Title: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 20, 19:23:55 I did a fix for this in the Testing section at simlogical forum. Should work for custom cribs etc too, on the same basis as the booth and sectional chairs. Sorry if anyone already made one but I have not been aware of it and nor have the people who requested it.
Title: Re: Nanny doesn't recognise FT baby items Post by: danicast on 2008 March 20, 19:57:14 Great job, Inge.
Title: Re: Nanny doesn't recognise FT baby items Post by: birene on 2008 March 20, 20:10:09 Thank you. When I noticed that bork the other day, I was rolling my eyes really, really hard at Eaxis, but that didnt make the Nanny recognize the stuff either. ;)
Title: Re: Nanny doesn't recognise FT baby items Post by: gynarchy on 2008 March 20, 20:15:28 Roffle, I wish I could say I was surprised in the least bit. Baaaaa Inge!
Title: Re: Nanny doesn't recognise FT baby items Post by: Bangelnuts on 2008 March 20, 21:41:41 I noticed the borked nanny the first time I played the new free time baby care items.
My nannies without fail wouldn't put babies back in the cribs and toddlers were passing out from exhaustion,Stupid EAxis ::) they finally give us cute baby furniture and then don't make certain the nannies will recognize it! Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 20, 23:14:25 Does this fix play nicely with Macrotastics, Inge? Nevertheless I am grabbing and testing anyway. ;D
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 20, 23:58:07 I have never downloaded macrotastics, though unless that had replacement nanny character files or unless you were told to kill your existing nannies and make new ones from a new template, I guess it won't clash. Mine is all stuff that is local to the nanny herself and won't stop actions being pushed onto her queue, if that's how macrotastics works.
Title: Re: Nanny doesn't recognise FT baby items Post by: Bangelnuts on 2008 March 21, 01:13:30 I have never downloaded macrotastics, though unless that had replacement nanny character files or unless you were told to kill your existing nannies and make new ones from a new template, I guess it won't clash. Mine is all stuff that is local to the nanny herself and won't stop actions being pushed onto her queue, if that's how macrotastics works. I have used macrotastics in the past ,and as far as I could see macrotastics only affects playable sims not npc's such as nannies.I put the fix into my active neighborhood and it works seamlessly in my game,no more babies lying wherever the nanny dumped them. I tried it with both custom and freetime cribs the nanny used both.*mashes thank you button* Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 21, 01:36:01 I guess it wont help with christianlovs nannypainting, as I pretty sure it has its own template.. maybe someone less code impaired than me could try to update that one? *begs shamelessly
Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 21, 07:06:33 I have never downloaded macrotastics, though unless that had replacement nanny character files or unless you were told to kill your existing nannies and make new ones from a new template, I guess it won't clash. Mine is all stuff that is local to the nanny herself and won't stop actions being pushed onto her queue, if that's how macrotastics works. Thanks Inge, I'll try it out. I suppose I'll have to get one of my sims pregnant now, there aren't any babies or toddlers in my hood yet! Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 08:46:14 If someone could give me a list of Pescado (and other) hacks that affect nanny or childcare behaviour, I could begin to check them out for compatibility.
Title: Re: Nanny doesn't recognise FT baby items Post by: J. M. Pescado on 2008 March 21, 09:09:52 The only childcare thing I run is the Baby Controller, which has already been updated to support the new items. No Baby Harassment and Lobonanny are more aimed at ANTI-childcare than childcare, and exist mostly to disable the stupid, erroneously triggered routines.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 09:14:32 Does your baby controller replace any of the BHAVs actually on the nanny or nanny template, or is it an external controller? If the latter, then they should be happy to coexist (not that there would be any point in it, but there would not be an error caused)
Does Lobonanny edit the nanny template? Title: Re: Nanny doesn't recognise FT baby items Post by: cwykes on 2008 March 21, 09:17:01 I'm not techie, but I should think these are on the list:
nobabyharrassment "Are you tired of your sims poking, prodding, badgering, and otherwise harassing your babies and toddlers 57 times an hour? This hack shuts off autonomous baby pestering, in a non-pie-menu way." lobonanny nodroptiredbaby - "Eliminates pointless dropping of tired babies and toddlers. Since when could people not hold onto an unconcious baby, anyway?" Anti-Baby-Lecture -"Sims will no longer drop their entire queue and clip through their chairs to lecture or yell at babies(or anyone else) when somebody soils themselves. The lecturing and shouting will only be permitted when they aren't doing anything already." Babycontrol - "Are you tired of your sim's inept baby-care skills? Here is something new and more awesome: It tells your sims how to do it instead. When combined with the anti-harassment package, it is truly awesome. More awesome than YOU, anyway. Family members of the baby, or nannies, will be directed to take care of the babies as needed. Whether you're just inept, or merely lazy, the eye in the sky has got you covered. I. PROCESS BABIES/TODDLERS IGNORE/MANAGE Enables or disables the management of babies or toddlers. II. PROCESS BOTTLES IGNORE/DISPOSE/DISINTEGRATE Decides what you want to do with used bottles: Ignore them and let you deal with them yourself, instruct a sim to dispose of it, or vaporize them as if you went to buy mode and deleted them. III. OPTION: LOBOTOMIZE NANNY ON/OFF Enables or disables a lobotomy-equipped nanny's standard baby care loops. If the nanny is lobotomized it will spend its paid time wandering around your lot doing autonomous visitor crap until the baby controller directs it to perform child care. If not-lobotomized, it will harass your children as normal. See description of Lobotomy Package for details. IV. OPTION: MANUAL OVERRIDE ON/OFF If the override is enabled, the baby or toddler will not be directed to do anything while it is selected, or a valid selected caregiver is present in the room with it, allowing you to perform a manual interaction without being interrupted. V. ALWAYS SMART MILK ON/OFF If this option is enabled, toddlers will preferentially always be fed smart milk, in hopes of triggering the smart milk emitter bug which sometimes causes them to retain the skill bonus into childhood, or maybe because you just like doing it. VI. WARNING BOX ON/OFF If this option is enabled, a warning dialog will appear once per half-hour if a baby requires attention but its relatives are all busy. VII. EMERGENCY STOP/RESUME If the emergency stop is chosen, all baby controller options are suspended until resumed. Useful if the controller has gone berserk or you have other big plan in mind." norabbitspin - fix for the charisma rabbit nosmartmilkdrag - "Gets rid of the 5-mile-baby-drag when feeding a toddler smart milk: The toddler is no longer pointlessly and unnecessarily picked up unless it is inside the crib." They are all in the directors cut. I thought there was a lobonanny around as well, but it's not in the directors cut. Title: Re: Nanny doesn't recognise FT baby items Post by: J. M. Pescado on 2008 March 21, 09:17:55 All these are updated and working fine.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 09:20:51 It sounds like my hack would actually be complementary to the Babycare system, so if you turn the nanny lobotomy off, the nanny will still be able to recognise the FT and custom objects when she's acting normally.
Title: Re: Nanny doesn't recognise FT baby items Post by: cwykes on 2008 March 21, 09:22:58 I don't use babycontrol or lobonanny, so if Inge's going to do a fix for the new objects, I'd like it. The hacks I listed are the ones I use that affect baby/toddlers. No conflict with them would be good. Lobonanny would be redundant in my game as I don't use nannies unless kids need a minder after school.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 09:28:02 I've already done it, it's available to test at http://simlogical.com/slforum/index.php?topic=1224.0
Later on it will be moved to a permanent place on my webpages. Edited to add that after having checked, my FT nanny patch is compatible with Pescado's hacks and in some cases complementary. Title: Re: Nanny doesn't recognise FT baby items Post by: GayJohnScarritt on 2008 March 21, 11:24:38 From your Forum posting:
"This fix is compatible with FT, and has a good possibility of being compatible with BV and even back to Seasons." That right there makes me smash the thanks button, it drove me crazy my nannies wouldn't recognize those gorgeous custom wooden cribs in my Medieval Hood. My latest EP is Seasons, so I'm putting it in right now to test out. Title: Re: Nanny doesn't recognise FT baby items Post by: Lion on 2008 March 21, 14:18:06 Maybe this is why DMA nanny is extremely useless now? I guess probably, and it is still BV version. Is this related to ChristianLov's nanny painting not working anymore? I'll test out. But I'm not very hopeful, because the "assign" function in nanny painting is not working, and the nanny does not come at the preset hour (4 am) either. The "preference" tree lost its most menu items as well. It used to have many options, such as setting up the schedule, 24 hour or not, weekends off or not, with or without pay, etc. Now all of those but two are all gone.
The painting is throwing out errors pretty much every hour, but not at a consistent minute. I'm attaching one error log here, if you can have a look at it, Inge, please....I'm also attaching the nanny painting and nanny control. It's probably pretty messy to sort through. The nanny painting is superior than DMA and Maxis ones in many many ways, as you can see. You can assign mutiple nannies to run a daycare. You can "simcopy" them with your playable sims and pay them real wages. And their routines used to be very good before FT. Is it possible to add a menu to directly assign someone (such as a playble, or a family member) to be nanny so that it is not just a "copy" but the real sim? Right now, the nanny painting can only assign an NPC nanny that you create with the NPC tweaktool (which works fine). [attachment deleted by admin] Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 15:28:22 Is Christianlov ok with people editing his work?
Title: Re: Nanny doesn't recognise FT baby items Post by: GayJohnScarritt on 2008 March 21, 17:23:49 Well, for my Seasons EP, this has no effect.
As your forum says, i created a new/test hood, made a copy of those 3 nanny files, re-named the new nannies to match the new hood #, then popped them in and over-wrote the nanny character files. I use the Medieval Nursery set from Sims Design Avenue (old Caravan sims2), and a set i found (but rarely use) from 4Ever Sims Fantasy, called 4ESF Other3 Nursery set. With the Medieval set, the nanny went right to the crib and took the baby out, then walked to the next room and put the baby in a Maxis crib. With the 4ESF, she wasn't in a rush to remove the baby, but once it came time to feed/change him, she wouldn't use the 4ESF changing table, just popped the baby in the air and changed diaper that way, then walked right by the 4ESF Crib to go to a Maxis Crib. For my toddlers, i use Altavera's Floor Blanket, so she pretty much gets to ignore toddles, but she did the same thing with the twin babies when they came along. Thanks for your effort tho. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 21, 17:32:56 Which Nanny did you get coming to your house?
Title: Re: Nanny doesn't recognise FT baby items Post by: Lion on 2008 March 21, 17:56:45 Is Christianlov ok with people editing his work? Yes, he posted this announcement on his page on MTS2: I am sorry that I stopped making Sims 2 items. You are allowed to redistribute my items freely. If you have my items and if there are people asking for my items, please feel free to redistribute. You can copy, modify, improve or redistribute my items without permission. Thank you!!! :) I stopped playing the game so I can't make sims 2 items any more. Be happy and good luck! Bye bye!^^ The link is: http://www.modthesims2.com/member.php?u=64030 Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 21, 20:17:47 TY Lion for contributing the info about christianlovs nanny mod, which I heavily depend upon.. I also think it may be necessary to tweak the NPC-maker of his, as I am sure it uses some kind of template for the nannies as well as the All-In-One NPC:s. The scripts mentioned by Inge may be the reason ahy you cant just assign anyone as a nanny. Before FT I however had christianlov-produced nannies that got married and moved in to be playables, that continued to work as nannies in the houses where they were nannies to start with. (I moved themin with Inges teleporter, not the NPC-tweaker) I haven't tested that yet in my hood (didnt get to play any of the houses with babies/toddlers and nannies yet, after installing FT.)
Attaching the christianlov-NPC-maker. And expressing my deepest gratitude if thiscan be fixed. Edited to add: my nannypainting still has all its old options, when the babies are born I will report back what she does for them, WITH Inges hack installed. Nanny also show up as before. She is an NPC nanny made with the tweakertool. Title: Re: Nanny doesn't recognise FT baby items Post by: GayJohnScarritt on 2008 March 21, 23:30:13 Which Nanny did you get coming to your house? Sorry about the delay (was sleeping - so NOT like Pescado).Kendal Lawson has been the one i've been getting. I didn't do a schedule, just called each day. I just had them call for her again, and this time she didn't immediately pop a baby out of the Medieval crib, could be because the babies were still sleeping (tho they did need feeding/diaper changing). Once they woke up screaming, Kendal fed them, put first baby in the Maxis crib, the 2nd on the floor. Then she went back to the first baby, changed his diaper, put back in Maxis crib, then did the 2nd (then leaving on the floor). I had one baby in Medieval crib, 2nd in the 4ESF crib, with the Maxis crib further away (near the toddler who was playing the Xylophone). Title: Re: Nanny doesn't recognise FT baby items Post by: BastDawn on 2008 March 22, 00:24:21 I'm using all of the Awesome™ hacks mentioned by cwykes, with lobonanny as well. I tested the performance of the baby controller by putting the new baby furniture in my previously-untouched Curious household and hiring a nanny "just for now". She handled both cribs just fine (I tried the cheaper one first, then switched during a feeding), but had issues with the changing table. The first time Pascal's spawn needed a diaper change, she changed her at the table, and then changed her again without the table and dumped the dirty diaper on the floor. At the second changing, the spawn was getting stinky, and she spent several sim hours powdering her until she evidently got tired and went home, dumping her on the curb.
After that, I used Inge's update to replace the Strangetown nanny files and tried the same lot. The nanny then used the changing table just fine four times in a row, including the hygiene function. It's not a huge sample, but I'd say that Inge's hack is still needed even with the baby controller. Can we get an update to lobonanny to include this? If not, I'll have to decide which hack to use before I kill off the nannies in my custom neighborhoods. Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 22, 06:39:57 I've decided to take Lobonanny out. I like them cleaning the house!
Title: Re: Nanny doesn't recognise FT baby items Post by: J. M. Pescado on 2008 March 22, 06:45:33 I'm using all of the Awesome™ hacks mentioned by cwykes, with lobonanny as well. I tested the performance of the baby controller by putting the new baby furniture in my previously-untouched Curious household and hiring a nanny "just for now". She handled both cribs just fine (I tried the cheaper one first, then switched during a feeding), but had issues with the changing table. The first time Pascal's spawn needed a diaper change, she changed her at the table, and then changed her again without the table and dumped the dirty diaper on the floor. That is just unexplainably surreal.Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 22, 08:59:25 You don't need to choose between lobonanny and my hack. They're compatible - you can use both. However, it goes without saying that Pescado is welcome to incorporate any of my code into his hacks if he feels it would enhance them.
Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 22, 09:24:07 You don't need to choose between lobonanny and my hack. They're compatible - you can use both. However, it goes without saying that Pescado is welcome to incorporate any of my code into his hacks if he feels it would enhance them. Yeah, I know. I don't really like Lobonanny much. Title: Re: Nanny doesn't recognise FT baby items Post by: J. M. Pescado on 2008 March 22, 09:47:39 Death to EMMA. All lobonanny does is disable the nanny-specific "harass baby" routines, as many of them have really wonky triggers and will result in behaviors like the nanny constantly pestering the baby and trying to cram it full of bottles, thus preventing it from interfering with the Baby Controller's directed actions. If you don't have the Baby Controller on the lot at all, lobonanny does nothing.
Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 22, 12:51:18 Yeah, but all she does is sit on her arse then and 'maybe' feed a starving child. Before I put the lobonanny hack in and D2EB'd my existing nannies, they used to clean up the house. Saved on maid bills if a nanny was present.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 22, 13:50:35 The painting is throwing out errors pretty much every hour On inspection, it appears that the painting is attempting to spawn an object created by Christianlov, but which you did not include in the packages you sent me. If you don't actually have that object yourself, that will explain your errors. Go and make sure you downloaded absolutely everything you should have downloaded, and then if you could send me the entire lot that would be useful (after ascertaining that was not all you had to do to solve the entire problem!) Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 22, 14:31:13 OK, a report on the christianlov nanny painting. I have the painting, the pescado baby controller, and Inge's new mod installed. The nanny work better than ever. This is in an old house, the painting was set to recognize the custom baby items I use. Now I also created a new nanny with the tweaker, and placed a fresh nanny painting, which I didnt do the recognize-cc-procedure with. Result: she cant recognize the crib. After doing a search (option on the painting) for cc, she recognizes them (the baby must be in the crb/on table while doing the search). My conclusion is that the christianlov nanny painting works fine with freetime.
Which makes me very happy :) And I must say again, christianlov is such a great modder.. what a loss it is :( Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 22, 14:51:32 Well if someone would like to send me the Christianlov nanny template, I can certainly try updating that to have the same code *in those particular places* as my template. Might save having to get each object recognised individually.
Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 22, 15:13:14 OK, I wrapped up all the relevant files I could imagine be of use, currently installed in my game. I also included the All-In-One-files, just in case, if you need to compare them or something. TY for doing this!
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 22, 17:36:56 Ok I have found out how he does this. His nanny template is stripped down to bare bones and all the code she would normally run is on his controller object. In order to recognise custom objects, and to make sure she uses the nearest of everything (not actually something I necessarily agree with) he has completely redesigned the BHAVs I edited on the nanny template. All this means that it is not a simple case of dropping the new BHAVs over the top of the existing. I can see how my code could be incorporated, but the amount of work it would need is probably out of proportion to the minor hassle you have to click on custom objects that need recognising. Am I right that it's actually quite easy to do that task and only needs doing once per home or whenever you get a new custom object?
Title: Re: Nanny doesn't recognise FT baby items Post by: Lion on 2008 March 22, 17:55:26 Am I right that it's actually quite easy to do that task and only needs doing once per home or whenever you get a new custom object? Inge, don't trouble yourself. It is actually very easy to use the painting to recognize cc cribs and changing table. You click on "custom objects" option on the painting, and it will have automatic prompts. Something like "I found this so and so. Is it a crib or changing table?", and you click "crib", it then goes on to the next pop-up "I found this so and so. Is it a crib or changing table?", and you click "changing table", and so on. You don't even need to have a baby in the cc crib or click the cc. [Edit] Now I have the nanny painting running again, the above info is inaccurate. You have to have a baby in the cc crib for the painting to recognize. And it does not recognize cc changing table, although the prompt does ask "Is it a crib or changing table" ::) Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 22, 21:16:38 I agree with Lion, if its that much trouble, then let it be. It works as intended, and thats whats important. TY for checking it out!
Title: Re: Nanny doesn't recognise FT baby items Post by: BastDawn on 2008 March 23, 01:12:34 It occurred to me that I hadn't tested a lobo-ized nanny, so I loaded up a custom neighborhood, spawned a baby with the tombstone, and ran another test. Lobo-nannies seem to manage just fine, with no weirdnesses. So in my unprofessional opinion, Inge' hack is needed to fix Maxis nannies, lobo-nannies are okay, and non-lobotomized custom nannies should be killed off after installing either hack.
And Emma, my lobo-nannies still clean toilets and pick up dirty plates. I wonder why yours don't? ??? Title: Re: Nanny doesn't recognise FT baby items Post by: Kyna on 2008 March 23, 02:50:06 It occurred to me that I hadn't tested a lobo-ized nanny, so I loaded up a custom neighborhood, spawned a baby with the tombstone, and ran another test. Lobo-nannies seem to manage just fine, with no weirdnesses. So in my unprofessional opinion, Inge' hack is needed to fix Maxis nannies, lobo-nannies are okay, and non-lobotomized custom nannies should be killed off after installing either hack. And Emma, my lobo-nannies still clean toilets and pick up dirty plates. I wonder why yours don't? ??? My lobotomized nannies don't clean at all, and I wish they did. Title: Re: Nanny doesn't recognise FT baby items Post by: BastDawn on 2008 March 23, 04:04:05 I was curious about cleaning nannies, so I took out Inge's nanny hack (just in case), kept in lobonanny, and made a new test hood with clean templates. I make a sim with 0 neat and active points, and had him spend a day messing the place up before I spawned a baby for him and had him call a nanny. This nanny ignored the mess and headed straight for the chess table. I selected her and saw that she had only one neat point and 4 active points. I gave her 8 neat points and a few more active points, and after feeding the baby, she moved right on to cleaning up all the plates. Lobo-nannies will clean if they have the right personality for it.
Title: Re: Nanny doesn't recognise FT baby items Post by: witch on 2008 March 23, 04:44:21 Shift click it is then. ;D
Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 23, 05:11:02 Oh-that's why then-lazy unclean nannies :D I'm gonna shift-click too! Okay it is cheaty, but worth it for my poor sims who can't afford the maid.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 23, 08:47:45 But once you have made a nanny selectable they might start running the normal visitor mainloop instead of their nanny main. That can lead to them leaving part way through a shift and you getting your kids taken away. So only do it for testing purposes.
Title: Re: Nanny doesn't recognise FT baby items Post by: witch on 2008 March 23, 09:02:46 Yes, ta, I just discovered that. Luckily I still had time to say goodbye to her and order another nanny as I'd done it well in advance of the parents leaving.
I've mucked up employees at businesses the same way. Title: Re: Nanny doesn't recognise FT baby items Post by: jsalemi on 2008 March 23, 14:25:06 Probably worth a trip into the hood with SimPe to fix the nannies, I guess. In fact, Pesc used to have a fix for existing nannies that consisted of a SimPe file that you replaced some of the existing nanny BHAVs with, if memory serves, but I have no idea where it might be lurking now.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 23, 14:39:39 Yes, of course you can simply replace the - I think it's about 8? - BHAVs with the ones in my template patch. There are also a few extra BHAVs I added for deciding what is a crib/potty etc. For those less experienced in this, remember to delete the old BHAVs so they are not duplicated (SimPE doesn't overwwrite, it just adds), and then make the group of the added BHAVs FFFFFFFF using the Resource tab.
Title: Re: Nanny doesn't recognise FT baby items Post by: Lion on 2008 March 23, 15:46:55 Inge, how does your nannydetect fare in the midst of all these? You says on your page that it is in conflict with babycare controller. My scan shows that it is also in conflict with nobabyharassment. If I want to run a daycare where the business owner hires a few nannies to care for the neighborhood babies, and wish the business owner to stay out of the way unless I direct him to give a helping hand. Does your nannydetect detect Christianlov nannies? And what configuration should I use, Pescado's bunch or yours? Should I include ijNannyTemplateFTFix or not, because I do not use Maxis nannies?
While I'm at it, I just want you know that your Meeting Controller objects bear similar names as your school system, i.e., "pupil token" and "school bell", but they have different colors so it is not a big deal. I wonder if you meant it. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 23, 18:20:38 I think I said "almost certainly" incompatible rather than definitely. What I was trying to get at is a) I did not try to make the nannydetect system compatible with pescado's system and b) I am not entirely familiar with how his stuff works. It's sufficiently complex that I had hoped to avoid having to do so - hence the umbrella caveat. That also means I am not at this time in a position to advise on how best to get them working together. With every respect to Pescado, I tend to target end of the market who don't use the heftier hacks like InTeenimator and various Supercontrollers.
As it detects Nannies by NPC type, there is a good chance it will recognise CL's nannies - unless he decided to make them into a new NPC type. I can't see why he would have done. The unchanged object names are just laziness/oversight on my part, and don't affect the function (just annoying in error logs). I would hope they have their own unique names in the Buy catalogue. Title: Re: Nanny doesn't recognise FT baby items Post by: Emma on 2008 March 23, 19:05:11 But once you have made a nanny selectable they might start running the normal visitor mainloop instead of their nanny main. That can lead to them leaving part way through a shift and you getting your kids taken away. So only do it for testing purposes. I thought of that, I've planned when I'll test it too- I'll let Nanny do her shift, then when one of the parents arrive home, Nanny has been paid and before the Nannymobile arrives, I'll quickly make her selectable, then unselectable after looking at/changing her stats. If it works I'll let you know. Title: Re: Nanny doesn't recognise FT baby items Post by: Lion on 2008 March 23, 19:15:56 That also means I am not at this time in a position to advise on how best to get them working together. I don't mind if they don't work together. And I don't think you need to make them compatible at all if you don't want to. Sufficient documentation should be enough for users to judge for themselves. I was just wondering if you can give a quick answer from the coding end of things. Guess I'll just have to jump in the hot water and test out. I'm always confused between Pescado's babycontroller, lobonanny, nobabyharassement bunch and twojeff's no baby swarming. The hack conflict scan shows them in conflict, but I have a few conflicting mods in my folder that I found out actually work very well side by side. Even Pescado's bunch was not completely efficient in keeping my daycare owner out of way in BV. And I'm thinking your nannydetect might do a better job. Quote I would hope they have their own unique names in the Buy catalogue. No, they don't. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 23, 19:25:13 I hate computers. :(
Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 23, 23:23:25 FYI, I created a new CL-nanny today and checked her in simpe, she is NPC type 21. I think thats the same as the EAXIS? All-In-One-NPC:s are nrs 20,480 or 20,481.
Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 23, 23:33:34 Hmm I thought nannies were type 0x19 (25)?
Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 23, 23:46:35 OK, I may be looking at the wrong numbers, but I exported the char info from simpe (using the report function) and then I got those numbers.
Title: Re: Nanny doesn't recognise FT baby items Post by: kuronue on 2008 March 24, 00:47:15 Inge: AFAICT, and I'm not a modder, Pescado's babycontroller is an object that pushes babycare actions onto the queues of whoever is handy when the baby actually needs things. You're supposed to use it with nobabyharassment so that they don't bug the baby unless the object tells them to, and lobonanny so that the nanny won't do baby care things unless the controller tells her to. Therefore, updating for new objects is simply a matter of updating the controller, because lobotomized nannies never run their baby care routines anyway so they can stay outdated.
Nobabyswarming is AFAIK roughly the same as no baby harassment, but isn't designed as part of this system but as a hack into itself, so it might differ slightly. Anyway, with the baby controller, you should only need Inge's fix if the nanny isn't lobotomized. It's a good idea if you have lots where you don't place the baby controller but instead call a nanny. If you use Pescado's system as designed, you shouldn't need the patch. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 24, 09:08:49 Like I said, my fix can live alongside Pescado's fixes, so that for those lots where you have not chosen to use the controller system, the basic nanny will do her job as normal *except* that she will recognise FT and custom objects without any further effort on the part of the player.
I did look that far into Pescado's code. What I was more reluctant to do as an extra chore was compare CL and Pescado's for interoperability. I don't think there will be a problem having my fix in as well as CL's system because CL doesn't have anything to do with the normal nannies as far as I can see - it's all seperate. That *probably* therefore also goes for co-existance of Pescado and CL. Title: Re: Nanny doesn't recognise FT baby items Post by: cwykes on 2008 March 25, 08:16:34 Hmm I thought nannies were type 0x19 (25)? There are two old threads in the podium listing the NPC numbers in hex. Both say "0x0015 Nanny" which means 21 right?http://www.moreawesomethanyou.com/smf/index.php/topic,7685.0.html http://www.moreawesomethanyou.com/smf/index.php/topic,2598.0.html type 019 is a cow mascot on both lists ;D Would be nice to have a complete, correct list in the war room.. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 25, 08:29:08 I think I have a list, I was too lazy to look it up...
...bah! SimPE doesn't allow export of TRCN to text. Ok go into SimPe\SimPe_whateveryourlatestis\Data\Plugins\pjse.coder.plugin\Includes and open GLOBALS.package. It's group 0x7FD46CD0 instance 0x132 Or I suppose you could open objects.package and look at the corresponding BCON Title: Re: Nanny doesn't recognise FT baby items Post by: LauraW on 2008 March 25, 17:16:53 [Edit] Now I have the nanny painting running again, the above info is inaccurate. You have to have a baby in the cc crib for the painting to recognize. And it does not recognize cc changing table, although the prompt does ask "Is it a crib or changing table" ::) Lion, I use the Nanny painting in my medieval neighborhood and I can get the nanny to recognize the changing table and the potty chair as well as the crib. The trick is doing it while the baby is using these items. I usually have one of playable sims put the baby on the changing table or potty, and then click on the painting to recognize the cc. It has never failed with me and I can use every custom item out there. I have NOT tried this with the new FT crib as I haven't played that neighborhood. However, I do have a family about to have a baby who I will try this with. They are my only nanny family in this particular neighborhood. Title: Re: Nanny doesn't recognise FT baby items Post by: Ndainye on 2008 March 26, 09:41:33 First off Thank You Inge!
In my developed custom hood my current Nanny's aren't numbered 120, 121 and 122 those slots are holding normal townies instead. I don't want the townies that hold those numbers to be overwritten. I don't have the 'stock nannies' but equal dumb randomly created nannies. If I want to use your replacement Nannies, should I just place the template fix in my downloads and kill off the current stock of nannies so that new "smarter" ones will be spawned? or do I need to put your character files in my hood in some manner? Changing file numbers on your download to correspond with my current nanny numbers doesn't sound like a good idea but since I'm on generation seven of my hood and don't want explosions I'd rather ask a stupid question than load a backup. Title: Re: Nanny doesn't recognise FT baby items Post by: Inge on 2008 March 26, 10:21:05 No, the replacement nanny files are only any good to people with standard hoods that have Karen and Calista and Kendall as original. Put the template fix in Downloads and any *new* nannies created afterwards will have that code. What you do about your existing nannies depends on whether you like playing with SimPE. If you do, you can update each of your existing nannies. Did I already post the summary of what to do further up here? Let me look...
...oh tell you what is probably simpler - one nanny at a time, delete all their BHAV resources and import all the BHAVs that are in one of my nanny replacement files. You may find when you go back into the game that your existing nannies jump or seem a bit disoriented on their first duty period in any house but each one should be settled next time she visits. Title: Re: Nanny doesn't recognise FT baby items Post by: Kyna on 2008 March 31, 09:41:47 I was curious about cleaning nannies, so I took out Inge's nanny hack (just in case), kept in lobonanny, and made a new test hood with clean templates. I make a sim with 0 neat and active points, and had him spend a day messing the place up before I spawned a baby for him and had him call a nanny. This nanny ignored the mess and headed straight for the chess table. I selected her and saw that she had only one neat point and 4 active points. I gave her 8 neat points and a few more active points, and after feeding the baby, she moved right on to cleaning up all the plates. Lobo-nannies will clean if they have the right personality for it. I've been testing this over the last few days. I went into SimPE and gave all the nannies 10 neat points and 10 active points. There are households in my neighbourhood with babies and/or toddlers. In those households, I added a baby controller and used it to turn lobonannies on. There are also households where the youngest member is a child. In those households I did not a baby controller, so could not turn lobonannies on. In households where I have turned lobonannies on, the nannies won't clean. They will watch tv, kick the cheat, play chess, get chips out of the fridge & not dispose of the empty chip bags, start cooking then forget midway through so the partially-prepared food sits & rots on the counter, use the bathroom, sit around on the couch, prank and/or poke walkbys. Lots of typical nanny stuff. But they will not clean. In households where I have not turned lobonannies on, these same nannies will clean, sometimes as the very first thing they do. As well as do the all the other typical nanny stuff mentioned above. The only way I can get nannies to clean with lobonanny in my game is if I don't use it. In my game turning lobonannies on (i.e. lobotomising them for a particular lot) disables their cleaning routine and they won't clean while they are present as a nanny on that particular lot. EDIT: It just occurred to me that people might think my group of non-cleaning nannies is because the lots they won't clean on all have a baby controller. However, this isn't a valid explanation as to why lobonannies don't clean in my game but they do in other people's games, as the baby controller is required to turn lobonannies on. The people with lobonannies who clean obviously do have a baby controller on the lots where their nannies clean, because without one they can't turn lobonannies on for those lots. Title: Re: Nanny doesn't recognise FT baby items Post by: BastDawn on 2008 March 31, 21:32:40 I see. My apologies, I've been Doing It Wrong. :-[ My lobonannies are called such because they were created with the lobonanny hack in place, preventing the Maxis nanny routines from becoming part of their character files. But I didn't activate the "lobonannies on" switch on the baby controller, because I only use it for toddlers and didn't think to test it.
Quote This is an supporting package for the FFS Baby-O-Matic system that enables the If you want them to clean, I guess you should only turn on lobotomy when the nannies are interfering with the kids too much. :-\lobotomization of the nanny, deactivating all nanny-related work routines on command. Title: Re: Nanny doesn't recognise FT baby items Post by: ingeli on 2008 March 31, 23:54:51 Lion, I also had problems with Christianlovs nanny painting not willing to find the nursing tables WITH Inges mod installed - but without there is no such problem. I took it out, as I never use the in-game nannies, and without it the painting works fine.
Title: Re: Nanny doesn't recognise FT baby items Post by: Kyna on 2008 April 01, 02:08:39 I see. My apologies, I've been Doing It Wrong. :-[ My lobonannies are called such because they were created with the lobonanny hack in place, preventing the Maxis nanny routines from becoming part of their character files. But I didn't activate the "lobonannies on" switch on the baby controller, because I only use it for toddlers and didn't think to test it. IIRC that's the way lobonanny used to work, way back when I downloaded it from VS when the hack was new. Nannies were either lobotomised everywhere in the neighbourhood, or they weren't lobotomised at all. I remember Pescado had instructions in the thread at VS about either editing your pre-existing nannies in SimPE so they'd use the new routines, or taking the more fun option and killing them off. I, of course, took the easier & more fun option ;) Killing off the pre-existing nannies is no longer required for lobonannies to work, and hasn't been for quite some time. Quote Quote This is an supporting package for the FFS Baby-O-Matic system that enables the If you want them to clean, I guess you should only turn on lobotomy when the nannies are interfering with the kids too much. :-\lobotomization of the nanny, deactivating all nanny-related work routines on command. Or ask Pescado if it's possible for him to update lobonannies, so that lobotomised nannies will clean. |