Title: WarmthFixes question and an error Friday night Post by: pcgeekri on 2008 April 06, 13:40:41 Hello,
Doing some more amateur modding and I noticed that in an Interaction - Use BHAV Crammyboy (Cboy_nudist.package) stacked an object GUID of D216EE01 in a node then the next node states Run Tree by Name ("Carry Bag - Start"). I remembered seeing that because Warmthfixes was giving me an error about a Crappy GUID. The D216EE01 is the "Controller - Temperature Receptivity". I then opened the WarmthFixes package and examined the BHAV Get in Temp 0 - Stack Objects Warmth Deltla 2 and looked at node 7 where the Crappy Guid Error occurred. My question is this: Shouldn't there be a node requesting to stack/test for D216EE01 then do the "Run tree by name" instead of assuming the package is going to be smart enough to find this string to run? I did a clean reinstall of my game early Saturday morning partly because of this error. If it happens again I'm going to insert a node testing/stacking for this object if the error happens again and see if that fixes the "Crappy GUID" error problem. Thanks, Pcgeekri |