More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: bugga on 2008 August 13, 06:21:32



Title: Broke house vanished from neighborhood
Post by: bugga on 2008 August 13, 06:21:32
I dont know what the heck happened.  First pleasantview completely vanished.  I had a recent back up and was able to restore it.  When I did, the Broke house--the last house I had played--had vanished.  What happened?


Title: Re: Broke house vanished from neighborhood
Post by: Alex on 2008 August 13, 09:57:22
Something similar has been happening to me, except some of my subhoods are missing all buildings and sims. Check your files, are any of them missing? Any apparent gaps in the numbering? My game seems to be automatically deleting them for some fucked up reason.  :'(


Title: Re: Broke house vanished from neighborhood
Post by: J. M. Pescado on 2008 August 13, 10:35:27
Lots that have gone AWOL can be salvaged by extracting the Lot Descriptor entry from a previous backup and reimporting it in SimPE over the missing or corrupted Lot Descriptor for the neighborhood, providing the Lot File is still present. If you have no idea what this means, then you're screwed.


Title: Re: Broke house vanished from neighborhood
Post by: bugga on 2008 August 13, 18:18:33
The family still exists but there house is not there.  I had another sime invite Brandi over and she came.  It's just the Broke house is not in Pleasantview and I have no idea where it went.  It appears that all of the files are there (I think) what should I be looking for that is missing?


Title: Re: Broke house vanished from neighborhood
Post by: J. M. Pescado on 2008 August 13, 18:37:57
You're looking for the Lot descriptor entry that corresponds to the Broke house. You should be able to find it in one of your backups. Extract it in SimPE and import it into your hood with the missing Broke house. It should reappear intact.


Title: Re: Broke house vanished from neighborhood
Post by: bugga on 2008 August 14, 02:24:46
Ok, I must be totally screwed then because I have no clue what you are talking about.  I have been looking through all sorts of files to find something akin to a lot descriptor entry, but I haven't that faintest idea if I am even on the right track.

How do I know which lot is the Broke household?  Talk to me like I am a two year old.


Title: Re: Broke house vanished from neighborhood
Post by: J. M. Pescado on 2008 August 16, 01:03:07
/me beats Bugga everytime he does the wrong thing until he gets it right.


Title: Re: Broke house vanished from neighborhood
Post by: bugga on 2008 August 16, 19:29:42
I think you'll have to beat me until I am actually a he.


Title: Re: Broke house vanished from neighborhood
Post by: J. M. Pescado on 2008 August 16, 20:10:43
Beatings will continue until morale improves.


Title: Re: Broke house vanished from neighborhood
Post by: BastDawn on 2008 August 16, 23:42:02
Ok, I must be totally screwed then because I have no clue what you are talking about.  I have been looking through all sorts of files to find something akin to a lot descriptor entry, but I haven't that faintest idea if I am even on the right track.

How do I know which lot is the Broke household?  Talk to me like I am a two year old.

You'd better upgrade yourself to at least a 6 if you want Pescado to help you.  However, you'd do even better to ask at MTS2.  We're not very good at hand-holding at MATY.  For instance, the lot descriptor was very easy to find: I opened a random package file in N004\Lots and found "House Descriptor" in the left-hand menu.  If you can't manage that much on your own, MATY technical help is probably out of your depth.  Good luck.


Title: Re: Broke house vanished from neighborhood
Post by: J. M. Pescado on 2008 August 17, 07:45:55
Kill yourself and roll a rogue.


Title: Re: Broke house vanished from neighborhood
Post by: bugga on 2008 August 18, 16:39:39
Clearly, you are more awesome than I.  Thanks anyway for challenging me.  You forced me to learn more on my own.

In any case I fixed it myself by using the tombstone of L&D to add neighbor to family and then moved them into a house.