More Awesome Than You!

TS2: Burnination => The Podium => Topic started by: Cerridwen on 2008 November 21, 01:09:38



Title: Change camera setting to eliminate fade?
Post by: Cerridwen on 2008 November 21, 01:09:38
I would like to change the camera setting so that when I'm playing and zoom in, objects like lights, wall decorations, and hanging plants ect.. do not fade out so I can still see them when zoomed in. 

I'm wondering if going into my livecamera.txt file in MyDocuments and changing the settings from:

setparam objectFadeDistance    10
setparam objectFadeFalloff     4
setparam objectFadeAllObjects  0
setparam objectFadeCineCam     0

to:

setparam objectFadeDistance    0
setparam objectFadeFalloff     0
setparam objectFadeAllObjects  0
setparam objectFadeCineCam     0

Would that do the trick?  Would game asplodie?  I'm also wondering what's the difference between FadeDistance and FadeFalloff?


Title: Re: Change camera setting to eliminate fade?
Post by: leaths on 2008 November 21, 01:54:50
If I'm not mistaken, there is an in game camera setting for that. I'm pretty sure I have my Fade Distance set to "off."


Title: Re: Change camera setting to eliminate fade?
Post by: Cerridwen on 2008 November 21, 02:11:06
If I'm not mistaken, there is an in game camera setting for that. I'm pretty sure I have my Fade Distance set to "off."

I do have it set to off in my "in game" settings too, but certain objects would still fade when completely zoomed in.   I went ahead and changed the settings to 0 and tested it and it seems to work. Nothing is fading now.  I'm still curious as to what the different Fade settings mean.


Title: Re: Change camera setting to eliminate fade?
Post by: J. M. Pescado on 2008 November 21, 03:24:50
Certain objects fade when you zoom through them because the camera is clipping through them and if they didn't fade, you'd see nothing but a mangled mass of polygon soup.


Title: Re: Change camera setting to eliminate fade?
Post by: kazebird on 2008 December 10, 21:51:26
Actually, a lot of objects fade with the fade distance set off. To list a few Ceiling hangings, Elevators, Staircases, etc. In fact, the only objects the fade distance setting effects are NH deco, and neighboring houses.

I would love to see a fix for this, since I hate seeing ghost lamps, ghost fans, ghost stove hoods, and especially ghost elevators!

Also Pescado, if that was true you would get a big glitchy mess every time you use the tab camera to look inside an elevator, but you don't. This is not to doubt your awesomeness, but is true. All I can see is it is used for is to keep objects out of your way, but I don't need that since I constantly rotate the camera anyways.


Title: Re: Change camera setting to eliminate fade?
Post by: J. M. Pescado on 2008 December 11, 03:51:18
Also Pescado, if that was true you would get a big glitchy mess every time you use the tab camera to look inside an elevator, but you don't. This is not to doubt your awesomeness, but is true. All I can see is it is used for is to keep objects out of your way, but I don't need that since I constantly rotate the camera anyways.
Some objects tolerate this better than others: Elevators actually DO have visible interiors, and elevatorshafts are nearly entirely concave (being simple rectangular prisms), so therefore, you wouldn't see much (assuming that the interior faces are invisible). Objects that have more complex geometries will give you polygon soup.