Title: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 05, 21:15:50 I like to keep my downloads at a minimum, and am not sure what fixes are necessary to play the game properly. So tell me what you always have in your downloads folder, and why. I am trying to say that I am not sure which fixes here are critical to preventing BFBVFS, and want you guy's input.
Title: Re: What hacks/fixes are absolutely necessary Post by: kutto on 2008 December 05, 21:30:45 Hacks (at least from here) are so small compared to other forms of CC, that it is basically negligible. Go for the gold and get them all.
Title: Re: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 05, 21:48:35 Well another thing, is some of pescado's hacks in the directory that are supposed to be for AL look outdated, because they say they were tested with NL p0, like nocorruptdeath for example.
Title: Re: What hacks/fixes are absolutely necessary Post by: kutto on 2008 December 05, 21:55:07 If they are in the directory, they are updated. He just never updates the RTFM.
Title: Re: What hacks/fixes are absolutely necessary Post by: Gastfyr on 2008 December 06, 02:31:40 Well, you don't need to get them all. Some of the hacks are "features" meaning they do things that are not nessacary but may add fun to your game or may just be annoying if they go against your play style. I always read carefully what a hack does before I download it.
A very helpful thing Pez does is the hack rating thing with the colours at the top of each hack thread. It tells you if the hack is meant to fix something (e.g. doorjamfix), elimiate an annoyance (e.g. coffeecuphack), or add a feature (e.g. fitness4all). I do recomend getting all the fixes, since Maxis left so much stuff broken your game can slowly spiral into a BFBVFS simply by playing it un Title: Re: What hacks/fixes are absolutely necessary Post by: Gwill on 2008 December 06, 10:29:47 The whole of the DC is 1.1 MB. That's about the size of one badly made CC outfit.
If it's the size of the downloads folder you're worried about, you're starting in the wrong end. Title: Re: What hacks/fixes are absolutely necessary Post by: Zazazu on 2008 December 06, 22:28:04 Yeah, I'd just say to download the whole DC. Then weed through and see if there are any you don't really want. I don't use noinstantlove, authorizedpersonnelonly, babycontrol, bathroomusesyou, and noroadpillows. I think that's it. One of the good things about MATY hacks is that you can usually get a good idea of what they do from the name.
Title: Re: What hacks/fixes are absolutely necessary Post by: Mandapotpie on 2008 December 06, 22:44:39 At the very least, I would make sure to have any hack that includes "fix" in the name of the file.
Title: Re: What hacks/fixes are absolutely necessary Post by: kutto on 2008 December 07, 00:02:52 Yeah, I'd just say to download the whole DC. Then weed through and see if there are any you don't really want. I don't use noinstantlove, authorizedpersonnelonly, babycontrol, bathroomusesyou, and noroadpillows. I think that's it. One of the good things about MATY hacks is that you can usually get a good idea of what they do from the name. You don't use BUY? :o How do you live? Title: Re: What hacks/fixes are absolutely necessary Post by: funkilla on 2008 December 07, 00:52:15 I don't use BUY either. My Sims don't really lurk in bathrooms and only go in to use to potty or shower or if I direct them to. I've never had an issue where I needed BUY.
Title: Re: What hacks/fixes are absolutely necessary Post by: Zazazu on 2008 December 07, 04:33:35 Yeah, I'd just say to download the whole DC. Then weed through and see if there are any you don't really want. I don't use noinstantlove, authorizedpersonnelonly, babycontrol, bathroomusesyou, and noroadpillows. I think that's it. One of the good things about MATY hacks is that you can usually get a good idea of what they do from the name. You don't use BUY? :o How do you live? Title: Re: What hacks/fixes are absolutely necessary Post by: bubbs on 2008 December 07, 17:01:48 I don't use BUY either. I normally have a ratio of 1 bathroom to 1.5 sims.
Title: Re: What hacks/fixes are absolutely necessary Post by: Marhis on 2008 December 07, 18:27:23 Ditto; never had the need to use BUY. It's very rare, also, that I need to tell them to go pee or bath, they do it all by themselves. The only one that peed its pants so far was because it remained stuck in a corner between the sofa and the coffee table, and I wasn't aware of that.
Title: Re: What hacks/fixes are absolutely necessary Post by: BrokenRobot on 2008 December 07, 19:51:48 The hacks are already categorized and color coded by level of importance. What more do you want?
I use all of the bug fixes and most of the annoyance fixes, but I don't think I use any of the feature hacks. Title: Re: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 07, 20:24:53 What I am worried about is downloading hacks that are no longer needed, and I don't fully trust downloads in general. I think that I should not rely on third party content unless it is absolutely necessary to run the game properly.
Title: Re: What hacks/fixes are absolutely necessary Post by: kutto on 2008 December 07, 20:31:16 What I am worried about is downloading hacks that are no longer needed, and I don't fully trust downloads in general. I think that I should not rely on third party content unless it is absolutely necessary to run the game properly. I can't fully express how dumb you sound right now. The hacks in the directory are needed. If they are obsolete, they are removed. Why don't you trust downloads? Been eating too much BBullShit? And the hacks are necessary to run the game properly! Without them, you are guaranteed to get a BFBVFS. (http://i139.photobucket.com/albums/q316/kutto2/parrot2.jpg) Title: Re: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 07, 20:34:20 But if you think about it, most game problems are caused by tight pants.
Title: Re: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 07, 20:38:31 I never said I don't download fixes, I just meant I am very choosy on what I download. Also I did not mean to humble the great pescado.
Title: Re: What hacks/fixes are absolutely necessary Post by: bubbs on 2008 December 07, 22:00:54 I never said I don't download fixes, I just meant I am very choosy on what I download. Also I did not mean to humble the great pescado. The only fixes I use are Pescado's. I don't even use the patches since they break more than they fix. Title: Re: What hacks/fixes are absolutely necessary Post by: cascaneda on 2008 December 07, 22:32:15 I don't use all fixes just because they exist or fix something.
I do like some bugs in the game and after some years I 'm used to live with them. Example : I never used any phone fix or hack, and I'm still alive, even with some sims having more than 40 buddies. It was a major annoyance when I had no experience with the game but at this time there was no fix for it and I learnt how to play with this issue. I even removed some hacks or fixes jut to get back the good old bugs, like the noeatcrap. I perfer them to eat crap and get disease if they are stupid enough to do this. The sims are not supposed to be very smart, if they act like idiots then it's their own business I keep only the ones I need and the ones I think are critical. I don't care if my romance sim get the right memory for 20 wooohoos or a golden tombstone because he died in platinum. But I care about real bugs able to crash the game for good. It makes a big difference And since the basegame, fix or not, I never had a game not ending in a BFBVFS. Do you really still use the same NB you created the first time you installed the basegame ? Title: Re: What hacks/fixes are absolutely necessary Post by: sloppyhousewife on 2008 December 08, 10:42:27 And since the basegame, fix or not, I never had a game not ending in a BFBVFS. I wonder why ::) Title: Re: What hacks/fixes are absolutely necessary Post by: notovny on 2008 December 08, 10:47:08 And since the basegame, fix or not, I never had a game not ending in a BFBVFS. Do you really still use the same NB you created the first time you installed the basegame ? I do. I've played, almost daily, in Pleasantview since October, 2004. I install fixes when they become available, and usually install patches, as well. Title: Re: What hacks/fixes are absolutely necessary Post by: J. M. Pescado on 2008 December 08, 11:18:33 I don't use BUY either. My Sims don't really lurk in bathrooms and only go in to use to potty or shower or if I direct them to. I've never had an issue where I needed BUY. The problem tends to be that they don't GTFO afterwards. Then some other sim decides to telepathically seek them, and pretty soon everyone is piled up in this one tiny room and no one can use it. This problem may actually be slightly reduced due to other hacks that nerf the psychic-seeking behavior, but traffic management remains an issue.Title: Re: What hacks/fixes are absolutely necessary Post by: cascaneda on 2008 December 08, 23:11:11 And since the basegame, fix or not, I never had a game not ending in a BFBVFS. Do you really still use the same NB you created the first time you installed the basegame ? I do. I've played, almost daily, in Pleasantview since October, 2004. I install fixes when they become available, and usually install patches, as well. Really ? Well, I must admit since 2004 my computers or hard drives ended more often in a BFBVFS than the games. Perhaps it is a curse or I am really careless, I can't keep any computer working for more than 2 years, not to mention the hard drives with an average lifespan of 1 year. I can't tell for sure but I remember the installation of nightlife was fatal to all previoulsy played neighborhoods, the best fixes came too late to save them as they were already corrupted just by installing the expansion. You probably did not get all the Eps as soon as they were released because of course patches and fixes come later than the game itself and then could prevent the corruption but not repair it afterwards. The next major step was the installation of Freetime. I lost the previous neighborhoods here as well (lot didappearances and character corruption) Too much work to repair, It was faster to create a new neighborhood using the custom template than to repair the old ones The oldest neighborhood I have now is a generic template I made, 2 computers ago in november 2006. As it is a template I don't really played it, I just use it as a base neighborhood Title: Re: What hacks/fixes are absolutely necessary Post by: notovny on 2008 December 09, 00:19:53 I can't tell for sure but I remember the installation of nightlife was fatal to all previoulsy played neighborhoods, the best fixes came too late to save them as they were already corrupted just by installing the expansion. You probably did not get all the Eps as soon as they were released because of course patches and fixes come later than the game itself and then could prevent the corruption but not repair it afterwards. You guess incorrectly. I've gotten every expansion that's come out either the day it was available, or within a few days. Nightlife didn't destroy my neighborhood, and if you ask around, you'll probably find it didn't kill most people's neighborhoods. I have been using Pescado's hacks since his fix for the base game's "jump bug" manifested in my neighborhood, and the only time I've absolutely needed to reinstall was when I installed University, but I'd backed up my game like the manual mentioned, and the reinstall went smoothly. And I've done some rather damaging things to this neighborhood, before I knew they were bad. If I hadn't known about the hacks, and put them in as news about them became available, I don't think I'd still be playing the same neighborhood now. Title: Re: What hacks/fixes are absolutely necessary Post by: Kyna on 2008 December 09, 02:57:28 You probably did not get all the Eps as soon as they were released because of course patches and fixes come later than the game itself and then could prevent the corruption but not repair it afterwards. Pescado starts releasing his fixes within a day or two of an EP's release, as soon he starts receiving reliable reports of glitches from players. He then updates these new fixes frequently over the next couple of weeks to fine tune them. There's no waiting for months for fixes here at MATY, and unlike EAxis patches, Pescado's fixes work and don't break other aspects of the game. Title: Re: What hacks/fixes are absolutely necessary Post by: Zaleth on 2008 December 09, 05:14:19 I have all the Patches and have 31 folders holding 680 files of Hack/mods I will tell you my game runs like clock work. The only time in recently history I have had any issue was when like a dumb ass I installed 3 default skin sets which caused the game to crash to desktop when I tried to use CAS or change thier looks via plastic surgery or Mirror. (mind you I forgot I had some in there)
I know I would not have as much fun without all my hacks/mods. You need to quit worrying so much about them messing up the game and look what they can actually do for you game. There are a lot of talented moders out there! Title: Re: What hacks/fixes are absolutely necessary Post by: Quinctia on 2008 December 09, 06:08:06 I have a twelve generation legacy running in the Veronaville from my original game install. Full of character files and all other sorts of fun things. Being pretty anal about your game means you simply don't get the game exploding type errors that many others do. However, being anal about your game also means installing all the critical fixes and things from here.
And there are features that I don't have in my game. I am also another non-BUY user. I also used to never use the sleep clock, however when I had a generation with ten kids in it, plus their two parents and three grandparents, I had to install sleepclocks so I personally stayed sane. It's good to be careful with what you put in the game, and you certainly don't want to accidentally put something like zombieapocalypse into your game, but I swear, some people get overcautious about things just because they are called "hacks." Hack as a word doesn't necessarily mean bad or dangerous! When I get a new EP, I always get the Director's Cut, weed through it, and then generally there are a few other hacks I need to pick up from the general directory, too. (I also use hacks from other sites, but I make sure they play nice with what I've got before I put them in, and my MATY hacks would be the last ones to come out after a conflict.) Title: Re: What hacks/fixes are absolutely necessary Post by: Count Four on 2008 December 09, 06:34:23 What I am worried about is downloading hacks that are no longer needed, and I don't fully trust downloads in general. I think that I should not rely on third party content unless it is absolutely necessary to run the game properly. Third party content is necessary to run the game properly. Other third party content is necessary to play the game without experiencing random bouts of rage. Exactly which hacks you need to prevent rage is a matter of which stupid sim behavior drives you nuts. Hacks that have not been updated in some time have not needed to be updated or modified. They are still fine the way they are. Pescado doesn't fix (or re-fix) things that aren't broken. When there's a real problem with a Pescado hack, if you report it properly --after you have tested your game without hacks to make sure it's not an EAxis problem, after you have checked with the Hack Detection tool-- in other words, after you've made sure that's it's a FFS problem, it will be fixed within days. Pescado doesn't drag ass. I don't use the entire director's cut, but I use most of it. I delete dailygardener, no20Khandout, sleepclock. On the other hand, there are features that I won't play without, like abortbedmaking and nobathroomdishes. I never had an EP kill a neighborhood, either, not even NL. Title: Re: What hacks/fixes are absolutely necessary Post by: kazebird on 2008 December 09, 16:57:46 What is wrong with NL? It is my favorite, and it was made by Maxis.
Title: Re: What hacks/fixes are absolutely necessary Post by: Zazazu on 2008 December 09, 18:14:15 Uh, no it wasn't. Maxis ceased to exist as a completely separate entity early in Sims1. EAxis, all the way.
Apparently, the engine was spectacularly buggy. I don't have a clear recollection of all the issues as I'm not known for my memory. Title: Re: What hacks/fixes are absolutely necessary Post by: Stitches on 2008 December 09, 20:09:16 Uh, no it wasn't. Maxis ceased to exist as a completely separate entity early in Sims1. EAxis, all the way. Apparently, the engine was spectacularly buggy. I don't have a clear recollection of all the issues as I'm not known for my memory. As your AIDEs, I shall assist. There were massive corruptions resulting from certain NCPs being bit by vampires. Title: Re: What hacks/fixes are absolutely necessary Post by: seelindarun on 2008 December 09, 20:27:14 I think it's fine to be choosy about what you put in your game. If more people were, there wouldn't so much tight-pants-itis going around. I started by putting in just the fixes, and even now with most of the DC in my game, I know on sight which updates to pick up from the Armory.
It takes time to become educated about hacks, but srsly parrot, if you're going to be choosy, it means that you have to do the choosing. Don't be asking other people what you want in your game. How the fuck should we know? Title: Re: What hacks/fixes are absolutely necessary Post by: Quinctia on 2008 December 09, 20:35:16 The engine was unstable enough that when I was running up to NL and put in some hacks from here (this was back when TJ and his ACR stuff lived here), one kept erroring and the official twojeffs solution was "NL is unstable, some installs have issues, take the hack out." I was very surprised!
I know that it's been said that OfB's engine was rather stable, though, and Seasons doesn't seem to be too crazy, after the temperature fix and crying baby fix, anyway. Title: Re: What hacks/fixes are absolutely necessary Post by: Zazazu on 2008 December 09, 21:50:59 Uh, no it wasn't. Maxis ceased to exist as a completely separate entity early in Sims1. EAxis, all the way. Apparently, the engine was spectacularly buggy. I don't have a clear recollection of all the issues as I'm not known for my memory. As your AIDEs, I shall assist. There were massive corruptions resulting from certain NCPs being bit by vampires. Title: Re: What hacks/fixes are absolutely necessary Post by: DJKID on 2008 December 09, 22:35:14 I buy the EPs as soon as they come out. I don't install SPs, with the exception of Glamor Life, because my Downloads folder is really freaking huge. Well over a Gig.
With that said I have never had a hood go BFBVFS on me. I have had error messages, but since I lurk hard on this forum they don't tend to last very long. It all comes down to getting your head out of your ass, RTFM, and do your research. Title: Re: What hacks/fixes are absolutely necessary Post by: Kyna on 2008 December 10, 00:47:15 Ah, thank you. You are proving to be an exceptional AIDE. I will remember this at review time. Your AIDE is so exceptional, she probably won't even bother you at review time. She'll just tell you the next week when you ask about it, "oh yes, you did that review. Don't you remember the glowing report you gave me?" It is likely that the first thing your AIDE did upon appointment was to learn how to forge your signature, so that you won't be bothered with unnecessary paperwork (such as those tedious reviews). Title: Re: What hacks/fixes are absolutely necessary Post by: J. M. Pescado on 2008 December 10, 01:42:17 The engine was unstable enough that when I was running up to NL and put in some hacks from here (this was back when TJ and his ACR stuff lived here), one kept erroring and the official twojeffs solution was "NL is unstable, some installs have issues, take the hack out." I was very surprised! NL's engine is extremely unstable, yes. Hacks which run perfectly fine in Uni or even Base will crash and burn spectacularly for no explicable reason in NL.Title: Re: What hacks/fixes are absolutely necessary Post by: Mootilda on 2008 December 10, 03:58:19 Is this true for the version of Nightlife which came with Deluxe?
Title: Re: What hacks/fixes are absolutely necessary Post by: Count Four on 2008 December 10, 06:44:36 Wow, I didn't know NL was so bad. But come to think of it, I got the base game, then a friend gave me a copy of Glamour Life stuff. Later on, I installed NL, but IIRC, the game still ran on the GL engine. I guess that gave me a break from the NL fuck-upped-ness.
That's still the only SP I have; I won't pay for crap-packs, and nobody has given me another one. I must talk to Santa. Title: Re: What hacks/fixes are absolutely necessary Post by: talysman on 2008 December 10, 07:46:49 Or Pirate Santa.
Title: Re: What hacks/fixes are absolutely necessary Post by: J. M. Pescado on 2008 December 10, 08:52:09 When there's a real problem with a Pescado hack, if you report it properly --after you have tested your game without hacks to make sure it's not an EAxis problem, after you have checked with the Hack Detection tool-- in other words, after you've made sure that's it's a FFS problem, it will be fixed within days. Pescado doesn't drag ass. Actually, the average turnaround time for an acknowledged bug report is about 1-2 hours. :P Once the problem has been brought to my attention, it is swiftly and mercilessly crushed.Title: Re: What hacks/fixes are absolutely necessary Post by: Stitches on 2008 December 10, 15:34:47 It is likely that the first thing your AIDE did upon appointment was to learn how to forge your signature, so that you won't be bothered with unnecessary paperwork (such as those tedious reviews). I'm efficient that way. |