Title: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 May 24, 17:00:00 Clearwater Town No sims or houses; community lots intact (http://www.rpgmaker.net/~craze/SanEsteban/Clearwater Town.sims3)
Completely Empty Neighborhood By mixreality; nada, nil, zilch, cero (http://www.mediafire.com/?zgzmjocytz5) Fresh Mountain Four new starter homes, new genes, no non-CAS sims (although they will move in) (http://www.rpgmaker.net/~craze/SanEsteban/Fresh Mountain.sims3) To add this 'hood: download the file into your Electronic Arts/The Sims 3/Saves folder and load the "Fresh Mountain" save from the main menu. Duplicate it if you want to save it for later restarting! Please note that almost all of the CAS'd sims are Young Adults in this 'hood; the idea is that your sims will be able to breed with... unique... people to balance out the infamous EA-generated townies. These townies should quite willingly fill up your town with children and elders. Also, every Craze-made sim, household and lot has its own bio, and some households have some interesting things going on. Gotta catch 'em all! Hint: after playing a bit and meeting the new folks, check out Miranda Klinton's bedroom (in the Babies and Friends household). ALSOALSO note that community lots are 100% untouched. I'm saving that for the retail release, when (legal) documentation starts appearing. Sunfellow Family Dumb frat boy and aging spy wanna-be... suddenly hitched (http://www.rpgmaker.net/~craze/SanEsteban/ebf_0x159a0027e6f8b170.package) Screenshots of Fresh Mountain: (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-220.jpg) (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-215.jpg) (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-212.jpg) EDIT 4: I decided to screw over skilling; it just isn't going to happen until more cheats are added. For now, Fresh Mountain (now downloadable!) will just add some kooky new characters, some fresh young adult genes --------------------------------------------------------------------------------- I'm interested to see what we can do without a neighborhood creation tool. Please see what happens when you download Clearwater Town into your Electronic Arts/The Sims 3/Saves folder. I suggest immediately saving the town after loading it up so as to create the backup file (I am not going to upload two hopefully-identical 12meg files on my personal 50meg intarwebz space!). Daring simmers could try playing the game without the backup; I assume that it is simply created when you save a game so that you can not-save the town when quitting/going to Edit Town mode. Please also inform me how this goes into a slot on your main menu, or if it appears at all! My goal is to also make Fresh Mountain pre-June 2nd; a small boolprop'd-to-high-heaven 'hood for people who dislike dealing with Bella and Mortimer already, and also want a town that isn't completely infested with fatgenes. Not that I'm against having fat sims in my game, it's just that I don't need to see half the town being morbidly obese! Thanks for testing this out for me! EDIT 3: If anybody could inform me as to how to cheat/hack skill points onto sims I'd be greatly obliged. Testingcheatsenabled true allows me to set career levels, modify traits and relationships and age up characters, but I can't kill off sims to make annoying ghosts or add skill points to make those stay-at-home painter types. This is severely limiting my ability to create an interesting neighborhood. :< EDIT 2: While this will be 500% easier with the actual site working, I've uploaded a family from my game. Download the Sunfellow household into the Electronic Arts/The Sims 3/Library folder, and check to see if 1) you overwrite anything, 2) you can put the family in a lot and 3) you can read the characters' bios. EDIT 1: I just copied and renamed a save file and tried to load it... it worked without a hitch. Looks like this is going to be easy, folks! Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Seolaeria on 2009 May 24, 17:17:16 Wow, that was quick!
Just downloaded it. Starting up the game now... EDIT: Works perfectly! Fantastic job! Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 24, 17:30:45 I wouldn't say that it's a fantasic job given that I didn't do anything extra delete lots/famblies and trim my nails for ten minutes, but thanks. Next step: sharing non-default households/lots out of the Library.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Blaise on 2009 May 24, 18:08:50 Just tried it, worked like a charm. No residences, just empty lots. But all comm lots were there. Only thing: Sims in the sim bin, both EA's and one I made some days ago, were still there. Not sure if that is a meant to or not.
Thank goodness no more Eaxis fuglies! (Oh wait, all Sims 3 sims are fugly. Nevermind.) Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 24, 18:15:14 Blaise: You cannot delete default lots/households. :< :< :< Also, your clones (the one with a folder icon on the bottom-right) can't be modified by 'hoods. You can delete them, though, unless you want to... clone sims you already have made...?
Updated first post with an uploaded family. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: kattenijin on 2009 May 24, 18:28:46 you can also install your downloads "on the fly", ie: as the game is running and use them immediately, at least as far as lots and sims. I was able to add another "world" by copying the sunsetvalley file to the downloaded worlds folder, but the name remained the same even though I changed the file name.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: coltraz on 2009 May 24, 18:31:50 Awesome!
It would be cool to have a totally empty neighbourhood, without any community lots, either. I wonder how to get rid of 'em. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 24, 18:34:47 Is it possible to bin the residential lots somehow and move them into the empty neighborhood? I like the idea of a neighborhood with no pre-made sims, but I suck at building and would prefer to keep the pre-made lots.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Acid_fairy on 2009 May 24, 18:45:21 Have just loaded up Clearwater Town, seems to be working fine so far! Am very thankful for this, I hated all those self spawning townies!
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Mixreality on 2009 May 24, 18:47:51 Awesome! It would be cool to have a totally empty neighbourhood, without any community lots, either. I wonder how to get rid of 'em. Just buldoze'em from the 'Edit town' screen. I succesfully deleted everything and everyone (except hood deco and bin sims), but I didn't like it. Sounds weird, but following One Sim driving around an empty hood gives me motion sickness ::) Also, I too suck at building so the whole 'start town from nothing and build from scratch' might not be the best thing for me now. And there weren't things to do. And no random sims running around, just the paper kid, the mail woman and a cab driver (Good Thing). Placing a career rabbit hole building/object brought back few more sims. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: brownlustgirl on 2009 May 24, 18:48:47 This is so cool, will download later as I am out of town now. :(
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 24, 18:53:47 rufio: A lot of the starter homes are in the lots tab of the library (that white box when you are in Edit Town mode).
kattenijin: When I duplicated a town inside the "Saves" folder, it registered the name of the file as the name of the town. Try it there if you want a specific name (you can also Save As the town and delete the old one). Also, "Worlds" are offical neighborhoods that you choose from the drop-down menu; that could also be why. I don't have the tools or know-how to do that without the official create-a-neighborhood tool. Also, in a few days I'll be posting a fresh town with its own little stories... as long as boolprop works. =D That should help with "I don't want Sunset Valley but I do want something different!" Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 24, 18:57:04 rufio: A lot of the starter homes are in the lots tab of the library (that white box when you are in Edit Town mode). Oh cool - I am still a bit lost in the Edit Town UI, to be honest. I will definitely be trying this out. Thanks, this is great. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Roux on 2009 May 24, 19:01:14 Blaise: You cannot delete default lots/households. :< :< :< Actually, I found the default families and houses located in this folder: Code: C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Library I removed the families (Martinez, etc.) from this folder a couple days ago, so only the families I build in CAS are in the library now. I haven't noticed any issues with the game, but YMMV. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: vagabondher on 2009 May 24, 19:01:40 Just double-checking: I'm on a Mac, can I do this?
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Blaise on 2009 May 24, 19:05:32 EDIT 2: While this will be 500% easier with the actual site working, I've uploaded a family from my game. Download the Sunfellow household into the Electronic Arts/The Sims 3/Library folder, and check to see if 1) you overwrite anything, 2) you can put the family in a lot and 3) you can read the characters' bios. File did not overwrite anything. Characters moved into lot in your empty hood no prob. Bio is there for both characters. ETA: Roux that is VERY good news. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 24, 19:08:23 Roux: Hey, cool! I have no desire to play the LUM family or the others, so it looks like it's purging time!
vagabondher: I have no idea. I'm guessing it won't destroy your game if you try, though. Blaise: Awesome, thanks. Now we know that it can be done! So, uh, testingcheatsenabled true is pretty limited. I can set traits/careers and drag relationship bars, but I can't, like, kill off sims or add skill points or anything like that (I even tried shift-clicking a book to force skills!). I am currently scouting out more cheats! Man, I better be able to set up skill points. ;_; EDIT: familyfunds [familyname] [number] works, but only for a static amount. You can't add $40 or take away a thousand, but if you can do simple math it really shouldn't be a big deal. I still can't find a way to add skill points besides actual skilling, which is not a option when developing an entire community! Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Blaise on 2009 May 24, 20:37:59 EDIT: familyfunds [familyname] [number] works, but only for a static amount. You can't add $40 or take away a thousand, but if you can do simple math it really shouldn't be a big deal. I still can't find a way to add skill points besides actual skilling, which is not a option when developing an entire community! Excellent. This game may be worth my time after all. Played with your sims for a bit and no probs with them at all so far. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Mixreality on 2009 May 24, 22:26:29 Completely empty hood -- DOWNLOAD (http://www.mediafire.com/?zgzmjocytz5)
Extract to Electronic Arts/The Sims 3/Saves Absolutely no buildings of any kind, and no sims. Make your own. Findings - Random townies haven't appeared anywhere. When I plopped a police rabit-hole building, and gave my One Sim a job, two 'new' people were in his relationship panel (one as the boss, and as his partner). Same two sims work as cops in original Sunset Valley (forgot their names, both are males with long hair) so they're not newly generated. Looks like they come with rabbit-hole buildings/objects. I've since got bored, and deleted everything again. You shouldn't see a trace of my sim and his box house. If you encounter a fat fisherman called Martin Webb, something went wrong. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: TashaYarrr on 2009 May 24, 22:50:59 Censor hack has reached its limit and wont allow anymore downloads. Anywhere else to try it out? Check the "Test Hack" thread, there are other links. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 24, 23:02:46 Mixreality: Added your 'hood to the OP. Thanks. =D
I'm still quite stuck as to how I'm going to handle not being able to feasibly skill up sims since I can't find a cheat to do it. Like... sure, I can set their career levels, but if a player marries a high-level journalist expecting someone able to bring in royalties, they're going to be pissed. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: kattenijin on 2009 May 24, 23:03:38 Crazetex: That was kind of the point, lol! I was trying to have a Sunset Valley "lite" world that was free of EA sims and the lots I didn't like rather than taking up one of my town slots. I don't want to have to continually delete the crap each time I add a new hood from the base world, AND I want four playable town slots. :) It actually worked having the two worlds, but them having the same name was a pita, as sometimes one would be first, and sometimes the other. I know it's just a few clicks extra, but I'm lazy, lol!
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Zarifeke on 2009 May 24, 23:20:03 There are far more than 4 town slots, if by town slots you mean the savegames. It scrolls once you go past 4. I have tons since I save on separate saves often, just in case.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: BigFatLady on 2009 May 25, 00:22:34 you can also install your downloads "on the fly", ie: as the game is running and use them immediately, at least as far as lots and sims. I was able to add another "world" by copying the sunsetvalley file to the downloaded worlds folder, but the name remained the same even though I changed the file name. did it work though? I was hoping that Crazetex's download could be added as an actual world so that you got the choice of it in the drop down when starting a new game, but it said there was a serious error and to restart, so it's not going to be as easy as that. An extra neighbourhood must need extra info or files Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 25, 00:31:49 Ok, I've been playing with the Clearwater town as linked in the first post, and it works great so far. I put some other starter houses in the general vicinity of my newly created sim's house, and so far I have only noticed one family of townies come to occupy one of them. I made my sim Evil, so I try to take her down to the park before work to see if she can get the Schadenfreude moodlet before work, and so far the only person she's met at the park was a repairwoman with a weird name like Tuesday Somethingorother who I've also seen in the unmodified default hood. Other than the neighbors, one other sim seems have been generated to be her boss, and this is a sim I also recognize from the default hood, who was not a pre-made but a seemingly random townie named Sue Scott who had moved in across the street from the house I was playing. In the original hood, she did not have a job. I do not recognize the neighbors from the original hood, though I wasn't exactly keeping tabs on them over there. Other than that, and the paper deliverer, the hood is eerily empty. Unfortunately, this means my sim will not be able to fulfill her wish of stealing candy from a baby, but she will survive.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Crazetex on 2009 May 25, 00:54:03 Hmm, so it seems that I'm just going to have to suck it up and make a town with silly folks and hope that the random generated NPCs from workplaces and services are attractive enough to players, or that the sims I create love to autonomously skill. In any event, check back here in a few days for a neighborhood with plenty of secrets hidden throughout!
There may or may not be a Mister Kurtz, and he may or may not have a line of skull-white gnomes in front of his hut, and in the case that he exists, he may or may not have a deep and commanding voice. (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-212.jpg) More images: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-212.jpg -- Bigger version of above (widescreen laptop ftw) http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-215.jpg -- Daedra relaxing after catching her prey http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-213.jpg -- I don't know why I put a mirror in there, but I did Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: J. M. Pescado on 2009 May 25, 00:58:55 The town will populate itself, but it doesn't appear to be an event that takes place rapidly.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 25, 01:05:21 Will it ever generate sims with pre-existing relationships toward each other, like spouses or parents/children, or siblings? The new households mostly seem to contain groups of unrelated roommates with different last names, who are not involved in any romantic relationships; it seems to make one sim per single bed and two per double bed, which makes me wonder how they ever sleep at the right times since sims with no pre-existing relationship will not share a double bed.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: literatebse on 2009 May 25, 01:10:06 The town will populate itself, but it doesn't appear to be an event that takes place rapidly. If we fill the town with our own families, will this cease altogether? If so, how "full" do we need to make the town? Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: vagabondher on 2009 May 25, 01:11:51 The town will populate itself, but it doesn't appear to be an event that takes place rapidly. If we fill the town with our own families, will this cease altogether? If so, how "full" do we need to make the town? Isn't the problem that the game makes a habit of deleting random families (both stock and created by you) as a part of the botched 'Story Progression'? Which means even if you fill the entire neighborhood, every single lot, with your own characters, some will disappear, making room for randoms created by the game. Right? Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: Mixreality on 2009 May 25, 01:40:06 Will it ever generate sims with pre-existing relationships toward each other, like spouses or parents/children, or siblings? The new households mostly seem to contain groups of unrelated roommates with different last names, who are not involved in any romantic relationships; it seems to make one sim per single bed and two per double bed, which makes me wonder how they ever sleep at the right times since sims with no pre-existing relationship will not share a double bed. I don't think it works like that: When I plopped a police rabit-hole building, and gave my One Sim a job, two 'new' people were in his relationship panel (one as the boss, and as his partner). So, the hood only had my sim's house and a police rabbit-hole, one playable, 3 npcs, and two co-workers. I went to edit town, to buldoze those two things in order to share the empty hood, and I had the option to buldoze 3 or 4 empty plots of land. In other words, it looks like the unplayables that exist in a hood with no houses wll occupy random empty plots of land. I had no option to switch households, so maybe they didn't occupy them, it may be a random thing. ETA - Hrm, my logic seems quite bad :) There was no option to evict any sims from those buldozable plots, they just could be buldozed, and I did buldoze them and nothing interesting happened. Perhaps some collectables randomly generated there. Now that I think of it, there was a buldozable community lot too (other than the one containing police building). So, I have no idea what happened and I'll leave it to someone else to make some serious findings :) Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: JonaBullets on 2009 May 25, 04:48:36 The town will populate itself, but it doesn't appear to be an event that takes place rapidly. This was one thing I played around with in TS2, there were alot of empty templetes this/that around MTS2 and what not that were all the exp. with out all the gross ugly sims in it. And after adding new CAS faces and skins and what not, a new game would populate its self, but gees it took alot of stuff around repleacing stuff in SimPE etc.So hopefully this can be done for TS3, to take out alot of the "Beautiful EA Created" Sims, and be able to replace it with not only custom made sims, but also new CAS faces and what not that would generate better looking sims etc. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 25, 06:23:54 Well, my theory has been contradicted also, Mixreality - right after I posted that and went back to playing, a family with two (presumably married) parents, a teen, and a toddler moved in across the street. :P The game seems to be filling up the bigger houses first. Also, probably some of the sims that are created are actually genuine NPCs and townies and don't actually live in any lot in the hood - certainly people like the newspaper child and firemen and repairmen and whatnot don't seem to actually live anywhere. However, in my game at least, the boss definitely lives in a house, as do several people who showed up on the relationship panel as "Accomplices" (my sim is in the Criminal track). If you don't create any houses for them to live in, maybe the boss and the partner are actually NPCs?
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: J. M. Pescado on 2009 May 25, 06:30:23 That's the "Story progression". Any houses left open will be migrated into at random by random sims. Then they will spawn random babies, even if they already have one or the act is physically impossible, like a single male sim living in a house.
Title: Re: Neighborhood Sharing -- Second Screenshot Batch Up Post by: Crazetex on 2009 May 25, 17:57:47 New screens of this skill-less neighborhood!
Who says you can't enjoy a "romantic" movie from time to time? (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-219.jpg) (Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-219.jpg) Clumsy technician crash-lands, now must pollinate neighbors with improvised tools (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-217.jpg) (Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-217.jpg) Choose: I really like to screenshot men running/everybody needs a skillin' porch (http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-225.jpg) (Big: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-225.jpg) Others: http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-218.jpg -- Family of four enjoys a quiet evening http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-220.jpg -- Must be nice to have your own gym! http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-226.jpg -- The power of underwear http://www.rpgmaker.net/~craze/SanEsteban/Screenshot-221.jpg -- Random starter home for a business-oriented sim (Do people like the look of the lots that I've shown in this post and the screenshot'd one before? I'm trying to make a bunch of houses to load with the custom town, but I'm not exactly an expert architect!) ...man, I just had to delete my old post and then add this one to add a few more screenshots. Editing on this forum has been pretty borked for me... it took me several tries earlier today to fix a typo! Title: Re: Neighborhood Sharing -- Second Screenshot Batch Up Post by: Inge on 2009 May 25, 18:11:04 I spy a washing machine. Can we be sure there is no laundry feature in this game?
Title: Re: Neighborhood Sharing -- Second Screenshot Batch Up Post by: Blaise on 2009 May 25, 19:09:13 Sorry Inge. That is the "Festus 44" stove.
Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: kattenijin on 2009 May 25, 19:14:09 you can also install your downloads "on the fly", ie: as the game is running and use them immediately, at least as far as lots and sims. I was able to add another "world" by copying the sunsetvalley file to the downloaded worlds folder, but the name remained the same even though I changed the file name. did it work though? The world worked easily enough, it's just annoying how both versions have the same name and don't keep place order. Title: Re: Download Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 May 26, 01:31:48 Annnd now, a semi-now 'hood is available in the first post. If it works, you'll be able to create sims with annoying and oddly-dressed CAS neighbors instead of annoying and oddly-dressed EA-made neighbors.
Features multiple hues, a creepy stalker, too much blush makeup and a bunch of new houses, including four starter homes designed by Craze (and many other inhabited houses designed from the ground up). Title: Re: Download Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: J. M. Pescado on 2009 May 26, 01:32:56 You know, with a topic like "Download Fresh Mountain", you narrowly avoided becoming a casualty of the Nuke Spammer button. :P Don't make thread titles that look like spamvertising, it's unsafe for your health.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: TashaYarrr on 2009 May 26, 01:44:42 I'll bite, how did you get a green sim? I assume it's not really an alien?
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: rufio on 2009 May 26, 01:46:36 You can make green (or blue, or pink, or anything on the color wheel) sims in CAS now.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: JonaBullets on 2009 May 26, 01:54:21 LULz at the Topic name.
So this meaning there is alot of YA Males at the picking yeah? Haha! I hope there are so YA-Females in the mix. Title: Re: Neighborhood Sharing -- Test a Simless 'Hood Post by: rufio on 2009 May 26, 05:03:18 So, the hood only had my sim's house and a police rabbit-hole, one playable, 3 npcs, and two co-workers. I went to edit town, to buldoze those two things in order to share the empty hood, and I had the option to buldoze 3 or 4 empty plots of land. In other words, it looks like the unplayables that exist in a hood with no houses wll occupy random empty plots of land. I had no option to switch households, so maybe they didn't occupy them, it may be a random thing. This actually may be correct, or at least partly. My sim lives across the street from a house which used to be occupied by three female roommates, one of which was one of my sim's co-workers, and since she now wants to be friends with all the co-workers I've been having her go across the street and visit. However, I recently noticed that the co-worker never seemed to be at home, and when I went into Edit Town mode she wasn't in the family portrait of that house either, nor did she appear in the portraits of any of the other occupied lots. Eventually I just had my sim invite her over to socialize, and then watched where she went when she left. Basically, she took a taxi to an empty residential lot, walked to the middle of the lot, and disappeared. Clicking on the empty lot in Edit Town does not bring up the name of a family, and there is no option to visit it in-game. I put a house on the lot in Edit Town, but there is no one listed as living there. Maybe the co-worker is now living inaccessibly on some other empty lot? Strange. I've been burying the newspaper under the foundation, so there may have been an announcement of the move that I missed. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 May 26, 11:35:26 LULz at the Topic name. So this meaning there is alot of YA Males at the picking yeah? Haha! I hope there are so YA-Females in the mix. Available YA males: -Anderson Cooper -[Something] Zewet (Blue) -Wertz Hangover There are three more that, if you're a by-the-bio story player, could easily be broken out of relationships (the gay couple and Daedra Sunfellow's prey). Available YA females: -Nellie Asatan -Jessica Schooler -[Something] Bommshel -Polly Technician (Green) -Tracy Goodwin Oddly enough, there aren't any YA females I can think of that could (story-wise) be easily un-relationship'd. Goes to show what I think of each gender's integrity, I guess! Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Mixreality on 2009 May 26, 19:47:14 @rufio
That reminds me. I followed the mail woman and she also dissapeared into thin air in one of the lots. It was near the edge of the hood, so I didn't figure out she actually lived there, but apparently she did. (I wonder what would happen in a hood with same number of sims and a bit more housing. Would a career building generate more employees than the (apparently) minimum of two?) Anyway, townies and npcs are just as homeless as they always were. But there is a population cap, related to number of structures in hood. Otherwise, Empty Valley would be littered with new sims (or at least old playables coming back) but it wasn't. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Deadclown on 2009 May 26, 22:27:15 My stupid gene keeps kicking in and I can't figure out that familyfunds cheat. Do you type the "[]"s ?
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 May 26, 23:05:53 You need to use the cheat testingcheatsenabled true first, then if you wanted to set the Wan-Goddard household to 12,376 bucks you would type familyfunds Wan-Goddard 12,376.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: noblesse_oblige on 2009 May 27, 01:48:38 Thanks so much for sharing this. I was starting to really hate the EAxis townies in Sunset Valley - too many fug faces and fat genes. Plus, I love "Harrison Ford" and "Rachel Bommshel", lol. :D Great work.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Zazazu on 2009 May 27, 05:11:43 I actually don't mind the townies, other than the Goths/Bachelors. However, how many instances can you play with the same old sims? This was the same issue with the Pleasantview townies, who I really didn't mind that much but was sick of after four custom 'hoods. I'm planning on using the empty one.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Madame Mim on 2009 May 27, 05:41:12 Piece of information (please don't ask me to explain what string of my own stupidity led me to this discovery).
C:\Program Files\Electronic Arts\The Sims 3\GameData\Shared\NonPackaged\Worlds is the S3 Neighbourhood templates folder and any hood built from a specific template file needs to refer back to that file every time it loads. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: malianx on 2009 May 27, 06:09:58 I think they are actually savegame templates or something similar.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Madame Mim on 2009 May 27, 08:34:29 When you have two files in the Worlds folder you can choose between two Neighbourhoods (from the drop box) to build your game on. They are world templates.
Next!? Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: malianx on 2009 May 27, 18:54:10 When you have two files in the Worlds folder you can choose between two Neighbourhoods (from the drop box) to build your game on. They are world templates. Next!? They are more than that, it loads something(s) from them every time you load a save. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: dstucki on 2009 May 29, 15:10:27 I dropped Fresh Mountain into the Saves folder, loaded it up, and it worked perfectly. Moved in a family of four into one of the houses (Octo-Mom Minus Many), moved some furniture around, got the dad a job and sent the mom to the bookstore, because that's always the first place to find when you move, right? No trouble whatsoever.
This game might--might--turn out to be tolerable after all! Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 May 31, 16:18:45 I'm glad that you're enjoying it, dstucki!
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: nanacake on 2009 June 03, 17:59:35 Crazetex, will you be doing an empty Riverview template?
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Mixreality on 2009 June 03, 18:41:12 Crazetex, will you be doing an empty Riverview template? Deleting sims from clipboard leaves junk inside. IIRC, Pescado has something in the works that will delete sims properly. Until then, there are no empty hoods. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Brick_town on 2009 June 04, 00:58:51 Has anyone got any made sims made up, I mean really good ones if so can you upload them for download.. and how would you add them to your game
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Salomon on 2009 June 04, 03:10:22 Has anyone got any made sims made up, I mean really good ones if so can you upload them for download.. and how would you add them to your game Try visiting the World of Puddings: http://www.moreawesomethanyou.com/smf/index.php/board,30.0.html Also, redundant redundancy is redundant. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 June 04, 10:08:07 Crazetex, will you be doing an empty Riverview template? See mixreality's post. I will, however, be working on making an awesome neighborhood as soon as the create-a-neighborhood tool is released. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Sparks on 2009 June 07, 01:22:54 Oooooooookay so just when I think I'm safe from the Story Progression thing, sucked back in.
I dl'd Fresh Mountain yesterday, installed last night, played one family for about 3 Sim days, quit the game, started the game, went to switch houses and there are are little baby bastards everywhere. I don't get how that happened because I've had Progression off since I installed the game (RAZOR with Crackfix) and have NEVER had a problem with new rando's in my "worlds" or "hoods" or whatever. So I can only assume, if someone creates a world WITH PROGRESSION ON, then it's on forever no matter what the settings are? Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Salomon on 2009 June 07, 05:39:24 Progression OFF doesn't work regardless of creation status, you may need Awesomeware.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Sparks on 2009 June 07, 12:19:59 Progression OFF doesn't work regardless of creation status, you may need Awesomeware. Yes, I'll need Awesomeware no matter what. It's just weird that suddenly Story Progression was on in a newly installed neighborhood, but not in any other neighborhood I've been playing. Ever. My only evidence that it's off again is...when I had my Sims read the paper for Weekly Events, THE ONLY EVENT EVER DISPLAYED IS ABOUT SPORTS. No births or marriages. No new people to go and welcome to the town. Then after installing this hood, I had Rachel Bommshel read events and behold, at least 6 children birthed and something about an expensive wedding. I've since saved and exited the game since that awful baby boom, and went on an age-up-then-starve-to-death killing spree. I'm gonna test it out a but more to see if MOAR babies grow from the ground. Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: J. M. Pescado on 2009 June 07, 12:22:36 Deleting sims from clipboard leaves junk inside. IIRC, Pescado has something in the works that will delete sims properly. Until then, there are no empty hoods. I believe I fixed the clipboard detritus in Awesomemod. With Awesomemod, however, there is simply no need for empty hoods. You can't TRULY empty a hood from in-game normally anyway, there are several households that exist offlot, as well as the NPC house: None of those can be touched from Edit Town.AwesomeMod DOES include a command to INSTANTLY empty a town, however. Just type "destroyallhumans". Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: bakerhands on 2009 June 07, 23:27:33 having a problem with fresh mountain.... first, my character (sim) is getting duplicated, so i have 2 of me... and after a while of playing the game it crashes..... only got this problem when i put this town in.. and yes its in the right place.. my docs/electron arts/the sims3/saves..... any ideas?
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Crazetex on 2009 June 14, 09:58:20 I have no idea, bakerhands. My game has never crashed.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Aphrodite on 2009 June 30, 19:54:16 Are these downloads not available anymore? I keep getting an error message when I click to download.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Stef-su on 2009 July 01, 08:54:47 I have the same problem. Can anyone fixx it?
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: HazelEyes on 2009 July 10, 09:08:44 My Fresh Mountain shows a saved game with a blue icon, but does not allow me to select an active household, enter the neighborhood, edit the neighborhood, create a sim for the neighborhood etc. It's completely blued out, I can select it but cannot perform any actions. Either my game is broken or I downloaded something into the wrong folder.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Mootilda on 2009 July 30, 23:01:58 If you read the entire thread, you will find out that the neighborhood was incorrectly cleaned and so contains extraneous stuff which may cause future problems. My guess is that the download was removed to prevent people (like you) from hurting themselves.
Title: Re: Brokeback/Fresh Mountain -- Plenty of new YA Genes to pollinate! Post by: Nova on 2009 August 02, 04:51:51 Has anybody used the destroyallhumans method to clean all sims out of Sunset Valley and Riverview? What I am looking for are downloads of these neighborhoods with all lots in place, but no characters at all. This would be for people choosing not to use AwesomeMod, or those who have failed in trying the method (whistles innocently)
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