Title: No, the wolf is NOT stinky! Post by: InsanePsychoRabbit on 2009 May 20, 22:11:52 (http://img.photobucket.com/albums/v322/backlash98/Wolvesarenotstinky2.png)
For some reason, ever since I've installed AL, I've had this issue with adopted wolves staying 'stinky' even after being washed. That is, even if was JUST WASHED, sims will make the 'smells bad' gesture: popping up thought balloons with the critter's picture and then going "Ew!" and waving their hands, holding their nose, making barf gesture or etc. It doesn't happen with regular dogs, only adopted wolves. I'm using MaryLou's wash-tub for dogs (http://nene.modthesims2.com/download.php?t=226489&c=1), but that doesn't seem to have anything to do with it; bathing the wolf in a regular bathtub doesn't make the sims stop doing the 'smells bad' gesture. I'm running all EPs and SPs, and HCDU isn't showing any conflicts. I have one hack that alters pet aging, but I don't think I have anything affecting pet motives. Title: Re: No, the wolf is NOT stinky! Post by: rufio on 2009 May 20, 22:42:32 Maybe try turning controlpets on and using the lot debugger to nuke stuck SFX? I know I was once playing around with debug mode and used it to set a stinky sim's hygiene to full, and had to do that to get rid of residual green fumes. I don't remember if the other sims reacted to the fumes or if it was just a graphical thing, though.
Another thought - are they really doing a "smells bad" reaction? A lot of neat sims that I have will make the "ew, gross" gesture upon seeing other sims do things like burp and eat sloppily, without there having to be any actual stinkiness. Title: Re: No, the wolf is NOT stinky! Post by: InsanePsychoRabbit on 2009 May 21, 13:23:36 I do play with controlpets on, but I haven't tried using the 'nuke stuck SFX' from the batbox yet.
Also, yes, they are seriously doing a 'smells bad' action, i see it in their queue and it says 'smells bad' when moused over. Title: Re: No, the wolf is NOT stinky! Post by: cwieberdink on 2009 May 21, 14:43:42 I don't like the smell of wet dog either. :D
Title: Re: No, the wolf is NOT stinky! Post by: nekonoai on 2009 May 21, 20:18:44 Hell, I know dogs IRL that stink even when first coming back from the groomers. Dogs are gross and smell. :P
Maybe the chick is reacting to the mess the dog is making by shaking off water. Title: Re: No, the wolf is NOT stinky! Post by: J. M. Pescado on 2009 May 21, 20:53:43 Wolves are naturally stronger-smelling animals, because they are pack hunters, unlike cats, which are solitary hunters. A cat relies on stealth to approach and kill its prey, and therefore, must not be detected by odor. A pack hunter like a wolf, on the other hand, doesn't need to be stealthy: It can instead simply use the smell of wolf to drive its prey downwind into the rest of the pack. So yes, this is why dogs smell.
Title: Re: No, the wolf is NOT stinky! Post by: Tarlia on 2009 May 21, 21:47:09 I've had the 'stuck smelly dog' glitch for a very long time, before AL and not only with wolves. (I don't think the non-pack-leader wolves are any different from dogs anyway.) The smelly just... won't go away. I never did find out how to fix it.
Title: Re: No, the wolf is NOT stinky! Post by: InsanePsychoRabbit on 2009 May 21, 22:59:45 Maybe the chick is reacting to the mess the dog is making by shaking off water. No, she's a werewolf and has zero neat points. Also, I've seen walkbys making the 'smells bad' gesture.(http://img.photobucket.com/albums/v322/backlash98/Wolvesarenotstinky.png) I've had the 'stuck smelly dog' glitch for a very long time, before AL and not only with wolves. (I don't think the non-pack-leader wolves are any different from dogs anyway.) The smelly just... won't go away. I never did find out how to fix it. Finally, someone who actually knows what I'm going through! Actually wolves are treated differently than dogs ingame. I found out by poking around in SimPE that wolves have an NPC type of 0x002B whereas regular pets (as well as playable sims and townies) have an NPC type of 0x0000. Which leads me to my real question: Is stuck wolf stinkiness something hard-coded in Pets and/or borked by a later EP, or is it caused by 'tight pants'? Title: Re: No, the wolf is NOT stinky! Post by: buddha pest on 2009 May 21, 23:52:40 I've had the 'stuck smelly dog' glitch for a very long time, before AL and not only with wolves. (I don't think the non-pack-leader wolves are any different from dogs anyway.) The smelly just... won't go away. I never did find out how to fix it. I only have up to Free Time, and I too have suffered from the same glitch. Both of the dogs who suffered from it just so happened to be wolves though. OT, but when you say you don't think non-pack-leader wolves are any different than regular dogs, I have to wonder if that's completely true. I have a lot with 2 wolves as pets, and they really seem to attract a lot of other non-pack-leader wolves to the lot. Every time I play that lot, it seems like I have at least two random wolves visiting the lot nearly constantly. I wonder if all wolves in the game are meant to attract "packs." Title: Re: No, the wolf is NOT stinky! Post by: Tarlia on 2009 May 22, 06:52:10 Hm, interesting. They do behave exactly like dogs, but it makes sense that they'd attract other wolves.
Title: Re: No, the wolf is NOT stinky! Post by: Nec on 2009 May 22, 18:11:15 It started with Pets, and I had mentioned it way back then. If the wolf gets hygiene into the red one time, it has perma-stink from then on - even after aging up. Happens only to wolves.
Title: Re: No, the wolf is NOT stinky! Post by: buddha pest on 2009 May 22, 22:17:48 Ah, good to know what causes it at least.
I forgot to mention that moveobjects on/delete does fix the problem...apparently at least until the next time you slack on the washing. Title: Re: No, the wolf is NOT stinky! Post by: Maygus on 2009 May 23, 02:31:36 Yes, I've seen this too. In my game (Mac version with BV) if you bathe the wolf and then have a resident sim take him/her
It's been several months since I've had a wolf with a job but as I recall, if you bathe the wolf and then send him/her off to work the problem will be fixed when the wolf returns. edit: correction |