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TS2: Burnination => The Podium => Topic started by: CandyToast on 2009 March 20, 17:02:08



Title: Removing vampire overlay from a single sim
Post by: CandyToast on 2009 March 20, 17:02:08
I'm looking to remove the vampire overlay on just one sim, I'm fine with blue vampires; just not a specific one. I took a peek at this thread http://www.moreawesomethanyou.com/smf/index.php/topic,5391.msg154525.html#msg154525 (http://www.moreawesomethanyou.com/smf/index.php/topic,5391.msg154525.html#msg154525) but I'm looking to do the reverse.


Title: Re: Removing vampire overlay from a single sim
Post by: Theo on 2009 March 21, 13:14:11
Open the sim's character file, go to the 3IDR instance #1.

Find the entries for the overlays (named for example, afhairbald_vampire, and afbodynaked_vampire), and set the File Type, Group and Instance all to zero. That should take care of the head and body overlays.


Removing the face overlay is trickier, since it's applied as a face paint, which means you'll have to fiddle with the material definitions:

Open the TXMT that has a property named baseTexture0.

Delete the baseTexture with the value affacevampire-pale, and re-number the other baseTextures.

Edit the compositeBaseTextureName property, and remove '_affacevampire_pale' from the string. On the File List tab, remove '_affacevampire_pale' from the filename string.


However, the vampire face paint will reappear when the sim changes appearance, so you have to plan its appearance in advance; If you just want to fix the sim's icon, use the batbox's 'Regenerate portrait'.


Title: Re: Removing vampire overlay from a single sim
Post by: J. M. Pescado on 2009 March 21, 13:56:41
Easier approach: Make him not a vampire in-game, then set his persondata bits back to being a vampire using SimPE. This way the game does all that heavy lifting and you just need to set one flippy bit.


Title: Re: Removing vampire overlay from a single sim
Post by: CandyToast on 2009 March 21, 22:13:17
Easier approach: Make him not a vampire in-game, then set his persondata bits back to being a vampire using SimPE. This way the game does all that heavy lifting and you just need to set one flippy bit.

I am not sure where these persondata bits are, nor how to toggle between vampire and normal. Please elaborate?

Eta: I've located persondata 1 and 2 in the extended browser, and  vampires have the Persondata 1 value of 4. Is that the only value that I need to change or are there others?


Title: Re: Removing vampire overlay from a single sim
Post by: J. M. Pescado on 2009 March 22, 03:08:27
That's the one. When you de-vampire a sim, it should change to 0. Put it back afterwards.