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TS2: Burnination => The Podium => Topic started by: Count Four on 2008 April 15, 22:01:41



Title: Editing Sims 2 SC4 terrains
Post by: Count Four on 2008 April 15, 22:01:41
I've got a thing for the Strangetown template (or terrain, or whatever you call it in this context), but sometimes it just doesn't have enough roads. Is it possible to import/open the terrain templates that come with Sims 2 in Sim City 4? And how would I go about it? My Google-fu has totally failed on this subject.


Title: Re: Editing Sims 2 SC4 terrains
Post by: Emma on 2008 April 15, 23:09:09
For 'Pleasantview' read 'Strangetown'

http://www.moreawesomethanyou.com/smf/index.php/topic,11668.0.html


Title: Re: Editing Sims 2 SC4 terrains
Post by: Count Four on 2008 April 15, 23:50:26
Well, no wonder my searching failed...

Emma is properly bahhed at.


Title: Re: Editing Sims 2 SC4 terrains
Post by: Mootilda on 2008 April 16, 04:05:37
Try this:

http://www.modthesims2.com/showpost.php?p=1920389&postcount=4


Title: Re: Editing Sims 2 SC4 terrains
Post by: Emma on 2008 April 16, 05:53:20
Well, no wonder my searching failed...

Emma is properly bahhed at.

You're welcome.

Mootilda-how is your tutorial different to the one I posted?


Title: Re: Editing Sims 2 SC4 terrains
Post by: Zazazu on 2008 April 16, 06:32:21
Hers is both editing the terrain and replacing the terrain in an existing hood in one. Mine was just editing the terrain so you'd have a new terrain template to use in the future.


Title: Re: Editing Sims 2 SC4 terrains
Post by: Emma on 2008 April 16, 07:48:44
Hers is both editing the terrain and replacing the terrain in an existing hood in one. Mine was just editing the terrain so you'd have a new terrain template to use in the future.

Oh, ok. I just wondered because it seemed like the same instructions.


Title: Re: Editing Sims 2 SC4 terrains
Post by: Mootilda on 2008 April 17, 14:07:29
Mootilda-how is your tutorial different to the one I posted?

Unlike SimPE, HoodReplace allows you to selectively replace neighborhood terrain elements.  For example, you can replace the roads without losing your decorations and trees.


Title: Re: Editing Sims 2 SC4 terrains
Post by: J. M. Pescado on 2008 April 17, 14:22:27
Does something supremely bad happen if you replace terrain without the roads, like roads tunnelling into the dirt or floating in the air?


Title: Re: Editing Sims 2 SC4 terrains
Post by: Mootilda on 2008 April 17, 15:24:00
Does something supremely bad happen if you replace terrain without the roads, like roads tunnelling into the dirt or floating in the air?

Yes, right now the various neighborhood elements maintain their assigned elevation.  If you mix and match from two different terrains, you can get elements which float over the terrain, or which are under the ground.  However, it hasn't been my experience that this is "supremely bad"... the game just doesn't seem to care.

For now, the selective replacement ability of HoodReplace is really meant for people who are fixing up an existing terrain, such as adding roads to Strangetown, rather than for people who are replacing the entire terrain with something very different.

If you want to replace the entire terrain with something different, then you should probably replace all of the terrain elements at the same time: roads, bridges, tree, and decorations... Still, your lots may appear to be floating in the air, or underground, just as they would when using SimPE to replace the neighborhood terrain.  Not a problem, just pick them up and move them back where they belong.

I am currently enhancing HoodReplace to change the elevation of all of these elements, including the lots, so that they will match the new neighborhood terrain, even if it has changed dramatically.