Title: Populating a holiday neighbourhhod??? Post by: janeyw on 2009 March 06, 18:12:43 I have a problem. I know how to make townies and have seen many tutorials but.........what about vacations? I know people like the tour guide seem to show up in all vacation neighbourhoods so was wondering if anyone could help solve my problem. I have notownieregen, etc installed.
I want to make Lapland for Santa Clause for the kids. I would like all the people in the hood to be Christmas styled. Is this possible? I mean can I do it without someone in Christmas attire showing up in Tikki? I would want to use elves and similar sims too. My method for changing them is very silly. I tend to grab them with boolprop in shops and clubs and change their clothes and makeup there, I also put a plastic surgery unit in salons and grab them to change face shape etc. I'm afraid I'm not completely educated in how to do them in simPE, which I still can't get to work properly on my PC and I haven't gone down the transporter route yet either, I did consider this. I just want to know if they will crossover into my other vacation hoods. Title: Re: Populating a holiday neighbourhhod??? Post by: Zazazu on 2009 March 06, 18:37:55 The locals are subhood specific. Tourists are not...they go to all three holiday/vacation 'hoods.
What I have done in the past, the few times I've bothered with hobby neighborhoods, is create families of future locals. I name them, dress them, whathaveyou. Then move them all into an empty lot. Using the teleporter cat (see Simlogical, direct link (http://www.simlogical.com/sl/Sims2Pages/Sims2_Teleporters.htm)) I add them to the locals for the subhood I want them in. You'll also want to create your tourists. Remember that they are shared among the 'hoods, so you don't want to make them region-specific. Necessary hacks: The teleporter linked above, notownieregen, and I believe antiredundancy. Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 06, 18:44:49 You don't even have to bother with the tourists if you don't want them. Then any time you go on vacation, it will only be locals and the vacationing family.
Title: Re: Populating a holiday neighbourhhod??? Post by: gynarchy on 2009 March 06, 20:34:06 You may need Argon's makelocal fix from the Peasantry if you want your vacation locals to have the appropriate skills and abilities, I don't know if that was ever fixed. The NPC gun used to have an option to make Sims into Tourists but it has since disappeared. When I used the teleporter cat it sent my tourists to an unused family instance and they didn't show up at my vacation neighborhoods. I ended up having to create the correct family instances and move the Sims into them with SimPE.
Title: Re: Populating a holiday neighbourhhod??? Post by: kazebird on 2009 March 06, 20:58:33 So you can technically give the sims of a vacation hood any attire?
I have always wanted to make a timetravel 40's vacation hood, but was stuck at the prospect of it being inhabited by lumberjacks. Title: Re: Populating a holiday neighbourhhod??? Post by: Heli on 2009 March 06, 21:15:21 I have used Argons Townie Brick too add my own Sims to locals. It works very fine. They knows the greetings. My question is then I make my own vacation subhood how I can create Locals Family only for this subhood ?
I wont to have Fear East from a game and my own China. janeyw, is very simply to change a look off a non playable sims with Christianlov clothig rack from MTS2. It summon a sim, you can change look, clothing. Title: Re: Populating a holiday neighbourhhod??? Post by: Zazazu on 2009 March 07, 17:38:59 What crack are you on? There's no Santa's Village. If you are talking about Bon Voyage (called Holiday in that weird Europe place), there is an island getaway, an Asian getaway, and a mountain getaway. These have locals and tourists.
Granted, I don't have either of the Holiday stuff packs, but nothing I can find on them indicates anything about a special destination. Stuff packs are item-only. Title: Re: Populating a holiday neighbourhhod??? Post by: Treble on 2009 March 07, 21:05:52 I'm pretty sure she's saying she wants to make a custom vacation destination that will be a kind of a Christmas Land, and she wants create a separate set of locals for that destination that will be dressed all North Pole-ish, with one Santa and lots of elves and whatever. And she would like to know how she can make Santa be Santa-like, staying on just one lot instead of roaming the neighborhood like normal locals. Am I close here, janeyw?
Title: Re: Populating a holiday neighbourhhod??? Post by: J. M. Pescado on 2009 March 08, 09:52:39 So you can technically give the sims of a vacation hood any attire? It is possible to arbitrarily redress vacation townies in any manner you choose, yes. However, the vacation type will still be one of the 3 destinations.I have always wanted to make a timetravel 40's vacation hood, but was stuck at the prospect of it being inhabited by lumberjacks. Well, now it can be a timetravel 40s vacation hood inhabited by lumberjacks IN DISGUISE. It gets better: If you HAVE a regular lumberjacks destination, they will crosspollinate and you will get lumberjacks in ur base, chopping ur trees.I'm pretty sure she's saying she wants to make a custom vacation destination that will be a kind of a Christmas Land, and she wants create a separate set of locals for that destination that will be dressed all North Pole-ish, with one Santa and lots of elves and whatever. And she would like to know how she can make Santa be Santa-like, staying on just one lot instead of roaming the neighborhood like normal locals. Am I close here, janeyw? Physically possible, but not practical for the non-Awesome. You'd need to recode the townie spawner, form a new fambly of townies that will then be spawned, and somehow tag the hood. All this is doable. But not easy.Title: Re: Populating a holiday neighbourhhod??? Post by: Treble on 2009 March 08, 10:45:21 Physically possible, but not practical for the non-Awesome. You'd need to recode the townie spawner, form a new fambly of townies that will then be spawned, and somehow tag the hood. All this is doable. But not easy. Wait--so if one were to create a new vacation destination, which is allowed in the game, if I remember correctly, and sent a family there on holiday, what kind of locals would get spawned? (This is assuming one doesn't have anything that would prevent locals from being spawned in the first place.) Would it be random, like you might get islanders or Asians or lumberjacks? Even so, couldn't you then just change their clothes and edit their gesture tokens in SimPE? Would it still require doing all that jazz you're talking about? And if so, then why the hell did EAaxis allow the creation of a custom holiday hood anyway if it's so darn complicated? Title: Re: Populating a holiday neighbourhhod??? Post by: Marhis on 2009 March 08, 11:11:41 When you create a custom vacation hood, you'll have to choose the type (asian/mountain/tropics), so it will determine what kind of attire the locals wear, the type of food served, the local gesture and dance.
I'm not sure, but probably the season, too. Title: Re: Populating a holiday neighbourhhod??? Post by: Marhis on 2009 March 08, 18:59:24 In this weird Europe place we call it Bon Voyage too. Except in Italy, where we speshul snowflakes call it "The Sims 2 World Adventure". Yes, in English. Why? No idea. Title: Re: Populating a holiday neighbourhhod??? Post by: Quinctia on 2009 March 08, 22:14:53 Except in Italy, where we speshul snowflakes call it "The Sims 2 World Adventure". Yes, in English. Why? No idea. That sounds like a theme park ride. Title: Re: Populating a holiday neighbourhhod??? Post by: Marhis on 2009 March 09, 00:48:30 That sounds like a theme park ride. Bingo. WTF adventure is the slap dance?? But there's something worse; "Open for Business" is "Funky Business", here. :P Title: Re: Populating a holiday neighbourhhod??? Post by: Zazazu on 2009 March 09, 00:51:09 Was it Sims 1 version that was called Holiday? Vacation here in normal land, Holiday over in snooty land.*
*I honestly have nothing against Europe. 15/16ths of me is from there. I just don't get changing the titles of products if you're selling it in the same language. Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 09, 13:53:28 The seasons for each vacation hood are changeable, IIRC. They just default to suitable for each location. For example, the Mizu village has no winter and Three Lakes has no summer.
Totally doable to have an all Winter Three Lakes with elves and Santas if you want. Title: Re: Populating a holiday neighbourhhod??? Post by: Simsample on 2009 March 09, 14:13:49 Was it Sims 1 version that was called Holiday? Vacation here in normal land, Holiday over in snooty land.* Because 'Vacation' would have made no sense. The English call vacations 'Holidays' and probably wouldn't have known what it meant.*I honestly have nothing against Europe. 15/16ths of me is from there. I just don't get changing the titles of products if you're selling it in the same language. Title: Re: Populating a holiday neighbourhhod??? Post by: witch on 2009 March 10, 05:03:42 Because 'Vacation' would have made no sense. The English call vacations 'Holidays' and probably wouldn't have known what it meant. Kiwis don't often use the word vacation, but we know what it means. We had the Vacation EP here.Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 11, 17:47:23 I don't think you understand how the in-game Santa works. There are no visits from the kiddies. So commerical vs. residental won't make a difference.
Although, the only lots you're going to have in a vacation hood are hotels and community lots.... Title: Re: Populating a holiday neighbourhhod??? Post by: Simsample on 2009 March 11, 17:56:11 Yeah we do understand what it means, unless American English is a foreign language. The only problem we have with the American style of English is their incorrect spellings. However, 'vacation' is not a word used commonly for that usage in England- everyone I know calls a vacation a holiday. Vacation may be a valid word (and an ancient word), but to market a game title that may not be understood by the target is risky. It's like calling a bumper a fender or a pavement a sidewalk- I understand and you understand, but would my mother or a twelve year old?Title: Re: Populating a holiday neighbourhhod??? Post by: Zazazu on 2009 March 11, 18:32:30 See, I would understand both of those alternatives. I actually was raised calling a bumper a bumper. I knew fender, but the local customs had it as bumper. Pavement and sidewalk are interchangeable...we used both. I also am not confused by using holiday for vacation, but I'm not sure that would be true of all Americans. It would of course be confusing to everyone with the addition of the Happy Holiday packs.
Yeah we do understand what it means, unless American English is a foreign language. The only problem we have with the American style of English is their incorrect spellings. Nah, American English is just more evolved. ;) I actually prefer some British spellings to the American. It just depends. Title: Re: Populating a holiday neighbourhhod??? Post by: jolrei on 2009 March 11, 18:36:20 Around here (Ottawa) the sidewalk is the pedestrian part on the sides of the street, while pavement is the category of material out of which the sidewalk is made (=concrete or asphalt).
I learned pavement=sidewalk from living elsewhere in the world when I was a 6, 12, and 18. Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 11, 18:49:06 Around here (Ottawa) the sidewalk is the pedestrian part on the sides of the street, while pavement is the category of material out of which the sidewalk is made (=concrete or asphalt). I learned pavement=sidewalk from living elsewhere in the world when I was a 6, 12, and 18. And where would that be? *Takes notes in her Little Miss Det. Baratron(TM) notebook* Title: Re: Populating a holiday neighbourhhod??? Post by: Simsample on 2009 March 11, 22:40:08 To vacate is to leave e.g. to get up out of a seat = to vacate the seat or to vacate the premises. Point I was making is that we do understand and by the way, I'm Scottish, not English and, no, Scotland isn't in England, lol Yes, we all know the definition of vacation- the point I was making was "'vacation' is not a word used commonly for that usage in England", meaning 'in that context'. In fact, the word 'vacation' is more commonly used in England in the context of 'to empty', so where I grew up it was generally used to describe defacation. 'Has your dog vacated today?' is a question that my vet might use. :D So many farming communities in England would be far more likely to buy something called 'The Sims 2 Bon Voyage' (which must be good, 'cos it's French) than 'The Sims 2 vacation', which sounds like poo. And I am English- I live to the West of the country. I have never heard anyone in this country ask where I'm going for my vacation, or my winter holiday. They always ask "Where you goin' for your summer holiday?" or, "What you doin' for Christmas?" It may be different where you live, which is a foreign country. ;DI have to wonder how many people would have been seriously confused though that they called it Bon Voyage, I mean, after all by the reasoning I've seen here only French people would understand that. Have to admit, I've never heard it being called holiday or vacation before. You're right, they shouldn't call it by a French word eh? haha *Wonders* so a day off work inb the states, is that a public vacation. My american friends seem to say public holiday for some reason. I think we can say that we all understand all of the words. Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 11, 23:14:16 In the states there are federal holidays, were almost everyone gets off work.
You observe holidays. (Christmas, Thanksgiving, Kwanzaa, etc) You go on vacation. (BRB, Costa Rica) So basically, you celebrate holidays, you go on vacations. Title: Re: Populating a holiday neighbourhhod??? Post by: witch on 2009 March 12, 03:59:47 Kiwis don't have sidewalks, we sometimes have pavements, but mostly we have footpaths.
Title: Re: Populating a holiday neighbourhhod??? Post by: Nadine Blackstone on 2009 March 12, 04:33:34 Thinking on the OP's Santaland idea: It would take something serious, with the vast probability of being damaging, but imagine digging up a map to Santaland! Meet the big guy, secret lot-style. If you could charm the old bastard into thinking that your good, he gives you a nice gift, accompanied by the CS cauldron dancing penguin-party; if you can't convince him, a flaming bag-o-poo and a motive hit. Hmmm...
Title: Re: Populating a holiday neighbourhhod??? Post by: J. M. Pescado on 2009 March 14, 17:52:35 Penguins are from the South Pole.
Title: Re: Populating a holiday neighbourhhod??? Post by: rosess on 2009 March 14, 19:10:56 Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood.
Title: Re: Populating a holiday neighbourhhod??? Post by: Scratch on 2009 March 15, 05:49:02 Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood. I've done something like that with the asylum. I've given all the inmates a prisoners token so they can't wander onto any other lots. Works well, but one of them has become the focus of telescope snooping, so he does show up on a lot, argues and then gets zapped away, but that's the only time i see any of them. Title: Re: Populating a holiday neighbourhhod??? Post by: Jelenedra on 2009 March 17, 14:55:13 Could you use Inge's prison mod and make a Santa sim and the elves inmates in North Pole Prison, with visiting hours? I'm not sure, not having used the hack, but it sounds like it could be one way to have a Christmas lot without having the themed sims wandering around the 'hood. I'll have to look into that, it might just be the answer. I came up with the vacation hood to keep them out of the normal neighbourhoods. But if I did create a prison it would be one building only, I would have wanted a north pole town. I've got a lot of really good christmas type buildings that I would like to use in santas village. I just don't know if this is possible. I'm finding it hard to understand why they gave us the ability to create new holiday destinations without including parameters that would actually help us to do so. I just don't see why they couldn't have created an interface that let you describe the setting and situation you want, it can't be that hard to do it. Penguins are from the South Pole. And dogs usually swim in the sea, when is one of you going to make a mod so that my dogs can swim in the sea? lol. I've never had a dog in my life that wouldn't have run right into that water. I know you can do this, so just let me know when it's done haha That's kinda hard to do if there are no animations for it. Title: Re: Populating a holiday neighbourhhod??? Post by: Nadine Blackstone on 2009 March 20, 20:59:53 Thinking on the OP's Santaland idea: It would take something serious, with the vast probability of being damaging, but imagine digging up a map to Santaland! Meet the big guy, secret lot-style. If you could charm the old bastard into thinking that your good, he gives you a nice gift, accompanied by the CS cauldron dancing penguin-party; if you can't convince him, a flaming bag-o-poo and a motive hit. Hmmm... Penguins are from the South Pole. To be more geographically correct, perhaps a polar bear attack would be more appropriate? Give Bigfoot a furrier, white skin and let the pain begin? Could work, if the idea was sound to begin with. A polar bear attack while visiting Santa seems more like something this community would embrace. Title: Re: Populating a holiday neighbourhhod??? Post by: kazebird on 2009 March 21, 20:25:49 Janeway, I would love to see swimming dogs.
Do you know what else I would love to see? Toddlers running into the sea, like my daughter tried to do as a baby. We figured she would stop, but she just kept going despite the fact the water was over her head. After we saved her, she spit up water, and then said "FUN! AGAIN, AGAIN!" But Jelenedra has a point, that without animations, it would be pretty difficult. Title: Re: Populating a holiday neighbourhhod??? Post by: Marhis on 2009 March 23, 11:07:34 I've been thinking about this. (extremely hazardous, lol). Now crammyboy made a penis and it animates from flop to rigid. these animations weren't in the game originally. So....he obviously made the animations or whatever. Well, it's not an animation: it's a toggle between two mesh shapes, on/off. I think it's like when you change the clothes in CAS: the sim passes from dress (shape) 1 to dress (shape) 2 and so on, without a real animation. Title: Re: Populating a holiday neighbourhhod??? Post by: maxon on 2009 March 23, 15:05:20 We are finally seeing some sim animations now (now that Sims 3 is nearly with us) but even so, they are complicated and difficult to do. Dogs in the sea would be lovely but I can't see it being a priority (guess what the top animation priorities are). Maybe the OP of this idea could go and find said animators and postrate themself and beg?
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