAW worlds?
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 23, 15:11:57 (http://beta.moreawesomethanyou.com/crapola/pancake_bunny.jpg)
Title: Re: TOOL: TS3 Recompressor Post by: kazebird on 2010 April 23, 16:05:53 Basically, I have a CAW world that currently uses some of the Store DBC files found on this site. I am only using a few sets for when I upload, but that doesn't really matter.
I recently decided to decrapify my CC and saves. Before I load up the world, to work on it, I would like to know if I should decrapify it as well. Edit: Well I found out I do in fact have to, but it is impossible to. So I have to replace all my CC objects, which have reverted to basegame objects, manually. I'm a little pissed, but I didn't use much CC to begin with anyways. Title: Re: TOOL: TS3 Recompressor Post by: Miao on 2010 April 23, 20:42:01 Send the offending travelDB file and I will take a look. Unfortunately, more than one TravelDB file is causing s3rc to throw the error, and all of the offending files are from different saves of the same neighborhood--the TravelDB files from my Sunset Valley and Riverview saves are perfectly fine, and also much smaller (~1.5MB vs 4.6MB for the Fargo saves). Fargo is the only neighborhood I've been playing for many weeks now, so I will load another savegame the next time I play and see if this problem spreads. I fervently hope that Fargo is not FUBAR.All of the other package files ending with "DB" (like France_0x0859db50ExportDB) are decrapifying normally. I've uploaded a couple of them for you to look at, if you don't mind. Link 1 (http://www.box.net/shared/f81nvdyh7m) Link 2 (http://www.box.net/shared/o4rofgo5rm) Link 3 (http://www.box.net/shared/qviv5348vs) Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 April 24, 07:02:38 New version should fix the problem with zero-byte entries.
Title: Re: TOOL: TS3 Recompressor Post by: Miao on 2010 April 25, 00:21:06 I'm pleased to report that the new version has successfully decrapified all of my problem TravelDB files. Many thanks.
Title: Re: TOOL: TS3 Recompressor Post by: spaceface on 2010 April 28, 15:58:53 /me throws sharp objects at Boobzilla.
Title: Re: TOOL: TS3 Recompressor Post by: rohina on 2010 April 30, 19:03:55 (http://moreawesomethanyou.com/uglybutt/geisha.jpg)
Title: Re: TOOL: TS3 Recompressor Post by: rohina on 2010 April 30, 20:04:49 Since it clearly bugs you, I will keep doing it.
Title: Re: TOOL: TS3 Recompressor Post by: spaceface on 2010 April 30, 21:13:44 Cantards do not belong on this part of the site.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 May 08, 08:16:06 Newversion, fixes Ultralounge Island issue.
Title: Re: TOOL: TS3 Recompressor Post by: Barbara Walters on 2010 May 13, 21:21:42 Does the .ebc file in the dccache have to be decrapified like the .dbc's?
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 May 14, 00:40:30 You should not have any ebc files unless you are Doing It Wrong.
Title: Re: TOOL: TS3 Recompressor Post by: socurious on 2010 May 17, 20:00:17 Newversion, fixes Ultralounge Island issue. Do I need to redownload the offending file and decrapify anew, or can I just redecrapify an already decrapified version? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 May 18, 01:08:11 re-decrapify should work.
Title: Re: TOOL: TS3 Recompressor Post by: morriganrant on 2010 June 04, 09:48:11 I'm not sure if anyone has mentioned it, I ran a search on this area with "stair" got no results, the store stairs suffer the same issue that the store counters did in corner form. You can't recolor them at all. All other store items appear to be in game and okay so far. Manor Stairs, and Roundabout Stairs have no color options, they stay as default.
Title: Re: TOOL: TS3 Recompressor Post by: Clara on 2010 June 04, 12:22:23 The stairs were released before the patch where fences/stairs were made recolourable and were never updated the way base game stairs were. Early fences from the store have the same issue. I think a modder would have to look at these and update them manually. In the meantime, EA is happy enough to take your money without warning you about this!
Title: Re: TOOL: TS3 Recompressor Post by: aya_alexa on 2010 June 18, 20:34:14 hi just downloaded s3rc but when i tried opening s3rc a DOS window opens then suddenly closes, am i doing something wrong?
Title: Re: TOOL: TS3 Recompressor Post by: semianon on 2010 June 18, 22:40:20 hi just downloaded s3rc but when i tried opening s3rc a DOS window opens then suddenly closes, am i doing something wrong? The DOS window is normal. However, you are indeed doing something wrong. If you read the rest of this thread, you would know exactly what that something is. Title: Re: TOOL: TS3 Recompressor Post by: Motoki on 2010 June 18, 22:44:17 hi just downloaded s3rc but when i tried opening s3rc a DOS window opens then suddenly closes, am i doing something wrong? You can't just run a DOS command that requires switches in Windows by clicking on it. I could go into detail, but if you are not familiar with using DOS then you're probably better off using The Compressorizer (http://forum.jfade.com/viewtopic.php?f=51&t=473) GUI. Put it in the same directory as these files but when it asks if you want to overwrite the current S3RC say no as the files from here are newer than the ones JFade is distributing. Alternately, you can drop the small attached file in the same directory as your s3rc, rename it from s3rcbatch.txt to s3rcbatch.cmd and run it by double clicking on it. If you do that, make sure the sims3pack files you want to clean are in the same directory as s3rc when you run the s3rcbatch.cmd. Depending upon the file size, you may also need to wait a bit. When it is done cleaning it will tell you to press any key to exit. If you can't understand the latter method or can't get it to work just use the JFade Compressorizer tool. Title: Re: TOOL: TS3 Recompressor Post by: Jennel on 2010 June 21, 14:45:39 i must say that this tool brakes all of my tsr content and it comes white in launcher and says your game needs to be updated......should i drop sims 3 packs on decrapfy and s3rc exe, or just decparfy? help! :o ??? :-\ Your grammar... Oh Lord. Anyway, create a folder. Then put all your sims3pack in the folder. Then copy decrapify.exe and s3rc.exe and paste into that folder. Then drag the sims3packs into decrapify.exe that is located in the SAME folder. A windows may pop out a while and closed itself. This is normal. After that, try reinstall it again normally by launcher. Hello ! :) I've tried your method today but it doesn't work with TSR files. :( When I try to install TSR files, the launcher says that the game needs to be updated whereas it is. And yet, I put all of my .Sims3pack into the Decrapify.exe. I don't understand what I did wrong. Furthermore, I used every method in this topic on all of my .Sims3pack but most of them (such as Riverview) don't show up in game. Could you help me, please ? :'( Title: Re: TOOL: TS3 Recompressor Post by: Motoki on 2010 June 21, 15:43:59 i must say that this tool brakes all of my tsr content and it comes white in launcher and says your game needs to be updated......should i drop sims 3 packs on decrapfy and s3rc exe, or just decparfy? help! :o ??? :-\ Your grammar... Oh Lord. Anyway, create a folder. Then put all your sims3pack in the folder. Then copy decrapify.exe and s3rc.exe and paste into that folder. Then drag the sims3packs into decrapify.exe that is located in the SAME folder. A windows may pop out a while and closed itself. This is normal. After that, try reinstall it again normally by launcher. Hello ! :) I've tried your method today but it doesn't work with TSR files. :( When I try to install TSR files, the launcher says that the game needs to be updated whereas it is. And yet, I put all of my .Sims3pack into the Decrapify.exe. I don't understand what I did wrong. Furthermore, I used every method in this topic on all of my .Sims3pack but most of them (such as Riverview) don't show up in game. Could you help me, please ? :'( No. You asked this already in the thread you made in The Horror, The Horror! (http://www.moreawesomethanyou.com/smf/index.php/topic,18792.msg540783.html). It's not the problem of this tool or anyone at this forum, it's the problem of the shitacular TSR Workshop. Take your crying emoticon to TSR and tell someone who cares (or is paid to pretend they care). If they can't fix problems with their own damned tool then take it as a lesson and don't get TSR shit. Title: Re: TOOL: TS3 Recompressor Post by: acfalconhawk on 2010 June 25, 03:42:30 so after reading and rereading this thread, it sounds like installing the .sims3pack files would be massive and requires a lot of time. Whereas using your program, the files will be smaller and it will take less time. Am i correct? My issue is that I am on a mac and since there still isn't a version for it, i am trying to find my options.
Title: Re: TOOL: TS3 Recompressor Post by: Motoki on 2010 June 26, 13:02:26 It's kind of slow and a pain in the ass to use the launcher but if you do it in one chunk and just get it over with it's not so bad. I'm sure this helps somewhat by taking extra crap out of the file but the launcher is still the launcher and it's still slow.
As an aside, I've seen a number of people whining lately that they are on a Mac and don't have access to this program, but there must be a DOS emulator for Mac. DOS is an old, text based operating. It doesn't exactly require a high end computer to be able to emulate it. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 June 27, 05:35:16 so after reading and rereading this thread, it sounds like installing the .sims3pack files would be massive and requires a lot of time. Whereas using your program, the files will be smaller and it will take less time. Am i correct? The program does not significantly change the speed of Sims3Pack installation. What it does change is the fact that it won't actually install because the packs are corrupt. With this, it will install.My issue is that I am on a mac and since there still isn't a version for it, i am trying to find my options. We don't have a Mac version because everyone who was SUPPOSED to be giving me a Mac shell to compile on NEVER FOLLOWED THROUGH.There is a Linux version. Can Macs run ELF binaries? Title: decrapify using a Mac? Post by: Kraslev on 2010 June 27, 22:08:36 I'm kinda sad that I'm using this as my first post... but I still haven't been able to find a way to decrapify using a Mac. Promise I've searched, whether that's believable or not. Am I retarded or is there really no way to do it without pulling my dusty old PC out of the closet?
Title: Re: decrapify using a Mac? Post by: Motoki on 2010 June 28, 00:57:44 I'm kinda sad that I'm using this as my first post... but I still haven't been able to find a way to decrapify using a Mac. Promise I've searched, whether that's believable or not. Am I retarded or is there really no way to do it without pulling my dusty old PC out of the closet? A quick 2 second search of the words "DOS" and "Mac" on Google (http://www.google.com/search?q=dos+mac) shows that there are indeed DOS emulators for Mac. Presumably you could use one of these. I admit to knowing next to nothing about Macs, however I've used DOS emulators before to play old games and it's not rocket science. Title: Re: TOOL: TS3 Recompressor Post by: Rothchild on 2010 July 03, 14:08:49 Just in case you don't follow The TS3 Store: post your questions, updates, and tech help here (http://www.moreawesomethanyou.com/smf/index.php/topic,16949.0.html) thread, here's a couple quotes about s3rc's issue with fences;
Decrapfiying is still a bit wonky with fences--it misses changing one file and the result is that the affected fences just don't show up even though they are installed. Put this in Mods\Packages and you should see it. I just checked and only half of the fences installed correctly. All Sims3Packs were decrapified with "s3rc.exe -fD" using the newest s3rc. The fences that don't work are Manor Fence and Off-Fence from the Hewnsman set, Protective Fence from the Ultra Lounge Comfort set (the Division Fence from the same set works), and the Festive Fencing from the Romanza Ceremony set. There are other items from those sets in the game, so the sets are installed. Title: Re: TOOL: TS3 Recompressor Post by: aya_alexa on 2010 July 03, 14:29:28 some items i installed via launcher and some hairs i combined using s3pe doesn't show in-game so i would like to try decrapifying. i would just like to ask if its possible to decrapify a .dcb file and a combined package file made by s3pe.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 July 03, 17:33:49 Just in case you don't follow The TS3 Store: post your questions, updates, and tech help here (http://www.moreawesomethanyou.com/smf/index.php/topic,16949.0.html) thread, here's a couple quotes about s3rc's issue with fences; There, I fixed it.Title: Re: TOOL: TS3 Recompressor Post by: Clara on 2010 July 03, 19:13:55 I recently found one other issue with decrapifying. It only seems to happen with the Storybook island counter. Either the EndW or EndE counter part is freezing the game upon attempting to edit it in CAST. In the below pic, the leftmost one is fine, the corner part is fine, but trying to modify the arrowed one causes it to load endlessly. Searching showed someone else mentioning the same problem in May.
(http://i49.tinypic.com/vcx6bs.jpg) Title: Re: TOOL: TS3 Recompressor Post by: Rothchild on 2010 July 03, 19:53:58 There, I fixed it. Damn, that was fast. I tested it and the four missing fences showed up properly.I recently found one other issue with decrapifying. It only seems to happen with the Storybook island counter. Either the EndW or EndE counter part is freezing the game upon attempting to edit it in CAST. In the below pic, the leftmost one is fine, the corner part is fine, but trying to modify the arrowed one causes it to load endlessly. Searching showed someone else mentioning the same problem in May. I tested Shoppe Counter Island from the Storybook set and it behaved exactly as you described. I let it sit for about 15 minutes and CAST never loaded, while the other parts loaded in seconds. The set was decrapified with the s3rc released today.Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 July 04, 06:21:25 An extensive examination of the file does not reveal any apparently missing dangling references remaining. If you can spot one that I can't, let me know, because I can't find why this happens with this one counter and not any others.
Title: Re: TOOL: TS3 Recompressor Post by: Orlando on 2010 July 06, 20:11:49 some items i installed via launcher and some hairs i combined using s3pe doesn't show in-game so i would like to try decrapifying. i would just like to ask if its possible to decrapify a .dcb file and a combined package file made by s3pe. Yes it's possible to decrapify both .dbc and merged packages. The newer versions of Jfade's tool support .dbc --click at the top "Choose file types" and select the types you would like to include. Title: Re: TOOL: TS3 Recompressor Post by: aya_alexa on 2010 July 06, 21:24:02 some items i installed via launcher and some hairs i combined using s3pe doesn't show in-game so i would like to try decrapifying. i would just like to ask if its possible to decrapify a .dcb file and a combined package file made by s3pe. Yes it's possible to decrapify both .dbc and merged packages. The newer versions of Jfade's tool support .dbc --click at the top "Choose file types" and select the types you would like to include. oh thank god you replied, yeah i just noticed that when i was messing around. problem is what is all about the thing when you start to decrapify a .dbc you need to decrapify everything. i just don't get it. sorry my game is kinda borked already and i want to be safe about this. Title: Re: TOOL: TS3 Recompressor Post by: morriganrant on 2010 July 08, 06:19:58 oh thank god you replied, yeah i just noticed that when i was messing around. problem is what is all about the thing when you start to decrapify a .dbc you need to decrapify everything. i just don't get it. sorry my game is kinda borked already and i want to be safe about this. By decrapify everything, they mean save files. When you decrapify the store files, it changes them a bit, you need to decrapify your saves so that the items you were using in your game matches. Basically. Title: Re: TOOL: TS3 Recompressor Post by: pandora on 2010 July 11, 09:00:06 sorry for the stupid question but where exactly does the recompressor save the new package-file after using the tool? i honestly cant find it :/
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 July 11, 09:48:41 Over the original. It's an in-place operation.
Title: Re: TOOL: TS3 Recompressor Post by: Coney on 2010 July 20, 04:11:54 Would someone care to explain to me, in brief, what this tool is used for?
Things you might want to include in your answer: Scenarios: Symptom + process + result Basic run command usage Most commonly used for... +anything else you deem relevant ;) Keep in mind, I don't need in depth explanations for the coolest features, I would like a simple 1-2 paragraph explanation of where this tool gets used the most and the process(es) involved in using it most effectively. Thank you Title: Re: TOOL: TS3 Recompressor Post by: Freezerburn on 2010 July 20, 11:13:28 Pes, do the corner counter recolor issue has been fixed? I still can't recolor my corner ones even I redecrapify my save game and the packages using the latest s3rc I just download.
Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 July 20, 14:05:53 Would someone care to explain to me, in brief, what this tool is used for? It's an Early Warning System to help us spot people who are too lazy or entitled to SEARCH MOAR and READ MOAR.Congratulations. Title: Re: TOOL: TS3 Recompressor Post by: Motoki on 2010 July 22, 09:49:06 *Edit. Since his little tantrum mysteriously vanished in the time I typed this, here is it thanks to the back button:
Quote from: Coney Sorry that I fucking hate sifting through your petty and childish posts that are near impossible to truly understand because you constantly use childish slang and retarded humor in every sentence. Maybe if you read your own god damned posts aloud before posting them you would understand that no human being above the age of 12 can understand a damn thing you're talking about because every other fucking word is some fucking idiotic homonym or some retarded substitution for a word from an actual dictionary. Sorry about the run on sentence, but you honestly need to tone down the dumbass-ness of your posts. Just fucking answer the question and move on assface. Get over yourself. @Coney. The information exists. It is up to you to find it, read it and comprehend it. You aren't sitting on a board of directors of Sims 3 file tools so no one is going to give you some neat little concise summary complete with a Powerpoint presentation that includes bulletpoints, charts, and examples of real world applications with pictures. To you I say: (http://i26.tinypic.com/5yeret.jpg) Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 July 22, 14:11:01 I'm confused. That rant was somehow supposed to prove he wasn't being entitled?
Title: Re: TOOL: TS3 Recompressor Post by: Indiasong on 2010 July 28, 13:18:31 I have just realized that half the lots I decrapified have lost their names and info. Is it normal? Is there something I can do?
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 July 28, 14:35:32 I can't say I've encountered anything like that before.
Title: Re: TOOL: TS3 Recompressor Post by: Spacemouse on 2010 August 11, 06:21:03 Pes, do the corner counter recolor issue has been fixed? I still can't recolor my corner ones even I redecrapify my save game and the packages using the latest s3rc I just download. It doesn't seem to be fixed yet. I recently created new .dbc files with the latest versions of s3rc and s3pe. The Ultra Lounge corner counter still can't be recolored. Or am I doing something wrong? I assume EA simply messed up the object and recoloring this counter just isn't possible, even if you would spend your simpoints to buy this object. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2010 August 12, 22:28:42 I've been trialing decrapify the last couple days. Decided to decrapify all my content (owned or otherwise) and I installed all store stuff via the launcher and CC via merged .package. Decrapified saves, lots, sims, the lot. The only issue I've got is for some reason whenever I now try to place a garage door or bike rack from store sets, the game locks up. Sometimes I get to place one or two, but eventually it will lock. So far these items are the only items I've found to do this, and they were not doing it before I decided to go with decrapify. In case there was an issue with the sims3pack, I tried re-decrapifying the backup, then reinstalling all sims3packs to a fresh dbc. Still the same.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 August 13, 00:39:13 Can't reproduce this problem, works fine for me.
Title: Re: TOOL: TS3 Recompressor Post by: Clara on 2010 August 14, 15:41:13 Can't reproduce this problem, works fine for me. I can reproduce this very, very inconsistently. Initial placement always works fine for me, it's grabbing them with the hand tool afterward that's the issue. Sometimes grabbing any of the three racks or the garage door will lock up the game. Sometimes it's only one. Sometimes they all work fine. The only thing that is consistent is that when it freezes, it keeps freezing under the exact same conditions (e.g. only when I try to pick up one specific rack) until I either shuffle things around in my Mods folder or delete the cache files. That seems to reset whichever one (if any) is locking up the game. I haven't had it happen yet in an AM-only test, but adding my mods back in bit by bit until it's the same setup where I previously had a freeze always results in no freeze or a different freeze. Bizarre. Title: Re: TOOL: TS3 Recompressor Post by: wizard_merlin on 2010 August 14, 22:58:49 Can't reproduce this problem, works fine for me. I can reproduce this very, very inconsistently. Initial placement always works fine for me, it's grabbing them with the hand tool afterward that's the issue. Sometimes grabbing any of the three racks or the garage door will lock up the game. Sometimes it's only one. Sometimes they all work fine. The only thing that is consistent is that when it freezes, it keeps freezing under the exact same conditions (e.g. only when I try to pick up one specific rack) until I either shuffle things around in my Mods folder or delete the cache files. That seems to reset whichever one (if any) is locking up the game. I haven't had it happen yet in an AM-only test, but adding my mods back in bit by bit until it's the same setup where I previously had a freeze always results in no freeze or a different freeze. Bizarre.I had this issue, whenever I tried to grab the rack/lockers, the game would freeze. All other objects were fine, but everytime I tried to do something with the racks/lockers in the Fire Station, forget it. I eventually identified the problem. It wasn't a bad mod, but was some CC that was causing problems. I removed the problem CC and everything has been fine since. The CC was some kitchen clutter stuff, worked perfectly before Ambitions (or the patch) but became problematic after that and had to be removed. Apart from checking your mods, try checking the CC too, something might have gone bad. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2010 August 15, 00:00:39 The CC was some kitchen clutter stuff, worked perfectly before Ambitions (or the patch) but became problematic after that and had to be removed. What kitchen clutter stuff? So I can see if I have it. I found some CC that was causing freezing, but it seemed unrelated and didnt fix the garage door or racks. The watering can and tv remote by lemoncandy from MTS was freezing the game when generating the thumbnail for these objects in the misc category (I had cleared all caches in troubleshooting). However, both these objects were working fine before I decrapified everything, as I had been using them for months without issue. I had also used the items before I cleared the thumbnail generation without hassle and some of these objects that were already in game were not causing freezing when moving them. As for the bike racks and garage doors, the problem doesn't seem to be object placement, but related to thumbnails, as sometimes all I need to do is highlight the object in the catalogue for the game to lock. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2010 August 15, 06:59:51 Think I may have found the last of the conflicting files. AM edits the parking spaces to make them invisible in live mode. If you are using the new recategorizer, this will edit the OBJD of the parking spaces. I have removed those two OBJD items from the recategorized_0.package and so far so good. However, it is very odd that the garage door and bike racks were also causing game hangs when these two OBJDs were installed. Also keep in mind there are still those two lemoncandy clutter mods which thumbnails break when decrapified, and probably other mods which also break once decrapified.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 August 15, 11:47:50 AwesomeMod doesn't edit the parking spaces themselves, it cloaks them using scriptcode, so the OBJD is untouched. It's not even using core hook for this: It just cloaks them when you leave build/buy, and decloaks them when you enter build/buy.
Title: Re: TOOL: TS3 Recompressor Post by: wizard_merlin on 2010 August 15, 12:48:38 The CC was some kitchen clutter stuff, worked perfectly before Ambitions (or the patch) but became problematic after that and had to be removed. What kitchen clutter stuff? So I can see if I have it.I had 10 items by lemonc, the files start with "lemonc_" followed by the item name, and 4 items by "Hana_Sculpture" followed by the item name. I think they all came from MTS. I didn't bother trying to work through them one by one or anything, just dumped the lot and left them out. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2010 August 15, 20:01:19 AwesomeMod doesn't edit the parking spaces themselves, it cloaks them using scriptcode, so the OBJD is untouched. It's not even using core hook for this: It just cloaks them when you leave build/buy, and decloaks them when you enter build/buy. I've been unsuccessful in getting my game to freeze since removing those two OBJD, and before that it was quite consistant. I went through every recategorizer package until narrowing it down to the one containing those files. I went though the most obvious OBJD first. I've cleared caches and reloaded several times to test. Maybe it's just coincidence, and something was wrong with those files in the mod. Maybe something odd happens to your script when those OBJD are duplicated into the mods directory and decrapified, I can't say, but those were just the files I removed first. However, saying that, I'll probably load up the game later and start getting freezes again. Keep in mind that I only started having these issues when decrapifying certain objects. Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 August 24, 21:25:10 Would someone care to explain to me, in brief, what this tool is used for? I care! I care to explain! So that I can see if I understood right...Things you might want to include in your answer: Scenarios: Symptom + process + result Basic run command usage Most commonly used for... +anything else you deem relevant ;) Symptom: you can't install in the game the .Sims3pack files of Store objects since the game recognises they are have been downloaded illegally. Process: create a folder, put in it the .Sims3pack files you want to "decrapify", put in that same folder the applications "decrapify.exe" and "s3rc.exe"; now drag and drop the .Sims3pack files onto the "decrapify.exe" app. A DOS window will open for some seconds and close itself. Put the now-decrapified files in the usual Downloads folder. Result: When you open the Launcher you will be *finally* able to install the stuff through there. Play and enjoy! ;) I just tried it and it works, though I'm new to the procedure and thus I might be doing something wrong. For example there is still something I didn't understand about decrapifing "everything": I include saved games, but then what else? Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 August 24, 21:29:26 If it worked, then you're not doing it wrong.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 August 24, 22:09:53 I don't know, I still have to try saved games... Right now I'm enjoying my "long-time-no-see" Store stuff... And then I'll download the things from the latest months... I'm so happy ;D
This tool makes wonders... Thanks Pescado and the others who "helped" me find this thread ;) EDIT: I don't understand how to decrapify saved games... :-\ They are not in .Sims3pack format... So what am I supposed to do? ??? Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 August 25, 13:24:49 Decrapifying works on .sims3pack and .package. And don't double post.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 August 26, 07:43:19 Ok I edited the previous message.
Anyway do I have to decrapify every single .package file contained only into the .sims3 saved game? Or also in the .sims3.backup saved game? Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 August 26, 13:35:27 There's a post in this thread telling you what to decrapify.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 August 30, 17:28:36 Since I can't find it I'm gonna decrapify the single .package file in the save folder.
Title: Re: TOOL: TS3 Recompressor Post by: georgin on 2010 September 01, 17:07:11 It's on page 1, a post by Pescado :
"If you decrapify objects, you must decrapify all of your SAVED GAMES (.nhd & .packages in your .sims3), PRESETS (userPresets.package), and LIBRARY." Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 12, 10:32:02 2. If you decrapify objects, you must decrapify all of your SAVED GAMES (.nhd & .packages in your .sims3), PRESETS (userPresets.package), and LIBRARY. Thanks I already read it, but couldn't understand since there were no such files in the Saves folder. So I deleted my saved games since I didn't need them anyway. Now I found those files in the main folder, but I guess I won't need to decrapify them anymore since I started new games since. Or do I [need to decrapify them anyway]?Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 September 12, 15:21:33 Now I found those files in the main folder, but I guess I won't need to decrapify them anymore since I started new games since. Or do I [need to decrapify them anyway]? A fresh game probably isn't going to have undecrapified store items in it. If you do have a save with undecrapified items in it, the game will just replace them with other objects when it loads.Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 12, 19:55:34 the game will just replace them with other objects when it loads. I noticed that, that's why I got pissed and deleted the old saved games and started from scrap ;)Title: Re: TOOL: TS3 Recompressor Post by: JaneCrayon on 2010 September 23, 15:20:25 got problem with recompressor... i follow the steps (put s3pack into folder, decrapify.exe and s3rc.exe into same folder, put s3pack into decrap...) but nothing happens to s3pack... no change in properties, so it can't be installed. Any suggestions?
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 23, 15:43:33 no change in properties, so it can't be installed. Any suggestions? What do you mean, no change in properties? There is no apparent change with the file (other than a smaller size). Did you put it in the downloads folder, or double-click to try to install it?Title: Re: TOOL: TS3 Recompressor Post by: JaneCrayon on 2010 September 23, 15:50:52 I mean - it has same size and same date and time as before decrapifying. And I put it into downloads folder.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 23, 18:45:26 I don't know... :-\ Weird... I just wrote to you on the other topic that the first time I decrapified it, it happened the same to me (no changes). The second time it worked...
Title: Re: TOOL: TS3 Recompressor Post by: JaneCrayon on 2010 September 23, 18:50:37 Now it is decrapyfied (or it acts like it is), but it won't install anyway. Maybe I'm really retarded ;D
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 23, 20:29:39 I'm sorry but I have no idea what it could be... I'm fairly new to this decrapifying thing myself.
And anyway, as they'll probably tell you in a second: YES, YOU'RE RETARDED! LURK MOAR! STOP WHINING! :D :D :D Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 September 23, 22:15:17 It's like watching Juliette Lewis and Giovanni Ribisi fall in love on "The Other Sister".
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2010 September 24, 10:36:12 Glad you are (not) enjoying the show ;D
Title: Re: TOOL: TS3 Recompressor Post by: Suzalilli on 2010 September 27, 12:40:15 Okay, I've been forced to register because I've been lurking here for ages and I still don't have a frickin' clue what 'decrapify' is or does, or how I do it, or whether I need to do it at all.
It's all very well hiding behind your multi-screens playing WoW with one hand and writing The Ultimate Question in binary with the other, using snarky comments to make yourselves feel better than the rest of us poor peasants, but what is the point of having a forum if you don't actually want to HELP people?!!! Any forum that uses Monty Python references to complete the registration process doesn't really want anyone but like-minded souls to join up, so you can all be snarky to each other with oblique references to 'pop' culture of 30 years ago. Some of us can switch on a laptop, cruise comfortably around most of its programs and features and switch it off when we're done. We can't all be technical, Linux using geniuses and for that I apologise. So, in layman's terms of one syllable or less, can someone please explain this to me. Preferably without snarkiness but I understand I have to take what I give. Thank you for your attention to this matter. Edit: As tempted as it was to double post just to watch various blood pressures go through the roof, I am editing to add that I have found a superb tutorial telling me exactly what I need to know. I didn't even have to trawl through all your flaming posts in a search. For anyone else wandering lost and aimless around the expletive ridden annals of MOTY, here it is: http://www.moreawesomethanyou.com/smf/index.php/topic,19170.0.html Title: Re: TOOL: TS3 Recompressor Post by: rohina on 2010 September 27, 13:24:29 My goodness, what an entitled little snowflake we are.
It's all very well hiding behind your multi-screens playing WoW with one hand and writing The Ultimate Question in binary with the other, using snarky comments to make yourselves feel better than the rest of us poor peasants, but what is the point of having a forum if you don't actually want to HELP people?!!! This is going to be a new concept, so take a deep breath and be willing to try thinking - not everything is about you. At least you can spell. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 September 27, 13:28:54 what is the point of having a forum if you don't actually want to HELP people?!!! Congratulations, you managed to answer your own question:so you can all be snarky to each other with oblique references to 'pop' culture of 30 years ago. Title: Re: TOOL: TS3 Recompressor Post by: Madame Mim on 2010 September 27, 13:36:15 Hey, at least it searches. Maybe we should name it noob mascot. It can PM all the help it wants to the ones who don't even try to search and then see how long this urge to spread sunshine lasts.
Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2010 September 27, 13:40:46 At least you can spell. For anyone else wandering lost and aimless around the expletive ridden annals of MOTY It thinks "awesome" starts with an "o", despite it being right there at the top of the page. Snoozabilly, congratulations, you managed to search. 99 out of 100 tards don't do so much as a cursory search before threadshitting all over the damn place and whining for people to do their work for them. Of course, then you had to go and ruin it by being a pissy little drama queen about the board's culture before anyone had even had a chance to be ZOMGSOMEAN to you. Hey, at least it searches. Maybe we should name it noob mascot. It can PM all the help it wants to the ones who don't even try to search and then see how long this urge to spread sunshine lasts. Given its martyr complex, I was thinking more of "patron saint". It can be Our Lady of the Tards. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2010 September 27, 15:23:55 See, you found it in a search. If you had done that FIRST, you would not have been subjected to annoyed, snarky responses.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2011 January 23, 19:08:02 Does anyone know why, after I deleted ALL the .Sims3Packs from the Downloads folder, it still shows me some custom content in-game? How can I delete ALL of it? I wanted to reinstall everything 'cause I'm sure I'm missing something, but cannot do that if there are random custom stuff appearing in the game.
Title: Re: TOOL: TS3 Recompressor Post by: spockblock on 2011 January 23, 19:56:57 Does anyone know why, after I deleted ALL the .Sims3Packs from the Downloads folder, it still shows me some custom content in-game? How can I delete ALL of it? I wanted to reinstall everything 'cause I'm sure I'm missing something, but cannot do that if there are random custom stuff appearing in the game. Because deleting content from the Downloads folder doesn't delete it from your game. Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2011 January 23, 20:43:51 But it did before! That's what I did if I wanted to delete something... Delete it from the folder, and it would disappear from the game...
Title: Re: TOOL: TS3 Recompressor Post by: spockblock on 2011 January 23, 20:49:15 That's not how that works. You need to uninstall custom content from the Launcher (if it was installed as a .sim3pack file), or delete it from the Library folder (if it was a lot.) Deleting the files in the Download folder merely deletes files that have already installed (which then get written to one of the *.dbc files in /DCCache).
Any other CC would be in your Mods/Packages folder. Look in there for stray .package files. Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2011 January 23, 20:53:48 Mh, ok nevermind I found the other thread with some information... Still can't understand why before I only needed to delete stuff from the folder... ???
Title: Re: TOOL: TS3 Recompressor Post by: Madame Mim on 2011 January 24, 00:20:15 Probably before you were using Sims3Packs. Anything installed manually to your downloads folder can be deleted that way. Anything installed to a dbc file (either through the launcher or going the the compressing custom content instructions) can only be deleted by removing the dbc file or through the launcher.
Title: Re: TOOL: TS3 Recompressor Post by: Binkles on 2011 February 05, 06:10:34 I'm really confused about this :( is only the decrapifier needed to fix the .package files so they will install in the launcher??
i tried to install the decrapifier and a black screen popped up for a split second.. then it went away... why is that?? Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 February 05, 06:28:04 How many threads are you going to muck up? Learn how to follow directions.
Title: Re: TOOL: TS3 Recompressor Post by: Daphoenyx on 2011 February 05, 16:45:54 i tried to install the decrapifier and a black screen popped up for a split second.. then it went away... why is that?? It means it just decrapified your .Sims3Pack file... So that you can install it normally through the Launcher. Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2011 February 06, 00:04:41 Or it means Tinkles just double-clicked the exe, which by itself will do nothing without proper setup.
Title: Re: TOOL: TS3 Recompressor Post by: Binkles on 2011 February 10, 02:05:40 Or it means Tinkles just double-clicked the exe, which by itself will do nothing without proper setup. how do you set it up properly then? and yes i did double click on it Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2011 February 10, 02:18:22 Or it means Tinkles just double-clicked the exe, which by itself will do nothing without proper setup. how do you set it up properly then? and yes i did double click on it You read the instructions. What am I, an Info Booth? Title: Re: TOOL: TS3 Recompressor Post by: arielle on 2011 March 14, 16:34:20 I have base game only and have been happily using this tool for speeding up loading and fixing some (store) files for use with the launcher. I noticed the game was getting a little slow, so I ran all my CC through it and now the game will not load unless I take CC folder out. The only thing which changed between my last use and this use is that I installed the latest base game patch. Okay, I searched and saw that you can do s3rc -d to undo what was done. I put s3rc file in one of my download subfiles to test if they would be fixed. I used s3rc -d *.package and got error message "could not stat" - I saw a thread in which Mr. Pescado said you could do *.package. So I tried it with just one file and got no error message. Like a dummy, I did not back up my CC before compressing because it had worked like a dream before. So, why will it not process more than one file at time? Why will it not accept *.package?
Flame me, do your worst, just tell me how to undo what I've done without having to do 3k+ files one by one. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 March 14, 19:11:09 Your shell does not support globbing. Use a shell that performs proper globbing.
Title: Re: TOOL: TS3 Recompressor Post by: semianon on 2011 March 14, 22:12:49 I have base game only and have been happily using this tool for speeding up loading and fixing some (store) files for use with the launcher. I noticed the game was getting a little slow, so I ran all my CC through it and now the game will not load unless I take CC folder out. The only thing which changed between my last use and this use is that I installed the latest base game patch. Okay, I searched and saw that you can do s3rc -d to undo what was done. I put s3rc file in one of my download subfiles to test if they would be fixed. I used s3rc -d *.package and got error message "could not stat" - I saw a thread in which Mr. Pescado said you could do *.package. So I tried it with just one file and got no error message. Like a dummy, I did not back up my CC before compressing because it had worked like a dream before. So, why will it not process more than one file at time? Why will it not accept *.package? Flame me, do your worst, just tell me how to undo what I've done without having to do 3k+ files one by one. Assuming you are using a Windows machine, do the following... 1. MAKE A BACKUP! 2. Open a command prompt window. 3. Use the CD command to navigate to wherever your packages are located. 4. Run the following command (including the quotes)... for %f in (*.package) do s3rc -d "%f" 5. Test The Sims 3 - if it runs, MAKE ANOTHER BACKUP! Edited to a command syntax that should allow for package file names with spaces in them. Title: Re: TOOL: TS3 Recompressor Post by: arielle on 2011 March 15, 13:28:44 Assuming you are using a Windows machine, do the following... 1. MAKE A BACKUP! 2. Open a command prompt window. 3. Use the CD command to navigate to wherever your packages are located. 4. Run "for %f in (*.package) do s3rc -d %f" (without the quotes of course). 5. Test The Sims 3 - if it runs, MAKE ANOTHER BACKUP! I neglected to say I am running Windows 7. In any event, running this from the command line seemed to work, but only for files with with no spaces in the filename. When it came to a file with spaces in the filename, it returned either "could not stat" or it got hung up and just sat there. Good ol' DOS. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 April 25, 00:35:50 Am I doing it wrong?
I don't usually use other people's custom lots, but feeling a bit lazy today, I thought I would give a couple non-CC EA makeover lots a try. However, when installing, either via sims3pack or package, all the store content within these lots has been replaced by base game items. I of course decrapify all my content prior to installing, and in this case tried decrapifying again after I had installed it, and finally tried it without decrapifying, but either way resulted in the same experience. Am I doing it wrong, or is this a normal thing when it comes to decrapified content and lots? Title: Re: TOOL: TS3 Recompressor Post by: bitterquill on 2011 April 25, 02:08:15 Am I doing it wrong? If you are, so am I. I've never downloaded lots that use any store content before (and I've only downloaded lots two or three times total), so I thought I might be doing something wrong. I still do, really. All of my store content is from here; it is decrapified, compressed, extracted, edited and combined as necessary, and it all shows up just fine in game. But indeed, those downloaded lots don't show up with store content in place, just a bunch of cowprint chairs and purple potted flowers everywhere. It had not occurred to me that it was specifically an issue with decrapifying, but I wanted to speak up that you're not the only one who has experienced this. Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 April 25, 02:11:32 It's normal. This is because the creator used packaged store stuff, I think.
Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 April 25, 07:55:46 It's normal. This is because the creator used packaged store stuff, I think. Ah yes, that makes sense. Well guess I'll not be using anything from there :-\ Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 April 25, 11:17:13 Am I doing it wrong, or is this a normal thing when it comes to decrapified content and lots? Decrapify the lot, too. That should fix it.Title: Re: TOOL: TS3 Recompressor Post by: bitterquill on 2011 April 25, 13:07:14 No such luck on my end. I've attempted every combination of compressing, decrapifying, and cleaning with CUSTARD (or not), as well as testing multiple versions of the same lot from different sites and different installation methods including Sims3Pack, package via Library and package via Packages. At first I thought it might be because I had edited some of my store content, but none of the build/buy mode items show up in the lots even though they're there in my catalog, whether they are items I altered or not.
I don't particularly care about the lot, but I won't deny that the mystery is gnawing at me even more now that I know it's not just me. I don't think it has anything to do with decrapification, at this point. Title: Re: TOOL: TS3 Recompressor Post by: witch on 2011 April 25, 13:39:14 Make sure you clear caches as well. I had some trouble with cc last week, I tried all sorts of combos like yourself, don't know what fixed it in the end, but clearing caches won't hurt.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 April 26, 03:30:40 That's quite peculiar. Do they work for ANYONE? It's possible the game is stripping them at the time the lot is packaged.
Title: Re: TOOL: TS3 Recompressor Post by: sbjamesphotography on 2011 May 20, 20:04:04 I decrapified and all my sims3packs have turned to CRAP! Just about everything has failed to install claiming that I need to have the latest software update. >:(
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 May 21, 03:03:42 Title: Re: TOOL: TS3 Recompressor Post by: bowrain on 2011 May 29, 14:51:49 With Generations installed, the game seem to have problems reading compressed files. According to process monitor, it reads each file about 50,000 times; sometimes more. Decompressing using s3rc.exe doesn't solve it, I had to open the package files and re-save them using s3pe to fix them.
Title: Re: TOOL: TS3 Recompressor Post by: dragonic on 2011 May 30, 13:27:34 With Generations installed, the game seem to have problems reading compressed files. According to process monitor, it reads each file about 50,000 times; sometimes more. Decompressing using s3rc.exe doesn't solve it, I had to open the package files and re-save them using s3pe to fix them. With Generations installed?! On May 29th? I thought it releases May 30th.Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 May 30, 14:08:36 With Generations installed, the game seem to have problems reading compressed files. According to process monitor, it reads each file about 50,000 times; sometimes more. Decompressing using s3rc.exe doesn't solve it, I had to open the package files and re-save them using s3pe to fix them. With Generations installed?! On May 29th? I thought it releases May 30th.Really? Have you not visited any of the other threads? We've had generations for days now. Get with the program, we be pirates here at MATY, arrr! Title: Re: TOOL: TS3 Recompressor Post by: Barbara Walters on 2011 June 03, 12:16:48 So I have an issue and I'm not quite sure how to go about it. I downloaded the Bayside Full Set (untouched), decrapified it and installed it but none of its content showed in-game. The launcher shows that it installed correctly but that meant nothing. I unpacked the set from .rar again and ran it through S3RC and then decrapified it but the original problem continues to persist. Any advice?
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 June 03, 15:18:06 So I have an issue and I'm not quite sure how to go about it. I downloaded the Bayside Full Set (untouched), decrapified it and installed it but none of its content showed in-game. The launcher shows that it installed correctly but that meant nothing. I unpacked the set from .rar again and ran it through S3RC and then decrapified it but the original problem continues to persist. Any advice? Other than you're doing something wrong? Try redownloading the file and make sure you have all the latest files for decrapping, also make sure you actually tick the decrap button. Title: Re: TOOL: TS3 Recompressor Post by: Barbara Walters on 2011 June 03, 15:27:35 So I have an issue and I'm not quite sure how to go about it. I downloaded the Bayside Full Set (untouched), decrapified it and installed it but none of its content showed in-game. The launcher shows that it installed correctly but that meant nothing. I unpacked the set from .rar again and ran it through S3RC and then decrapified it but the original problem continues to persist. Any advice? Other than you're doing something wrong? Try redownloading the file and make sure you have all the latest files for decrapping, also make sure you actually tick the decrap button. I was using the decrapify.exe where I just had to drag and drop the file, it worked on all the latest store content but I'll try out the other method you touched on. Thanks. Title: Re: TOOL: TS3 Recompressor Post by: bowrain on 2011 June 06, 11:23:31 With Generations installed, the game seem to have problems reading compressed files. According to process monitor, it reads each file about 50,000 times; sometimes more. Decompressing using s3rc.exe doesn't solve it, I had to open the package files and re-save them using s3pe to fix them. So nobody else has this problem? I might need to try recompressing them but I really don't feel like opening them one by one and re-save them again if this problem occured again. Title: Re: TOOL: TS3 Recompressor Post by: skiffidy on 2011 June 08, 06:30:35 Hello! I'm having some trouble, so I'm hoping someone could help. I've looked through the whole thread, but I apologise if I've missed anything.
I used the s3rc on all my .packages. When I started the Sims 3, it froze at the black loadup screen, even before all the pre-title things came up. So I also ran my save games through s3rc, though luckily I made back ups. So the game still would not start. I tried starting again and the same thing happened. I did what semianon said, but to no avail. Even with my backup games and no cc, the game still won't start. Does anyone know what I can do to unbork my game? EDIT: Well, I tried removing all the cc again and it works now. But is there anyway to fix me cc, or will I have to redownload it all? Title: Re: TOOL: TS3 Recompressor Post by: bowrain on 2011 June 08, 15:28:45 skiffidy, look at my posts above and see if that solves it.
Title: Re: TOOL: TS3 Recompressor Post by: Barbara Walters on 2011 June 08, 23:22:50 After decrapifying one of my trial save games, the hair I was using on one of my sims disappeared, the hair was not from the store and was installed via a merged package in the mods folder. Does this file have to be decrappified to show back up in the game?
I should also mention that said hair does show up in CAS but when I loaded up the family, the sim with the aforementioned hair had it replaced with something from the base game. Title: Re: TOOL: TS3 Recompressor Post by: skiffidy on 2011 June 11, 01:08:55 skiffidy, look at my posts above and see if that solves it. That worked, thank you for the advice.However, my game now runs slower than before. C'est la vie, I suppose. Title: Re: TOOL: TS3 Recompressor Post by: Barbara Walters on 2011 June 17, 03:01:48 Is decrapifying only for store content or should it be applied to all .sims3packs? I've been under the impression it was only for store content but if I'm wrong please correct me. Along with that, I would like to know if having decrapified content and crapified content would cause any decrease in performance.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 June 17, 03:16:24 If your content is not crapified, running it through Decrapify has no effect on it and THE GOGGLES DO NOTHING.
Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 July 02, 08:36:50 I case no one has brought this to your attention already. The new Spellbook store item will break after being decrapified. Any sim will reset instantly upon interacting with the object. The File posted here by Simon (http://www.moreawesomethanyou.com/smf/index.php/topic,18888.msg575469.html#msg575469) fixes the issue, as long as the fix isn't decrapified also.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 July 02, 14:36:25 There's no apparent reason why this fix should work, since its files are completely identical to the original's corresponding files.
Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 July 02, 14:43:55 There's no apparent reason why this fix should work, since its files are completely identical to the original's corresponding files. The only difference being the group ID which is changed from 0x01000000 to 0x00000000 when decrapified. Decrapifying the original or decrapifying the fix results in broken (resets sim) object. Adding the non-decrapified fix will stop that. So could the script for the object be referencing the group ID on those "unknown" files for some reason? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 July 04, 12:06:46 Turns out that group is referenced inside the scriptcode. I have built a compensator into AwesomeMod for it.
Title: Re: TOOL: TS3 Recompressor Post by: Tomislaw on 2011 August 24, 09:32:19 Hello.
Sorry for bump :( My friend has MAC system on computer. He bought recently The Sims 3 & Expansions & Stuffs + he like a lot items from The Sims 3 Store. Is there any Decrapify tool that can break protection of things from The Sims 3 Store? Thank you for your help | hints. :-) Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 August 24, 11:15:23 There is no Mac-native version, because no one wishes to provide me with a Mac to compile on, but both Windoze and Linux versions are available, and will run just fine in any emulator.
Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2011 August 24, 16:42:24 I am looking forward to this ESL with absolutely no search skills trying to pass on secondhand instructions to his friend. I hope he attempts to decrapify at night so I can see the fireball from my house.
Title: Re: TOOL: TS3 Recompressor Post by: ChineseFoodTwo on 2011 August 29, 14:31:12 I think I may be over-thinking this. Could someone please confirm or deny whether I have things straight?:
- Compressing (recompressing?) and decrapifying are two separate functions. You can compress files without also decrapifying them, and you can decrapify them without also compressing them. - Compressing files is non-destructive. Decrapifying them is destructive, and requires you to decrapify your save files, too, in order for things to work properly. Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 August 29, 17:46:42 I think I may be over-thinking this. Could someone please confirm or deny whether I have things straight?: - Compressing (recompressing?) and decrapifying are two separate functions. You can compress files without also decrapifying them, and you can decrapify them without also compressing them. - Compressing files is non-destructive. Decrapifying them is destructive, and requires you to decrapify your save files, too, in order for things to work properly. I've never had to decrap any of my saves. I believe that is only needed if you change the format of your pirated CC mid game. everything else you have seems right. I only ever decrap, I don't see the need to compress stuff. Title: Re: TOOL: TS3 Recompressor Post by: MegAnne on 2011 August 29, 21:42:19 I was hoping that Pescado would answer this one since I still have some doubts. I can confirm, based on my experience, only the following:
- Compressing (recompressing?) and decrapifying are two separate functions. You can compress files without also decrapifying them. I compress (but do not decrapify) because I do not want to use the Launcher and I convert all store sims3packs to packages that I merge afterwards.- Compressing files is non-destructive. Title: Re: TOOL: TS3 Recompressor Post by: socurious on 2011 September 02, 05:09:49 I thought it was redundant to compress prior to merging files since they are compressed in s3pc.
Title: Re: TOOL: TS3 Recompressor Post by: MegAnne on 2011 September 02, 05:15:47 I still did not figure out how to inspect/view packages in s3pe if they weren't previously "compressorized"/"dragged into s3rc"
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 September 05, 14:08:40 I still did not figure out how to inspect/view packages in s3pe if they weren't previously "compressorized"/"dragged into s3rc" You can't open store content without doing that first. On another note, the whole decrapping the lot to get your pirated CC to show up does work now. I do have a question though, I downloaded this lot (http://modthesims.info/download.php?t=453516), and upon decrapping it, it no longer wants to install, via the launcher. I keep getting the update your game error. Would anyone happen to know of a reason why this is happening? Just for clarification I have all EP/SP's, game's fully patched, I use decrapped sims3packs, my s3rc and decrap files are updated and it was decrapped properly, the time stamp changed on the file. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 September 06, 06:17:40 Lots are not installed via the launcher, they are installed by dumping them into your Library directory, so I have no idea what you are doing.
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 October 21, 19:06:53 Decrapping the Pet Shop (http://moreawesomethanyou.com/smf/index.php/topic,15100.msg581426.html#msg581426) breaks the register.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 October 21, 19:09:28 Can we be more specific about "breaks"? This is not useful. Also, do a CRTL-SHIFT-Click on the register and tell me what "What's This?" says.
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 October 21, 19:57:27 Can we be more specific about "breaks"? This is not useful. Also, do a CRTL-SHIFT-Click on the register and tell me what "What's This?" says. Sorry, when you click "browse" a pop up saying it's a pets register pops up. When you click "buy" the two sims have a conversation then nothing. I'm most likely doing it wrong but when I CRTL-SHIFT-Click on the register all I get is the "nuke" option. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 October 21, 20:06:40 Do "setconfig awesomedebug true", then do the CRTL-SHIFT-CLICK. Screenshot the "What's This" report so I can identify the offending object.
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 October 21, 20:41:25 (http://i16.photobucket.com/albums/b33/omegastarr/Untitled-1-1.jpg)
Title: Re: TOOL: TS3 Recompressor Post by: Smurf on 2011 November 03, 15:07:20 Hello, hopefully someone can help me. (Sorry for my bad English, I used the Google translator. ;D)
I've downloaded a few things and my launcher always said "Installation failed. Please install the latest software updates and try again" (though I've installed a few days ago the new add-on). So I've pulled all my downloads on the two files "decrapify.exe" and "s3rc.exe". The new downloads work now. And now: About half of the downloads that I had previously installed, no longer as easy to install and it appears the same message, as already said. :-[ What can I do now? ??? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 November 03, 15:39:13 Decrapify them? I have never had any problems with installing an item after being decrapified. If the problem is non-EAxian content...you should not install those using the launcher!
Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 November 30, 10:21:40 I assume the pet register is the same issue as with the spellbook, in that there is a reference in the script to an ID changed by decrapify? I wonder if this is going to be a regular occurrence now, if so, it will be a real pain.
Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2011 November 30, 14:03:46 There's a pet register workaround on here somewhere, Anach.
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2011 November 30, 16:02:40 There's a pet register workaround on here somewhere, Anach. It's included with Am now, isn't? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2011 December 01, 06:50:58 Fix for that is integral to AwesomeMod, so yes.
Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2011 December 02, 10:39:34 There's a pet register workaround on here somewhere, Anach. Yeah it's pretty simple. Don't decrapify the register item and use it as a .package override. Or use AM. Title: Re: TOOL: TS3 Recompressor Post by: Inge on 2012 August 20, 21:21:14 Necromancy is wonderful so shut up silly red skull....
Decrapifying Lunar Lakes (and putting the package in installed worlds) makes the pipes disappear all except for the dropshadows lol. Any ideas why this might be? If you save the game like this, they don't reappear when you replace the installed world file with the original .world. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2012 August 23, 04:07:27 Not sure. Maybe it's a new filetype we haven't previously encountered that needs to have its linkages repaired. I will try to find an opportunity to take a look at this, as I have not kept up with crazy store shenanigans. You should not be manually moving any files: Does this problem exist when you decrapify/install the regular way?
Title: Re: TOOL: TS3 Recompressor Post by: Inge on 2012 August 23, 12:26:52 I was experimenting with editing the installed world file to remove unroutable terrain. That part of the experiment worked (see http://www.den.simlogical.com/denforum/index.php?topic=1207.0 ). So of course I had to remove the store protection
Then someone said don't use the decrapifier, use s3rc to unprotect it. So I did that and no longer had the problem with disappeared pipes. From my point of view that solves my problem, but I was interested in what lay behind it anyway. Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2012 August 23, 15:36:06 Every once in a while decrapping something also changes some of the mesh group IDs as well, like the Target female baseball outfit. It sounds like this could be the case here, maybe.
Title: Re: TOOL: TS3 Recompressor Post by: RobinMollyBlue on 2012 August 25, 23:20:00 I've been reading and lurking, but I haven't found a mac version of the TS3 Recompressor. Does it exist?
Title: Re: TOOL: TS3 Recompressor Post by: Madame Mim on 2012 August 26, 13:00:47 I've been reading and lurking, but . . . not very well. This has been asked and answered. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2012 August 29, 17:08:22 Then someone said don't use the decrapifier, use s3rc to unprotect it. So I did that and no longer had the problem with disappeared pipes. From my point of view that solves my problem, but I was interested in what lay behind it anyway. That is an interesting question I don't apparently have an answer for. I pulled open the file and took a look, but couldn't see anything particularly interesting that jumped out.Every once in a while decrapping something also changes some of the mesh group IDs as well, like the Target female baseball outfit. It sounds like this could be the case here, maybe. This is supposed to happen, but at least with all known filetypes, the altered links should be automatically repaired. Did something happen to that outfit?Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2012 August 29, 17:24:22 When in package form the female outfit work just fine, when decrapped the link to the LOD1 mesh gets broken and the links to the morphs do as well. I personally couldn't figure out why the morph links were broken, they looked fine to me in every reference to them. Changing the reference to the LOD1 mesh in the VPXY file and replacing the decrapped morph VPXYs with non-decrapped fixes everything.
http://www.moreawesomethanyou.com/smf/index.php/topic,15100.msg588424.html#msg588424 Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2012 August 30, 14:40:27 And it's just that one specific outfit?
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2012 August 30, 14:58:30 Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2012 September 01, 11:05:20 Arright, I'll add it to my increasingly lengthy list of shit I have to look at, after I resolve this patch.
Title: Re: TOOL: TS3 Recompressor Post by: TeMochkiN on 2012 October 02, 15:58:09 Hello! Sorry for stupid question, but where can I look all command line parameters for decrapify.exe and s3rc.exe?
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2012 October 07, 07:54:16 decrapify has no arguments, it's just a wrapper that allows you to drag and drop to s3rc. To see what arguments s3rc can process, just type it in without supplying any arguments, as is the standard convention for command line programs. Note that my programs do not have parameters. They have ARGUMENTS. And they ALWAYS WIN THEM!
Title: Re: TOOL: TS3 Recompressor Post by: AnjouHorchens on 2012 October 29, 07:30:00 To contribute something maybe useful for Windows users: There's an easier way to do it than the above, just save the file as s3rcBatch.cmd and change the type of files from .txt to all, it will automaticaly add the cog wheels. Also you can Batch about 90 files at once this way. My 2 cents. Going back to Lurk Moar. 8)Code: for /R %%i in (*.sims3pack) do s3rc.exe -fD "%%i" The file icon has now (depending on your Windows-Version) something like cogwheels. If you copy this file f.e. in your Save-Folder TOGETHER with the s3rc.exe, and double-click on it, it decrapifies all .sims3pack, .package, .nhd, .sim, .dbc in every subdirectory (i.e. save-game) it can find. Title: Re: TOOL: TS3 Recompressor Post by: Chain_Reaction on 2012 December 19, 14:11:16 Does anyone know what flag causes the game to show a item as a store item in the catalog? I have this issue where anything decrapped prior to Ambitions is showing the CC icon vs the store icon. Said items are also being replaced by base game items if they are used in a lot despite decrapping the lot where as items showing the store icon do not. I noted the version at the top of the OBJD is 0x00000015 vs 0x00000016 on newer items that work as expected. I tried manually changing this but it made no difference. The second version noted is 0x0000000C on items that work and those that do not. I attempted to note any other flags in the OBJD that seemed to be the store flag and found nothing. I even attempted to re-decrap these older packages which changed the group from 0x01 to 0x00 and no dice. I'd like to manually fix these items vs hunting the Sims3packs to reinstall them. Halp?
Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2012 December 19, 16:09:03 Does anyone know what flag causes the game to show a item as a store item in the catalog? I have this issue where anything decrapped prior to Ambitions is showing the CC icon vs the store icon. Said items are also being replaced by base game items if they are used in a lot despite decrapping the lot where as items showing the store icon do not. I noted the version at the top of the OBJD is 0x00000015 vs 0x00000016 on newer items that work as expected. I tried manually changing this but it made no difference. The second version noted is 0x0000000C on items that work and those that do not. I attempted to note any other flags in the OBJD that seemed to be the store flag and found nothing. I even attempted to re-decrap these older packages which changed the group from 0x01 to 0x00 and no dice. I'd like to manually fix these items vs hunting the Sims3packs to reinstall them. Halp? How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder? Title: Re: TOOL: TS3 Recompressor Post by: Chain_Reaction on 2012 December 20, 08:07:55 How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder? S3RC is the most recent. The items giving me grief were installed via the launcher years ago. It's any item prior to and including Barnacle Bay that has the issue and they all refer to the 0x00000015 OBJD. With the Ambitions patch these items vanished from my game and the only way I could get them back is to setup my resource file to read DBC files from my package folder and move them there. I still installed newer items via the launcher and they showed up fine so anything after Barnacle Bay is in the DDCache folder and works as expected. I have them in my packages folder now as DBC's but if I drag them back to the DDCache folder, they show in the catalog as blank thumbnails with no store or CC icon and I cannot use the items. What is extra weird is there's a few items after Barnacle Bay in the last DBC with these broken items and they show the store icon and function regardless of what folder I stick them in. I don't think it's the DBCs that are broken. I just can't figure out what the difference is. Update: Re-decrapping them and putting them back in the DDCache folder now results in them entirely vanishing from the catalog again, no more blank thumbnails. Title: Re: TOOL: TS3 Recompressor Post by: kissing_toast on 2012 December 20, 15:24:51 How are you installing these? When's the last time you re-downloaded s3rc? Those version numbers in the OBJDs refer to the version of the OBJD, 0x00000016 and 0x0000000C are updated for snow and whatnot. I just learned that one. In gerneral if you install them via the launcher they should all show up as store content, packages will show up as CC. As far as I know there's no way around that. You could try changing the .package extension to .dbc and place them in you DCCache folder? S3RC is the most recent. The items giving me grief were installed via the launcher years ago. It's any item prior to and including Barnacle Bay that has the issue and they all refer to the 0x00000015 OBJD. With the Ambitions patch these items vanished from my game and the only way I could get them back is to setup my resource file to read DBC files from my package folder and move them there. I still installed newer items via the launcher and they showed up fine so anything after Barnacle Bay is in the DDCache folder and works as expected. I have them in my packages folder now as DBC's but if I drag them back to the DDCache folder, they show in the catalog as blank thumbnails with no store or CC icon and I cannot use the items. What is extra weird is there's a few items after Barnacle Bay in the last DBC with these broken items and they show the store icon and function regardless of what folder I stick them in. I don't think it's the DBCs that are broken. I just can't figure out what the difference is. Update: Re-decrapping them and putting them back in the DDCache folder now results in them entirely vanishing from the catalog again, no more blank thumbnails. Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse Title: Re: TOOL: TS3 Recompressor Post by: Chain_Reaction on 2012 December 21, 07:39:52 Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse I can't recall. Were we able to install store crap without decrapping when the store first started? If so, that's probably the issue. And it seems decrapping the DBC's doesn't fix anything. I guess I'll just bite the bullet and reinstall anything dated prior to the Barnacle Bay release date. Thanks for your replies. Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2012 December 21, 13:40:57 Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse I can't recall. Were we able to install store crap without decrapping when the store first started? Yeah, when the TS3 store first opened, it all installed normally, whether you had technically paid for it or not. Then EA realized their technical error, and everyone woke up one day to find all their store stuff missing from the game. Roughly half a day later, the Sims community had already figured out three ways around the store's protection safeguards, chronicling their learnings here. Then an absolute BLIZZARD of snowflakes all started posting, "ERMAGERD WHUR MAH STOER STUFS??!?" at the same time without bothering to search first, and the instructions were buried like Pompeii -- a trend that continues to this day, as the instructions for decrapping have been spelled out in several different threads created for the purpose of eliminating the questions of storetards only to fail miserably. Title: Re: TOOL: TS3 Recompressor Post by: dburk on 2013 January 06, 04:15:07 Hi, I'm having a problem with the Recompressor and Decrapify tools. I extracted them fine, but whenever I open them they immediately close without letting me do anything. Am I doing something wrong?
Title: Re: TOOL: TS3 Recompressor Post by: Madame Mim on 2013 January 06, 04:27:52 Yes. You don't understand how the tool you are trying to use works. You are describing standard, expected behaviour.
Title: Re: TOOL: TS3 Recompressor Post by: Ambular on 2013 January 06, 06:26:00 Could it be these are items you had installed before we had to decrap stuff? I know it sucks but you might just be better off reinstalling everything, I just spent the other night doing this. #stupidgreenhouse I can't recall. Were we able to install store crap without decrapping when the store first started? Yeah, when the TS3 store first opened, it all installed normally, whether you had technically paid for it or not. Then EA realized their technical error, and everyone woke up one day to find all their store stuff missing from the game. Roughly half a day later, the Sims community had already figured out three ways around the store's protection safeguards, chronicling their learnings here. Then an absolute BLIZZARD of snowflakes all started posting, "ERMAGERD WHUR MAH STOER STUFS??!?" at the same time without bothering to search first, and the instructions were buried like Pompeii -- a trend that continues to this day, as the instructions for decrapping have been spelled out in several different threads created for the purpose of eliminating the questions of storetards only to fail miserably. I don't suppose the actual date for the Dawn of Decrapification is recorded someplace un-buried? *Eyes own archived store files dubiously* Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2013 January 06, 13:56:40 Lordy, it was yonks ago. It was an early patch that targeted ARRed store stuff. I want to say it was right after WA, but I'm not sure. I do know that trickleonthebum -- née tickleonthetum -- was one of the enablers who posted one of the myriad buried store threads, so try looking through its posts to narrow it down.
We probably should have stickied a store thread, but it's oddly satisfying to spork people. Maybe we could add store instructions to the FAQ No One Reads. Title: Re: TOOL: TS3 Recompressor Post by: witch on 2013 January 06, 19:37:07 Maybe we could add store instructions to the FAQ No One Reads. Excellent notion, and yet another reason to spork. Title: Re: TOOL: TS3 Recompressor Post by: kairedfern on 2013 January 31, 22:18:48 Any news on the mac version of the decrapifier?
Title: Re: TOOL: TS3 Recompressor Post by: Madame Mim on 2013 January 31, 22:33:20 I don't think anyone has mailled Pescado a Mac yet.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2013 February 01, 02:11:44 No one has volunteered to give me shell on a Mac to try to build a Mac version. So no.
Title: Re: TOOL: TS3 Recompressor Post by: BaronElectricPhase on 2013 February 01, 16:59:15 No one has volunteered to give me shell on a Mac to try to build a Mac version. So no. Translated? I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac. Title: Re: TOOL: TS3 Recompressor Post by: HomeschooledByTards on 2013 February 01, 21:25:36 No one has volunteered to give me shell on a Mac to try to build a Mac version. So no. Translated? I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac. Translation? How stupid are you? Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform. Title: Re: TOOL: TS3 Recompressor Post by: jezzer on 2013 February 02, 13:23:44 No one has volunteered to give me shell on a Mac to try to build a Mac version. So no. Translated? I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac. Translation? How stupid are you? Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform. That's what he was saying, Jessllama. He just forgot to put his second sentence in quotes to show that it was the "translation." Title: Re: TOOL: TS3 Recompressor Post by: HomeschooledByTards on 2013 February 02, 13:48:41 No one has volunteered to give me shell on a Mac to try to build a Mac version. So no. Translated? I'd be willing to work on a Mac remotely, but I refuse to own or otherwise give desk space in my home to a Mac. Translation? How stupid are you? Pescado needs a shell on a Mac. He can ssh in and compile the decrapper and shit on the mac and make sure it runs correctly on that platform. That's what he was saying, Jessllama. He just forgot to put his second sentence in quotes to show that it was the "translation." Dur. I thought he was asking for a translation. Homeschool moment! My most sincere apologies. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2013 February 04, 13:00:57 Honestly, it didn't need a translation. Anyone who couldn't understand it was incapable of providing it anyway.
Title: Re: TOOL: TS3 Recompressor Post by: BaronElectricPhase on 2013 February 04, 23:14:14 I was just getting a chuckle out of the possibility that you simply refused to host an Evil Mac in your home.
Even if it were a gift. Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2013 February 21, 16:11:53 It's less a refusal to own one due to some belief that an inert piece of hardware is "evil" than it is a simple unwillingness to pay a premium merely for pretentiousness. They're physically the same hardware. If you can find me a place where I can get a Mac cheaper than I can get a PC of comparable specs, then I shall consider getting one the next time I acquire a new computer. Otherwise, I am simply unwilling to pay extra for a pretentious plastic logo.
Title: Re: TOOL: TS3 Recompressor Post by: BaronElectricPhase on 2013 February 21, 19:08:03 Otherwise, I am simply unwilling to pay extra for a pretentious plastic logo. While also loosing the ability to upgrade or repair it yourself. For a tinkerer like me, *that* is what make them evil. Title: Re: TOOL: TS3 Recompressor Post by: Marie Antoinette on 2013 April 29, 20:10:23 I downloaded this but I can't get my simfiles apart from some nor packages into the game? The launcher informs me every time I open it and download them that they've been successfully added into the game but they're not there. After I go to launcher again, it shows them as not installed. So, how do I get my downloads back into the game?
Title: Re: TOOL: TS3 Recompressor Post by: bitterquill on 2013 April 30, 02:20:45 I downloaded this but I can't get my simfiles apart from some nor packages into the game? ...What? Download files, decrapify them as instructed in the first post, then install. Title: Re: TOOL: TS3 Recompressor Post by: Marie Antoinette on 2013 April 30, 08:39:27 What I meant was that I have downloaded the sim3 files ages ago, and they've worked in a game before. Now that I've decrapified all of them and installed, only couple actually came to game, some even refused to be installed. The rest told me that they'd been installed to the game but they didn't show up. And none of the packages came back to the game.
Title: Re: TOOL: TS3 Recompressor Post by: Cyberdodo on 2013 April 30, 17:24:16 If your downloads don't work, then let your sims eat cake!
Anyway, if as you say your downloads worked previously, why decrap? Did you happen to keep a backup of your downloads prior to decrapifying? If so, try installing those originals instead. If that works, you can blame the decrapifier. If not, the problem exists elsewhere. Title: Re: TOOL: TS3 Recompressor Post by: nobleman on 2013 June 04, 22:31:49 I've done just about everything. The Renaissance Faire still has treadmills instead of archery. >:( I have all the fixes in my mods folder and the ccmerged in my DCBackups folder. Waaaat gives.
Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 January 31, 23:50:24 Is there source code? I was going to compile it myself for FreeBSD 64-bit.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 February 01, 06:25:33 I could try to find all the pieces, but given that it is wired together out of the pieces of 4 different unrelated projects symlinked across different computers, some of which no longer exist, something will probably be missing, and all of it is completely illegible unless you really enjoy code written as an exercise in being horrible. You sure you want it?
Actually, I'm not sure I can find all of it. Some of that was part of the PMBD servers, which definitely aren't around anymore and have been archived in some giant tgz file that is impractical to open as there is not enough space on anything but a replacement server to unpack it. Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 February 01, 16:03:34 I could try to find all the pieces, but given that it is wired together out of the pieces of 4 different unrelated projects symlinked across different computers, some of which no longer exist, something will probably be missing, and all of it is completely illegible unless you really enjoy code written as an exercise in being horrible. You sure you want it? Actually, I'm not sure I can find all of it. Some of that was part of the PMBD servers, which definitely aren't around anymore and have been archived in some giant tgz file that is impractical to open as there is not enough space on anything but a replacement server to unpack it. Yeah, I'm fine with horrible/incomplete source code. Also, you don't need to extract entire archives, you could do this: List the contents and find the file you want: tar -ztvf file.tar.gz Now extract that file: tar -zxvf file.tar.gz nameoffileintargz Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 February 03, 23:25:58 Huh. That works? I'll take a look and see if I can find the relevant files, then.
Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 February 16, 16:58:50 any status on that?
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 February 21, 19:10:51 Oh, you're still around. I thought you might have died. Yeah, I'll get it for you.
Enjoy (http://www.moreawesomethanyou.com/ts3/tools/s3rc-src.tar.gz). Or not. I did warn you it was horrible. But it compiles. Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 March 09, 10:29:27 Thanks.
Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 March 09, 11:17:25 Okay, that code is real ugly, you should be in the International Obfuscated C Code Contest :-)
But I ran that code through clang-format, and all is fine, except for the escape-coded strings, lol Title: Re: TOOL: TS3 Recompressor Post by: Adamo on 2015 March 09, 20:53:20 This code is remarkably readable. Not sure this is worthy of the label "exercise in horribleness." You could do better, Pescado. Why are there line breaks, for example?
Title: Re: TOOL: TS3 Recompressor Post by: uyjulian on 2015 March 10, 09:32:22 Here you go, cleaned up code...
https://gist.github.com/uyjulian/bd24b98a4c97b775c9ab Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 March 10, 11:09:36 Bah, it was fine the way it was.
Title: Re: TOOL: TS3 Recompressor Post by: Ibce on 2015 July 31, 00:30:36 Hello.
It's been a while since I played the sims, I've got a problem decrapping store content... I throw the s3pack into the s3rc.exe and get the message that it couldn't open the s3pack as writable. Is this a known issue? I couldn't google up anything useful with that message. Title: Re: TOOL: TS3 Recompressor Post by: witch on 2015 July 31, 00:53:31 All I can say is that mine still works fine. Try another .sims3pack or re-download the recompressor.
Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 August 01, 03:31:56 Couldn't open as writable means that something was preventing the program from writing the output data, probably file permissions or failure to close something that had the file open.
Title: Re: TOOL: TS3 Recompressor Post by: spauldo on 2015 December 14, 07:49:03 Bug report:
I've got a 1.3GB TravelDB.package file from a non-awesome save. I'm running s3rc from the command line with no arguments. It segfaults with no other message after a minute or so. It does the same with -r, as well as -s. It works with -fD. When run from cmd instead of bash, I get "An unhandled win32 exception occurred in s3rd.exe [4920]" and a prompt to debug in Visual Studio. Attempting to debug fails, with "not enough storage is available." I'm assuming it's running out of memory, but I don't do Windows so I don't know what that looks like on here. I'd try to compile it with 64 bit support, but again, I don't do Windows and my last attempt at trying to do something like that ended in a broken executable, a headache, and a few hours of my life I'll never get back. The file does not change (tested with cmp from cygwin). I opened file file with s3pe and it's apparently mostly images, with some UNKN and SIME tags in there as well. Not a huge deal, as I'm going to be starting a new Sims 3 tree for playing with AM, but figured I'd pass it along. s3pe opens the file just fine. Any way to shrink/compress the file using that or some other tool? Title: Re: TOOL: TS3 Recompressor Post by: J. M. Pescado on 2015 December 18, 12:09:19 Running out of memory seems like a likely problem, given that your thing is 1.3 GB, and would inflate even more uncompressed. How the fuck did you get it to be that enormous?
And yes, the file won't change because it never gets to the part where it writes out a temp file to overwrite the old one with. At this point the most drastic thing I could suggest is simply burninating the entire file with fire. Because honestly, I'm not sure what it really does, anyway. Just be sure you back things up before trying this to see if anything explodes. Title: Re: TOOL: TS3 Recompressor Post by: Anach on 2015 December 18, 23:43:10 I've got a 1.3GB TravelDB.package file from a non-awesome save. Just as a comparison - I'm playing a save that is around 2 years old, in which I've travelled and moved to nearly every town (some multiple times), along with edits, and my TravelDB.package is only 50Mb. Title: Re: TOOL: TS3 Recompressor Post by: Anonym on 2016 July 14, 08:16:23 This works. I tried several remedies for Error 12 posted on various message boards. None of them worked.
It's not easy: I had to run not only the save files and the library, but also all the custom content I'd downloaded through the years, through the decrapifier. And as bloated as my save files were before it, I don't know why it was needed as I have 12 MB of RAM (although I think TS3 as a 32 bit program can use only 4 MB, but regardless the task manager showed the memory usage when I went out to Edit Town at about 2.5 MB), but I did have to do it. It took me over an hour to get everything decrapified plus finding a few pieces of custom content that wouldn't cooperate (Process Monitor showed TS3 looping on the hair and paintings of 2 creators). But...it was well worth doing, as I was hitting Error 12 anytime I played for over 2 hours at a time, and now I just played 4 hours (saving in between because I was unsure it would work) and never hit it. The save files are much smaller as well, though in today's age of cheap hard drive space that isn't much of an issue for me (or likely for most people). But getting it to save certainly is. I recommend this method to anyone who's getting repeated Error 12's. As was said in the post early in the thread, every bit of custom content-- not game mods, but skins and items (I download a lot of "paintings" because TS3 comes with so few, even including expansions), has to be decrapified or it won't show up in the game anymore. It can be dragged to the decrapify file in Windows, even selecting multiple files at a time, so it's not as bad as it sounds. It still isn't fun to do the decrapification, but if the E12 is ruining it for you it definitely has seemed to fix that and you'll have a lot more fun in the end by using this fix. Edit: It didn't work the miracles I thought it did when I wrote the above. Last night, I Error 12'd again when trying to save. Then in something that was almost certainly a coincidence but was still a pain, after I finally gave up and quit without saving, I couldn't start up again. Origin said it couldn't reach the net and that my first login had to be online (it should have had my login data saved and known I'd been on many times before, and I could even log in to the Origin site on my browser so it should have been able to reach it, anyway). But I did just now manage to reload my game. I did think that this was a panacea that would end the E12's (for at least a couple months, until the files got crapified again and I just had to do the same again), but now I'd say it only helps a little. It's still better than nothing, but if you have a lot of content that also has to also be decrapified I'm not as sure it's clearly worth it as when I wrote the above. Title: Re: TOOL: TS3 Recompressor Post by: jrcaporal on 2016 November 30, 02:31:23 This works. I tried several remedies for Error 12 posted on various message boards. None of them worked. It's not easy: I had to run not only the save files and the library, but also all the custom content I'd downloaded through the years, through the decrapifier. And as bloated as my save files were before it, I don't know why it was needed as I have 12 MB of RAM (although I think TS3 as a 32 bit program can use only 4 MB, but regardless the task manager showed the memory usage when I went out to Edit Town at about 2.5 MB), but I did have to do it. It took me over an hour to get everything decrapified plus finding a few pieces of custom content that wouldn't cooperate (Process Monitor showed TS3 looping on the hair and paintings of 2 creators). But...it was well worth doing, as I was hitting Error 12 anytime I played for over 2 hours at a time, and now I just played 4 hours (saving in between because I was unsure it would work) and never hit it. The save files are much smaller as well, though in today's age of cheap hard drive space that isn't much of an issue for me (or likely for most people). But getting it to save certainly is. I recommend this method to anyone who's getting repeated Error 12's. As was said in the post early in the thread, every bit of custom content-- not game mods, but skins and items (I download a lot of "paintings" because TS3 comes with so few, even including expansions), has to be decrapified or it won't show up in the game anymore. It can be dragged to the decrapify file in Windows, even selecting multiple files at a time, so it's not as bad as it sounds. It still isn't fun to do the decrapification, but if the E12 is ruining it for you it definitely has seemed to fix that and you'll have a lot more fun in the end by using this fix. Edit: It didn't work the miracles I thought it did when I wrote the above. Last night, I Error 12'd again when trying to save. Then in something that was almost certainly a coincidence but was still a pain, after I finally gave up and quit without saving, I couldn't start up again. Origin said it couldn't reach the net and that my first login had to be online (it should have had my login data saved and known I'd been on many times before, and I could even log in to the Origin site on my browser so it should have been able to reach it, anyway). But I did just now manage to reload my game. I did think that this was a panacea that would end the E12's (for at least a couple months, until the files got crapified again and I just had to do the same again), but now I'd say it only helps a little. It's still better than nothing, but if you have a lot of content that also has to also be decrapified I'm not as sure it's clearly worth it as when I wrote the above. Yeah, that's part of your problem--- Title: Re: TOOL: TS3 Recompressor Post by: HomeschooledByTards on 2016 November 30, 13:00:11 This works. I tried several remedies for Error 12 posted on various message boards. None of them worked. It's not easy: I had to run not only the save files and the library, but also all the custom content I'd downloaded through the years, through the decrapifier. And as bloated as my save files were before it, I don't know why it was needed as I have 12 MB of RAM (although I think TS3 as a 32 bit program can use only 4 MB, but regardless the task manager showed the memory usage when I went out to Edit Town at about 2.5 MB), but I did have to do it. It took me over an hour to get everything decrapified plus finding a few pieces of custom content that wouldn't cooperate (Process Monitor showed TS3 looping on the hair and paintings of 2 creators). But...it was well worth doing, as I was hitting Error 12 anytime I played for over 2 hours at a time, and now I just played 4 hours (saving in between because I was unsure it would work) and never hit it. The save files are much smaller as well, though in today's age of cheap hard drive space that isn't much of an issue for me (or likely for most people). But getting it to save certainly is. I recommend this method to anyone who's getting repeated Error 12's. As was said in the post early in the thread, every bit of custom content-- not game mods, but skins and items (I download a lot of "paintings" because TS3 comes with so few, even including expansions), has to be decrapified or it won't show up in the game anymore. It can be dragged to the decrapify file in Windows, even selecting multiple files at a time, so it's not as bad as it sounds. It still isn't fun to do the decrapification, but if the E12 is ruining it for you it definitely has seemed to fix that and you'll have a lot more fun in the end by using this fix. Edit: It didn't work the miracles I thought it did when I wrote the above. Last night, I Error 12'd again when trying to save. Then in something that was almost certainly a coincidence but was still a pain, after I finally gave up and quit without saving, I couldn't start up again. Origin said it couldn't reach the net and that my first login had to be online (it should have had my login data saved and known I'd been on many times before, and I could even log in to the Origin site on my browser so it should have been able to reach it, anyway). But I did just now manage to reload my game. I did think that this was a panacea that would end the E12's (for at least a couple months, until the files got crapified again and I just had to do the same again), but now I'd say it only helps a little. It's still better than nothing, but if you have a lot of content that also has to also be decrapified I'm not as sure it's clearly worth it as when I wrote the above. Yeah, that's part of your problem--- I think it's the 12 Megabytes of RAM, personally. It's amazing Windows even runs on so little RAM. (precision of language, dumbass) Title: Re: TOOL: TS3 Recompressor Post by: jrcaporal on 2016 December 01, 02:38:01 This works. I tried several remedies for Error 12 posted on various message boards. None of them worked. It's not easy: I had to run not only the save files and the library, but also all the custom content I'd downloaded through the years, through the decrapifier. And as bloated as my save files were before it, I don't know why it was needed as I have 12 MB of RAM (although I think TS3 as a 32 bit program can use only 4 MB, but regardless the task manager showed the memory usage when I went out to Edit Town at about 2.5 MB), but I did have to do it. It took me over an hour to get everything decrapified plus finding a few pieces of custom content that wouldn't cooperate (Process Monitor showed TS3 looping on the hair and paintings of 2 creators). But...it was well worth doing, as I was hitting Error 12 anytime I played for over 2 hours at a time, and now I just played 4 hours (saving in between because I was unsure it would work) and never hit it. The save files are much smaller as well, though in today's age of cheap hard drive space that isn't much of an issue for me (or likely for most people). But getting it to save certainly is. I recommend this method to anyone who's getting repeated Error 12's. As was said in the post early in the thread, every bit of custom content-- not game mods, but skins and items (I download a lot of "paintings" because TS3 comes with so few, even including expansions), has to be decrapified or it won't show up in the game anymore. It can be dragged to the decrapify file in Windows, even selecting multiple files at a time, so it's not as bad as it sounds. It still isn't fun to do the decrapification, but if the E12 is ruining it for you it definitely has seemed to fix that and you'll have a lot more fun in the end by using this fix. Edit: It didn't work the miracles I thought it did when I wrote the above. Last night, I Error 12'd again when trying to save. Then in something that was almost certainly a coincidence but was still a pain, after I finally gave up and quit without saving, I couldn't start up again. Origin said it couldn't reach the net and that my first login had to be online (it should have had my login data saved and known I'd been on many times before, and I could even log in to the Origin site on my browser so it should have been able to reach it, anyway). But I did just now manage to reload my game. I did think that this was a panacea that would end the E12's (for at least a couple months, until the files got crapified again and I just had to do the same again), but now I'd say it only helps a little. It's still better than nothing, but if you have a lot of content that also has to also be decrapified I'm not as sure it's clearly worth it as when I wrote the above. Yeah, that's part of your problem--- I think it's the 12 Megabytes of RAM, personally. It's amazing Windows even runs on so little RAM. (precision of language, dumbass) dang! I guess they're using a portable version of Windows. |