Title: Vampire Stalk Post by: Sonshine on 2008 November 10, 01:15:12 Hi, is there a hack somewhere that makes the vampswalk like normal sims or is the stalk hard coded in? I had one of my sims marry one of the grand vamps and then had him cured, but he still stalks like he did before. If possible, I'd like to get rid of the stalking too. Thanks!
Title: Re: Vampire Stalk Post by: J. M. Pescado on 2008 November 10, 01:17:19 Stalk Here is a manual thing. The arm-in-front-of-face thing is seperate and is part of the vampire idles.
Title: Re: Vampire Stalk Post by: Sonshine on 2008 November 10, 03:21:11 Yes, that's what I was referring to was the arm in front of the face. Actually it hides their snarl. I had my cured vamp carry the baby once to her crib and since he was carrying her in his arm that he normally puts in front of his face, you could see his snarl. Anyway, is that hard coded in or can it be blocked or taken away (the arm in front of the face and the snarl?
Title: Re: Vampire Stalk Post by: Gwill on 2008 November 10, 06:42:01 In the case of the grand vampire it's probably related to the NPC flag not getting re-set, just like the problems that arise when marrying the streaker or cow mascot.
While no longer a vampire, he is still doing his old job as a Grand Vampire. I just hope he doesn't go around autonomously biting people too. Title: Re: Vampire Stalk Post by: Lord Darcy on 2008 November 10, 13:39:45 I believe stripping NPC code (http://www.moreawesomethanyou.com/smf/index.php/topic,6187.msg177969.html#msg177969) will work on Grand Vampires too.
Title: Re: Vampire Stalk Post by: Sonshine on 2008 November 10, 21:42:09 Thanks Lord Darcy! I'll look into both ways to totally curing him of the vamp walk.
Title: Re: Vampire Stalk Post by: Insanity Prelude on 2008 November 11, 02:15:39 I kind of liked it as a characterization point. Like, he can't get rid of the old habits even though he's cured now.
... but, I'm kind of worried about it breaking the game, too. Title: Re: Vampire Stalk Post by: Sonshine on 2008 November 11, 17:36:56 Yeah, I'm trying it on one of my throw away hoods first and see how that goes. If it works and my game doesn't explode, then I'll do it on the hood that I normally play. I already found out that the simpler method of aging him down and then back up doesn't work.
Title: Re: Vampire Stalk Post by: Marhis on 2008 November 11, 22:30:09 Let us know if it works, it's interesting, because grand vampires are not strictly NPCs (family 0x7FFF) but "special townies": they have special code embedded, but they're tossed in Downtownies family, so they could have different behavior. Same thing happens with Divas and Slobs in Downtown.
In case it shouldn''t work, you could also try to deactivate the "CT - Signature Behavior" BHAV in character file. As an example, the first instruction in my Contessa sim is "Expression (My attribute 0x001A ("Signature Behavior - Loops Until") -- and > Literal 0xFFFF)"; if true, returns False, and if false will follow the next instruction (0x000F), and so on. If you change the "false" target from 0x000F to "Return True" it should stop the tree without errors, and without calling other BHAVs like stalk, bleh, bite, etc. Title: Re: Vampire Stalk Post by: Sonshine on 2008 November 13, 02:04:13 Ok, I looked at his character file in simpe (the guy in my throwaway hood) and found out that he doesn't have BHAV files. He is a cured vamp and he only has BCON files. The only thing different is that this hood and character were generated by the Any Game Starter. I'm not sure if that makes any difference or not. I just looked at my cured vamp in my good hood and stranagely enough he has both BCON files AND BHAV files! What can I do from there? Do I delete all of the values in the BCON files? I'm in totally new territory here, lol.
Title: Re: Vampire Stalk Post by: J. M. Pescado on 2008 November 13, 13:23:57 Look, I have no idea what you're looking at or what you've done. If I were you, I'd just start mashing buttons. Do a compare/contrast/make conform.
|