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TS2: Burnination => The Podium => Topic started by: FlyOnTheWall on 2008 August 07, 17:34:42



Title: Why did my game spawn a new stray?
Post by: FlyOnTheWall on 2008 August 07, 17:34:42
Yesterday I was playing a household in a new (clean) hood. The game lagged for a few seconds, and a cat I'd never seen before appeared on the lot. I have all the "no regeneration" hacks, including nostrayrespawn, and they're all up-to-date. My game has never automatically generated a stray with these hacks in my game before (besides wolves). I haven't played since, because I don't want the game to generate any more pets. Is there a way to keep it from doing so?


Title: Re: Why did my game spawn a new stray?
Post by: Milhouse Trixibelle Saltfucker III on 2008 August 07, 17:45:58
The game will generate any kind of premade sim, including, presumably, strays, if it feels that it needs one. That's my guess as to what happened. If that is what happened, now that it has one, it will just bring that one in until such a time when that one is adopted or dies. Besides, if nostrayregen had stopped working, you'd get a horrendous lag as the game tries to generate every single stray that it has just realised is missing, not a few seconds' lag and one cat.


Title: Re: Why did my game spawn a new stray?
Post by: J. M. Pescado on 2008 August 08, 15:10:14
I have no idea how this happened. It is possible that some hack has overriden part of nostrayrespawn.


Title: Re: Why did my game spawn a new stray?
Post by: FlyOnTheWall on 2008 August 08, 16:08:25
I can live with the one cat, so I guess I'll just take my chances that there won't be any more.


Title: Re: Why did my game spawn a new stray?
Post by: Sagana on 2008 August 08, 17:04:50
I thought nostrayrespawn allowed the generation of one of each kind of pet to avoid borking the "call to adopt" option? Before it did that, the game would lag indefinitely if you tried to adopt a pet. I thought...


Title: Re: Why did my game spawn a new stray?
Post by: Mirelly on 2008 August 08, 22:54:52
There've been times when I actually wished the game Pescado's DC would allow an extra stray to to spawn now and again. Just the one, mind, and then only when I actually needed a fecund female of an appropriate species. In the sim universe there are always too many toms and dogs and not nearly enough queens and bitches to go around. Of course such a gender imbalance is not merely evolutionarily contra-survival, it is plain bloody annoying.


Title: Re: Why did my game spawn a new stray?
Post by: FlyOnTheWall on 2008 August 08, 23:24:22
Well, I just looked at the neighborhood in SimPE, and there are fourteen other strays in this neighborhood that I haven't seen yet in the game. I'm looking forward to having them show up and being nuisances at all my Sims' houses.  :-\