Title: Children witches/warlocks Post by: JacquiES on 2008 October 18, 23:41:51 I was just wondering if this was ever going to be possible. I have a witch sim expecting a child and part of me doesn't want to let her have it if there is a chance that the child will be able to do magic eventually. If there is no hope I will just convert the teenager but I thought it would be fun for my sims kids to bring home a little witch or warlock.
Title: Re: Children witches/warlocks Post by: nekonoai on 2008 October 18, 23:45:00 traditionally, a witch recieves her power around the 13th birthday. according to most of the witch stories i've seen. XD
Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 00:39:11 It's a shame because most of the spells adult sims can do in this game are childish enough for kids. I keep checking MTS2 hoping that some new mods pop up.
Title: Re: Children witches/warlocks Post by: rufio on 2008 October 19, 01:07:01 Someone should make more spells that are actually useful. Is it possible to make custom spells?
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 01:35:14 Someone should make more spells that are actually useful. Is it possible to make custom spells? Yes, but it's not something that is EXTENSIBLE, so you're pretty much stuck with whatever is made by one user.Title: Re: Children witches/warlocks Post by: Gastfyr on 2008 October 19, 01:35:37 Someone should make more spells that are actually useful. Is it possible to make custom spells? Ohh! That'd be cool. ;DAs for magical children, I know the kids in the Harry Potter books all showed magical ability before they turned elelven. Kinda sucks for all the ppl who want to play Harry Potter/Hogworts in Sims 2, since Harry and the gang can't use magic until they're teens. What age are sim kids and teens anyway? Kids are just starting school and aren't allowed to stay home alone, but they can read and even study some pretty complex subjects. (In Canada, kids as young as 8-10 can be left home alone without anyone batting an eye; I'm not sure what the laws and such are in other countries. I know most kids learn to read sometime btwn 4 and 7 years old.) Teens in the Sims 2 can be the legal guardian for younger siblings and can drive, which would probably place them around 16 years old in reality? I guess the logical assumption to make is that kids age transition to teens at the equivalent to 13 years old, which would line up with the which stories nekonoai mentioned. I would guess that the main reason child sims are not allowed to use Sims 2 magic is that spells that make zombies and light other sims on fire seem a bit too mature for the 6-12 year old crowd. Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 01:50:17 It seems like from the lack of spells in the game, EAxis figured people would be adding more. Some could even recycle things from the game already like freezing people lol.
I guess child witches just seems like it would be easier then creating new spells, but I am no expert on the subject whatsoever. Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 02:18:50 What age are sim kids and teens anyway? 6 and 12, duh. TS2 follows the Rule of 6: Babies and Toddlers are 0 (notice how there is no grow up memory between them), Children are 6, Teens are 12, YAs are 18, Elders are 54.Title: Re: Children witches/warlocks Post by: Insanity Prelude on 2008 October 19, 04:52:11 I would guess that the main reason child sims are not allowed to use Sims 2 magic is that spells that make zombies and light other sims on fire seem a bit too mature for the 6-12 year old crowd. I wouldn't want Tabula Rasa or Inflammo in the hands of a kid. ... Actually, I wouldn't want those in the hands of most people. XD Title: Re: Children witches/warlocks Post by: Menchii on 2008 October 19, 06:41:31 Someone should make more spells that are actually useful. Is it possible to make custom spells? Yes, but it's not something that is EXTENSIBLE, so you're pretty much stuck with whatever is made by one user.If the spells were made by you why would we want any other ones? Title: Re: Children witches/warlocks Post by: tunaisafish on 2008 October 19, 06:59:48 You might want some new spells for the good witch too ;)
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 07:10:26 Well, feel free to suggest some, including their Dog-Latin Names, the corresponding stupid poem, and what they should actually do.
Title: Re: Children witches/warlocks Post by: Dopp on 2008 October 19, 08:16:35 It might be almost as useful not to follow EAxis conventions with any new spell names, just so players can spot the new stuff easily. After all, you already have batboxes and Soviet toilet paper.
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 08:30:46 Well, it's not just EAxis convention, it apparently extends further than that, because I have encountered dog-Latin spells elsewhere.
Title: Re: Children witches/warlocks Post by: maxon on 2008 October 19, 09:29:32 I would guess that the main reason child sims are not allowed to use Sims 2 magic is that spells that make zombies and light other sims on fire seem a bit too mature for the 6-12 year old crowd. What 6-12 crowd? The game is supposed to be for teens and up. Title: Re: Children witches/warlocks Post by: EsotericPolarBear on 2008 October 19, 14:19:07 Well, feel free to suggest some, including their Dog-Latin Names, the corresponding stupid poem, and what they should actually do. What would you make as a spell? Anything would be pretty useless, gamewise....I mean, I guess you could incorporate some of the voodoo stuff into the spells, but other than that, it's pretty much all covered...although I guess you could add things like "max a skillpoint" or "give a promotion" and the inverses...but..there's really not that much to do. Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 14:29:13 Anything I can think of usually ties in with a specific schtick of a sim rather than something of general applicability.
Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 14:41:49 Well I can think of a few that already have the results in the game like: cause a sim to get struck by lightening, death by flies, cause a sim to freeze from being so cold, or vice versa for being so hot. Those are the few I have thought of. I just want my very evil sims to actually be able to do really evil things lol.
Title: Re: Children witches/warlocks Post by: Gastfyr on 2008 October 19, 15:29:27 I would guess that the main reason child sims are not allowed to use Sims 2 magic is that spells that make zombies and light other sims on fire seem a bit too mature for the 6-12 year old crowd. What 6-12 crowd? The game is supposed to be for teens and up. Title: Re: Children witches/warlocks Post by: Sknsarp on 2008 October 19, 16:40:14 Seeing a child sim casting inflammo on his mom and then bringing her back as a zombie and wiping all her memories might look a little bit more disturbing than having a teen sim do the same. I think that would be disturbing no matter who did it. Title: Re: Children witches/warlocks Post by: maxon on 2008 October 19, 16:55:33 I meant the sim kids of course. Seeing a child sim casting inflammo on his mom and then bringing her back as a zombie and wiping all her memories might look a little bit more disturbing than having a teen sim do the same. Really? I'd definitely want that. I don't see it as any more disturbing than the smug little oiks they are now. They disturb me as it is. Maybe that's just me... Title: Re: Children witches/warlocks Post by: rufio on 2008 October 19, 17:16:23 Along the same lines as the evaporate puddles spell, there could be spells to evaporate garbage and roaches, or magically fix things. Spells to make Seasons trees and crops instantly ripen. Spells to change the weather. Spells to create a temporary invisible snapdragon somewhere. Spells to certain objects much more attractive to visitors (useful for businesses).
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 19, 18:02:55 Maybe if you followed the instructions for how to submit these suggestions for review, I would take them more seriously.
Title: Re: Children witches/warlocks Post by: rufio on 2008 October 19, 18:47:33 I'm just throwing ideas out there - dog-Latin depresses me. Maybe I'll make a stab at some real Latin later.
Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 19, 19:21:08 All of the following spells require the same regents as Magus Mutio, and are neutral.
Lycanthrius Mutio: Every Night when the moon is right grow fur you shall and remember random assorted crap Turns a sim into an instant werewolf. Like those potions, only less cheaty. Servantus Instantanio: Beet Boop pa veet voop zip zap vip vap Spawns a servo next to the caster. Vampirus Mutio: The sim with type O, will have type NO Turns sim into a vampire. Chlorius Mutio: Photosynthesis, Photosynthesis, Photosynthesis, Orange Turns sim into instant Plantsim. Ectoplasis Plumbio: Force that object above your head, to be on top of someone layed to bed Makes ghosts controllable. This one requires mystic dust, and a moonbeam. It is an evil spell. Tempus Interrupto: Like a lawn gnome, forever still this sim will hate these annoying sucky poems Freezes a sim forever. A grave stone will appear next to the sim, and will be dead, but the body will be frozen in a standing position, and will be altered into a sculpture. Sims can view the sim, and it is movable. This is an Evil spell and needs no regents. Tortarus Attackum: I really hate these sucky poems, just torture this sim dammit! Makes the sim never die, but gives them static low aspiration, and needs. The sim will always fall asleep, go crazy ect. Also they will get electrocuted every time they try to fix anything. Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 19:27:55 Well here are three attempts...feel free to P&L. It is also not dog latin I don't think I am clever enough for that :D These would be good for an evil witch I would assume:
Freeze a Sim (Glacialis Simae or Frozen Sim)- lower a sim's temperature until they are frozen and need the hair dryer to unfreeze. I have had enough of you to be concise I'll turn you into a block of ice. Lightning Strike (Levitas offendo)- would cause a sim to be struck by lightning I point my finger to the sky to summon from it a mighty bolt to give you what you deserve an electric jolt! Death by flies (nex per flies [? I can't find the latin for fly])- would cause a sim to be killed by a swarm of flies The time has come for you to die I call to me a mass of flies! I know they are lame but it is an attempt lol. If the latin is bad, sorry, I don't know it. The spells are corny to go along with the ones from the game. Title: Re: Children witches/warlocks Post by: Tsarina on 2008 October 19, 20:14:41 JacquiES, I like the poems that go with your spells. :D
Parrot,the spell ideas are great, but I must admit that I like to have cheesy EAxis-style poems in my game. Title: Re: Children witches/warlocks Post by: rufio on 2008 October 19, 21:17:00 Jaqui - for fly you could probably say "Volator" ("flyer"). "Death by flies" would then be "Nex Volatoribus" or "Mors Volatoribus".
Now that I'm less distracted, I'll give the dog Latin a shot. Actually, I think these are real, but it's been a while since I actually studied Latin, so no guarantees. Also, I've tried to match some of the grammatical WTF from the original spells. All of these should be neutral, except maybe the last one, I think. Regeants: Deletus spells use one mystic dust, just like other Deletus spells. Reficio uses two mystic dust. Benelocus should probably have the same regeants as Benemoodus Populus. Don't know about the rest. Stramentum Deletus - Gets rid of garbage and roaches. (Incorrect form in order to match other Deletus spells.) Lances Deletus - Gets rid of dirty dishes. (Same as above) Reficio - Repair a broken object. It can be Reparo if you're really interested in duplicating Harry Potter. Plantae Maturescendae - Cast upon a seasons plant to make it bloom. Caelum Pluvium - Causes it to rain. Caelum Clarum - Causes rain/snow to clear up. Caelum Nivium - Causes it to snow. (I don't thing Nivium is a word, but I coined it from the real word for snow to match Pluvium.) Benelocus - Creates a temporary snapdragon effect around a particular sim. (Coined to match Benemoodus.) You don't want me to write the poems. Trust me. Title: Re: Children witches/warlocks Post by: Sagana on 2008 October 19, 21:59:15 It can be Reparo if you're really interested in duplicating Harry Potter. You mean don't have one with a keyword 'Riddikulus!' that meets a sim fear (wouldn't that fairly often be having an accident?) and causes every other sim in the immediate surrounding area to point and laugh? Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 19, 22:23:46 JacquiES, can you redo my poems, so they are less sucky. Also I thought of a spell that is used to get to the top of a career, but requires 40 of all regents.
Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 22:29:48 Haha I thought mine were sucky. :D I will try, mine took me a few to figure out but I'll give yours a go.
Mine probably could use some reagents but I play with that hack in so I have no idea what would make sense. Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 19, 22:36:46 Thank you.
Title: Re: Children witches/warlocks Post by: Rosehrt on 2008 October 19, 22:39:35 Not good at rhymes, but I thought I would give it a try.
I would like a some sort of revenge spell. Something like the following: Dulcis Ultionis (Sweet Revenge) Plaga poke , is sim leviculus pro is mereo mereor is. (Slap, poke, this sim silly for he deserves it.) All the sims in the vincinity will start poking, slapping, attacking the cursed sim depending on their relationship with cursed sim. Title: Re: Children witches/warlocks Post by: rufio on 2008 October 19, 22:42:53 Also I thought of a spell that is used to get to the top of a career, but requires 40 of all regents. You would spend much more time making regeants for that than you would just getting there the traditional way. ::) Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 19, 22:45:23 Fine then, how about 20 of each regent. It has to take time, or it would be too easy. If you keep to it, you can get there early.
Title: Re: Children witches/warlocks Post by: Gastfyr on 2008 October 19, 22:50:30 Stramentum Deletus - Gets rid of garbage and roaches. (Incorrect form in order to match other Deletus spells.) I can write poems! ;D ...if you don't mind, that is. They may not be good poetry, but I hope they're at least a bit funny? lolLances Deletus - Gets rid of dirty dishes. (Same as above) Reficio - Repair a/any broken object(s). It can be Reparo if you're really interested in duplicating Harry Potter. Plantae Maturescendae - Cast upon a seasons plant to make it bloom. Caelum Pluvium - Causes it to rain. Caelum Clarum - Causes rain/snow to clear up. Caelum Nivium - Causes it to snow. (I don't thing Nivium is a word, but I coined it from the real word for snow to match Pluvium.) Benelocus - Creates a temporary snapdragon effect around a particular sim. (Coined to match Benemoodus.) You don't want me to write the poems. Trust me. Stramentum Deletus Oh gross! I don't want to get sick, So I'll use magic; I'll be slick. Goodbye to all of that foul mess. Let's give a cheer for cleanliness! Lances Deletus I don't need a diswaser or sink, But I really dislike stink! So dissappear every dirty dish; Hear my voice and heed my wish. Reficio/Reparo Broken things affect my mood, They make it not so very good, So using magic is a plan To fix it right back up again. Caelum Pluvium Spirits of water in air and sky, I call to you in your homes on high, Pour out your blessings on this dry ground! All around me let rain be found! Caelum Nivium Beautiful sparkly flakes of white, Frigid decor of Winter's might, Fall now and cover this drab scene Make everything look bright and pristine! I couldn't think of anything for the others. If you like, I could try later and see if I can come up with something for those as well. Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 19, 23:29:54 Parrot-- I just wanted to make sure of the intent of your spells that change sims into supernatural creatures. I am assuming that since you want them to be neutral spells it would be a spell that a sim would ask the witch to perform? Or do you want the witch to just be able to change any sim willing or not? I just want to get the tone of the spell right.
Title: Re: Children witches/warlocks Post by: Gastfyr on 2008 October 20, 00:00:17 Ok, here are two of my own I came up with:
Itchus Cureum - Good alignment - removes the effect of poison ivy - 1 Mystic Dust, 1 Essence of Light Poison Ivy's terrible itch Makes sims scratch and makes sims twitch. Please soothe the itch and stop the pain; Let the skin feel right again. Itchus Causeum - Evil alignment - causes the poison ivy effect - 1 Mystic Dust, 1 Vipers Essence Spread poison oil upon the skin A painful itch can't be ignored This sim will find it hard to grin, But at least they won't be bored! :D Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 20, 00:07:41 Here are three that I came up with for Parrot. I just need to know the intent of the supernatural creature ones to do those. I don't know how much I like the ghost one so let me know.
Controllable ghost (Ectoplasis Plumbio) No longer will you roam my hallways freely, from now on you will be more lively. ---I don't think it flows well. :-\ Sim Statue (Tempus Interrupto) That was the last time you will mess with me So I'll turn you into a statue for all to see Torture Spell (Tortarus Attackum) I'm not quite ready to be through with you but now you will suffer in all that you do Again these were Parrot's ideas, I just wrote the spells. :) Title: Re: Children witches/warlocks Post by: rufio on 2008 October 20, 00:55:29 Thanks Gastfyr, those poems are great.
Just as an aside, I've made ghosts controllable and it's not real interesting. They have all the same options on things as regular sims, but they have a "Haunt" action in their queue that just stays there. If you kill it, the ghost just disappears. Without knowing anything about modding, it seems to me that it would probably be more work than it's worth to make it so you can direct them to haunt things and scare people. And, isn't there already a Tempus Interrupto spell? Title: Re: Children witches/warlocks Post by: Yecats on 2008 October 20, 01:28:24 Yes, but it freezes everything except the caster and the casters familiar.
Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 20, 01:35:31 Yeah Parrot wants the caster to be able to freeze one sim into a statue forever, killing them but leaving more than a grave.
I don't know how much work the ghost thing would be, again wasn't my idea, but I think the best thing would be to be able to use it to scare people not to have complete control (like a sim) as a player. Title: Re: Children witches/warlocks Post by: Dopp on 2008 October 20, 01:54:04 I have enough trouble with English. I will refrain from any attempts at dog Latin. Instead, I was wondering if some of the existing spells could be improved. Specifically, the evil spells are not effective enough. They take ages to cast, drain motives fast and don't do very much. Not only are the effects inadequate of themselves, any aspiring evil magician has to work against the normal Sim sociability if he/she wants to sow discord. The chicken dance curse actually makes the victim more popular for some lame reason! If you want to be a jerk it's much easier to train max body, get bitten by a wolf (for the werewolf bonus) and then pick fights with everyone. Evil spells should pack more bang for the buck.
Could Spiritus Poultria uniformly produce a negative reaction? Currently, P&L at someone going crazy makes the relationship score go up, and by a lot. Doesn't make sense. Serventus Attackum just uses the caster's body skill, plus it doesn't have logic or mechanical points to give it an edge in fightclub mechanics. Completely pointless. Evil magicians should spend their time studying evil, not working out. They then summon minions who do can actually fight. The effectiveness of the servant should depend on the caster's magic skill. Also, the servant could get a fightclub attack bonus similar to other supernatural creatures. Hard to fight with something invisible/inmaterial. Extractum Amorus may need to hit the relationship harder/add furious. Currently, it only drops the relationship by around 50 points, so lovers/spouses are only set back slightly and soon recover. Currently, Inflammo only works at home. I want to set fire to other people, not my own house. Major disappointment. Both the insect attack and Heavus Ho should maybe have motive hits. Getting stung should hurt. The Discordia spell only has 5 'charges'. Maybe make it permanent until removed/dispelled, or make the relationship hit from failed interactions bigger for the spell's duration? Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 20, 02:55:50 And, isn't there already a Tempus Interrupto spell? The spell is Tempus Interruptus, and I couldn't think of a name, so I changed "us" to "o" Title: Re: Children witches/warlocks Post by: rufio on 2008 October 20, 03:52:06 And, isn't there already a Tempus Interrupto spell? The spell is Tempus Interruptus, and I couldn't think of a name, so I changed "us" to "o" What about Simus Lapidis ("stone sim"). Or you can make it Simae Lapidis, to go with the other Simae spells. I agree with DOP. Also, we should be able to cast spells on NPCs, as long as it doesn't cause BFBVFS. I want to set the burgler on fire. Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 20, 11:15:59 Trying to get a sim to permanently turn into anything doesn't work too well. Would you settle for merely making one stoned instead?
Title: Re: Children witches/warlocks Post by: EsotericPolarBear on 2008 October 20, 15:12:46 I want to set the burgler on fire. Yes. That irritated me to no end. Title: Re: Children witches/warlocks Post by: Jelenedra on 2008 October 20, 15:20:37 Trying to get a sim to permanently turn into anything doesn't work too well. Would you settle for merely making one stoned instead? Well, I can understand not being able to turn a sim into an actual statue. But can you give them a stone overlay and freeze them into position? No motive drops or aging. That kind of spell would allow you to make Medusa sims. Or gargoyles, if you put a time limit on the spell. Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 20, 15:29:02 The tricky part being to keep them from going walkabout in such a state anyway.
Title: Re: Children witches/warlocks Post by: id on 2008 October 20, 15:38:02 I can't for the life of me figure out why the evil witch doesn't get spells that actually do something FOR her. So here's my five cents:
the Longus Fingerus Spell Take what is thine make it all mine and then transfer funds (can be all or a set amount) from the cursed sim to the evil witch Oh yea, and someone please make spells be able to interrupt NPC's actions. I had a burglar burgle my evil witch's house and all the supposedly oh so evil witch could do is do the usual panic dance and every time I told him go do something useful like a mellifera attackum he'd say "oh suchandsuch looks so busy now, I'll better not interrupt him". Eh no, you're SUPPOSED to interrupt him you dolt, he's stealing your stuff! Title: Re: Children witches/warlocks Post by: Jelenedra on 2008 October 20, 15:54:10 Ah, you mean that they will pop up on community lots even though they're "Frozen" at home?
Title: Re: Children witches/warlocks Post by: Gastfyr on 2008 October 20, 16:58:45 Oh yea, and someone please make spells be able to interrupt NPC's actions. I had a burglar burgle my evil witch's house and all the supposedly oh so evil witch could do is do the usual panic dance and every time I told him go do something useful like a mellifera attackum he'd say "oh suchandsuch looks so busy now, I'll better not interrupt him". Eh no, you're SUPPOSED to interrupt him you dolt, he's stealing your stuff! :o They actually say that?! That totally sucks. Why the hell did EAxis ever put in such a stupid line of code? If a werewolf can physically attack the burgalar, a witch better darn be abble to attack the burgalar with magic. I mean, why the hell not??Title: Re: Children witches/warlocks Post by: id on 2008 October 20, 17:12:44 oooohhh and more for the evil witch and warlock:
Cellegius Gradus Primus Spell: College is knowledge but the knowledge best put to the test is what I from you wrest geared to college sims. bewitch a passing sim, and that sim will use whatever means are there to upgrade college grades (bookcase research, computer write term paper, or if nothing else is there do assignments. the learning points from this are of course credited to the evil witch casting the spell. the victim will not cease to work until the evil witch's grade meter is completely full. Or the victim keels over or wets his or her pants. WILL DEFINITELY work on profs too, especially the annoying ones that always come by and ring your doorbell. spell is obviously evil. Locatus Sanitatus Look at this mess! but ere I digress I must stress I curse thee to unmess (ok, so poetry is no more MY strong point than EAXI's) spell causes the bewitched sim to clean up and repair until - well everything is cleaned up and repaired. As it is forcing someone else to do one's bidding it is obviously an evil spell. Accompletus Homeworkius with homework I grow bored with this spell I am your lord the depths of my education you will ford Used by teenage witches to get the annoying "friends" they bring home to do their homework for them. should probably be evil. Then again, those friends are annoying. They're never really friends with you to begin with and they just take up the time you need to regenerate from school and do your homework so they might as well do it for you. and now something I've been missing terribly for the good witches. In fact it seemed logical that they would have that spell, but the one they do have is so infinitely more useless.... and here for the incorrigibly good witch... Resurrectio you corossed death's door were amongst us no more I bring this lost sim back from Old Grim! will do a perfect resurrection of a dead sim, the same as if you had paid the grim reaper the full 10.000 simoleons. this is obviously a good spell If I have to set the ingredients I'd say: Cellegius Gradus Primus Spell: 2 or three viper essence, 1 or two eye of newt. as this'll do ya for the entire 72 hours of the semester (at least unless your victim croaks prematurely), it can cost a bit more Locatus Sanitatus 1 eye of newt, 1 viper essence, one dragon scale (I don't want my evil witch to put him or herself out too much, do I now?) Accompletus Homeworkius as homework is a daily occurrence it should be fairly cheap. so no more than: at most 1 eye of newt, 1 dragon scale, preferably even only 1 eye of newt. Resurrectio ok, this one should be expensive so I'd say at least 3 each of Essence of light and moombeam, plus a couple of dragon scales and/or mystic dust Title: Re: Children witches/warlocks Post by: id on 2008 October 20, 17:16:40 Oh yea, and someone please make spells be able to interrupt NPC's actions. I had a burglar burgle my evil witch's house and all the supposedly oh so evil witch could do is do the usual panic dance and every time I told him go do something useful like a mellifera attackum he'd say "oh suchandsuch looks so busy now, I'll better not interrupt him". Eh no, you're SUPPOSED to interrupt him you dolt, he's stealing your stuff! :o They actually say that?! That totally sucks. Why the hell did EAxis ever put in such a stupid line of code? If a werewolf can physically attack the burgalar, a witch better darn be abble to attack the burgalar with magic. I mean, why the hell not??Jup sure did! it pissed me off so much, I then called the burglar with the sim calling spell (I think that is actually neutral, so my high level evil witch could do that) and then killed him with some downloaded item (echo's magic wand). It also meant that I had to train my witch in a totally new magic school - echo's magic wand and EAXI's magic don't work off the same hidden skill.... For now I think all my evil witches will have to attend the Echo school of magic also Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 20, 20:41:38 Trying to get a sim to permanently turn into anything doesn't work too well. Would you settle for merely making one stoned instead? I would not mind that at all. I actually think that is a good idea, unless by stoned you mean high, in which not so much. But if you mean making an object appear that looks like a stone sim, that is fine.Also to JacquiES, I want it to work like Magus Mutio, so the witch casts it on a sim of choice, not the other way around. And rufio, I think Simae Lapidis is a great name. P.S. I do know basic Latin, so I could make non dog-latin versions of my spells, but think they fit better with the ingame spells as is. Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 21, 00:39:00 Ok Parrot here are the supernatural creature ones. They were a bit harder so be nice lol.
Change to werewolf When the moon rises your body will change An urge to howl overtakes you how very strange! Change to vampire With fangs in your mouth On the hunt for a vein you are now a creature of the night But avoid the sun or feel some pain! Change to plantsim Your love for nature will now become who you are for life with more than a green thumb! Create a servo Tin and bolts come together to create a servant for me in a metallic state! Title: Re: Children witches/warlocks Post by: kazebird on 2008 October 21, 02:09:18 They are great! You are really good at this!
Title: Re: Children witches/warlocks Post by: Jelenedra on 2008 October 21, 14:42:28 Just a short note, I don't think Pescado would have any interest in making a custom spell that makes sims do things that Macrotastics does. So a spell that makes the target sim clean or repair is a waste. I would suggest that the spells directly fix or clean, not make someone else do it.
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 21, 14:51:39 I'm still trying to get it so a sim can be hit in the face with a rake.
Title: Re: Children witches/warlocks Post by: Jelenedra on 2008 October 21, 14:54:14 Ask for help with custom animations. =P It can be done! I believe you! ;D
Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 21, 17:50:54 They are great! You are really good at this! Thanks. glad you like them. Hopefully they come to good use! ;) Title: Re: Children witches/warlocks Post by: nekonoai on 2008 October 21, 18:15:09 Is there a PEE YOURSELF spell yet? ;)
Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 21, 18:43:57 NO! Are you Rod Humble? Do Sims really need more ways to pee themselves?
Title: Re: Children witches/warlocks Post by: Jelenedra on 2008 October 21, 19:15:37 Beauty Spell Neutral Alignment:
Beautificus Aloris With a wave of my starry wand, Those that once ignored you, Will no longer find you bland. Have them all at your feet, With this, Hook's favorite magik feat! Affect: Gives the target sim bonuses to their romantic interactions with other sims. Think Love Potions and other romance boosts like Smooth Talking and Love Tubs. Title: Re: Children witches/warlocks Post by: Tsarina on 2008 October 21, 19:26:21 Great poem :D
Title: Re: Children witches/warlocks Post by: Sagana on 2008 October 21, 21:34:43 Defluo Petasatus
In the firelight's gleam by the moon's pale light How then shall a witch be clothed? Hair wrong, hat missing, most terrible sight! Return ye from afar, harken to my will. Come chapeaus, dark shadows loathed. Check silvered mirror, is the hat there still? Affect: Returns a missing witch's hat. Title: Re: Children witches/warlocks Post by: PirateFaafy on 2008 October 22, 01:19:38 If it's doglatin you want, it's doglatin you'll get :P
Creatum Infantis [Neutral] This Sim I spy has great DNA Would that I swipe it and make it my own Fruit of thy womb, come forth in a day For sproggen that from this sim form me a drone Effect: Makes the caster pregnant with the target. Beautificus Faceus [Good] Thy features doth make thee the bane of the eyes So may they be lifted to this beast's surprise Effect: Face lift! Can be cast upon self. Planto Proprius [Neutral] I've gained an affinity for thy new ways I'd love it if for thy children This appearance stays Effect: (Definitely a challenge) Makes the sim's current hair colour, facial structure and skin tone Homozygously genetic, as though they were made that way in Create-a-sim. Rapio Officium [Evil] Your occupation pays very generously I'll see your job and take it for me Effect: Steals the job of the target, at the target's level. (If you don't have the skill points required, it will damage your performance heavily. Friends don't matter.) Appello Folium [Good] My time is precious and my garden bare wouldst that thou make it flourish'd and fair Effect: When cast upon an empty garden plot, plants a thriving bud. Docui Solers [Good] You know little of this world, though I, even of next I shall make thou knowledgeable In this context! Effect: Adds 2 skill points of a selected skill to a Sim. Possible temporary side effects based upon skill chosen: Cooking: Can make Sim Fit/Fat Mechanical: Improves/Worsens Energy decay rate Charisma: Awards 3 bolts/-1 bolt toward everyone Body: Can turn Sim into a werewolf Logic: Can make Sim's skill point gain rate increased/decreased Creativity: Earn more/less money from work, paintings, novels, etc. Cleaning: Improves/Worsens Hygiene decay rate I tried to think outside the box. Do you liek? C: Title: Re: Children witches/warlocks Post by: Tsarina on 2008 October 22, 01:33:43 I tried to think outside the box. Do you liek? C: I definitely liek. Great poems and orsum ideas. I especially like the get pregnant one. But it would be cool if the witch could also make others pregnant with it. "I have no idea why I am pregnant with that man's child. Oh I know! The witch did it! She also turned me into a newt, but I got better. BUUUUUUUUUUUURN HER!" Title: Re: Children witches/warlocks Post by: witch on 2008 October 22, 05:30:17 An abortion spell for neutral witches, to match the pregnancy spell.
Would it be at all possible to turn a sim into a cat or dog for 24 sim hours? Title: Re: Children witches/warlocks Post by: Tingeling on 2008 October 22, 10:28:12 I like these idéas, especially the ones where you can affect sims who are supposedly occupied with something else (wtf Eaxis?!). The poems are great and though I'm not much of a poet or particularly versed with latin, I'll give it a shot.
Good spells: A spell that makes a sim finish college, or maybe upgrade a sim so they have finished college, with the adequate memories and diploma. Finitus Collegus For one as bright as you it will be a feet made 4 years of College complete Makes the targeted child/teen sim a student who attends private school. Privatus Eruditio Enter the school pay the fee don't be a fool Educate thee Bad spells: Expells targeted sim from College. Pretty useful if you have an adult sim wanting to marry a young adult sim whos in college, and you don't want to go through the hassle of taking them through college. (I hate Uni!) Exitus Collegus Dumb as a duck soon you will see under educations buck expelled you be I've been wanting a vampire sim who can be awake during daytime, that could bring more havoc to the neighbourhood. If we could make customized potions as well as spells, a potion that makes a vampire tolerate light for three days would be interesting. It would be funny if the'yd still hiss at the sun though. Ex-nocturnalis Vampirus Nightime crawlers hiss at the sun at dawn feel the ray that burn Now can drink to their delight a drink that enables daytime bite Edited to add vampire spell. Title: Re: Children witches/warlocks Post by: J. M. Pescado on 2008 October 22, 10:49:42 Would it be at all possible to turn a sim into a cat or dog for 24 sim hours? Answer: No. Turning someone into a penguin might be possible, though. However, they would get better.Title: Re: Children witches/warlocks Post by: witch on 2008 October 22, 10:54:41 Simae Tuxedo? :P
Title: Re: Children witches/warlocks Post by: Tingeling on 2008 October 22, 11:03:29 Simae Tuxedo? :P Simae Tuxedo Clothes that are no more stop him from kitchen raidin' feathers and beak and gore turn this sim into a penguin Title: Re: Children witches/warlocks Post by: JacquiES on 2008 October 22, 17:57:37 Oh turning a sim into a penguin would be so funny. It would be good if they got better too, it could be like a threat or just for fun.
Title: Re: Children witches/warlocks Post by: PirateFaafy on 2008 October 22, 21:14:25 An abortion spell for neutral witches, to match the pregnancy spell. Aborto Pregnatius Thy fruit was not meant for neither your world nor mine Screw you, Sarah Palin Liberation be thine Also, a few more: (Good witches totally need some more useful spells) Tempus Mutatio [Good] Thy wrinkles be vile thy paunch, more so Be as a child frolick to and fro! Effect: Changes Elders into Children. Frigidus Stoccum [Neutral] I thirst for thy juices I wish for thy meat Take that which is empty and make it complete Effect: Restocks the fridge. Could replace Creatum Nutrimens. Levitas Offendo [Evil] Crackle and boom Lightning come hither I call upon thee to make the ground wither Effect: Makes lightning strike the ground/target sim. And for god's sakes make Inflammo work on community lots. :3 :3 :3 Title: Re: Children witches/warlocks Post by: BastDawn on 2008 October 22, 22:38:59 Oh turning a sim into a penguin would be so funny. It would be good if they got better too, it could be like a threat or just for fun. It would be amusing, but only if all romantic interactions were disabled. No penguin woohoo, please. :P Title: Re: Children witches/warlocks Post by: id on 2008 October 23, 15:21:06 Oh turning a sim into a penguin would be so funny. It would be good if they got better too, it could be like a threat or just for fun. It would be amusing, but only if all romantic interactions were disabled. No penguin woohoo, please. :P NONONO!!! I want penguin woohoo!!!!! Title: Re: Children witches/warlocks Post by: EsotericPolarBear on 2008 October 23, 18:18:51 NONONO!!! I want penguin woohoo!!!!! The final step in your re-enactment of Billy Madison? Title: Re: Children witches/warlocks Post by: id on 2008 October 24, 16:44:32 Never saw that show. Looked it up on Wikipedia and they didn't mention anything about penguins either. But hey, I guess I could always improve on it, couldn't I?
Title: Re: Children witches/warlocks Post by: Marhis on 2008 October 24, 16:56:49 I want the penguin marry Bigfoot.
Title: Re: Children witches/warlocks Post by: aisthesis on 2008 November 07, 14:43:48 If it can be turned into a penguin, could also become a skunk?
Title: Re: Children witches/warlocks Post by: Menaceman on 2008 November 07, 16:21:26 Here's an alternative poem for Parrot's ghost control spell as JacquiES said they weren't happy with theirs:
No longer will ghosts freely roam Throughout the hallways of my home. Short but to the point. And a spell of my own: Inflammo Simae [Evil spell] Creatures of fire, Demons of heat, I call forth your powers for this Sim to defeat. As you probably guessed it should set a chosen Sim on fire. I also reckon it should at least have Dragon Scales as one of the ingredients. I dunno about quantities as its been a while since I've played my witches though. Just thought of another. Agus Impetus [Neutral spell] Child of youth and knowledge none, Age to adult to gain some. This spell should turn child Sims into adults and give them a minimum of 5 skill points in each skill. I classed it as neutral as it can be seen as either good or bad depending on the intentions. Title: Re: Children witches/warlocks Post by: Fat D on 2008 November 10, 20:35:05 Strangulum Simae
Disliking sims / do not regret / like vader's victims / they'll be dead kills target with Death by Disease evil, obviously |