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TS2: Burnination => The Podium => Topic started by: Lion on 2008 March 02, 14:46:50



Title: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Lion on 2008 March 02, 14:46:50
I suppose the BV version will cause problems for FT games? What about doing terrain surgery? What version are you all using?


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Inge on 2008 March 02, 18:21:34
Don't use BV SimPE to edit anything to do with Sims or Neighborhoods if you have Freetime :)  Don't even use new QA versions until it is specifically declared ready for Sim editing.


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Lion on 2008 March 03, 15:22:52
Thanks for the warning, Inge. Editing some BHAVs of objects/hacks is ok?


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Inge on 2008 March 03, 16:09:59
Yeah you can do object editing.  There is a QA for Freetime now with the embryonic Sim editing in it, but it's far from reliable yet.


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Zazazu on 2008 March 03, 17:07:15
Ah, good. I need to do some sign creation (lot and 'hood billboards) for a new biz, Dylan's gym. Must further custom signage addiction.


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: J. M. Pescado on 2008 March 03, 17:11:31
SimPE can perform Deleted 2 for Freetime neighborhoods just fine, but you will have to disable the SDSC plugin and do the deletion manually working off only the instance IDs and the "N00X_UserYYYYY" name you get from force-erroring your deletee pre-deletion (summon with Ingelogical, force error, delete, Prep for Delete), or seeing whose file gets shrunk. All in all, a more complex procedure than straight Deleted II, but it can be done.


Title: Re: Is it ok to use SimPE QA to delete2 sims in a FT game?
Post by: Lion on 2008 March 03, 19:07:31
SimPE can perform Deleted 2 for Freetime neighborhoods just fine, but you will have to disable the SDSC plugin and do the deletion manually working off only the instance IDs and the "N00X_UserYYYYY" name you get from force-erroring your deletee pre-deletion (summon with Ingelogical, force error, delete, Prep for Delete), or seeing whose file gets shrunk. All in all, a more complex procedure than straight Deleted II, but it can be done.

Good lord, I followed your tute (at least the one I noted down), and never did the "summon with Ingelogical, force error, delete, Prep for Delete", just the last "Prep for Delete" in a BV game. Is this a "new" procedure just for FT for the time being, or I should have for my last game?