More Awesome Than You!

TS2: Burnination => Oops! You Broke It! => Topic started by: myskaal on 2008 July 27, 19:42:52



Title: Antiprank vs. Play Sanity
Post by: myskaal on 2008 July 27, 19:42:52
I've been playing with both the antiprank  hack and TJ's Play Sanity fixes installed and have not noticed any problems with doing so. I always figured these were a case of played nice evn though they come as a conflict, like a few other TJ and FFS hacks.

I've just sent a sim off to Uni and decided to hunker down and actually play through his higher education. Suddenly - and yes very suddenly - everyone is addicted to pranking. I had no problems whatsoever... not a single prank in game... until I sent this kid to Uni. It's not exclusive to the Uni lots, either. I loaded back into his house of upbringing to play the rest of his family up to speed and they are all suddenly prank addicted, too.

Having not actualyl played Uni in a very long time I'm curious if it is a play sanity/antiprank conflict that makes them nil each other out or if something else very out of the way borked in my game. The only conflicts I get in the scanner are the antiprank vs. Play Sanity and a few of Lord_Darcy's conflicting with each other. Lord Darcy's fixes for various EP objects are the only recent things I've added that I never had before - and I removed the TSS one that was conflicting with a few of his others.

Any ideas?


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 27, 20:17:12
This is not the support section of the non-Awesome. If there is a reported conflict, you are going to have to decide which one you want to keep. Naturally, I suggest you keep antiprank, as it cuts down a whole host of prop-related annoyances.


Title: Re: Antiprank vs. Play Sanity
Post by: myskaal on 2008 July 27, 20:24:07
I thought I posted this in Oops You broke it.

Antiprank would be the natural choice. I'm curious if anyone else is running both with no problems because they seemed to be playing nice until yesterday.



Title: Re: Antiprank vs. Play Sanity
Post by: Emma on 2008 July 28, 06:01:15
I have both installed with no problems.


Title: Re: Antiprank vs. Play Sanity
Post by: talysman on 2008 July 28, 06:30:14
I don't play with either (I take antiprank out of the DC before installing.) But didn't someone just say something about making sure TJ's hack loads after antiprank? Or was that something from the Lord Darcy conflict thread?

Anyways, maybe that's it. Maybe installing new mods somehow messed up the load order. In any case, try removing the mods you just added to see if it goes back to normal. If so, check the documentation on how to force a particular load order.


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 28, 06:31:17
If you load something AFTER antiprank, antiprank will be overridden and not function. This is, obviously, purpose-defeating.


Title: Re: Antiprank vs. Play Sanity
Post by: Emma on 2008 July 28, 07:32:24
If you load something AFTER antiprank, antiprank will be overridden and not function. This is, obviously, purpose-defeating.

That's probably why I have no problems :D


Title: Re: Antiprank vs. Play Sanity
Post by: Lord Darcy on 2008 July 28, 08:42:33
The only conflicts I get in the scanner are the antiprank vs. Play Sanity and a few of Lord_Darcy's conflicting with each other. Lord Darcy's fixes for various EP objects are the only recent things I've added that I never had before - and I removed the TSS one that was conflicting with a few of his others.

I don't think I modified the same resource in different hacks, unless there are multiple versions for different EPs. All my old fixes for Teen stuff pack were rolled into one in FreeTime. (http://www.moreawesomethanyou.com/smf/index.php/topic,12457.0.html) Remove any previous versions.

As I can't run HCDU for some unknown reason, please let me know exactly what conflicts with which.


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 28, 09:15:34
That's probably why I have no problems :D
You made antiprank load last so it overwrites everything? Or do you suck, because you are EMMA?


Title: Re: Antiprank vs. Play Sanity
Post by: Emma on 2008 July 28, 10:17:09
That's probably why I have no problems :D
You made antiprank load last so it overwrites everything? Or do you suck, because you are EMMA?

No TJ's hack overwrites yours. So nyah :P So I don't need antiprank then? Cool beans. *deletes*


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 28, 10:23:17
Well, it's not a critical fix for anything, but have fun with that.


Title: Re: Antiprank vs. Play Sanity
Post by: Emma on 2008 July 28, 10:24:25
Well, if it is being overwritten by TJ's Play sanity fixes, what is the point in keeping it?


Title: Re: Antiprank vs. Play Sanity
Post by: myskaal on 2008 July 28, 15:08:52
Play Sanity doesn't squelch pranks, just the autonomous play interactions.
At least that's why I've always left them in together. Antiprank doesn't (that I know of) stop the autonomous snowball fights, waterballloon fights, toss football, or play catch in the same way Play Sanity does (which is the way I prefer). So Play Sanity takes care of the play side and anti-prank takes care of the pranking (at least to a degree).

OR... does antiprank actually stop the fights and tossing of balls the same way now? I recall playing for a while without Play Sanity in and had to stop all that nonsense manually rather often.
Which is why I put Play Sanity back in.
If it is a case of antiprank stopping all the auto-play, and Play Sanity over rides that *and* the anti-prank functions of anti-prank.. then I guess Play Sanity takes care of the pranking also.

Which makes no sense because Play Sanity doesn't have anything to do with pranks.


abcdefghiJklmnopqrsTuvwxyz Play Sanity loads after antiprank.


Lord Darcy, it was the same conflicts that Witch posted about in your Armoire fix thread. Just doesn't seem like it would have anything at all to do with pranking.


Quote
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7F2B2E3A
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
 
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7F59F566
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
 
*** POSSIBLE CONFLICT DETECTED ***
File Type: BHAV
Procedure Name: Function - Init
Group ID: 0x7FAE51CC
Instance ID: 0x00001000
Packages Containing This Procedure:
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package
\downloads\Maxis Objects\TSStore\Deco_Objects_Fixed2\Armoire_Deco.package


Title: Re: Antiprank vs. Play Sanity
Post by: Lord Darcy on 2008 July 28, 15:49:01
Lord Darcy, it was the same conflicts that Witch posted about in your Armoire fix thread. Just doesn't seem like it would have anything at all to do with pranking.

Quote
*** POSSIBLE CONFLICT DETECTED ***
\downloads\_Mods\LordDarcy\LdDarcy_MaxisMoreDecoSlot_Armoire.package
\downloads\_Mods\LordDarcy\LdDarcy_TSSObjectDataFix_FT.package

Agh. Forgot about those wretched Teen armoires. *facepalm* In order to make teen armoires to accept objects, I had to modify "Function-Init" BHAV, which is also used by TSS fix. Don't worry, they will not conflict with each other. You don't have to give up TSS fix. The armoire animation fix is also incorporated into decoslot fix. As for possible conflict with Deco armoire, I explained here (http://www.moreawesomethanyou.com/smf/index.php/topic,12457.msg357350.html#msg357350).

And yes, of course it has nothing to do with pranking at all.


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 28, 22:22:25
OR... does antiprank actually stop the fights and tossing of balls the same way now? I recall playing for a while without Play Sanity in and had to stop all that nonsense manually rather often.
Yes, the obnoxious snowball fighting and ball-tossing has since since been included in antiprank.


Title: Re: Antiprank vs. Play Sanity
Post by: Pandaah on 2008 July 29, 00:35:59
So for morons like me: Antiprank has all features like Play Sanity and more?


Title: Re: Antiprank vs. Play Sanity
Post by: Lord Darcy on 2008 July 29, 00:42:10
So for morons like me: Antiprank has all features like Play Sanity and more?
Antiprank does not cover splashing and kicky bag, AFAIR. Play Sanity was originally No Indoor Kicky Bag.


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 29, 00:47:42
I haven't seen any issues with splashing in the game. Perhaps if you used yellow pee or simply had less pee everywhere...


Title: Re: Antiprank vs. Play Sanity
Post by: talysman on 2008 July 29, 04:53:14
I haven't seen any issues with splashing in the game. Perhaps if you used yellow pee or simply had less pee everywhere...
Depends on what you mean by "issues". I did see my mad scientist and her pal Bigfoot autonomously decide to go out in the rain, walk a few miles across the lot, and splash in some puddles. But that's it so far. Not really an annoyance yet.


Title: Re: Antiprank vs. Play Sanity
Post by: witch on 2008 July 29, 06:40:39
Kicky-bloody-bag, my sims still play kicky bag. I wish they wouldn't play it at all. Indoors or outdoors. Particularly at bloody parties!


Title: Re: Antiprank vs. Play Sanity
Post by: Emma on 2008 July 29, 06:48:06
Mine never play autonomously. I have Play Sanity installed which squashes the autonomousness.


Title: Re: Antiprank vs. Play Sanity
Post by: Zazazu on 2008 July 29, 16:43:07
Kicky-bloody-bag, my sims still play kicky bag. I wish they wouldn't play it at all. Indoors or outdoors. Particularly at bloody parties!
I still have them pillow-fighting outdoors, though not nearly as much since they prefer catch. Obviously I don't have noroadpillows. They don't do it much, so it doesn't annoy me like it used to...and for my survival lot, I figure the five boys are always getting kicked out of the bedroom while the two adult couples make more mouths to feed, plus they have absolutely no toys but one bear for the lot of them. They need something to do. This doesn't explain while Vanessa McMahon (teen mom, no kittens killed) and Asia Patel (adult widow) are the ones who are most often seen pelting each other. The kids generally run around chasing each other 24/7.


Title: Re: Antiprank vs. Play Sanity
Post by: keirra on 2008 July 30, 02:32:27
How do you have a teen mom without the kitten killer?


Title: Re: Antiprank vs. Play Sanity
Post by: talysman on 2008 July 30, 05:17:42
That's easy. Make an adult and kids in CAS, set kids as offspring of adult. Move into lot, then change age of adult to teen.


Title: Re: Antiprank vs. Play Sanity
Post by: Zazazu on 2008 July 30, 17:40:46
That's easy. Make an adult and kids in CAS, set kids as offspring of adult. Move into lot, then change age of adult to teen.
Yup, that. Even more amusing, she is technically the offspring of her children + simEmma. And her children are male clones of one of my selfsim's kids.


Title: Re: Antiprank vs. Play Sanity
Post by: Jelenedra on 2008 July 30, 18:00:16
Playing with puddles in the rain is my way of discovering sims with a death wish. If they get sick because they were acting like a 6 outside, they don't get coddling. YOU got yourself sick by doing something STOOPID. Now you get to act like an adult and stay on your feet all day. Or they just volunteered to write everyone's term paper.


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 31, 06:10:16
Puddles are not known to be associated with the plague in any way.


Title: Re: Antiprank vs. Play Sanity
Post by: Jelenedra on 2008 July 31, 15:36:48
But playing outside in the rain gets you sick doesn't it? Or only if it's cold?


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 July 31, 16:00:03
No, it doesn't. If you don't have warmthfixes, the results are even MORE backwards. See "Temperature Studies (http://www.moreawesomethanyou.com/smf/index.php/topic,7656.0.html)" in the War Room for details. Warmthfixes corrects both the overflow bugs pertaining to broken capping and fixes it so the plague-contraction effects work sensibly.


Title: Re: Antiprank vs. Play Sanity
Post by: Zazazu on 2008 July 31, 19:27:17
I think Jelenedra's talking about real life.

I got pneumonia while playing in puddles in the rain while I was three. It was also early December and I was in my underwear, so...yeah.


Title: Re: Antiprank vs. Play Sanity
Post by: Jelenedra on 2008 July 31, 19:42:57
Yeah, silly me for expecting the game to work like real life. Logic fail.

Can we have a shiney that makes stupid puddle stompers sick?


Title: Re: Antiprank vs. Play Sanity
Post by: J. M. Pescado on 2008 August 01, 11:10:12
I got pneumonia while playing in puddles in the rain while I was three. It was also early December and I was in my underwear, so...yeah.
Post hoc ergo prompter hoc fallacy. Puddles do not give pneumonia in real life. You caught it from someplace else, and although hypothermia certainly doesn't help, the disease must already exist, you cannot catch it from the puddle.