More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: GayJohnScarritt on 2008 August 27, 00:17:32



Title: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 27, 00:17:32
   Since the official Bork Pool for Apartment Life has ended, it's time for all you unpaid EAxis testers (you know who you are, don't try to fool us) to come out of the closet and post all those shiny borkens you've found.
   I'll start things off:
   An apartment building with multiple families, one family with a toddler.  Adults in the other family has the option to give their neighbor kids a bath.  A bork or a feature, you decide.  In either case, me not want!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 August 27, 01:49:18
Hmm, don't think anyone had that particular 'feature' in the Bork Pool...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 27, 02:08:01
(http://img209.imageshack.us/img209/2033/buggfa5.jpg)

Bad Female Teen Witch face texture is missing.

(http://img186.imageshack.us/img186/8748/buggycg8.jpg)
Entering a non-playable sim's apartment building.

Those are the two big ones I found so far.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sinthe on 2008 August 27, 02:35:32
Pffft, I'm not surprised. I can't wait to see what booches when I install AL.  ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 August 27, 02:44:21
Can I throw in multiple hairs in the hair bin as a bork? I don't care if they have different coloured clips, but seriously! I don't need 234345 of the same hair. That's not a good thing! D:

ETA: Ugh, and looking at the file names of these hairs so I can hide them, it seems as if they're colour blind. One named grey clip actually has a red clip, and one named red clip actually has a green clip, a red and black (file name) is actually green  ???


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 03:46:38
Not bork, but laziness. Several items released with FT are in AL in additional bins, marked as new AL items. Also, there's this fugly-ass octagon house hidden in the far corner of Belladona Cove. Hidden, as in "can't see without a camera mod". It is named Watervista Palace. It has no water.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 27, 03:59:19
Also, there's this fugly-ass octagon house hidden in the far corner of Belladona Cove. Hidden, as in "can't see without a camera mod". It is named Watervista Palace. It has no water.

   It could be worse, EAxis could've plopped a pre-made family in it.  ;)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 04:09:13
Ok. Real bork. Animation issue with toy dog (which is lame, by the way):

Kara is playing with the puppy. Where's the puppy?
(http://img403.imageshack.us/img403/9523/snapshot95c0a89a55c0b29op5.th.jpg) (http://img403.imageshack.us/my.php?image=snapshot95c0a89a55c0b29op5.jpg)

Oh! There's the puppy!
(http://img403.imageshack.us/img403/1595/snapshot95c0a89ab5c0b2anu2.th.jpg) (http://img403.imageshack.us/my.php?image=snapshot95c0a89ab5c0b2anu2.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 27, 05:33:13
   Okay, i need confirmation for this circumstance.  Multi-playable-family apt lot.  The pre-placed playables especially.  All playable apts are visible UNTIL a controlled sim enters/leaves another playable's apt.  Once that happens, then the apt turns invisible, just like the townie-neighbors.  Go in and play another family on that lot, and they also need to enter/visit the other playables to turn apt invisible?  Until that point, your controlled apt includes objects in other apts (serving meals, used newspaper count, bathing neighbor's toddlers, etc).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: kutto on 2008 August 27, 06:10:45
Very first house I loaded.

(http://i139.photobucket.com/albums/q316/kutto2/fuckeduptree.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 27, 07:44:56
They're not drunk or blind. They're just sitting on their pile of money and throwing together expansion packs and stuff packs and not doing any quality assurance.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PeaceChaos on 2008 August 27, 07:51:47
I'm installing it right now. I can't wait to see wtf will happen...I'll post pics if anything interesting appears. Who knows maybe the little dog will have fathered a baby by a pregnant pre-made sim (remember the Ottomas family?)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Annan on 2008 August 27, 08:03:13
Very first house I loaded.

img snip

I... don't get what I'm looking at here. Plz to explain?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: literatebse on 2008 August 27, 08:07:24
Very first house I loaded.

img snip

I... don't get what I'm looking at here. Plz to explain?

It looks to me as though the sim (Leandra) appears twice on her family tree -- once as the child of her mother and once as the child of her father.  Well, her father and her...uncle?  Eek.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: vilia on 2008 August 27, 08:14:00
Has anyone else had issues with the neighbours complaining? I had a couple of dishes that were covered in flies and was going to clean up but the two next door neighbours kept coming to complain (4 times each!) so I couldn't tidy up. Cancelling the complaining in the queue didn't work as it seemed to override whatever the sims were already doing. The only way I sorted it was to wake up another member of the household and get them to get rid of the dishes while the other sim listened to the complaints.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 27, 08:20:02
Bwah ha ha ha ha...

and so it begins.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: netza on 2008 August 27, 08:40:34
Ehr, don't know if it's a bug or not but my sim just died... Adult and all needs in green. :S Never had that happen before.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 27, 08:50:21
Very first house I loaded.

img snip

I... don't get what I'm looking at here. Plz to explain?

It looks to me as though the sim (Leandra) appears twice on her family tree -- once as the child of her mother and once as the child of her father.  Well, her father and her...uncle?  Eek.
She's also her own twin sister.  :o

Can I haz picture of Watervista Palace?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: netza on 2008 August 27, 09:01:16
In the "Kiss"-category is a choice to dance. Oo Nvm, they kissed eventually.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: toad on 2008 August 27, 09:05:33
On the Prima Guide writer's blog, he sells the hidden Waterview place as a 'feature'...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 27, 09:31:43
"There's a very cool hidden lot for you to find"

There's nothing cool about a lot you can barely access. At least the one in Pleasantview was still easily accessible.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: netza on 2008 August 27, 09:34:52
Was going to get the mail, and for a sec the regular mailbox showed and then went back to the apartment box and getting the mail action resets. I can't get my mail. >_<

(http://img.photobucket.com/albums/v603/netza/Sims/bork/ScreenShot207.jpg)



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 August 27, 10:43:35
Adults in the other family has the option to give their neighbor kids a bath.  A bork or a feature, you decide.  In either case, me not want!
Ew, ew, EW!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 27, 11:21:38
Here's a MEGABORK: The Physiology study option is apparently HUGELY borked. I was working on updating commskilling, when I noticed they added the +25 IQ "boost" for Physiology in an odd place: At the END of the code block, where it is deallocating the "situational" bonii like Asianland bonii and protein shake. It is then never removed. The exploit: If you learn "Physiology" and then study body, your sim will gain +25% IQ every study loop, and it will stick until the usual suspects reset it. This means you can easily get well over several-thousand-percent learn rate, and since it then affects generic IQ, it will apply to ALL skills. It is simply MASSIVELY, MASSIVELY borked.

Commskilling will, of course, fix this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 27, 11:36:34
Get to releasing an AL Directors cut! *whips*

At least the stuff that doesn't need updating.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 27, 12:28:40
The anywhere smustle has been a bork since the dance was first introduced. I've already opened a topic involving the underground helicopter, not really a bork as I was trying to do it. But I think the fact the helicopter can't be placed on the roof without cheating is a bork.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PeaceChaos on 2008 August 27, 13:04:44
My game keeps crashing...actually the comp restarts all of a sudden. It's horrible...I should remove my CC and see what happens. Oh and from what I had the chance to see (not very much since it keeps restarting), the seasons icons near the sim's photo (those who show what season is and how many days are left in that season etc) are some weird looking glitchy gray squares. It's getting on my nerves already!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 August 27, 13:12:53
My game keeps crashing...actually the comp restarts all of a sudden. It's horrible...I should remove my CC and see what happens.

Yes, you should.

Trying to run an EP with hacks or CC without an all-clear from the creator is just waiting for a disaster to happen. 

It used to be that CC was OK from one EP to the next, but not any more.  Every new EP since Pets has managed to break some CC.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nekonoai on 2008 August 27, 13:22:15
Ugh> I finally got the game loaded and my ride beeped in the driveway. >.< I will probably make a little time tonight to check out the new bork and features before hitting the hay. I'm leaving work at lunch time, cause I can't concentrate anyways. :P


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: superherofae on 2008 August 27, 13:58:34
I'm not sure if this is AL specific or if my game is just strange. Since it's a new EP, I took out all my CC like I always do, deleted cache and it's STILL happening.

When I try to get one of my sims to study one of the new skills, they'll take the book from the bookshelf, sit down, open it, close it and put it back. I figured maybe it was something to do with the bookcases not being updated or something so I tried it on every single bookcase in the game. Nope, still happens. Nothing is cancelling out the interaction so I can't figure out why they refuse to study anything but cleaning, mechanical and cooking. I figure it must be one of EA's wonderful bugs.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 August 27, 14:06:48
I have always had that issue with study/parenting, I have to get them to macro>concentrate to actually study it without them putting the book back on the shelf.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PeaceChaos on 2008 August 27, 14:21:06
Okay, I started fresh, no CC, I went to Belladona Cove and here is what I found:

(http://i69.photobucket.com/albums/i65/Punk-anarchy/bork1.jpg)

It's horrible. And it only got worse. Not to mention that the peek a boo interaction existed but everytime I made that sim do it she would just stand there. Oh they fucked up big time. It might be my video card also ( as in it's not good enough) though I previously updated the drivers.

(http://i69.photobucket.com/albums/i65/Punk-anarchy/bork2.jpg)

Here's something cool, objects missing. Yes, missing, about 60% of them were gone, I couldn't see them. Short: invisible objects.

(http://i69.photobucket.com/albums/i65/Punk-anarchy/bork4.jpg)

So, I decided I'll be Ap. Life-less. That's it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 14:24:50
Looks like file corruption to me. But then, I'm not that awesome.

Is anyone else noticing a huge increase in lightning strikes? In one storm, I had three fires in a building that only had two trees.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 27, 14:25:53
It looks as though some of your previous expansion packs have become corrupted somehow.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PeaceChaos on 2008 August 27, 14:29:18
Looks like file corruption to me. But then, I'm not that awesome.
.


It looks as though some of your previous expansion packs have become corrupted somehow.

Seasons or Free Time or both...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 27, 14:36:58
I played AL for 30 minutes this morning and these are the bugs I noticed:

- Potty and high chair that came with FT are missing the wooden colours, I can only choose white ones. I can place them on the apartment, but they're invisible and so I can't use them.

- I directed my sim to first clean up dishes and then cook a meal. She cooked the meal and ate it, with the cleaning still at the end of the queue (notice it was the first thing I directed her to do).

- When my sim finished eating, she walked out of the apartment, down the stairs and placed the plate on a table there. This was to be expected, but it was still annoying.

- Trying for baby in the closet worked like this: Man sits on sofa reading a book. Woman walks to the closet. Woman opens the closet door, "*bling* I'm pregnant", woman closes closet door and leaves. Man is still sitting on sofa reading a book.

- I don't know if this is a bug or if there's something wrong with my game, but there's no video clips on the television anymore. When my sim tries to watch television I just get some text on white background on the tv-screen and that's it. Also my sims can play The sims 3 on the videogame thingy, but there's just a blue screen and no sound.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 27, 14:46:22
The text strings for almost all the spells are broken. They are missing spaces and periods.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 August 27, 14:51:09
- I don't know if this is a bug or if there's something wrong with my game, but there's no video clips on the television anymore. When my sim tries to watch television I just get some text on white background on the tv-screen and that's it. Also my sims can play The sims 3 on the videogame thingy, but there's just a blue screen and no sound.

I'm going to guess you have an ATI video card -- this was a bug in the release version of FT that was finally fixed by the 2nd/3rd patch, and also fixed by an update to the ATI drivers.  Looks like it's back.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: somnambulist on 2008 August 27, 14:56:49
I found a dinosaur glued-to-yer-head glitch.. (and a few other annoyances, like if music is playing in a common area sims start to smustle in their own apt).

Are you sure that's a glitch? It looks like Eaxis hair to me.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 27, 14:58:39
I'm going to guess you have an ATI video card -- this was a bug in the release version of FT that was finally fixed by the 2nd/3rd patch, and also fixed by an update to the ATI drivers.  Looks like it's back.

Yes, I do. This is actually the first time I've had this problem. I have FT but never had any problems (like this anyway) and I never patched my game. Maybe I'll try updating the drivers and see if that helps.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 27, 14:59:58
- Trying for baby in the closet worked like this: Man sits on sofa reading a book. Woman walks to the closet. Woman opens the closet door, "*bling* I'm pregnant", woman closes closet door and leaves. Man is still sitting on sofa reading a book.

Fathers are grossly overrated anyway.

Looks like Pescado is going to be very busy.  Thank goodness I am the prison/school/locking_doors person not the gamefixes person :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 August 27, 15:01:43
- Potty and high chair that came with FT are missing the wooden colours, I can only choose white ones. I can place them on the apartment, but they're invisible and so I can't use them.

You removed the CEP, right? It probably needs updating...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 27, 15:03:09
Seasons or Free Time or both...
Both.

Urgh. All the text strings looked fine in the preview shots. Then they went ahead and changed them to their fugly borked state.

The Belladonna family trees are really screwed up. I got the child/parent/sibling thing too, but with some dude in the Cho family tree. Not to mention that absolutely everyone is divorced. Again. The memories seem fine. For now...

Now this is annoying! All tooltips inexplicably have a space before whatever it is they say. It looks a little strange. I wonder what's causing that?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 27, 15:03:56
Also my sims can play The sims 3 on the videogame thingy, but there's just a blue screen and no sound.
Are you sure this is a bug? It sounds like an accurate description of what TS3 will be like.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Milhouse Trixibelle Saltfucker III on 2008 August 27, 15:20:33
Also my sims can play The sims 3 on the videogame thingy, but there's just a blue screen and no sound.
Are you sure this is a bug? It sounds like an accurate description of what TS3 will be like.
What are you talking about?  TS3 will be the bestest game EVAR!

(Credit goes to The Literate Base. If you don't get it, read MOAR #grah.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 27, 15:23:14
Hm. EA like small things. The sign that let's you walk to community lots has a new witchy recolour, but the thumbnail is so small it's difficult to even look at it. Also, the "Needs" text is really small and will drive me nuts. I hope there's a way to fix that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 27, 15:28:14
You removed the CEP, right? It probably needs updating...

Just realised I didn't. I removed all CC-stuff but forgot that one. It's removed now and I also updated the drivers. I'll start the game in a moment and see if anything's changed.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 15:35:15
Forgot: I can't seem to find an option to vibrate the More Romantic Awesome Than You bed. Very cruel joke, as EAxis should know that nothing associated with MATY would be borked.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 August 27, 15:42:21
I played AL for 30 minutes this morning and these are the bugs I noticed:

- Trying for baby in the closet worked like this: Man sits on sofa reading a book. Woman walks to the closet. Woman opens the closet door, "*bling* I'm pregnant", woman closes closet door and leaves. Man is still sitting on sofa reading a book.
It worked fine for me, though it took a few tries before she actually got pregnant.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: msalwaysright on 2008 August 27, 15:44:28
I played AL for 30 minutes this morning and these are the bugs I noticed:

- Potty and high chair that came with FT are missing the wooden colours, I can only choose white ones. I can place them on the apartment, but they're invisible and so I can't use them.

All colors and interactions are working fine for me.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 27, 15:51:07
Forgot: I can't seem to find an option to vibrate the More Romantic Awesome Than You bed. Very cruel joke, as EAxis should know that nothing associated with MATY would be borked.

Relax on the bed first, then click on bed again. You have "Read" "Day Dream" and "Vibrate"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: X-Phile on 2008 August 27, 15:55:47
Maybe it is just this 1 teen, Tara DeBateau, that can't work out by using
the expensive radio that came with GLS. Or it is a problem with every teen.
As soon as I click on work out the que drops and I can't select work out again.
Only when she does something, but it still drops out of que.





Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 27, 15:58:51
Forgot: I can't seem to find an option to vibrate the More Romantic Awesome Than You bed. Very cruel joke, as EAxis should know that nothing associated with MATY would be borked.

Relax on the bed first, then click on bed again. You have "Read" "Day Dream" and "Vibrate"

I tried this, and Vibrate was not an option. I did not test both sims on the bed, however.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: pieisnice on 2008 August 27, 16:17:42
Maybe it is just this 1 teen, Tara DeBateau, that can't work out by using
the expensive radio that came with GLS. Or it is a problem with every teen.
As soon as I click on work out the que drops and I can't select work out again.
Only when she does something, but it still drops out of que.

I had that problem with just the base game.  Some teens just refuse to work out on the stereo, it seems.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 27, 16:21:09
Some sims have ADD. I know that FT sims had a hard time studying parenting if their fun was full. If the fun motive is maxed out and you're getting sims that won't study, work out, or whatever. Try dragging their fun down or make them concentrate.

Also, for future reference. DO NOT POST about errors in your game if you have inteenimator or insimenator installed. You should've removed those hacks before installing your game. People can't get around to fixing REAL errors if you clutter up the thread with issues that should be taken to the right forum.

This happens here every EP.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 16:57:08
Forgot: I can't seem to find an option to vibrate the More Romantic Awesome Than You bed. Very cruel joke, as EAxis should know that nothing associated with MATY would be borked.

Relax on the bed first, then click on bed again. You have "Read" "Day Dream" and "Vibrate"

I tried this, and Vibrate was not an option. I did not test both sims on the bed, however.
I tried this with two sims relaxing on the bed, on both sims. No "Vibrate" option, either on self-click or other-click. I'll try some more tonight.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 27, 17:08:39
either on self-click or other-click.

You're meant to click on the bed aren't you, not either of the sims?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PolecatEZ on 2008 August 27, 17:14:00
Car Alarm installation - boned doberman edition

Selecting the "install alarm" on a car causes your sim to drive off, then suddenly re-appear in the middle of the lot with the car in the driveway.  The alarm is not installed, but the funds are deducted.
This happened with 3 cars I tested (2 maxis download cars, 1 nightlife "standard") on a home lot.  Maybe it only works in apartments now, will test further.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 17:15:28
either on self-click or other-click.

You're meant to click on the bed aren't you, not either of the sims?
I tried that as well. I was clicking every which way.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 27, 17:50:49
Nope, still have the same bugs. The Sims 3 still doesn't work (it has a flashing blue screen). The SSX-game works fine, though.

And my sims still keep WooHooing in the closet the same way. This time the husband did get out of the toilet with WooHoo on his queue, after his wife had already got pregnant.

Oh, and Humble's computer is also invisible.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: KLGFCG on 2008 August 27, 17:54:45
Well, I've played for about 3 hours now and knock wood, remarkedly little borkedness.

I was all prepared to come here and back-up Zaza's "no vibrate" problem, but I think I've got it figured out. If a single sim is relaxing on the bed, the vibrate option is available on the bed or the sim. Add a second sim relaxing and no more vibrate option anywhere... borked, I thought. Then I checked the nevah, evah wrong Prima Guide and it indicated that two sims have to be cuddling to get the vibrate option back. Haven't gone back in the game yet to make sure, but that seems reasonable. Also, per the Prima Guide, any nested actions with that cuddle will maintain vibration... e.g. cuddle>vibrate>makeout>woohoo... the vibrating won't stop until the sims break out of the cuddle interaction.

I have no problems placing a helicopter on a roof. Are you using the helipad in driveways to place the helicopter, Aner-Dyfan? It went on the roof fine for me with no cheats, helicopter was useable, no problems. The only place I couldn't place the helipad (and, ergo, the helicopter) was inside, and really, why would you put a helicopter inside unless you had a nifty opening roof?

No problems with color options for the FT nursery stuff here.

The new wall height thing also works on cc paintings (well, at least the one I tested), so YAY! I was scared that I was going to have to update all my paintings to use the new function.

I did get the neighbors running into my playable's apartment when my sim was giving birth... that'll get annoying. IRL, the neighbors WOULD NOT be invited to my (hypothetical, never to happen) home birth unless them came bearing enough Fentanyl and Morphine to knock out a rhino.
 
I'm also getting the ADD on the new bookcase skills, but I think it might be related to maxed out fun. The sims are also getting off the piano when their fun is maxed, which is a PITA. This Eaxian obsession with kicking sims off skill-building fun objects once their fun is maxed out... DO NOT LIKE.

ETA: Well, that was too good to last. Apparently, apartments cannot be on beaches. It fucks the lot so everything around it (including the ocean) is floating up in the air. Great job on that, Eaxis. 'Cuz weren't beach lots the hot new thing just a few EP's ago?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 27, 19:01:57
Well Belladonna isn't flat like I initially thought. One more useless hood to be added to the list.
(http://img.photobucket.com/albums/v398/Aner-Dyfan/Sims%202/cleveland.gif)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 27, 19:22:32
Took me long enough, but I finally figured out that I should test if other FT items work. They didn't. So at some point installing AL borked my FT install. So.. Never mind that bug, I'll re-install both. ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: literatebse on 2008 August 27, 19:24:35
ETA: Well, that was too good to last. Apparently, apartments cannot be on beaches. It fucks the lot so everything around it (including the ocean) is floating up in the air. Great job on that, Eaxis. 'Cuz weren't beach lots the hot new thing just a few EP's ago?

Worst thing about this one?  EAxis knew about it and couldn't be bothered to fix it -- check out the readme.  I don't know about you, but I'm always happy to receive a big middle finger from a multi-bajillion dollar conglomerate.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 27, 19:25:36
So is this EP the worst load of borklocks to be released yet?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: blackcat on 2008 August 27, 19:35:13
Well, at least primp is still there, which kinda surprises me actually. I guess all their attention went into not forgetting that one.

Now, it seems I can't move inhabited apartments from place to place. Can still move other lots and uninhabited apartments. Anyone else can confirm this?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Twiki on 2008 August 27, 19:40:07
Are the Nightlife hood-deco buildings missing from the catalog now, or did I screw something up? I could have sworn they were on the last tab where the new AL deco buildings are, but they're not showing up for me. As near as I can tell, all other objects from NL *are* showing up though.

(http://i324.photobucket.com/albums/k353/twikitwofoot/sims2/borkedyborkbork.jpg)





Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: msalwaysright on 2008 August 27, 20:15:59
Well, at least primp is still there, which kinda surprises me actually. I guess all their attention went into not forgetting that one.

Now, it seems I can't move inhabited apartment from place to place. Can still move other lots and inanhabited one. Anyone else can confirm this?

I'm getting that one as well.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 27, 20:29:43
So is this EP the worst load of borklocks to be released yet?
I dunno. The BV spawning fiasco was pretty freaking bad. It would take a lot to trump that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: banshee on 2008 August 27, 20:38:27
The cellphone is useless for incoming calls.  When they try to answer the damn things just disappear from the inventory.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 27, 20:46:05
After I put in the DC, I've gotten TONS of errors. Most of them result in the sim reseting and therefore the queue being crashed. Also, on community lots, the sims that aren't playable just stand there doing nothing


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 August 27, 20:50:49
The cellphone is useless for incoming calls.  When they try to answer the damn things just disappear from the inventory.

This is already the case in my game, and I have not installed AL yet.  The only real problems it causes is that if I exit while the sim is on the cellphone and there are no other phones in the house, other sims can't call them.  This is easily solved by just canceling the talking-on-phone interaction before exiting.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 27, 21:04:03
After I put in the DC, I've gotten TONS of errors. Most of them result in the sim reseting and therefore the queue being crashed. Also, on community lots, the sims that aren't playable just stand there doing nothing

Dude, there isn't a DC for AL yet.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 27, 21:08:19
There is an AL hack directory already though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 27, 21:09:35
After I put in the DC, I've gotten TONS of errors. Most of them result in the sim reseting and therefore the queue being crashed. Also, on community lots, the sims that aren't playable just stand there doing nothing

Dude, there isn't a DC for AL yet.

There isn't?
http://www.moreawesomethanyou.com/samples/ffs/al/moreawesomethanyou-al.zip is not the DC?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: banshee on 2008 August 27, 21:10:42
This is already the case in my game, and I have not installed AL yet.  The only real problems it causes is that if I exit while the sim is on the cellphone and there are no other phones in the house, other sims can't call them.  This is easily solved by just canceling the talking-on-phone interaction before exiting.
No, that's not it.  They reach into their ass to answer the cellphone and poof, it's gone.  The wall phone will still ring and can be answered, but the cellphone is no more.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 August 27, 21:13:35
They reach into their ass to answer the cellphone and poof, it's gone.  The wall phone will still ring and can be answered, but the cellphone is no more.

You did pull your CC/hacks, right?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 27, 21:28:37
There isn't?
http://www.moreawesomethanyou.com/samples/ffs/al/moreawesomethanyou-al.zip is not the DC?

Ah, my mistake. I had assumed that JM would put a link to it in the Director's Cut thread when one was available. Carry on, soldier!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lord Darcy on 2008 August 27, 22:08:42
AL finally added decorative slots on top of base game large dressers. As usual, they can't update anything for their life without breaking something along the way.

(http://i239.photobucket.com/albums/ff243/creamgray/The%20Sims%202/BorkAL_CentralAsianDresser.jpg)

By changing subset name of dresser mesh for absolutely no reason, EAxis effectively borked all recolors for this dresser, including the default 4 colors. Why, oh why mess up with GMDC, when all they really have to tinker is CRES? Ack. >:( Also notice borked shadow. FAIL.

This will have to be fixed in new CEP.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: banshee on 2008 August 27, 22:34:33
You did pull your CC/hacks, right?
The install is as pure as a Vestal Virgin.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: siminganon on 2008 August 27, 23:09:26
I had weird issues with trying to create a new custom neighborhood (kept crashing after it created the pets) so I deleted my EA Games folder to get a new one, figuring I'd just play Pleasantview for awhile. Except I don't have a Pleasantview. I have all the other ones but the game didn't create a PV. How to get it back?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 27, 23:12:48
I don't know if it's a bug or a feature. When your Sim is off-world and the clock is x3 and the school bus comes to the lot, whether you have kids or not, the clock goes back to Normal mode.

I'm also finding it more difficult to make friends...it could just be one particular Sim, though.  :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 August 27, 23:30:12
This was probably intentional laziness, but sims can't run on the spiral staircases. Very annoying, and I'm pretty sure now that they just copied Marvine's animations, cleaned 'em up a bit, and took the afternoon off.

Oh, and someone called it in the bork pool about the ceilings cutting off the top of wallpaper. Narrow trim (or whatever it's called) is not visible when ceilings are visible, and you can only see the bottom part of wide trim. And that nice wallpaper seen in TashaFaun's post? Can't see the upper bits above the curving part.

Doesn't look like they broke the piano, though, for a refreshing change. And at least the ceiling lights line up properly with the ceiling, from what I can tell.


I had weird issues with trying to create a new custom neighborhood (kept crashing after it created the pets) so I deleted my EA Games folder to get a new one, figuring I'd just play Pleasantview for awhile. Except I don't have a Pleasantview. I have all the other ones but the game didn't create a PV. How to get it back?
Does your C:\Program Files\EA GAMES\The Sims 2\TSData\Res\UserData\Neighborhoods\N001 folder have a -bak on the end of the folder name? If so, remove the -bak. Renaming it is one of the clean custom 'hood tutorial steps. You'll probably need to delete and regenerate your My Documents\EA Games\The Sims 2 folder again, though. If that doesn't work, then I dunno.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 August 27, 23:54:13
Okay, I added the current ffs hacks in the AL directory to my downloads folder. The sims just stand there and reset. Took the ffs hacks out - game works fine. I've no other hacks. I assume the hacks are just fine, which means I probably have to reinstall, right?  ::) *sigh*


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: literatebse on 2008 August 28, 00:00:24
Okay, I added the current ffs hacks in the AL directory to my downloads folder. The sims just stand there and reset. Took the ffs hacks out - game works fine. I've no other hacks. I assume the hacks are just fine, which means I probably have to reinstall, right?  ::) *sigh*

Nope -- there's something in nopedostalkers.  A fix is coming, but that's where your problem probably is.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 August 28, 00:05:39
Ah, that's a relief. Back to patient mode.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 28, 00:12:49
Should be fixed now. EAxis randomly changed the arguments format.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 28, 00:19:52


ETA: Oh for crying out loud! So I went into CAS in debug so I could get the names of the witch outfits to unlock them. For the females (except teens) all three dresses are the ugly neutral colour BUT for the males the 3 outfits all show up fine. I could throttle these idiots. I was really looking forward to the purple witchy dress >:(



Whatchoo talking about? My CAS had all three dress types. Update the thumbnail?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 August 28, 05:39:29
After I installed AL, everytime someone calls my sim on his/her cell phone, the cell phone will disappear and my sim wont be able to answer the call.

I think someone already mentioned that glitch.  I'm sure Pescado will fix it when he gets time - judging by the number of updates he's done already, he's pretty busy adapting pre-existing hacks and hasn't had time to fix new borkenness.

In the meantime, use the normal phone to answer the call.

New glitch: When saving, I've been having the game freeze up on me sometimes during the save process.  I am now saving every 5-10 (real life) minutes so that I don't have to keep replaying the same days over and over and over again.

I suspect it may be related to "clear gossip" on the batbox, as it only does it when I've finished playing the lot and I try to save (I routinely clear gossip before I move on to another lot).  Doesn't seem to occur during my "just in case I can't save later" saves.  I tested this theory by "clearing trash" and was able to save, then I nuked attraction markers and was able to save.  After these successful saves I immediately cleared gossip, and got a freeze during save.  I'll try playing a few lots without clearing gossip and if I get any more frozen saves I'll update this post.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: YoungOldPrude on 2008 August 28, 06:23:33
Here are my two problems with AL:
My Sims cannot turn into witches. All of my custom content has been disabled, in both cases. Here is the error log for the witches...


My second problem has been happening since Free Time, but I thought that I'd mention it. Every time a Sim who has Cuisine enthusiasm attempts to rub their tummy, an error log pops up to tell me that the animation is an empty string.

Any ideas?

UPDATE: I am removing my error log because I have fixed both problems by reinstalling.
I am one content chick- that is, until the next glitch comes to my attention... ;D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 August 28, 06:47:41
This one is kind of obscure, but should be mentioned somewhere.

I build a lot with a bunch of mobile homes.  The kitchen and living room were one room and for authenticity's sake I used one of the flat floor strips found under fencing to mark off the kitchen in each of them.  Units were rectangular boxes and the last five squares of one end were enclosed by the metal strips.

When the unit was rented the kitchen was not considered part of the apartment.  Nothing could be put in the kitchen, and the only options on the refrigerator were juggle and the OFB make and make many.   I also noticed that in trailers occupied by non-playables the rest of the trailer was black, but the kitchens still showed.

I moved the tenants out, rezoned to residential and removed most of the strips.  In one trailer I left the strip intact, in another I left a gap.  In a third trailer I put in a regular fence with a gate.  The result was that the kitchens with no strips, the kitchen with the partial strip and the kitchen with the fence and gate all worked as normal kitchens again.  The one I left the whole strip in was still shown as being "outside" the rented space.  Oh, and the units rent roughly doubled due to the place having more space and appliances.

Conclusion.  If you put a fence in with no gate which fully encloses a part of an apartment the enclosed part of the apartment is considered a common area and can't be changed.  This wouldn't be a big deal, except that it includes the fences that can easily be stepped over like the floor strips.   

I don't expect this to be fixed, but I figure it should be documented for when someone else runs into it and doesn't realize its the floor strip thingie that's causing it.

(I hope my explanation was clear.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: powercut on 2008 August 28, 08:06:53
Predictably enough, date/outing gifts and apartments don't play well together. Gifts are dropped off in the common area, and then can't be moved/sold from buy mode.
So now I have an expensive telescope that not only takes up a lot of space, but can't be used by anyone because it's placed right next to a pool. /whine


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 08:22:51
This one is kind of obscure, but should be mentioned somewhere.

I build a lot with a bunch of mobile homes.  The kitchen and living room were one room and for authenticity's sake I used one of the flat floor strips found under fencing to mark off the kitchen in each of them.  Units were rectangular boxes and the last five squares of one end were enclosed by the metal strips.

When the unit was rented the kitchen was not considered part of the apartment.  Nothing could be put in the kitchen, and the only options on the refrigerator were juggle and the OFB make and make many.   I also noticed that in trailers occupied by non-playables the rest of the trailer was black, but the kitchens still showed.

I moved the tenants out, rezoned to residential and removed most of the strips.  In one trailer I left the strip intact, in another I left a gap.  In a third trailer I put in a regular fence with a gate.  The result was that the kitchens with no strips, the kitchen with the partial strip and the kitchen with the fence and gate all worked as normal kitchens again.  The one I left the whole strip in was still shown as being "outside" the rented space.  Oh, and the units rent roughly doubled due to the place having more space and appliances.

Conclusion.  If you put a fence in with no gate which fully encloses a part of an apartment the enclosed part of the apartment is considered a common area and can't be changed.  This wouldn't be a big deal, except that it includes the fences that can easily be stepped over like the floor strips.   

I don't expect this to be fixed, but I figure it should be documented for when someone else runs into it and doesn't realize its the floor strip thingie that's causing it.

(I hope my explanation was clear.)

Yeah, this fence is considered a wall/fence with no access. You can use it to create a second entrance (surround the door/gate with the fence then lock it).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roxxy on 2008 August 28, 08:24:51
The cellphone is useless for incoming calls.  When they try to answer the damn things just disappear from the inventory.

I was wondering why my sims cell phones suddenly kept disappearing..  I even found one lying on the floor one time and picked it up.  Odd.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: X-Phile on 2008 August 28, 08:25:35
Entering a non-playable sim's apartment building.


I have the same problem with the appartment were the Cleveland's live.
One of the apartments downstairs stays black. In that appartment I constantly see a sim
jump rope. :D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 08:36:02
I'm going to have to make myself another override for the utterly fucked up text in the game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: literatebse on 2008 August 28, 08:37:16
Predictably enough, date/outing gifts and apartments don't play well together. Gifts are dropped off in the common area, and then can't be moved/sold from buy mode.
So now I have an expensive telescope that not only takes up a lot of space, but can't be used by anyone because it's placed right next to a pool. /whine


Considering my favorite gameplay involves surviving off of date rewards -- an escort agency, if you will -- this is a major Do. Not. WANT.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 28, 10:03:33
found a WONDERFUL bork, while moving a family into an apartment building i built.

I found out that, if you use those room divider fence thingies (the little itty bitty ones that sims can walk over, and come in black, white, wood, and metal) from within your apartment, the game considers that to not be apart of the apartment... so if your apartments are unfurnished on the side where the door isn't, your family is screwed and may have to sleep on the porch, that is of course if it's on the side where the apartment door is...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: netza on 2008 August 28, 10:06:21
I have found a problem when making your own apartments... Wrote the cheat, saved, moved in my sim. Everything works as it should but the mailbox is the regular mailbox and not the apartment mailbox... >_<


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 28, 11:41:51
Yes, it's incredibly frustrating to not even be able to move a door or a window, or plonk a hot pool down. I was pissed off that I made furnished apartments for my sims to move in to - just renovated some EAxis ones - yet when the sims moved in, only the kitchen and bathroom stuff was left. What's with that? People rent furnished apartments.

I also managed to bork the apartment controller somehow. I moved a hood in its entirety from the laptop to my big machine. Dark Trepie and his lot were fine, but witch kept throwing errors. The apartment door was lockable; but I kept getting a message that I should select an apartment. None were selectable. I deleted on the error message eventually and the errors stopped but the game didn't recognise the sims that lived there. I even exited and entered the lot again but no new controller must have been generated. I do have logs if anyone's interested. I had had nearly all the DC in before this happened. I moved witch and her lot out, then in again, that fixed it. (Re-decorating for the third time)!

Luckily I packaged the lot at the point of furnishing, as I now realise that one chess table outside, with no lights and no shelter, is a crappy communal area. This is the Crossroads lot, I wanted to make two apartments with three double bedrooms each so I could try out all the witches. Dark Trepie lives with the boys and Artemis Witch lives with the girls. Now I can't fit all their friggin' cauldrons in.

I'm probably going to build something custom now as this is too irritating.

BTW has anyone else noticed there's no pest control?

I'm also having the cell phone problem.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 August 28, 11:56:34
Yes, it's incredibly frustrating to not even be able to move a door or a window, or plonk a hot pool down. I was pissed off that I made furnished apartments for my sims to move in to - just renovated some EAxis ones - yet when the sims moved in, only the kitchen and bathroom stuff was left. What's with that? People rent furnished apartments.

The furniture disappearing (except for basic utility items) is by design, and was addressed in that chapter of the Prima Guide that was posted online. It said you should furnish the apartments, because otherwise when you go to visit NPC neighbors there won't be anything in their apartment. What would have been better would be a dialog box asking if you want to rent the apt. furnished or unfurnished, then it sticks or disappears accordingly.

Quote
BTW has anyone else noticed there's no pest control?

I think the landlord is supposed to provide pest control services? Try reporting it to him.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 28, 11:58:31
   I also borked the Apartment Conttroller for one particular lot.  I was testing some old, unsupported (but loved) hacks at the time.  Kept getting the errors at save, and then every time i tried to enter that one particular apt.  Ended up having to move everyone out, bulldoze the lot then plop down a replacement.
   Also wondering if anyone else is getting the sleep option on their beds, even if their sims are fully rested?  Just curious before i start doing another hack-dance.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 13:16:58
As the Landlord provides gardening and pest control services, you cannot summon a Gardener or Exterminator on an apartment lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 August 28, 13:21:48
     Also wondering if anyone else is getting the sleep option on their beds, even if their sims are fully rested?  Just curious before i start doing another hack-dance.


Come to think of it, I noticed this as well. At least, my sims were going to sleep after 'hoo with 80% still on their energy bars.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 13:28:08
I would assume it's to accomodate the new "Cuddle under covers" interaction. I'm going to check it out.

And I'm also getting floating lamps. The game hides everything but the lights.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 28, 13:31:43
I only played for an hour so far, but I am getting the impression a sim is now motivated to go to bed partly because it's nighttime, not just when their energy bar is really red.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 August 28, 14:15:42
I only played for an hour so far, but I am getting the impression a sim is now motivated to go to bed partly because it's nighttime, not just when their energy bar is really red.

That makes sense. I had a sim heading to bed around 11 PM (in the middle of a party, no less) with her energy at ~40%. I'm not sure if I consider it a bug or a feature yet.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Dark Trepie on 2008 August 28, 14:20:46
I've got the same mailbox bug someone else mentioned on the first page.  I was paying bills just fine with the new apartment mailbox until the mail carrier came by and put a dining coupon in there.  Now every time I try to get it out the sim resets.

Tried deleting stuck bills with the lot debugger, but it only deletes bills and not the coupons.

Log attached.

[attachment deleted by admin]


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 28, 14:38:05
I only played for an hour so far, but I am getting the impression a sim is now motivated to go to bed partly because it's nighttime, not just when their energy bar is really red.

That makes sense. I had a sim heading to bed around 11 PM (in the middle of a party, no less) with her energy at ~40%. I'm not sure if I consider it a bug or a feature yet.

While I haven't really played around that much, my sims went to sleep after woohooing in 4 in the afternoon. They got up without having to cancel the interaction when I put something in their queue.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zaleth on 2008 August 28, 14:49:12
I do not know if this actually works since I do not get the game until tommorrow but a freind of mine said this is what she does to change the apt and the common area stuff when sims are living there:

boolProp AptBaseLotSpecificToolsDisabled true/false

boolProp SublotSpecificToolsDisabled true/false



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 28, 15:01:13
Quote
Conclusion.  If you put a fence in with no gate which fully encloses a part of an apartment the enclosed part of the apartment is considered a common area and can't be changed.  This wouldn't be a big deal, except that it includes the fences that can easily be stepped over like the floor strips.   

I don't expect this to be fixed, but I figure it should be documented for when someone else runs into it and doesn't realize its the floor strip thingie that's causing it.

(I hope my explanation was clear.)
Yeah, this fence is considered a wall/fence with no access. You can use it to create a second entrance (surround the door/gate with the fence then lock it).
Actually you can't, or if you've gotten this to work, please post steps. I had set an apartment with a similar setup, excepting that each unit had a private fenced yard accessed by regular door. I could not then change the lot to an apartment lot. My attempt at a work around (change lot cheat, save, add doors, save) resulted in the lot reporting that there were 0 apartments for $0 and not letting anyone move in.

Conclusion = apartment + fenced enclosure of any sort = fail.

Yes, it's incredibly frustrating to not even be able to move a door or a window, or plonk a hot pool down. I was pissed off that I made furnished apartments for my sims to move in to - just renovated some EAxis ones - yet when the sims moved in, only the kitchen and bathroom stuff was left. What's with that? People rent furnished apartments.
Not even all the kitchen stuff, either. I placed the most expensive K&B trash compactor in my three-unit building I'd redone. The compactor disappeared on move-in.

I also have sims going to sleep with energy bar over 80% after woohoo, in the middle of the day. And, even more annoying, first time woohoo movie plays every stinking time on the Murphy bed (bin family) and not at all on the vibrating bed (CAS family).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 28, 15:28:08
I uninstalled and re-installed FT and AL. FT items work fine now. Only problem is that when the uninstalling deleted all saved games (which was fine since I didn't need them) I now have only EP 'hoods and none of the 'hoods from base game. Not that I wanted to play them but I'd like to have the option.

I've done more testing with the closets, and I've noticed that when neither of the sims are doing anything else, they both go into the closet and WooHooing works fine. But when one is busy doing something.. This time I put the female reading and the male attempting to Try for Baby. He opened and closed the door and she became pregnant.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 28, 16:35:43


I also have sims going to sleep with energy bar over 80% after woohoo, in the middle of the day. And, even more annoying, first time woohoo movie plays every stinking time on the Murphy bed (bin family) and not at all on the vibrating bed (CAS family).

Zazazu, I got the woohoo movie on the MRTY bed for CAS family. Maybe yours didn't play because you had it vibrating?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 28, 16:51:07
No, I couldn't get it vibrating because I didn't realize that there's apparently a puzzle to it. Feh. I'll try another lot as well as non-AL beds tonight.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: HystericalParoxysm on 2008 August 28, 19:19:39
So.  Very.  Pissed off.


I spent most of the day building a lovely 3-family townhome, nicely furnished, only to find that the furnishings disappear seemingly at random once I move sims in to rent the place.  One apartment, the couch and tv are there - the other two, they're gone.  One loses a bed, another doesn't.  Some decor disappears, some doesn't.  Anything divided with those little step-over room dividers disappears.  Basic stuff like lights, counters, etc., seem to stay universally, but anything beyond that, who the hell knows.  I had everything adorably furnished, different paintings in each apartment, exactly how I wanted it and the #*$&ing thing won't work.  ARGH!!!

I do have a saved copy of it before I moved anyone in, but I am getting ready to uninstall this crapsack of an EP.  I've got -no- hacks and only the minimum custom content (a few windows and fences) I needed to build the damn thing and it still won't work.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 19:22:37
Some furniture disappears by design. This is so you can furnish apartments yourself, and so they can be pre-furnished so NPCs don't live in empty hellholes. They really should have included a "Furnished/Unfurnished" rental option.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 28, 19:29:50
So if you put a playable into an apartment you had furnished in case an NPC moved in, and then you move them out, do you have to refurnish it ready for the next NPC? 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: HystericalParoxysm on 2008 August 28, 19:35:57
Some furniture disappears by design. This is so you can furnish apartments yourself, and so they can be pre-furnished so NPCs don't live in empty hellholes. They really should have included a "Furnished/Unfurnished" rental option.

I used the same furniture in all, yet it only disappears in some.  For example, the exact same mission bed in all three apartments... yet it only disappears in the one bedroom and three bedroom apartments, but is fine in the upstairs of the two bedroom.  This occurs even after I figured out to take out that damn (used to be useful, now just fucks things up) stepover edging... Two bedroom apartment's upstairs stays furnished, three bedroom's upstairs doesn't.  Same stairs, same beds, same doors... only difference is the two bedroom has a split stair using a stage.  If -that's- what is causing it I'm going to have to kick someone's teeth in.

Oh, AND - my favourite part.  The disappeared furniture seems to still be there... somehow.  I had a sim come in to check out an apartment who autonomously walked into one of the apartments, into the disappeared living room, sat down on the disappeared-couch and started watching the disappeared-tv.  I couldn't click on anything there, but he seemed to think it was there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 28, 19:38:25
Hm.

I've been playing Jessica Peterson and it seems that everyone is getting the wrong door. They all think her front door is the door to another trailer. The paper is being delivered there, people are ringing that doorbell. They'll probably start banging it down to complain about the smell soon.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Jelenedra on 2008 August 28, 19:40:33
Weird. I figured they would beeline for the doormat door. It makes no sense to do it any other way.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Frally on 2008 August 28, 20:44:20
My bork isn't actually in an apartment lot but in another sims house I was playing. Since installing AL, there is a thunderstorm every 5 minutes. It doesn't matter what season it is, it's just rain and thunder constantly. I don't think I even had any snow during winter, but I might not have been paying attention as it took a while to realise something was up.

Even worse, my sims house has been touched by god as I have a burning bush in their front yard. My tree that was struck by lightning will not stop burning. I even deleted the tree. And guess what? The burning animation is still there. So now, it's an invisible burning tree. Thanks, AL. My game is so much better now with this feature. ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Cappuccino on 2008 August 28, 21:20:56
^ That's not a new bug, it happens specifically to the Breadfruit tree I think.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Frally on 2008 August 28, 21:35:51
Oh, OK. Well, that's a relief then (or is it?). Does the breadfruit tree cause the neverending dark and stormy night though?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: blackcat on 2008 August 28, 21:40:01
When Sim is checking out an apartment, he is not supposed to go inside, only to stand on the doorstep. So I guess it was a bug that he entered.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 28, 21:53:42
Hey, you guys are so awesome that even Eaxis noticed -- there's now a More Romantic Than You bed in the game.  That's quite a tribute. :-)

Noticed?!? Don't you worry sunshine, they know all about us, or more specifically, Pescado.  :D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DrNerd on 2008 August 28, 22:09:10
The randomly disappearing cell phone thing's not new to AL.  I only have EPs through Seasons, and I've had Sims with ringing butts one second, and no cell phones the next.  Generally, when that happens, I just turn on Debug Mode and give them a new one.  It only started happening after I installed autoyak and the Phone Hack, which might be coincidence, or they might conflict with something when it's a rainy Tuesday in the spring and the moon is high, or whatever.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 28, 22:29:45
Hooray for more bork!  ::)

When a playable (I would assume the same with an NPC) child comes home from school (I'd also assume that when a playable/NPC comes home from work) there appears to be a problem where the clock goes back to normal speed. Now, I have a sim who comes home at 4, so it's not a problem really, but I just wanted to point it out to everyone...

Just to clarify, they are playables I am NOT playing at the moment. Also, I have found that setting the clock back to 3 speed won't revert back once the sim your playing comes home, usually reverts back to normal once they come home if you accidentally clicked a different speed. *shrugs


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 28, 22:56:02
When a playable (I would assume the same with an NPC) child comes home from school (I'd also assume that when a playable/NPC comes home from work) there appears to be a problem where the clock goes back to normal speed. Now, I have a sim who comes home at 4, so it's not a problem really, but I just wanted to point it out to everyone...

Just to clarify, they are playables I am NOT playing at the moment. Also, I have found that setting the clock back to 3 speed won't revert back once the sim your playing comes home, usually reverts back to normal once they come home if you accidentally clicked a different speed. *shrugs

Uh I thought it had always worked that way. Whenever someone arrives at the residence (maid, playable, gardener etc) the clock stops. I don't ever remember it being different.

I didn't notice that before. I thought it was a new bug; however, I rarely ever hire any NPCs. However, I once accidentally clicked the regular speed button while nobody was home on a regular residential lot, just re-selected the speed up button, and once one of the family members came home, it went back to normal speed. Although, I am putting the info out there because I am going to get annoyed by it. XD


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Milhouse Trixibelle Saltfucker III on 2008 August 28, 23:44:05
May I humbly suggest that Skata here be painfully spayed/neutered with a rusty farming implement?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 28, 23:49:01
Humbly suggest? Who do you think you are. Demand it dammit! Skata I damand you get painfully gutted with a rusty and very blunt spoon.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PeaceChaos on 2008 August 29, 00:14:34
It's going well so far. I haven't seen any glitches but I have yet to play the witches part.

When Sim is checking out an apartment, he is not supposed to go inside, only to stand on the doorstep. So I guess it was a bug that he entered.

My sim did that too! He entered the entrance hallway and just stood there thinking.

-the landlord is too pushy. Have you noticed that he's very talkative and stuff and it annoys me when a sim is doing something with the landlord harrasing him.
-The furniture is pretty good methinks although they crammed everything they could in this last Ep to make people buy it.
-the earthy hug gesture looks like a normal, friendly hug to me, nothing special.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Nec on 2008 August 29, 01:24:37
Shift-clicking on the apartment door in debug mode, I noticed a "rent furnished" option. Haven't tried it yet. Will tonight.

I have had 10 cellphones vanish, myself. I also saved an apartment lot with the sim outside the apartment, and when I played the other playable on the lot he seemed to be stuck outside his apartment and spent the entire time on the roof at the bar, pissed himself, and never went back into his apartment. Just stayed at the bar. I have not had any other issues that I can recall. I am sure I will, though :P


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 29, 02:03:34
Skata I call you out as being a 12, and one who is utter phail in terms of faking, reading the FAQ and LURK MOAR. Since your posts just indicate cluelessness I will provide another warning from the FAQ.

Part 1: Don't write like a wanker.
Part 2: Emoticonning and Signature Images. DON'T.

In short RTFM!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lorelei on 2008 August 29, 02:26:26
Skata, please read the FAQ and knock it off with the annoying purple text and emotispamming. KTHNXBAI.

ETA: ALL HAIL OUR EGYPTIAN KITTUN MODERATOR OVERLORDS! I once was blind, but now I see.

Also, I am dying over some of the LULZy borks described, you guys. But there are no pictures! Please post pictures. INVISIBLE BURNING TREE? HP's magical INVISIBLE LIVING ROOM?

POAST LOLSIMS PIX PLZ NAO.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 29, 02:40:42
Borkiness with headmaster and resident simkid. Instead of Schmooze options, I have "Interaction...submenu", which does nada.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: HeyYeah on 2008 August 29, 02:42:21
Much thanks to BastDawn for removing the purpleness.

Skata, as others have stated, you are not a speshul snowflake. You are, however, most likely a twelve who took the bait of being able to change text color. Also, you're going kinda heavy on the smilies. That's bad. Read the FAQ, and LURK MOAR.


I am so glad that I'm holding off on getting this EP. I second Lorelei's call for hilarious pics of glitches. Share your anguish for teh lulz!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lorelei on 2008 August 29, 03:00:13
Share your anguish for teh lulz!

RAH RAH RAH!

Also, if you have an amusing caption for same, we do have a LOLsims thread percolating along nicely with lots of Sims-related hilarity.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 29, 03:58:38
Anybody notice how the 'be greeted' interaction pops up like wildfire in community lots? If that's not enough, it STOMPS queues dead. Just like 'watch weather' did with seasons.

Most easily noticable when a Sim is doing a 'job' in a public community lot, and then they'll be greeted. The job will stop instantly just for the sim to get another useless person onto the contact bars.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 04:21:12
Let's hear it for EAXis!

I had a feeling THIS was going to happen:
(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot007.jpg)
(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot008.jpg)
Thing is, I really wanted to use that stove. :/

A lulz worth movie i will be sharing here in a few...


Here's the lulz worthy movie:
HERE (http://s281.photobucket.com/albums/kk221/hekkahekkawhat/?action=view&current=movie003.flv)

Her name is Alicia Wheeler I think she came with this EP because I've never seen her in the hood before. She was a friend my Seth (Warton) brought home.

EDIT: Found the name. . .


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 August 29, 04:28:51
I just tried the boolprop testingcheatsenabled true  shift/click on the apartment door and it does in fact allow apartment rental with all furnishings intact. 

Spread the word, cause I've seen a lot of people who are poed that the furnishings disappear.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 August 29, 04:35:49
Are the Nightlife hood-deco buildings missing from the catalog now, or did I screw something up? I could have sworn they were on the last tab where the new AL deco buildings are, but they're not showing up for me. As near as I can tell, all other objects from NL *are* showing up though.

(http://i324.photobucket.com/albums/k353/twikitwofoot/sims2/borkedyborkbork.jpg)


The Nightlife high-rise decorative that looked like an apartment building or hotel seems to be replaced by the shiny mid-rise Apartment Life building with the "H" feature on the roof (the second unselected icon in this menu.)  I tried adding the default Downtown to a neighborhood and the newer AL building is there a few times, clipping through Club Lulu and a park.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Havelock on 2008 August 29, 04:58:14
Someone at EAxis got smart and was thinking the OFB international Windows have wrong named Subsets. He/She fixed it and now recolors are broken.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Tarlia on 2008 August 29, 05:10:47

A lulz worth movie i will be sharing here in a few...

Here's the lulz worthy movie:
[snip]

Her name is Alicia Wheeler I think she came with this EP because I've never seen her in the hood before. She was a friend my Seth (Warton) brought home.

EDIT: Found the name. . .

She's clearly a member of the Ministry of Silly Walks.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: queenbunnywitch on 2008 August 29, 05:35:08
This thread makes me so upset. It's pathetic all these errors manage to get past eaxis.


Anyone else having a problem with inviting people over to your apartment? I invited a girl from upstairs down to my apartment twice, both times she knocked on the door, let herself in then turned right back around and went back to her apartment.

I'm so disappointed, I was looking forward to this expansion so much. Now I'm afraid to play the damn game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hejira on 2008 August 29, 05:42:13
*reads thread, heart sinks, saves money*

Um, EAxis? When you make Big Rigs (http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing) look like a complete game, you're doing it wrong.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DiscoNinja on 2008 August 29, 07:10:21
Yea, Havelock those damn red Embrasure windows by Ergo have lost all recolors even their original ones while the doors remain just fine as are any other windows based on it. Giant FAIL.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 07:16:08
all right, I'm back for another round... was there ever a 12 hour clock bug, where the time keeps reverting back to the 24 hour clock. I prefer the 12 hour clock system, however in my game it keeps reverting back on to the 24 hour one whenever i replay my game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DiscoNinja on 2008 August 29, 07:38:04
im actually the opposite of you and like the 24 hr clock and mine keeps reverting back to the 12 hr so i have to constantly change it back. i think i got that with freetime.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 August 29, 08:04:53
Has anyone else noticed their sim's portrait changing EVERY time they change clothes? I mean everytime they take a bath or change to pj's the portrait changes.  Before AL it only changed when I used the mirror!

--  Actually it only happens when she changes into everyday outfits from something else, so it doesn't happen if you go from swim to undies for example.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 08:22:03
Has anyone else noticed their sim's portrait changing EVERY time they change clothes? I mean everytime they take a bath or change to pj's the portrait changes.  Before AL it only changed when I used the mirror!

Oh yeah, I've noticed that... it's very silly. I don't mind when it rotates, but I suppose it could get annoying for others. Hey, who knows, pretty soon I could be annoyed with it. *shruggles



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 29, 08:32:26
When you invite her over her needs probably need filling so she just leaves right away.

No, I made an apartment NPC controllable and what is happening is that a controller keeps pushing an action that looks like a big brown block onto his queue and it forces him to go back and stand behind the door of his apartment. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 August 29, 08:38:49
Has anyone else noticed their sim's portrait changing EVERY time they change clothes? I mean everytime they take a bath or change to pj's the portrait changes.  Before AL it only changed when I used the mirror!

I don't like the feature.  Some of those poses are atrocious, particularly for some age groups.  For some reason, female children in my game like to get the pose I think of as "broken neck" pose, where their head is angled so far back and to one side that it looks like their neck has snapped.

When a sim age-transitions in my game I spend some time regenerating their portraits on the batbox or clothing tool to make sure they don't have the worst of the poses.  Now I may as well not bother, because they'll probably get one of the awful poses the next time they shower.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: HystericalParoxysm on 2008 August 29, 09:33:20
Also, I am dying over some of the LULZy borks described, you guys. But there are no pictures! Please post pictures. INVISIBLE BURNING TREE? HP's magical INVISIBLE LIVING ROOM?

POAST LOLSIMS PIX PLZ NAO.

The magical invisible living room: http://www.modyourpanties.com/hosting/3090_080829052038wtf.jpg

This was with some architecture that I now know fucks things up - an additional entrance in front fenced only with that little edging fence and also used to divide the living room from dining room... but what the hell?!

I think I'm going to have to redo the whole fracking lot and change some of the architecture.  Which pisses me off as it's based on a real life place.

Aside: The "rent furnished" option on apartment doors in debug mode just falls out of the queue when I try to use it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 09:34:02
Are the Nightlife hood-deco buildings missing from the catalog now, or did I screw something up? I could have sworn they were on the last tab where the new AL deco buildings are, but they're not showing up for me. As near as I can tell, all other objects from NL *are* showing up though.

(http://i324.photobucket.com/albums/k353/twikitwofoot/sims2/borkedyborkbork.jpg)


The Nightlife high-rise decorative that looked like an apartment building or hotel seems to be replaced by the shiny mid-rise Apartment Life building with the "H" feature on the roof (the second unselected icon in this menu.)  I tried adding the default Downtown to a neighborhood and the newer AL building is there a few times, clipping through Club Lulu and a park.
Oh no! How could they be so stupid? Now my Downtown is going to have giant square buildings clipping through everything. Argh!  >:(

The 24 hour clock issue can be resolved by going into the globals file and changing "false" to "true" (or vice versa if that's how you want it). EAxis were too stupid to make that option actually save.

Yeah, I finally figured out what's causing the annoying portrait changes. I think EAxis changed it so the portrait automatically regenerates when you change a sim's everyday outfit (so you don't need to use the mirror, I read this as a "feature"), but instead it regenerates every time your sim changes into their everyday/maternity outfit. Phail (and Kyna, nice to know I'm not the only one that spends time trying to get decent poses).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 29, 09:38:11
Yet ANOTHER bug found.

AL broke vacations. The locals will NOT gesture at all, instead they do the 'greet' which is the handshake which crushes your queue.

Also, tourists don't show up except in rare situations...

So, EAxis broke BV with AL.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 August 29, 09:51:10
So if you put a playable into an apartment you had furnished in case an NPC moved in, and then you move them out, do you have to refurnish it ready for the next NPC? 

That's a very good question I'd like the answer to. I'm assuming you do because it would be asking way too much for them to code it smart so it saves where you had things both before you move someone in, then when you refurnish it after it deletes everything.

Also... using the rent furnished option, does anyone know if the game raises the rent through the roof because of the additional stuff or is it clueless and only counts the things it normally would such as the bathroom objects, etc?

Let's hear it for EAXis!

I had a feeling THIS was going to happen:
[snip]
Were you trying to use apartments on college lots or something?

Yet ANOTHER bug found.

AL broke vacations. The locals will NOT gesture at all, instead they do the 'greet' which is the handshake which crushes your queue.

Also, tourists don't show up except in rare situations...

So, EAxis broke BV with AL.

Whoa that's a pretty major bug, bravo to them. So I guess they manged to install BV and find out that beach lots don't work with apartments but ended the testing there. I don't really understand why apartments don't work on beach lots though... I mean its still a building, why on earth would it make the water and things go wacky like it does?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 09:53:09
Just out of curiosity, do the descriptions for the spells in the spellbook have linebreaks? I mean, does each sentence appear on a different line? Every localisation bar EngUK (surprise surprise) has linebreaks, but I don't know if they actually appear/work in the game. EngUK just squashes all the text together.

I notice they didn't include a name or description for the tech column.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 09:56:53




Let's hear it for EAXis!

I had a feeling THIS was going to happen:
[snip]
Were you trying to use apartments on college lots or something?


Absolutely not. I just wanted to use that stove because it had an industrial feel to it.  :-\ Alas, I realized that since they just "borrow" from every other expansion pack, that this wouldn't work at all.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DiscoNinja on 2008 August 29, 10:03:25
i cant wait til some of this borked shit is fixed until then i think im just going to stay the hell away from apartments. Grr!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Giggy on 2008 August 29, 10:19:09
Well, I've run into a big problem into community lots, apparently they now refuse to load meaning the loading screen freezes halfway thru.
Great, thanks a fucking lot eaxis, now I have to wave the fucking magic wand on every lot to fix it.

Edit: Another annoyance, pets respawn, DO.NOT.WANT!
They make my lot buggy


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 August 29, 11:26:00
The 24 hour clock issue can be resolved by going into the globals file and changing "false" to "true" (or vice versa if that's how you want it). EAxis were too stupid to make that option actually save.
Please explain the procedure, this has been driving me nuts. What globals file and where is it?

Quote
Yeah, I finally figured out what's causing the annoying portrait changes. I think EAxis changed it so the portrait automatically regenerates when you change a sim's everyday outfit (so you don't need to use the mirror, I read this as a "feature"), but instead it regenerates every time your sim changes into their everyday/maternity outfit. Phail (and Kyna, nice to know I'm not the only one that spends time trying to get decent poses).
I like that their portraits change when they change their everyday clothes. I wish they'd included this feature sooner. Hope they don't switch it back with the inevitable patch, but also hope a hack comes along to satisfy those who don't like changing portraits.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: notveryawesome on 2008 August 29, 11:51:55
I will definitely be waiting until all necessary fixes, hack-updates, and official patches are completed before installing this EP. I was all psyched about it, and had decided to actually install it nao, instead of  waiting, like I normally do,  but after reading this thread, I'll take my usual 'watch and wait' approach. FFS, can't EA get anything right the first time round? Eh, I already know the answer to that. Never mind. ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 11:58:56
Go to [Drive]:\Program Files\EA GAMES\The Sims 2 Apartment Life\TSData\Res\Config and open the "globalProps" file in Notepad. Near the bottom it should say  "<AnyBoolean key="force12HrTime" type="0xcba908e1">false</AnyBoolean>". Change "false" to "true" to permanently enable the 12 Hour Clock. Change "true" to "false" to get 24 hour time. Save and close the file. There's all kinds of options in there, but I recommend not tinkering with anything else unless you know what you're doing (not that it will particularly do bad things to your game, but still). Changing this particular option is completely safe however.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Grugly on 2008 August 29, 12:10:48
Funny how quickly it goes from "Oh well I'll install this one FFS hack that fixes something that annoys me" to "I'll download them all but leave out the ones I don't like" to "I won't even try to play the new EP until Pescado's updated all the old hacks and fired off a dozen new ones."

I think this is the point where you have to admit your multi-million dollar entertainment franchise has failed. Except that it hasn't... the BBS is full of people angrily shouting down bug reports, saying "You have to take it with a grain of salt" and implying the bug reporters are either whiny or stupid. I always go there with the intent of enjoying a good argument, and I always close the window five minutes later shaking with rage.

Next time I want to buy an EA game I'll just donate the damn money here instead. At least that way it's going to someone whose stuff always works, who fixes it when it doesn't, and who supports it until it becomes completely outdated.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Rissa on 2008 August 29, 12:25:28
Well Belladonna isn't flat like I initially thought. One more useless hood to be added to the list.
*removed pic*

I have the same problem, but with the Downtown. Is this a known bug? Never had this happen before...
I have downloaded a lot of Plasticbox' fake row houses from MTS2 and put them into Downtown. I then entered the lots, made the necessary changes (removing back entrance etc.), change the lot zoning, saved, left the lot, reentered, left again. Until now everything is fine.
Now that I move in a family I see this happen:
click (http://i60.photobucket.com/albums/h34/Carisssa_2006/show%20off/bug1b.jpg) and click (http://i60.photobucket.com/albums/h34/Carisssa_2006/show%20off/Bug1.jpg)
Looks as if the whole lot sinks in a bit, and the other lots which are built directly next to this lot are floating...

Will need to test it in other hoods, but it really isn't fun to play that way.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 12:33:32
it's too bad that modifyneighborhoodterrain can't be used when there's a lot that you want to fix.

You all may want to try this though and see what happens:

1. Move the lot somewhere
2. use the cheat modifyneighborhoodterrain on
3. Level the terrain by dragging your cursor across the borked land (I believe ] is the key to level it).
4. Move the lot back onto where you want it back

I haven't done it myself, but I was thinking about putting that cheat to use.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lord Darcy on 2008 August 29, 12:59:47
I've been looking into the SP objects that EAxis "updated" in AL.

1) EAxis fixed K&B Trash Compactor in FT p2, but break it again in AL, by throwing "Compost Contents" function out of the window.
2) Teens and Elders cannot change/plan outfits in H&M clothing booth, because the idiots forgot to enable those functions for certain age groups.
3) Borked translations for almost all K&B appliances.

More borks may lurk somewhere, I haven't finished updating my fixes yet.
For God's sake leave SP objects alone, I'd rather use my own SP object fixes than resorting to this poor excuse of an update, kthxbi. >:(

As AL is probably the last EP, I guess it's time to make an ultimate SP object fix for AL, rolling all my past SP fixes into one.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 13:23:16
Well Belladonna isn't flat like I initially thought. One more useless hood to be added to the list.
*removed pic*

I have the same problem, but with the Downtown. Is this a known bug? Never had this happen before...
This has happened to me as well, in Strangetown. The house next to the Grunt's house is sunken a bit and there's a huge gap between the two houses. I figure simply moving the house and moving it back will fix it, but I can't be bothered to try it yet.

Fortunately there will be no more expansion packs. Although, apparently there's a new stuff pack called "Mansion & Garden Stuff".


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hejira on 2008 August 29, 13:24:58
I think this is the point where you have to admit your multi-million dollar entertainment franchise has failed. Except that it hasn't... the BBS is full of people angrily shouting down bug reports, saying "You have to take it with a grain of salt" and implying the bug reporters are either whiny or stupid. I always go there with the intent of enjoying a good argument, and I always close the window five minutes later shaking with rage.
It's not the sheep at the BBS that piss me off. It's the Maxoids.

I think the problem with each new expansion pack is EAxis' superiority complex. A feeling that they can do no wrong and any glitch or oopsie is the fault of the consumer. For example, I think the fact that people are pissed about not having a CD version means they're aware of what drive they've got in their computer, kthx. (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=9b6a3df66889a8b57128dfaa97425845&directoryID=21&startRow=1&openItemID=item.21,root.1,item.61,item.104,item.41,item.127,item.23)

Could Maxoid_Hydra possibly be anymore condescending? "We are aware that some people in this community aren't professional computer programmers, like us, so we've dumbed down every put the technical process of playing our game into plain English so everyone can understand.

"First, look at that box that may look like it does nothing. It's actually very important, believe it or not. Push the button that has a drawing on it that looks like an upside-down lollipop. If the TV next to the important box doesn't start showing pretty pictures, it should also have an upside-down lollipop somewhere. Press it.

"Now we wait for Mr. Computer to ask you for your login details. Hopefully you've remembered them..."


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 August 29, 13:25:57
Go to [Drive]:\Program Files\EA GAMES\The Sims 2 Apartment Life\TSData\Res\Config and open the "globalProps" file in Notepad. Near the bottom it should say  "<AnyBoolean key="force12HrTime" type="0xcba908e1">false</AnyBoolean>". Change "false" to "true" to permanently enable the 12 Hour Clock. Change "true" to "false" to get 24 hour time. Save and close the file. There's all kinds of options in there, but I recommend not tinkering with anything else unless you know what you're doing (not that it will particularly do bad things to your game, but still). Changing this particular option is completely safe however.
Thank you very much!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 August 29, 13:45:42
Noticed a few more bugs. A text error. In this pic, the sim was talking with one of the social group townies named Solveig. The text string has the wrong name.
(http://img530.imageshack.us/img530/1812/screenshot002dl6.th.jpg) (http://img530.imageshack.us/my.php?image=screenshot002dl6.jpg)

The new medicine cabinets aren't fully functioning in apartments for me. When used in an apartment, only "brush teeth" and "wash face" are appearing on the menu. In regular residences, all the normal mirror functions were also appearing (practice speech, change appearance, etc.). Anyone else noticing this, or is it just my game?
(http://img530.imageshack.us/img530/78/screenshot003hm8.th.jpg) (http://img530.imageshack.us/my.php?image=screenshot003hm8.jpg)

Also, some nanny weirdness. Nanny prepared meal and placed it on the counter. Then the nanny got in a continuous loop of picking up the platter and serving it. Meanwhile, the sim kid couldn't grab a plate because it hadn't been served, I guess. After several loops, the nanny finally completed the serve interaction and the sim kid was able to grab a plate.
(http://img530.imageshack.us/img530/4707/screenshot004mu4.th.jpg) (http://img530.imageshack.us/my.php?image=screenshot004mu4.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aner-Dyfan on 2008 August 29, 13:52:21
Roux there are 2 medicine cabinets. One with a mirror and one without, that caught me out initially.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sigmund on 2008 August 29, 13:56:10
Well Belladonna isn't flat like I initially thought. One more useless hood to be added to the list.
*removed pic*

I have the same problem, but with the Downtown. Is this a known bug? Never had this happen before...
This has happened to me as well, in Strangetown. The house next to the Grunt's house is sunken a bit and there's a huge gap between the two houses. I figure simply moving the house and moving it back will fix it, but I can't be bothered to try it yet.

I also had this same problem pre-AL, with the same house in Strangetown. I tried moving different families in and out several times,and never did manage to make that gap go away.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 August 29, 14:20:15
Roux there are 2 medicine cabinets. One with a mirror and one without, that caught me out initially.

Grumble. That's silly, but then again, they have two varieties of enclosed closets: one with mirror, one without, and only 1 simolean difference in price. Thanks for clarifying. Lemme guess, one's in mirrors, the other's in wall hangings or miscellaneous or somesuch nonsense?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 29, 14:29:40
it's too bad that modifyneighborhoodterrain can't be used when there's a lot that you want to fix.

You all may want to try this though and see what happens:

1. Move the lot somewhere
2. use the cheat modifyneighborhoodterrain on
3. Level the terrain by dragging your cursor across the borked land (I believe ] is the key to level it).
4. Move the lot back onto where you want it back

I haven't done it myself, but I was thinking about putting that cheat to use.
I highly doubt it would work, unless they majorly changed the way the game works. Uneven lots bork terrain. You move it and flatten the area you moved it from, all that's going to happen is that the area is going to go back to it's funked up state when you replace the lot, plus you'll have a new uneven spot where you temporarily placed the lot (granted, fixable with the cheat). My solution has been to use LotAdjuster to expand the lot, go in and flatten terrain, then use Lot Adjuster to change it back to its original dimensions. I haven't tried using LotAdjuster yet, as it's not officially ok for Apartment Life. I suspect it'll choke on load due to the new formats.
The 24 hour clock issue can be resolved by going into the globals file and changing "false" to "true" (or vice versa if that's how you want it). EAxis were too stupid to make that option actually save.
Please explain the procedure, this has been driving me nuts. What globals file and where is it?

Quote
Yeah, I finally figured out what's causing the annoying portrait changes. I think EAxis changed it so the portrait automatically regenerates when you change a sim's everyday outfit (so you don't need to use the mirror, I read this as a "feature"), but instead it regenerates every time your sim changes into their everyday/maternity outfit. Phail (and Kyna, nice to know I'm not the only one that spends time trying to get decent poses).
I like that their portraits change when they change their everyday clothes. I wish they'd included this feature sooner. Hope they don't switch it back with the inevitable patch, but also hope a hack comes along to satisfy those who don't like changing portraits.
Thing is, they don't only change when they change clothes. They change all the time. Pet icons change. Even on my rig, this causes a split-second lag. I agree with others, this feature needs to die.

I had a couple new bugs last night that I took the requested photos for but then forgot to upload them. Will do when I get home. Remember the occasional issue with invisible dormies? Well, now we can have semi-transparent flashing neighbors!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 14:51:27
well, you never know zazazu... EAxis is always borrowing changing the engines from previous expansion packs and making them worse better.

Ok, I am getting messages for my playable neighbors when I am not even playing them!  >:(

(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot051.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 29, 15:46:36
   If i'm not mistaken, Stevie is the name of the person calling.  Either EAxis messed up on the phrasing, or it's something to do with the UK English we all are playing with.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 15:58:38
Out of interest, where is the popup dialog text stored?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Dark Trepie on 2008 August 29, 16:34:15
So, yeah.  Being the very observant guy that I am, I just noticed this happy little button down in the corner of my screen.

(http://i4.photobucket.com/albums/y110/chipmc/c18018f5.jpg)

Now the EAxian apartments can has ceilings.

(http://i4.photobucket.com/albums/y110/chipmc/9ea673b3.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 August 29, 17:19:05
Does anybody know what's supposed to happen with the good witch animation? I am not sure if this is a bug or not. I played the Cordial sisters,
and Samantha was turned into a good witch, and she got the sparkle animation. Then just suddenly when she got back form work one day, the animation is gone (skin overlay is still there). She had gone to work before without losing the animation, so I wonder what is going on?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Tsarina on 2008 August 29, 17:28:32
Only the totally good witches have the sparkles. If she changed alignment (a little is enough), she could lose her sparkles.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 August 29, 17:40:25
Only the totally good witches have the sparkles. If she changed alignment (a little is enough), she could lose her sparkles.
Yes, I figured that, so I made her study 'the way of the light' until the good witch alignment bar was seemingly filled. But I don't know how this works, so I'll just make her study more then.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Capitaine Marie on 2008 August 29, 19:04:37
I'll probably be poked with pointy sticks, as I haven't removed all unsupported hacks (if you want me to be moar specific, I'll be happy to tell you); but I wondered about my ceilings.  I can only see them using the 45-degree angle button.  I don't have ACR, Inteen, etc.; I *have* updated all awesome hacks.  Could it be because I have integrated graphics, or could it be a bug?

Also (possibly unrelated to AL) I can only put a couple beards on my males in Body Shop.

Any insight would be muchly appreciated.  ;D

Update:  I tried removing all unsupported and/or non-awesome hacks and still cannot see ceilings in live mode.  ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 August 29, 19:11:43
I spent more time playing the game and I can definitely confirm that the sims' portraits do change constantly and not just when they change clothes. I turned free will off and had two sims just stand around for like 5 minutes and both of their portraits kept changing every few seconds.

The ceilings, I'm not too happy with. Besides them cutting off most curtain rods, borders and tops of certain windows, they tend to look really screwed up if there's a roof over them. I built a house and when I noticed that the roof alone didn't give ceilings to the second floor, I laid some floor tiles under where the roof goes. This is what the ceiling looked like on the second floor:

(http://img523.imageshack.us/img523/7130/ceilingwu9.jpg) (http://imageshack.us)

The first floor looked fine. I'm not sure if it was just because of the roof, but still, it shouldn't be looking like that. I ended up removing the floor tiles from under the roof and just placed the ceiling tiles from MTS2 instead. Actually, even though they're a pain to place them one tile at a time, they look much better than the ceilings that come with the game.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 29, 19:14:40
Has anyone tried out the butler yet?

I have a vanilla game folder and ordered the butler and after he showed up my sim went to work. I got the notice that the children shouldn't be left home alone. Then the social worker took them. According to the Prima guide the Butler will dismiss the nanny and is supposed to offer child care! 

ETA: This makes me wonder if the Neighbor child care will work as well. Has anyone had any problems with that?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 August 29, 19:33:03
The thing about the ceilings is they're only the same as the bottomful floors that have been around.  Basically they are at the height the bottom of the floor tile thickness would be.  The wallpapers were always too tall technically for the rooms, but we didn't notice because we could "see through" the floor.   I guess we have to have our mouldings lower now, and then have a small strip of the main colour above, in case we want it to join up to the wall above in stair wells.   Some industious person needs to make overrides for the maxis papers that have been made wrong.  It's just textures to edit.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 August 29, 19:34:36
  • I don't think anybody reported this here yet but I did ask about it in the podium. My Evil Witch won't make the "lamp thingy". She just keep on stirring the pot for hours and hours and doesn't make it.
  • Also the Butler doesn't clean the "petplates"

I have a question about the borked Physiology that Pescado reported. I was too tired to say something about it before but now I understand why my sims maxed out body so quickly. I'm not sure how many simhours it took but I'm pretty sure it wasn't more than 3. What I want to know is will she learn everything else superfast too? I'll go experiment with her sister. All I know is that she maxed out body just by jumping ropes before her sister with the knowledge aspiration perk gained one point in logic I believe from 8 to 9.
In that case I wouldn't mind keeping this borked! lol


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: notveryawesome on 2008 August 29, 19:42:34
Has anyone tried out the butler yet?

I have a vanilla game folder and ordered the butler and after he showed up my sim went to work. I got the notice that the children shouldn't be left home alone. Then the social worker took them. According to the Prima guide the Butler will dismiss the nanny and is supposed to offer child care! 

I have not tried the butler, because I do not own the game yet, but by all accounts he's just a servo that doesn't look like a servo and that can be hired, instead of built. I'm assuming that, like servos, the butlers become part of the 'family' the way servos do. If this didn't happen, then I'd say something's borked. Somebody feel free to correct me if I'm wrong, since I'm basically just talking out my arse.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 29, 19:43:23
Quote
Also, my second problem, is that one of my sims is learning everything really quickly - like virgali said about body skill, but for all skills. The sim in question is the playable Tara DeBateaux, and I haven't found it with any other sims yet but I've only played with her and like 2 other playables, the rest were my own CAS/born in game sims. It's like she has the smart milk bug, but of course she starts as a teen so it can't be that.

Did you have her study Physiology?

From this thread page 2 Pes says

Quote
Here's a MEGABORK: The Physiology study option is apparently HUGELY borked. I was working on updating commskilling, when I noticed they added the +25 IQ "boost" for Physiology in an odd place: At the END of the code block, where it is deallocating the "situational" bonii like Asianland bonii and protein shake. It is then never removed. The exploit: If you learn "Physiology" and then study body, your sim will gain +25% IQ every study loop, and it will stick until the usual suspects reset it. This means you can easily get well over several-thousand-percent learn rate, and since it then affects generic IQ, it will apply to ALL skills. It is simply MASSIVELY, MASSIVELY borked.

So yes it affects all skills

Quote
I'm assuming that, like servos, the butlers become part of the 'family' the way servos do.

He didn't join my household and if he was part of the family I especially shouldn't have gotten the warning that they were home alone when the butler was there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 19:47:38
Has anyone tried out the butler yet?

I have a vanilla game folder and ordered the butler and after he showed up my sim went to work. I got the notice that the children shouldn't be left home alone. Then the social worker took them. According to the Prima guide the Butler will dismiss the nanny and is supposed to offer child care! 

ETA: This makes me wonder if the Neighbor child care will work as well. Has anyone had any problems with that?
Paladin mentioned something about EA failing to modify the code that detects child care providers on the lot. As a result, the game thinks there are no adults supervising the children on the lot.

The Butler is an NPC and very similar to Alfred in TS1. He doesn't join your family and works a certain amount of hours everyday.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 29, 19:49:05
Okay, there is a bug with witches losing their sparklies. I have an evil evil witch, with the max blackness they can get, and the sparklies sometimes vanish. I don't even use neutral spells on that sim anymore and that even includes the 'neutral' teleportation spell. What was EAxis thinking making neutral spells make you go closer to neutral alignment? They're the spells that you're most likely to use. Even if you have a spectral cat, calling it out is a NEUTRAL spell, and your evil witch can go closer to neutral witchiness (or good witch)

It's just too stupid to contemplate. I see the neutral spells like utility spells, NOT like 'oh, I'd lose my evil spells if I use them'.

If I wanted to be a neutral sim, I'd study the ways of grey. Not the ways of darkness (or the ways of good).

Seems quality assurance doesn't mean anything to EAxis anymore when it comes to The Sims.

Thank god that Spore isn't in the Sims category. It's been under the eyes of Will Wright all this time, while The Sims lost Will Wright working on it after Livin' Large (he was only a consultant basically after that)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 29, 19:53:50
Quote
Paladin mentioned something about EA failing to modify the code that detects child care providers on the lot. As a result, the game thinks there are no adults supervising the children on the lot.

Sorry! I thought I searched here thouroughly to make sure no one else had mentioned it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 29, 20:15:09
Quote
Paladin mentioned something about EA failing to modify the code that detects child care providers on the lot. As a result, the game thinks there are no adults supervising the children on the lot.

Sorry! I thought I searched here thouroughly to make sure no one else had mentioned it.
He said it on the BBS. I should have mentioned that!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 29, 20:40:41
Quote
He said it on the BBS. I should have mentioned that!

Ahh! That explains it. I never go there because it annoys me and is non-awesome.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 August 29, 20:48:07
Another thing I keep on forgetting to mention is that in the tooltip/library thing for the Dutch version it shows the wrong keys to move things up and down the walls. It shows "^" for up and ":" for down. It says more stuff but I assumed it's all wrong and haven't tried them since.

I honestly do not mind that Physiology thing being borked! ;D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Katuchan on 2008 August 29, 20:51:20
Here's the lulz worthy movie:
HERE (http://s281.photobucket.com/albums/kk221/hekkahekkawhat/?action=view&current=movie003.flv)

Her name is Alicia Wheeler I think she came with this EP because I've never seen her in the hood before. She was a friend my Seth (Warton) brought home.

That's happened to me before, I aged up a child townie to an adult to see what she'd look like. Then she came home on the schoolbus with my sim's kid, and was walking like that. It was most excellent.

Update:  I tried removing all unsupported and/or non-awesome hacks and still cannot see ceilings in live mode.  ::)
I believe you have to be in cameraman mode to see ceilings. Or, at the very least, have your camera set so that it's below the ceiling line. I haven't tested that second theory, though.

I haven't really run into any of my own bugs, except for one minor issue. I moved a CAS family (3 non related adults) into the apartment building with the DeBeauwhatevers in it. Saved, exited to neighborhood, and then moved a Maxis bin family into the same building. As soon as they moved in, they got a pop-up asking them to click a door to rent that apartment. My CAS family never got that pop-up.

Anyway, I'm going to stay away from apartments themselves for a while until everything's fixed. Many thanks and respect to Pescado and everyone else who goes around cleaning up afteer EAxis.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 29, 21:09:52
Looks as if tenants (who aren't being played) have an OCD with the hobby magazines if left out.

Click (http://s281.photobucket.com/albums/kk221/hekkahekkawhat/?action=view&current=movie013.flv)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 August 29, 21:47:50
Are neighbors in other apartments in the same building supposed to be able to just walk in your apartment all the time? Because if it's intended, it's really annoying, especially in small apartments. It gets really crowded. I know you can lock them out, but I don't want everyone locked out all the time, I just want them to knock and wait to be asked in before they barge in and make themselves comfortable. They also seem to think it's ok to just help themselves to my families' newspapers.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 August 29, 21:50:08
Update:  I tried removing all unsupported and/or non-awesome hacks and still cannot see ceilings in live mode.  ::)
I believe you have to be in cameraman mode to see ceilings. Or, at the very least, have your camera set so that it's below the ceiling line. I haven't tested that second theory, though.

Or maybe you didn't toggle the ceiling button? I missed it at first, too. TrepieDark Trepie posted a picture further up this thread. (http://www.moreawesomethanyou.com/smf/index.php/topic,12828.msg366843.html#msg366843)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 August 29, 22:19:58
I did toggle it... I have my d'oh moments but that's just too much! ;D I didn't see them in live mode so I figured maybe green is not good so I toggled them off. I tested this and realised that green is on so I toggled them again and tested the zoom thing it works and also the new xeinling camera angle it works! I just don't see them in live mode. I tried with roofs on and roofs off with walls up, walls down...

I tried everything if I wanna see them I have to zoom in at a particular angle or I don't. :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 29, 23:14:35
OK, promised pictures of transparent flashing neighbors:
(http://img504.imageshack.us/img504/6381/snapshotb5c0a01435c3563it3.th.jpg) (http://img504.imageshack.us/my.php?image=snapshotb5c0a01435c3563it3.jpg)
(http://img186.imageshack.us/img186/2291/snapshotb5c0a01495c3563pg4.th.jpg) (http://img186.imageshack.us/my.php?image=snapshotb5c0a01495c3563pg4.jpg)
(http://img504.imageshack.us/img504/2097/snapshotb5c0a014d5c3571kf4.th.jpg) (http://img504.imageshack.us/my.php?image=snapshotb5c0a014d5c3571kf4.jpg)


Very similar to the dormie issue with Uni as they became solid after entering and exiting their apartment. More annoying because the flashing about gave me a migraine.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 30, 01:29:13
I have a vanilla game folder and ordered the butler and after he showed up my sim went to work. I got the notice that the children shouldn't be left home alone. Then the social worker took them. According to the Prima guide the Butler will dismiss the nanny and is supposed to offer child care!
Bug fixed in latest SShack, Butler now counts as nanny.

ETA: This makes me wonder if the Neighbor child care will work as well. Has anyone had any problems with that?
Neighbor child care works by default.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 August 30, 02:00:54
Ok just wanted to mention that my Evil Witch is making the floorlamp now that I returned to the game. I don't know if the butler is supposed to clean up the dead firefly jar or not. He just looks at it makes a stingky gesture and moves to something else. :-\

I agree with the previous posters that we need a hack that makes it so witches don't lose their allignment when they use neutral spells. Also not a bug but a mild annoyance, Witches can't use spells on burglars! >:( So Eaxis is telling me that I can attack innocent passerby but I cannot defend myself from being robbed? ::) What I hate the most is the message you get when you try to use magic on the burgler. "[Enter burgler name here] is too busy for that at the moment. Try another time"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Katuchan on 2008 August 30, 02:06:27
Well, I've got a bug now. My sims. Won't. Stop. Hugging. Each. Other. I'm playing a greek house, and since everyone INSISTS on hugging EVERYONE ELSE regardless of relationship scores, my parties all suck and my sims all hate each other. I do have some hacks, mostly Awesome, and the rest tested out okay with hackdiff.

Is anyone else having this problem?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 August 30, 02:10:07
I was having that on one of the apartment lots, katu. I think it might be the new 'gesture' options (not really new, but there's a new greeting action in a gestures menu).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Katuchan on 2008 August 30, 02:30:47
I was having that on one of the apartment lots, katu. I think it might be the new 'gesture' options (not really new, but there's a new greeting action in a gestures menu).

Well that's retarded.

"Oh I know, let's make them all try to initiate an action (with anyone) that normally requires them to be good friends to accept! It'll be marvelous!"

Ugh. If it makes a difference, the queue does say "Give/Receive Friendly Hug." And they do it constantly. And it queue stomps like nobody's business.

ETA: Does the same thing with no hacks in.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: pieisnice on 2008 August 30, 02:31:45
When I move pictures/shelves further up the wall than their original position, they look perfectly fine.  But when they are moved even one increment under the original position, they turn all outdoor-night-looking, or completely black.  Is it just me?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ldyvamp on 2008 August 30, 03:19:12
*Quote (Only the totally good witches have the sparkles. If she changed alignment (a little is enough), she could lose her sparkles.) I read your earlier post, Tsarina and I can tell you that in my game my full good witch does not have sparklies but, my evil warlock does & he's not even all the way evil yet.
One problem I noticed in my game is that when I try to buy the new fishtank on either an apt. lot or home lot my game crashes. Has this happened to anyone?

Ldyvamp


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Capitaine Marie on 2008 August 30, 03:51:10
Update:  I tried removing all unsupported and/or non-awesome hacks and still cannot see ceilings in live mode.  ::)
I believe you have to be in cameraman mode to see ceilings. Or, at the very least, have your camera set so that it's below the ceiling line. I haven't tested that second theory, though.

Or maybe you didn't toggle the ceiling button? I missed it at first, too.

I toggled the ceiling button right away.  As for having the camera set below the ceiling line (if you mean what I think you do), that doesn't work either, Katuchan.  But thanks for the responses!  :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SimKat on 2008 August 30, 04:02:26
Damn Freetime Glitch is back.
Yep yet another glitch...lol
Ok my family sim got engaged too Benjamin Longnose and she had a bad memory of it,you know in the red.Then she got married too him and she caught herself cheating on him with herself.Ok seriously that last part was funny.But this glitch needs too be fixed bad.Also i'm getting the BFF thing and I don't have Freetime installed anymore,took it out for various reasons.
Maybe that was carried over from Freetime who know's.
I like this EP even though it's not my playing style.
ETA:I am pretty sure the spawning bug is back again from BV.New hood 2 hrs ago I made and I had 296 sims when all was said and done.I made that family sim and it made 297.After playing for another 2hrs I exited the game and I had 415 files in it.Wanna explain this one too me?
EA will never learn.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 30, 04:06:52
After reading your post, simkat, I went to check my sim files for my neighborhood. Before installing, I know I had no more than 430 sim files. Now, about 24 hours and 2 play sessions after installing, I have 561. Surely this expansion shouldn't add over 100 new sims? :(

ETA: Exactly 96 files were last modified today. About 25 were at 2:31 pm, and the others were in chunks at 6:58 and 8:58. Mind you, I'm playing my Uni hood, which I haven't in a long time, but all the professors and NPCs were already spawned for it. I wonder what's going on.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: queenbunnywitch on 2008 August 30, 04:32:02
No, I made an apartment NPC controllable and what is happening is that a controller keeps pushing an action that looks like a big brown block onto his queue and it forces him to go back and stand behind the door of his apartment. 
That's just lame. I've noticed that though. It seems every time my neighbors are doing something in another part of the building they can only do it for so long and then they are forced back to their apartment. Phail.

Ugh, so it's sort of like University's "hide" action.  ::)
What is the point of inviting neighbors over if they leave immediately.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 30, 04:48:59
Damn Freetime Glitch is back.
Yep yet another glitch...lol
Ok my family sim got engaged too Benjamin Longnose and she had a bad memory of it,you know in the red.Then she got married too him and she caught herself cheating on him with herself.Ok seriously that last part was funny.But this glitch needs too be fixed bad.Also i'm getting the BFF thing and I don't have Freetime installed anymore,took it out for various reasons.
Maybe that was carried over from Freetime who know's.
I like this EP even though it's not my playing style.
ETA:I am pretty sure the spawning bug is back again from BV.New hood 2 hrs ago I made and I had 296 sims when all was said and done.I made that family sim and it made 297.After playing for another 2hrs I exited the game and I had 415 files in it.Wanna explain this one too me?
EA will never learn.

Fuck. I better go check my files, and hope that a critical fix comes. God damn EAxis is dumb. Can't they fix their game instead of breaking it all of the damn time?! I really wonder what their QA (if they have any) does when they first come in. Thank goodness I'm not getting TS3, I'd hate to see how many bugs will be in that game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 30, 04:54:10
I may have found the issue with my new character files problem. As it turns out, nodormierespawn was in the AL DC but not in the AL directory as a standalone, so when I was updating hacks, as I do not use the entire DC, I figured there was not a compatible version yet.
Now, back when I used to play Uni a lot, I killed A LOT of dormies. There were just way too many for my taste. When I went back into Uni to play again yesterday and today, since nodormieregen wasn't in my game, I'm willing to bet that ALL those dormies I killed back in the day were replaced with new ones, and, voila!- about 100 new character files.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 30, 05:09:50
I don't reckon it's uni. I have attached no other hoods to the BellaDonna one and after playing around 12-18 hours I have 526 character files. I've added two CAS sims.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 30, 05:12:18
Well, damn. My theory sounded pretty good. :D

ETA: Okay, EA snuck some townies in my game, damnit all. I just had a walkby I'd never seen before with the AL hair. D':


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: vividmiss on 2008 August 30, 06:16:18
I don't know why, but I can't make the game tips go away. When I first loaded a house after installing, it asked if I wanted game tips and I hit no, but it keeps showing them. Game Tips not just for AL either, it's for all the expansions.

I had that as well with a clean game, new neighbourhood and no hacks or cc. And nothing I did would stop them popping up.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 August 30, 06:29:03

Let's hear it for EAXis!

I had a feeling THIS was going to happen:
[snip]
Were you trying to use apartments on college lots or something?


Absolutely not. I just wanted to use that stove because it had an industrial feel to it.  :-\ Alas, I realized that since they just "borrow" from every other expansion pack, that this wouldn't work at all.

I'm confused, did that stove come with AL? How exactly did you get it and expect it to work correctly besides on a community lot or college lot if not? Did they accidentally allow it on apartment lots? Or has it always been enabled but is now spawning a cafeteria worker on apartment lots?

Also... using the rent furnished option, does anyone know if the game raises the rent through the roof because of the additional stuff or is it clueless and only counts the things it normally would such as the bathroom objects, etc?
No the rent is the same as the unfurnished apartment and I thought that was lame.

That's actually cool and crappy at the same time. Crappy because sims are going to get everything handed to them and not have to pay much for it. I have no idea why they didn't add a rent furnished / unfurnished option that worked as you would expect it to.

This is healthy list of bugs I've got from browsing the BBS, can anyone confirm any of these?

Gypsy has no options on community lots. - Confirmed.
Scope room interaction gone.
Butler calling fire department when lightning starts fire and fire department fining for false alarms.
Popups for hobby enthusiasm for roommates. (more of annoyance than a bug I suppose)
When you ask a roommate out on a NL outing then decide to change lots, the roommate doesn't follow and the sims get stuck in the cab forever.
Child/teen sims pop back onto lot when they get special things like money from winning a spelling bee and are at school.
School bus doesn't come to apartments it seems?
Sims kissing mouth to mouth while saying goodbye even to people they have just met.
Can't make apartments with backyards on foundations. - Confirmed but you can work around it.
Witches are starting out all the way evil and all the way good. Happens when you click Teach Me to be a witch several times before the spell is cast.
Taking the toy dogs up / down stairs causes them to become attached to random parts of the sim and unable to get them off.
FT False platinum bug is reportedly back as well as the negative memories for sims who shouldn't get them? Such as family sims getting bad memories of getting engaged. I pray this is from someone who hasn't patched their FT game.
Pickpocket seems to spawn on residential lots after you beat him up on community lots. (This can't be possible...)
Snow doesn't melt in alleys.
Locking of doors doesn't seem to be working properly. (people locked out still barge in)
Kids jump out of beds with read bedtime story option.

Edit: Since i've gotten my game, I'm checking into some of these. I've crossed out the ones that aren't valid and obviously caused by newbness.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 30, 06:51:41
I believe someone else had this issue; I'm just confirming it.

My Sims can't study Physiology.  I have a Knowledge Sim, and I wanted to see just HOW MUCH the Physiology bug would speed her skill-building.  She takes the book out, sits down, opens it, immediately closes it, and puts it back.

This doesn't happen for the other new Study skills (Anger Management, etc.).

I have the DC, so either this is a bug, or there's something in the DC that's preventing it, on accident or on purpose.  :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 30, 06:53:11


I'm confused, did that stove come with AL? How exactly did you get it and expect it to work correctly besides on a community lot or college lot if not? Did they accidentally allow it on apartment lots? Or has it always been enabled but is now spawning a cafeteria worker on apartment lots?

The lot, is just a regular old apartment in downtown pleasantview.  The stove is the one that came with University (it's the 'industrial' one)... I had a funny feeling that this stove would be borked in apartments for the sole fact that EAxis never seem to catch these bugs. We know EAxis, they NEVER fail.  ::)  


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 30, 06:57:45
Scope room interaction gone.
Yep, noticed that.

Quote
When you ask a roommate out on a NL outing then decide to change lots, the roommate doesn't follow and the sims get stuck in the cab forever.
Witches' cats don't come back from community lots with the witches, even if they left home together. The cats have to walk.

Quote
Can't make apartments with backyards on foundations.
Srs? Bugger, I just started a large one, I wanted underground carparks.

Quote
Witches are starting out all the way evil and all the way good. Happens when you click Teach Me to be a witch several times before the spell is cast.
So that's how it happens, we've been talking about this.

My maid won't make the awesome bed. Plus bed Nazi can't seem to keep the non-owners out.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 30, 07:08:28
The butler doesn't recognize pizza boxes as trash.

Also, he just up and left after four days, and said, "It was a pleasure serving you."  I'm not sure why.  My Sims didn't fire him or beat him up or anything.   ???

And got the fireman fine because he called the fire dept. during a thunderstorm.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 August 30, 07:29:00
Scope room interaction gone.
Yep, noticed that.
   Scope room worked fine for me yesterday, i'll check again as i just updated a bunch of stuff from Dizzy.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 30, 07:52:37
My Sims can't study Physiology.  I have a Knowledge Sim, and I wanted to see just HOW MUCH the Physiology bug would speed her skill-building.  She takes the book out, sits down, opens it, immediately closes it, and puts it back.
This isn't anything specific to the DC, as I have no reading-related hacks, so it may just be standard ADHD.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 August 30, 08:01:27
School bus doesn't come to apartments it seems?

On my test apartment lot, it does. My playable sim doesn't have children, but there's a teen in the house.

Quote
Sims kissing mouth to mouth while saying goodbye even to people they have just met.

It's been that way for several EPs now (cannot remember which), sims with high chemistry (2-3 bolts) will do that. Annoys me too.

Quote
Locking of doors doesn't seem to be working properly. (people locked out still barge in)

That works fine in my game, thank god.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 August 30, 08:10:46
Child/teen sims pop back onto lot when they get special things like money from winning a spelling bee and are at school.
Locking of doors doesn't seem to be working properly. (people locked out still barge in)

Hardly extensive testing, and these were both on 'standard' lots, not apartment, so that might have an effect:  I had a child win the spelling bee yesterday and he returned as usual, and in another house the door to the baby's room was locked to non-household while a party was on and everyone was screaming at me about the fact that they couldn't get in to attend to the crying baby.  

I've noticed this, and I'm not sure if it's hack-related or not and it's hard to reproduce it:  

Three times now, I've seen Sims roll two *identical* wants.  I didn't manage to fulfil any of them so I've no idea if you'd actually get twice the aspiration points.  I *think* all three were at University, although I've been to sleep since then so I might be wrong.

The hacks I have are mostly Awesome ones, and snagged from the AL folder:

antipeeobsession
bedsidefix
customerselector
ffsdebugger
nohobbyspam
nohumble
noservochores
orchardtreefix

I also have Lord Darcy's:

LdDarcy_SP7KBIDObjectsFix_FT.package
LdDarcy_TSSObjectDataFix_FT.package

..nothing there that *obviously* influences wants as far as I can tell.  It's possible it's not an AL bug at all, but it's a bit suspicious not having had it previously and then twice the day I install. Unless it's a symptom of something worse happening under the hood, as it were, it's not a huge problem.  


Edited to add:  I have been having the disappearing cellphone problem, as well. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 30, 09:19:35
Direct from the mouth of the readme:

Neutral spells don't necessarily make Sims better—or worse. They also don't alter your Sim's alignment one way or the other. Neutral spells include conjuring up food, magically cleaning oneself, and teleporting.

And you know what? This is NOT true. It effects your sims' alignment. So much that a few teleportation spells can, and will, take a evil sim out of evilness and make them good.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Rissa on 2008 August 30, 09:46:47

FT False platinum bug is reportedly back as well as the negative memories for sims who shouldn't get them? Such as family sims getting bad memories of getting engaged. I pray this is from someone who hasn't patched their FT game.

I have this happen as well, and I have a patched FT game.
It was pretty annoying to see this happen to a sim who was  a knowledge/family sim.

I have played at college yesterday for several simdays and didn't have the hug problem happen. I don't have any hacks in my game right now.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 30, 09:51:09
Quote
He said it on the BBS. I should have mentioned that!

Ahh! That explains it. I never go there because it annoys me and is non-awesome.
Yeah, some of the posts there are nauseating... Example (from just the other week):
"Apartment Life is an expansion"
"ZOMG!!11 I had noe ideaz hAve a bene!!1one!1

After reading your post, simkat, I went to check my sim files for my neighborhood. Before installing, I know I had no more than 430 sim files. Now, about 24 hours and 2 play sessions after installing, I have 561. Surely this expansion shouldn't add over 100 new sims? :(

ETA: Exactly 96 files were last modified today. About 25 were at 2:31 pm, and the others were in chunks at 6:58 and 8:58. Mind you, I'm playing my Uni hood, which I haven't in a long time, but all the professors and NPCs were already spawned for it. I wonder what's going on.

By default, the game adds approximately 106 character files to each neighborhood.

And I've also been getting the false memories even with patches and fixes.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lord Darcy on 2008 August 30, 10:23:23
I also have Lord Darcy's:

LdDarcy_SP7KBIDObjectsFix_FT.package
LdDarcy_TSSObjectDataFix_FT.package
K&B FT fix became obsolete by FT patch 2. AL broke K&B dishwasher again (no compost), and FT version cannot fix it.
TSS fix is fine.

New SP objects fix for AL is on the way.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 30, 10:26:26
And I've also been getting the false memories even with patches and fixes.

I had Dark Trepie getting one of those scratchy nonsense thoughts the other day - I've played the hood less than a sim week. That's not a good sign.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nowhereme on 2008 August 30, 12:41:29
Quote
Can't make apartments with backyards on foundations.
Quote
Srs? Bugger, I just started a large one, I wanted underground carparks.

I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 August 30, 12:56:13
I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.

Hmm. I wonder if the backyards can be ON the foundation, like the back porches that work for the Crossroads building.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nowhereme on 2008 August 30, 13:00:34
Hmm. I wonder if the backyards can be ON the foundation, like the back porches that work for the Crossroads building.

I'll have to give that a try today. Not ideal but I'd hate to have to give up on all my work.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 30, 14:17:00
Quote
Can't make apartments with backyards on foundations.
Quote
Srs? Bugger, I just started a large one, I wanted underground carparks.

I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.

The Guide says that the unique separator can be the only way into the apartment in order for you to make it an apartment.

I was playing that orphan family the Newsons or whatever and only the oldest teen boy acts as a teen. I was going to have the teen girl miss the bus to wait for the nanny, and told the teen boy to get on the bus but he wouldn't because he "can't bear to leave the little ones...blah blah fishcakes"

It was then I noticed the teen girl didn't have the option to teach the toddlers their skills but she could still change them and feed them. It is like she wasn't recognized as a full teen.

Is this just because she is a pre-made?

I have only updated awesome hacks in my game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 30, 14:23:10
Please, you awesome people, tell me not to worry about AL townie-spawning! Because I'm afraid we can see another BV tour guide-spawning catastrophe.
After installing AL, the EP generated tons of new townies, including pre-made families and NPCs, that's OK, new social groups. My second gameplay day resulted 30 new townies (all adults and social group members). My third gameplay day resulted 8 new townies, again all adults and socials. My fourth gameplay day (today) generated 7 new townies, all adults, social groups (it was just a 1-hour gameplay day).
The Spawning of Social Group members is "correct", as there are a bunch of social groups that all maintain their own townie pools. Also, you get triplicate NPCs without antiredundancy. That's a lot of sims. But EAxis is probably unconcerned about this as there are maybe 6 months of life left, making it unlikely you can blow up your game in 6 months, at least to EAxis-thought.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 August 30, 14:25:27
So far everything I've experienced with AL is fine, except for the apartments.  >:(

The good news is that JMP was, of course, right about the 1xn "buffer zone."  I'm sure it will make its way into AwesomeSpec for apartments (assuming the rest of the borkenness can be fixed).  This works great to stop your Sims from being awakened by the rude neighbors.  I never did experience my Sims being the rude neighbors and getting complained at.  (Sorry for small pic size, I should have zoomed in the camera.)
(http://usera.imagecave.com/ryuusei86/Other/Buffer.jpg)

The bad news is that defining what things inside apartments may and may not be edited, and indeed the problems with what exactly the definition of "inside" is, are killing everything else.  Imagine my surprise when Mary Gavigan suddenly started wanting a refrigerator, when they clearly already have one.
(http://usera.imagecave.com/ryuusei86/Other/AlreadyHave.jpg)

Of course I quickly found out that she wanted a fridge because that fridge-shaped object wasn't being recognized as a fridge.  Couldn't delete it at first until I entered boolprop aptsublotspecifictoolsdisabled false.  The replacement also wasn't recognized as a fridge.  Neither was the cheap basegame fridge I replaced the replacement with.  The only option I saw was Juggle Bottles.

That's when I moved out the Gavigans, as well as any other Sims I had in apartments.  They will be going into houses, there to enjoy a normal life where a fridge is a fridge, a terlet is a terlet, a fence is a fence, a nanny is a nanny, and Christian Love is a hazy memory.

Hopefully the regular houses aren't now borked also....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 August 30, 14:27:11
I was playing that orphan family the Newsons or whatever and only the oldest teen boy acts as a teen. I was going to have the teen girl miss the bus to wait for the nanny, and told the teen boy to get on the bus but he wouldn't because he "can't bear to leave the little ones...blah blah fishcakes"

It was then I noticed the teen girl didn't have the option to teach the toddlers their skills but she could still change them and feed them. It is like she wasn't recognized as a full teen.

Is this just because she is a pre-made?

She was able to potty train the toddlers in my game.  I alternated sending the teen girl and the teen boy to school in my game, as it was only for three days before the toddlers were school age.  Whichever teen was going to school each day got that message.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Soja on 2008 August 30, 15:15:18

It was then I noticed the teen girl didn't have the option to teach the toddlers their skills but she could still change them and feed them. It is like she wasn't recognized as a full teen.

Is this just because she is a pre-made?

I have the same problem with her.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: LK on 2008 August 30, 15:16:31
Others have mentioned this, but I'm going to do it again.

I tested this in a no-mod game so I know it's not a conflict.  Though running the game with the phonehack doesn't solve the issue.

When the phone rings and a Sim attempts to answer on their cell phone, the cell phone immediately disappears from the inventory.  Answering on the landline phone appears to work fine and calling out on both the cell phone and landline yields no issues.  Only answering on the cell phone.

I'm attaching a forced error log of the cell phone just because that's all I have.  I don't know if it'll do any good.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 August 30, 15:43:49
I started a new neighborhood and got this.  The weird pancake things are those ugly ponds Maxis put in AL.  Apparently they've completely replaced one or more of the trees.  Any other reports of this?

(http://img.photobucket.com/albums/v487/Lerf1950/Ponds.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: LK on 2008 August 30, 15:47:07
The only thing like that is that the condo building neighborhood decoration was replaced with the newer building in FT, so all instances of the condo building turned into the newer one automatically.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: JacquiES on 2008 August 30, 15:54:54
I started a new neighborhood and got this.  The weird pancake things are those ugly ponds Maxis put in AL.  Apparently they've completely replaced one or more of the trees.  Any other reports of this?

It's probably because instead of putting that pond into regular decorations, they put it in with the trees so the game must think it is a tree.  Whenever I make a new hood, I spend a lot of time deleting the enormous amounts of trees the game puts in.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nowhereme on 2008 August 30, 15:56:38
Quote
Can't make apartments with backyards on foundations.
Quote
Srs? Bugger, I just started a large one, I wanted underground carparks.
I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.
The Guide says that the unique separator can be the only way into the apartment in order for you to make it an apartment.

You should be able to have a second door when the backyard is completely fenced in and would only be accessible from the front door (unique separator) which mine was. This works perfectly (having a second door, etc.) when the building is not built on a foundation. Build it on a foundation with steps leading down to a backyard which is all fenced in and it will not recognize the second door as being "protected" from the common area.




Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Katuchan on 2008 August 30, 15:59:32
I started a new neighborhood and got this.  The weird pancake things are those ugly ponds Maxis put in AL.  Apparently they've completely replaced one or more of the trees.  Any other reports of this?
It's probably because instead of putting that pond into regular decorations, they put it in with the trees so the game must think it is a tree.  Whenever I make a new hood, I spend a lot of time deleting the enormous amounts of trees the game puts in.

I agree, I've been having that same problem, where trees will basically overrun every inch of land available (even the roads, wtf). I would be so pissed if it happened with ponds. But this is a pre-existing issue for me, I've had it since FT.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 30, 16:06:27
Hm. In my screwy test hood, I made Julien Cooke marry the Evil High Witch: Angel Smith. For some reason, the Spellbook and Cauldron in her inventory aren't hers. It belongs to some other chick!

Nothing major, just curious as to why it's done this.

And yes, the pond is a "tree", for some insane reason.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: KnowitallSim on 2008 August 30, 16:08:20
My borklist so far:

1. Aspiration awards seem to be broken.

With my one sim, he was in platinum aspiration and he got home from work at 3pm very tired as he was on a dream date with his boyfriend the night before and never went to bed. So I bought him the energizer, and it backfired! I tried it twice more and it backfired twice more! So then later he was in Platinum again and he needed to skill, so I put on the Thinking Cap. Backfired! He lost a Charisma point!

2. Also, when my sim used the energizer and it backfired, I was given 8 or so little pop up windows on the side informing me that I lost enthusiam in all 8 hobbies, even though he didn't have any in some of them! Not sure if it's a feature or glitch, but the note pop up spam is really annoying.

3. The main menu screen is very very choppy. It freezes and unfreezes every 3 seconds. This has been an issue since Bon Voyage.

4. I cannot find the medicine cabinet or the medicine cabinet mirror. I have checked every category, it does not exist for me.

5. How does magic work? I'm a bit confused about that.

6. One of the neighborhood decorations has been replaced by a new one. Downtown looks really glitchy because of this.

7. Roommates motives are always green. Every time they go to work or run errands they turn green as well.

8. The little portraits are changing every time sims change clothes. It's irritating, I like certain portraits for certain sims!

9. Messed up memories and genetics for new premades

10. Not a bork, but some really weird townie names in Belladonna Cove. Christian Love...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: LK on 2008 August 30, 16:30:51
New Bork (at least to me). (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=22231d8231d0578011d2df1fc1f882f4&directoryID=226&startRow=1&openItemID=item.226,root.1,item.43,item.104,item.41,item.127,item.23)

Warning: BBS Link.  Though it's pretty tame.

Upon receiving any NL mail like coupons or whatnot, the apartment mailbox reverts to a standard mailbox thus preventing apartment-based mailbox actions.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Ellie on 2008 August 30, 17:05:49
I keep getting these "attribute number out of range" errors on apartment lots with only the AL director's cut as hacks. Anyone know what this is about?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 30, 17:12:39
Quote
Can't make apartments with backyards on foundations.
Srs? Bugger, I just started a large one, I wanted underground carparks.
You can, it's just tricky. I had to set up everything but the door to the outside partitioned yard, move the family in, invoke the "boolProp aptSubLotSpecificToolsDisabled false" cheat. Add door. Profit. The bad thing is that neighbors will be psychic about what you have in that area and crave it.

Basically, in the game's view fences = common areas. That's why the tiny flooring edge dividers are turning kitchens and the like into community areas.

If you add the door after switching the lot type to apartmentbase but before moving sims in, the lot reports having 0 apartments at $0 and you won't be able to move anyone in. My next building attempt will be a set of townhouses, so we'll see if I can set up attached yards, package, and have it still function. I don't have high hopes.

Lerf, that was classic.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 30, 17:38:37
Picture of what beach apartment lots do (effects do not occur until move-in):
(http://img183.imageshack.us/img183/2742/snapshot75c4501195c564axn4.th.jpg) (http://img183.imageshack.us/my.php?image=snapshot75c4501195c564axn4.jpg)
(http://img183.imageshack.us/img183/4040/snapshot75c4501135c564bid5.th.jpg) (http://img183.imageshack.us/my.php?image=snapshot75c4501135c564bid5.jpg)
(http://img267.imageshack.us/img267/1782/snapshot0000001db5c5641lj7.th.jpg) (http://img267.imageshack.us/my.php?image=snapshot0000001db5c5641lj7.jpg)

Yeah, it's bad. They still look okay from the 'hood.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 August 30, 18:10:52
There's something seriously wrong with the witch sparkles. First the sparkles disappeared when the witch came home from work. Now when I loaded the same lot again, the sparkles were suddenly there! Directly after load. Next time she went to work, she was sparkling as she should, but when she came back from work, the sparkles were gone again! I checked the alignment, and the good alignment bar was completely full. I bet when I load the lot again, the sparkles will be there again. Hmmpf.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 30, 19:01:33
When the phone rings and a Sim attempts to answer on their cell phone, the cell phone immediately disappears from the inventory.  Answering on the landline phone appears to work fine and calling out on both the cell phone and landline yields no issues.  Only answering on the cell phone.

I'm attaching a forced error log of the cell phone just because that's all I have.  I don't know if it'll do any good.
Error is found and fixed. Will be in next hack updates. Do not force unsolicited errors, they never help.

I keep getting these "attribute number out of range" errors on apartment lots with only the AL director's cut as hacks. Anyone know what this is about?
This is some kind of test-tree issue with beds. I have no hacks pertaining to bed relaxation, so once again, I point the blame squarely at tight pants.

Upon receiving any NL mail like coupons or whatnot, the apartment mailbox reverts to a standard mailbox thus preventing apartment-based mailbox actions.
Issue is under investigation and will be fixed as soon as I figure out how to receive a piece of NL mail.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 30, 19:14:05
Dine at a whole bunch of restaurants. I typically get a coupon after three or four meals.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 August 30, 19:15:06
Besides the broken cell phones, and my Sims' weird tendency to go to sleep before I would have told them to (just because it's nighttime), the only other glitch I'm noticing is in the house in the new neighborhood with a helicopter pad on the roof.  I moved the two single men into it, whereupon I noticed that the floor tiles couldn't be edited in the room in the rear right corner (with the mailbox and trash can directly facing you).  All other rooms are fine.  My guess is it's due to the very bumpy lot (I know AwesomeSpec requires a completely flat lot, and preferably a completely flat neighborhood), or else to this new thing with ceiling tiles.  I use walls-down mode, so I don't know whether there are ceiling tiles in the room, but next time I will check.

I am having no errors otherwise, as long as I keep my Sims in houses rather than apartments, and use regular landline phones rather than cell phones.  But I have yet to see how "Screen Calls" works, which may make me no longer need cell phones anyway.

I don't have SNS installed right now, but one thing we were worried about is the temperature control with the new central AC units -- has anyone noticed whether that's working?  Just curious.

Thanks for your hard work, JMP -- I know we all appreciate it!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: HystericalParoxysm on 2008 August 30, 19:40:23
Picture of what beach apartment lots do (effects do not occur until move-in):

Yeah, it's bad. They still look okay from the 'hood.

That was covered in the readme - said not to make apartments from beach lots.  Not that it's not stupid that you can't do that, just that... we were sort of warned.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 30, 19:42:52
Oh, we were. But some people wanted to see what it looked like when you tried.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 30, 19:48:27
Thanks for the pics Zazazu, I was wondering what it looked like.

As for the EAxian Downtown stupidity:
(http://i34.tinypic.com/j83055.jpg)

I wonder how this could be fixed effectively? It seems either Belladonna Cove or Downtown has to be all glitchy and ruined.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 August 30, 19:53:27
4. I cannot find the medicine cabinet or the medicine cabinet mirror. I have checked every category, it does not exist for me.
It's in Decorative/Miscellaneous about 16 clicks in ($280). There are mirrored and non-mirrored versions. Never heard of a medicine cabinet without a mirror, but oh well.

Quote
10. Not a bork, but some really weird townie names in Belladonna Cove. Christian Love...
There are lots goofier townie names (Goopy Gils Carbo, anyone?) but I wondered earlier if Christian Love who used to upload mods at MTS2 has gone to work for EA. They seem to name some of their townies after EAxis slaves employees. Somebody told me CL is back updating his stuff at MTS2 though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 30, 20:01:32
My Sims can't study Physiology.  I have a Knowledge Sim, and I wanted to see just HOW MUCH the Physiology bug would speed her skill-building.  She takes the book out, sits down, opens it, immediately closes it, and puts it back.
This isn't anything specific to the DC, as I have no reading-related hacks, so it may just be standard ADHD.

You are correct, sir.  Macro>Concentrate fixed it.

I'm having tons of errors with the Juice keg.  Peoples' hands get stuck in the cup-holding position.  I don't know if this is an AL exclusive bug, as I haven't used the juicer in YEARS.  :-\

As someone else stated, evil witches on community lots spawn roaches, which is weird and phail.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 August 30, 20:11:06
I know the portrait switching has been mentioned already, but today I had a sim electrocute themselves fixing a trash compactor - and the portrait was going *mental*.  From what I could tell, every time her appearance switched between the 'skeleton' and 'normal' appearance during the electrocution, the portrait would switch as well. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Ellie on 2008 August 30, 20:19:05

Quote
I keep getting these "attribute number out of range" errors on apartment lots with only the AL director's cut as hacks. Anyone know what this is about?
This is some kind of test-tree issue with beds. I have no hacks pertaining to bed relaxation, so once again, I point the blame squarely at tight pants.



Thanks for pointing in the right direction. It wasn't a hack issue but a borked new custom bed.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: LK on 2008 August 30, 20:24:46
As for the EAxian Downtown stupidity:
http://i34.tinypic.com/j83055.jpg

I wonder how this could be fixed effectively? It seems either Belladonna Cove or Downtown has to be all glitchy and ruined.

That's what I was referring to when I said the high-rise condo plopable was replaced by the new AL building decoration, which does that for all instances. 

Good to hear about the fixes are in the works for some of the more critical problems.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 August 30, 20:25:35
As someone else stated, evil witches on community lots spawn roaches, which is weird and phail.

Roaches are mentioned in the 'storm' spell's description, the one that those evil witches just love to cast. Apparently these bugs are a 'feature'.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Katuchan on 2008 August 30, 20:36:12
Update on the constant-hugging: It seems that even people who have 63/22 relationship scores will turn down the hug gesture. This is driving me ballsy. I mean, it's hilarious in a sense, but I'm getting seriously tired of seeing red minuses all the time. Any suggestions as to what I can do? Otherwise I'm just going to have to leave everyone on Macrotastics 24/7 (which I try not to do).

ETA: It's definitely not a gesture. It's just Friendly Hugging.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 30, 20:44:54
I'm having tons of errors with the Juice keg.  Peoples' hands get stuck in the cup-holding position.  I don't know if this is an AL exclusive bug, as I haven't used the juicer in YEARS.  :-\
That's pre-AL. I had it the very day before I installed AL. It seems to go away on it's own after a little while though, and it does make for some very amusing pictures.

It seems AL broke curved pools. Well some of them anyway. I tried replacing them and it didn't fix it.
(http://i35.tinypic.com/f1wrvc.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 August 30, 20:50:39
Please, you awesome people, tell me not to worry about AL townie-spawning! Because I'm afraid we can see another BV tour guide-spawning catastrophe.
After installing AL, the EP generated tons of new townies, including pre-made families and NPCs, that's OK, new social groups. My second gameplay day resulted 30 new townies (all adults and social group members). My third gameplay day resulted 8 new townies, again all adults and socials. My fourth gameplay day (today) generated 7 new townies, all adults, social groups (it was just a 1-hour gameplay day).
Now I'm so scared that I stop to visit community lots to prevent spawning more and more townies!
I checked this whole thing via Clean Installer, Character's folder of my neighborhood, sorting by date.

I also wonder about that because I was on a community lot when the infallibly good witch showed up. I was socializing with her to get her in my panel when it started to rain. So another infallibly good witch showed up for an hour to cast the stop rain spell since I was keeping the first one busy with macro...socialize.

Why would we need more than 1 NPC good witch spawned. Not to mention the one that showed up on the lot and I was socializing with was different from the one the Cordial sisters knew. Sounds kind of like the tour guide to me though so far not as prevalent.
 
I'm not sure if someone reported this already but:
after my two twin kids(conceived and born AFTER the install of AL) played with some of the playground items they could no longer interact with each other. The only option there was "join" which simply made them walk up to the monkey.. climbing bar thing and play.
I only had CC objects, clothing and hair in the game. No hacks or mods, no insimenator.
I did have the global mod that is needed for modular sofas to work.. and I highly doubt that was the problem.

I had this happen too.Though without the mod sofa and only updated awesome hacks.  I couldn't socialize with any sims until they went to bed after playing on the playground.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 30, 20:53:31
Tempus interuptus (time freezing spell) seems pretty badly MATY-made borked. Isolated a jump bug during frozen time where clicking on a sim jumps them and only allows entertain and primp. Time freezing itself works as it should. This is the DC, so no bvanimchildfix is involved. Spell works fine with no MATY stuff.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Fat D on 2008 August 30, 21:14:42
Someone at EAxis got smart and was thinking the OFB international Windows have wrong named Subsets. He/She fixed it and now recolors are broken.
Actually the problem was that they were re-relesed while the door was not, so they independentized it.
I have fixed this, but depending on how much you have played, there might be broken stuff, and there WILL be broken stuff on EAxis-made lots.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 August 30, 21:50:28
Another new thing I'm noticing, now that I'm trying UNI out with AL added on top, is that dormies are constantly entering my playable Sims' bedrooms and sleeping in their beds.  I've never had this happen before.  I suppose I could just lock the doors, but it still strikes me as odd and phail.  I'm running base+UNI+FT+AL at the moment, and there is some tight pants including the InSimenator, but oddly, almost everything else is working OK -- besides cell phones and anything inside an actual apartment.

I have yet even to see a witch in-game, much less try out magic, though....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 30, 22:14:56
The binary search has revealed that nopedostalkers (fully updated) is once again at the cause of AL borkage, this time screwing up stuff during frozen time.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tizerist on 2008 August 30, 22:34:43
About the curved corner pools, this happened pre-AL with me, but with the outside of the pools, not the inside like in the above pic.

oh, and whats this Apartment Life Director's Cut?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 30, 22:38:03
oh, and whats this Apartment Life Director's Cut?

Here. (http://paysites.mustbedestroyed.org/booty/maty/ffs/index.php?dir=al%2F)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 August 30, 22:44:08
Another new thing I'm noticing, now that I'm trying UNI out with AL added on top, is that dormies are constantly entering my playable Sims' bedrooms and sleeping in their beds.  I've never had this happen before.  I suppose I could just lock the doors, but it still strikes me as odd and phail.  I'm running base+UNI+FT+AL at the moment, and there is some tight pants including the InSimenator, but oddly, almost everything else is working OK -- besides cell phones and anything inside an actual apartment.
The same thing happened to me in Bon Voyage on a vacation lot. I haven't played any Uni lots yet.

Quote
I have yet even to see a witch in-game, much less try out magic, though....
Go to a community lot. Try a park or someplace out of doors. Good witches come in the daytime and evil ones come at night. No pun intended.  ;)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 31, 00:13:47
Tempus interuptus (time freezing spell) seems pretty badly MATY-made borked. Isolated a jump bug during frozen time where clicking on a sim jumps them and only allows entertain and primp. Time freezing itself works as it should. This is the DC, so no bvanimchildfix is involved. Spell works fine with no MATY stuff.
Okay, now that is weird. I'm going to have to do more research in how that spell works, because the error you're getting should never happen and apparently may invalidate the version checking method, requiring a rewrite of everything.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 August 31, 00:22:45
the error you're getting should never happen and apparently may invalidate the version checking method, requiring a rewrite of everything.

That sounds like a V, V, VBT.   :(


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 August 31, 00:37:06
Another new thing I'm noticing, now that I'm trying UNI out with AL added on top, is that dormies are constantly entering my playable Sims' bedrooms and sleeping in their beds.  I've never had this happen before.  I suppose I could just lock the doors, but it still strikes me as odd and phail.  I'm running base+UNI+FT+AL at the moment, and there is some tight pants including the InSimenator, but oddly, almost everything else is working OK -- besides cell phones and anything inside an actual apartment.

I have yet even to see a witch in-game, much less try out magic, though....

If you've added the DC, either take out nouniprotect or make beds available for your dormies that not behind dorm doors - nouniprotect means that they now need to sleep, and for some reason they can't see the beds behind their own dorm doors which is why they are attempting to use your playables' beds.  This is pretty normal behaviour with nouniprotect in the game, and has nothing to do with AL.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 31, 01:00:10
Yeah, nouniprotect can make the game weird in university hoods. It can also make it hilarious. In dorms, they pee their pants, get all smelly, fall asleep in their food, fall asleep on the ground...

If you don't want to see the hilarity, just remove nouniprotect. It's EAxis behaviour.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Goggalor on 2008 August 31, 01:19:07
I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.

I did some experimenting with this and found some workarounds.
The easiest one requires an invisible fence, the one I tested with is Niol's at MTS2 (http://www.modthesims2.com/showthread.php?t=219292). (First in the download list.)

So, you have your house with the fenced in yard; instead of adding stairs, add extra foundation where you want the stairs to be.
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/0a9fa10f.jpg)

Now, add the invisible fence so that the foundation is completley framed. ( I used a stone fence instead so you would be able to see it ;) )
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/32cf730c.jpg)

Then remove the extra foundation again, and use the moveobjects on cheat to place the stairs in the gap.
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/d6513b1d.jpg)

Now you should be able to turn it in to an apartment if nothing else is wrong. I haven't had the problem that zazazu has with normal fenced-in areas, I did however have one custom door that didn't work in apartments, while others were fine.

With invisible fence and and a testing sim:
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/285e6e94.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 31, 01:42:52
Just to reiterate, nopedostalkers seems to be the only mod that screws up the time spell - all others work fine.

Here's hoping it's not as bad as you make it  :( AL seems to have enough problems as is.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 August 31, 01:52:52
Time spell works with current edition. Retry?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 31, 02:00:07
Yep, new nopedostalkers works. No more bad jump bug during frozen time.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 31, 02:29:57
I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.

I did some experimenting with this and found some workarounds.
That's fantastic! I was most of the way to that, but since I was on the test account with no CC, I didn't think about invisible fences. Invisible walls should work as well. The only problem is with shadows...I've yet to find an invisible fence or wall that doesn't throw a shadow.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Soggy Fox on 2008 August 31, 02:54:06
Could always disquise the shadows with something like the high shrub or something, and thank Chthulu - I made this really nice townhouse complex with these small gardens in the back.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Surelyfunke on 2008 August 31, 03:33:56
Bork? Feature?

Roommates are supposed to be uncontrollable, right? This roommate was, until his needs started going red as a result of spending his day off on the synthesizer. Suddenly, he became controllable. I was able to direct him to pee, eat and sleep before he croaked.

I wonder if roommates become controllable when it becomes clear they can't take care of themselves? Or, Just Another EA Feature?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 31, 03:36:06
oii How many borks have we found? I bet BBSers bork their game less than this! It's so ridiculous to think that they can't get things straight.

Recolors for the photobooth and card table are broken. I know this because I downloaded several. Although I am not sure about the restaurant podium, seeing that I haven't built a community lot yet, nor download any recolors of the podium (since I have found 2 borked objects.)

(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/borkedphotobooth.jpg)
(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/borkedcardtable.jpg)


Roommates are supposed to be uncontrollable, right? This roommate was, until his needs started going red as a result of spending his day off on the synthesizer. Suddenly, he became controllable. I was able to direct him to pee, eat and sleep before he croaked.

I wonder if roommates become controllable when it becomes clear they can't take care of themselves? Or, Just Another EA Feature?

Roomates aren't supposed to be controllable. (if you're using/talking about pet control and pet free will cheat, turn off the free will one at least). When i got BV (similar expansion pack and all) and my family went on vacation with a couple of guests they became controllable. I don't think it was a glitch. I probably left a hack I didn't know about in the folder, which would have been 12ish of me.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Surelyfunke on 2008 August 31, 04:00:01
Oh, I see it now. I do have controlpets set to true on my startup. Nevermind, move along, nothing to see here.... :P


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 31, 04:01:35
Oh, I see it now. I do have controlpets set to true on my startup. Nevermind, move along, nothing to see here.... :P

Control pets is fine, but if you use pets free will off, then you'd HAVE to control your roomie.

I wish they just made a different cheat like "controlRoomies on"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Goggalor on 2008 August 31, 04:07:07
That's fantastic! I was most of the way to that, but since I was on the test account with no CC, I didn't think about invisible fences. Invisible walls should work as well. The only problem is with shadows...I've yet to find an invisible fence or wall that doesn't throw a shadow.
Yeah, the shadow fits neatly around the solid steps though:
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/555f84e9.jpg)

However, if the foundation is is not 4 clicks high (or 8,12 etc) then the stair ends "mid-grid" and there will be ugliness.

The fence I linked to has no shadow when placed directly on the ground, but I think all partitions do if you go up one floor, even the otherwise shadowless greenhousewalls.

There are other ways though, cc free, but with other drawbacks.
Take a normal fenced-in yard, line the inside of the fence with foundation:
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/2582df81.jpg)

Then build a fence along the foundation edge, and delete foundation:
(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/cade10e3.jpg)

This way you can actually take advantage of the silly "room divider is a wall"-thing, and use that as the top fence, hiding it inside the bottom one.
The drawbacks are that you can't go to the lot edge, and since the foundation level yard area now counts as a room it will raise the rent considerably.

Recolors for the photobooth and card table are broken.

I think those two are only recolorable through the CEP?



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nowhereme on 2008 August 31, 04:14:08
I did some experimenting with this and found some workarounds.
The easiest one requires an invisible fence, the one I tested with is Niol's at MTS2 (http://www.modthesims2.com/showthread.php?t=219292). (First in the download list.)
Thanks! I will definitely get back to my duplex tomorrow to give this a try...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kazzandra on 2008 August 31, 04:36:13
Recolors for the photobooth and card table are broken. I know this because I downloaded several. Although I am not sure about the restaurant podium, seeing that I haven't built a community lot yet, nor download any recolors of the podium (since I have found 2 borked objects.)

Bah, they do that with the children's oven and a few other things with every stuff path recently. A new CEP will fix it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Havelock on 2008 August 31, 04:43:07
Recolors for the photobooth and card table are broken. I know this because I downloaded several. Although I am not sure about the restaurant podium, seeing that I haven't built a community lot yet, nor download any recolors of the podium (since I have found 2 borked objects.)

Installing EPs could break the CEP. Reinstall it and the recolors should be fine. In my Game recolors for the photobooth and card table are there and work.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 August 31, 05:03:59
Oops, now I think I really did break it.  I would suggest avoiding the helicopter (!) now available for purchase for a cool $20k.  I was going to try to use it to get a Sim to a community lot, then changed my mind and cancelled it out.  This turned out to be a VBT, resulting in an endless loop of error messages of the type "A vehicle is trying to return, but there is no driveway for it to return to".  I couldn't even quit the game and had to do a hard shutdown.

The next time in the game, it hung up during a save of that same family.  The next time in, I deleted the helicopter and the helipad, and was then able to save -- only to have it hang while in the middle of loading a community lot.

I'm about to do the binary search thing tomorrow, then if that doesn't work, I'll uninstall and reinstall everything.  I might have killed something when I cancelled out the helicopter interaction.

I do not have the DC installed and wasn't using nouniprotect, but I'll wait to get that until all my other CC is working and the game is working as well as it can, at least minus helicopters and cell phones -- oh yes, and minus apartments too.  ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 August 31, 05:18:26
Recolors for the photobooth and card table are broken. I know this because I downloaded several. Although I am not sure about the restaurant podium, seeing that I haven't built a community lot yet, nor download any recolors of the podium (since I have found 2 borked objects.)

Installing EPs could break the CEP. Reinstall it and the recolors should be fine. In my Game recolors for the photobooth and card table are there and work.

I will retry and see how it goes.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Soggy Fox on 2008 August 31, 05:30:39
I seem to have found another bug - I only have hacks installed [ I think] that are for EP8.  In a EAxis made apartment building, hobbies being built up gets me an invite to the various lots.

However, I noticed in my own building, I don't get them, at all.  Kind of annoying because I'd planned on using the hobby pottery wheel and sewing machines, so didn'y put on on my own building's lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 August 31, 05:58:33
This way you can actually take advantage of the silly "room divider is a wall"-thing, and use that as the top fence, hiding it inside the bottom one.
Heh, that's a good trick usable outside this type of situation. Price isn't that big of a deal if you are using the magic wand, since they depreciate so much.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: IAmTheRad on 2008 August 31, 06:39:03
Found yet another bork.

If you plead for the life of a non-playable if death decides to visit them, then that sim becomes a playable sim.

I don't want your vile candy, EAxis! Stop making useless sims in my family. Their job iis to clog my townie pool


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: laylei on 2008 August 31, 08:23:33
It's a tiny, nitpicky thing, but I can't help but notice it. When those (I'm assuming) reputation pop-ups come up, saying "Oh, I work in a furniture store, here's a discount, blah blah" or "You're in Law! You deserve a pay raise!", instead of saying the name of the sim who is getting the benefit, it says the name of the sim giving it. I just had two in a row, and when it said, "<name>, you deserve a pay raise", instead of having Aurora's name there (who was the sim receiving the benefit), it had the names of the sims giving the benefit (so it said, "Xavier, you deserve a pay raise" and "Maddison, here's a discount")

Like I said, nitpicky, but it's getting on my nerves.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 August 31, 09:16:01

If you plead for the life of a non-playable if death decides to visit them, then that sim becomes a playable sim.


That's normal, or it's an old bug. I had happen that once (Seasons?) when my YA pleaded for a dormie who croaked thanks to nouniprotect. What's even worse - although I made her a townie again, my sim only got 50% of the family funds after graduation >:(.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 August 31, 10:06:10
I don't know if this is a clitch or am I doing something wrong, but I'll mention it anyway.

I had two CAS-sims in a pre-made apartment. I made them both witches, one evil and one good. When they both got the ability to make those lamp-thingies, the nice witch could make it without problems, but the evil witch couldn't. She had all motives up (almost max) when she began. Halfway through her motives had dropped so low she couldn't continue anymore. So it takes my evil witch much longer to finish her lamp. So far she's been working on it 4 times and still not finished. I had only awesome hacks, and I've tested this with no CC at all so I know it's not a conflict.

Oh, and, then there's the thing with her spellbook and cauldron. When I took them out of her inventory, I moved them a couple of times after that, but now they're unselectable. My sim can use them, but I can't select them in buy/build mode or in inventory. Move_objects on doesn't help.

Edit: Solved. For some reason the game thought that the little room wasn't a part of the apartment.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 August 31, 11:32:07
New bork list I compiled from the BBS. I'm sure most of these are caused by hacks. I'll test them all myself whenever my game decides to land on my door step, till then, anyone got them?

Game crashes when searching for job via computer for unemployed newly made sims only. Seems to be random?
Game resetting skills to 0 on random sims apparently when moving them into apartments. (seems to mostly affect cooking skill... a BBS user reported it as losing the 'cocking skill', I'm still laughing.) - Confirmed.
Roomies when asked to Join Family are still being treated as roomies.
Toy dogs food seems to run out really quick. Seems they copied the hamster and it had the same bug.
Feline familiar seems to be both male and female? The male and female icons overlap each other apparently.
Roomies seem to get all their needs refilled by going to work and never have to sleep or much of anything else thus killing the challenge of keeping them happy. - Confirmed
Flirting while sitting at the new food stand seems to cause the sims to hop out of the seat.
Magus Mutatio spell (turning target into witch) doesn't work.
Apartment door mats start to flash blue when snow is on the ground.
Besides having the annoying losing enthusiasm popups for roomies, it seems to be spawning them for hobbies they aren't even learning in.
You cannot use the spellbook or cauldron again if it not abandoned before curing the witch.
Sims don't seem to be sitting and watching TV for very long before turning it off.
Any mailboxes that had mail in them when AL was installed seems to spit the mail to the corner of the lot. - confirmed but doesn't pose an issue.
Roomies don't pull the murphy bed down themselves and will instead nap on the couch.
Asking a sim to only sit in the helicopter with no other active sims capable of attending to young ones on the lot will say they can't leave the little ones home alone.
Going on a date with a neighbor on the lot causes them to go back inside of their apartment and won't come back out.
Landlords seem to pick up old newspapers and put them down again repeatly rather than throwing them away.
Option to play football gone.
Option to talk about a sims hobby gone.
Option on sim or other sims to take picture gone.
Trained dogs who are trained to not to sit on furniture are doing so.
Dog's won't eat. Cats seem to be fine.
Everytime a Sim returns from a community lot where they've purchased clothing they get a 'great, someone in the house bought clothes but don't own a dresser' message, even when they do. Also buying jewellery is prompting a 'great, someone in the house bought a game, you need a games console to play it on' message. - Confirmed
Asking a neighbor to babysit seems to make them forget they have a toddler of their own to watch (if they do) as they accept it anyway and leave the kid alone with no other adults in the apartment.
Neighbors are obsessed with catching butterflies.
Never see the old townies anymore because the old ones have taken over.
Nanny shows up in the middle of the night when hired at that time.
Sims in your apartment building but not in your household do not count as family friends for promotion purposes.
Dates with the landlord seems to cause him to cause him to just pace inside your apartment and never leave after its over.
The garage doors that came with NL count as another apartment door where as the ones that came with AL do not.
The skunk has no front legs now and doesn't leave the lot?!
Sims randomly get pregnant in the More Romantic than You bed while woohooing. I don't think thats a feature?
Having a witch open a business and sell potions yields the "there are no more of this item left" when trying to restock even if there is several in the sims inventory.
Teens cannot go to college by any method. The action drops out of the queue.
Witches with the want to cast a good spell do not have it fulfilled when a good spell is cast.
Newly born sims don't seem to be aging.
New households don't get the option to Write Restaurant Guide with pleasure aspiration on their computers. - Confirmed
Follow up on the no school bus coming bug: It only affects families you move in to apartments, sims born in the apartments do get the bus. - Confirmed but it's due to the apartments in the bin being borked.
Gypsy no longer leaves genie lamp, she sneaks onto lot but leaves without leaving it.
More Romantic than You bed doesn't use all the default bedding. - Confirmed but believed to be by design
Butler cooks for hungry toddler and if he cannot find empty counters or tables to put newly cooked food, he puts them in common areas. Sims also seem to be setting the tables out in common areas too and aren't suppose to be.
When homework is placed outside of the apartment you can no longer interact with it.
Classic dance causes crush.
Some families in Belladonna Cove aren't discovering their predestined hobbies.
Butler takes toddler off lot when holding it and his shift ends.
Cannot call other playable neighbors.

Edit: Since i've gotten my game, I'm checking into some of these. I've crossed out the ones that aren't valid and obviously caused by newbness.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hannahspring on 2008 August 31, 11:45:54
OK, here come my two annoying bugs.

EAxis has made only one good phone for the game (Pets EP) yet, and Apartment Life makes it look stupid (I haven't tried the table version):
(http://i4.photobucket.com/albums/y105/hannah_spring/snapshot_f5c1b804_35c367aa.jpg)

And one thing that is rather strange is that the icons/pictures of Sims change every once a while. It's the picture of Sim that changes when you change his/her look in the mirror; in my game it changes randomly without having makeovers done.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 31, 12:03:46
I honestly think the MRTY bed only has 3 covers by design. The other covers would look weird and clash with the colour of the bed, and I just think it's only meant to have the sleazy zebra print covers.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: nainon on 2008 August 31, 12:26:14
Is the food contest table (or whatever it's called in English) that came in Free Time supposed to be buyable in apartments?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hecubus on 2008 August 31, 12:37:16
I can confirm this. I spent some time last night making a really nice duplex on a foundation that had private backyards and I couldn't change it to an apartment until I removed the doors to the yards. Ugh.

I did some experimenting with this and found some workarounds.
The easiest one requires an invisible fence, the one I tested with is Niol's at MTS2 (http://www.modthesims2.com/showthread.php?t=219292). (First in the download list.)

.... detailed explanation here....


I have a question about this method - doesn't the fence keep the sims inside? I thought about an invisible window or door but rejected it due to movement restrictions. Do you delete the invisible fence once you place the stairs?

The solution I found is to create a small room like you would a garage with house-on-foundation; you get the sloppy walls around the door, but it's not horrible, I suppose.
(http://www.illusionsofgrandeur-ts2.com/Misc/fromoutside.jpg)

From the top, of course, it looks like another room. I did put a door from the main floor to the fake porch - in this case I envisioned it as a mudroom. I can see using this method to build conservatories or other 'sunken' rooms.
(http://www.illusionsofgrandeur-ts2.com/Misc/fromtop.jpg)

The result is a real rowhouse sort of back yard, plus a small balcony from the master bedroom (bonus!). Now I just need to replace the Maxis fences with the custom fences I really wanted (I wondered for a while if CC was the issue).
(http://www.illusionsofgrandeur-ts2.com/Misc/kildarefarms-back.jpg)

Meanwhile, I hope someone comes up with a real fix to this issue.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Tsarina on 2008 August 31, 12:57:51
Hecubus, I can has lot? Please?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hannahspring on 2008 August 31, 13:20:43
OMG! That apartment look awesome. I hope you'll find a solution soon. And upload them somewhere. :P


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lana B on 2008 August 31, 14:10:25
Some random at a community lot networked at me and offered to put me in touch with his friend Therapist.
I refused, assuming this was a VBT.
Is there a hack for this?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 August 31, 14:57:53
Some random at a community lot networked at me and offered to put me in touch with his friend Therapist.
My evil witch went into aspiration failure and she had an option to click on the Therapist to cast a spell. I tried it out, and it just gave a popup that Therapist looks too busy.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 August 31, 15:06:09
EAxis has made only one good phone for the game (Pets EP) yet, and Apartment Life makes it look stupid (I haven't tried the table version):
<snip>
Tight pants I assume.

CEP problem, actually -- there's a bug in the CEP module that allows phone recolors.  Remove it and everything should be fine.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 August 31, 15:18:38
My evil witch went into aspiration failure and she had an option to click on the Therapist to cast a spell. I tried it out, and it just gave a popup that Therapist looks too busy.

Which reminds me - I sent a couple of Twikkii Island and while there, they visited the Witch Doctor's Hut.  They had just finished the repairs when I heard the Cuckoo-sort-of-noise that accompanies a visit by the Therapist.  Both my Sims were fine, so I was understandably confused - and I finally found the Witch Doctor over by the hammock going through aspiration failure.  Never seen that before, and not sure if it's 'intentional' or not. 

Another odd occurance - haven't tried reproducing it yet - I added a desk to a child's room, mostly to up the environmental score just before a Headmaster's visit.  Another desk already existed in the living room, with a computer on it, where it had been since before the child was even born.  When the child next returned home, the homework was placed beside the new desk, not the original.  Whilst obviously this isn't undesirable, it is interesting and I really ought to play another house with kids to find out if this was a one-off...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: pieisnice on 2008 August 31, 15:22:32
Hecubus, I can has lot? Please?

Yeah that's awesome.  I can has too?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Goggalor on 2008 August 31, 15:26:08
I have a question about this method - doesn't the fence keep the sims inside? I thought about an invisible window or door but rejected it due to movement restrictions. Do you delete the invisible fence once you place the stairs?

No, the sims can enter the yard just fine, they just walk through the invisible fence. (Or a solid fence too actually.) I think this is because as soon as they are on the stair the game considers them to be on the ground level, and since the fence is on the foundation level it's not blocking them.

I tried the split level yard entry as well, it definitely has its uses.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hannahspring on 2008 August 31, 16:08:59
EAxis has made only one good phone for the game (Pets EP) yet, and Apartment Life makes it look stupid (I haven't tried the table version):
<snip>
Tight pants I assume.

CEP problem, actually -- there's a bug in the CEP module that allows phone recolors.  Remove it and everything should be fine.


Oops, sorry! Didn't know that. Actually, I was happy to install CEP after like 100 years and now I have to uninstall it. Duh, guess I'll have to wait for an update. Thanks!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: myskaal on 2008 August 31, 16:34:17
Or just delete the CEP-EXTRA_Phones.package. If you auto-installed it should be in Documents\The Sims 2\zCEP-EXTRA.



...it should be fairly obvious custom phones and recolors likely won't show up after doing this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Arnina on 2008 August 31, 16:51:43
New bork list I compiled from the BBS. I'm sure most of these are caused by hacks. I'll test them all myself whenever my game decides to land on my door step, till then, anyone got them?

Game resetting skills to 0 on random sims apparently when moving them into apartments. (seems to mostly affect cooking skill... a BBS user reported it as losing the 'cocking skill', I'm still laughing.)

This glitch occurred once in my game.  A newly created Sim exploited the skilling glitch and maxed all skills.  A few Sim days later, the cooking skill reduced to one.

Roomies seem to get all their needs refilled by going to work and never have to sleep or much of anything else thus killing the challenge of keeping them happy.

The Prima Guide mentions that roomies can refill needs by going to work and running errands but I think this feature is working too well. One roommate maxes her needs each time she leaves the lot; she is never in a bad mood.

Everytime a Sim returns from a community lot where they've purchased clothing they get a 'great, someone in the house bought clothes but don't own a dresser' message, even when they do.

I've received this message on several occasions.  I didn't have any dressers on the lot but the Sim did have functional closets.  One would think that having closets would stomp this message.

Dates with the landlord seems to cause him to cause him to just pace inside your apartment and never leave after its over.

My Sim became friendly with the landlord and, after finishing his work, he asked to hang-out for awhile.  After hanging-out for a few hours, I directed my Sim to select the landlord so that she could "say goodbye".  The option did not appear.  The playable Sim was a witch and the only option available on the landlord was "cast spell".  I then directed my Sim to begin skilling as I thought the landlord would leave on his own when it became late.  He never left.  Instead, while she was skilling, the landlord wanted to say goodbye to my Sim.  Each time I cancelled skilling so that he could say goodbye, this action dropped from her queue.  At around 5 am, after he stayed all night, I used the cheat "moveobjects on" to delete the landlord.

Gypsy no longer leaves genie lamp, she sneaks onto lot but leaves without leaving it.

I've had no problems with the genie lamp.  It was left on the lot and worked properly.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 August 31, 17:04:54


Quote
10. Not a bork, but some really weird townie names in Belladonna Cove. Christian Love...
There are lots goofier townie names (Goopy Gils Carbo, anyone?) but I wondered earlier if Christian Love who used to upload mods at MTS2 has gone to work for EA. They seem to name some of their townies after EAxis slaves employees. Somebody told me CL is back updating his stuff at MTS2 though.
[/quote]

No, I think it's just Maxis pretending they're benignly tolerant of modders.  Have you checked out the name of the vibrating bed.  Or the fish wall thingies from FF?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Ambular on 2008 August 31, 17:52:20
I did some experimenting with this and found some workarounds.

Quote from: Zazazu
That's fantastic! I was most of the way to that, but since I was on the test account with no CC, I didn't think about invisible fences. Invisible walls should work as well. The only problem is with shadows...I've yet to find an invisible fence or wall that doesn't throw a shadow.

Search Numenor's stuff on MTS2.  He's got a true shadowless invisible wall setup there that might work for you.  The downside is that you have to edit a core game file and you may not be able to share lots made using it.  :/

If you plead for the life of a non-playable if death decides to visit them, then that sim becomes a playable sim.

That's normal, or it's an old bug. I had happen that once (Seasons?) when my YA pleaded for a dormie who croaked thanks to nouniprotect.

Who says it's a bug?  Makes perfect sense to me.

Grim:  WELL OKAY.  BUT HE'S YOUR PROBLEM NOW.

New bork list I compiled from the BBS. I'm sure most of these are caused by hacks. I'll test them all myself whenever my game decides to land on my door step, till then, anyone got them?

{Insert massive list of FAIL}

Ye gods.  I see a patch in the (hopefully near) future...

ETA:  Edited multiple time because I fail at quoteboxes.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 August 31, 19:53:52
Is there supposed to be an Apartment Life collection file? I checked my in-game collections and all I can find is the individual set collections but not the full AL one. All the other EPs and SPs have a collection with all the new objects, walls and floors so am I just missing the AL collection file, or is there not one?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 31, 20:06:04
There is one, but EA in all their wisdom decided not to give it the green plumb bob you'd normally look for. The folder icon is hard to spot because it's Easter colored apartment buildings on a pink background.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 August 31, 20:10:53
After adding in the AL DC (or at least the things I wanted), doing a binary search, and finally removing all tight pants except what I absolutely couldn't live without, I'm pleased to say all dorms and regular houses are working fine.  Cell phones work again, fridges act like fridges, and my Sims can go to community lots.  I have yet to see the Good Witch, but I have seen the Atrociously Evil Witch twice.  I could have wished they'd given her a different voice, as she sounds nice but looks evil.  The other feature I haven't tried is the lap dog, but I'm a bit afraid....

Incredibly, I'm not only running the InSimenator, but also using a version that's pre-FT.  I believe they said the AL version would be out in about a week.

I am still getting dormies using my student Sims' beds, unless I tell them to lock their doors -- and I'm not using nouniprotect.  My guess is this may have to do with keeping apartment roomies from passing out.

Also, is it me, or are Sims' needs decreasing much more quickly with AL installed than before?  I could also live without my Sims trying to put themselves to bed so often, but it could be worse.

Next I'll try an apartment again, just with a single Sim.  And let me add my vote that those row houses look fantastic!  ;D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 August 31, 20:35:44
This might just be me, but because it was reported in another thread by someone else, I doubt it. I have the latest pee files.

yellowpeeobject is causing puddles to spawn one after another until there is no room left under a sim simply standing next to a pee puddle. The option to mop it up is instantly stomped, making the only way to delete said puddle via moveobjects or evaporation.

Here's a crappy screenshot.

(http://i458.photobucket.com/albums/qq307/DigiGekko/snapshot_f5afb0b5_35c6e229.jpg)
And they'll just keep multiplying as long as he's standing still, until there is no room left for pee to spawn. Yum.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 August 31, 20:59:00
Reminds me of Mrs. Emery in Little Britain (http://www.youtube.com/watch?v=ndiijED-o9s). :D

I managed to fix the "Needs" text on the Needs panel. It was insanely small (and mismatched with the pets version of the panel!) because EAxis inexplicably deleted a line of code. Something I presume they do quite often.

Now if I just find a way to fix all the other things they thought was a good idea to make absolutely tiny.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 August 31, 21:10:40
Like the Name the Baby dialog box? That's an annoying one. Is it as simple as opening a file in Notepad and changing a text string, or is it more complicated than that?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 August 31, 23:04:43
  • I don't think anybody reported this here yet but I did ask about it in the podium. My Evil Witch won't make the "lamp thingy". She just keep on stirring the pot for hours and hours and doesn't make it.
The time it takes to make the "Hand of Darkness Floor Lamp" seems to depend on the evilness level. I tried to make one as soon as my warlock unlocked it, he was only "mean" at that time. It took several hours, while I was busy dragging his motives back to green. Since he's become "evil", though, that thing is finished faster than e.g. the "Enchanted Essence of Cur Tails", with no remarkable motives drain. At least not more than while making other "evil" stuff.

But I really hope for a hack that makes cauldrons fun to use.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 01, 00:00:08
Which reminds me - I sent a couple of Twikkii Island and while there, they visited the Witch Doctor's Hut.  They had just finished the repairs when I heard the Cuckoo-sort-of-noise that accompanies a visit by the Therapist.  Both my Sims were fine, so I was understandably confused - and I finally found the Witch Doctor over by the hammock going through aspiration failure.  Never seen that before, and not sure if it's 'intentional' or not.
I don't think the Witch Doctor is suppose to go into aspiration failure, no. Anyone know? Since you can't move him in, isn't he being treated as an object?

Another odd occurance - haven't tried reproducing it yet - I added a desk to a child's room, mostly to up the environmental score just before a Headmaster's visit.  Another desk already existed in the living room, with a computer on it, where it had been since before the child was even born.  When the child next returned home, the homework was placed beside the new desk, not the original.  Whilst obviously this isn't undesirable, it is interesting and I really ought to play another house with kids to find out if this was a one-off...

I've seen this happen before AL. They are suppose to place it on the desk with a computer but they seem to seek out the newest desk instead.

This glitch occurred once in my game.  A newly created Sim exploited the skilling glitch and maxed all skills.  A few Sim days later, the cooking skill reduced to one.

Even without freshly moving them out / into an apartment?

The Prima Guide mentions that roomies can refill needs by going to work and running errands but I think this feature is working too well. One roommate maxes her needs each time she leaves the lot; she is never in a bad mood.

Technically normal sims get needs refilled when going to work too, but not the fun and energy needs. It's refilling these too and makes for one boring roommate who never does much of anything, I agree its working too well.

I've had no problems with the genie lamp.  It was left on the lot and worked properly.

Even on apartment lots?

Ye gods.  I see a patch in the (hopefully near) future...

Well, like I said, most them are probably because the idiots of the BBS don't know how to remove hacks but I figured i'd compile the list anyway since some of them are probably valid. It scares me that there is no official bork thread on the BBS... leads one to believe they have no intention of making a patch and don't care if bugs exist because the next bug fest is due in < 6 months. It's going to be awful if we have to raise as much hell as we did with University to get a patch.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 01, 00:13:45
Wow, I didn't know EAxis supported open relationships!

(http://i191.photobucket.com/albums/z301/kariminger/Untitled-20.jpg)
Roman and the sim in the picture (Manisha) are engaged, yet she wants to set him up on a blind date?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 01, 01:59:17
Okay, I figured out where the sparkles went. They didn't go away, they just became almost invisible. If I look really closely, I can see them - it looks like the poor witch is fuming.  ::) Exiting and reentering the lot fixes the sparkles, but as soon as she comes back from work they get invisible (almost) - only exiting and reentering makes them visible again. What could possible cause this? I set useshaders on in my userstartup file.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DigiGekko on 2008 September 01, 02:16:49

You need no teleportpuddle or some such because I just tried it in game and it worked fine. If you do have that hack then tight pants.

Strange. Removed all but awesome stuff, made a puddle with a provided, fresh, never saved-on lot, and the glitch was still there. So far, it seems that just one other person has this problem (mentioned in that can't become witch thread). Guess I'll just go without yellow pee for a while. I'm about to test it on a separate computer though, just to make sure.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SnootCB on 2008 September 01, 02:23:41
Grim:  WELL OKAY.  BUT HE'S YOUR PROBLEM NOW.

Lawls.  That gave me a good chuckle.

Roman and the sim in the picture (Manisha) are engaged, yet she wants to set him up on a blind date?

Had a friend that did this to a boyfriend once, just to see what he would do.  That manipulative little slut.  She offered him a date with me.  He took it.  She broke up with him.  We had a nice date.  Haven't spoken to her since.  Anyway, d'ya think the chick would throw a jealousy reaction if her fiancé accepted the blind date?  Or have Eaxis added the romance mod to the game as well as ACR?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Arnina on 2008 September 01, 02:26:46
This glitch occurred once in my game.  A newly created Sim exploited the skilling glitch and maxed all skills.  A few Sim days later, the cooking skill reduced to one.

Even without freshly moving them out / into an apartment?

She moved into the apartment several Sim days before this glitch ocurred as she was fresh from CAS; she had never lived anywhere else.  After moving her into the apartment, I maxed all skills and a fews days later the cooking skill mysteriously reduced to level one.

I've had no problems with the genie lamp.  It was left on the lot and worked properly.

Even on apartment lots?

The genie lamp was delivered to my newly created Sim, the same one that maxed all skills.  It was dropped off outside her apartment and worked properly.  Frankly, I'm surprised that she could interact with the genie lamp as my Sims have been unable to use dream date gifts left outside their apartments.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: starlady on 2008 September 01, 02:28:15
To Chain Reaction: As far as sitting in the helicopter if your sim is the only adult/teen home, I have this bug now, only with cars. If my sims have kids at home and they want to woohoo in the car, they have to call the nanny in... to 'hoo in the car... in their own driveway... It's annoying, and stupid, since they're not going off the lot. I don't have AL yet and this has been an issue for awhile with my game. I assumed it as some sort of safe guard in case you accidentally hit "go to community lot."  ::)


To Hannahspring: The Pets phone does that in my game, too, and as I said to Chain Reaction, I do not have AL. If you have CEP, that might be what's causing the problem, but I can't be for sure.

Also, I no longer have the options to date and do a lot of things (toss football, gossip, tell inside joke, etc.) which is annoying. From what I'm reading here, it sounds as if I may need to store my saved games elsewhere along with all my CC and do a total reinstall of the games. I have taken out all hacks/CC and tried the game without them, but the options do not reappear.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 September 01, 02:59:55
Roomies seem to get all their needs refilled by going to work and never have to sleep or much of anything else thus killing the challenge of keeping them happy.

I had that the only time I had a roommate.

Going on a date with a neighbor on the lot causes them to go back inside of their apartment and won't come back out.

Well my sim's date kept going back to his apartment but everytime he did, he remembered he's on a date and came back.

The garage doors that came with NL count as another apartment door where as the ones that came with AL do not.

I haven't tested the other carage doors, but in pre-made apartments sims do tend to use the carage door more than the apartment door.
Speaking of carages, it's frustrating that you can't place a car on the driveway on an apartment lot, if you have a carage.

More Romantic than You bed doesn't use all the default bedding.

Yeah, it only has three.

Butler cooks for hungry toddler and if he cannot find empty counters or tables to put newly cooked food, he puts them in common areas. Sims also seem to be setting the tables out in common areas too and aren't suppose to be.

My sims do that too if they don't have enough space in their apartments. Didn't know if this was a clitch or a feature, but it still feels like it's not supposed to happen.

One thing I also noticed is that apparently if you somehow manage to get a telescope to an apartment lot, you can't get abducted. So no alien babies for my knowledge sims living in apartments. ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 01, 03:18:19
Roman and the sim in the picture (Manisha) are engaged, yet she wants to set him up on a blind date?

Had a friend that did this to a boyfriend once, just to see what he would do.  That manipulative little slut.  She offered him a date with me.  He took it.  She broke up with him.  We had a nice date.  Haven't spoken to her since.  Anyway, d'ya think the chick would throw a jealousy reaction if her fiancé accepted the blind date?  Or have Eaxis added the romance mod to the game as well as ACR?
I didn't have them do it. She's my favorite townie, who I broke a rule for already by changing her to straight so I could marry her in. I didn't want to lose her. Now, Roman is a Romance sim, but he's one of those rare monogamous Romance sims. He's always kept to her (they started dating when he was a teen) and he wanted to get engaged and get married. Never had the fears. She's Pleasure.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 September 01, 03:34:47

One thing I also noticed is that apparently if you somehow manage to get a telescope to an apartment lot, you can't get abducted. So no alien babies for my knowledge sims living in apartments. ::)

Really? My knowledge sim has gotten abducted 3 times off his apartment balcony. He is a knowledge sim with the summon aliens interaction but I only used that the first time to get him the scholarship. The other 2 he got while searching for constellations.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 September 01, 04:13:08
  • I don't think anybody reported this here yet but I did ask about it in the podium. My Evil Witch won't make the "lamp thingy". She just keep on stirring the pot for hours and hours and doesn't make it.
The time it takes to make the "Hand of Darkness Floor Lamp" seems to depend on the evilness level. I tried to make one as soon as my warlock unlocked it, he was only "mean" at that time. It took several hours, while I was busy dragging his motives back to green. Since he's become "evil", though, that thing is finished faster than e.g. the "Enchanted Essence of Cur Tails", with no remarkable motives drain. At least not more than while making other "evil" stuff.

But I really hope for a hack that makes cauldrons fun to use.
Yup, already rectified that in another post. She does make them now (she's fully evil). I'm pro "make-cauldrons-fun" hack. I got thenostupidreagents hack from MTS2 but if they good make all reagents and objects faster ( a lot faster) I'd be happier because they look so cool using the cauldron!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 September 01, 04:24:27
Or have Eaxis added the romance mod to the game as well as ACR?
There's something weird going on with romatic relationships... I had the Cordial sisters get involved with that Armand DeB guy. He and Samantha fell in love first and then while only just friends with Kimberley he accepted her engagement proposal in front of Samantha. She didn't do a thing, but once he accepted the proposal Kimberley lost it and started slapping him for cheating  ::)

I was surprised that Armand even accepted the proposal, because they were barely best friends, and weren't in love. I was expecting him to reject her.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 01, 05:43:11
Am I the only one unable to load Audrey Manor? (As it appears in the new 'hood or placed from the lot bin in a shiny new hood, CC disabled, yadda yadda)

http://i35.tinypic.com/33nunw7.jpg
Please don't change the subject when you reply.

No, I'm loading it just fine.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Arnina on 2008 September 01, 05:45:09
I'm able to load Audrey Manor as well.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragancaor on 2008 September 01, 06:11:30
With the on the spot blind date set-ups, my test sim was given an NPC (delivery driver).  She can't phone her, which I think was a FT thing with NPCs.  As far as I'm concerned, NPCs shouldn't be droppable by matchmakers/random blind date givers if you then aren't able to ever call them again.
Eaxis seem to not only be promoting open relationships, but one night stands as well.

Playing with all EPs & SPs installed, vanilla.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 01, 06:31:14
I noticed that too. I'm playing a vanilla Belladonna Cove and I actually called the fraudulent gypsy for a blind date for Julien Cooke (my favourite EAxis sim!) and he got a female gardener. Tried to call her up for a date the next day and she isn't listed in the phone book. To get around this, I made a group called 'Date' and added her to that. When I want Julien to date her I call her over 'just for fun' and when she arrives, get him to ask out on date. A temporary work-around that is effective without hacks.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Soja on 2008 September 01, 07:53:13

One thing I also noticed is that apparently if you somehow manage to get a telescope to an apartment lot, you can't get abducted. So no alien babies for my knowledge sims living in apartments. ::)

Really? My knowledge sim has gotten abducted 3 times off his apartment balcony. He is a knowledge sim with the summon aliens interaction but I only used that the first time to get him the scholarship. The other 2 he got while searching for constellations.

I have had the same problem, whenever I try to summon aliens or use the debug mode get abducted thing, the sim walks up to the telescope and then just drop the action.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: catfish on 2008 September 01, 08:30:50

It was then I noticed the teen girl didn't have the option to teach the toddlers their skills but she could still change them and feed them. It is like she wasn't recognized as a full teen.

Is this just because she is a pre-made?

I have the same problem with her.
I thought this was a problem too until I made her snuggle one of the toddlers a couple times. Once the relationship went up, she was able to teach them skills. I don't recall having to be friends with a toddler before teaching them skills, though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 01, 09:13:20
Like the Name the Baby dialog box? That's an annoying one. Is it as simple as opening a file in Notepad and changing a text string, or is it more complicated than that?
It requires editing the "ui.package" file. It's not terribly complicated, just time consuming as there's hundreds of files to go through (unless you know the exact one). I just compared the code to FreeTime's version and reinserted the missing bit of code. I can tell you which one and how to do it if it bugs you, otherwise I'll put together a fixed package that gets rid of stupid small text for as many things as I can find.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 01, 09:39:34
   I eagerly await your fix (checking off yet another annoyance from my list).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: bzrburns on 2008 September 01, 09:43:06
FT caused the FFS Laua Table to go missing. Now with this AL mess none of the curtains are able to be place diagonally. While playing the Goth house I had to save every 5 minutes or the game would crash.  Everytime my sims visits a Downtown lot the game crashes upon saving.  

EA needs to rethink the whole business of reducing the expansion packs down to the last common denominator. It sucks and it really is unfair of them to stick it to the sheeple who have bought all the expansion packs.  They should at least test their crap with all the expansion and stuff packs loaded before they release it for sale.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 September 01, 09:51:23
FT caused the FFS Laua Table to go missing. Now with this AL mess none of the curtains are able to be place diagonally. While playing the Goth house I had to save every 5 minutes or the game would crash.  Everytime my sims visits a Downtown lot the game crashes upon saving. 

Just wondering if you're clearing gossip on the batbox after your downtown visits and if you did it while on the Goth lot? 

I've found that the game freezes while saving if I've cleared gossip (I left it trying to save overnight the other day and it was still frozen the next morning), but doesn't freeze up if I haven't cleared gossip.  I haven't put my regular 'hoods back in yet, and haven't added a downtown to Belladonna yet, so it's not a downtown problem causing the problem in my game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 01, 10:56:54
Weird glitch number one: I put the Newsons (family of kids) into the trailer park and played them for a bit. The trailer was too small so I moved them out, using the "move families" tool in neighbourhood view. I moved them into a larger apartment and all was fine until I found that the sshack (the one I DLed yesterday as part of the zip file) did NOT prevent the toddlers from being taken away when the butler was there. Quitting without saving sorted that out. I got a nanny for them as well and played the family some more after that, the toddlers aged up and all 6 kids were in platinum/gold.

Then I played Jessica who lives in the trailer park, and her neighbours were STILL the Newson kids. I could see the 12s and the 6s playing in the trailer with the same furniture that I had put in their inventories before I moved them. The next day the name on the trailer door was a townie's, so the trailer was blacked out and they did not go inside but they went to and from school on the bus. After that they sat under the trees complaining about their stinkiness, passing out and worrying. I could see them losing aspiration points too. I bet when I play them again that they will all be in aspiration failure. I cannot get rid of them from the trailer park lot. I think the two 6s could not get off the bus because the 12 boy was passed out on the sidewalk so they have now disappeared but the 12s are still there.

I am not playing with anything other than the moreawsomethanyou.zip hacks. I am guessing that that lot might be buggy.

Weird glitch number two: I had Vivien Cho get a roommate, but the second time I played the lot (after putting the abovementioned hacks in, so I guess it was a reset) the roommate was not visible on the lefthand character tree/list, so I could not check her satisfaction or whatever. She hung around the apartment until I had Vivien move in with the sim upstairs, after which the roommate grabbed her suitcase and left.

Weird glitch number three: Someone else wrote about the glitch when using "try for baby" in the new closet, so I decided to try that option. I suppose Eaxis must have meant artificial insemination because the chimes immediately sounded without either of the sims concerned actually being in the closet. I'm not complaining, this is a real time-saver, it eliminates all that tedious patting of cushions and relaxing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 01, 11:25:33
yellowpeeobject is causing puddles to spawn one after another until there is no room left under a sim simply standing next to a pee puddle. The option to mop it up is instantly stomped, making the only way to delete said puddle via moveobjects or evaporation.
Issue is fixed.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 01, 11:37:25
I have the problem with the schoolbus not coming to apartment lots. At first I thought it was a hack conflict but know the bus doesn't come without any Downloads in either (very weird as I could have sworn it did at one point). Also there are no carpools for the non playable renters, but that may be by design and at least they walk to work, while the kids just hang out in the community area all day.  ???


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 01, 12:09:09
   I've found that the Apartment Controller (that deals with all of the townie neighbors) can get borked when there are hack conflicts.  Even after pulling out the conflicting hack, the controller is still borked.  Move the sims out, then back in and THEN come back and tell us you have no bus.  Oh, and when doing this test, try it only with Awesome/verified updated for AL hacks.
   This could also explain tngrspacecadet's borkiness.  I had a borked controller on that particular lot, and none of my townie neighbors could either enter their own apts or leave the lot.

   
Also there are no carpools for the non playable renters
   How many car pools do you want clogging up your road?  Yes, that is by design, the neighbors walk to work at their appointed times.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 01, 12:53:24

One thing I also noticed is that apparently if you somehow manage to get a telescope to an apartment lot, you can't get abducted. So no alien babies for my knowledge sims living in apartments. ::)

Really? My knowledge sim has gotten abducted 3 times off his apartment balcony. He is a knowledge sim with the summon aliens interaction but I only used that the first time to get him the scholarship. The other 2 he got while searching for constellations.

I have had the same problem, whenever I try to summon aliens or use the debug mode get abducted thing, the sim walks up to the telescope and then just drop the action.
For those who had it not work, was the telescope in a common area or private balcony? Neither should affect anything, but you know how EAxis thinks...

Also, this isn't a bug but a warning. The mailbox/trashcan ploppables titled SEDD_BuyMailbox, SEDD_BuyTrashcan, will prevent apartments from getting the new mailbox. Luckily, removing the download causes the mailboxes to remain displayed and the proper mailbox to be on each lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 01, 13:24:59
I'm having a more or less, stupid glitch... I was playing the newly added neighourhoud and decided to start playing with Jessica. At first everyting seemed to work... but then I noticed a problem with 1 of the sims living in the apartment

So basicly a townie living in an apartment seems to be 'stuck' in his own apartment-room. Nothing is visible in his apartment except the 'stuck' sim himself.
The weird part is:
- He isn't going to work, he isn't eating, he doesn't do something. He basicly just stands and keeps repeating the animation that he can't reach an object. The bubble above his head, is the same icon as the icon sims have when they are 'checking out the apartment'... (I hope I translated that option correctly  :-\...)
- Other sims can talk (and gossip) with him just fine, but that's the only thing he want's to do...

---

Oh, anyone any idea if a roommate can get skill points and get actual promotion on their work?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 01, 13:34:13
mhrm... Now I know that the cheap island is missing. I think this was a pre-AL bug though. When I had FT, I thought it was something that I had downloaded which caused the conflict. So it's actually a bug, because I was noticing the cheap island was gone when I did a fresh install. *sigh*


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Soja on 2008 September 01, 13:45:06

One thing I also noticed is that apparently if you somehow manage to get a telescope to an apartment lot, you can't get abducted. So no alien babies for my knowledge sims living in apartments. ::)

Really? My knowledge sim has gotten abducted 3 times off his apartment balcony. He is a knowledge sim with the summon aliens interaction but I only used that the first time to get him the scholarship. The other 2 he got while searching for constellations.

I have had the same problem, whenever I try to summon aliens or use the debug mode get abducted thing, the sim walks up to the telescope and then just drop the action.
For those who had it not work, was the telescope in a common area or private balcony? Neither should affect anything, but you know how EAxis thinks...

The sim I tried it with was living in an "ordinary" house


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tizerist on 2008 September 01, 13:53:15
Has there been any fix for the condo deco replacement bug yet?
This is the only thing really stopping me from installing AL. It absolutely butchered my city center maps


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 01, 14:08:01
Quote
I've found that the Apartment Controller (that deals with all of the townie neighbors) can get borked when there are hack conflicts.  Even after pulling out the conflicting hack, the controller is still borked.  Move the sims out, then back in and THEN come back and tell us you have no bus.  

I still have no bus. :P

Also tried fresh apartments, different sub hoods, but no cake bus.

After further investigation it seems to be neighborhood related. In Belladonna Cove the bus works fine, in my my long played BFBVFS neighborhood not so much. If the Apartment Controller got borked beyond repair it seems to affect the whole neighborhood and is probably perrnanent. Could also be that the neighborhood is corrupted to begin with in a way that affects the Apartment Controller. Serves me right I guess.

Quote
How many car pools do you want clogging up your road?  Yes, that is by design, the neighbors walk to work at their appointed times.

I just thought that would be a very Eaxis thing to do and was kind off surprised when the all walked to work.  ;)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 01, 14:20:47
Does anybody else have the 'sparkles going invisible after work' issue? Because it's driving me nuts, and don't understand what possibly could cause this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 01, 14:34:09
With the on the spot blind date set-ups, my test sim was given an NPC (delivery driver).  She can't phone her, which I think was a FT thing with NPCs. 

FYI, Dizzy has a fix for the non-callable NPC thing over on Laden Swallow.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 01, 14:47:21
Well, I've got almost all the kinks worked out.  The following remain.  This is with some of the DC installed (including the critical fixes of course), plus some tight pants.

1.  The "invisible living room" problem that (I think it was) HystericalParoxysm reported earlier, seems in my case to be related to editing the interior walls of apartments using the boolprop cheat mentioned elsewhere.  As long as I do not do that, everything is fine and the apartment loads and reloads normally.

2.  Someone mentioned about the toy dogs being broken.  I have the same thing.  Sim goes to pick up the dog, and is cuddling an invisible dog while the actual dog is between his feet.  I told Sim to give the dog up for adoption, and the action fell out of the queue and the dog became stuck.  Could not be deleted.

3.  I am not going anywhere near helicopters.

Other annoyances that are probably not bugs:

1.  The good news:  Besides being able to find a roommate with the computer or phone, once your Sim becomes buddies with another Sim, there is a new Propose/Become Roommate.  You may then later on choose Propose/Move In, whereupon the roomie becomes fully controllable.  After Move In, the second Sim cannot go back to being a roommate.  The bad news:  Someone else probably pointed this out earlier, but it is ridiculous that your Sim can have only one roommate!  Surely there are posh urban apartments out there shared by three and four people?  Also, I haven't had Pets installed for a long time, but I am certain it was possible to have more than one pet, so why not more than one roommate?

2.  Speaking of roomies, I think we have a new AI here.  They are smarter than dormies in certain ways, in that they never miss work and will even do light housecleaning if they are happy.  However, if their needs are too low even to be filled during work, they will get the action "Run Errands" on their queue, and leave the house (even if in their undies or jammies!) to go (as I assume) to Best Buy and get all their needs filled.  :)  My Sims' roomies so far also are in love with the exercise bike (a great way to go almost into at least three needs failures), and also have a habit of making food, even when there's leftovers in the fridge, putting it on the counter, and standing there staring at it for a couple of hours.  Then going to Best Buy to get their needs filled the easy way.

3.  I have also never yet seen NPCs so in love with birdwatching and jumping rope.  I am certain that, if I uninstalled FT, they would do nothing but jump rope all day long.

4.  Have yet to see the Good Witch.  I'm about to try to get one of my college students to befriend the Atrociously Evil Witch, and then see if I can make him a good witch anyway.

Other than that, no BFBVFS or anything like that on my end.  Thanks to all of you for your help!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 01, 15:14:17
Someone else probably pointed this out earlier, but it is ridiculous that your Sim can have only one roommate!  Surely there are posh urban apartments out there shared by three and four people?  Also, I haven't had Pets installed for a long time, but I am certain it was possible to have more than one pet, so why not more than one roommate?
It is most definitely still possible to have more than one pet. It's been a long time since I haven't been playing with LotFullofSims, but I believe the limit is six pets, or a hard 10 pets&sims total. I had two pets in an apartment on the hackless test account.

As for posh urban apartments shared by three or four people, most of my friends started out in places with two other roommates. Three roommates is rare because four-bedroom apartments are rare around here.

Quote
3.  I have also never yet seen NPCs so in love with birdwatching and jumping rope.  I am certain that, if I uninstalled FT, they would do nothing but jump rope all day long.
Hells bells yes. I just got done playing a lot by Plasticbox that I converted for AL. Each apartment has a large front porch that technically is community area. I had problems getting one sim to work because two neighbors were birdwatching on the porch. She (Manisha again) is also obsessed with jumping rope. She has fitness as her OTH and sucks at it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 September 01, 16:02:14
Leftover Hamburgers, group meals - anyone else finding they simply vanish when a Sim is directed to get them out of the fridge?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 01, 16:40:02
Hells bells yes. I just got done playing a lot by Plasticbox that I converted for AL. Each apartment has a large front porch that technically is community area. I had problems getting one sim to work because two neighbors were birdwatching on the porch. She (Manisha again) is also obsessed with jumping rope. She has fitness as her OTH and sucks at it.
I made a generalized Undiscovered Shiny for stomping on all this ridiculously annoying shit, but Fat Gwilly People haven't asked.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 01, 16:55:50
Hm, it's beginning to annoy me as well. I have a sim neighbor who comes home from work in her silly clown costume and jump ropes in her apartment for hours... and hours... and hours. Then all the other neighbors come out of their hellhole trailers and jump rope on my sim's porch all day long, blocking access for everyone. They also seem to be obsessed with butterflies.

I also lust for a hack to stop the everchanging sim portraits. It's lagging the game and is downright confusing if you have identical twins that swap each others portraits.  :-[


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 01, 18:04:18
I made a generalized Undiscovered Shiny for stomping on all this ridiculously annoying shit, but Fat Gwilly People haven't asked.
I don't know whether I am gwilly, but I am certainly fat, and I am certainly asking.  I'll go look around for it in a moment.  This must be due to the afore-discussed tendency of EAxis to give new items and interactions increasingly higher advertising (or whatever it's called) with each new EP.  In fact the exercise bike thing I mentioned earlier must be an example too -- didn't that come with FT?  My Sims' roomies will not touch the weight machine, though I wonder if they would if I took away the exercise bike.

Leftover Hamburgers, group meals - anyone else finding they simply vanish when a Sim is directed to get them out of the fridge?
Yes, I had that for a while.  Either it was due to tight pants which I loosened, or the critical fixes in the DC fixed it.  Others had it too and presumably fixed it.

I really wish my Sims could have more than one roommate (we can has hack?  pleez?), but another potential problem I forgot to mention before is that roomies will not share a double bed with my Sims.  This is even though I have an old hack called ShareBed that allows Sims to sleep in the same bed regardless of relationship (and only sleep of course, none of the other stuff).  Roomies can find single beds just fine, but if there is a double bed and my Sim is sleeping in it, they will sleep on the couch rather than in the same bed.

Oh yes, one other thing, I've also had the problem with NPCs crowding on the porch of my Sim's trailer home, and getting him to work only with difficulty.  If it isn't jumping rope, it's an endless succession of High Five and Earthy Hug (which actually does differ subtly from the regular hug) and Fake Out.  Though I guess if it weren't that, it would be Play Red Hands and Prank/Ventrilofart and Hang Out right in the way of everyone, and let's not forget the problems we once had with endless pillow fights....  ::)

EDIT:
ROFL!!  A sockpuppet who has forgotten whose hand is up them - that's novel :D
Sounds like as good a description of me as I could hope for.  ;)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 September 01, 18:10:55
I don't know whether I am gwilly

ROFL!!  A sockpuppet who has forgotten whose hand is up them - that's novel :D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 01, 18:26:28
but another potential problem I forgot to mention before is that roomies will not share a double bed with my Sims. 

I had the opposite happen.  In the middle of the night, my roomie got in the double bed with my Sim, even though he had his own bed.  It was weird because they're both men and not gay.  However, they were at Friends level, so no one got out of bed and bitched.

So, maybe you're ShareBeds is screwing it up.  ???


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: edespino on 2008 September 01, 18:33:12
Quote
I've found that the Apartment Controller (that deals with all of the townie neighbors) can get borked when there are hack conflicts.  Even after pulling out the conflicting hack, the controller is still borked.  Move the sims out, then back in and THEN come back and tell us you have no bus.  

I still have no bus. :P

Also tried fresh apartments, different sub hoods, but no cake bus.

After further investigation it seems to be neighborhood related. In Belladonna Cove the bus works fine, in my my long played BFBVFS neighborhood not so much. If the Apartment Controller got borked beyond repair it seems to affect the whole neighborhood and is probably perrnanent. Could also be that the neighborhood is corrupted to begin with in a way that affects the Apartment Controller. Serves me right I guess.

Quote
How many car pools do you want clogging up your road?  Yes, that is by design, the neighbors walk to work at their appointed times.

I just thought that would be a very Eaxis thing to do and was kind off surprised when the all walked to work.  ;)



i have the same problem, only work in Belladonna even i make a new fresh neighborhood and nothing, no is hack problem because use all my hack awesome and not awesome work fine in Belladonna.

   
I suspect is i use a clean  neighborhoods maybe something is missing......

i donrt now what do is very    annoying  Angry





Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 September 01, 18:34:05
Yes, I had that for a while.  Either it was due to tight pants which I loosened, or the critical fixes in the DC fixed it.  Others had it too and presumably fixed it.

Since I put in the latest version of the critical fix this afternoon before loading that apparently isn't the cure - and everything else I have is from here, plus Lord Darcy's stuff-pack fix.  Any similarities there?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 01, 18:56:15
Quote
i have the same problem, only work in Belladonna even i make a new fresh neighborhood and nothing, no is hack problem because use all my hack awesome and not awesome work fine in Belladonna.

Yes, but I take back that it's neighborhood related. After testing with my pre AL backup I would say it's lot related. On some maxis premade apartments the bus works and on others not. At first I thought it depends on the family, but then I cross-changed their places and yeah, seems lot related.  Either that or it's totally random.

Quote
I suspect is i use a clean neighborhoods maybe something is missing......

I too considered briefly if it could be a clean template problem but somehow nothing does quite add up with what can be observed. :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: edespino on 2008 September 01, 19:02:37
maybe you are right i will try use a customs apartment and see

update: apartment linked is, put a custom apartment in new neighborhood and work fine, i think the premade maxis bin apartment are borked.

i will do more research

update1:    confirmed, i almost sure is maxis premade bin apartment. I put one premade in Belladonna  no bus  went with original apartment work fine. Stupid Maxis.

update2: i am 100% sure the bin premade apartment are borked. i packged and export  a apartment what come with belladonna and import in other neighborhood and work fine the bus come. I will export all belladonna apartment and delete all borked bin apartment.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 01, 19:46:19
YAY!
(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/Sims2EP82008-09-0115-35-11-73.jpg)

By the way I reinstalled the CEP and the recolors are showing up.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 01, 20:00:12
Okay, this is getting really weird. I searched for tight pants, and I found some of Numenors global mods and a custom career, so I removed those and loaded the game - which means I only have the AL DC and Lord Darcy's updated fixes in my game. Sparkles still disappear after work! It's really annoying, because I can still see them, they're just not as visible as they should be. Reentering the lots fixes the issue.

Fun game: spot the sparkles! (I forgot to disable free will so the sim keep disappearing out of camera view) They are most visible at the end when I zoom in.
http://www.youtube.com/watch?v=Fyk6rTkXAJ8


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 01, 21:11:56
Fun game: spot the sparkles! (I forgot to disable free will so the sim keep disappearing out of camera view) They are most visible at the end when I zoom in.
http://www.youtube.com/watch?v=Fyk6rTkXAJ8
Nice, looks more like she's just stepped out of a hot spring on a cold night. Light waft of steam but not much sparkle action going on there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Gelina on 2008 September 01, 22:29:09
The most randomly borked thing I've noticed is that non controlled sims are now obsessed with skunks.  There's a townie or apartment sims getting sprayed at least every other hour suddenly.  Seriously - back away from the skunk already.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: userunknown on 2008 September 01, 22:32:38
Influence To: Bathe doesn't work on residential lots,but works in Apartments.
Not sure if this has been mentioned yet.Anyone else notice this?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: burnished_dragon on 2008 September 01, 22:54:03
I have the problem with the schoolbus not coming to apartment lots. At first I thought it was a hack conflict but know the bus doesn't come without any Downloads in either (very weird as I could have sworn it did at one point). Also there are no carpools for the non playable renters, but that may be by design and at least they walk to work, while the kids just hang out in the community area all day.  ???

you do know the kids can walk to school as well. We discovered this because we had a family move into an apartment after the time for the school bus we were going to tell the kids to do something clicked on one of them and the option walk to school was there so off they went


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 01, 23:01:54
Fun game: spot the sparkles! (I forgot to disable free will so the sim keep disappearing out of camera view) They are most visible at the end when I zoom in.
http://www.youtube.com/watch?v=Fyk6rTkXAJ8
Nice, looks more like she's just stepped out of a hot spring on a cold night. Light waft of steam but not much sparkle action going on there.
Yeah, at first I didn't notice it at all, I just thought they were gone. I wonder why this happens - I don't even know what to call this phenomenon. I wouldn't mind it so much if the sparkles came back after a while on their own, but I have to exit and reenter the lot to get the sparkles back. I haven't tried changing alignment, then changing back, possible that would do it aswell.

Is this a graphic card issue, or a buggy gameplay issue? I don't even know where to start looking for a fix to this one.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 01, 23:08:10
I only have the AL DC and Lord Darcy's updated fixes in my game.
 (I forgot to disable free will so the sim keep disappearing out of camera view)

   Since you have the DC, might i suggest you use Macro/Procrastinate then?  Your sim will stand still until further orders.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Moon on 2008 September 02, 00:35:42
I didn't realize that kids could walk to school now, it's been freaking me out that the bus wasn't bloody coming.

Oddly enough, after a couple of days home the kids weren't losing their grades either. Hmm. Interesting.

Should there not be some sort of dialogue saying "Send the brats off to school, idiot?"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: starlady on 2008 September 02, 00:42:36
There should at least be some sort of option as to whether you would like to send them to school on the bus or have them walk, as you do in real life (if they're close enough to walk, that is). That would make a most awesome hack, in my opinion.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 02, 01:37:50
Oh yes, one other thing, I've also had the problem with NPCs crowding on the porch of my Sim's trailer home, and getting him to work only with difficulty.  If it isn't jumping rope, it's an endless succession of High Five and Earthy Hug (which actually does differ subtly from the regular hug) and Fake Out.  Though I guess if it weren't that, it would be Play Red Hands and Prank/Ventrilofart and Hang Out right in the way of everyone, and let's not forget the problems we once had with endless pillow fights....  ::)
Nopedostalkers severely reduces greet and queue spam from this process.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sewinglady on 2008 September 02, 01:58:31
Okay, there's 17 pages of posts, so sue me if this was covered and I didn't see it...

There's a problem with a grand piano on community lots including community portions of apartment buildings.

At first, I didn't think it was a Maxis bug because I had Marhis' faster tip pickup hack in game. So I removed it thinking it was the problem.

WRONG...it's still happening without the hack installed.

Both playables and non-playables become stuck at the grand piano if they play for tips.

[img src=http://www.ditzyprints.com/sims/piano.jpg]

Also on lots with greenhouses, the plants have gone invisible:

[img src=http://www.ditzyprints.com/sims/peapatch.jpg]

I run NO plant related hacks.

I also think the game is spawning multitudes of townies in spite of my use of 'notownieregen' etc. But y'all already knew that...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 02, 02:38:26
Ugh, I don't want to call this a bug, but whenever my sim is perfroming comedy or poetry, they get cheered on as if they were singing. I would've loved for the comedy if they laughed, I wouldn't get tired of that though (the way they laugh is hilarious). Erm, maybe for poetry EAxis should have done the finger snaps. Although I don't understand the jokes, I find them funny. Is that a little wierd? By the way, when they're singing with the new microphone isn't there supposed to be music coming out of those speakers?

Edit: Seems as if the "Cuddle under stars" action is a load of dookie.
Click. (http://s281.photobucket.com/albums/kk221/hekkahekkawhat/?action=view&current=Sims2EP82008-09-0122-53-00-76.flv) Why must the interaction ever be so stoic? It doesn't even look like they're talking...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Arnina on 2008 September 02, 04:24:09
I'm not sure if this has been mentioned or not, but the reputation meter seems to be borked for one of my Sims.  She's gaining no reputation even after she received the network reward that is supposed to substantially increase reputation.  She has made 8 friends and has performed numerous positive social interactions during the friend making process.  The reputation meter and reputation network reward has worked appropriately for other Sims I have played.

Also, I've noticed that the landlord is using my Sim's garbage disposal to throw away community garbage; I find this highly annoying.

The only hacks used in the game are the updated DC and TwoJeffs' updated Triplets and Quads.  I have no CC in the game right now either.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 02, 06:19:20
I don't believe that any of my sims either in Coggeshall Village (hacked account) or Belladonna Cove (unhacked account) have ever visibly gained/lost aspiration reputation. The Belladonna playables show green or red area. In Coggeshall, nothing. However, I've gotten the networking reward on one sim and an attempt at the blind date reward on another.


EDIT: Aspiration and reputation are not the same thing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Catju on 2008 September 02, 07:04:36
For those who had it not work, was the telescope in a common area or private balcony? Neither should affect anything, but you know how EAxis thinks...

Mine was on the roof of an apartment building. I used apt building cheats to build stairs and a fence so that the roof is at least supposed to act like it's a part of the apt. My sim tried summoning aliens for 6 hours and nothing happened. Although there was really short moments of lag, which usually indicate that something or someone is coming to the lot (or I could just be paranoid). Lot debugger didn't notice any offworld loiterers though, and the lag wasn't as bad as the last time someone tried to come to the lot but couldn't.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 02, 07:39:21
Fun game: spot the sparkles! (I forgot to disable free will so the sim keep disappearing out of camera view) They are most visible at the end when I zoom in.
http://www.youtube.com/watch?v=Fyk6rTkXAJ8
Nice, looks more like she's just stepped out of a hot spring on a cold night. Light waft of steam but not much sparkle action going on there.
Yeah, at first I didn't notice it at all, I just thought they were gone. I wonder why this happens - I don't even know what to call this phenomenon. I wouldn't mind it so much if the sparkles came back after a while on their own, but I have to exit and reenter the lot to get the sparkles back. I haven't tried changing alignment, then changing back, possible that would do it aswell.

Is this a graphic card issue, or a buggy gameplay issue? I don't even know where to start looking for a fix to this one.

Now you mention it... I have around the same thing happening... When my witch came home from work the sparkles were gone... After playing a little longer she suddenly had her sparkles back, but were gone again a little later. I don't really know how that happened though, I do remember changing her clothes a few times but I think that's not making a difference...

Anyway, I currently only use a few hacks of the DC and I'm at the point of placing an updated 'triplets & quads' hack back in... I have a lot of recolers of custom objects though (not certain if that has to do something with it...)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragancaor on 2008 September 02, 08:24:00
I don't believe that any of my sims either in Coggeshall Village (hacked account) or Belladonna Cove (unhacked account) have ever visibly gained/lost aspiration. The Belladonna playables show green or red area. In Coggeshall, nothing. However, I've gotten the networking reward on one sim and an attempt at the blind date reward on another.

I've had my test [CAS] sim in Belladonna Cove up to platinum & back to gold & has 34,750 points to spend.  I can't remember the last time she was green though - mind you knowledge sims are simple to keep happy.
I'm yet to test the reward items though....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 02, 08:32:42
Quote
You do know the kids can walk to school as well.

Yes, I know but that's supposed to be an option and not mandatory (non playable kids won't walk to school anyway). It really seems that most of the premade apartments in the LotBin are borked in respect to recognizing kids/teens on the lots. This would fit with moonsingingfreak observation that the kids' grades aren't dropping when they don't go to school at all. No "bus is coming in an hour" dialog, no bus. The game treats the kids like jobless adults on this lots.

I think I'll try to change the lotzoning back and forth between res and apt with one of the lots and see if this can fix something.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: DiscoNinja on 2008 September 02, 09:37:56
Hmm, so i when is started AL all my pre-existing apartments had the residential mailbox instead of the apartment version so i took out my downloads folder, since i think i heard that the buyable res. box was what was causing the problem and its still there! It must have come packaged with some lot that i downloaded. when i went into the game the res. mailbox was still there So i went back into the game and removed the custom content at startup and restarted, now they are gone. If i can find the files in my downloads folder and remove them is there anything else i need to do to ensure i dont have this problem? Any other folders other than downloads i need to make chnages to?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 02, 10:07:42
The paperboy is being stupid. There's plenty of space by the apartment door, but instead he insists on going around the side of the building and leaving the paper around the back. It's also frustrating on residential lots, where he decides it's a great idea to leave it by the pool or in a shadow (I prefer the old mailbox dropoff personally).

And I too am having the instant closet pregnancy. It also called Mary Gavigan to freeze at the top of stairs.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragancaor on 2008 September 02, 12:41:51
Here's another one; this time from buy mode.

New barstool:  Crankshaft Barstool by You Got Muscle

Scenario:  Island bench.  Two benches long, starting from wall.  Crankshaft barstool beside wall is unusable, "I can't sit down to eat, there's a chair in the way."
Altered both barstools to old faithful, "Keister Kompanion" Barstool.  Now both sections of island bench are usable.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 02, 13:00:19
Now you mention it... I have around the same thing happening... When my witch came home from work the sparkles were gone... After playing a little longer she suddenly had her sparkles back, but were gone again a little later. I don't really know how that happened though, I do remember changing her clothes a few times but I think that's not making a difference...

Anyway, I currently only use a few hacks of the DC and I'm at the point of placing an updated 'triplets & quads' hack back in... I have a lot of recolers of custom objects though (not certain if that has to do something with it...)
Really, you got the sparkles back? Do you remember what you did when they showed up again? I don't know what could make the graphics so fickle. It's really weird. I wonder if the fact that I use other clothes than the regular witch clothes is the reason? I can't imagine how that could be though. but I'll try that later.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: missaaliyah on 2008 September 02, 13:50:57
I have the ACR hack in game and when I chose to do casual woohoo Autonomy, they did it upside down in the pull down bed, which was CLOSED.   :o   ;D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 02, 13:53:29
Really, you got the sparkles back? Do you remember what you did when they showed up again?
....
Well... Let me think... I was playing in the new hood with 1 of the premade maxis sims in a maxis made home. I send her off to work with sparkles and she came back without them. Made her go and put on the default witch clothes again, (since she was wearing her clothes for work and I hate those). I used maxmotives, made her make study her spellbook (she is a good witch...). Used maxmotives. Allowed her to cast some of the spell. . I don't remember what spell I used; but I remember using the spell to summon that cat 3 times since the cat was to lazy to come the first 2 times. (I guess something is broken there too, since I did the spell 3 times and it's only the 3th time the cat came and I left around 30 sim minutes between each 'cat summon spell' :-\ ...). Used maxmotives. Saved Played around with the kitty. Left them alone for a bit and then I did a 'Save and quit'.

I don't recall when she got her sparkels back, but I do remember seeing them again at some point. But I also remember when I did quit the sparkles were gone again...

EDIT: She went to work again after finally getting that stupid cat, she then got a promotion and after coming home I put her back in to her witch clothes again... (but that shouldn't have anything to with it...)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 02, 14:01:11
I remember using the spell to summon that cat 3 times since the cat was to lazy to come the first 2 times. (I guess something is broken there too, since I did the spell 3 times and it's only the 3th time the cat came and I left around 30 sim minutes between each 'cat summon spell' :-\ ...).
I can't speak to the rest, but that sounds to me like the cat, at least, is working as advertised. Unless a summons is accompanied by the dulcet tones of a can opener, your average cat is not going to be impressed.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 02, 14:02:18
I don't recall when she got her sparkels back, but I do remember seeing them again at some point. But I also remember when I did quit the sparkles were gone again...
Do you know if your witch had her alignment bar at full? Because mine do, and also I always get the sparkles back when I exit and reenter the lot (and by getting them back I mean they get visible again). Nothing else have worked for me.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 September 02, 14:12:19
Has anyone reported yet that the conartist form BV is walking around in Belladonna Cove? I don't have any vacation hood attatched to it. I don't have any subhood attatched to it at all!  :-\
I heard the sound and he appeared! He's at the Coffeeshop communitylot, I don't know the english version of the name.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 02, 14:13:08
Do you know if your witch had her alignment bar at full?...
She doesn't, but she's almost there...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 02, 14:45:00
Do you know if your witch had her alignment bar at full?...
She doesn't, but she's almost there...
Gah, I hope the sparkles don't disappear because the bar is full. That would be sad. I'll try make my witch neutral, then work my way up, to see if the sparkles stay, and if so, how long they stay.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 02, 14:54:10
Has anyone reported yet that the conartist form BV is walking around in Belladonna Cove? I don't have any vacation hood attatched to it. I don't have any subhood attatched to it at all!  :-\
I heard the sound and he appeared! He's at the Coffeeshop communitylot, I don't know the english version of the name.

I thought whether you had vacation neighborhoods attached or not there was still a charlaton on your comm lots in the main hood. He's not the same as the ones on vacation so wouldn't it stand to reason he spawns separately?
He appears on all community lots, not just Vacation ones.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 02, 14:56:07
Is anyone else's Bee Attack spell apparently AWOL?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 02, 14:59:36
For those who had it not work, was the telescope in a common area or private balcony? Neither should affect anything, but you know how EAxis thinks...

Mine was on the roof of an apartment building. I used apt building cheats to build stairs and a fence so that the roof is at least supposed to act like it's a part of the apt. My sim tried summoning aliens for 6 hours and nothing happened. Although there was really short moments of lag, which usually indicate that something or someone is coming to the lot (or I could just be paranoid). Lot debugger didn't notice any offworld loiterers though, and the lag wasn't as bad as the last time someone tried to come to the lot but couldn't.
Since it's inception, I've had inconsistent results with the summon aliens benefit. It's not 100% effective, and you can get runs of bad luck. I had one sim trying for close to 24 hours (I got annoyed and froze motives at one point) with no abduction, this back with Free Time.

I don't believe that any of my sims either in Coggeshall Village (hacked account) or Belladonna Cove (unhacked account) have ever visibly gained/lost aspiration. The Belladonna playables show green or red area. In Coggeshall, nothing. However, I've gotten the networking reward on one sim and an attempt at the blind date reward on another.

I've had my test [CAS] sim in Belladonna Cove up to platinum & back to gold & has 34,750 points to spend.  I can't remember the last time she was green though - mind you knowledge sims are simple to keep happy.
I'm yet to test the reward items though....
I'm sorry. I meant reputation, not aspiration.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: edespino on 2008 September 02, 15:01:45
My teory about sparkles is what if not perform magic thing for a time you lost it and regain doing magic thing. A have a sin witch for while was too busy to do magic things and lost the sparkles, went do somenthing magican the sparkles back.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 02, 15:07:03
My teory about sparkles is what if not perform magic thing for a time you lost it and regain doing magic thing. A have a sin witch for while was too busy to do magic things and lost the sparkles, went do somenthing magican the sparkles back.

That doesn't apply to me sadly enough, because the sparkles are still there, they're just invisible (or almost invisible).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: edespino on 2008 September 02, 15:12:21
even after the estudy magic ? that do my sim sparkles back. i


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 02, 15:13:03
Gah, I hope the sparkles don't disappear because the bar is full. That would be sad. I'll try make my witch neutral, then work my way up, to see if the sparkles stay, and if so, how long they stay.
I don't think so, since the sparkles did disappear for me also, while the bar isn't full yet...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragancaor on 2008 September 02, 15:13:25
Atrociously Evil Witch lost sparkles on arriving home from work. 
Attempted clothing change, appearance change, study dark arts & casting evil spell with no luck at getting the missing sparkles back. 
Regained them on completion of Magivestigium spell.  Assuming that disappearing/reappearing the sim is what regains them, similar to leaving & re-entering lot.


Is anyone else's Bee Attack spell apparently AWOL?

Nope.  Successfully cast on nearby unsuspecting neighbour.  Followed immediately by highly amusing admiration by landlady.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 September 02, 15:13:45
Has anyone reported yet that the conartist form BV is walking around in Belladonna Cove? I don't have any vacation hood attatched to it. I don't have any subhood attatched to it at all!  :-\
I heard the sound and he appeared! He's at the Coffeeshop communitylot, I don't know the english version of the name.


I've been getting him on base hood community lots at least since FT, if not BV.  He apparently likes to play poker.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 02, 15:18:51
Sparkles are caused by a floater like the Plumbob, so it will just return on its own, especially under conditions that cause the plumbob to respawn.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 September 02, 15:22:32
Is anyone else's Bee Attack spell apparently AWOL?

It also worked for me, but it did take a couple of tries. I've been playing the Cordial sisters, and Kimberely tried it on a customer in the home business and he went kind of sparkly orange as she cast the spell, but nothing happened at first. I think I tried maybe three times before it did something. I thought it might not have worked the first couple of times because he had been browsing the store and had the sales bar above his head, so he was "busy".


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 02, 15:33:49
Sparkles are caused by a floater like the Plumbob, so it will just return on its own, especially under conditions that cause the plumbob to respawn.
I only get visible sparkles back by reentering the lot (I haven't tried the teleport spell yet). Is that normal then?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragancaor on 2008 September 02, 16:01:41
Hrm.
Knowledge/Pleasure sim with supposed ability (according to selected asp. bonuses window) can't actually write the Restaurant Guide at any computer. 
Maxed Cooking & Creativity skills.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 02, 16:08:57
For those who had it not work, was the telescope in a common area or private balcony? Neither should affect anything, but you know how EAxis thinks...

Mine was on the roof of an apartment building. I used apt building cheats to build stairs and a fence so that the roof is at least supposed to act like it's a part of the apt. My sim tried summoning aliens for 6 hours and nothing happened. Although there was really short moments of lag, which usually indicate that something or someone is coming to the lot (or I could just be paranoid). Lot debugger didn't notice any offworld loiterers though, and the lag wasn't as bad as the last time someone tried to come to the lot but couldn't.
Since it's inception, I've had inconsistent results with the summon aliens benefit. It's not 100% effective, and you can get runs of bad luck. I had one sim trying for close to 24 hours (I got annoyed and froze motives at one point) with no abduction, this back with Free Time.

I don't believe that any of my sims either in Coggeshall Village (hacked account) or Belladonna Cove (unhacked account) have ever visibly gained/lost aspiration. The Belladonna playables show green or red area. In Coggeshall, nothing. However, I've gotten the networking reward on one sim and an attempt at the blind date reward on another.

I've had my test [CAS] sim in Belladonna Cove up to platinum & back to gold & has 34,750 points to spend.  I can't remember the last time she was green though - mind you knowledge sims are simple to keep happy.
I'm yet to test the reward items though....
I'm sorry. I meant reputation, not aspiration.
Supposedly, Reputation can only be changed on community lots (ridiculous decision). Someone mentioned Carlos Contender having the want to have max reputation, which he has by default. The want was not fulfilled until he was sent to a community lot. There are other reports of it changing only on community lots as well. I too have noticed incremental changes only on a community lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 September 02, 16:39:47
The solution I found is to create a small room like you would a garage with house-on-foundation; you get the sloppy walls around the door, but it's not horrible, I suppose.
Hecubus, I love the look of the row house backyards. I'm having no luck reproducing the effect. I've followed two separate garage-attached-to-foundation-house tutorials, trying each one at least three separate times. Every time I can't place a door to the yard. This happens:

(http://www.freeimagehosting.net/uploads/th.3279ed7ab6.jpg) (http://www.freeimagehosting.net/image.php?3279ed7ab6.jpg)

Can you suggest a good tutorial, or help me understand what I'm doing wrong?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 02, 16:51:10
Supposedly, Reputation can only be changed on community lots (ridiculous decision). Someone mentioned Carlos Contender having the want to have max reputation, which he has by default. The want was not fulfilled until he was sent to a community lot. There are other reports of it changing only on community lots as well. I too have noticed incremental changes only on a community lot.
Ridiculous decision fixed in latest comm-skilling. Somehow, I doubt people in the real world ignore your mistreatment merely because it is not a community lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 02, 16:59:13
Lonesome Dove, try placing the door first, then the stairs using moveobjects on. Or, try placing the stairs on either/both sides of the door but not totally in front of it. Is that the standard foundation height (it looks like it)?

Supposedly, Reputation can only be changed on community lots (ridiculous decision). Someone mentioned Carlos Contender having the want to have max reputation, which he has by default. The want was not fulfilled until he was sent to a community lot. There are other reports of it changing only on community lots as well. I too have noticed incremental changes only on a community lot.
Ugh, screw that. My sims do not go to community lots much at all. They only go to the tiny grocery store. Downtown exists only for new move-in outings. I have community lots in Coggeshall village, but they are all in the middle-income section and all kind of run down. The neighborhood isn't going to get nice places until I get my first Don, which unfortunately hasn't been rolled yet. They will pay for those community lots, by golly. They will pay through the nose.

It's not something I've been focusing on, since the high frequency of walk-bys usually keeps my sims in high friend count.

Thank you again, Pescado. My poor nudist spent all this time talking up one of the guys, in a blizzard, outside, in the buff, for nothing. Never again.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 September 02, 17:09:50
Lonesome Dove, try placing the door first, then the stairs using moveobjects on. Or, try placing the stairs on either/both sides of the door but not totally in front of it. Is that the standard foundation height (it looks like it)?
I get the same effect whether I place stairs or not. In the screenie I posted, no stairs had been placed yet. It is the standard foundation height.

I'm stumped! But it's obviously possible because Hecubus did it. Divulge your secrets, I beg you!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 02, 17:13:24
Oh, duh. I see what you did there. It's hard to tell with unpapered walls.

Your bottom floor is at foundation height where you are trying to place the door, right? Can't be. Must be normal floor height. Use a control column (either a column or wall) with the floor constraints cheat to raise that wall up to normal height. Do your evening on the second floor.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Goggalor on 2008 September 02, 17:17:47

Can you suggest a good tutorial, or help me understand what I'm doing wrong?

You need to bring the bottom wall where the door is up to full height.
Turn on the floorelevation cheat.
Build a wall square in the yard, and drag with the level tool from that to the outer part of your entry room:

(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/cefd521b.jpg)

Then flatten the level above , and you should be able to place your door. (The wall closest to the house will be warped.)

EDIT: Basically what Zazazu just said, with a pic. Missed her post.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 September 02, 17:36:02
You don't even need to build a control column. When you place a door while constrainFloorElevation is still set to false, the wall pops to the right height, dragging the adjacent walls with it (and bumping the second story up). Now, you can flatten the second story, done.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: virgali on 2008 September 02, 18:07:45
What? There's yet another Charlatan that's not the BV one? I'm sorry but is can I ask for hack that removes that creep from my basehood? If there's already one could someone kindly point me out to it?  >:( I really don't want to see that creep unless I'm in a vacation hood.

My sims never go to community lots and I haven't been playing the game much so I never noticed this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lonesome Dove on 2008 September 02, 18:18:49

Can you suggest a good tutorial, or help me understand what I'm doing wrong?

You need to bring the bottom wall where the door is up to full height.
Turn on the floorelevation cheat.
Build a wall square in the yard, and drag with the level tool from that to the outer part of your entry room:

(http://i354.photobucket.com/albums/r427/Goggalor_Pics/AL/cefd521b.jpg)

Then flatten the level above , and you should be able to place your door. (The wall closest to the house will be warped.)
It worked! I'm not exactly sure what I did, but it worked. Thanks so much, the picture really helped. (Thanks to Zazazu and sloppyhousewife too.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 02, 18:27:38
There's only one type of Charlatan. He just dons disguises in Vacation hoods.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: JacquiES on 2008 September 02, 21:09:29
I was messing around with that Grere woman in that crappy house yesterday and she has the want to have 20 lovers at the same time.   I currently have her up to 12, and when she woohooed with them 10 out of the 12 times she got pregnant.  Are the women more fertile now or is it just because I had her sleep with 12 different guys.  It was the first try with all of them too.

Also, I boolproped her babies into children and everytime they age transitioned, she fulfilled the want of meeting someone new.  So for one kid she fulfilled that want three times.  That doesn't seem right lol.  I didn't check her memories so I hope she doesn't have three memories for each kid too because that seems like it would be a VBT.   :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 02, 21:25:38
...and when she woohooed with them 10 out of the 12 times she got pregnant.  Are the women more fertile now or is it just because I had her sleep with 12 different guys.  It was the first try with all of them too.
Are you playing with 'Risky WooHoo' in? Selecting 'Try for Baby'? Unmodded, a sim doesn't just fall pregnant via WooHoo without user direction to at least attempt said manoeuvre.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: JacquiES on 2008 September 02, 21:32:47
...and when she woohooed with them 10 out of the 12 times she got pregnant.  Are the women more fertile now or is it just because I had her sleep with 12 different guys.  It was the first try with all of them too.
Are you playing with 'Risky WooHoo' in? Selecting 'Try for Baby'? Unmodded, a sim doesn't just fall pregnant via WooHoo without user direction to at least attempt said manoeuvre.

I don't have risky woohoo and yes I am selecting try for baby.  I did it intentionally, I was just surprised at how easy it was.  First time for all but two guys?  That seems kinda high.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fatkitty on 2008 September 02, 23:06:54
I don't have any hacks relating to pregnancy and my sims usually get pregnant on the first try...same guy or not. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Melodic on 2008 September 03, 01:05:04
Is anyone having trouble moving in or marrying roommates? 

My test subject moved into an apartment and almost instantly fell in love with his roommate.  I tried to find him someone else but no one appealed at all.  I tried to move the roommate in and make her controllable.  When that didn't work, I tried to have them marry and hoped that would correct the problem.  It didn't.

Now they're married but she's still uncontrollable. 

I only have awesome hacks and the updated triplets/quads installed.  Do I need to kick her out and ask her to move in again?  Do I have any other options? 

Also, she never, ever used a bed even though there was one available.  I thought it was a bork but it seems that people in this thread have problems with their roomies using the wrong bed, but not one with a roomie not using a bed at all. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 03, 02:13:31
Have you tried moving him out, then asking her to move in with him in his new dwelling? And out of curiosity, if you did try to move him out, does she pop up as eligible to move out with him?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: specialtoffee on 2008 September 03, 02:30:32
I am having a problem where a family/knowledge sim is getting the negative memory for engagement, her partner who is knowledge/family gets the positive one and they've both rolled wants to get engaged. Wondering if this is related to the freetime bug with secondary aspirations that I believe one of the patches fixed.

edit: I tried removing my downloads folder and it still happens so presumably not a hack causing it. It's also happening after I reset her LTA points.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hellyes on 2008 September 03, 02:45:28
There's only one type of Charlatan. He just dons disguises in Vacation hoods.

Are the Charlatans only suppose to appear on vacation lots? Don't they also appear on community lots downtown?  I ask because the Unsavory Charlaton appeared in front of the first apartment complex I opened and played on in Belladonna Cove.  It was the apartments with Vivian Cho and Timothy Riley living in it.  I was thinking it was strange to see the Unsavory Charlatan there.   I am wondering if the game is treating apartments as if they are community lots, and if this is intended or not. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: professorbutters on 2008 September 03, 03:10:11
The most randomly borked thing I've noticed is that non controlled sims are now obsessed with skunks.  There's a townie or apartment sims getting sprayed at least every other hour suddenly.  Seriously - back away from the skunk already.

Curiously, me too, and as I play on a Mac, I don't even have AL.  My sim did not quite get sprayed, as I cancelled it out of his queue, but suddenly his want panel was filled with "Be Sprayed By Skunk" spam.

I actually suspect it may have been tight pants connected with wfsanity.  So you may wish to check that.

PB


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: floopyboo on 2008 September 03, 05:44:38
Am I the only one who thinks that the 'get a flatmate' want icon looks like 'I want to hang myself'? I thought my sim had a death wish.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: mustluvcatz on 2008 September 03, 06:28:25
Hecubus: I love that rowhouse!! I would like to know if you were able to change the zoning on that lot. I read somewhere that you can only have one door for each apartment. Or is that why you're trying to use a invisible fence?

Has anyone tried to make a building with a garage or garages? I'm working on it...but I think it can't be done. Oh, one can be made, but the garage is purely decoration. If you put cars, they disappear when you move a sim in and you can't put a car in the game after a sims moved in. (At least I can't.) I know EA has a lot with a garage for each apartment...but I haven't played it. (I don't like the houses that come with the game...I prefer to build since I always redo the pre-made ones.) I'm looking for an easy answer on this  ;D but it looks like I might have to play the EA lot to see if the garages actually work and if they do, how they do.

One more thing- elevators? I read that someone tried to put one in an apartment and it didn't work. I put one in a community area and it works fine. Anyone know why they don't work in an apartment? I've got so many ideas for apartments here and I'm willing to share if I can work out all the things I want to do.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Angie Baby on 2008 September 03, 07:30:37
In the Green household I couldn't answer the phone until I deleted it and brought a new one - I put the new phone back on the same wall and it worked. No Downloads folder. No CEP extras.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sarianastar on 2008 September 03, 08:39:46
Apologies if something like this has already been posted. I'm a little behind :)


My sim has a blank want to buy some unnamed buyable object. This is a recurring error, not the only time she's gotten it, nor is she the only sim who has sprung this up.

(http://www.sarianastar.com/ts2/brokenwant.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 September 03, 11:35:59
Can anyone else confirm or refute this problem? I figure "inside joke" is not the first thing people look for when they're exploring for bugs.

I've had the option appearing correctly.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Yecats on 2008 September 03, 11:59:03
Wouldn't the Object Catagory code direct you in almost the right location?

I'm assuming (foolishly) that it's set up like a tree; you choose the trunk (furniture), then branch (comfort), then on until you reach the blue sofa with the wooden frame.

Because there are numerous 'branches' and even numerous 'trunks', the numbers in order may be the location of the item (10, 10, 9 or 1,0,1,0,9 or 10,109).

FYI: I tried a tree/branch search using those numbers (silly, I know), and came up with Comfort, Seating, Bamboo Chair (BV).  1, 01, 09


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 03, 12:01:22
You need to update uni_ltw_sns. It is not included in the Director's Cut and must be downloaded seperately.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 03, 12:04:50
Pah, I found out that objects in the common area like restaurant podiums (lot zoning cheat), microphones, and gym equipment (except the ballet bar for some reason) are all non-autonomous. Ugh, I went through all of that just to have nobody use it! I also wish that the NPCs could be activated for cash registers and expresso bars on apartment lots. I wanted a downstairs convenience store damnit!

Just to let you all know though the restaurant podium sim works, however you'll have to 'reset' the industrial stove that came with NL/OFB in order for the chef to appear.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 September 03, 12:35:15
Townies are autonomously using the grills on Downtown community lots.  I sent a Sim to the Similar Sights Sculpture Park for half a day(after rotating the rude shiny decorative building next door so it didn't clip into the lot) and two different townies served platters of hot dogs.  Of course none of them cleaned up empty plates.  Maybe this is a new "feature"?  The coffee cart there was being ignored, too. :o  I haven't tested whether this happens in other neighborhoods.  I supposed it could make the Three Lakes campground a stinkfest.

Also, a mild annoyance, at least one recolor of the new adult male caps doesn't default to a capless alternate hair when the Sim is in pajamas, underwear, or naked.  It's sort of cute to see my test Sim wearing it during a bubble bath.

And I don't know whether this is from AL since I didn't try this after FT: if I attempt to make a custom BV secret vacation lot, after I rezone it and move it to the lots & houses bins, it never appears in the bin.  The lots that are in the bin do a little dance where they reverse order within each EP group.  The custom secret vacation lot DOES show up in the University bin, where it's listed as residential, but if I place it in the Uni 'hood it turns invisible.  The rezoning code for custom Secret Society lots in Uni still seems to work like it did before, although I haven't attempted to have a student in the test neighborhood get abducted.

I'm running the game with all EP's and SP's except Kitchen & Bath Stuff, via No-CD, without CC or hacks (not like that's a bad thing, though.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: miramis on 2008 September 03, 14:52:22
Townies are autonomously using the grills on Downtown community lots.  I sent a Sim to the Similar Sights Sculpture Park for half a day(after rotating the rude shiny decorative building next door so it didn't clip into the lot) and two different townies served platters of hot dogs.  Of course none of them cleaned up empty plates.  Maybe this is a new "feature"?  The coffee cart there was being ignored, too. :o  I haven't tested whether this happens in other neighborhoods.  I supposed it could make the Three Lakes campground a stinkfest.

/snip

I noticed this too and I quite like it.  I'm pretty sure they did before AL but it abruptly stopped, perhaps because of a mod or a patch, it left the feature somewhat borked ,meaning your sim would stop in the middle of grilling because another townie had queued the serve (and then dropped it on reaching the other grill). 


Has anybody noticed their sims jumping lifetime wants?

 I did a completely fresh install before installing AL and using only the AL:DC, Nina Caliente had a LTW to be a top chef, I specifically remember it because I set her on the career path and had her do a lot of cooking studying ect.. in preparation for the higher levels.  After playing another lot and moving Dina out I returned to Ninas apartment to find her LTW had switched to Graduate 3 Children from college  :-\   

So far she is 1 of 3 I can 100% say I remember the aspiration of, except for Mortimer & Cassandra who both want to Reach Golden Anniversary, they did before I quit the game at least.  Nina did end up with family as a secondary aspiration, and Dina did get the red engaged memory doodad (2nd asp is Pleasure), I hope this isn't a symptom of the FT aspiration bug.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Goggalor on 2008 September 03, 15:01:12
...
I also wish that the NPCs could be activated for cash registers and expresso bars on apartment lots.
...

Yeah, mee too. But I did find that Inge's automatic cash register (http://simlogical.com/sl/Sims2Pages/Sims2_Earning.htm) works though.
The Perfume stand and dog collar display had the menu still disabled, but it worked to buy groceries, magazines and videogames.
Jewelery worked, but it didn't make any sound or show the amount being deducted.

My neighbors used the resturant podium autonomously but very rarely with the resturantbarfix hack from here.
EDIT: In my first apartment/restaurant building I had forgotten to put furniture in the neigbors apartments, and all they did was eat until they passed out. So perhaps you can experiment with not having kitchens in restaurant buildings except for in the active apartments. But do put in beds!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 03, 15:23:30
Hecubus: I love that rowhouse!! I would like to know if you were able to change the zoning on that lot. I read somewhere that you can only have one door for each apartment. Or is that why you're trying to use a invisible fence?

Has anyone tried to make a building with a garage or garages? I'm working on it...but I think it can't be done. Oh, one can be made, but the garage is purely decoration. If you put cars, they disappear when you move a sim in and you can't put a car in the game after a sims moved in. (At least I can't.) I know EA has a lot with a garage for each apartment...but I haven't played it. (I don't like the houses that come with the game...I prefer to build since I always redo the pre-made ones.) I'm looking for an easy answer on this  ;D but it looks like I might have to play the EA lot to see if the garages actually work and if they do, how they do.
As a general rule, read the entire thread before posting. This is getting long, so I'll humor you.

Hecubus wasn't using an invisible fence, but that is one method for getting around the dumb issue of the game not recognizing division on a lower level. She should have been able to change the zoning, as I used the same method a couple nights ago and it worked.

You can build with garages. There are two methods. One, and the least desirable to me, is to have the garages detached from the individual apartments (shared walls are fine, but entrance doors not so much). The areas become community access. You then have to have placed cars before move-in, or use cheats to place them afterwards. Blech.

The other method, again, is to utilize invisible fencing. Enclose the garage or carport with any combination of wall/half-wall/fence/invisible fence. Put an exit door from the apartment to the carport/garage. It's now usable. The only downside is that the cars fade in/out.

Quote
One more thing- elevators? I read that someone tried to put one in an apartment and it didn't work. I put one in a community area and it works fine. Anyone know why they don't work in an apartment? I've got so many ideas for apartments here and I'm willing to share if I can work out all the things I want to do.
The only thing I can think of is that they are registering as an exit to a common area, as if you were linking the apartments together. I haven't tried it.
[/quote]


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 September 03, 17:39:37
SimWardrobe is reporting major borkedness with OFB functions.  Like all customers have to be greeted when they enter the lot, and the 'show item to ...." is missing.

Geeze, can't EAidiots even check that they aren't conflicting with their own stuff? ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 03, 17:41:02
Are the Charlatans only suppose to appear on vacation lots? Don't they also appear on community lots downtown? 

The Charlatan appears everywhere for your convenience. :)  I've seen him on community and even on residential lots in any hood I've played.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 03, 18:08:52
SimWardrobe is reporting major borkedness with OFB functions.  Like all customers have to be greeted when they enter the lot, and the 'show item to ...." is missing.

Geeze, can't EAidiots even check that they aren't conflicting with their own stuff? ::)
I played a biz as I was trying to see if I could sell witch products. I didn't need to greet anyone. I didn't try "show item to..." though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 03, 18:23:19
Is anyone else having Gardening issues on apartment lots?  I'm playing the guy with the adopted daughter in Belladonna Cove.  The landlord won't garden; there's not an option for it if I call her.  The Gardener doesn't show up under services, so I can't hire him/her either.

I have the AL;DC with a few hacks removed.

The only weird thing I did was change the zoning (yes, while they were living there) to get rid of the spiral stairs and build elevators.  I boolpropped back to "true" for both cheats right after.

Any ideas?

ETA:  I seem to remember this problem mentioned already, but homework placed on a desk (any desk, I've tried quite a few) is inaccessible after it's placed.  I have to go into Buy mode and move it to the floor.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 September 03, 20:49:10
The Charlatan appears everywhere for your convenience. :)  I've seen him on community and even on residential lots in any hood I've played.

For the record, I've never seen a Charlatan in my game. I've decided I must not have one. :D

And yes, I have BV.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: FourCats on 2008 September 03, 21:25:20
When I tried to marry Gabriel Green to Chastity Gere they would jump out of the action.

I removed my entire downloads folder and it still does it.

He could propose engagement, but the jump would happen every time I had him propose marriage.
I tried having her propose and got the same result.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: JacquiES on 2008 September 03, 21:48:31
It is not Gabriel causing the problem I don't think because I married him to the good Cordial sister and it went fine.  Chasity has been sleeping around with a bunch of guys and having a ton of children but I have not tried to marry her yet so maybe it is her.  I saw somewhere on the BBS that the game told the player that one of the sims was not human, maybe it is her?   :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: CrabOfDoom on 2008 September 03, 22:05:56
Solowren: I've never seen a Charlatan, either, and I, too, have BV. I can't remember if I tried to reduce the character files in the Program Files folder for the vacation 'hoods, and was thinking that maybe he went with any edits, but that's immaterial - I installed the whole game over again when I got a new laptop, and didn't use any cleaned up or empty templates. He should be there. He just... isn't. Not that it breaks my heart, it's just strange. My sims still get the pick-pocket fear, even though no one's ever encountered the charlatan. It's not like it's knowledge that could spread through gossip when no one's ever experienced it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 03, 22:09:37
I never saw the Charlatan in the regular hoods until I encountered him at least once on a vacation lot, so I guess that's when he was generated.  Since then, I've seen him everywhere .


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 03, 22:15:48
D'oh! Ninja'd by jsalemi. I had the same experience. Had BV installed for a while before actually sending any sims on holiday and never saw the bugger. He spawned for my first vacationers in Takemizu, though (sounds like something you'd have to pay extra for, doesn't it?), and has been nefariously twirling himself around comm lots in the main 'hood ever since. Still haven't had a sim pickpocketed (their Logic seems high enough to tell him to bugger off), but he routinely fleeces the townie population. Would be nice if 'Report Foul Play' actually *did* anything. I know he's supposed to be "banished" from the lot for a certain amount of time, but it seems like every other trip to the store, he's right back again.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: mustluvcatz on 2008 September 03, 23:26:02
Zazazu- I did read but something must have not have sunk in. Thank you for not throwing rotten tomatoes, or something worse, at me.

All these different threads are confusing- is there another thread that I've missed where I could get help with building issues? I've tried a garage the first way you said and it didn't work. The cars disappeared or couldn't be placed at all.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 September 04, 00:51:53
Jsalemi and Liz: That makes sense, then. I've rarely used the vacation hoods.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 04, 01:26:11
All these different threads are confusing- is there another thread that I've missed where I could get help with building issues? I've tried a garage the first way you said and it didn't work. The cars disappeared or couldn't be placed at all.

   HP has gathered a bunch of threads altogether at MTS2, along with a mini-tutorial.  Might help to check that out.
http://www.modthesims2.com/showthread.php?t=299623 (http://www.modthesims2.com/showthread.php?t=299623)

   Check out Pescado's Build/buy thread for AL just to make sure you're using the correct cheat-codes.
http://www.moreawesomethanyou.com/smf/index.php/topic,12847.0.html (http://www.moreawesomethanyou.com/smf/index.php/topic,12847.0.html)

   One last thing, i would recommend that you do alot of practicing on a regular lot, building houses with basements, houses on foundations w/garages.  There are several tutorials at the BBS/TS2 site to help in that regard.  Things would be much easier once you're comfortable with the basics before adding on AL building restrictions and peculiarities. 
   Don't expect to just jump right in and get it the first time, EAxis lied by leading us to believe it would be so easy.
   


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rhodaloo on 2008 September 04, 03:32:28
I had the same problem with the phone at the Green house.  Once I deleted and replaced it, no problems. 

SJ, I have the same problem with the desk and the homework.  The student places the homework beside the computer and then can't pick up the homework. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 04, 03:34:33
Has anybody noticed their sims jumping lifetime wants?

I've had this happen to me a few times, but I don't have AL.  I think it started right after I installed BV, actually.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 04, 04:03:47
Bah! Has anyone had a glitch where a sim would roll the same want (play with) over and over, especially while playing with water balloons? Ugh. I mean the kid I was playing racked up about 14050 points just from playing water balloon fight!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 04, 06:52:42
I got to page 13 and my eyes started to cross. In a completely CC free game no school bus comes to apartment lots. I noticed this was mentioned a couple times but I'm not sure if anyone figured out the cause of it. I thought it was tight pants but when I took everything out and it was still happening I knew it couldn't be. My kids can obviously walk to school but those pop-ups (which don't come up now) reminded me how much time I had when I'm playing a big house. Not impressed  >:(

It seems this is only happening to binned (and/or premade, but I think just binned) apartments.  I don't remember if there was any "fix" for it, as the kids can theoretically just walk to school.  But, this was the issue, and you're not alone.  Sorry I can't give you more info than that.  Hopefully someone will chime in with more details.

I'm still trying to figure out my gardening issue.  Anyone?  Is this in anyway related to the dailygardener.package?  Is that preventing the landlord from gardening?  I suppose I'll take it out for now and test...just wondering.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SimWardrobe on 2008 September 04, 08:23:09
SimWardrobe is reporting major borkedness with OFB functions.  Like all customers have to be greeted when they enter the lot, and the 'show item to ...." is missing.

Geeze, can't EAidiots even check that they aren't conflicting with their own stuff? ::)

Additional research revealed that the two issues are related. You can only use "Show Item To" on sims that have been greeted by the salesperson you are controlling. This is due to the fact that the greet status is now tracked between all sims present on the community lot on an individual basis. The "Show Item To" social interaction uses the global check trees for social interactions and those have been modified to support the new community lot greeting system.

When a new customer enters the lot, they have no greet status with anyone else on the lot. This means the sim you control can not show them an item or call them over. Maybe I am a tad pushy in my sales techniques, but I often call new arrivals over to my business owners location and then show them an expensive item. With the current community lot greeting rules, this technique is quite impossible.

Things get worse when you have two controllable sims performing sales. Lets say you had a husband and wife or a business owner and manager both performing sales interactions. When a customer enters the lot, he is ungreeted by everyone present. Sales person one will have to greet him before he can show him an expensive item. Sales person one then goes off to help some idiot who can't find the object right next to him. The first customer purchases the item he was looking at and sales person two can now pounce on him. You would think that sales person two could simply use the "show item to" social on him, but no, sales person two hasn't greeted him yet. Maybe this won't effect everyone, but for me all this extra greeting is just a big PITA.

I've come up with several ways to fix this, none of which I like. It will probably be easiest to fix the "show item to" and possibly the "call over" social interactions so that they use private check trees that have been shorn of the new community lot greeting code. One advantage to this approach is that it does not have the potential to screw anything else up beyond the aforementioned social interactions.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 04, 10:10:58
@ SJActress: I am also playing the guy with the adopted daughter, and the landlord occasionally pulls a weed, and clips a hedge and leaves the lot. Meanwhile most of the hedges are overgrown and there are weeds everywhere. I have to direct my sims to garden, if I use macro-garden they tend to just run around. I think the rosebushes near the path in front may be the problem, as they are enclosed by a very low fence that means the sim can't get to them and gardening then drops from the queue.

I had the same issue in one of Zazazu's lots, there is a strip of garden enclosed bya fence in front and the landlord just looks at it sadly.

Re the Charlatan, he is appearing at community lots all over the place.

Re the school bus, I have had no problems with it arriving at apartment lots. The exception to this is when you start playing a family or move a family with children and the timer reverts to monday 08h00, then the kids have to walk to school which they do also with no problems.

Yellow pee however is multiplying at a great rate, it is impossible to mop up and has to be nuked with the stuck object remover.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 September 04, 10:36:38
Did you get the newest yellowpee?  Was updated in recent days.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 04, 10:50:57
I put in the moreawesomethanyou-al.zip after the yellowpee was fixed, yes. I hadn't had any pee-ing before then.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 04, 11:23:36
    You might want to double-check, i seem to remember it being updated twice (once for AL, and once for the pee-spawning).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Aphrodite on 2008 September 04, 11:26:06
  The Charlatan is stalking me.  ME - it doesn't matter what sims I take where, he'll show up sooner rather than later.   ;D  I'm sure that's not supposed to happen - he's everywhere, in every associated neighbourhood of Belladonna Cove too.  Please someone tell me it's happening to them too!!! 

I  don't think he's stalking YOU, lol. But yeah, this happened to one of my Sims...

I took that Patel guy to a com lot and he got robbed, of course he smacked the Charlatan, but lost the fight, cried and went home.
He's just got back to his apartment and the Charlatan showed up, came into his place and stood by his bed. (Patel was asleep at this time).  I woke him up and had him smack the Charlatan again- this time he won, the Charlatan left.

Not seen him since. *grin*.
Aph.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 04, 11:36:27
I'll put in the newest zip tonight, I'm not really too bothered as it's early days yet and I am still only playing Belladonna Cove.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 04, 11:44:15
   Me also, and i gotta quit getting so attached to my Volunteer Testers. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 04, 15:53:36
It seems this is only happening to binned (and/or premade, but I think just binned) apartments.  I don't remember if there was any "fix" for it, as the kids can theoretically just walk to school.  But, this was the issue, and you're not alone. 

So any apartments that have been in my lots&houses bin will be like that? How in the heck does that make sense? That's all of 'em! Damn them and their damn borks.
I'm just wondering if the car/bus portals are missing on the EAxis apartment binned lots. Has anyone with this issue checked with the handy-dandy flamingo?

The Charlatan is very active for me. I'm not sure if it's coding or not, on the surface...I've had 'hoods where he never showed up, and I've had other pre-AL ones where he seemed to be stalking. I can't wait for the Visitor Controller so I can ban him and his little skunk friend, too.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 04, 16:38:02
I'm just glad other people are having gardening issues.  Phew!
I won't have a chance to play until this afternoon, but I'm going to take out the dailygardener.package and see if that helps at all.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sarianastar on 2008 September 04, 21:52:50
You need to update uni_ltw_sns. It is not included in the Director's Cut and must be downloaded seperately.

I thought I had gotten this one updated, but may have missed it. I'll grab that now and see if it fixes it. Thanks much.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 September 04, 22:33:18
When a new customer enters the lot, they have no greet status with anyone else on the lot. This means the sim you control can not show them an item or call them over. Maybe I am a tad pushy in my sales techniques, but I often call new arrivals over to my business owners location and then show them an expensive item. With the current community lot greeting rules, this technique is quite impossible.

Things get worse when you have two controllable sims performing sales. Lets say you had a husband and wife or a business owner and manager both performing sales interactions. When a customer enters the lot, he is ungreeted by everyone present. Sales person one will have to greet him before he can show him an expensive item. Sales person one then goes off to help some idiot who can't find the object right next to him. The first customer purchases the item he was looking at and sales person two can now pounce on him. You would think that sales person two could simply use the "show item to" social on him, but no, sales person two hasn't greeted him yet. Maybe this won't effect everyone, but for me all this extra greeting is just a big PITA.

I've come up with several ways to fix this, none of which I like. It will probably be easiest to fix the "show item to" and possibly the "call over" social interactions so that they use private check trees that have been shorn of the new community lot greeting code. One advantage to this approach is that it does not have the potential to screw anything else up beyond the aforementioned social interactions.

Ugh.  I was going to install tonight, but I don't want AL messing up my owned community lots.  Is there a way to make it so that sims on owned community lots are automatically considered greeted by any playables or employees?  Or would that mess something else up?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Melodic on 2008 September 05, 00:48:55
Have you tried moving him out, then asking her to move in with him in his new dwelling? And out of curiosity, if you did try to move him out, does she pop up as eligible to move out with him?

With further testing, I did move him out and ask her to move in separately, this appears to have fixed things.  When I moved him, I was not given the option to move his wife, but when she moved in, they maintained their married relationship.

I don't understand it but whatever, lesson learned! 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 September 05, 01:04:28
I tried moving Dark Trepie's coven in with witch's coven. Twice. I got witch to ask DT, the popup showed, I selected both remaining two members of the household, clicked OK. Nothing changed, they were still living in the apartment next door. I did this twice.

Then I went to hood view and moved DT's coven to the lotbin, then into the same apartment as witch. When I went back into the lot all DT's lot showed up as living in the correct apartment but 2 sims were still in the next-door flat and it was lit up with all the furniture still showing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fatkitty on 2008 September 05, 03:03:15
One of my sims rolled up the want "Learn Physiology," so I sent her to the bookcase and had her study it.  She's studied Physiology for three sim days now, and she's never gotten a message that says that she's learned it.  Has anybody else had this problem?


There should be a progress bar above her head (just like when learning skills).  It does take a long time but I think 3 days is a bit much.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 05, 04:38:05
   Another borky addition to Garden problems for AL.  I created a brand-new TS2 folder to test this out, the only change was to put in TestingCheats in a startup file, no Downloads folder at all.
   Harvestable plants from Seasons (tomatoes at least), once they are harvested, the plants stick around for anywhere from a few seconds to over a minute before disappearing.  The plant still shows with fruit, with all options, until it finally disappears.  No idea if this is due to a weirdness with my video card/driver, or consistent with other players.  It happens on all lots, ownable, apt and college.  This really plays havoc with 'Harvest All'.
   
   Edit:  I've found one post about this particular problem on the BBS AL problem thread, so at least i know I'm  not completely alone.  :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 September 05, 08:36:12
   Edit:  I've found one post about this particular problem on the BBS AL problem thread, so at least i know I'm  not completely alone.  :)

I have the same problem. I've seen it pre-AL, but only very frequently. Now, it seems to happen all the time, and not only with tomatoes. Very annoying.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: X-Phile on 2008 September 05, 08:38:01
It seems this is only happening to binned (and/or premade, but I think just binned) apartments.  I don't remember if there was any "fix" for it, as the kids can theoretically just walk to school.  But, this was the issue, and you're not alone. 

So any apartments that have been in my lots&houses bin will be like that? How in the heck does that make sense? That's all of 'em! Damn them and their damn borks.

Yesterday I tried out this theory that school buses won't show up with the binned appartments. I picked an appartment lot
that only has 2 appartments and the school bus does show up.
Maybe it is just a couple of appartments. Maybe I'll check out those other appartments.
I only play with the Stereohack, alfixes, notownieregen and LordDarcy's SP fixes for AL.


EDIT: I just played with 4 apartments in Belladonna Cove. My test family Gavigan.
In the appartments Dynamite Duplix and Boothbay Apartments the school bus shows up.
But in appartments City Center Lofts and Main Street Mobile Homes the school bus doesn't show up.
So my theory is that a neigborhood can't have 2 of the same appartments, because City Center Lofts and Main Street Mobile Homes are already in Belladonna Cove when you first play that neighborhood.
Can anyone verify that they have the same problem?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 05, 12:21:30
I have no idea about this portal stuff, but I tried Inge's flamingo and couldn't see any difference in the portals of lots where the bus comes and lots where the bus doesn't come. There are two pedestrian portals, a car start and stop portal, and a service car start and stop portal. Are there suppose to be extra portals for the bus?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 05, 14:32:21
   For the 'Greet' Customers problems at Owned Businesses, Paladin at SimWardrobe has a fix up now.

http://www.simwardrobe.com/ (http://www.simwardrobe.com/)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 05, 14:35:16
I have no idea about this portal stuff, but I tried Inge's flamingo and couldn't see any difference in the portals of lots where the bus comes and lots where the bus doesn't come. There are two pedestrian portals, a car start and stop portal, and a service car start and stop portal. Are there suppose to be extra portals for the bus?
Frack. Yes, that's the flamingo I was referring to. There's only one set of portals for the carstop and bus together.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 05, 14:43:22
I'm not sure if this is an AL bork or a bork in my game -- I did a search on it, and didn't see it mentioned.

Belladonna hood -- I played the Cho/Riley building for the first time last night, and saw that no matter which one I played, the other's apartment was still lit, I could see activity in there, and the sims I were currently playing had full interaction menus with the sims in the other apartment. So the game was sort-of treating them like they were all in the same house together, even though only the current apartment's tenants were showing up as playable. I realized this when I had Riley (I played him second) try to call Cho, and she wouldn't show up in his phone book.  Also, I could click on controllers in the other apartment (i.e., lot debugger, TJ's ACR controller) and control the sims in the currently being played apartment.

Before playing that lot, I moved the guy with the dog from Pets into the trailer park with Jesse Peterson (I think that's her name).  I played her first, then moved him and the dog in, and didn't have the same problem -- her trailer was dark like any other tenants.

So, is it because they were already there in the Cho/Riley lot that it's borked?  Or is it just something in my game?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 September 05, 14:54:54
I had noticed some sims flirting and kissing other sims on their own which wasn't a huge problem since I could turn free will off to prevent it. But then yesterday when I was playing a house with two women. The first one, Erin was friends with the Evil Witch and had been turned into one as well. I decided to have her call up the evil witch and invite her over so her friend, Jaina could also be a witch. Once the witch showed up, I told Jaina to greet her. It was just the normal greet, not the new greets like high five or anything. When Jaina greeted her, I got this:

(http://img66.imageshack.us/img66/5281/oddgreetingjp2.jpg) (http://imageshack.us)

Jaina had never met her before and had no previous relationship whatsoever. Well, the witch ended up not liking the greeting, and now they have a negative relationship. I do have some hacks, but only a few of the DC hacks and TwoJeff's updated Twins & Triplets hack and Young Adult & Lazy Animation fix.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 05, 15:14:59
Hell of a greeting, isn't it? I've never actually heard of anyone getting a + or - from that greeting (or the related goodbye), though, as it's really just an indicator of chemistry and not a "real" kiss (sims are still eligible for their "first kiss" interaction after this greeting). Perhaps something about this salutation was changed for AL?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Qwiggles on 2008 September 05, 15:37:19
I'm not sure if this is an AL bork or a bork in my game -- I did a search on it, and didn't see it mentioned.

Belladonna hood -- I played the Cho/Riley building for the first time last night, and saw that no matter which one I played, the other's apartment was still lit, I could see activity in there, and the sims I were currently playing had full interaction menus with the sims in the other apartment. So the game was sort-of treating them like they were all in the same house together, even though only the current apartment's tenants were showing up as playable. I realized this when I had Riley (I played him second) try to call Cho, and she wouldn't show up in his phone book.  Also, I could click on controllers in the other apartment (i.e., lot debugger, TJ's ACR controller) and control the sims in the currently being played apartment.


Aaaccck, this drove me crazy last week!  I played these 2 families first and I thought this was the norm.  So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark.  And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special.  So, yeah, they're borked.  Although it's a nice bork -- I like seeing what the other inhabitants are up to.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 September 05, 15:42:28
Hell of a greeting, isn't it? I've never actually heard of anyone getting a + or - from that greeting (or the related goodbye), though, as it's really just an indicator of chemistry and not a "real" kiss (sims are still eligible for their "first kiss" interaction after this greeting). Perhaps something about this salutation was changed for AL?

I thought that was the case as well where it shouldn't effect the relationship, but right after the relationship score with that witch was like -13 / -7. Normally when my sims don't know each other, their greeting is either waving at them or shaking their hand. That's why it was so shocking when I saw it. Before this, the only sims that I've seen greet another sim like that were sims who are in love.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 05, 15:53:12
Aaaccck, this drove me crazy last week!  I played these 2 families first and I thought this was the norm.  So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark.  And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special.  So, yeah, they're borked.  Although it's a nice bork -- I like seeing what the other inhabitants are up to.

Ok, so it's not my game -- thanks!  I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together.  Makes sense, since his apartment looks more like it's setup for 4 people than her's is. 

OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone.  I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: ShortyBoo on 2008 September 05, 16:07:00
Ok, so it's not my game -- thanks!  I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together.  Makes sense, since his apartment looks more like it's setup for 4 people than her's is. 

OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone.  I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.


I noticed that as well. Actually, when I played Vivian & her daughter, Timothy and Sally just kept coming in the apartment all the time on their own. And actually, Timothy came up to Vivian and kissed her out of nowhere and was one of the first sims I noticed doing romantic interactions on their own. Because when you start the game, there's no crush, love or anything like that, they just appear to be friends. But because he kissed her like that, I decided to go ahead and get them married. I didn't even think about the fact that Maxis probably set that up like that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 05, 16:27:51
Hell of a greeting, isn't it? I've never actually heard of anyone getting a + or - from that greeting (or the related goodbye), though, as it's really just an indicator of chemistry and not a "real" kiss (sims are still eligible for their "first kiss" interaction after this greeting). Perhaps something about this salutation was changed for AL?

I thought that was the case as well where it shouldn't effect the relationship, but right after the relationship score with that witch was like -13 / -7. Normally when my sims don't know each other, their greeting is either waving at them or shaking their hand. That's why it was so shocking when I saw it. Before this, the only sims that I've seen greet another sim like that were sims who are in love.
I'll get it if they have a decent relationship (I've never paid close attention, but we're talking at least friends) and some attraction. I hate it. Totally unrealistic. I'm attracted to many, many, boys who I also am some level of friend with, but I don't greet them by planting one on them.

Now the relationship score change, that's new.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 05, 17:18:10
Finally got my game and I was brave and went for my normal neighborhood rather than belladonna. This was the first time loading the game so my custom content was disabled and even so my hacks folder was on the desktop to avoid any issues.

With that said I wanted to build an apartment and was out of room in the neighborhood so I went to move a lot to the lots bin. Upon clicking the move to bin button, it did remove the lot. Only one problem though, it removed it entirely from the game! It was not in the lots bin anywhere. I searched for a good 10 minutes going back and fourth mumbling "oh my god" and "how the hell do they miss that huge glaring bug?!" and then it all boiled down to "oh well".

Next I went into a blank lot and started to build. All was fine and I saved a few times as I normally do while building to avoid disaster. After I did some more building I went and hit save again, and about 3 seconds after doing so... "This application has crashed. It will now terminate." I sat glaring at my monitor thinking "gosh isn't it suppose to do that while i'm building and not when I hit the save button?". My game has never ever crashed and i've been playing it since it came out, this expansion seems really unstable.

So I reloaded my game thinking "well it crashed mid saving so the neighborhood and the lot is probably corrupt now!". Nope, all was fine. I checked my lots bin to see if the house that disappeared was back, it was so I was happy about that. I went back into the lot I was building and readded everything that was missing one by one thinking it was something I added that made it do it and saved after every item. I was unable to reproduce the crash. Silly game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 05, 17:38:09
I had a similar crash after I added a Uni to Belladonna -- I was adding a small dorm from the lot bin, and when I attempted to load the dorm to modify it, the game crashed on the lot loading screen.  When I reloaded the game and went back into the new dorm, everything was fine, and it hasn't happened again on that lot.  Some sadorandom borkedness in the lot/lot bin handling, I suspect.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: geekgirl on 2008 September 05, 19:22:54
 The game-hangs-on-save-after-clearing-gossip thing happened to me, but only after I also had witches in the family. I cleared gossip once before and saved fine, after making two witches and clearing gossip saving the game froze my computer. And of course I only remembered I oughtn't have done that after it happened.  ::)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: birene on 2008 September 05, 20:20:16
Quote
Frack. Yes, that's the flamingo I was referring to. There's only one set of portals for the carstop and bus together.

Well then I have run out of ideas myself. Maybe a lot bin corruption?


Quote
For the 'Greet' Customers problems at Owned Businesses, Paladin at SimWardrobe has a fix up now.

Oh, good. Does it stomp the greeting obsession on not owned community lots too? I just played Dustin Broke's funeral - that stupid fucker set his ass on fire with the toy train of all things - and all attendees insisted on greeting each other, which I found a bit annyoing. On the other hand it makes for nice screenshots.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 September 05, 20:29:20
Aaaccck, this drove me crazy last week!  I played these 2 families first and I thought this was the norm.  So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark.  And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special.  So, yeah, they're borked.  Although it's a nice bork -- I like seeing what the other inhabitants are up to.

Ok, so it's not my game -- thanks!  I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together.  Makes sense, since his apartment looks more like it's setup for 4 people than her's is. 

OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone.  I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.


I was able to fix this without moving the families out. I made the current playable house (Cho for example) knock on the other one's door. This would normally make the apartment viewable anyway. Then I had them interact for a while and when they left and went back to their own apartment, the other one went dark like it is supposed to be from the beginning.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 September 05, 20:51:58
An oddity happened in my unhacked game when one of my playable Sims was abducted by aliens (without a cheat code) while using the expensive telescope on a neighbor's balcony.  The neighbor's apartment remained lit and the neighbor Sim visible in it while the abductee was away for processing.  When the abductee was returned by the UFO, the neighbor's unit continued being visible until I directed the abductee to return to the neighbor's apartment and leave through the door.  So perhaps there is something in the apartment doors that toggles the lights/visible state?  I forget whether the the abductee had the option to "knock on door" of his neighbor on his second visit or if I just directed him to interact with the neighbor and he entered without knocking.  The playable Sim in this scenario proceeded to have a "normal" pregnancy and spawned a mostly alien-featured daughter, with brown hair like her he-mom.

I also noticed that furnishings that I'd placed on balconies of apartments that became occupied by townie neighbors were initially invisible, but after I had a playable Sim visit the neighbor, the balcony items remained visible after the visit ended.  These were a card table & 2 cheap Ikea chairs at one unit, and the expensive telescope at another unit.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 05, 21:39:56

I was able to fix this without moving the families out. I made the current playable house (Cho for example) knock on the other one's door. This would normally make the apartment viewable anyway. Then I had them interact for a while and when they left and went back to their own apartment, the other one went dark like it is supposed to be from the beginning.

I never thought of trying that -- I'll have to give it a go next time I play them.

ETA: That worked!  Everything is fine with the two apartments working as they should now.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: starlady on 2008 September 05, 22:57:25
I finally have my game, and I haven't seen any of the major listed borkinations here in my game. The game has crashed a couple of times for me (but that's pretty much normal on this computer, it's old. My boyfriend has AL installed on his computer too so that I can play on his pc when he's not around... no crashes there, no borkinations, either).

There are a few, though, I think. There's 22 pages here, so I can't remember all that I've read.

I have noticed that the landlord will come every day and give me the message that, "Everything is in working order, there's nothing for me to do here. I will be back tomorrow." Someone mentioned this earlier, and I'm not sure if it's the same message they're getting, but to me it seems that him showing up each day is a "feature" rather than a bork. He hangs around from about 7 a.m. to 3 p.m. and, if nothing's broken or there's no gardening to be done, he leaves. (Another feature... "weekend apartment gatherings" ... how often does that happen?)

I don't know if it's a good thing or a bad thing to be unable to see anything that the inhabitants in the other apartments are doing... it would be rather nice to know what they're up to.

Both Samantha and Kimberly Cordial have one-bolt attractions to their respective witch friends in my game and have more than once acted upon it in free will... not that the good or evil witches minded much (if they goose their witch friends one more time... I'm going to scream). I have also noticed that it is much more difficult for Kimberly to gain evilness. Samantha maxed out her goodness level in about two days of constant studying/making reagents/etc. while Kimberly, who was subjected to the same treatment, is still simply "evil."


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 September 05, 23:05:19
I fixed the stuck stomping guy on the Peterson trailer lot by just having her knock on his door.   She had already been there and "introduced" herself to him without effect on his sorry state, but it was only the actual "knock" option that sorted him out.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 05, 23:23:03
I had Kimberly max evilness right away, because I made her a witch first and I impatiently clicked the evil witch multiple times. I thought at first that it had dropped from her queue. Yeah. I did it the right way with her sister, and it took some time for her to get to the pinnacle of goodness. Another one got her magic from the evil witch, trained neutral to the point of gaining a familiar because I wanted to see what the neutral familiar looked like (it was grey) then trained good, and has maxed out witchcraft, but is still only 'nice'.

Also, randomly, I thought I could live with the good witch sparkly skin (as I'd only played with the Pleasant Cordial witches thus far) until I saw this:
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Sims/S4_GoodWitch.jpg)
(Putting the blurriness aside - yes, this is with high sim and texture detail, this computer is just crap.) Bleurgh.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 05, 23:39:42
I kind of like it on S1, and it might look good on the alien skin (my current good-witch-in-training) but I would far prefer a witch texture that looks good on all skins. I really don't like the thought of making certain skintones only be evil/neutral witches, but, man, I could not stand that on one of my sims.

The only default skin replacement in my game so far has been for the vampire overlay (seriously, blue?) but these witchery overlays are a good candidate for replacement. I may have to learn how to do it myself! (I want something subtle, not some Enayla skin as replacement, but not nothing at all.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: toad on 2008 September 06, 02:01:22
I know isn't it gross? What made them think that was in any attractive/represents goodness?

It looks like she has some fungal infection/rash.  That's disgusting.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 September 06, 02:12:20
(I want something subtle, not some Enayla skin as replacement, but not nothing at all.)

I know what you mean. I've been looking all over, but I haven't found anything yet. I'm considering just using an Enayla replacement to get rid of the ugly speckles until something better surfaces.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: moonluck on 2008 September 06, 04:07:41
With that said I wanted to build an apartment and was out of room in the neighborhood so I went to move a lot to the lots bin. Upon clicking the move to bin button, it did remove the lot. Only one problem though, it removed it entirely from the game! It was not in the lots bin anywhere. I searched for a good 10 minutes going back and fourth mumbling "oh my god" and "how the hell do they miss that huge glaring bug?!" and then it all boiled down to "oh well".

Was the lot you moved an apartment lot? If it was, then it's in the "special" lot category like. It's the same one that (I assume) beach lots go into.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hellyes on 2008 September 06, 13:12:11
Aaaccck, this drove me crazy last week!  I played these 2 families first and I thought this was the norm.  So when I finally moved in another family in the same building, I was stunned to see those two families' apartments being dark.  And I lost a lot of precious playing time testing and retesting this scenario until I came to the conclusion that Cho & Riley were special.  So, yeah, they're borked.  Although it's a nice bork -- I like seeing what the other inhabitants are up to.

Ok, so it's not my game -- thanks!  I guess EAxis has it setup that way as a sort-of 'scenario' to force the issue of those two getting together.  Makes sense, since his apartment looks more like it's setup for 4 people than her's is. 

OTOH, it'll take a bit of finessing to get their relationship up, since neither can talk to the other on the phone.  I wonder if the current setup also borks any move-in type interactions. May have to move one of them out and back in and see if that resets it.


I was playing the Riley and Cho yesterday.  It's the first apartment house I've played.  I was play Riley's apartment, and I could see what Cho was doing in her apartment.  The problem I see with having it like that is that Cho was neglecting to care for her toddler.  The toddler's needs were getting extremely red. Cho wanders all over the lot during the day socializing with everyone and leaving the toddler unattended. The toddler is never put to bed at night and crawls around even outside the apartment while her mother is sleeping.  Cho doesn't go to work at all.  When she finally came in for the evening, her toddler needed a bath desperately, but Cho gives herself a bath and then goes to bed leaving her toddler in dire need of a bath and a diaper changing.  I tried to see if Rilely could take care of it, but he couldn't.  The toddler was so bad off at one point that I used the maxmotives cheat to stop her from crying. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: marjchaos on 2008 September 06, 13:58:27
My Riley and Cho apartments were the same.  I tried to play Cho and could see into Riley's apartment and see what he and his daughter were doing.  Also, Cho's visitor would continually try to talk to people in Riley's apartment.  So I exited out and tried playing Riley, and it was the same.  So, I decided that was way too borked, and had Riley ask Cho to move in with him.  She accepted but I could still see both apartments.  So I moved them out as one family unit.  Going to test out their apartments on new sims today.  Hopefully it was just Eaxis trying to be clever with their whole single parent romance that messed it up.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: edespino on 2008 September 06, 14:15:13
Quote
Frack. Yes, that's the flamingo I was referring to. There's only one set of portals for the carstop and bus together.

Well then I have run out of ideas myself. Maybe a lot bin corruption?




like i say in some post away my test say all bin apartment are corrupt to fix that export all apartment of belladonna and import in you current neighood or use custom apartment. The bus will come for playables ( yes work 100 % in all apartments ) sometimes how i have 4 families in a apartment no playebles childrens dont go to school, maybe overseep or something no permit go but the important is you playabes will go.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 06, 15:11:23
I was playing the Riley and Cho yesterday.  It's the first apartment house I've played.  I was play Riley's apartment, and I could see what Cho was doing in her apartment.  The problem I see with having it like that is that Cho was neglecting to care for her toddler.  The toddler's needs were getting extremely red. Cho wanders all over the lot during the day socializing with everyone and leaving the toddler unattended. The toddler is never put to bed at night and crawls around even outside the apartment while her mother is sleeping.  Cho doesn't go to work at all.  When she finally came in for the evening, her toddler needed a bath desperately, but Cho gives herself a bath and then goes to bed leaving her toddler in dire need of a bath and a diaper changing.  I tried to see if Rilely could take care of it, but he couldn't.  The toddler was so bad off at one point that I used the maxmotives cheat to stop her from crying. 

As someone suggested to me, have whichever one you're playing visit the other for a bit.  When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible.  Works fine after that, and solves this bork fairly easily.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 06, 15:20:54
Was the lot you moved an apartment lot? If it was, then it's in the "special" lot category like. It's the same one that (I assume) beach lots go into.

Nope, the one I moved was an old house I had downloaded years ago. As I said it reappeared in the bin when the game crashed and I restarted it, but I'm not suppose to need to restart it to find a house in the bin. Something I have noticed is if you click the 'expand' button on the "special" lot bin, the UI breaks.

I was working on the same apartments tonight and man it's hell to style and furnish all the apartments. It's gonna take me forever to get all 4 done. I be damned if I don't use the rent furnished option after doing all this work.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 06, 16:15:05
   So far, the only weirdness I've seen with playable-neighbor kids, one non-controlled playable kid missed the bus one day (the bus showed up, my controlled teen made it, the kid had gone the previous day).  Shortly after 9 AM, the kid came bebopping out of his trailer and proceeded to play to his heart's content.  At 2 PM, i get the warning that the kid missed school and lost a grade.  At that point, his mother (again, non-controlled neighbor) fulfilled a fear of 'kid getting a bad grade and lost points.  Shortly afterwards, she came into the controlled trailer and had a nervous breakdown.  She went thru the whole spiel (reaction to the doctor, tho the doctor wasn't visible).  I hadn't played them since moving in, so they had no buffer asperation.
   It worried me so much, i grabbed the kid and had him do some homework (via Inge's homework table). Once i released him, he would walk out of his trailer, go do 1 action, then immediately head back to his trailer.  30 mins later, he'd do it again.  Rinse/repeat.  I deleted him (move_objects on), then he walked back onto the lot, perfectly normal.  The next morning, he caught the bus with no problem.   
 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: lostsoul on 2008 September 06, 18:16:28
Not entirely sure if this is an Apartment Life bork, but since it's only happened after I've installed AL, I'm assuming it is.

(http://img95.imageshack.us/img95/1087/simsweirdnessqc3.png)

Yeah, as you can see, it's borked up. Can't seem to find any way to get that little bar up. I'm tempted just to use college adjuster to give her a 4.0. It's just that one sim who's having that problem, but none of the others seem to be able to write term papers, and I can't throw parties, either. It just seems to be college having issues for me, the main neighbourhood is fine.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Solowren on 2008 September 06, 18:18:32
I've played Uni just fine since installing- try removing all of your hacks and see if it works then.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 06, 18:29:33
That is an oldbug. It is purely visual and does not affect anything. Just keep college rampaging.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 06, 19:04:24
I get that UNI bug all the time too.  I never waited to find out that it was just visual, but what I always do is turn on moveobjects, delete the Sim in question, turn off moveobjects, and save the lot.  After returning to the neighborhood and then reentering the lot, the Sim will appear at the mailbox of course, and the problem generally is solved too.  I have never figured out what causes the bug, and have seen it in dorms, frat houses, and regular residential lots on campus.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 06, 19:28:06
but none of the others seem to be able to write term papers,

   That's another old bug.  Have you influenced those YA's to do someone else's term papers?  Either at that lot or at another lot?  Even if they do someone else's term paper, the game thinks they've done their own.  That's why i only use townies to influence.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: KnowitallSim on 2008 September 06, 21:02:40
On vacation lots, you have to greet everyone to interact with them. I find this annoying. Is it like this on community and business lots too?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Karen on 2008 September 06, 21:22:48
I am seeing an unusually long wait time (5-10 seconds) between clicking on the "exit to neighborhood" button and the "Do you want to save?" dialog popping up.  This was never an issue for me before AL.  Has anybody else experienced this?

Karen


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: starlady on 2008 September 06, 22:32:50
Semi-confirmation on that one, Karen; When I click save on any lot, it takes it about 5 seconds before the actual "saving" dialog pops up. I know for sure that it doesn't do that on my boyfriend's computer, and that the dialog appears directly after I hit the save button.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Karen on 2008 September 06, 23:44:08
Yes, that's exactly what I'm talking about.  It seems to happen only on apartment lots, though; normal residential lots don't have that lag.

Karen


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: baaaflatfit on 2008 September 06, 23:50:20
Has anybody had a Sim die on an apartment lot yet?  Bizarre to say the least. 

To start, I'll mention that I did have Pescado's tombstonemovefix in my game at the time.  Whether this affected the outcome, I can't say. 

But here's the scenario:  I moved the elder couple, Herbert and Faith (Goode or Goodie?) into the apartment bldg where the Patel family resides.  They became close friends of the Patels and the little girl they had.  I've played all families, by now, through to almost end of winter -- a lot of playing! -- with the exception of the large family of orphans in the bin, which I deleted immediately.

So, at age 65, both Herb and Faith die on the same day after returning from work.  Faith, thanks to noagediscrimination, was working longer hours and didn't get home 'til 11PM, so Herb went first:
(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/01HerbertmeetsGrim.jpg) 

and, very strangely, got a special stone (no, he wasn't plat):

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/02_Herb_Stone.jpg)

Then Faith, who'd just made it up the career ladder to robber:

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/03_FaithmeetsGrim.jpg)

When Faith's stone appears on the sidewalk, Herb's magically disappeared:

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/04_afterFaithdies.jpg)

And this message pops up, saying the stones have been moved to P.U.R.E, a downtown nightclub, no less:   ::)

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/05_Notice.jpg)

Then after Grimmy finds some relief in their vacant apartment...

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/06_GrimOnCrapper.jpg)

...I noticed that both stones were gone from the lot.  The game warned me the stones would only appear on the community lot as indicated if I saved, so I did.  After Grimmy left, I went into the Patel's apartment to see what the Goodie's apartment looked like at this point, and their door said "Vacant":

(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/07_PatelView.jpg)

Then I went to P.U.R.E and there were no stones anywhere on the lot. I've also checked out several other lots, both in Downtown and in Belladonna, but no sign of the missing stones.  I can't figure why P.U.R.E was picked by the game as a destination for the tombstones in the first place -- has this now just become a random thing?   ???   Herb & Faith had never visited there;  the only DT lot they'd been to was the SugarCube Bowling Alley. None of my Belladonna residents had ever been to P.U.R.E   Besides the DT hood, I had attached no other districts or subhoods to this hood. 

I have the feeling their stones have just vanished altogether - a bug we had before (which EP? I can't remember), which I'm not certain was ever properly fixed.  I'd be interested in comparing stories about this issue because this is pretty messy.  I'll post at BBS once I know for certain it's not Pescado's tombstonemovefix that has caused this.  I highly doubt it did, actually, because this kind of randomness would perhaps explain why some players are seeing Olivia Riley's tombstone at the Art Gallery and others are not. 

If you don't remember the NL P.U.R.E lot, it looks like this:
(http://i22.photobucket.com/albums/b342/maxie54/AL%20bugs/10_PURE.jpg)

Some place for a gravestone, hey?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Karen on 2008 September 07, 00:24:31
That's bizarre.  I did have an elder on an apt lot die of old age today, like yours, just as he got out of the carpool.  Everything seemed to work OK.  I left the tombstone by the mailbox, saved, exited to neighborhood, returned (half expecting the tombstone to be gone) and everything was just as I'd left it.  Memories and inheritance and so on all worked fine.

Karen


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: baaaflatfit on 2008 September 07, 01:09:43
karen, were you using Pes's tombstonemovefix at the time, or no?  Did you have other surviving members of the family at the time? And other playable families in other apartments?

Why would
Quote
Having everyone die on an apartment lot is really not a good idea!
even come up, when I had another family of 4 (and close friends of the departed) living in that apt complex at the time? 

Maybe the message should've read:

Having everyone die on an apartment lot is really not a good idea!  Why?  Because we at EA were too stupid to figure out how to deal with it! This game was programmed by EA morons after all and EA morons don't care what happens to the tombstones.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Yecats on 2008 September 07, 01:11:50
I have to agree that Cho is a bad mother.

After moving her and her spawn into the Reily household, the mother went upstairs, leaving baby Etsu there by herself.  I had to instruct the mother to pick up the toddler before the house would vacate itself.  

On 2nd thought, I should of left the baby there while I extracted all the goodies out of the Cho apartment.



If I moved the family of orphans into a house with someone who has a LTW of 10 children, would the orphans count as adopted children and therefore go towards fulfulling the want?



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 07, 01:17:45
Sadly, no. If the children and toddlers get taken by the social worker, I suupose you could adopt them, but otherwise... Nope. You can move them in, but they don't count.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Karen on 2008 September 07, 01:27:49
Karen, were you using Pes's tombstonemovefix at the time, or no?  Did you have other surviving members of the family at the time? And other playable families in other apartments?

Yes, to the first two questions.  (Tombstonemovefix dated 10/18/06.)  No, to the last (not on that lot - I have a couple of other apt buildings that have multiple playable families in them, but not this particular one).

Karen



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: labeth on 2008 September 07, 02:13:17
I've got an interesting Uni-screwup.

I moved several sims into a dorm lot. After about a semester, I merged another student household into the dorm, as her roommate graduated. When she arrived on the lot, I got the usual dormies moving out message, and the dormie unclaimed the room. I then had the moving-in-sim claim the door. However, the room remains darkened and the furniture invisible. If I turn on buy mode and try to place furniture in there, it indicates with the red and green outline that the items in the room are still there, but are invisible. So... yeah.

I do have hacks in, but all but maybe two have been updated by now.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 07, 02:43:05
That's an old bug -- haven't seen that one in a while.  Move the sim you just moved in back out to the student bin, and have her move back in -- the room should be fine.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: labeth on 2008 September 07, 03:13:41
How odd-- that's a new one for me. Thanks.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 07, 07:15:08
....
When Faith's stone appears on the sidewalk, Herb's magically disappeared:

And this message pops up, saying the stones have been moved to P.U.R.E, a downtown nightclub, no less:   ::)
<image snipped>
Then after Grimmy finds some relief in their vacant apartment...
<image snipped>
...I noticed that both stones were gone from the lot.  The game warned me the stones would only appear on the community lot as indicated if I saved, so I did.  After Grimmy left, I went into the Patel's apartment to see what the Goodie's apartment looked like at this point, and their door said "Vacant":
<image snipped>
Then I went to P.U.R.E and there were no stones anywhere on the lot. I've also checked out several other lots, both in Downtown and in Belladonna, but no sign of the missing stones.  I can't figure why P.U.R.E was picked by the game as a destination for the tombstones in the first place -- has this now just become a random thing?   ???   Herb & Faith had never visited there;  the only DT lot they'd been to was the SugarCube Bowling Alley. None of my Belladonna residents had ever been to P.U.R.E   Besides the DT hood, I had attached no other districts or subhoods to this hood. 

I have the feeling their stones have just vanished altogether - a bug we had before (which EP? I can't remember), which I'm not certain was ever properly fixed.  I'd be interested in comparing stories about this issue because this is pretty messy.  I'll post at BBS once I know for certain it's not Pescado's tombstonemovefix that has caused this.  I highly doubt it did, actually, because this kind of randomness would perhaps explain why some players are seeing Olivia Riley's tombstone at the Art Gallery and others are not. 
Well, I got the same thing happening, just 2 days ago. I had a elder (male) sim living in the appartment, when he died the game said his tombestone was moved to 'university road 124'. The problem is that I can't even find that lot... I visited all lots in all neighbourhouds by now and I haven't found the tombstone...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 07, 09:29:29
....
When Faith's stone appears on the sidewalk, Herb's magically disappeared:

And this message pops up, saying the stones have been moved to P.U.R.E, a downtown nightclub, no less:   ::)
<image snipped>
Then after Grimmy finds some relief in their vacant apartment...
<image snipped>
...I noticed that both stones were gone from the lot.  The game warned me the stones would only appear on the community lot as indicated if I saved, so I did.  After Grimmy left, I went into the Patel's apartment to see what the Goodie's apartment looked like at this point, and their door said "Vacant":
<image snipped>
Then I went to P.U.R.E and there were no stones anywhere on the lot. I've also checked out several other lots, both in Downtown and in Belladonna, but no sign of the missing stones.  I can't figure why P.U.R.E was picked by the game as a destination for the tombstones in the first place -- has this now just become a random thing?   ???   Herb & Faith had never visited there;  the only DT lot they'd been to was the SugarCube Bowling Alley. None of my Belladonna residents had ever been to P.U.R.E   Besides the DT hood, I had attached no other districts or subhoods to this hood. 

I have the feeling their stones have just vanished altogether - a bug we had before (which EP? I can't remember), which I'm not certain was ever properly fixed.  I'd be interested in comparing stories about this issue because this is pretty messy.  I'll post at BBS once I know for certain it's not Pescado's tombstonemovefix that has caused this.  I highly doubt it did, actually, because this kind of randomness would perhaps explain why some players are seeing Olivia Riley's tombstone at the Art Gallery and others are not. 
Very interesting. Here's an idea; try looking at the lot inneighborhood view. Can you see a tombstone near the phone? You may need to visit the lot several times for it to appear. For some weird reason Olivia Riley's tombstone is, by default, at the Belladonna Cove Art Museum. However you need to visit the lot several times before it will actually show up (so it can be interacted/moved). You can see the neighborhood imposter od the tombstone before it appears on the lot though.

That's a really strange message though, and a testament to EA logic. I hope there'll be a hack to get rid of that (what is wrong with just getting the neighbors to move it)? Weird how it picks P.U.R.E. and not, say, one of the default cemetaries (Gothier Green Lawns and Gamesend Grounds). And yes, the aspirations are quite seriously borked at the moment.

And sirnh, I believe 124 University Road is a shopping center in Sim State University.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dream_operator on 2008 September 07, 14:21:14
I noticed that my default pet eye replacements are no longer working.  Has this happened to anyone else?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Devonian on 2008 September 07, 14:36:58
I have one problem with AL that I can't work around right now.  Riley can't call anyone on the phone.  I get the message that he doesn't know anyone.  He knows the people in the building and met someone on the street.  He has a 100 relationship score with Cho, too.
I wonder... can the residents of the apartments call each other?
I also notice that they can't invite their building neighbors over for a meal or to visit.
Is this what the designers intended?  I would like to see more neighborly interactions available.
This EP could really be so good. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 07, 14:56:15
<sigh>  Please read the last page or two of this thread to see that the Riley/Cho lot is borked, and how to fix it.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: MissKitty on 2008 September 07, 15:03:33
I'm sorry if you find this off-topic, but... I've just read through these past 24 pages (yes, all of them!) and I'm slightly scared of the sheer amount of borkage.

So, I have a question...

Provided that I get the currently available MATY fixes, is it worth installing or should I just hold off for now? Is the game generally playable, in your opinions, or are there simply too many annoyances?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 07, 15:07:49
Most of us are just playing Belladonna Cove or another throwaway hood for now.  I'm personally not touching my regular hood with a ten foot pole until someone figures out what's going on with the mass invasion of new townies.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: squish on 2008 September 07, 15:09:59
Has anybody had a Sim die on an apartment lot yet?  Bizarre to say the least. 
Jessica Peterson who lives alone in Belladonna died in my game and the message said her grave was moved to Central Park, which I figured was the cemetary. After reading your post, I checked and it's not the cemetary, but her grave is actually there in Central Park.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 07, 15:13:57
Yeah, too bad it's NONRETRIEVEABLE because community lots don't save and often won't manifest gravestones until someone GOES there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 07, 16:58:01
Provided that I get the currently available MATY fixes, is it worth installing or should I just hold off for now? Is the game generally playable, in your opinions, or are there simply too many annoyances?
Go ahead and install, but not without the DC. Specifically, you need at least alfixes and notownieregen due to EA's new flavor of character file inundation.

Most of us are just playing Belladonna Cove or another throwaway hood for now.  I'm personally not touching my regular hood with a ten foot pole until someone figures out what's going on with the mass invasion of new townies.
I'm playing with my regular 'hoods now. Seriously, notownieregen! My secondary 'hood is still at 21 character files after three days of play (no movement since the basic service NPCs were spawned), and my primary 'hood didn't have an increase the last time I played despite flitting between community lots.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 07, 17:20:58
I'm not touching my hoods until someone fixes the everchanging sim portraits. Because I'm very fussy, particular and strange, I do NOT want to go into my neighborhoods and have to change 200+ portraits back to what they were. I'd fix it myself, if I knew what, exactly, it is that they have changed (what controls the portraits)?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Process Denied on 2008 September 07, 17:43:07
I was at a Community lot and I summoned the NPC witch over so my Sim can become friends, and the game re spawned another good witch?  So if the NPC is controllable for less than a second, the game thinks they need a replacement?  And what is up with all the the incessant greeting?  When I was playing hack free, it actually would stomp the query and it was almost impossible to get them to do anything.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 07, 20:04:05
I'm playing with my regular 'hoods now. Seriously, notownieregen! My secondary 'hood is still at 21 character files after three days of play (no movement since the basic service NPCs were spawned), and my primary 'hood didn't have an increase the last time I played despite flitting between community lots.

I haven't installed notownieregen yet because I haven't yet seen it explained what the AL version actually does.  Does it keep the game from spawning any townies at all now?  I just want to squash the never-ending spawning of the new social group townies.  Ideally, I would also want the game to continue replacing townies who die or become playable, but I suppose that can be done manually.

Edit:  Okay, I've done a bit of testing with a rebooted Pleasantview.  Before loading with AL installed, it had 358 character files.  After loading, it had 447.  So I guess AL automatically creates 89 NPCs/townies when installed, and notownieregen doesn't do anything to hinder this.  After visiting community lots and moving people into apartments, the count is still at 447, which is similar to your results.  So notownieregen does seem to completely stop the continual spawning of new AL townies, instead populating apartments and community lots with the new townies that are created at install, which is definitely how it should be.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 07, 21:03:24
Notownieregen keeps the spawning of social townies (and others) to the minimum required by the game, and yes it does prevent the game from spawning replacement townies. Combine it with antiredundancy to keep the number of NPCs (maids, delivery folks, etc) to the minimum required, and you're all set.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 07, 21:22:13
Antiredundancy isn't necessary if you don't mind having a few different sims of each NPC type, right?  The unlimited NPC spawning thing hasn't been a problem since BVp0...right?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 07, 21:33:55
Right, the unlimited spawning thing was fixed. And yea, you don't need antiredundancy if you don't mind replacement NPCs respawing if you marry one in or otherwise make one playable.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: id on 2008 September 07, 22:24:16
Too late, too tired, so I stopped reading after 15 pages... 
Has anyone tried to use the resurrection spells for the witches yet? 
My evil warlock can make a zombie -the spell comes up when he points to the gravestone, executes fine and he gets a zombie.
NONE of my good witches can perform the resurrection spell.  they can mourn and move the grave and that's it.  I specifically tested in a test environment with no CC

also:  school bus only comes in apartment lots I've built myself.  Eaxian pre-made apartments means no school bus ever...
(this is actually not the first time that I've noticed that some things don't work in the premade houses, neighborhoods etc. - for instance for a long time I was wondering  how you rake leaves, the few that fell never stayed on the ground... until I went from the eaxian pre-made hood to one of my own custom hoods - then suddenly the leaf piles showed.  I can't think of more, but I know I've had other experiences like this.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 07, 22:36:41
Too late, too tired, so I stopped reading after 15 pages... 
Has anyone tried to use the resurrection spells for the witches yet? 
My evil warlock can make a zombie -the spell comes up when he points to the gravestone, executes fine and he gets a zombie.
NONE of my good witches can perform the resurrection spell.  they can mourn and move the grave and that's it.  I specifically tested in a test environment with no CC
Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fatkitty on 2008 September 07, 22:38:35
I believe that only evil witches can do the zombie spell.  It wouldn't be available for good witches.

I've had the school bus come on EA built apartment lots.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 07, 22:45:36
Edit:  Okay, I've done a bit of testing with a rebooted Pleasantview.  Before loading with AL installed, it had 358 character files.  After loading, it had 447.  So I guess AL automatically creates 89 NPCs/townies when installed, and notownieregen doesn't do anything to hinder this.  After visiting community lots and moving people into apartments, the count is still at 447, which is similar to your results.  So notownieregen does seem to completely stop the continual spawning of new AL townies, instead populating apartments and community lots with the new townies that are created at install, which is definitely how it should be.
Clean templates will eliminate those 89 AL uglies. There is one in Peasantry in the ongoing thread.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 07, 23:20:59
Not really a bug per-se, but I have built an apartment in one of my universities, and it appears that regular ol' adult townies can live within the apartments going unaffected. I know this, because when she came out, she was playing basketball in the backyard and the voice did not sound like the YA/teen voices at all. I was really hoping for the neighbors to be YA's, but I suppose the neighbors are pre-determined once you've finished building your apartment.

Anywho, I shall make her selectable the next time I load up my game, and see if she either has a "job" or a major.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: FourCats on 2008 September 08, 10:44:04
Apartment neighbor passed out in front of the common use staircase.  Now my sims can't leave their apt, and their daughter cannot come home.  I had the daughter knock on the neighbor's door to use his toilet, shower, and kitchen.

Yeah, I know that I can use moveobjects to  delete the neighbor, but they shouldn't be passing out and blocking stairs.  Can a mod be made to prevent that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 08, 11:23:25
I do not think that neighbours' motives are supposed to drop if no interaction is happening with a controllable sim.

If there is a stereo outside you could try turning it on, that always wakes sims up. Otherwise use cheats to place a stereo if you can.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 08, 13:25:05
Or use some mod (or just the testing cheats) that allows you to take control of non-playables, and tell the sim to wake up.

@FourCats: do you have 'nouniprotect' in your game?  I'm curious if that's affecting tenants as well...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 08, 15:28:14
Not really a bug per-se, but I've built an apartment in one of my universities,

I thought this wasn't possible.  Or at the least, it wasn't recommended.  ???

@FourCats: do you have 'nouniprotect' in your game?  I'm curious if that's affecting tenants as well...

I'm curious about this as well.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: id on 2008 September 08, 16:15:42

Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)

The resurrection of the EVIL witch does always result in a Zombie.  It's supposed to as per EAXIS spec. 
There is supposed to be a matching spell for the GOOD witch which is supposed to result in a perfectly normal Sim being resurrected. 
It says in the spell book that the witch has it (I've trained them up and beyond actually - they get it at level 8 or 9 and I've trained them all the way to level 10).  supposed to take two each of three ingredients, I believe it was magic dust, moonbeams, dragon scales.  Made sure they had two or three of each and every available ingredient (in fact one of the good witches I tried it with has 10 -20 of each - they have a magic store and they manufacture a load of the stuff...) No matter whether I try it in my regular installation or the second one (yes I have two sims folders with all the neighborhoods, etc. that I rename for test purposes right now so I can test with and totally without hacks).  Neither one has the spell for the good witch.  doesn't show up with or without downloads in. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: id on 2008 September 08, 16:18:12
I believe that only evil witches can do the zombie spell.  It wouldn't be available for good witches.

I've had the school bus come on EA built apartment lots.


EHEM.... that's precisely it- I didn't WANT a Zombie.  Otherwise I could have just had the evil witch take care of it since HIS spell certainly worketh fine


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: FourCats on 2008 September 08, 18:37:35
Or use some mod (or just the testing cheats) that allows you to take control of non-playables, and tell the sim to wake up.

@FourCats: do you have 'nouniprotect' in your game?  I'm curious if that's affecting tenants as well...


No, what does that one do?   I downloaded the DC, and picked through it and put in the ones that I knew what they did, deleted the ones that didn't interest me, and held onto the ones that I wasn't sure about.


I ended up deleting the sleeping sim in front of the stairs, yet my sims still can't use the spiral stairs.  They stomp with pics of stairs in their thought bubble.  This is the DeBateau maxis family in a fancy apt building.

Are there any reports of the spiral stairs being borked? or did I break the game by deleting the sim?  She lives in a neighboring apt.


Edit:
Woops!  I deleted that neighbor before I read this:
http://www.moreawesomethanyou.com/smf/index.php/topic,12941.0.html
I wonder if I should just move them out, and to a new home?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 08, 18:51:16
Well, for the record, spiral stairs are surprisingly flawless in my game. And my, how I do love them. They make having basements MUCH easier, as you don't need to play around so much with awkward basement stairs placement. Plus they stack!  ;D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 08, 19:38:48
Nouniprotect turns off the 'protection' for dormies, so their motives actually drop if they don't take care of themselves.  After a bit you'd see them sleeping in their food, on the floor, pretty much everywhere, which is why I was curious if you had it and if it was affecting tenants.

The spiral stairs in the game work great!  I'm probably going to dump the maxine spirals I have in the game (never was fond of her animation for them) and replace any I used with the EAxis ones.  Just wish sims could run on them.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mandapotpie on 2008 September 08, 20:58:51

Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)

The resurrection of the EVIL witch does always result in a Zombie.  It's supposed to as per EAXIS spec. 
There is supposed to be a matching spell for the GOOD witch which is supposed to result in a perfectly normal Sim being resurrected. 
It says in the spell book that the witch has it (I've trained them up and beyond actually - they get it at level 8 or 9 and I've trained them all the way to level 10).  supposed to take two each of three ingredients, I believe it was magic dust, moonbeams, dragon scales.  Made sure they had two or three of each and every available ingredient (in fact one of the good witches I tried it with has 10 -20 of each - they have a magic store and they manufacture a load of the stuff...) No matter whether I try it in my regular installation or the second one (yes I have two sims folders with all the neighborhoods, etc. that I rename for test purposes right now so I can test with and totally without hacks).  Neither one has the spell for the good witch.  doesn't show up with or without downloads in. 

There isn't a resurrection spell for the good witch. If you are on the lot when the sim dies, a good witch can "Banish Death." If you get there after they are dead however, there is nothing you can do. It sounds like it works just like pleading, except that you always win and doesn't depend on relationship, just magical skill.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 09, 00:58:26
Okay I have the issue with the save dialog not coming up for about 7 seconds after clicking save. It only happens in apartment lots.
I also have the problem with the gypsy only having the 'dismiss' option on community lots. I wanted a date damnit!
And I had a sim max out her creativity skill and fulfill the max a skill want then I checked an hour later and the last point in her creativity skill had reset. This wasn't an apartment lot, either.
Oh and the picture changing feature is nice but when my sim got electrocuted by the microwave it was a head spinning moment.

Also why do the hobby club members have to come in the middle of the night? I sit here half asleep watching the sims sleeping saying "damn I should be doing that!" and had the camera zoomed in then suddenly this tech dressed mess walks past my screen and I'm like "was that the terminator?!"... no its the games hobby club leader.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 09, 01:59:12
From page 7...

Yet ANOTHER bug found.

AL broke vacations. The locals will NOT gesture at all, instead they do the 'greet' which is the handshake which crushes your queue.

Also, tourists don't show up except in rare situations...

So, EAxis broke BV with AL.

Just wanted to confirm that this is happening in my game, too.  Hotels are sad and lonely without the tourists.

Also, the maid just stood next to the checkout desk the whole time instead of doing his job.  Oh, and he also didn't have a face.  Fun stuff.

Edit:  Now I'm totally confused.

Test 2:  Tourists showed up at hotel right away, just like they normally should.

Test 3:  No tourists at the hotel, even after waiting two whole days.  They show up just fine at the community lots, though.

Edit #2:  After returning from the community lot, some tourists finally showed up and checked in.  WTF?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: id on 2008 September 09, 08:49:20

Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)

The resurrection of the EVIL witch does always result in a Zombie.  It's supposed to as per EAXIS spec. 
There is supposed to be a matching spell for the GOOD witch which is supposed to result in a perfectly normal Sim being resurrected. 
It says in the spell book that the witch has it (I've trained them up and beyond actually - they get it at level 8 or 9 and I've trained them all the way to level 10).  supposed to take two each of three ingredients, I believe it was magic dust, moonbeams, dragon scales.  Made sure they had two or three of each and every available ingredient (in fact one of the good witches I tried it with has 10 -20 of each - they have a magic store and they manufacture a load of the stuff...) No matter whether I try it in my regular installation or the second one (yes I have two sims folders with all the neighborhoods, etc. that I rename for test purposes right now so I can test with and totally without hacks).  Neither one has the spell for the good witch.  doesn't show up with or without downloads in. 

There isn't a resurrection spell for the good witch. If you are on the lot when the sim dies, a good witch can "Banish Death." If you get there after they are dead however, there is nothing you can do. It sounds like it works just like pleading, except that you always win and doesn't depend on relationship, just magical skill.


AH!  Ok, I was thinking logically if the spell of the evil witch makes a zombie the good witch gets the resurrection.  The spell descriptions all are more cute than explanatory, so I didn't figure that banish death meant literal banishment. That's right next to worthless then...  I mean how often is a good witch actually present when a sim dies, unless each and every one IS a good witch.    My, I shouldn't think logically where EAXIS is involved...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: baaaflatfit on 2008 September 09, 08:50:25
That friggin' smustle has caused my stairs to get blocked many times.  Down with smustling!  :(  Some kind of hack that would prevent any activity within a a couple of squares of a stairway would be terrific!

getting back to the tombstone problem:

Quote
Very interesting. Here's an idea; try looking at the lot inneighborhood view. Can you see a tombstone near the phone? You may need to visit the lot several times for it to appear. For some weird reason Olivia Riley's tombstone is, by default, at the Belladonna Cove Art Museum. However you need to visit the lot several times before it will actually show up (so it can be interacted/moved). You can see the neighborhood imposter od the tombstone before it appears on the lot though.

The Goodie's tombstones are not visible from hood view; they've simply disappeared -- no doubt causing some kind of mess with character files which will eventually blow Belladonna Cove to smithereens.  Or am I exaggerating?  :P  Not that I much care at this point because this is just an explore-n-test-throwaway-hood anyway.  As for Olivia Riley's, it did appear when I had John Riley visit the Art Museum for the first time, so it's now in his inventory.  But this was after I'd first loaded the lot directly from the hood, noted said stone, and moved it to the side of the museum, just to get it out of the way.

I wonder what the game is using to find destinations for the tombstones?  This is really bugging me, especially since they're not even staying in the same hood they get generated from but are ending up all over the place.  I can't see how this would allow a hood to even be playable down the road unless it's fixed.   :(


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: witch on 2008 September 09, 11:17:54
The sim that dies should just become an urn inside their current apartment.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sirnh on 2008 September 09, 12:42:12
The sim that dies should just become an urn inside their current apartment.
Agreed!

It took ages to find out that my now death sims grave was on the... 'secret society' lot from the university...  >:(
The sim that died had only 1 family member and that was his son. His son was in college when he died, but wasn't even close to getting allowed into the 'secret society'...

Is it possible that the game tries to put the tombstones at the lot were some family lives, but fails big time at finding where they actually live?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 09, 15:39:35
Hrm. I don't generally use the hobby lots, but my family in my OFB 'hood, Onoway, was going to take the girls to the hobby lot as a field trip for instruction from the guru (they are home schooled) and to see if I could find a boy for the eldest. The family is two adults, a teen, and a child. All are high on nature enthusiasm (at least 6 out of 10). The adults had their membership cards, but the teen had just transitioned the night before and hers hadn't triggered. The child did not have her card. I directed one of the parents to walk to a community lot and chose the hobby lot. Everyone starts off. When they get to the portal, the youngest daughter goes invisible/visible, and starts walking back and forth. I couldn't retrieve the missing adults with the debugger. They wouldn't come back. I couldn't save. The hobby lot wouldn't load.

I then tried having one parent bring just the teen with him. The same thing happened to the teen, but eventually the hobby lot did load. The teen was there as a visitor, not as a companion.

Have we never been able to bring non-members to hobby lots? I thought I remembered doing it in the past.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 09, 15:57:43
It would have been nice if we could at least choose whether we want to move the tombstones and/or at least where to move them to. But EA don't do nice.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 September 09, 17:01:48
Have we never been able to bring non-members to hobby lots? I thought I remembered doing it in the past.

According to the FT manual, you should be able to bring non-member friends to hobby lots. And I remember my romance sims bringing their non-member lovers there, too. I haven't tried since AL, though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 09, 18:33:01
Hobby lots are supposed to be like secret BV lots in that the sim with the applicable card or map can take a group of sims along. I hate the hobby lots though so after playing about 3 of them when I got FT Ii have ignored them ever since.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 09, 19:59:28
I hate them in general, too. I had redone a bunch in a past 'hood, but the ones I have in play are dumb EAxis ones. I just have no community lots yet, so it's the only way (except for stalking the sidewalk or on harvest days) that my sims can meet anyone. I like glancing at compatible mates with TJ's crystal ball but not summoning them.  It turned out not to matter, as all subsequent times I sent sims there, no townies showed. I just got the remaining members of the household. None of my 12 townies must be high on nature enthusiasm.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 09, 23:02:54
The sim that dies should just become an urn inside their current apartment.

Better yet, the spouse/heir's inventory, the inventory has been in every EP since nightlife. >:( Stupid EAxis, moving the graves to random places.


Oh yes, the hotel borks. Well, I have a different situation. My sims were already checked into another hotel, but I had built a hotel/restaurant for families to visit in Twikkii Island. Now, my family goes to visit the hotel for the first time all these townies show up, however the hotel clerk doesn't even show up, but I click the "check in" option just for kicks, and whaddya know, an invisible clerk. I get the message about needing to check out from my sims' previous hotel, but there's no picture icon next to the text. Also, locals were using the hotel rooms as if they were regular rooms. Funny thing is, it was set to hotel, so I decided to set it to hotel again. Next day, I go back to the hotel to grab a bite to eat, and no townies were there at all. None. The chef/waiter/podium person/hotel clerk all show up though. I had a nice stage with open mic too.  :-\


While I am here, I have been randomly stuck at the loading screen when I want my sims to go to community lots. I make it all the way to the last bar, the bars clear like normal, and poof, just the hour glass spinning around. Now, Fraps I believe is reporting that my FPS rate (I think that's what it is) goes from 2 to 60 as it's loading and once it's done loading and doing the hour glass thing, it stays at a steady 57.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 09, 23:09:21
Issues with 'upstairs' in apartments are driving me insane.

At one apartment lot the upstairs is counted as outside of the apartment, I can't change furniture or wallpapers.
In another lot the neighbors upstairs is completely visible even though someone lives there, and the neighbors downstairs is hidden.

They both are downloaded apartment lots, maybe I need to load them in build mode once to get them to work properly?

 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: marjchaos on 2008 September 10, 01:23:13
I've actually had very little borkage in my AL game.  I am playing Belladonna Cove for the time being.  Slowly adding in approved hacks and limited CC.  However, I have run into a little problem with my game crashing every time I try to place any downloaded lot.  I choose a premade house, try to place it, game crashes.  Have tried with two different residential lots.  Anyone have any ideas why this might be happening?  In the meantime I'm going to erase all my downloaded lot, download one new one, and attempt to place that one, on the off chance the install corrupted them all.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Kyna on 2008 September 10, 02:42:51
The sim that dies should just become an urn inside their current apartment.

The problem is that when an apartment is vacated it is reset to its pre-rented state.  Anything added by the household to the apartment will be deleted - including urns and gravestones.

EAxis way to solve the problem with gravestones was to move the grave when the last sim in the household dies, and if they were moving it to the cemetery nobody would mind - and at least they realised it was a problem and tried to solve it.  Unfortunately EAxis stuffed up on where the grave is moved.  I don't think there's a way for the game to know which lot is the cemetery (especially in a custom hood).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 10, 03:35:19
I wonder though, if it would remember the last lot you moved a grave to?

To test this, I grabbed a random two sim EAxian bin-clogger family, the Picaso couple from FT, moved them into an apartment, killed one (Heh. I smote him, and his portrait in his wife's fear panel (fear he'll become a zombie, etc.) is all sooty.) and sent the grave off, saved, visited the cemetery with the remaining sim (and the grave was there) and then went back home to kill that one as well.
(http://i131.photobucket.com/albums/p282/Lady_Faizah/Sims/EverybodysDeadDave.jpg)
And, sure enough, there her grave was, in Central Park.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 10, 06:14:25
Anyone else having an issue with homework and desks? They place it on the desk next to the computer then when I try to get them to do it, they stomp and yell that the computer chair is in their way... but it really isn't.

Also after putting updated hacks back in finally, they won't get food from the fridge on their own anymore. I've yet to figure out which hack is stomping that. I don't have TJ's food already available hack either.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 10, 06:36:02
Yes to the homework. I have also noticed several sims consistently putting their homework on the wrong side of an empty desk. When I queue macro-do homework they do the stompy-wave.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 September 10, 07:14:41
BV seems to be working normally for me.  I had none of the problems reported.  Only two things I noticed were minor--everything in other hotel rooms remained visible after other Sims checked in, and the "What's Cool Here?" query was gone from the tour guide.  However, now that I think of it, there's no native greeting being offered to playables.  I've seen natives using them on non-playables though.

But I'm tired of having to delete 42 "be greeted" actions from random townies in everyone's queue whenever I take them to a community lot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 September 10, 07:19:58
WRT the title of this thread, is everyone aware that the world is actually due to end in one hour, in Switzerland?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 10, 09:54:15
WRT the title of this thread, is everyone aware that the world is actually due to end in one hour, in Switzerland?

  Hello?  <taps the microphone>  Anyone here?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lorelei on 2008 September 10, 13:04:23
WRT the title of this thread, is everyone aware that the world is actually due to end in one hour, in Switzerland?

  Hello?  <taps the microphone>  Anyone here?

I think it's all clear. ;)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 10, 14:33:30
Yes to the homework. I have also noticed several sims consistently putting their homework on the wrong side of an empty desk. When I queue macro-do homework they do the stompy-wave.
I had the same thing happening, along with a landlord who was stuck in an endless loop of picking up a pile of trash, putting it in a trash can, taking it out of the trash can, and putting it on the ground.  I can't remember what the exact problem was, but a binary search revealed it.  I think it was a couple pieces of AwesomeWare that applied to FT, that I had forgotten to remove after uninstalling FT.

On another note, am I understanding right that people are seeing children and teens in NPC apartment neighbor families?  Because I'm seeing only adults and elders.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 10, 15:15:11
I was having intermittent errors ala something about Test-Seating Placement or somesuch last night. I believe it's because I still had the old Inge SharedIsBooth-type hacks still in, though it's odd that the house has always had that sectional sofa in it and I never had that error in the last 3 weeks of play. It was too late when it started last night to do binary. I'll report back tonight if I was wrong.

Tried with another hobby lot and I'm getting the same problem. Non-members can't be taken along to a hobby lot.

Is anyone else getting free money? I'm getting about $300 from nowhere, daily, and I'm not a fan. I suspect it was a reputation benefit as I vaguely remember some dialog coming up with the matriarch of the family pictured and asking what a fair wage would be for her. But I X'ed out of it, and she's not listed as having any sort of job. I never see the money being added, either (no +$300), but their family funds keep rising despite the fact that no one has a job.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 10, 15:38:43
On another note, am I understanding right that people are seeing children and teens in NPC apartment neighbor families?  Because I'm seeing only adults and elders.

No, no kids or teens in NPC apartments, only in playable apartments. In fact, I don't think I've seen an actual NPC couple in the other apartments -- they're always solo.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 10, 15:48:00
Quote from: IAmTheRad
So, EAxis broke BV with AL.

I'm experiencing BV weirdness, too, including not receiving my "perks" after having a good vacation.  This is the only "bug" that I have experienced that hasn't been mentioned, yet.  It's driving me batty.  I don't go on vacation for fun, dammit, I need those freaking perks!
Actually I noticed FT caused this as well. I've only been on one (extremely laggy and boring) vacation since installing FT, and they didn't get their perks.

Also, about the graves, the problem with moving it to a community lot is that the death type is reset, meaning they all supposedly "died" of starvation. I would have preffered it if they le us choose where to dump it, so I can send it off to an owned cemetary.

Apartment neighbors are always single social groupies; in my experience anyway.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 10, 18:09:18
In fact, I don't think I've seen an actual NPC couple in the other apartments -- they're always solo.
Actually, I think I've seen a couple consisting of an elder male and an adult female -- at least, they had the same last name, but I didn't look up close to see whether they were wearing wedding rings.  I'll double-check that though.

As for the free money, where can I sign up?  ;D  But seriously, the only thing I noticed is that one time a new CAS Sim family had a $30k handout instead of $20k....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 10, 18:21:18
As for the free money, where can I sign up?  ;D  But seriously, the only thing I noticed is that one time a new CAS Sim family had a $30k handout instead of $20k....

Also not a bork -- additional family members get an extra 5k each in AL when you create a family in CAS.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 September 10, 18:24:12
Issues with 'upstairs' in apartments are driving me insane.

At one apartment lot the upstairs is counted as outside of the apartment, I can't change furniture or wallpapers.
In another lot the neighbors upstairs is completely visible even though someone lives there, and the neighbors downstairs is hidden.

They both are downloaded apartment lots, maybe I need to load them in build mode once to get them to work properly?

 
Do any of these lots use the stage foundations as a stairway landing between floors?  I had issues similar to yours when I used these on the ground floor/entrance level of some townhouses with garages.  Replacing the landings with a straight run of stairs or a spiral stair fixed it.  AL must be treating the edge of a stage as a boundary when the zoning change is invoked, similar to the way it treats carpet strips and flowerbed edging in the "fence" category.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 10, 18:51:57
As for the free money, where can I sign up?  ;D  But seriously, the only thing I noticed is that one time a new CAS Sim family had a $30k handout instead of $20k....

Also not a bork -- additional family members get an extra 5k each in AL when you create a family in CAS.

I hate that, but it's easily fixed by donating the money into the ether with Monique's computer. $300 every day is annoying because I don't want to donate every dang day. They aren't supposed to be poor (harvesting actually pays very well even when selling below average, especially once the basic house is built and everyone has at least a silver badge), but $300 for the last 15 days of whatever-her-name-is's* adulthood plus approximately 12 days of elderhood is over $8k. That's a lot of extra cash.


*I can't remember my founder's name half the time. I think it's Kristi. The eldest daughter's name ended up randomizing to Pepper...Pepper Pittman, which is so freaking cute that I think of all the other family members as Pepper Pittman's mom, dad, sister, etc.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 10, 20:47:29
I got a great glitch today. I sent a tenant to introduce himself to another tenant. Both are playable sims. I did not get the popup announcing that she was out, and he wandered downstairs to find her. I heard a sim eating crisps but there was no-one to be seen. The crisp packet was in mid-air being eaten out of, but the neighbour was invisible. My sim had a long conversation with her and her roommate came and serenaded her, but she remained invisible. When I noticed that it was supposed to be nighttime but still light on the lot, I decided to rather move them both and delete the lot, but it was weird.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 10, 21:25:34
I posted a bit ago about my transparent flashing neighbors. It looks like it's not only me.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Millie on 2008 September 10, 21:36:34
A new issue (I think, since search turned nothing up on here)

Has anyone managed to successfully adopt whilst living in an apartment?

It said your new addition will arrive at 10am in the morning. Great. Gave me the choice of what age child to have, great, then, nothing happened? No car arrived. Zilch. Nada.

Seriously unlikely to be tight pants - I only have Pes's hacks. I do have the scriptorium if that would make a difference? I'm non-awesome, so I don't know if that would affect anything?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 September 10, 22:03:10
I was playing the Riley and Cho yesterday.  It's the first apartment house I've played.  I was play Riley's apartment, and I could see what Cho was doing in her apartment.  The problem I see with having it like that is that Cho was neglecting to care for her toddler.  The toddler's needs were getting extremely red. Cho wanders all over the lot during the day socializing with everyone and leaving the toddler unattended. The toddler is never put to bed at night and crawls around even outside the apartment while her mother is sleeping.  Cho doesn't go to work at all.  When she finally came in for the evening, her toddler needed a bath desperately, but Cho gives herself a bath and then goes to bed leaving her toddler in dire need of a bath and a diaper changing.  I tried to see if Rilely could take care of it, but he couldn't.  The toddler was so bad off at one point that I used the maxmotives cheat to stop her from crying. 

As someone suggested to me, have whichever one you're playing visit the other for a bit.  When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible.  Works fine after that, and solves this bork fairly easily.

I have tried this several times and it did not work for me.  Any suggestions?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fatkitty on 2008 September 10, 22:24:28
A new issue (I think, since search turned nothing up on here)

Has anyone managed to successfully adopt whilst living in an apartment?

It said your new addition will arrive at 10am in the morning. Great. Gave me the choice of what age child to have, great, then, nothing happened? No car arrived. Zilch. Nada.

Seriously unlikely to be tight pants - I only have Pes's hacks. I do have the scriptorium if that would make a difference? I'm non-awesome, so I don't know if that would affect anything?


I had the Cho woman call to adopt.  The toddler was deliverd the next day as scheduled.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Millie on 2008 September 10, 23:46:53
Ok thanks, Fatkitty. Looks like the 50/50 dance with my custom content (again  ::) )


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 11, 00:29:37
Issues with 'upstairs' in apartments are driving me insane.

At one apartment lot the upstairs is counted as outside of the apartment, I can't change furniture or wallpapers.
In another lot the neighbors upstairs is completely visible even though someone lives there, and the neighbors downstairs is hidden.

They both are downloaded apartment lots, maybe I need to load them in build mode once to get them to work properly?

Do any of these lots use the stage foundations as a stairway landing between floors?  I had issues similar to yours when I used these on the ground floor/entrance level of some townhouses with garages.  Replacing the landings with a straight run of stairs or a spiral stair fixed it.  AL must be treating the edge of a stage as a boundary when the zoning change is invoked, similar to the way it treats carpet strips and flowerbed edging in the "fence" category.
Ah, that explains it. Much appreciate your answer - I was going insane not knowing what the problem was. The apartments in question does indeed use stage foundations. Is there a way to fix it maybe? Maybe I need to make the lot residential then turn it into apartment again?



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: baaaflatfit on 2008 September 11, 04:02:11
Faizah, That's interesting.  It's worked in your case because you were able to save and move the stone between the deaths.  For the Goodie couple, however, they both died immediately after returning home from work -- the instant they arrived on the sidewalk -- so there was no option to move the first stone.  Actually, I'm wondering now if I'd gone into the neighbour's place after the first death (Herb), if they may have had the option to put the stone in inventory.   ???  Whatever.  I don't see why it would have been such a huge effort on the part of EA to simply designate one lot as a cemetary by default.   ::)

Quote
Posted by: Alex 
...

Quote
Also, about the graves, the problem with moving it to a community lot is that the death type is reset, meaning they all supposedly "died" of starvation.

Alex, you know for sure this is true?  Has it always been this way?  ???

And as for the Riley/Cho borkedness, it makes no difference in resetting those apartments as different sublots if I try this either:  
Quote
... have whichever one you're playing visit the other for a bit.  When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible.  Works fine after that, and solves this bork fairly easily.
 
 
Both apartments remain active simultaneously and fully visible no matter how many times I've saved after playing each family.  :P   :-\

[ETA]  Added the post at the BBS http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=b62e04e166f38b0788058a39091f4b88&directoryID=226&startRow=1&openItemID=item.226,root.1,item.43,item.104,item.41,item.127,item.23 (http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=b62e04e166f38b0788058a39091f4b88&directoryID=226&startRow=1&openItemID=item.226,root.1,item.43,item.104,item.41,item.127,item.23), in case any of you want to add your frustration to it.  No, I'm not assuming that the 'maxoids' have cleaned the 7-y-old shit out of their ears.  And Yes, I do need a shower now...  ;D




Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 September 11, 08:08:33
Well, I've run into a big problem into community lots, apparently they now refuse to load meaning the loading screen freezes halfway thru.
Great, thanks a fucking lot eaxis, now I have to wave the fucking magic wand on every lot to fix it.


I have this problem too now.  I tried taking out the last couple of AL updated hacks I put in right before developing the problem, but that didn't help.  Did you ever figure out if it was a hack conflict or find the solution? What magic wand?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: zoebme on 2008 September 11, 08:09:51
Quote
And as for the Riley/Cho borkedness, it makes no difference in resetting those apartments as different sublots if I try this either:   
Quote
... have whichever one you're playing visit the other for a bit.  When the playable leaves, the apartment you're not playing returns to 'normal' and becomes invisible.  Works fine after that, and solves this bork fairly easily.

Did you knock on the door when you went to visit the other apartment? It worked fine for me once I had done that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 September 11, 11:47:40
Issues with 'upstairs' in apartments are driving me insane.

At one apartment lot the upstairs is counted as outside of the apartment, I can't change furniture or wallpapers.
In another lot the neighbors upstairs is completely visible even though someone lives there, and the neighbors downstairs is hidden.

They both are downloaded apartment lots, maybe I need to load them in build mode once to get them to work properly?

Do any of these lots use the stage foundations as a stairway landing between floors?  I had issues similar to yours when I used these on the ground floor/entrance level of some townhouses with garages.  Replacing the landings with a straight run of stairs or a spiral stair fixed it.  AL must be treating the edge of a stage as a boundary when the zoning change is invoked, similar to the way it treats carpet strips and flowerbed edging in the "fence" category.
Ah, that explains it. Much appreciate your answer - I was going insane not knowing what the problem was. The apartments in question does indeed use stage foundations. Is there a way to fix it maybe? Maybe I need to make the lot residential then turn it into apartment again?


You don't need to rezone it, but I think you have to move any playable Sims out first.  In build or buy mode in a vacant building, CTRL+ALT+SHIFT to open the console/cheat window, enter "boolprop AptBaseLotSpecificToolsDisabled false" (without the quotes, but can be all in lower case). You may have to switch from build mode to buy mode and back to build mode to see the changes in the build mode icons.  Then you can delete staircases, stages, and other items that may be in the way of the replacement stairs, put your replacement stairs in, and save.  Make a test Sim to try the lot out in live mode.  The rent will likely be higher than before, since the levels that were previously blocked will be included now.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mirelly on 2008 September 11, 12:42:01
Excuse me for flogging what might be a dead horse, but ... searching here (Podium and child) for 'blog' revealed nowt of relevance.

FT web-related activity is absent from my apt. living sims computers (blogging etc.) This affects all the EAxian computers. I have only awesomeware installed. The problem is not present in sims in conventional freehold premises.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 September 11, 14:04:17
Quote from: Alex
Also, about the graves, the problem with moving it to a community lot is that the death type is reset, meaning they all supposedly "died" of starvation.
Alex, you know for sure this is true?  Has it always been this way?  ???

AFAIK it worked fine for a while, but got broken in one of the expansions... perhaps OFB.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 11, 14:57:13
You don't need to rezone it, but I think you have to move any playable Sims out first.  In build or buy mode in a vacant building, CTRL+ALT+SHIFT to open the console/cheat window, enter "boolprop AptBaseLotSpecificToolsDisabled false" (without the quotes, but can be all in lower case). You may have to switch from build mode to buy mode and back to build mode to see the changes in the build mode icons.  Then you can delete staircases, stages, and other items that may be in the way of the replacement stairs, put your replacement stairs in, and save.  Make a test Sim to try the lot out in live mode.  The rent will likely be higher than before, since the levels that were previously blocked will be included now.
I actually did move out my playable and fixed some stuff - except for the stairs which I didn't know was the problem at the time -  but I managed to screw up the apartment boundaries so that the lot was counted as 1 single apartment. Really annoying. That's why I thought maybe I needed to rezone. It was HP's lot that I got from mts2 - I changed the flowers at the back, because I thought maybe that was the problem. Anyway, I think it's a shame that the lot doesn't work properly - and I figure that it must have worked for HP, so that's why I asked about the rezoning.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 11, 15:39:50
Quote from: Alex
Also, about the graves, the problem with moving it to a community lot is that the death type is reset, meaning they all supposedly "died" of starvation.
Alex, you know for sure this is true?  Has it always been this way?  ???

AFAIK it worked fine for a while, but got broken in one of the expansions... perhaps OFB.
Our Fat Obstreperous Jerk mentioned it. As unowned community lots are not saved and reset, the tombstones are also reset and the actual death type is not saved. Owned cemetaries do not suffer this issue as they can be saved.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rosenshyne on 2008 September 11, 15:56:36
Quick derail question about the gravestone thing: I've already sent a bunch of gravestones to an un-owned Cemetery. I haven't visited it yet. If I have someone buy it, will it keep them all from resetting the first time I visit, or will it bork them completely?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 11, 16:04:49
You don't need to rezone it, but I think you have to move any playable Sims out first.  In build or buy mode in a vacant building, CTRL+ALT+SHIFT to open the console/cheat window, enter "boolprop AptBaseLotSpecificToolsDisabled false" (without the quotes, but can be all in lower case). You may have to switch from build mode to buy mode and back to build mode to see the changes in the build mode icons.  Then you can delete staircases, stages, and other items that may be in the way of the replacement stairs, put your replacement stairs in, and save.  Make a test Sim to try the lot out in live mode.  The rent will likely be higher than before, since the levels that were previously blocked will be included now.
I actually did move out my playable and fixed some stuff - except for the stairs which I didn't know was the problem at the time -  but I managed to screw up the apartment boundaries so that the lot was counted as 1 single apartment. Really annoying. That's why I thought maybe I needed to rezone. It was HP's lot that I got from mts2 - I changed the flowers at the back, because I thought maybe that was the problem. Anyway, I think it's a shame that the lot doesn't work properly - and I figure that it must have worked for HP, so that's why I asked about the rezoning.
I've said it before, and I'll say it again: stages are causing me no problems in apartment lots. I almost never build a staircase that isn't modular stairs with a turn on a stage. I've played several apartments made from my lots that I've converted after this issue first being reported on LJ. I've never had any problem with the top floor being recognized as part of the apartment or being able to place objects there without cheats.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 11, 17:43:00
Quick derail question about the gravestone thing: I've already sent a bunch of gravestones to an un-owned Cemetery. I haven't visited it yet. If I have someone buy it, will it keep them all from resetting the first time I visit, or will it bork them completely?
You know, that's a good question. I'm not sure, but I am curious.

On the other hand, you can fix base game death type tombstones using debug mode by shift+clicking the tombstone and selecting "Set Ghost...". This doesn't have any of the ep deaths though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 11, 19:11:18
You don't need to rezone it, but I think you have to move any playable Sims out first.  In build or buy mode in a vacant building, CTRL+ALT+SHIFT to open the console/cheat window, enter "boolprop AptBaseLotSpecificToolsDisabled false" (without the quotes, but can be all in lower case). You may have to switch from build mode to buy mode and back to build mode to see the changes in the build mode icons.  Then you can delete staircases, stages, and other items that may be in the way of the replacement stairs, put your replacement stairs in, and save.  Make a test Sim to try the lot out in live mode.  The rent will likely be higher than before, since the levels that were previously blocked will be included now.
I actually did move out my playable and fixed some stuff - except for the stairs which I didn't know was the problem at the time -  but I managed to screw up the apartment boundaries so that the lot was counted as 1 single apartment. Really annoying. That's why I thought maybe I needed to rezone. It was HP's lot that I got from mts2 - I changed the flowers at the back, because I thought maybe that was the problem. Anyway, I think it's a shame that the lot doesn't work properly - and I figure that it must have worked for HP, so that's why I asked about the rezoning.
I've said it before, and I'll say it again: stages are causing me no problems in apartment lots. I almost never build a staircase that isn't modular stairs with a turn on a stage. I've played several apartments made from my lots that I've converted after this issue first being reported on LJ. I've never had any problem with the top floor being recognized as part of the apartment or being able to place objects there without cheats.
Fair enough, I also have apartments that works with modular stairs. But something is causing this issue, and so far I've only had this problem with downloaded lots. Have you played any downloaded lots, or do you always make them yourself?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 11, 20:45:43
No downloaded lots with staged modulars. Well, I did redownload some of my own lots and install from package files.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 11, 20:54:58
Well, I can't imagine why I'm having this issue then. One lot that I've been having problem with is one of yours accidentally. (The third apartment lot that's in the peasantry) I knew of course that you test your lots before sharing, so that's why I was wondering what the heck happened when I suddenly had this weird issue. I played the top right apartment, and the upstairs was not included in the apartment, seemingly. I couldn't change anything, or put anything there, and the furniture was still there. No idea what could cause this - I thought the deck explanation made sense. I haven't tried rezoning yet though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: CrabOfDoom on 2008 September 11, 21:25:08
I had a bad glitch last night with the toy crafting bench in a residential house (not an apartment.) My sim wanted it, so I bought him one, but it had no options at all. No matter where I clicked, it said "no interactions available". When his kids came home from school, his daughter got caught in a spinning glitch, where she stood in place and just... spun around. It also happened the sim-day before when I tried to use Rebekah's one-tile crib. Both times, I had to exit without saving. But back to the bench. When I reloaded the lot, I didn't buy the bench again, and everything was fine when the kids came home.

I don't have any hacks or CC related to the crafting benches, only a few recolors. Can recolors still cause borkage? I haven't downloaded the CS toy+robot bench.

This same house also had a junker car for fixing up (also from the hobbies > misc. menu,) but the car had all its options on the pie menu. I didn't try any of the other benches for fear of another spinning session. If tight pants are suspected, what sorts of CC would most likely conflict with the benches? I've been all through my downloads, and can't find anything that looks related.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 September 11, 21:26:13
So is anyone else having trouble getting community lots to load? Mine freeze at the loading screen.  I've tried removing hacks I've put in just before the problem started but it still happens.  


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: leaths on 2008 September 11, 22:00:54
I've said it before, and I'll say it again: stages are causing me no problems in apartment lots. I almost never build a staircase that isn't modular stairs with a turn on a stage. I've played several apartments made from my lots that I've converted after this issue first being reported on LJ. I've never had any problem with the top floor being recognized as part of the apartment or being able to place objects there without cheats.
Fair enough, I also have apartments that works with modular stairs. But something is causing this issue, and so far I've only had this problem with downloaded lots. Have you played any downloaded lots, or do you always make them yourself?

I've had trouble with downloaded apartment lots and stage landings for stairs. I had to remove the landings for the apartment to recognize the upstairs. It's strange that it would only happen once it's been downloaded.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 11, 22:33:08
I had a bad glitch last night with the toy crafting bench in a residential house (not an apartment.) My sim wanted it, so I bought him one, but it had no options at all. No matter where I clicked, it said "no interactions available".

Do you have the makeshift castaway stories radio installed in your game? It was just updated yesterday to fix that issue.

So is anyone else having trouble getting community lots to load? Mine freeze at the loading screen.  I've tried removing hacks I've put in just before the problem started but it still happens. 

All my community lots load fine. Try turning on boolprop then loading it and see if a error comes up. You can hit reset to get it to load, and in extreme cases you have to hit delete to get it to load. This may result in unexpected behavior so it's best to take a sim you don't really care about to a community lot while trying it. If the error comes up then it will generate a report of it in your logs folder. You can upload that here to get some help with the issue. Just make sure you have updated all your hacks before you ask for help.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 11, 23:13:35
Okay, I tried rezoning the downloaded lots (to residential then back to apartment) before moving in, but that didn't work. I had to remove the landings and put other stairs (I chose spiral stairs) in the apartments. Then it worked. This is a very annoying issue.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: BrokenRobot on 2008 September 12, 01:25:06
Is there some way to get the tombstones back once they are moved?  I haven't been able to find mine yet (they weren't where it said they were), but I'm wondering how I can get them back to a playable lot once I do find them.  I don't have NL, so I can't use the "move tombstone" feature, and inventories aren't accessible at community lots...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: PlayLives on 2008 September 12, 02:29:51
Anyone else experiencing these borkiness(es?)...

1 - Carpool coming for playable sim neighbor (while playing another apt) but not returning them to the lot. Even when existing and reloading. When I play the "lost" neighbor lot they are there. How can I get this "lost" sim back when playing neighbors lot?

2 - If/when apartment door becomes stuck and you buy a new one, the apartment will become vacant and the sims living there will begin to reset and portraits will change repeatedly.

3 - Can't move occupied apartment lots from neighborhood view


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: CrabOfDoom on 2008 September 12, 02:41:48
Do you have the makeshift castaway stories radio installed in your game? It was just updated yesterday to fix that issue.

Just my luck, it was the day before yesterday that I last checked the CS stuff, but yes, I did/do have it installed, and it was in the house when the weirdness happened. I hadn't seen it happen before installing AL, and came to the wrong conclusion, I see. Thanks! I'm off to redownload.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 September 12, 04:21:54
Quote

All my community lots load fine. Try turning on boolprop then loading it and see if a error comes up. You can hit reset to get it to load, and in extreme cases you have to hit delete to get it to load. This may result in unexpected behavior so it's best to take a sim you don't really care about to a community lot while trying it. If the error comes up then it will generate a report of it in your logs folder. You can upload that here to get some help with the issue. Just make sure you have updated all your hacks before you ask for help.

I will do this, thanks.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 12, 06:15:05
Well, the error has to do with a Lot Controller, as I too am having a similar problem to Perez's.

I have attached an error log to show what the problem is. I have all of my hacks updated, I have to admit I am using tight pants, but it's too damn tempting to not have them in my game. It shouldn't be my "walk to lot" fix, because all it does is change the text of a text resource.

[attachment deleted by admin]


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: blackcat on 2008 September 12, 06:17:50
3 - Can't move occupied apartment lots from neighborhood view

Yes, I mentioned it a couple of pages before. Really annoying. I hope there is a cheat, that we didn't discover yet, to fix this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 September 12, 08:40:04
Yes, here's my error log as well.  It also mentions the lot controller.

I've updated my hacks.  The first time I had the problem was immediatly after installing Squinge's latest version of Pregnant Sims Wear Any Outfit EP8 http://www.insimenator.net/showthread.php?t=91730&highlight=squinge.

I thought that might be the problem so I took it out, and tried again.  Then I was able to go to community lots, I played happy for one session but then next time, the problem returned.

If anyone can make anything of it, I'd appreciate it.

[attachment deleted by admin]


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 12, 10:47:23

I've updated my hacks.  The first time I had the problem was immediatly after installing Squinge's latest version of Pregnant Sims Wear Any Outfit EP8 http://www.insimenator.net/showthread.php?t=91730&highlight=squinge.

Are you confirming that Squinge's hack is doing this? I have also installed this hack. :/


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: iHateyou on 2008 September 12, 11:19:53
How can I confirm anything when I don't know anything? Anyway I took the hack out and still have problems.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 12, 15:57:39
Is there some way to get the tombstones back once they are moved?  I haven't been able to find mine yet (they weren't where it said they were), but I'm wondering how I can get them back to a playable lot once I do find them.  I don't have NL, so I can't use the "move tombstone" feature, and inventories aren't accessible at community lots...
You can interact with the tombstone by clicking it and selecting "Add to inventory" or something to that effect. Likewise, you can click the ground and select "Place %'s grave here".

I thought moving tombstones was a feature carried foward?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: socurious on 2008 September 12, 21:39:26
Anyone else experiencing these borkiness(es?)...

1 - Carpool coming for playable sim neighbor (while playing another apt) but not returning them to the lot. Even when existing and reloading. When I play the "lost" neighbor lot they are there. How can I get this "lost" sim back when playing neighbors lot?

2 - If/when apartment door becomes stuck and you buy a new one, the apartment will become vacant and the sims living there will begin to reset and portraits will change repeatedly.

3 - Can't move occupied apartment lots from neighborhood view

Yup...

1.   I had a siituation where the playable sim wouldn't be returned home.  Then after using the "batbox", the sim would be returned but without being paid.  Then the following morning, the stupid carpool wouldn't show up to take her to work.  So, I clicked on the sim to get her to walk to work; she returned home (again without pay), and I get a message that she missed work. 

2.  Get the stuck doors, but didn't buy new ones.

3.  Haven't experienced this yet.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: trlaavh on 2008 September 12, 22:35:32
Help me! Teh Closets iz teh stoopid! >:(

Everytime I try to place a closet, a stupid error pops up saying 'reference to tree parameter where no parameter is set'. I doesn't matter if I press cancel reset or delete (Although they all usually do the same exact thing anyways) !!! What do I do? I am very non awesome, and need help, pretty please?

I am going through my downloads folder as we speak, trying to see if its a conflict. Other than that, any suggestions? I'm Sim PE illiterate, so if I need to do something there, I need a manual for idiots.

I have all the EPs, and most of JMP's hacks, along with some non-awesome stuff.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 12, 22:41:21
1) take out non-awesome stuff
2) make sure all awesome stuff is updated for AL
3) try game and see if problem remains.
4) if yes, remove everything
5) if no, start putting back other stuff 1/2 at a time, play game, see if problem exists -- repeat as needed, until you track down the problem child.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: trlaavh on 2008 September 12, 22:53:14
Nevermind... I'm just retarded. I have a hack that unlocks some buy/build mode objects for various types of lots, and what i thought was a closet door was really a apartment door. Stupid me, there ARE NO closet doors. >_< Anyways, I now just know not to use that on a residential lot. Whoops.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 12, 23:55:28
Well, I seem to have figured out how to fix one problem, and have noticed two others that I don't think have been mentioned yet.

Others have mentioned Sims with stuck skill-bar blue-thermometer things, that then won't disappear after cancelling out the skill-building action, following the Sim around everywhere.  Simply deleting the blue thermometer by use of moveobjects fixes that problem.  I can then have the Sim restart the skill-building activity, and it works fine.  The problem seems to have something to do with entering a lot after having changed some hacks around, kind of a lesser version of the problem where Sims that were at work or school when you last saved, show up at the mailbox upon reloading the lot.

And the new problems:

1.  This has happened several times.  An NPC who comes home from work with my Sim, will (as they often do) spend the night in the hot tub or at the chess board or whatever.  A dialog box comes up the next morning where the NPC angrily says, "You invited me to spend the night, and didn't even let me get any sleep!  I'm leaving!"  This in spite of the fact that (a) I thought being invited to spend the night, and then the other party not letting you get any sleep, was considered by many people to be a good thing? (b) My Sim did not, in fact, ask the NPC to spend the night; and (c) There is always a perfectly serviceable sofa, or even the other half of a double bed, in any of my Sims' houses, where the NPC could have slept if he/she really wanted to.

2.  This I only noticed once.  I had one of the Cordial sisters, after she became a witch, get some form of the plague.  So since she had learned it, I tried having her cast the spell on herself that makes a sick Sim healthy (I forget its name).  Two dialog boxes popped up:  "I'm cured!" followed immediately by, "Kimberly has the flu!  She must blah blah blah" etc.  The spell looked like it worked, but maybe it actually failed?

On an unrelated note, now that we have an EP with evil green witches and annoying toy dogs, I suppose it's only a matter of time (if indeed it hasn't happened already) that someone posts a screenshot with the caption, "I'll get you, my pretty!  And your little dog, too!"  :D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fanseelamb on 2008 September 13, 02:30:04
AL Medicine Cabinet + OFB Stage = FAIL   >:(

(http://i7.photobucket.com/albums/y270/fanseelamb/snapshot_35c96da2_75d70da8.jpg)

(http://i7.photobucket.com/albums/y270/fanseelamb/snapshot_35c96da2_d5d70fe2.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fanseelamb on 2008 September 13, 04:22:07
*giggle* Why'd you place the cabinet so low? 

You can't shift the medicine cabinets up or down.   That's what happens when you try to use them in a bathroom built on an OFB stage.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Knukleur on 2008 September 13, 12:59:21
This is a very annoying issue.

Inconsistent borkness is borky!  My problem stairs-with-stages lots were all self-made.  Maybe there is a downloaded angle, though.  I usually do a few saves during the design & build phase of my projects, while the lot would still be residential.  My testing lots all had an extra step (no pun intended) where I moved the lot to the bin while it was still residential, as a backup, then placing a copy from the bin and going to the lot to rezone it as apartment.  Sort of a download within a sandbox?  I didn't package the lots, though.  I'll try building some more test stage apartments without the extra saves, and without the shift in & out of the bin, and see if that makes a difference.  I hope to get this done this weekend, but sometimes my free time gets diverted to playing rather than testing this game, and then there's these people and cats that keep insisting I do things like feed them and take a shower every day.

EDIT: Avoiding an in-progress save while the lot is residential doesn't prevent me from having stage/stairway issues.  I've found a pattern that I seem to be able to duplicate with successful L-shaped staircases.  I feel like I've been playing with one of those sliding tile puzzles most of the afternoon.  These patterns were observed in 2 and 3-storey apartments built on ground level (no foundation) with the apartment door leading directly outside and parallel to the street.  I assign the direction North to the back of the lot for this puzzle, and ascend one section of stairs to a stage before turning 90 degrees and finishing the ascent to the next storey.  So for instance, N,W, means the shorter run up to the stage is ascended with the Sim facing the back of the lot, and then turning left to finish the climb to the next floor.

Works:  N, W.  E, N.  S, W.  W, N.
Breaks:  W,S.  S, E.  N,E.  E, S.

I got the same results in the "works" pattern on single and double width runs of stairs, using 1 tile of stage for the single run and 4 tiles for the double run.  My butt got sore before I could try whether there might be a difference if the apartment door is perpendicular to the street, so I'm taking a break but posting what I believe is true.  As Anne B. Elk might say after explaining her theory of the brontosaurus, "AHHHHH-HEMMM!!"  I'll get around to testing U-shaped landing runs when I feel like it!

My test buildings all had a range, a refrigerator, and an end table on each floor.  When my test Sim arrived at the lot, units that had broken stair runs from the first floor would still show the end tables (in addition to the appliances) on the upper 2 floors, and it would disappear from the "rented" floor.  One test unit that had good stairs to the second level broke going to the third, and it showed a table only on that floor.   If the test Sim rented a broken unit, he could still reach the upper levels and fix himself toaster pastries without being charged for the food, but I couldn't add any furnishings or place anything on the end table.  When neighbors moved in to the remaining vacant units, if their unit had broken stairways then only the lower floor or floors would darken.  Rent in one test lot was $377 if just the first floor was recognized as an apartment, $754 for the lonely unit with 2 floors recognized, and $1,131 for the all-working units.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 13, 23:21:31
Interesting finds knukleur. Still, it doesn't explain why an apartment lot can work perfectly in the creators game, then magically bork when downloaded.

Could the placement of the lot have something to do with it? I don't claim knowledge in this area, but could the surrounding area when placing the lot effect the outcome? - As cardinal points seems to have something to do with it...


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 14, 04:04:08
I ended up deleting the sleeping sim in front of the stairs, yet my sims still can't use the spiral stairs.  They stomp with pics of stairs in their thought bubble.  This is the DeBateau maxis family in a fancy apt building.

Are there any reports of the spiral stairs being borked? or did I break the game by deleting the sim?  She lives in a neighboring apt.
The same thing just happened in one of my Sims' apartments, except the passed-out Sim was the landlord, and she passed out next to the side of the double bed that my Sim was using.  He then couldn't get out of bed the next morning, until I moved the bed (with him in it) using moveobjects.  Then I deleted the landlord -- big mistake.  That part of the floor next to that side of the bed had something invisible there that I couldn't remove no matter what, not even with the sledgehammer.

In the end, I moved my Sim out.  Word to the wise:  if you befriend the landlord, and he/she asks, "Now that I'm done with work, would you like to hang out?" say NO.  Somehow it made her go into literally three different needs failures, sitting in my Sim's apartment and crying until she passed out in the worst place possible....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 14, 09:34:17
This will probably bug only me, but the poor kids get the "Walk to School" option when it's a snow day. I'd hate to be that kid to tell you the truth, walking to school only to find it closed. Lulz.

I will have a follow up and tell you all what happened after I sent him to school. He currently needs to get his grades up anyhow, with a C+ he probably won't like having that for long.

That part of the floor next to that side of the bed had something invisible there that I couldn't remove no matter what, not even with the sledgehammer.

In the end, I moved my Sim out.  Word to the wise:  if you befriend the landlord, and he/she asks, "Now that I'm done with work, would you like to hang out?" say NO.  Somehow it made her go into literally three different needs failures, sitting in my Sim's apartment and crying until she passed out in the worst place possible....

You could have tried using the BatBox to see if there was something down there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 14, 11:08:05
That would be the Stuck Object Remover. It burninates invisible stuck objects and destinations.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 14, 13:24:16
Interesting finds knukleur. Still, it doesn't explain why an apartment lot can work perfectly in the creators game, then magically bork when downloaded.

Could the placement of the lot have something to do with it? I don't claim knowledge in this area, but could the surrounding area when placing the lot effect the outcome? - As cardinal points seems to have something to do with it...

   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429 (http://www.simprograms.com/?p=429)
   Yet this wasn't mentioned in either of the chats nor since release.  It makes me wonder if they left code-remnants (GASP!) in the game relating to what type/quality of lots surround the apt lot?
   Questions arising that need answers: (My gaming comp is on the fritz, so unable to play me sims right now).
   Would leaving the custom lot as residential until after placement and then making it an apt building alleviate the dreaded borkness?
   Do surrounding lots actually have an effect on the rent prices?
   Could this be the reason why occupied apt lots can not be moved?
   Would changing surrounding lots after setting up occupied apt lots, bork those apt lots?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 14, 14:48:17
You could have tried using the BatBox to see if there was something down there.
Actually I tried that too, selecting everything on the Batmanbox of Awesomeness that looked relevant.  However, I do not have the Stuck Object Remover -- I'll definitely go find and download that now.

I also just thought of something else, based on some comments of those more awesome than I am, to the effect that NPCs' needs decay differently depending on whether or not they interact with playable Sims.  In fact, it might be worse than that -- it seems as if sometimes NPCs become unable to take care of their decaying needs, even if there are perfectly serviceable beds, terlets, etc. available.  I suspect that the passed-out landlord on the one hand, and the "you-didn't-let-me-get-any-sleep" problem I mentioned earlier on the other hand, are symptoms of the same thing.

Before AL, my thought always was, "If Joe Carr wants to play chess all night long, that's his problem.  It's time to put my household to bed."  But from now on I'm going to change my gameplay with guests, such that I always choose Say Goodbye or Ask To Leave before putting my Sims to bed -- especially now that they try to put themselves to bed, as we've all noticed.

This will probably be trickier in apartments, since it seems less clear which NPCs are flagged as "your Sims' guest."  It seems it can even be apartment neighbors whom you didn't specifically invite, but they chatted in the hottub with your Sim, so now they're "guests."  Either way, I'm clicking on NPCs before putting my last household Sim to bed, whether they're in the residence or not, until I'm able to choose either Say Goodbye To/Everyone or Ask To Leave/Everyone.  Same thing with NPCs that come home from work or school.

If I forget, and a Sim winds up passed out and stinky in an awkward place like next to the bed or at the bottom of the stairs, I guess the thing to do is NOT delete that Sim under any circumstances.  Instead I'll use moveobjects to move my Sim to a better location, and have him/her wake up the passed-out Sim, and then Say Goodbye or Ask To Leave.

And we'll see whether that helps.  Not that I'm not still snagging that Stuck Object Remover.  :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 September 14, 16:54:52
I just moved an empty Apartment Building I'd made -- furnished but with no Sims living in it -- from the house bin to another neighborhood.  All the furniture in all the apartments, except for the bathroom and kitchen stuff, is invisible in live mode.  If I use the boolprop and have them rent the apartment furniture there is still furniture in there, but it's invisible.  I can't delete it even with move_objects.  Stuck object Remover works though.

If I have them rent it unfurnished everything's OK, the furniture isn't there.

Anyone else notice this with apartments, classified as apartments not residential, from the lots and houses bin?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: burnished_dragon on 2008 September 15, 04:06:07
DD is playing my (her) game, the hacks are Maty's the AL fix (lastest) and the two recommend with the AL fixes. Working with migraine here not thinking clearly enough for names. Anyway has anyone found that the food in inventory goes bad right away when taken out of inventory? This includes food bought at business.  She was having trouble with making single servings of cheese cake and other desserts to restock the store.
She also has a Sim who is a Rock god but cannot get her career reward.
There might answers here already, but my head can't deal with all the reading


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 15, 04:36:20
She also has a Sim who is a Rock god but cannot get her career reward.
Can't speak to the cause of the problem, but unlockcareerrewards should enable all the rewards for her to yoink the guitar.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: burnished_dragon on 2008 September 15, 14:32:26
She also has a Sim who is a Rock god but cannot get her career reward.
Can't speak to the cause of the problem, but unlockcareerrewards should enable all the rewards for her to yoink the guitar.
Yes did sort of think of that, just didn't get the chance to try it, llike I said thinking and migraines do not mix, but that still doesn't explain the problem.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: burnished_dragon on 2008 September 15, 17:05:23
Anyway has anyone found that the food in inventory goes bad right away when taken out of inventory? This includes food bought at business.  She was having trouble with making single servings of cheese cake and other desserts to restock the store.
There might answers here already, but my head can't deal with all the reading
Another thing with the food the pie menu give the option to eat; clean up or resume cooking (the items are already cooked) no ability to call to meal. As for the not being able to make single servings, I actually have not test out all the stoves or ovens, but since she was playing Bluewater Village and the bakery there, I believe she had the right stove /oven.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Chain_Reaction on 2008 September 15, 17:22:19
I have a major bork now. I invited a roommate to stay with my sim and she showed up in seconds and I mentioned she was a drunk and wouldn't stay off the bar. Back story aside, I went back to play that apartment yesterday and the roommate is gone from the UI but still in the apartment and appears to be working normally. I guess I can fix this by throwing her out and asking for a new one. Anyone else have this problem?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 September 15, 18:04:53
Anyway has anyone found that the food in inventory goes bad right away when taken out of inventory? This includes food bought at business.  She was having trouble with making single servings of cheese cake and other desserts to restock the store.
There might answers here already, but my head can't deal with all the reading
Another thing with the food the pie menu give the option to eat; clean up or resume cooking (the items are already cooked) no ability to call to meal. As for the not being able to make single servings, I actually have not test out all the stoves or ovens, but since she was playing Bluewater Village and the bakery there, I believe she had the right stove /oven.

Yeah, the stuff that J'Adore comes stocked with is broken and it has to be cleared out and restocked.  I don't think it's possible to make single servings of desserts in the game, but I have heard that there is hack that will let you do that.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: burnished_dragon on 2008 September 15, 19:07:37
Yeah, the stuff that J'Adore comes stocked with is broken and it has to be cleared out and restocked.  I don't think it's possible to make single servings of desserts in the game, but I have heard that there is hack that will let you do that.
I think now I could be wrong as that might be the only bakery she is using it was happening at all food type business.  I may get a chance to try my grill cheese store and see if I have the same problem.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: userunknown on 2008 September 15, 20:08:31
I have one if not already mentioned...

I created a pond on a residential lot,decided to flatten lot in build mode...here's the kicker
My family keeps wanting to fish!I even tried adding new grass.They keep walking around the area where the pond was & have in their cue fish using.... :o


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 15, 22:13:40
My sims always want to fish in the summer, even if there is not and has never been a pond on their lot. I usually lock the want and take them to the Ole Fishing Hole, a community lot I made specifically for fishing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Gastfyr on 2008 September 15, 23:17:34
This I only noticed once.  I had one of the Cordial sisters, after she became a witch, get some form of the plague.  So since she had learned it, I tried having her cast the spell on herself that makes a sick Sim healthy (I forget its name).  Two dialog boxes popped up:  "I'm cured!" followed immediately by, "Kimberly has the flu!  She must blah blah blah" etc.  The spell looked like it worked, but maybe it actually failed?
I don't think this is nessacarily AL borkiness, since I had something similar happen soon after installing Freetime.

One of the Disiderata Valley sims that came with Freetime came home from work sick.  So I had his wife cook up some Gradma's Comfort Soup.  He ate it, and got those same sort of dialogs jumping up at the same time: "Wow, that really hit the spot; I can feel my sicknes just melting away!" and "sim is sick with a cold! blah blah"  I thought it was weird, so I had him eat another boul and that time he got cured and stayed cured.  At the time I thought he must have had germs on himself and re-infected himself, but now that I think of it, aren't sims automatically immune to the specific strain of a given illness once they've had it?

Maybe it has more to do with when the sim is cured.  If it's too close to the time the game was going to do the check to see if he's healthy again, maybe it gimps up.  Like if you try to grow your infant up at a cake, but the top of the hour rolls around and halfway thourgh the standing around at the cake animation, the sim cancells that and just does a non-caked "help with birthday" thus rendering the cake useless and uneatable?  Someone with more knowledge of the game and the coding and such should know more about this.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Milhouse Trixibelle Saltfucker III on 2008 September 15, 23:20:14
My sims always want to fish in the summer, even if there is not and has never been a pond on their lot. I usually lock the want and take them to the Ole Fishing Hole, a community lot I made specifically for fishing.

It seems to me that the problem isn't "wanting" to fish, but actually undertaking the fishing action in the spot where the pond used to be. Of course, that would be a little difficult to figure out considering the poster has negative grammar, which is of course less grammar than none at all. For the record: queue != cue. A queue is best defined as a "lineup", a list where items are constantly processed from the head and new items are added to the tail, whereas a cue can be the stick with which one plays pool, or a signal of some sort.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 16, 02:23:33
or a signal of some sort.

Ah, yes.  This is the type of "cue" with which I am familiar, in my super-high paying acting job  [/bizarro world speech].

Grammar aside, I have to pipe up and say I've also experienced the "gonna go fishing" queue where a pond USED to be.

But then, I don't always play on FLAT lots, and I wonder if that has anything to do with it.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: CrabOfDoom on 2008 September 16, 05:51:30
I've done a search for this problem in every phrasing I can think of, and nothing related came back except my own earlier mention (I'm repeating because I have more info); apologies if it's been brought up before and I just couldn't think of what it was called.

I'm having a bad bug where a sim on a residential lot, not an apartment, will glitch and start spinning in place, which in turn freezes the whole lot. The lot will still be in live mode, unpaused, but time won't advance and nothing can move. I've tried deleting the spinning sim, saving, exiting, and retentering, and the sim(s) do show up again by the mailbox, but the freeze and spinning don't go away. The only time it did stop was when I deleted everyone - including a roaming ghost - except the toddler, who began to move again. Save, exit. Upon reentering, everyone was there and could move; it was raining and I wanted everyone back in the house, but the child wanted to splash in a puddle. When I canceled it from her queue, she began spinning again. Now, the lot will not finish loading. I have never had this happen before installing AL.

I first thought it was related to the conflict between the CS radio and the crafting bench, as both were present when the first bout occurred (different lot than that above.) But I downloaded the fixed radio and it's still happening. I thought it might be a conflict with TwoJeff's welcome wagon and school friends dialog hacks (which are noted as conflicting with alfixes on his message board,) but I took his entire folder out of my DLs, and it doesn't make a difference. The only hack untested for AL I had in was LizzLove's noprivacy, which was also taken out with TwoJeff's folder and had no effect on the problem. Nothing's left in my hacks except AL-approved mods from here.

Before the lot stopped loading, I managed to get a few seconds' footage (http://www.youtube.com/watch?v=f6v8gNPmJP8) of what the spin looks like. The film's crap 'cause I never upped the settings after installing AL, but the gist is there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 16, 06:13:56
My sims always want to fish in the summer, even if there is not and has never been a pond on their lot. I usually lock the want and take them to the Ole Fishing Hole, a community lot I made specifically for fishing.

It seems to me that the problem isn't "wanting" to fish, but actually undertaking the fishing action in the spot where the pond used to be. Of course, that would be a little difficult to figure out considering the poster has negative grammar, which is of course less grammar than none at all. For the record: queue != cue. A queue is best defined as a "lineup", a list where items are constantly processed from the head and new items are added to the tail, whereas a cue can be the stick with which one plays pool, or a signal of some sort.

Ok, I misunderstood.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: NikonSnow on 2008 September 17, 04:43:07
I'm having a bad bug where a sim on a residential lot, not an apartment, will glitch and start spinning in place, which in turn freezes the whole lot. The lot will still be in live mode, unpaused, but time won't advance and nothing can move.

My sims are doing the exact same thing in CAS right now.

Whiskey. Tango. Foxtrot.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Tsarina on 2008 September 17, 17:37:05
I thought I'd share:
ACR and the AL Murphy Bed.
Hawt woman waiting for her hawt boyfriend. (http://i35.tinypic.com/1e30y0.jpg)
 Woohoo! (http://i37.tinypic.com/jqp1c0.jpg)

I know it isn't EAxis who borked this. I just thought it was funny and AL related.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 17, 18:31:35
Makes me wonder if sims can sleep in a Murphy Bed that's up -- I'll have to try that. :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: shadow on 2008 September 17, 23:41:44
I don't know if this is borked or EA's stupid logic, or are those the same thing?  Anyway, I only get the walk to school/work option for a brief moment right before the bus/carpool arrives.  Shouldn't you be able to walk to work/school up to an hour before they come, then not get the bus/carpool?  They wouldn't actually have to leave that early but have the option show up so the bus/car pool doesn't show up.  It is really irritating to have them walk to work while the carpool honks their horn for an hour and the kid ignores the walk to school command and gets on the bus.  (I play with free will off)

Also, is there any specific 'rules' for the 'read to sleep' action?  I only have one family that gets the option for their child; the other 3 families don't have the option.  The room configuration is pretty much the same, there are no obstructions on the floor or anything I can see that would prevent it.

ETA:  I'm playing a trailer park.  One family had a baby.  I exited that family and went to play another one in the same park and the baby shows up in this family's thumbnails.  WTF! I clicked on the baby to see where it would take me and this is what I found:

(http://i32.photobucket.com/albums/d22/sarah79936/snapshot_35db0096_55dd9b85.jpg)

The baby was doing smustle-like movements.   :o

When I went back to the baby's family it was in its crib.  ???


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 18, 05:45:00
Hey! It's Ally McBeal's dancing baby!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 18, 13:39:29
Ooogaaa chacka, ooogaaa chacka, ooogaaa ooogaaa ooogaaa chacka....


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 September 18, 15:34:38
Freaky... dancing babies. Now of course I really wish I could get that glitch.

What about the new baby interactions that were supposed to come out with AL but didn't make the final game?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 18, 15:47:31
I had a very brief look through the files and didn't see the baby objects. It's possible that remnants exist deep within the files, but they have otherwise been removed (or at least attempted to be removed).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 18, 17:47:30
What about the new baby interactions that were supposed to come out with AL but didn't make the final game?

They're hiding with the fire-breathing toddlers we were promised in the base game.  :P

(The absence of those baby interactions is probably my biggest complaint about AL, which I'm otherwise enjoying.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 September 19, 00:14:04
[If] ... when the sim is cured ... [is] too close to the time the game was going to do the check to see if he's healthy again, maybe it gimps up.
Entirely possible.  I'm trying to remember whether I've ever tried using Grandma's Comfort Soup to cure a sick Sim, but I think not.

Since I basically had apartments working reasonably well, I'm now trying moving more than one family into the same apartment building, expecting plenty of already-reported borkage.  So far so good, though it is awfully weird to see "my" Sims being basically like NPCs.  Have yet to test whether "my" Sim schoolchildren walk automatically to school when they are NPCs.  It has also occurred to me that it is not beyond the realm of possibility for one of "my" Sims to die while an NPC, since I don't trust Maxis at all to take better care of them than I can.

The only apartment weirdness I'm seeing is that the neighboring apartment interactions seem never, or almost never, to work.  Knock On Door results in either "Goopy doesn't feel like hanging out right now, try again later," or else Goopy and his apartment become visible, my Sim goes in and looks at Goopy (who just stands there), then leaves.  Ask Goopy To Come Out results in him walking out of the apartment, then immediately turning around and going back in.  Not very neighborly in either case.  I am actually holding out some small hope that this will go the way of Sims spontaneously combusting in the hottub in SNS, and be fixed with the Maxis AL patch.

...

I know, I know -- there's only one word to describe me holding onto a hope like that:
(http://www.mediafire.com/imgbnc.php/15db76eee53f9f137a792b33188dc6e85g.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sagana on 2008 September 19, 01:47:04
Although it seems like neighboring apt. dwellers are always not home, not in the mood, already hanging out in the community lot, in bed or at work/school - when they are available visiting another sim or inviting them to come out works fine in my game. The apt. lights up, my sim heads in and then must be directed to interact or chooses to do something stupid.

"Oooh, you have a toilet just like mine! I have one too! Only mine is blue and yours is white. White is such a wonderful color. I must go closely examine your toilet. I went potty before I left the house (my mommy trained me well) but let's see if your toothpaste is more fun than mine. I think I'll go through your medicine cabinet and brush my teeth now." At least she brushes.

Um, yeah, I don't have 'no what's this' in yet, but even if I did, they'd choose something else stupid to do. Anyway, not that I've tried it a lot, but when told to interact, they do fine. And sims invited out can come over and have coffee or a meal or whatever at my tiny lot as well. As long as they're directed.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 19, 02:07:10
   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429 (http://www.simprograms.com/?p=429)
   Yet this wasn't mentioned in either of the chats nor since release.  It makes me wonder if they left code-remnants (GASP!) in the game relating to what type/quality of lots surround the apt lot?
   Questions arising that need answers: (My gaming comp is on the fritz, so unable to play me sims right now).
   Would leaving the custom lot as residential until after placement and then making it an apt building alleviate the dreaded borkness?
   Do surrounding lots actually have an effect on the rent prices?
   Could this be the reason why occupied apt lots can not be moved?
   Would changing surrounding lots after setting up occupied apt lots, bork those apt lots?
I believe that EA disabled moving occupied apartment buildings, because they were having problems keeping all of the clones in sync.  I also believe that this is why you can't (safely) modify an occupied apartment building (walls, doors, etc).

Just to be clear: An unoccupied apartment building looks very much to the game like a standard residential lot.  However, when a playable sim family moves into the apartment building, the game creates a new clone of the apartment building to hold that family's gameplay information.  The new lot is given the apartment name, followed by the family number.  When a second playable family moves in, a second clone is created.  And so on...

Because the occupied "apartment building" is now up to 5 almost-the-same-but-still-different lots, the game has special logic when you click on an occupied apartment building (in the neighborhood view), to allow the game to decide which of the clones to give you access to.  The actual apartment building lot becomes inaccessible until all playable families move out.

It's possible that you could move an occupied apartment lot by using SimPE to modify the Top and Left fields in the Lot Description for every one of the clones.  Of course, you should backup before trying this and be sure to change Top and Left to the same value for all copies of the lot.

As far as the feature: "Different living experiences based on the surrounding communities impacted by rent and noise"... I suppose that it would require some testing to determine whether this feature was ever implemented.  My guess is: no.  I believe that EA ran out of time to complete everything and sent out the survey to try to decide which features to cut.  I haven't been able to find anything about this feature in the released product documentation.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sparkleuk on 2008 September 19, 12:22:51
I posted about this in another forum and someone recommended that I repost my problem here, in this thread.

I'm having problems with the sims' thumbnails altering all the time. After my initial irritation I got used to it and put up with it, even quite liked it but I've noticed that my sims' phone books now take an age to load. A similar effect happens when I try to look through their relationships panel. I assume this is because the game is having to load the latest portraits for everyone that sim knows?

I know others have bought this up already, but the reason I'm mentioning it again is because I've just lost two sim days worth of play at a house because the game crashed when loading up a sim's 7 page phone book. That wouldn't be a problem but I'd redesigned the house, landscaped it and made a whole load of new friends. I was planning to leave the house and save the very next morning as I needed to move their son back in with them.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 September 19, 12:44:08
I usually save at fairly short intervals when redesigning a house, as the building process seems to eat up tons of memory (must be all those undoes).  You don't have to go back to hood to save, there is a save icon in the player control panel.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sparkleuk on 2008 September 19, 13:17:48
I do normally use the "save only" feature rather than "save to hood", but since I was only minutes from leaving the house, I thought I could make a quick phone call. It wasn't a huge redesign but I'd had to play around to get rid of a sort-of-bug connected to where I could place the camera man camera. I perhaps made a mistake in not saving when I normally would have done but it would have been a difference of about 2-3 minutes play time so I thought "finish off, then save when you have to leave anyway". I normally save at 6:00 - 7:00 am so I can guarantee no vistors and that all of the sims will be up but still on the lot.

It was just irritating that something as simple as trying to phone a sim to form a friendship before saving caused me to lose everything.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Roux on 2008 September 19, 16:47:27
   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429 (http://www.simprograms.com/?p=429)
   Yet this wasn't mentioned in either of the chats nor since release.  It makes me wonder if they left code-remnants (GASP!) in the game relating to what type/quality of lots surround the apt lot?
   Questions arising that need answers: (My gaming comp is on the fritz, so unable to play me sims right now).
   Would leaving the custom lot as residential until after placement and then making it an apt building alleviate the dreaded borkness?
   Do surrounding lots actually have an effect on the rent prices?
   Could this be the reason why occupied apt lots can not be moved?
   Would changing surrounding lots after setting up occupied apt lots, bork those apt lots?

As far as the feature: "Different living experiences based on the surrounding communities impacted by rent and noise"... I suppose that it would require some testing to determine whether this feature was ever implemented.  My guess is: no.  I believe that EA ran out of time to complete everything and sent out the survey to try to decide which features to cut.  I haven't been able to find anything about this feature in the released product documentation.

I recall from some L&P that the alleyway neighborhood decorations are intended to impact the rent cost in nearby apartment lots. Trashy ones would lower rent, while fancy brick ones raise it. However, I've not tested it. Has anyone here played around with this yet?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 19, 22:42:13
   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429 (http://www.simprograms.com/?p=429)

I recall from some L&P that the alleyway neighborhood decorations are intended to impact the rent cost in nearby apartment lots. Trashy ones would lower rent, while fancy brick ones raise it. However, I've not tested it. Has anyone here played around with this yet?

Some people have been testing this new feature:
http://www.simbology.com/smf/index.php/topic,1401.0.html
http://www.the-isz.com/theisz/index.php?showtopic=870&st=0&#38;#entry10645


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 September 20, 07:44:43
I am having some strange issues in dorms since I installed AL:

1. Dormies now sleep in beds belonging to my playables.  A professor who was invited over for woohoo took a foodnap and stayed there until long after her energy meter had topped off.  I eventually made her selectable and woke her up so she could go home before she starved.  I do not have nouniprotect installed, and I haven't noticed dormies passing out or peeing themselves either.  They just appear to need sleep now.
2. I invited my sim's fiancee over and after they had socialized for a few minutes he headed off at a very determined pace.  I thought he might be leaving, so I made him selectable to see if I could find out why.  In his queue was an icon like the ones dormies get when they go to class, but the text was "Hide".  He then went into an unlocked dorm room.  My sim followed him in, and he was standing next to the door just like dormies are when you go into their rooms.  The fiancee was a adult downtownie.  He kept going back into the dorm room to Hide, so I eventually deleted him with move_objects.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Ailias on 2008 September 20, 08:04:30
I cannot understand why living in apartments is much more expensive than living in the own house?
Sims have to pay rent and bills. they survive not live.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Faizah on 2008 September 20, 09:25:58
Because you don't have to buy the apartment. A house is much more expensive in the short term, but cheaper in the long term. (Especially over several generations.) Everyone gets bills, homeowners and renters, everyone has to keep the power on and water running, but renters also have to pay rent. That's kind of the whole point.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 20, 13:58:51
Right -- if you do the math, it would take 10 sim weeks for an apartment to cost the same as the initial outlay for the average house.  Since the adult stage doesn't last 70 sim days, the apartment works out cheaper in the long run.  Of course, the cheaper cost does come with the disadvantage of not being able to change or expand the amount of space you have, making houses better for multi-generation and constantly expanding families.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SharonSims on 2008 September 20, 15:40:51
Well, I didnt got any monsterus bugs... but the whole expansion pack is lame! I mean, the concept is good, but the gameplay sucks! dissapering poor toy dogs, grand witches spam on community lots, extremely useless Belladonna cove, if it really was their last expansion, they should have paid more attention to it! those darn bi**hes from EAxis!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: leaths on 2008 September 20, 15:49:21
I recall from some L&P that the alleyway neighborhood decorations are intended to impact the rent cost in nearby apartment lots. Trashy ones would lower rent, while fancy brick ones raise it. However, I've not tested it. Has anyone here played around with this yet?

I haven't noticed it changing the rent, but it will change the lot class.

I'll check out those links Mootilda posted too.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 20, 18:12:36
I haven't noticed [alleyway neighborhood decorations] changing the rent, but it will change the lot class.

My understanding is that the lot class does affect the rental price, so the effect would be indirect.  I also believe that the effect of the surrounding community on price may only occur when the rental rates are set... this might be when the lot is changed to an apartment, or it may be when a sim moves onto the lot.  In any case, changing the surrounding community after an apartment is occupied may have no effect on existing rental rates.

There seems to be a bug with the changeLotClassification cheat, though.  The new value (low/middle/high) doesn't actually "stick" to the lot.  We're looking into it here:
http://www.modthesims2.com/showthread.php?p=2025348#post2025348



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 20, 19:47:41
Hell, it doesn't appear to work for me at all.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 20, 20:35:12
Hell, it doesn't appear to work for me at all.
Hmmm... rather ambiguous.  What's not working?  The changeLotClassification cheat?  Or, creating apartments?  Or, the entire Apartment Life EP?

Assuming that you are talking about the lot class or the changeLotClassification cheat...

If you look at the work that I've done on MTS2, you'll see that there are actually two stored values for the Lot Class: the value and the override flag.  If the override flag is set, then (I believe that) the changeLotClassification cheat won't do anything.  You need to use the clearLotClassValue cheat to clear the override flag, then use the changeLotClassification cheat to set the new value.  However, because the override flag is now clear, the game will try to recalculate the Lot Class Value at some point, so you can't expect the new value to stick around.  Silly EA!

The only way that I know of to actually set the Lot Class permanently is to use SimPE to change the override flag to 1 and then set the value to what you want.

Or, let the game work the way that it's supposed to: clear the override flag and allow the game to calculate the lot class as you make modifications to the surrounding area.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Alex on 2008 September 20, 21:54:20
Hell, it doesn't appear to work for me at all.
Hmmm... rather ambiguous.  What's not working?  The changeLotClassification cheat?  Or, creating apartments?  Or, the entire Apartment Life EP?
Well yes, all of it really. ;D

Assuming that you are talking about the lot class or the changeLotClassification cheat...

If you look at the work that I've done on MTS2, you'll see that there are actually two stored values for the Lot Class: the value and the override flag.  If the override flag is set, then (I believe that) the changeLotClassification cheat won't do anything.  You need to use the clearLotClassValue cheat to clear the override flag, then use the changeLotClassification cheat to set the new value.  However, because the override flag is now clear, the game will try to recalculate the Lot Class Value at some point, so you can't expect the new value to stick around.  Silly EA!

The only way that I know of to actually set the Lot Class permanently is to use SimPE to change the override flag to 1 and then set the value to what you want.

Or, let the game work the way that it's supposed to: clear the override flag and allow the game to calculate the lot class as you make modifications to the surrounding area.

Okay that's really interesting, thanks. I'll have to try that and see what happens.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 20, 23:33:00
It's possible that you could move an occupied apartment lot by using SimPE to modify the Top and Left fields in the Lot Description for every one of the clones.  Of course, you should backup before trying this and be sure to change Top and Left to the same value for all copies of the lot.

Just wanted people to know that I verified that this will work; just change the Top and Left values in the Lot Description for the apartment base and all sublots.  If you need to rotate the lot, change the Orientation field.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 21, 20:57:01
This makes me go "huh?"  Do adults normally want toys? Forgot to add that his secondary aspiration is pleasure. Lemonade stands don't satisfy the want at all.

Click for a more detailed view
(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot107-2.jpg) (http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot107-1.jpg)

Also, what's with apartments resetting themselves? I usually save around 2AM (bad idea) and so I have to NOW save when everybody is up, which is hard because the parents work at night. Very borky.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: aubreylaraine on 2008 September 21, 21:20:34
toy wants for pleasure sims are normal. i usually buy a teddy bear and stick it under some table.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 21, 21:37:10
toy wants for pleasure sims are normal.

I had no idea of this, I mean, what would a grown sim want with toys that they can not even use, because they're marked for toddlers/children; although, pleasure sims are supposed to be big kids anyhow. *shrugs* The only usuable toys that they can use, though are the lemonade stand and teddy bear. Ugh, EAxis has no logic at all. Well, I suppose I could buy a teddy bear and put it on the tv or someplace they would shut up about. Now all I have to check out are the reasons why the whole lot resets itself, and the issue where the lemonade stand doesn't satisfy the toy want.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: talysman on 2008 September 21, 22:24:52
toy wants for pleasure sims are normal.

I had no idea of this, I mean, what would a grown sim want with toys that they can't even use, because they're marked for toddlers/children; although, pleasure sims are supposed to be big kids anyhow. *shrugs* The only usuable toys that they can use, though are the lemonade stand and teddy bear. Ugh, EAxis has no logic at all. Well, I suppose I could buy a teddy bear and put it on the tv or someplace they'd shut up about. Now all I have to check out are the reasons why the whole lot resets itself, and the issue where the lemonade stand doesn't satisfy the toy want.
They can use the teddy bear via the Talk Through interaction. Unfortunately, that's annoying, because they keep leaving the teddy bear in unusable positions that sometimes block other items.

I never knew the lemonade stand was considered a toy.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: GayJohnScarritt on 2008 September 21, 22:42:15
   I don't think it isr, as newly transitioned kids always roll up the lemonade stand, then roll up another toy (besides electronics and game=for me anyway).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 22, 00:08:07
toy wants for pleasure sims are normal.
I never knew the lemonade stand was considered a toy.
I never said that the lemonade stand was a toy. I should have said, that the lemonade stand was in the toys section, but it does not have the fulfillment of the "get a toy" want. Otherwise, the lemonade stand should be in a completely different section. That being said, I still hope that my apartment lot doesn't reset again. I am still wondering if anyone else's lots have reset on their own... *cough cough cough*


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 September 22, 08:02:46
I should have said, that the lemonade stand was in the toys section, but doesn't have the fulfillment of the "get a toy" want.

Isn't it the "children" section rather than the "toys" section? I mean, I wouldn't call highchairs or cribs toys, either.

As for the strange wants: I choose "familiy" as the second aspiration for one of my knowledge sims, and she instantly rolled to want to "Buy a statue". Seems like yet another 2nd aspiration borkage.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 22, 15:07:22
I should have said, that the lemonade stand was in the toys section, but doesn't have the fulfillment of the "get a toy" want.

Isn't it the "children" section rather than the "toys" section? I mean, I wouldn't call highchairs or cribs toys, either.

As for the strange wants: I choose "familiy" as the second aspiration for one of my knowledge sims, and she instantly rolled to want to "Buy a statue". Seems like yet another 2nd aspiration borkage.



What is her One True Hobby?  Would that have a bearing on wanting a statue?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 September 22, 19:53:20
What is her One True Hobby?  Would that have a bearing on wanting a statue?

Not really - it's "Sports" :D. But I think you have a point there: She's about to max "Arts & Crafts", so the want actually makes sense.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Assmitten on 2008 September 22, 20:18:59
Also, she never, ever used a bed even though there was one available.  I thought it was a bork but it seems that people in this thread have problems with their roomies using the wrong bed, but not one with a roomie not using a bed at all. 

I am having this now with a roomie. HIs "I don't sleep, I wait" routine was making me nuts so I trashed his energy using the Sim Blender. Response? "Let's go swimming! Tiredly." And then he ran out to do errands at 4 a.m. I reckon he is currently asleep under a clothing rack at SimMart. Other complaints include making meals for no reason and throwing out perfectly good food that could be put back in the fridge.

I gave him a room with an unlocked, EAxis-standard door with a bed and a lamp. I claimed the other beds in the joint using sleep clock. What am I doing wrong?

ETA: Also, I can't seem to get more than one roommate. I have another empty bedroom. I was hoping to rent it out as well.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 22, 22:15:07
ETA: Also, I can't seem to get more than one roommate. I have another empty bedroom. I was hoping to rent it out as well.

My understanding is that you are only allowed to have one roommate at a time.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 22, 22:37:24
Dunno if this has already been said, but it seems the new bathroom cabinets don't work on foundations. At least not on residential lots.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Assmitten on 2008 September 22, 22:39:34
ETA: Also, I can't seem to get more than one roommate. I have another empty bedroom. I was hoping to rent it out as well.

My understanding is that you are only allowed to have one roommate at a time.

Thanks, after fooling with it, I figured this was a "feature." Anyone seen a work around? Seems silly to have an arbitrary cap of one roomie.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 24, 10:36:46
Update: bathroom cabinets don't work on residential lots at all for me. Anyone having the same problem? None of the cabinet specific options are there - the mirror cabinet only has the mirror options, and the other cabinet doesn't have any options to click it at all. Weird.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 September 24, 14:54:01
Hack or mod or other cc conflict -- you have something in your game keeping them from working.  They work fine in my game.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 24, 16:48:25
Okay, I ended up removing everything in my downloads folder - I even removed some overrides files from Lord Darcy in the AL overrides folder - the cabinets still don't work.  :-[  I don't get this. I used the Roth family as testsubjects, and I removed the .cache file. The only thing I didn't remove was the CEP. Could that do this? Although I figure everybody has it, so then more would have this problem.

I can't remember that I ever tried the cabinets on residential lots before I found out about this. I do remember them working on an apartment lot though. I haven't tried in an apartment yet though, but this is still too weird.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 September 24, 17:01:17
Okay, I ended up removing everything in my downloads folder - I even removed some overrides files from Lord Darcy in the AL overrides folder - the cabinets still don't work.  :-[  I don't get this. I used the Roth family as testsubjects, and I removed the .cache file. The only thing I didn't remove was the CEP. Could that do this? Although I figure everybody has it, so then more would have this problem.

For me, the CEP is always the FIRST culprit if an object is misbehaving in some way, shape, or form. Plus, I think it was updated for AL recently--update & see if you still have an issue.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 24, 17:18:39
Okay, I ended up removing everything in my downloads folder - I even removed some overrides files from Lord Darcy in the AL overrides folder - the cabinets still don't work.  :-[  I don't get this. I used the Roth family as testsubjects, and I removed the .cache file. The only thing I didn't remove was the CEP. Could that do this? Although I figure everybody has it, so then more would have this problem.

For me, the CEP is always the FIRST culprit if an object is misbehaving in some way, shape, or form. Plus, I think it was updated for AL recently--update & see if you still have an issue.
Really? I have missed that completely. *runs off to the CEP thread*


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 24, 17:27:02
i have a mega-MEGA-MEGA bork in my game that should be looked into immediately. It appears that the firemen have a hard time getting up the spiral stairs in an apartment lot, I wish I had a video to show what I mean, but let me tell you what I have seen and the steps I went through.

1. Sim cooks turkey dinner (will never be doing that in an apartment EVER again)
2. Turkey sets the stove on fire.
3. Sim Panics and then run downstairs, leaving the poor cat and parrot in the apartment.
4. Bird goes crazy, and cats gets stuck in a wierd animation loop
5. Fire department arrives at the apartment
6. Firefighter gets stuck on the first step
7. Enabled debug mode
8. Appears to be an empty animation for the firefighters
9. Had to enable moveObjects and "dormspecifictoolsdisabled" (yes it works during fires)
10. Placed the fireman on the floor the fire was occouring
11. Fireman gets into the apartment and stuck in a wierd animation loop like the cat, and will not move.
12. Forced an error to get rid of the cat and fireman
13. Luckily one of my sims had a cell phone and called the fire department.
14. Didn't want to risk anything so once the fireman arrived I immediately moved him upto the 2nd floor.
15. The fire appeared to be out after that, but the fire itself was physically there.
16. Had to go through a fiasco of moving stuff where the fire is, so that when i use the stuck object remover it would remove stuff.
17. Placed stuck object removers around the fire.
18. Nothing happened.
19. Had to exit to the neighborhood without saving.
20. Was pissed.

That's basically one of the megaborks I found, and nothing seems to be causing conflicts in my game under the HCDU. *shrugs

Plus, I had NO downloads when I reinstalled all of the EPs after my computer crash. So you couldn't say it was an old hack.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Assmitten on 2008 September 24, 17:44:46
Fway, that's so lame. Good to know. I wonder if they can take the elevator?

I have been gardening on an apartment lot, with "boolprop aptSubLotSpecificToolsDisabled false"

So far, okay, but I have no access to greenhouse doors, oddly, so I subbed a glass door. Looks meh, but I'll live.
   
(http://i153.photobucket.com/albums/s216/assmitten/orthey.jpg)

"Nice jammies."

"They're O.R. scrubs."

"O, R they?"

I also wanted to say that I am having fun gaffling the pizzas the landlord has delivered for her building gatherings. YOINK! I'll save that for my parties, thanks.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Mootilda on 2008 September 24, 21:11:53
I found a way to fix the bug with beach apartments:
http://www.modthesims2.com/showthread.php?t=302405


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 24, 22:53:35
Okay, upgrading the CEP did not work, unfortunately. Is reinstall the only thing left? But then I'd at least want  a clue about what's causing this.  :-\

I did install Dizzy's fix for removing the portrait regeneration, but the cabinet issue happened before I did that, so I doubt that's it - unless it and the CEP somehow managed to screw up exactly the same thing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 September 25, 04:06:37
Fway, that's so lame. Good to know. I wonder if they can take the elevator?
Oh I hope so, since the elevators are OBVIOUSLY cloned from OFB, they better work.  >:(

I found a way to fix the bug with beach apartments:
http://www.modthesims2.com/showthread.php?t=302405


Yay! I wanted to have a beach apartment lot for so long, this will come in handy. Thank you!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: talysman on 2008 September 25, 05:04:58
Okay, upgrading the CEP did not work, unfortunately. Is reinstall the only thing left? But then I'd at least want  a clue about what's causing this.  :-\
First of all, did you take out EVERYTHING? Did you check places like the Teleport folder? Did you remove downloaded lots? Did you clear all the cache files?

Second, what kind of testing did you do? Did you make a completely new hood, plop down an empty lot, and try to place cabinets and recreate the issue?

Shortest, quickest way to test this is drag your entire Sims folder (the one in My Documents, not the one with the EXE) to the desktop and start the game, let it create a fresh new folder, create an unoccupied hood, one random sim, and create a new lot. Test to see if the problem happens, and when. If it's still happening, there's something in your program folder(s) causing it, which is when nontechnical people should uninstall/reinstall. If it *doesn't* happen (can't recreate the problem,) exit the game, rename the clean Sims folder in My Documents, return the original folder back to where you took it, and fire up the game to try a fresh hood again. If it happens with a fresh hood, its something in your Sims folder. If it doesn't happen with a fresh hood, go to your normal hood and try a fresh lot. If it happens with a fresh lot, it's something in your neighborhood. If not, it's something on the lot(s) you've already made.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 25, 15:12:43
I've tried on my hacked account and my clean account: medicine cabinets have full options. I have the CEP, too.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: katatonic on 2008 September 25, 18:27:11
Are you placing the cabinet above a sink? According to the guide, the wash face and brush teeth interactions will not appear otherwise.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Crash on 2008 September 26, 01:49:12
OMFG! *headdesk* Stupid Crash is stupid.  :-[

After clearing cache, and placing the cabinet above a sink, it now works with CC plugged in and everything. *cue P&L*



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 September 28, 00:59:53
A really annoying bug I found that I don't think I've seen mentioned yet: whenever my sim tries to work out in front of the TV, the butler comes in and turns it off.  Looks like I'll just have to buy exercise equiptment.  :P


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 28, 03:16:15
Kind of amusing:

Sim has a chicken charlie in the greenhouse and decided to play with it. During the "play" animation, chicken charlie becomes a gnome.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 28, 08:19:32
Yeah, Zaza, that happened even in Seasons.

Has the dining coupon-mailbox borkage been fixed yet? I am sick of that stupid bug.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 September 28, 08:32:13
Death to Emma!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 28, 08:42:04
Helpful as always ::)

*Emma moons Pescado


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Hellyes on 2008 September 28, 15:11:59
Do you know if anyone has extracted a replacement for the missing downtown tower?  I guess the EAxoids used the same coding from the old one downtown on a new tower for BDC and overwrote the old tower that is suppose to be in the downtown.  Probably just a screw up on their part and the old downtown tower is supposed to still be there.

Tower before AL
(http://i233.photobucket.com/albums/ee205/tkilroy39/TheSims2_DowntownViewBeforeAL.jpg)

Tower after AL
(http://i233.photobucket.com/albums/ee205/tkilroy39/TheSims2_Downtownview3.jpg)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 September 28, 23:32:50
Excuse me for flogging what might be a dead horse, but ... searching here (Podium and child) for 'blog' revealed nowt of relevance.

FT web-related activity is absent from my apt. living sims computers (blogging etc.) This affects all the EAxian computers. I have only awesomeware installed. The problem is not present in sims in conventional freehold premises.

I noticed this today, Mirelly. I wonder what is causing it?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: aubreylaraine on 2008 September 29, 01:56:21
Do you know if anyone has extracted a replacement for the missing downtown tower?  I guess the EAxoids used the same coding from the old one downtown on a new tower for BDC and overwrote the old tower that is suppose to be in the downtown.  Probably just a screw up on their part and the old downtown tower is supposed to still be there.

http://www.moreawesomethanyou.com/smf/index.php/topic,12892.msg375942.html#msg375942


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: FourCats on 2008 September 29, 18:37:06
My sims live in an apartment at the top of a spiral staircase.  The matchmaker comes and leaves a genie lamp at the top of the stairs.  Sims are unable to use the staircase.  I could not move or delete the lamp because it was outside my apt.  The sim could not "summon genie" because of the positioning of the lamp, some how she had no access to it.  I had to click on the lamp and sell it for $1000.  >:(

Is there a hack to fix this?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 September 29, 19:13:34
Don't have AL yet - does moveobjects not work in these situations?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 September 29, 19:35:39
Don't have AL yet - does moveobjects not work in these situations?

Nope, it doesn't--common areas are treated like a community lot, only you can access build/buy mode in a limited capacity for things in your apartment.

you have to use a boolprop cheat to be able to touch anything out there.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: talysman on 2008 September 29, 19:58:38
To be clear: is the lamp unmovable when accessing the inventory as well as Build/Buy? Does movebojects change whether or not you can move the lamp to inventory?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: FourCats on 2008 September 29, 21:21:09
To be clear: is the lamp unmovable when accessing the inventory as well as Build/Buy? Does movebojects change whether or not you can move the lamp to inventory?

I could not move it with the build or buy options, also I could not move it and put it into inventory.  I did try moveobjects on cheat, but I still could not touch it with the hand. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Simergy on 2008 September 30, 02:00:01
I just received AL in the mail today.

Should I wait for a patch before installing, or install right away and use the director's cut from here?

Reasons for your answers will be appreciated.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Zazazu on 2008 September 30, 02:55:27
Install. Use no-cd crack. Get DC or at the least use alfixes and notownieregen. Cry because you paid EA for an inferior product with SecuROM.

Pescado fixes are generally cleaner than EAxis. For example: the charlatan. Unlinking the characters fixes the apocalyptic spawn. Suuuure.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Ambular on 2008 September 30, 03:10:59
Install. Use no-cd crack.

Specifically, use the Dizzy-patched version available here--> http://www.moreawesomethanyou.com/smf/index.php/topic,13150.msg377007.html#msg377007

Reason: prevents the game from continually reloading Sim portraits and killing the frame rate.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Assmitten on 2008 September 30, 16:02:50
Install. Use no-cd crack.

Specifically, use the Dizzy-patched version available here--> http://www.moreawesomethanyou.com/smf/index.php/topic,13150.msg377007.html#msg377007

Reason: prevents the game from continually reloading Sim portraits and killing the frame rate.

Stupid question: I got the Reloaded version or something from PB. Is it possible to uninstall that version of AL and install this one ^ without my previous expansions/system barfing? BOY do I hate that portrait change.

ETA: Thanks, exciting!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 September 30, 16:15:36
I think this is just the patch and a new no-cd.exe file.  You should be able to install all of this without uninstalling your game or messing up anything.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 September 30, 18:01:19
To be clear: is the lamp unmovable when accessing the inventory as well as Build/Buy? Does movebojects change whether or not you can move the lamp to inventory?

I could not move it with the build or buy options, also I could not move it and put it into inventory.  I did try moveobjects on cheat, but I still could not touch it with the hand. 

This cheat should help you:

boolProp aptSubLotSpecificToolsDisabled false

It lets you place and remove stuff outside your sim's apartment suite. But anything you place 'outside' won't be visible or even there if you play another household in the same building. It should allow you to retrieve lamps and date gifts, though.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: geekily on 2008 October 01, 15:31:17
And the new problems:

1.  This has happened several times.  An NPC who comes home from work with my Sim, will (as they often do) spend the night in the hot tub or at the chess board or whatever.  A dialog box comes up the next morning where the NPC angrily says, "You invited me to spend the night, and didn't even let me get any sleep!  I'm leaving!"  This in spite of the fact that (a) I thought being invited to spend the night, and then the other party not letting you get any sleep, was considered by many people to be a good thing? (b) My Sim did not, in fact, ask the NPC to spend the night; and (c) There is always a perfectly serviceable sofa, or even the other half of a double bed, in any of my Sims' houses, where the NPC could have slept if he/she really wanted to.

This error is driving me absolutely nuts! Anyone know if there's a fix for it anywhere?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 October 01, 15:37:46
And the new problems:

1.  This has happened several times.  An NPC who comes home from work with my Sim, will (as they often do) spend the night in the hot tub or at the chess board or whatever.  A dialog box comes up the next morning where the NPC angrily says, "You invited me to spend the night, and didn't even let me get any sleep!  I'm leaving!"  This in spite of the fact that (a) I thought being invited to spend the night, and then the other party not letting you get any sleep, was considered by many people to be a good thing? (b) My Sim did not, in fact, ask the NPC to spend the night; and (c) There is always a perfectly serviceable sofa, or even the other half of a double bed, in any of my Sims' houses, where the NPC could have slept if he/she really wanted to.

This error is driving me absolutely nuts! Anyone know if there's a fix for it anywhere?

You're taking this all very seriously, you know.  I take it as an axiom that townies and especially NPCs will act like total morons at all times.  Consider it lulzy.  Remember, in real life, many of the people you see on the streets are also complete idiots (who would likely interpret you throwing stones at them to be an invitation to stay over at your place - I actually know someone like this, although I have not thrown stones at him yet.  Considering it.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: geekily on 2008 October 01, 16:31:50
Hahah, you're right, I really shouldn't take it too seriously. It's just a nuisance to have it pop up pretty much every night/morning. (Also, I'm not sure if it leads to any relationship decay? I keep forgetting to look.)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 October 01, 16:34:46
I don't really see the point of ever inviting anyone to stay over: Try "Make Bugger Off" on the Business Runs You Hammer and Sickle instead. There's no real POINT in inviting anyone to stay over because if you were planning to woohoo, they would stay over ANYWAY (and not whine), and if you didn't, then what's the point of inviting someone over just so they can SLEEP? Total waste of time and effort.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: geekily on 2008 October 01, 16:46:53
Yeah, I don't see the point, either. I'll definitely try the Business Runs You hack - I never paid attention before because I never really play businesses, but it sounds like that bugger off feature might be pretty useful. Thanks!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 October 06, 09:15:13
Sorry for the necromancy, however, I actually have a video of part of the borkiness from my list here (thought I did not):
http://www.moreawesomethanyou.com/smf/index.php/topic,12828.msg376448.html#msg376448

This is what made me UGH, the most!

http://www.youtube.com/watch?v=S3_qe1fJC4I
"EAxis, when your pets are stuck in a house fire, we will make sure they go through the floor"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jwaas on 2008 October 13, 14:34:15
This error is driving me absolutely nuts! Anyone know if there's a fix for it anywhere?

The only way to prevent this that I have found, is to be sure to choose Say Goodbye To/...Everyone before putting the last Sim to bed.  Which is awfully hard to remember to do when it was never necessary before.  The problem seems to be worse in apartments, when merely talking to an apartment neighbor seems to equate with asking-to-spend-the-night-without-actually-asking.

But yes, I am taking it too seriously.  Hopefully it doesn't cause any relationship decay at least.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: spaceface on 2008 October 13, 14:56:32
I got the Neverending Apartment Fire again last night. The one that can only be ended by restarting the PC. Grr... The fireman was there for several sim hours, spraying and spraying. One kitty kept running to the fire to hiss at it and sink through the floor. There was no sprinkler as I was playing a version of Asylum.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 14, 10:50:46
There's no real POINT in inviting anyone to stay over because if you were planning to woohoo, they would stay over ANYWAY (and not whine), and if you didn't, then what's the point of inviting someone over just so they can SLEEP? Total waste of time and effort.

Lol! I am surprised anyone agreed to marry you

Pescado: "Ok Mrs-Pescado-to-be, I am a bit too tired for sex tonight, you can go home"
Mrs Pescado-to-be: "But... but... it's 3am and we're in the middle of the Montana wilderness!"


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fatkitty on 2008 October 14, 15:19:33
Maybe he's a big old softy with his wife.

Or maybe she's crankier than he is and the converstion went that way but in reverse. :D


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: mitchellcjs on 2008 October 14, 20:34:36
Somehow I think that Mrs. Pes rules the roost.  She does kill with her thumbs.  Also, Pescado claims that she is meaner than he is, and he doesn't want to be killed and eaten.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 14, 20:55:20
He's married a gorilla?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: mitchellcjs on 2008 October 14, 22:03:41
I think he married a special-forces trained scary lady.  She probably informed him that he WAS going to go out with her.  She sounds like a very interesting person, actually, but Pescado says she doesn't give lessons in thumb-killing.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 October 15, 13:27:15
I imagine her as an exotic Israeli ex-Mossad agent.  :)


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lerf on 2008 October 16, 16:27:53
Avoiding the ever-fascinating topic of Pescado's home life, could someone else check to see if raking leaves is borked?  I used to be able to tell super neat Sims to rake leaves and they'd happily keep on raking them until the leaves were gone or one of their motives went into the red.  Now, I have to tell even my 10 Neatness point Virgos to rake each pile individulally and the gardner has stopped raking them all together.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: SJActress on 2008 October 16, 16:36:00
This is not exactly an answer to your question, but if you put your trees on hills, leaves won't fall on the ground at all.  I've taken to doing this or just moveobject-ing them because they take so damned long to rake.

To try to answer your question, I saw a landlord complete raking, but there were only two trees on the lot.  :-\


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 October 16, 17:13:57
Macrotastics has a "macro-garden" function - your sims will happily rake all leaves (and do any other gardening that happens to be waiting around for someone to do it).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Emma on 2008 October 16, 19:21:33
Lerf, JFade has what you need to fix the issue (http://www.djssims.com/index.php?category=1&subcat=32).


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tiffyt on 2008 October 16, 21:18:07
I hope not to step on any toes by asking, especially if it's already been answered. I tried reading all the way through but failed miserably. There's just too much..
Anywhoo.
Has anyone else had a problem with the groups? And I do not mean social groups.
I invite people to join a group or try to meet a group of friends on a community lot to have dinner or something and they all freeze up. They literally just stand somewhere.
Here's a weird picture of it.
(http://tiffyt.net/snapshot_15be76b7_160392d4.jpg)

It's seriously strange. They look like they're on punishment. *snickers*
Any fix for this?


~TiffyT


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 October 17, 03:16:17
It's seriously strange. They look like they're on punishment. *snickers*
Any fix for this?

Either that or it's one hell of an interesting wall.  Do you play with debug mode on?  Do you get an error message/log?  If not, try playing with debug on and see if an error pops up.

What hacks/mods are you using?  Does this happen if you take out your hacks/mods?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: coralleane on 2008 October 17, 14:07:00
I've run several outings since installing AL - scored and unscored, residental and community lot (Though probably not on an apartment), and haven't had any problems with them at all. 


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 17, 15:40:45
Better still, find out how it's done so we can do it at will.  It looks useful.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: purplebunny on 2008 October 17, 18:12:31
I invite people to join a group or try to meet a group of friends on a community lot to have dinner or something and they all freeze up. They literally just stand somewhere.

Targa's backdrop has been borked since I think Seasons. It screws with autonomy on dates/outings. Any chance you've got it lurking in your TS2 folder?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tiffyt on 2008 October 18, 22:41:00
Oh...I do have that. I'll take it out and see what happens. I actually hadn't thought to take out my downloads and try an outing because I thought it was a AL glitch or something. As to the debug mode thing. How do I tell if it's in debug mode? I don't play in debug mode but for some odd reason when I click on a sim it gives me the "DEBUG: Superduper Hug" option. None of my hacks are conflicting according to the hcdcu, and when I took all my downloads out and ran the game clean it still gave me that option on a sim menu. I thought it was a al glitch. Cause, you know. AL is weird.
Thanks for your insight. My mind was obviously clouded as I should have done that in the first place..


~TiffyT


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 October 19, 03:57:07
How do I tell if it's in debug mode?

You have to turn debug mode on.  Put it in your userstartup.cheat file (search on that if you're interested - there are threads devoted to this).  It is also (mistakenly) called "boolprop"

"boolprop testingcheatsenabled true"

Most of us play with it on all the time.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Simsample on 2008 October 19, 11:46:39
when I click on a sim it gives me the "DEBUG: Superduper Hug" option.

Try using the FFS Debugger to force an error on off world objects. Delete the memory manager, or memory manager- old.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tiffyt on 2008 October 19, 19:34:34
I spent this entire morning troubleshooting and finally found the package. It turns out to be the 'lesswhiny' hack.
I thank you all for your help. :)

~TiffyT


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 October 19, 20:01:23
That information is obviously incorrect, because "lesswhiny" is a tested and actively maintained piece of Awesomeware, and this problem does not occur in my game: Furthermore, the "Super Duper Hug" is available due to an EAxis offworld controller that normally does not spawn in the game unless you did something to cause it to spawn. Therefore, the lesswhiny package is not the cause the problem and cannot be the cause of the problem unless you have a version that was not from here.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 19, 21:36:47
Yeah there is nothing wrong with lesswhiney, I have used it non-stop through all the EPs.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: chobeegal on 2008 October 19, 22:58:41
OK, taking my life in my hands *trembles violently in abject terror* I will ask my questions. One of my issues is with my Sims not going to work. Rather they do go to work but then all of a sudden the "at work" symbol on their icon disappears and they are back home way before quitting time. I make them walk back to work where they are then "late", but they then are suddenly back home and have "missed" work. The other issue is that my adult Sims can get only teen and/or elder jobs. No regular hour jobs are listed at all! ??? >:( ??? Help!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: mitchellcjs on 2008 October 19, 23:09:10
*sigh*

What hacks do you use?  Do you have CC?  Do you have custom careers?  Does this happen in a completely vanilla (no extra anything) game?  Do you have CC Cars?  Have you verified that all your CC/Hacks/Mods are updated for AL?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: chobeegal on 2008 October 20, 01:40:23
*sigh*

What hacks do you use?  Do you have CC?  Do you have custom careers?  Does this happen in a completely vanilla (no extra anything) game?  Do you have CC Cars?  Have you verified that all your CC/Hacks/Mods are updated for AL?

I have many hacks. Mostly by Pes, Ld D, TJ, Squinge, SW, and Carrigan. None have conflicted with each other or ever caused me any trouble before and I have run them through the HCD. I also have InSim and quite a bit of CC including a few custom careers all of which are supposed to be AL updated. I don't have any custom cars at present. No. I did not notice this problem in vanilla game. I hadn't thought about those custom careers, but come to think of it I just added one recently and only noticed the work glitch yesterday for the first time. I'll hunt down the careers and see if deleting them works to clear up the trouble. Thanks

I found careers, deleted them, still no adult jobs available. Still won't stay at work. That's the only "new" stuff added in the past week and I'm pretty sure the jobs were right at that time.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: rufio on 2008 October 20, 09:39:38
Well, if it works fine in your vanilla game, it's something in your downloads.  So do a binary search.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 20, 13:30:15
I have many hacks. Mostly by Pes, Ld D, TJ, Squinge, SW, and Carrigan.

Why haven't you got any of mine?   >:(


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: chobeegal on 2008 October 20, 14:06:24
...do a binary search.

??? Well, call me stupid, but how?  ???


I have many hacks. Mostly by Pes, Ld D, TJ, Squinge, SW, and Carrigan.

Why haven't you got any of mine?   >:(

:-[ Oh yes, I do have a number of yours too, Inge. I just forgot to list that. I couldn't do without your teleporter shrub/painting or stay things shrub in particular and several others as well. I am sorry for the omission. SimLogical is in my top ten "favorites" list on my computer along with MATY, InSim, and the others. I'll take my 30 lashes  ;) with a wet noodle please. :-[


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jolrei on 2008 October 20, 14:21:44
...do a binary search.

??? Well, call me stupid, but how?  ???

Okay then, you're stupid.  Link:
http://www.moreawesomethanyou.com/smf/index.php/topic,7437.msg208008.html#msg208008



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Inge on 2008 October 20, 14:42:59
Talking of wet noodles, those Batchelors Instant Noodles (which you have to put in a saucepan, add water, simmer and stir for 3 minutes - I think of instant as meaning you pour on hot water and they're ready) describe themselves as Sweet and Sour, as in Chinese.   They actuall taste and feel like the leftover batter from fried fish after it's been left getting soggy in vinegar for a while.

The really weird thing is - I like them!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: fway on 2008 November 10, 20:55:23
Necromancy may be bad, but I am supplying more relevant and new information to the borky borks that came with Apartment Life... I believe ALp1 broke this beause I have not gotten then second patch yet and don't intend to, because Pescado and Co. are more awesome than it...

(http://i281.photobucket.com/albums/kk221/hekkahekkawhat/ScreenShot085.jpg)
Hayy thanks for the hot dog. . . FAIL!



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Orange Indigo on 2008 November 28, 03:15:52
Are school buses coming for children living in your sims' apartment buildings or did I Eaxis fuck my game up?


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: J. M. Pescado on 2008 November 28, 05:24:40
Missing School Bus has been a known behavior of the game, and is not readily reproduceable. Nor should you really care, as the school bus is unnecessary! In *MY* day, we had to WALK to school, through the snow, uphill and against the wind both ways, while the Japanese would try to bomb us. AND WE LIKED IT.

In short, I am flatly refusing to fix this because I like it that way. It doesn't actually hurt you, and I LIKE IT THAT WAY. NYAH!


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: sloppyhousewife on 2008 November 28, 09:07:16
A hack to stop the school bus or workpool from showing up at all would be cool. With AL, it's completely unnecessary. I'd love to see the sims "walk to school/work" autonomously, just like the car owners "drive to work" autonomously.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Orange Indigo on 2008 November 28, 14:55:25
Are school buses coming for children living in your sims' apartment buildings or did I Eaxis fuck my game up?

It's not you. It's been brought up in this thread already.
I figured that out shortly after I posted that, oops.
That's what I get for coming late to the AL party, here.

Quote
I'd love to see the sims "walk to school/work" autonomously, just like the car owners "drive to work" autonomously.
Except they don't, which is where the problem lies when the school bus doesn't show up.  I hadn't know about that function because, as I said, I just got AL, so I proceeded to freak out, slightly.  If the apartment I was playing didn't have a driveway, I probably would have done all sorts of stupid things trying to "fix" it, and failing.

I'm off topic here.  What I'm saying is: They don't autonomously go to school, which is what annoys me about this problem.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tibel on 2008 December 06, 04:52:06
Anyone have a fix for the suicidal behavior of NPC dormies? (not eating, pissing themselves, not bathing, not sleeping)

I have all of the updated director's cut hacks/fixes for Apartment life but I still have dormies dieing. I think I have about 10 tombstones.

---

Also on interesting thing happened when I pleaded with Death for one sim. I won, the person was spared but then the dormie became a playable with limited pie window functions and was unable to sleep in their own bed. The bed was completely unselectable.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 December 06, 05:34:16
tibel, if you're using the DC, you probably have 'nouniprotect' in, which is what keeps the idjit dormies from dying. Unmodded, they're sort of the opposite of suicidal; they'll leave the lot and return refreshed. If you want them to stop dying, remove 'nouniprotect'. If you're referring to roomies (not dormies), as in AL, though... that's a different matter.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: tibel on 2008 December 06, 05:39:12
I was hoping I didn't have to remove that particular hack, but if there is no other fix/way then I must. Can't have a roach motel just yet.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Liz on 2008 December 06, 06:45:14
The only reason to have that hack in is if you DO want your dormies to pee themselves, pass out, and drop dead. There's no need to look for a fix for something that's only happening because of a hack you've installed. Want it to stop? Take the hack out.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: talysman on 2008 December 06, 06:47:16
Just keep in mind that if you *don't* have the hack, you either can't purchase certain objects, like musical instruments, or must protect them in some way. Otherwise, the immortal dormies will play guitar/piano FOREVER.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: dragoness on 2008 December 06, 21:27:04
If you want to keep the hack in (because immortality is lame) but have some slightly (SLIGHTLY) more intelligent behavior, make sure that you have:

- a properly set-up bathroom with Bathroom Uses You (put one roll of toilet paper per toilet stall + communal shower combo in the room. do not separate the showers from the toilets in their own room. If you're going to use standard toilets and showers, put only one pair per bathroom.)
- a cooktop with cafeteria worker, and enough counter-island units so there's enough food to go around. I don't know if dormies are capable of autonomously cooking their own food, but I've never had one starve with a working cafeteria lady.
- enough beds to go around. This one stumped me for a while, because I always had beds in the dorm rooms. Turns out that dormies are not capable of "seeing" what's in their room, so if the only beds visible are those in your playables' rooms, they will constantly steal those beds until you lock the door, then start passing out on the floor and in their mac n cheese. If you're designing your own dorm, you can make the dormies' rooms little 1x3 rectangles with nothing in them, and put a sleeping room elsewhere.

I only had one dead dormie, and that was because they were passing out all over the place from lack of beds and one of them managed to sleep on the floor til he starved.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Sita on 2008 December 12, 13:05:48
Is there only one patch for AL? Reinstalling AGAIN - thanks EA.



Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: jsalemi on 2008 December 12, 16:53:51
Is there only one patch for AL? Reinstalling AGAIN - thanks EA.



There have been two patches for AL.  Make sure you download the most recent one.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: Lord Darcy on 2008 December 14, 04:42:05
Is there only one patch for AL?

EA official site (http://thesims2.ea.com/update/getpatch.php?appVersion=1.16&languageCode=) always lists only the latest patch. If you freshly redownload the patch from EA official site, you'll always get the latest version.


Title: Re: Apartment Life Borkiness, or how i ended the world in 1 hour.
Post by: funkilla on 2008 December 14, 05:59:30
There's no real POINT in inviting anyone to stay over because if you were planning to woohoo, they would stay over ANYWAY (and not whine), and if you didn't, then what's the point of inviting someone over just so they can SLEEP? Total waste of time and effort.

Amen to that. Hell, even Woohooing doesn't guarantee a sleep-over in my book. If we're not dating, after woohooing, you get your ass dressed and get the hell out. I don't care if I picked you up in a bar and you have to walk 10 miles in the snow uphill and downhill barefoot to home. If we ARE dating, there's a 50% chance of a sleep-over after woohooing, but only if I want MOAR WOOHOO in the morning. And you can cook me breakfast that is delicious and without burning down my house, it will up the odds of a sleep-over.