Title: Object Sound (Soundinfo) Fix for Maxis Objects Post by: Lord Darcy on 2008 October 07, 14:08:25 (http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/LD_Soundinfo_Fix.jpg) Objects make distinctive noises when Sims are interacting with them. Some objects like chairs or tables have several different kinds of noises, depending on the material they were made of. For example, base game wooden dining chairs make distinctively different noises from the cheapest plastic Patio chair or expensive Colonial dining chairs. Base game 3-tiled Victorian dining table with glass tabletop makes a different noise from the base game wooden Talking Table. Sound files used by an object are referenced by STR# 0x94 (soundinfo), e.g. base game Colonial dining chair has two lines in STR# 0x94, cloth (cushion sound) and wood (chair leg sound). However, object sounds were largely disregarded in all subsequent EPs. A lot of EP objects have wrong object sound, like Seasons roofed bench with a cushy sofa noise. Some end tables and most bars will not make any sound at all, because they don't even have STR# 0x94. This mod fixes the wrong object sounds on most Maxis objects, including chairs, sofas, tables, bars, counters and doors. Yes, I'm picky about these little things. I know it's something very trivial, perhaps no one would care except an OCD-like type like me. Nonetheless, it was one of pet peeves of mine. Wrong object noises are offensive to me. :D For reference: Dining Chairs: (cushion) cloth, plas, wood, office / (chair leg) wood, metal, office Living Chairs / Sofas / Bar Stools: cloth, leath, wood Tables: wood, glass, lino, marble, plastic, metal Doors: wdchp, wdexp, wdglass, metal Gates: gwdchp, gwdexp, gmetalchp, gmetalexp Stairs: wood, cment, metal, marble Installation: Place in your My Documents\EA Games\The Sims 2\Downloads folder. (Or in a subfolder of Downloads folder.) Changelog: v1.0: Initial release. Title: Re: Object Sound (Soundinfo) Fix for Maxis Objects Post by: jsalemi on 2008 October 07, 15:43:38 You're not alone -- wrong sounds annoy me too. I hate it when a sim is wearing boots and sounds like it's walking around barefoot. :) I did notice some of these, too, so it's great having a fix.
Title: Re: Object Sound (Soundinfo) Fix for Maxis Objects Post by: witch on 2008 October 07, 23:22:48 I'm not totally OCD enough to notice the sounds much unless they're jarringly wrong. However, I did go through my entire sims wardrobe assigning the right shoe sounds with outfits, when I used jfade's Wardrobe Wrangler.
I love how you fix stuff I haven't even noticed. Title: Re: Object Sound (Soundinfo) Fix for Maxis Objects Post by: Menaceman on 2008 October 12, 12:02:26 Certainly a must have. I too use the Wardrobe Wrangler to correct the footprint sounds of outfits even if my game seems to have trouble playing certain sound effects. Sometimes if I accidentally expand the cheat window it is full of error messages about not being able to find the sounds needed for objects or footprints.
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