More Awesome Than You!

Awesomeware => Playsets & Toys => Topic started by: J. M. Pescado on 2008 February 02, 12:05:52



Title: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 02, 12:05:52
Crap salvaged from the Stories series of games for *REAL* TS2.

Life Stories (http://www.moreawesomethanyou.com/ffs/lsconv/):
CAREER: Entertainment w/ Career Reward (http://www.moreawesomethanyou.com/ffs/lsconv/careers/ls_career_entertainment.zip)
CAREER: GameDev w/ Career Reward (http://www.moreawesomethanyou.com/ffs/lsconv/careers/ls_career_gamedev.zip)
OBJECT: Riley's Coffeemaker (http://www.moreawesomethanyou.com/ffs/lsconv/objects/ls_riley_coffee.zip) - Moar Energy, Less Pee
OBJECT: Vincent's Espressomachine (http://www.moreawesomethanyou.com/ffs/lsconv/objects/ls_vincent_espresso.zip) - Fancy, Overpriced, Same Espresso

Pet Stories (http://www.moreawesomethanyou.com/ffs/psconv/):
OBJECT: Auto-Pet Feeder (http://www.moreawesomethanyou.com/ffs/psconv/ps_autopetfood.zip) - Holds MOAR FUDZ
OBJECT: Buffet Table (http://www.moreawesomethanyou.com/ffs/psconv/ps_buffet.zip) - Different FUDZ, Same Story
OBJECT: Cat Condo (http://www.moreawesomethanyou.com/ffs/psconv/ps_catcondo.zip) - Like Regular, Only Different
OBJECT: Fancy Reward Doghouse (http://www.moreawesomethanyou.com/ffs/psconv/ps_doghouse.zip)
OBJECT: Funny-lookin' Bench Press (http://www.moreawesomethanyou.com/ffs/psconv/ps_benchpress.zip)
OBJECT: Halo Stove (http://www.moreawesomethanyou.com/ffs/psconv/ps_halostove.zip) - Overpriced, Same As Regular Best Stove.
OBJECT: Non-Expiring Lovetub (http://www.moreawesomethanyou.com/ffs/psconv/ps_lovetub.zip)
OBJECT: Portapotty (http://www.moreawesomethanyou.com/ffs/psconv/ps_portapotty.zip)
OBJECT: Scratching Post (http://www.moreawesomethanyou.com/ffs/psconv/ps_scratchpost.zip) - Different Look, Same Function

Castaways Stories (http://www.moreawesomethanyou.com/ffs/csconv/):
OBJECT: Aeroplane (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_aeroplane.zip) - Does Not Enable User To Fly.
OBJECT: Aeroplane (Bent) (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_aeroplane_bent.zip) - Requires textures from Regular Aeroplane (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_aeroplane.zip).
OBJECT: Beds (all) (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_beds.zip) - Often Higher Energy Than Existing Beds! Cheap! May Require CS Beddings (http://www.moreawesomethanyou.com/ffs/csconv/cs_bedding.zip).
OBJECT: Bongo & Pahu Drums (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_drums.zip) - Skills Creativity, Enables Groove Mode on Limbo Bar (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_limbo.zip).
OBJECT: Coconut/Papaya/Banana Trees (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_harvesttree.zip) - Climbable and Harvestable For Cash/Food.
OBJECT: Coffee Tree (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_coffeetree.zip) - A Macrocaffeinate Option For Children.
OBJECT: Craft Bench (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_craftbench.zip) - Made MOAR Useful: Can Make Robots as Well As Toys
OBJECT: Decorative Crates and Fuel Barrels (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_cratesgas.zip) - Not Really Useful, But I Have Like A Dozen Of These Right Here In This Very Room IRL
OBJECT: Firewalk Hot Coals (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_hotcoals.zip) - Requires CoreFuncs (http://www.moreawesomethanyou.com/ffs/csconv/cs_corefuncs.zip).
OBJECT: Holy Grail (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_holygrail.zip) - DeAges Elders to Adults.
OBJECT: Leaf Pile Bed (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_leafpile.zip) - No Energy Maximum To Use! Requires CoreFuncs (http://www.moreawesomethanyou.com/ffs/csconv/cs_corefuncs.zip).
OBJECT: Lean To Shelter (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_leanto.zip)
OBJECT: Limbo Bar (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_limbo.zip) - Optional Bongo Drums (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_drums.zip) to enable Groove Mode.
OBJECT: Peeable Bush (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_toiletbushes.zip) - The Toilet Game Goes Commando!
OBJECT: Shaman Brewing Bench (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_shamanstation.zip) - Makes 3 Dubiously Useful Potions. Requires CoreFuncs (http://www.moreawesomethanyou.com/ffs/csconv/cs_corefuncs.zip).
OBJECT: Singing Stone (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_singingstone.zip) - Has Functioning Minigame!
OBJECT: Volcano Cauldron (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_cauldron.zip) - Moar Pants-Wetting! Requires CoreFuncs (http://www.moreawesomethanyou.com/ffs/csconv/cs_corefuncs.zip).


Title: Re: Salvaged Stories Crap
Post by: Hecubus on 2008 February 02, 15:43:25
Peeable bush? It's The Toilet Game gone Commando!  ;D


Title: Re: Salvaged Stories Crap
Post by: rhodaloo on 2008 February 03, 00:44:05
Where in the catalog are the Singing Stones?  I"m about to go blind looking for this.   :P


Title: Re: Salvaged Stories Crap
Post by: gynarchy on 2008 February 03, 01:32:44
Where in the catalog are the Singing Stones?  I"m about to go blind looking for this.   :P

Decorative, under the Sculptures category for §800.


Title: Re: Salvaged Stories Crap
Post by: rhodaloo on 2008 February 03, 01:49:42
Found it.  Wow, MUCH bigger when you pull it out of the catalog.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 03, 03:37:17
Thanks for the help in finding it (I have way too much decorative stuff) but it doesn't seem to be interactable.  :'(

Perfect for the tiki ruins I had in mind.


Title: Re: Salvaged Stories Crap
Post by: blackcat on 2008 February 03, 08:59:52
Will there be more stuff, like, career rewards?   ;)
And is "pond swiming' even possible to pillage?


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 03, 09:43:57
Mashes the thanks button. I'm still testing but everything looks good so far.

Okay, enough useless flattery... I probably shouldn't even ask since Castaway pillaging is still in progress and there are quite a few more objects I'm hoping you'll do (lamps, the hot tub, the portapotty, easel, the lean-to bed, the big bonfire, concoction junction career reward, and stoves jump to mind) but does this pillaging of new animationed objects mean that the Pet Stories agility course stuff could also be pillaged? My pets are boring and watching them do stupid tricks would amuse me. Not necessarily in a pet show format, but just the tricks.

Alright, I'm done begging for more stuff now. Mashes thanks button again. 


Title: Re: Salvaged Stories Crap
Post by: blackcat on 2008 February 03, 12:38:45
test1 performed on Big Drum, he couldn't ask test2 to join, but test2 did get join function on second drum, started to play together, without no sync between them, test2 tried to join with Uni instruments, just stood there "waiting' forever, when asked to stop, started to play without sound for couple of seconds, then stoped
Is this normal?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 03, 12:52:52
That appears to be normal. The drumming doesn't go with any of the other musical modes at present. It is not clear if they were ever supposed to, or if it is even possible for them to. Investigations are ongoing.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 03, 20:00:45
About Pet Stories, 2 objects are still missing :

Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)



An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.

In the other hand, the files are still downloadable from MTS2

   Career(Adult)_GameDevelopment
http://files.modthesims2.com/getfile.php?file=469917
   Career(Adult)_Entertainment
http://files.modthesims2.com/getfile.php?file=469918
   FurnitureSet_Baliwood
http://files.modthesims2.com/getfile.php?file=469923
   FurnitureSet_Shakely
http://files.modthesims2.com/getfile.php?file=469933
   FurnitureSet_Teak
http://files.modthesims2.com/getfile.php?file=469934
   Appliances
http://files.modthesims2.com/getfile.php?file=469935
   Decorative
http://files.modthesims2.com/getfile.php?file=469936
   Electronics
http://files.modthesims2.com/getfile.php?file=469937
   Kids
http://files.modthesims2.com/getfile.php?file=469938
   Lighting
http://files.modthesims2.com/getfile.php?file=469939
   Party
http://files.modthesims2.com/getfile.php?file=469940
   Plumbing
http://files.modthesims2.com/getfile.php?file=469941
   Recreation_(UNI-REQUIRED)
http://files.modthesims2.com/getfile.php?file=469942
   Seating
http://files.modthesims2.com/getfile.php?file=469943
   ShakelyEndTable_FIXED-18feb07
http://files.modthesims2.com/getfile.php?file=470282
   The Sims Life Stories SC4 Terrains (Four Corners, City - Beachy & Four Corners 2)
http://files.modthesims2.com/getfile.php?file=500084

(http://thumbs2.modthesims2.com/images11/MTS2_469915_MaryLou___Numenor_AniThumb.gif)


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 03, 20:30:28
About Pet Stories, 2 objects are still missing :

Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)


I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.

Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 01:23:44
Sofa Loveseat Sports Bench (sportbench)
Better Vedder MB-10 Vending Machine (vendingsnackmachine)
I've actually tried extracting the vending machine, but it reverts to vending standard vending-kiosk things: Cellphones and other crap. Just as well, even though it makes it a bit pointless, but the snack thing is harmful to sims anyway, so it's not a useful or desireable item to have lying around: Sims must not eat those snacks, they are poison!

I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.
Decoration objects are not high priority and the "Pet Show" objects suffer from a lack of UI that displays the skill. Also, I no longer have PS with a complete profile installed, and I'm not playing through it again to unlock it just to see it.

Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)
Drums and coconut tree delete fine in my game. Are you sure you're using the latest versions, and what version of game are you running? My test system is BV, so I can't verify that work in older versions.


Title: Re: Salvaged Stories Crap
Post by: KellyQ on 2008 February 04, 01:48:26
Any chance of or does anyone know if the clothes from CS could be pillaged?


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 04, 02:26:03


Anyway, I testing these Castaway ones, It seems to me, that you have to use moveObjects on to delete the coconut palm tree.
Everything else works fine for me. (except the drums off course, but that's not a that big problem in my eyes)
Drums and coconut tree delete fine in my game. Are you sure you're using the latest versions, and what version of game are you running? My test system is BV, so I can't verify that work in older versions.

I have BV as well, patched and all.  :-\


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 02:51:47
Any chance of or does anyone know if the clothes from CS could be pillaged?
It's possible, but there's a pretty large variety to tackle.

I have BV as well, patched and all.  :-\
Have you downloaded all of the dependency packages, and made sure you are not using an old version? cs_bongo and cs_coconuttree have been dropped and will conflict with the newer versions in cs_drums and cs_harvesttree. The older packages were merged with the newer packages because the other pillaged items use the same resources and thus cannot be seperated without duplicating resources.


Title: Re: Salvaged Stories Crap
Post by: KellyQ on 2008 February 04, 03:02:46
Any chance of or does anyone know if the clothes from CS could be pillaged?
It's possible, but there's a pretty large variety to tackle.

I know but I really could envision a whole "theme" for my regular game while I was playing CS last night and it was a really fun idea.


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 04, 03:28:26
Yes I have the new ones. I'll check it out later again. Maybe it has to do something with some items, I forgot to remove from the dowload folder. But to be honest these few items inside the dowloads were only a few recolors.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 04, 05:55:20
K, so the singing stones are sort of like a game of Simon. Not sure if there's a reward for getting to a certain point. I only got to step 11 before I flubbed. They look absolutely fantastic from neighborhood view, as they are all lit up.
(http://i191.photobucket.com/albums/z301/kariminger/thumbnail_0000000a_74b1ea8f.jpg) (http://i191.photobucket.com/albums/z301/kariminger/snapshot_0000000a_74b1ea8f.jpg)
Hot coals:
(http://i191.photobucket.com/albums/z301/kariminger/thumbnail_94a36ced_f4b1ef1e-1.jpg) (http://i191.photobucket.com/albums/z301/kariminger/snapshot_94a36ced_f4b1ef1e.jpg)


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 06:00:59
K, so the singing stones are sort of like a game of Simon. Not sure if there's a reward for getting to a certain point. I only got to step 11 before I flubbed. They look absolutely fantastic from neighborhood view, as they are all lit up.
The story mode offers you a quest item for reaching level 10, but that's it AFAIK.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 04, 07:14:08
Will the sims use the Holy Grail autonomously?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 07:15:30
Will the sims use the Holy Grail autonomously?
They shouldn't. I don't see anything which would compel them to do so. There's only one grail, anyway, so they can't choose poorly. Too bad. No Emma torture opportunities there.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 04, 07:28:41
Will the sims use the Holy Grail autonomously?
They shouldn't. I don't see anything which would compel them to do so. There's only one grail, anyway, so they can't choose poorly. Too bad. No Emma torture opportunities there.

 :P


Title: Re: Salvaged Stories Crap
Post by: Kyna on 2008 February 04, 07:32:20
Does the grail have a chance of backfiring if your sim is in low aspiration?  As in triggers the next transition.  That'd be a cool new way to kill off elders.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 04, 07:48:22
That would be awesome!


Title: Re: Salvaged Stories Crap
Post by: SiuPang on 2008 February 04, 09:22:12
Just wondering if those water tools (i.e. clear water, lava & pool scum) can be converted to be used in Sims 2. Coz the lava pool is really awesome!


Title: Re: Salvaged Stories Crap
Post by: spaceface on 2008 February 04, 09:40:08
The drums folder was corrupted when I tried to unzip it, but that was yesterday morning (South Africa time). I will try again with the new file.

I am particularly delighted by the pee bushes.  Also, the sims falling out of trees is a source of great amusement. I created a community (beach) lot and let them get on with it.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 09:45:13
Does the grail have a chance of backfiring if your sim is in low aspiration?  As in triggers the next transition.  That'd be a cool new way to kill off elders.
The Grail is not an aspiration reward and does not have a low-aspiration backfire. As there is only ONE grail, sims cannot choose...poorly.

Also, the core functions and the cauldron have been updated to move one of the accessories over to the core files so it can be used with an upcoming object.

Just wondering if those water tools (i.e. clear water, lava & pool scum) can be converted to be used in Sims 2. Coz the lava pool is really awesome!
It is unlikely that terrain painting is translatable. We haven't been able to translate the entire swimmable pond bit either.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 04, 11:32:38
Any chance of or does anyone know if the clothes from CS could be pillaged?


I'll convert the castaway/native clothes, the masks (Face painting) and the (hair-)hats !


Title: Re: Salvaged Stories Crap
Post by: GayJohnScarritt on 2008 February 04, 15:35:36
   Now for the big 'I Want!' of all time.   Since Castaways seems to be put together with bits and pieces from all EP's, from Base Game to BV.   What's the chances of enabling the building of Beach Lots for those of us who DON'T have BV?  I could care less about going ON Vacations, but Castaways has wetted my curiosity for beaches.
   I probably already know the answer.  Silly-Nilly, go ARRR BV just like you ARRRed Castaways.  I have my doubts my machine can handle BV without major upgrades which is impossible right now.


Title: Re: Salvaged Stories Crap
Post by: KellyQ on 2008 February 04, 15:49:17
Any chance of or does anyone know if the clothes from CS could be pillaged?


I'll convert the castaway/native clothes, the masks (Face painting) and the (hair-)hats !


Yay!

That is all. ;D


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 04, 15:51:29
So I checked all items again, and it seems that still I can't delete the Coconut and the Papaya tree with out usint the moveObjects cheat, but like I said it before, it's not a problem for me. The drums are fine, and everything else is alright.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 04, 16:10:32
Were the trees ever used for monkeying around or scanning the horizon? It appears that EAxis did not match their Standard Enters with their Standard Exits, resulting in the object being left permanently flagged in-use, preventing standard removal. New version should prevent this.


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 04, 16:39:05
Were the trees ever used for monkeying around or scanning the horizon? It appears that EAxis did not match their Standard Enters with their Standard Exits, resulting in the object being left permanently flagged in-use, preventing standard removal. New version should prevent this.

Ok. Thanks!

I'll check it out. :)


Title: Re: Salvaged Stories Crap
Post by: ShortyBoo on 2008 February 04, 20:04:31
Any chance of or does anyone know if the clothes from CS could be pillaged?


I'll convert the castaway/native clothes, the masks (Face painting) and the (hair-)hats !


Yay! I've been wanting those clothes for my game. Now I can make a real island in my game.


Title: Re: Salvaged Stories Crap
Post by: Zaphod on 2008 February 04, 23:03:29
Any chance that you have modified the caffinate for children to use the coffee bush? Mine still go to the hot chocolate it seems.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 05, 01:37:33
I have. The way the loops are wired presently places the coffee dispensers at higher priority, though. If the hot chocolate is removed or unoperable, they will use the coffee bush instead. I have not had the opportunity to actually sit down and run empirical speed trials of which is better.


Title: Re: Salvaged Stories Crap
Post by: YoungOldPrude on 2008 February 05, 06:54:29
I have two questions:  :o

1. Was there a special rustic shower or something that builds hygiene that came with Castaway? Or did EAxis just create a rustic toilet?

2. Were there any rustic cradles for toddlers? And just how do the Sims feed the toddlers? I can't see how a modern refrigerator on a desolate island, stocked with bottles, is going to fit in with the Castaway theme... ??? :P ::)

I asked more then two questions...my apologies.  :-\
*Taps Thanks Button, and backs out of the forum.*


Title: Re: Salvaged Stories Crap
Post by: kattenijin on 2008 February 05, 08:17:21
The electrical items in castaway require a wind-generator object to be placed on the lot before they can be used. I think the premise in-game is that you were able to build this from items left behind at an old airbase. There is a rustic shower, rustic cradle, rustic change table, and a standard highchair, although all the finishes on the "modern" items are "worn". Actually, most of ALL the finishes are "worn" :lol:


Title: Re: Salvaged Stories Crap
Post by: spaceface on 2008 February 05, 09:20:37
Question: in which menu will I find the lean-to?

 :P


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 05, 09:56:21
1. Was there a special rustic shower or something that builds hygiene that came with Castaway? Or did EAxis just create a rustic toilet?
There are several showers and terlets, some of which are just scruffy recolors of existing ones. Because their functionality is not unique, they have lower extraction priority than items which exhibit more distinctive functions.

2. Were there any rustic cradles for toddlers? And just how do the Sims feed the toddlers? I can't see how a modern refrigerator on a desolate island, stocked with bottles, is going to fit in with the Castaway theme... ??? :P ::)
There is a toddler cradle, but due to the fact that the game does not recognize cradles or other toddler accessories as a category, there are no plans to extract them at this time. Naturally, high chairs are useless as ever. I have no idea how Castaways sims feed toddlers: There are none in the course of the game and not much point in playing crippleware Stories-edition games when you have the real thing.

Question: in which menu will I find the lean-to?
It is found in the same place you would find the tent.


Title: Re: Salvaged Stories Crap
Post by: spaceface on 2008 February 05, 11:19:34
Duh. I only ever find tents by looking in the BV collections folders. A stupid F is me!


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 05, 11:52:00
Duh. I only ever find tents by looking in the BV collections folders. A stupid F is me!
It's amazing you can manage to leave your compound without being robbed, raped, and murdered.


Title: Re: Salvaged Stories Crap
Post by: spaceface on 2008 February 05, 12:15:08
Ag no, the skollies all know who I am, and leave me alone.  ::)


Title: Re: Salvaged Stories Crap
Post by: eenaleor on 2008 February 05, 14:07:25
Question: in which menu will I find the lean-to?

 :P

I believe it is in comfort\ miscellanious (sp?)


Title: Re: Salvaged Stories Crap
Post by: GayJohnScarritt on 2008 February 05, 15:02:33
2. Were there any rustic cradles for toddlers? And just how do the Sims feed the toddlers? I can't see how a modern refrigerator on a desolate island, stocked with bottles, is going to fit in with the Castaway theme... ??? :P ::)

   When there is no rustic refridgerator, the sims get bottles out of the Steamer Trunk. 
   And speaking of the Steamer Trunk/Food Basket, can they be salvaged?  They are opened by lifting a lid, so i'm reminded of a Deep Freezer.


Title: Re: Salvaged Stories Crap
Post by: Missing on 2008 February 05, 16:33:24
OBJECT: Coconut/Papaya/Banana Trees (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_harvesttree.zip) - Climbable and Harvestable For Cash/Food.

Do you mean they have the same fonctions than the trees from Season ? Your Sim harvests them and then you have Bananas, Coconuts,...in his/her inventory ?
Because my Sims only harvest them and nothing happen...No cash, no fruits in their inventory. Am i stupid ?   ::)




Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 05, 16:56:07
OBJECT: Coconut/Papaya/Banana Trees (http://www.moreawesomethanyou.com/ffs/csconv/objects/cs_harvesttree.zip) - Climbable and Harvestable For Cash/Food.

Do you mean they have the same fonctions than the trees from Season ? Your Sim harvests them and then you have Bananas, Coconuts,...in his/her inventory ?
Because my Sims only harvest them and nothing happen...No cash, no fruits in their inventory. Am i stupid ?   ::)

No they work different if on a Commlot it ads Cash to the Familyfunds, on a Homelot it ads Foodpoints to the Fridge.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 05, 18:25:29
Do you mean they have the same fonctions than the trees from Season ? Your Sim harvests them and then you have Bananas, Coconuts,...in his/her inventory ?
Because my Sims only harvest them and nothing happen...No cash, no fruits in their inventory. Am i stupid ?   ::)
In Stories, harvesting from those trees creates "Food" resource, analagous to fridge food in the regular game. No items are created in the inventory, so it is not possible to spawn any as none exist in the original object. Therefore, in the "real" game, the items function similarly, producing fresh food for your sim family. However, if you're on a community lot, your home fridges are not accessible, and therefore, "food" resource cannot be created, so you instead get cash.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 05, 18:44:54
About the Castaway Stories neighborhood, it isn't compatible with TS2 because it's a medium simcity4 (256x256) instead of a small one (128x128) !

Lots are also unusable because the road connector is missing and the maxi size is 8x8 instead of 6x6 !


I hope EP7 FreeTime will resolve those problems, I cross my fingers, we'll know it soon !!!


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 05, 20:29:58
Hmm. An alternative (that IMHO is too much damn work) is to replace a medium city file with that terrain in SimCity, then change the .png for the gridding to all smalls. Then you can import the four resultant ones into Sims2 and make base 'hood, shopping district, downtown, and Uni. And yes, I know my terminology is off. Welcome to the way I think.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 05, 22:14:18
Hmm. An alternative (that IMHO is too much damn work) is to replace a medium city file with that terrain in SimCity, then change the .png for the gridding to all smalls. Then you can import the four resultant ones into Sims2 and make base 'hood, shopping district, downtown, and Uni. And yes, I know my terminology is off. Welcome to the way I think.
Can't do that. An existing medium-sized city does not split into smaller cities when you change the PNG gridding. It just gets fucked up.


Title: Re: Salvaged Stories Crap
Post by: SimOtaku on 2008 February 06, 06:54:42
Pescado, they works great.

I like the trees.
(http://tn3-2.deviantart.com/fs25/300W/i/2008/036/d/8/Island_beauty___Sims_by_TeSiamese.jpg) (http://tesiamese.deviantart.com/art/Island-beauty-Sims-76593626)

Should I link from DA to MATY in credit for trees ?


I saw fish in the sea in Castaway trailer, could you convert them for BV ?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 06, 07:17:32
Should I link from DA to MATY in credit for trees ?
Dun care. It depends on whether you think your users would want them. It's not like they aren't just stolen from CS, anyway. :P


I saw fish in the sea in Castaway trailer, could you convert them for BV ?
Those aren't REAL. In case you haven't noticed, trailers are FAKE.


Title: Re: Salvaged Stories Crap
Post by: SimOtaku on 2008 February 06, 07:27:12
Should I link from DA to MATY in credit for trees ?
Dun care. It depends on whether you think your users would want them. It's not like they aren't just stolen from CS, anyway. :P
Thanks for reply.

An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.


I saw fish in the sea in Castaway trailer, could you convert them for BV ?
Those aren't REAL. In case you haven't noticed, trailers are FAKE.
Oh...I did noticed that. Anyway, I just got one from marvine.


Title: Re: Salvaged Stories Crap
Post by: Leo on 2008 February 06, 08:59:21
I have a problem with the converted craft bench:
my game is installed in German and when I click the bench I only get the options of the normal toy bench. The new things that came with Castaway do not appear in the menu.  :(
Also no robot-related options.

Could you check this?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 06, 09:37:46
An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.

I have a problem with the converted craft bench:
my game is installed in German and when I click the bench I only get the options of the normal toy bench. The new things that came with Castaway do not appear in the menu.  :(
Also no robot-related options.
The robot and toy related options require the relevant badge levels to unlock. Without an advanced robotery badge, you would see only the Toy Robot, which may very well resemble a toy-bench product. It seems to work fine in my game, and the options are not language-specific. I will check again, though. As for "new things that came with castaways", I am not aware that Castaways has introduced anything new on craftables. What does it normally do? There are no debug cheats in Castaways, so I have no idea what the item actually does in the game, only what happens when it is extracted.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 06, 10:25:42
An user asked for the trees so I think I will put it in credit. I did not put it in before I got your reply because I do not want the case of Numenor's LS conversions at MTS2 to happen here.
Yes, but MTS2 is easily intimidated just when EAxis looks at them funny. We, on the other hand, have more experience dealing with their phony infiltrators and would treat any such communications with skepticism, given that all previous contacts with them have proven to be falsified. There is some evidence to suggest that someone pulled that one as a prank, given that there is absolutely no evidence such a communication ever took place or that it was ACTUALLY from EAxis. I mean, we've all heard the STORY, but does anyone actually have evidence that conversation ever took place? If so, I have NEVER SEEN IT, and therefore conclude that it is nothing more than LIES AND PROPAGANDA.

In the other hand, the files are still downloadable from MTS2

   Career(Adult)_GameDevelopment
http://files.modthesims2.com/getfile.php?file=469917
   Career(Adult)_Entertainment
http://files.modthesims2.com/getfile.php?file=469918
   FurnitureSet_Baliwood
http://files.modthesims2.com/getfile.php?file=469923
   FurnitureSet_Shakely
http://files.modthesims2.com/getfile.php?file=469933
   FurnitureSet_Teak
http://files.modthesims2.com/getfile.php?file=469934
   Appliances
http://files.modthesims2.com/getfile.php?file=469935
   Decorative
http://files.modthesims2.com/getfile.php?file=469936
   Electronics
http://files.modthesims2.com/getfile.php?file=469937
   Kids
http://files.modthesims2.com/getfile.php?file=469938
   Lighting
http://files.modthesims2.com/getfile.php?file=469939
   Party
http://files.modthesims2.com/getfile.php?file=469940
   Plumbing
http://files.modthesims2.com/getfile.php?file=469941
   Recreation_(UNI-REQUIRED)
http://files.modthesims2.com/getfile.php?file=469942
   Seating
http://files.modthesims2.com/getfile.php?file=469943
   ShakelyEndTable_FIXED-18feb07
http://files.modthesims2.com/getfile.php?file=470282
   The Sims Life Stories SC4 Terrains (Four Corners, City - Beachy & Four Corners 2)
http://files.modthesims2.com/getfile.php?file=500084

(http://thumbs2.modthesims2.com/images11/MTS2_469915_MaryLou___Numenor_AniThumb.gif)


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 06, 10:28:41
Hah! So it was lies and propaganda to begin with!


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 06, 11:39:22
The robot and toy related options require the relevant badge levels to unlock. Without an advanced robotery badge, you would see only the Toy Robot, which may very well resemble a toy-bench product. It seems to work fine in my game, and the options are not language-specific. I will check again, though. As for "new things that came with castaways", I am not aware that Castaways has introduced anything new on craftables. What does it normally do? There are no debug cheats in Castaways, so I have no idea what the item actually does in the game, only what happens when it is extracted.

As fas as i know the bench gives out broken things (a small Transistor Radio and a RC Car the Sim could "repair" to the small table Boombox and working RC Car). There may be more.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 06, 11:42:41
So, probably a weird dependency issue, sorta like how the Pet Stories vending machine on conversion becomes a functional, albeit odd-looking, vendor of the cellphones and other gadget crap, and ceases entirely to vend Death Snacks.

Just as well, then. Why on Earth would we need a craft bench to make the already-existing boombox and RC Car, which are readily available in buy mode (and the latter is throughly useless, anyway!)?


Title: Re: Salvaged Stories Crap
Post by: smochina on 2008 February 06, 16:50:20
What are the next objects to convert from "The Sims Catsaway"??


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 06, 16:51:42
There are many Things they have not made from scratch. Insteed they replace Meshes and Textures from existing objects. (Pirate Pokertable,Chesstable,Piratevanity,Easel,Benchpress and many more Items).

What are the next objects to convert from "The Sims Catsaway"??

Wait and see what we get.



Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 06, 17:53:44
What are the next objects to convert from "The Sims Catsaway"??
Considering this site's pro-cat stance, I don't believe Pescado would in any way support items from the Catsaway product.




Also, read the freaking thread.


Title: Re: Salvaged Stories Crap
Post by: nekonoai on 2008 February 06, 19:37:22
catsaway. lulz.

So far I've used the bongos (the ones you sit down to play) and the limbo bar. I'm glad you can FAIL at limbo at first. makes it moar real. Also, the sim I had playing the bongos was happy as Emma in the arms of her Goopykins.

Gotta put the rest of the items into my alien house for them to play with.

eta: happy emma? ;)


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 06, 19:43:53
Thanks nekonoai  :D


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 07, 00:29:54
Thanks Kabuto!


Title: Re: Salvaged Stories Crap
Post by: Theo on 2008 February 07, 11:40:11
Does anyone else have trouble with the lean-to shelter? The moment I select it form the catalog, an error pops up with an "Invalid constant" message. I don't have the error log right now, but I'll post it later.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 07, 12:13:56
Possible version incompatibility, probably in the Init. What version of game do you run?


Title: Re: Salvaged Stories Crap
Post by: Theo on 2008 February 07, 12:29:20
I have all expansions except for Bon Voyage.

Edit: And no stuff packs, except for lsconv and csconv

Edit:
No, the issue should be fixed now.
Yes, it's working now, thanks! *BAAAAAA*


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 07, 12:57:06
I think you need Bon Voyage for that.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 07, 13:26:06
No, the issue should be fixed now.


Title: Re: Salvaged Stories Crap
Post by: ShortyBoo on 2008 February 07, 22:54:58
Thanks, Kabuto. Are you doing the rest of the native clothes too? Like the male and all the other ages as well as the other categories?


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 08, 00:03:03
I have a prob with cloned lights from CS when i select them in buymode i get an error the lights reset in an endless loop.

Error log Attached.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 08, 11:58:58
I have no idea what that says right now or what your cloning process is, Havelock. As for Kabuto's stuff, as soon as I get a free moment for it, I'm going to screen, repack, and refile them. Maxis Crap tends to contain a ton of garbage and assorted file detritus to be weeded out.


Title: Re: Salvaged Stories Crap
Post by: nekonoai on 2008 February 08, 13:59:02
Hay kabuto, any chance of a screenshot so we can know what the hell we're getting? I like to see stuff before I bloat my folder with it. ;)

unless Pes gets to that first.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 08, 14:06:14
I have no idea what that says right now or what your cloning process is, Havelock. As for Kabuto's stuff, as soon as I get a free moment for it, I'm going to screen, repack, and refile them. Maxis Crap tends to contain a ton of garbage and assorted file detritus to be weeded out.

Cloned means extracted from the CSgamefiles with simpe objectworkshop without fixing anything. And afterwards seaching for eventually missing files in namemaps.
Would it help if i upload the lamps somewere(because folder is Big) so you could look into them. I have made only the Tikilamps witch are totaly new to the Game.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 08, 14:41:33
Hay kabuto, any chance of a screenshot so we can know what the hell we're getting? I like to see stuff before I bloat my folder with it. ;)

unless Pes gets to that first.

I highly doubt Pescado would provide screenshots :D I'll pop these in-game and take pics.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 08, 15:10:37
(http://img123.imageshack.us/img123/9430/csoutfitsmv1.png)

Basically they are TS2 tops teamed with the NL shorts made all grubby and torn. No shoes.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 08, 15:20:10
Thank you very much Emma !


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 08, 15:48:27
Ew. Those totally don't fit into my pristine 'hoods. The face tattoos are good, though. All of my 1/2+ alien sims get face tattoos when they become teens, so I like to have a lot of simply-colored tattoos on file.


Title: Re: Salvaged Stories Crap
Post by: Neph on 2008 February 08, 18:55:06
I've a question about the walls and floors in Castaway.
I extracted all textures with SimPE from one of the object.packages, resized them, converted them in bmp. Next I used the Homecrafter to get these files in my game.
Everything worked fine, exept that some files are really blurry in game.  :-\

Is there any other way, to get the textures out of Castaway in a better quality or bigger size?  ???

Any help is really appreciated, even if that means that i have to redo nearly 250 files.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 08, 19:04:33
Not that I know of. Castaways is intentionally low-rent, which is probably why you can't find any high-resolution textures.


Title: Re: Salvaged Stories Crap
Post by: Neph on 2008 February 08, 19:13:36
Hm... really sad. Anyway, some turned out ok and so it's ok for the moment.  ;D

But thanks for your help.  :)

EDIT:

Even if some of the files are blurry, perhaps someone here is interested to get them anyway...

Floors (http://rapidshare.com/files/90213275/S2CA_floors.rar.html)
Walls (http://rapidshare.com/files/90214198/S2CA_walls.rar.html)





Title: Re: Salvaged Stories Crap
Post by: nekonoai on 2008 February 08, 19:59:32
*baaaahs at Emma for the screens*

These will be great for my white trash family. :D


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 08, 20:16:13
I looked into one Lamp Init BHAV from CS objects Package. It looks like they are different. Is there a way to prevent TS2 to trow a hissy fit about this. Its the Init who made the Lamp error when selected in buy mode.


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 08, 22:06:10
I looked into one Lamp Init BHAV from CS objects Package. It looks like they are different. Is there a way to prevent TS2 to trow a hissy fit about this. Its the Init who made the Lamp error when selected in buy mode.

I was having the same problem with CS cloned lamps, but when you mentioned this, I replaced the Init BHAV from a cloned base game lamp. I only tried it on one CS lamp (the shell table lamp) but it seemed to work. No errors were thrown and the game didn't freeze up like it did with the regular clones. More testing is probably required but initial testing seems to show that replacing that BHAV solves the issue.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 08, 23:44:46
Looking at the grubby cs garments & thiking "Finally! Zombie clothes!"


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 09, 00:16:37
Looking at the grubby cs garments & thiking "Finally! Zombie clothes!"

I was thinking that my "Urban"* now have some more clothing. Too bad that you don't see too much gutter punk and street punk clothes(everything looks too damn new)  ...I have to rely on Aikea for that one.

*read as bums and flat broke sims


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 09, 00:50:27
Well yeah, but i didn't want anyone who signed up for the cyberpunk part of my hood to panic. :P


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 09, 08:49:58
Hm... really sad. Anyway, some turned out ok and so it's ok for the moment.  ;D

But thanks for your help.  :)

EDIT:

Even if some of the files are blurry, perhaps someone here is interested to get them anyway...

Floors (http://rapidshare.com/files/90213275/S2CA_floors.rar.html)
Walls (http://rapidshare.com/files/90214198/S2CA_walls.rar.html)





Some of these walls and floors are really nice, thanks!


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 11:39:12
As for the walls & floors, are you sure you extracted the correct files? The large image files (LIFO) are the ones you want. I also extracted all the walls, floors & terrains and they looked fine, when I extracted them they were the proper size and not blurry at all.

The floors are in objects08.package and the walls in objects09.package and they are usually listed in doubles, one version in small the other is regular size. You have to make sure you extract the '0' version as that is full size.

example of sizing:
wall-panel-bamboofronds41_lifo_128x256.png  <--- small version 128x256
wall-panel-bamboofronds40_lifo_256x512.png <--- correct version 256x512

*note the number of the file the one with '0' is usually the size you want.

Also make sure you are exporting the image by right clicking on the picture of the wall and selected 'export'. They export to PNG files.

Hope that has helped. I will see if I can gather up all the walls & floors and make a collection file for them and post the for download if anyone wants. None of the ones I converted are blurry.

-Xianah-
xXx



Title: Re: Salvaged Stories Crap
Post by: Neph on 2008 February 09, 12:07:05
Some of these walls and floors are really nice, thanks!

Glad you like them!  :)


As for the walls & floors, are you sure you extracted the correct files? The large image files (LIFO) are the ones you want. I also extracted all the walls, floors & terrains and they looked fine, when I extracted them they were the proper size and not blurry at all.

The floors are in objects08.package and the walls in objects09.package and they are usually listed in doubles, one version in small the other is regular size. You have to make sure you extract the '0' version as that is full size.

example of sizing:
wall-panel-bamboofronds41_lifo_128x256.png  <--- small version 128x256
wall-panel-bamboofronds40_lifo_256x512.png <--- correct version 256x512

*note the number of the file the one with '0' is usually the size you want.

Also make sure you are exporting the image by right clicking on the picture of the wall and selected 'export'. They export to PNG files.

Hope that has helped. I will see if I can gather up all the walls & floors and make a collection file for them and post the for download if anyone wants. None of the ones I converted are blurry.

-Xianah-
xXx

Ah! That's what I wanted to know. I'm absolutely new in extracting files with SimPE and the small pics were all I could find. (Usually I use Sim PE to change my neighborhood terrain, Sim Surgery and so on, but this was really new for me. :)

I was so proud, when i extracted the benchpress sofa from Pet Stories successfully.  ;D

If I have a little time this weekend, I'll give your method a try. And I would be really interested, if i fail, in downloading your files.  ;D

Thanks so much for pointing me in the right direction! *waves*

Neph



Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 13:01:48
Glad I could help :)

I have rar'd up all my walls, floors & terrain files and made collection files for the walls & floors. The walls and floors zip is 11.4mb - where would be the best place for me to store such a large file so others can download it?

I also extracted all the Castaways bedding files ;) (2.91mb) which I am willing to share also.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 February 09, 13:08:31
I recommend http://www.mediafire.com/ :)


Title: Re: Salvaged Stories Crap
Post by: Neph on 2008 February 09, 13:23:38
If i don't use my own space, I upload files with rapidshare.com (http://www.rapidshare.com)  :)

I extracted the lifos now and it works fine. For the next time i know it better.  ;D

Thanks again Xianah for your great help!


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 February 09, 13:26:50
Rapidshare is crap. They don't allow download managers for the free users and limit 30 mb per hour.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 13:33:55
I am going to abandon the attempt to salvage all the Castaways "Scruffy" outfits because after extracting all the texture files, it turns out the entire blob is nearly 800 MB and SimPE craps its pants trying to jam them into a file. Also, it's completely untenable as a download.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 13:57:19
I KNOW how to compress, stupid. The problem is that packing 800 MBs worth of textures into a file makes SimPE crap it pants before you even get to that point. Also, 800 MB can at best compress down to maybe 300 MB. This is still huge! The fact of the matter is that it needs to be smaller by an order of magnitude before it becomes tenable as a download!


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 14:01:45
I uploaded them to RapidShare.

Here is the link for the walls, floors & terrains. The walls and floors are in various sub catagories and mostly priced at around 3 simoleons. For convienience I have also included 2 collections files, which should be placed in your collections folder. There are 210 walls, floors & terrains in this set.

Download link: http://rapidshare.com/files/90400693/Xianah-CSWallsFloors.rar.html

I hope you enjoy these files and I hope its OK to post the links here.

-Xianah-
xXx


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 14:08:40
I'm not sure if you've performed this extraction "correctly", as it looks like I see piles of gibberish in the filenames which is not typical of Maxis names, and the ID information is all wonky. Also, why Crapidshare? I KNOW you already have a REAL webspace!


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 14:21:14
my files? umm I'm pretty sure I did it correctly. I have been doing this for sometime. I checked over the files they looked normal to me.

Anyhoo, I'll remove the links if you feel the files are not correct.

For the walls and floors I simply used Homecrafter and for the bedding for speed I used Wizards. So I'm not sure how those programs could have messed thing up so badly as you say?  What excatly is the problem with them and I will take a look at them.

As far as the files go, they have no actual castaways data on them all I used was a PNG file, so if they are corrupted somehow, it must be homecrafter or wizards.

hmmmm....

As for rapid share, I just chose it for quickness, also I have never used any torrenty thingy. I do have my own website, but they are crappy with bandwidth and it would run out in about 3 seconds even though I pay for it.  If I can get these files up to code, as it were... where would you suggest I put them to share?

Thanks
-Xianah-
xXx


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 14:38:30
I don't know what this business of "wizards" is, but I know for certain that if you let SimPE play its shenanigans, it will produce extremely dirty files. Like the ones I'm looking at are full of garbage like "31ace171-6056-4285-9961-d450c75cbe74". An easy way to tell if you've done it wrong is to repeat the exact same procedure and put both resulting files into the game: If you get two copies of the same thing, you've done it wrong and your files are multiplying. An identical procedure performed on identical inputs should produce identical files that would thus conflict, with one overriding the other and creating only a single result: A double result means you've done it wrong for a Maxis-rip.

Also, I can't help but notice that there appears to be 15 files in your version, but the game itself only has 7, meaning some of these appear to lack actual in-game counterparts or are duplicates.


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 15:01:13
Are you just referring to the bedding files? or are the walls & floors horrible too?

There are 15 different bedding files, some are only used for certain beds in Castaways, so they don't show up for all - but they use the same mapping.

I used homecrafter for the walls and floors, so any errors there is beyond my control.

I will make the bedding files again using SimPe the normal way (I used Wizards of SimPe 1st time) and then you can see if they are any better.

Tra la la


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 15:06:40
Are you just referring to the bedding files? or are the walls & floors horrible too?
Just bedding. Haven't looked at walls/floors yet. The methods you're using will produce dupes when I extract the actual CS beds, though.


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 15:09:30
Ah, OK I'm with you. I hadn't realised that wizards of Simpe makes such a mess. Thanks for pointing that out.

Ooo and your going to extract the beds, that will be great! I'll just remove the bedding download - I think that would be best ;)

-Xi-
xXx


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 15:16:47
Yeah, I'm definitely gonna extract the beds. One of them is 50 EPH! This is totally a DO WANT. The E-50 beds blow away even the E-38s and even the E-40.


Title: Re: Salvaged Stories Crap
Post by: Xianah on 2008 February 09, 15:42:35
I am really looking forward to the beds. The island style ones are really lovely, i'd get a lot of use out of them in my game and I can also see a lot of use for all the military styled objects including the beds as well.

As for the bedding files that I extracted, there are 15 - but only the island style ones show up for the island style beds and in that respect there are only 7, but the military style beds have their own bedding.

Here is a lil' pic of snippets of each bedding that I found ;) The miltary style ones are at the top (obviously!)

(http://i9.photobucket.com/albums/a56/simderz/castawaybeddings.jpg)


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 09, 18:11:28
Pescado what is needed to use the lovepotion ? My test Sim had made one but he could him only pick up not drink.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 09, 18:41:44
To use the love potion, you need to click on the target. The option to appear. Rel will go to like 90/90. Also be sure you are using the most recent corefuncs, which is required.


Title: Re: Salvaged Stories Crap
Post by: YoungOldPrude on 2008 February 10, 02:29:46
It's a pity that the Sims cannot brew poison. I suppose that option was simply too gruesome for EAxis's nausea-prone stomach.
Still, I love the animations.


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 10, 02:52:50
Thanks for the Beds!
There's a smaller glitch with the single bed' thunmnail. The bedding is flashing blue. But they work.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 10, 05:20:27
Doesn't happen in my game. Which bed does that?


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 10, 06:51:43
Better Than Nothing Bed and Makeshift Solo Sleeper. It's just the preview photos.


Title: Re: Salvaged Stories Crap
Post by: Nec on 2008 February 10, 07:42:53
And they don't flash blue, the covers just show up as being translucent blue. Looks weird, that is about it. The thumbnails, that is. I could care less, to be honest. I am digging the beds big time. I know you are updating sleepclock to include these...right?  ::)


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 10, 08:00:25
Ooh new beds!

*Emma baaaaa

Neph-those walls and floors look great in my game-no blurriness at all on the ones I kept.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 February 10, 09:58:03
My thumbnails looks just fine. But now the default sheet for every single bed is the bagging quilt, which is pretty much annoying. Can it be fixed?

Also, I downloaded both cs_bedding.zip and cs_beds, do you really need both or only one of them?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 10, 10:03:31
Both. One contains the bed meshes, the other contains the bedding textures. In THEORY, it could work without the beddings, but unpredictable things may happen, like the default textures flashing blue.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 February 10, 10:37:32
Ok then. So can you fix the default sheet? All beds now, including maxis' have the bagging quilt as the default sheet. :-\


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 10, 11:52:22
Ok then. So can you fix the default sheet? All beds now, including maxis' have the bagging quilt as the default sheet. :-\
That seems to be the behavior all recolorable objects, they pick the first color on the list. This behavior is caused by the installation of any recolors, far as I know.

I have to warn you, that I'm not good in making custom content in sims, so I could have forgotten about smth when I was converting. There shouldn't be any problems, as I checked it all in my game (I have all expansions packs). Still I'm not 100 % sure, so you are downloading it on your own risk.
Yeah, looks like you did it wrong. I see a bunch of SimPE gibberish that has managed to creep into the files, so it's UNCLEAN. I'll probably rerip some of this stuff soon. When you do the cloning rip, do NOT set any of the "fix custom group" crap. Otherwise SimPE will dump junk into your files. Additionally, you left all the garbage that Maxis tends to leave behind and didn't fix the OBJDs. And you redundantly included duplicate textures.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 February 10, 12:04:52
But it's not the first color on the list. It's like, the fifth. ??? I hope it can be fixed, but if it can't I'll get used to it eventually.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 10, 12:39:24
That is like the original Maxis beds though-the default colour for the beds is that light blue sheet, but that isn't the first on the 'list'.

I sort of like the new beddings-would look great in trashed houses or twikki-type huts.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 10, 17:13:37
Do we need Havelocks fix or have you incorporated it into the beds, Pescado?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 10, 17:23:07
It is incorporated in the currently uploading version. Expect it up in a few minutes.


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 10, 19:01:04
Not to get all impatient or anything, but I was wondering if any of the following objects are on your to-be-ripped list: hot tub, portapotty, easel, food basket, behind the technology curve stove, cowry cash register, ash grabber trash pit, poker table, luau buffet, deluxe moth wicker dresser, jungle swing, or the modular stairs. Thus far, my inferior skills have been unsuccessful in getting these particular objects working in real TS2. I have some ideas on how to work around some of the issues but it'll be long, tedious, painful, and produce an inferior product. I'll do it if these objects don't appeal to you (a real TS2 island village- DO WANT), but my head may explode if I go through all the torture only to find that you've uploaded better, cleaner, superior-in-every-aspect versions.

On another note, has anyone had any success extracting the new hats? I think I maybe figured out how to do clothes but hair eludes me. My stupid, let me show you it.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 10, 19:18:55
Not to get all impatient or anything, but I was wondering if any of the following objects are on your to-be-ripped list: hot tub, portapotty, easel, food basket, behind the technology curve stove, cowry cash register, ash grabber trash pit, poker table, luau buffet, deluxe moth wicker dresser, jungle swing, or the modular stairs. Thus far, my inferior skills have been unsuccessful in getting these particular objects working in real TS2. I have some ideas on how to work around some of the issues but it'll be long, tedious, painful, and produce an inferior product. I'll do it if these objects don't appeal to you (a real TS2 island village- DO WANT), but my head may explode if I go through all the torture only to find that you've uploaded better, cleaner, superior-in-every-aspect versions.

On another note, has anyone had any success extracting the new hats? I think I maybe figured out how to do clothes but hair eludes me. My stupid, let me show you it.

Easel, Poker Table, modular Stairs overwrite correspondending Items in Game. The modular Stairs are the Atomic age Stairs in red and silver as an exemple. However the Easel would be nice if we could produce the Leather Paintings with them, but knowing EAxis it isnt possible.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 10, 19:24:58
Not to get all impatient or anything, but I was wondering if any of the following objects are on your to-be-ripped list: hot tub, portapotty, easel, food basket, behind the technology curve stove, cowry cash register, ash grabber trash pit, poker table, luau buffet, deluxe moth wicker dresser, jungle swing, or the modular stairs.
Hot tubs are a PITA to rip, and this hot tub offers no real advanced functionality over the existing hot tubs. The Stove is being looked into, although previous attempts at ripping it have been unsuccessful. The Trash Pit was attempted. Mixed success results: It works, but it leaves flashing blue and light blue holes semipermanently gouged into the terrain, and is thus unaccetable. The Food Basket has no equivalent functionality in TS2-proper and would be totally useless. Easel/Poker conflict with the existing Real-Sims versions, as mentioned before, and therefore standard ripping procedures are inapplicable as a cleanrip cannot be produced. Modular staircases cannot be ripped without core file editing, plus they reportedly conflict. Investigation into other potential rips are pending. Let me know if you can get the trashpit to stop making flashing blue holes, and I can merge it with the cleaned work I already did.


Title: Re: Salvaged Stories Crap
Post by: Thunderwolf on 2008 February 10, 19:59:32
 :-\ I was so hoping for those modular stairs and the Easel...


Title: Re: Salvaged Stories Crap
Post by: Para on 2008 February 10, 20:28:23
I made 7 cs recolors of adult female shaman outfit from university ep without tattoos
http://rapidshare.com/files/90747426/afshaman.rar.html
Maybe someone wants them.
Let me know if there is some redundant crap inside...


What about taking only the meshes and textures from these stairs and make completely new modular stairs with them?


Title: Re: Salvaged Stories Crap
Post by: burnished_dragon on 2008 February 10, 20:41:53
Did I some where miss the post on the steamer trunk is it pillageable?  I love the stuff so far, Had a sim on a beach lot with only a lean to and a barbque and all he could make was hotdogs, even though he had a fish pond. I really wanted a survivor an unfortunately I had to give him electricity for the fridge and water for a communal shower.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 10, 21:29:16
Easel/Poker conflict with the existing Real-Sims versions, as mentioned before, and therefore standard ripping procedures are inapplicable as a cleanrip cannot be produced. Modular staircases cannot be ripped without core file editing, plus they reportedly conflict.
Probably showing my stupid as well, but can't you just set a new GUID for the modular stairs, as well as the easels? The easels would take more work...you'd need the easel and the canvas, then a lot of BHAVs have to be changed. If you don't want to muck with those, I can if given the files. I've already done it five times over for my own custom easels. I've not done build mode objects but it seems like it should be similar.


Title: Re: Salvaged Stories Crap
Post by: stormygsa on 2008 February 10, 22:04:34
Easel/Poker conflict with the existing Real-Sims versions, as mentioned before, and therefore standard ripping procedures are inapplicable as a cleanrip cannot be produced. Modular staircases cannot be ripped without core file editing, plus they reportedly conflict.
Probably showing my stupid as well, but can't you just set a new GUID for the modular stairs, as well as the easels? The easels would take more work...you'd need the easel and the canvas, then a lot of BHAVs have to be changed. If you don't want to muck with those, I can if given the files. I've already done it five times over for my own custom easels. I've not done build mode objects but it seems like it should be similar.

Great idea Zazazu.  If ripping isn't possible, is there some talented recoloring person that would be willing to rcolor the hot tub?
I know I downloaded a replacement for the easel paintings somewhere.  Would something like that work?

g ;)


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 10, 23:39:07
Easel/Poker conflict with the existing Real-Sims versions, as mentioned before, and therefore standard ripping procedures are inapplicable as a cleanrip cannot be produced. Modular staircases cannot be ripped without core file editing, plus they reportedly conflict.
Probably showing my stupid as well, but can't you just set a new GUID for the modular stairs, as well as the easels? The easels would take more work...you'd need the easel and the canvas, then a lot of BHAVs have to be changed. If you don't want to muck with those, I can if given the files. I've already done it five times over for my own custom easels. I've not done build mode objects but it seems like it should be similar.

Its not the Easel alone, its the different Canvas who makes it troublesome.
I have worked on it but after i was ready to test i got only the normal Canvas and Standard Paintings not the leather Canvas . I am not sure if its possible to add a custom Canvas to the Game.

For the Modular Stairs its not so hard to do but you need the Scriptorium for them to work. Have it done to some Modular Stairs before and have no probs.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 10, 23:46:24
 
I have worked on it but after i was ready to test i got only the normal Canvas and Standard Paintings not the leather Canvas . I am not sure if its possible to add a custom Canvas to the Game.
It should be. See mine here (http://www.modthesims2.com/member/showthread.php?t=250870). Instructions as to which lines in the BHAV have to be changed here (http://www.modthesims2.com/member/showthread.php?t=250652).


Title: Re: Salvaged Stories Crap
Post by: smochina on 2008 February 11, 14:31:01
 :) Can you make the "Pet Contest" from "The Sims Pet stories" for the "real"The Sims 2"?? It's that possible?? Would be very nice to have that! The don't put this in the "Pets"-expansion pach. Can you make this work for "The Sims 2",please??


Title: Re: Salvaged Stories Crap
Post by: Venusy on 2008 February 12, 02:07:01
:) Can you make the "Pet Contest" from "The Sims Pet stories" for the "real"The Sims 2"?? It's that possible?? Would be very nice to have that! The don't put this in the "Pets"-expansion pach. Can you make this work for "The Sims 2",please??
This isn't possible, as noted on the first page of this thread.


Title: Re: Salvaged Stories Crap
Post by: YoungOldPrude on 2008 February 12, 05:36:38
I'd like to report a problem with the updated cs_corefuncs for the cs_shamanstation.
The problem is this: Whenever an Adult, or Elder Sim is in desperation for a certain Need, a lovely Error message comes up, and totally kicks the Sim out of their desperation faze…Until they start waving their arms in the air again. Basically, they can't complain without an Error Message coming up. How am I supposed to starve my beloved Sims, if whenever they complain, they are ripped out of their plight because of an Error Message?   

Just to be certain that it was the cs_corefuncs, I removed all my other CC, and I experimented with one of the EAxis-made Sims in Strangetown.
If you need more of the Error Log, please let me know. I cut it off at Global Simulator Variables. Here is part of the Error Log:

Build: 1.10.0.111
at Aug  4 2007,06:28:14

Object id: 215
name: N002_User00185 - Ajay
Stack size: 8
Error: Animation name is empty string.
Iterations: 918
  Frame 7:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 6
    Tree: id 8479 name 'Motive Helper - Play Get Attention' version -32752
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 6:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 13
    Tree: id 8261 name 'Motive Helper - Distress' version -32724
    from PersonGlobals
    Prim state: 0
    Params: 8 2 0 34    Locals: 0
  Frame 5:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 1
    Tree: id 8250 name 'Motive Check - Bladder' version -32734
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 0 0
  Frame 4:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 6
    Tree: id 8227 name 'Motive Check' version 38
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 3:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 4
    Tree: id 8559 name 'Function - Main - Process Every Loop' version -32736
    from PersonGlobals
    Prim state: 0
    Params:    Locals:
  Frame 2:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 1
    Tree: id 8283 name 'Function - Main - Loop' version 96
    from PersonGlobals
    Prim state: 0
    Params: 5 20 1    Locals: 0
  Frame 1:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 6
    Tree: id 8193 name 'Function - Main' version 113
    from PersonGlobals
    Prim state: 0
    Params:    Locals: 5 20 0
  Frame 0:
    Stack Object id: 215
    Stack Object name: N002_User00185 - Ajay
    Node: 1
    Tree: id 4096 name 'Function - Main' version 2
    from TemplatePerson
    Prim state: 0
    Params:    Locals:


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 12, 06:34:54
*waves hands around*
Pes, is this related to my issue? I haven't been playing since the errors have been pissing me off so much.


Title: Re: Salvaged Stories Crap
Post by: spaceface on 2008 February 12, 09:32:00
Oh My Goodness. I downloaded the potion-making bench yesterday. Penguin Party... now I really wonder what those guys at EAxis are on.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 12, 09:40:33
These all show up great in my game by the way, and i can remove them with without move_objects on

Just a question or two

  • What is the groove thing, with the limbo bar, my sims only ever use it once and then get bored and walk away?

    What is the difference between the aeroplanes?

    Are the singing stones meant to do something or are they just decorative? I have no option to click on them!

    Still not sure why but the new beds are blue in there thumbnail, in the buy catalouge, but they are'nt when i put them in the game, i'm only interested astheticaly, but not that bothered they rock.
Thanks ;D for adding more depth to my game, who even knew sims could climb trees!


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 12, 10:17:03
These all show up great in my game by the way, and i can remove them with without move_objects on

Just a question or two

  • What is the groove thing, with the limbo bar, my sims only ever use it once and then get bored and walk away?

    What is the difference between the aeroplanes?

    Are the singing stones meant to do something or are they just decorative? I have no option to click on them!

    Still not sure why but the new beds are blue in there thumbnail, in the buy catalouge, but they are'nt when i put them in the game, i'm only interested astheticaly, but not that bothered they rock.
Thanks ;D for adding more depth to my game, who even knew sims could climb trees!


1: You need another Sim perform on the the Bongos or the Pahu Drum to see this.

2:The Pieces are Deco the normal Aeroplane is for your Sim to play with. Click with active Sim on the Aeroplane a menue ....Play should be visible.

3. You need 4 of them on the same time. They have a little Game.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 12, 12:56:30
Thank you very much  ;D


Title: Re: Salvaged Stories Crap
Post by: smochina on 2008 February 12, 20:07:22
Hello!! Can you make an NPC monkey (like pinguin from "Seasons")?? An adopt him ,like in "Castaway"?? 


Title: Re: Salvaged Stories Crap
Post by: marvine on 2008 February 12, 22:01:37
Loving the CS stuff, totally in line with what I'm currently working on :)

Just one thing to report: the toilet bush was nowhere to be found in my game, and I saw in SimPE that it doesn't have a category.  I put it under outside/plumbing/toilet and now it works fine.


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 12, 22:25:31
Just one thing to report: the toilet bush was nowhere to be found in my game, and I saw in SimPE that it doesn't have a category.  I put it under outside/plumbing/toilet and now it works fine.

I found it in my game under shrubs. So did the wardrobe wrangler.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 13, 06:50:03
Has anyone looked into ripping the Tiki Lights ? I still get errors even if i rip the parts of them from the 01 - 09 folders and Objects Package. There must be a BHAV different between CS and TS2.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 13, 07:13:29
I'd like to report a problem with the updated cs_corefuncs for the cs_shamanstation.
The problem is this: Whenever an Adult, or Elder Sim is in desperation for a certain Need, a lovely Error message comes up, and totally kicks the Sim out of their desperation faze…Until they start waving their arms in the air again. Basically, they can't complain without an Error Message coming up. How am I supposed to starve my beloved Sims, if whenever they complain, they are ripped out of their plight because of an Error Message?   

Just to be certain that it was the cs_corefuncs, I removed all my other CC, and I experimented with one of the EAxis-made Sims in Strangetown.
If you need more of the Error Log, please let me know. I cut it off at Global Simulator Variables. Here is part of the Error Log:
Corefuncs does not override anything like this, so no match. Also, cannot reproduce error. Check that you are running the most recent version. If you're having waving problems, perhaps you need "don't wave at me". There are no persondata overrides, or any overrides, far as I know, so I place the blame squarely on tight pants. That, or waving is broken even unmodified, and therefore you need DON'T WAVE AT ME.

Just one thing to report: the toilet bush was nowhere to be found in my game, and I saw in SimPE that it doesn't have a category.  I put it under outside/plumbing/toilet and now it works fine.
It has a category: "Bushes". Bushes are found in build mode. With the other bushes.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 13, 07:57:19
Something in the cs stories pilferage isn't playing nice with ACR. I haven't narrowed it down yet, though. I just thought I'd let you know that something isn't playing nice.

**Update: Aaaaaaaaaaaand it's the leaf bed. I don't know why it's causing problems, but oh well.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 13, 11:25:07
A singularly unhelpful diagnosis, since you haven't actually described any symptoms of this, nor is ACR a supported product in any way. All the items are made to Maxis-standards for their respective types. If something isn't playing well with it, then something is wrong with that something, period.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 13, 11:32:19
and if you'd waited the three seconds longer it took me to finally track it down & upload an error log, you wouldn't look like a fool now.

I've been binary searching this all day, I am in no mood to put up with your pouty-face, so just look over the log & tell me if you need another while I'm in the mood to do this, mkay?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 13, 11:47:35
ACR doesn't like leaf piles. WHY it doesn't like leaf piles, I don't know, other than that the leaf-pile is a single-bed and sims cannot have sex in it. The error is not in a Maxis BHAV so I have no idea what it's doing, and in any case I don't have edit access to it. The leaf-pile is as-is from Maxis and works normally in-game. I find it amusing that of all the things to break on, ACR breaks on the one item in CS that wasn't broken in some way out of the box.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 13, 11:54:01
ROFL. Now that is hilarious. Well I guess I have a few weeks to decide if I like ACR or the leaf bed more, since I wasn't actually planning on using it until the next ep anyway.


Title: Re: Salvaged Stories Crap
Post by: marvine on 2008 February 13, 13:50:56
Just one thing to report: the toilet bush was nowhere to be found in my game, and I saw in SimPE that it doesn't have a category.  I put it under outside/plumbing/toilet and now it works fine.
It has a category: "Bushes". Bushes are found in build mode. With the other bushes.

...Duh. I'll "fix" it back and learn where the option is . :D


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 13, 15:08:11
Sorry what is ACR?

IS there realy a monkey in castaway that you can adopt?

I presume there would be no way to transfere it the sims2


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 13, 16:29:29
Something in the cs stories pilferage isn't playing nice with ACR. I haven't narrowed it down yet, though. I just thought I'd let you know that something isn't playing nice.

**Update: Aaaaaaaaaaaand it's the leaf bed. I don't know why it's causing problems, but oh well.
Floopy. How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 13, 17:00:14
Sorry what is ACR?

IS there realy a monkey in castaway that you can adopt?

I presume there would be no way to transfere it the sims2

ACR - Autonomous Casual Romance
http://box156.bluehost.com/~aestudi1/forums/inteenimater/viewtopic.php?f=26&t=2


Title: Re: Salvaged Stories Crap
Post by: tgcgoddess on 2008 February 13, 17:29:09
Hey, Kabuto, were you still going to convert the other clothes from CS?


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 13, 20:06:28
Hey, Kabuto, were you still going to convert the other clothes from CS?

yep, I'm trying to fix something !


Title: Re: Salvaged Stories Crap
Post by: seelindarun on 2008 February 13, 23:46:32
How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.

It may be breaking in the same way as the Pet Stories hot tub?  ACR doesn't like that either.  As far as I can determine, ACR sees the object as available for woohoo, but breaks because it can't route two sims into it in the usual way.  I posted the error log over on inteen a long while ago, but TJ declined to address it.

If I get to it before Floopyboo, I'll post an error log for the leaf pile.


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 13, 23:56:10
Something in the cs stories pilferage isn't playing nice with ACR. I haven't narrowed it down yet, though. I just thought I'd let you know that something isn't playing nice.

**Update: Aaaaaaaaaaaand it's the leaf bed. I don't know why it's causing problems, but oh well.
Floopy. How wasn't it playing nicely? I'm getting pissy that I haven't been able to play for the past three-four days due to those stupid animation string errors.

It would just error as soon as I clicked on a sim lived on a lot that had such a bed, or got said sim to click on another sim. I couldn't test it further because it's a small hood & I don't really have a test hood going at the moment. I'll post the log here, but if it disappears again *coughpes* let me know & i'll pm it to you.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 14, 00:56:12
Ah. Completely different error.


Title: Re: Salvaged Stories Crap
Post by: Para on 2008 February 14, 16:11:45
@Kabuto
I tried to make this outfit by myself. I am still learning to export things and I don't really know why but my version seems to work fine.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 14, 18:25:48
@Kabuto
I tried to make this outfit by myself. I am still learning to export things and I don't really know why but my version seems to work fine.

Thanks, it's a good news  ;D !

Maybe it will help my to find my mistakes, thank you again ;) !

I'll post the recolors of your mesh later.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 14, 19:00:14
Can nobody shed any light on the monkey situation for me?  :-* Happy Valentine's Day :-*


Title: Re: Salvaged Stories Crap
Post by: spookymuffin on 2008 February 15, 13:19:57
It's an orangutan not a monkey.


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 15, 13:55:00
Can nobody shed any light on the monkey situation for me?  :-* Happy Valentine's Day :-*
http://www.youtube.com/watch?v=XGZYq-6b_HY (http://www.youtube.com/watch?v=XGZYq-6b_HY)
Yes, you can adopt monkeys, notice the monkey in the video has a portrait :)
They can't do a lot of things that the people can, but they can gather food and get a job to earn you resources. They can also play the bongos :D

Saladoor means that they want it extracted and in the Sims2 not in castaway.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 15, 15:06:09
Can nobody shed any light on the monkey situation for me?  :-* Happy Valentine's Day :-*
It is not believed feasible to extract an entirely seperate species of critter, as the animation strings wouldn't be recognized by the engine and all of the underlying hardcode would be totally absent.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 15, 17:43:57
 ;D

I'm not sure how easy that would be though!

Does anybody have the picture from pets, the one of a roman kind of guy?



Title: Re: Salvaged Stories Crap
Post by: unicorngurl on 2008 February 15, 18:24:14
I hope this question isn't completely stupid, but in case it is sorry in advance.   Are the items in Castaway stories, like the bookcase, toddler block toy etc.  basically just recolors of the meshes in the normal game?  They would be great for a poor or apocalyptic type neighborhood, but I haven't seen them extracted anywhere.  Is it because having them would be as simple as popping open Simpe getting the .png's and making a recolor of the existing items with them, so they figure someone without Pescado's talents will just do it themselves if they want them?  Or is it because there is something really hard and broken about them that I am just not thinking of?  Just curious before I attempt doing it via the first option myself.  :)


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 15, 18:50:05
Sorry was not very discriptive before
I am after this picture

(http://img.photobucket.com/albums/v452/saladoor/petsman.jpg)

Do you now if it has been converted from pets?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 16, 05:43:35
No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.


Title: Re: Salvaged Stories Crap
Post by: delonariel on 2008 February 16, 09:40:33
No, we generally don't bother with pictures, as they are pure bloatware and have no functional elements, thus requiring absolutely no skills to clone badly.

...But it's so hot


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 16, 12:37:20
 :P  Agreed!


Title: Re: Salvaged Stories Crap
Post by: Para on 2008 February 16, 13:07:08
After some experimenting I got more outfits to work but now look at this:

(http://img142.imageshack.us/img142/9054/exsampleet1.th.jpg) (http://img142.imageshack.us/my.php?image=exsampleet1.jpg)

There are weird textures and necklines or "broken" or to thin arm!
How could EAxis ever let it like this?
Now I have to find someone who would fix this...


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 16, 14:00:05
One of the things to beware of with Stories body meshes is that they are often low-quality compared to regular Sims meshes. This is not so apparent in objects because things are typically blocky to begin with, but the corner-cutting performed to increase performance in Stories may translate badly when subjected to the full range of scrutiny that occurs in the Real Game. Ideally, it is best to try to port the textures to the meshes of the real-game, and not copy the Stories bodymeshes.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 16, 14:29:06
After some experimenting I got more outfits to work but now look at this:

(http://img142.imageshack.us/img142/9054/exsampleet1.th.jpg) (http://img142.imageshack.us/my.php?image=exsampleet1.jpg)

There are weird textures and necklines or "broken" or to thin arm!
How could EAxis ever let it like this?
Now I have to find someone who would fix this...

I have only tried the swimsuit but it looks good in CAS. Have you used the Mesh who has LOD15 in her name ? This could cause the described look.

(http://img.photobucket.com/albums/v257/Havelock/nativeswimsuit.png)


Title: Re: Salvaged Stories Crap
Post by: Para on 2008 February 16, 16:58:55
@Havelock
Not all of the outfits have these Problems with arms, a big part of them work ok. When you take a closer look on the outfits in CAS of Castaway Stories you will also see that sometimes the arms looks weird when the sim move them.


Title: The CS mask & clothes moved !!!
Post by: Kabuto on 2008 February 17, 12:50:44
WARNING: I've got moved the mask & clothes into a new topic, and the Castaway casual four collection has been updated, so please remove the previous ones and re-download them !

CS masks and clothes @ http://www.moreawesomethanyou.com/smf/index.php/topic,11112.0.html


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 17, 20:40:02
Any word on the monkey?
Is it transferable or not?
Thanks :-*


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 17, 22:20:36
Any word on the monkey?
Is it transferable or not?
Thanks :-*

Yes, only as a safari hunt trophy !





I have only tried the swimsuit but it looks good in CAS. Have you used the Mesh who has LOD15 in her name ? This could cause the described look.



LOD15 is used in Low definition mode but it's never used.
The MTS2 tutorials recommend to ignore them and do not add them in our meshes.


Title: Re: Salvaged Stories Crap
Post by: GayJohnScarritt on 2008 February 18, 02:12:26
Any word on the monkey?
Is it transferable or not?
Thanks :-*

   Will you PLEASE read the whole thread, your question was answered by Pescado himself on page 7.

Can nobody shed any light on the monkey situation for me?  :-* Happy Valentine's Day :-*
It is not believed feasible to extract an entirely seperate species of critter, as the animation strings wouldn't be recognized by the engine and all of the underlying hardcode would be totally absent.

   I have absolutely NO modding/hacking ability and even I knew it wasn't possible to extract an entire species and put it in Sims2.  The Hyenas, yes, their LOOKS i would imagine could be made in Sims2, but i doubt if they'd act the same way.  First instinct is to attack, tho Pesacdo has reported the possibility of making an Attack Dog.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 18, 04:51:03
Oh, it's possible. It'd just require rewriting nearly all of the game code.  ::) If saladoor wants it so much, he can tackle it himself.
(Statement based off of past programming experience in other games, not Sims2. Your mileage may vary, but is most likely to be much, much poorer as Sims2 is a more graphically/googly-gunk rich game than RPGmaker et al. and contains loopy crap code. Hence why I have never bothered to crack it....well, that and the fact that people like Pescado kick my ass in that arena.)

Greedy grubby-handed children.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 18, 07:23:06
Okay-the next person who asks about transferring the monkey to the 'real' game has to wash Pescado's socks. With their tongue.


Title: Re: Salvaged Stories Crap
Post by: sloppyhousewife on 2008 February 18, 11:22:07
He wears socks :o ? And there I thought socks are for wusses :P.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 18, 11:32:13
He wears socks :o ? And there I thought socks are for wusses :P.

Gotta wear socks with army boots.


Title: Re: Salvaged Stories Crap
Post by: sloppyhousewife on 2008 February 18, 12:27:08
Gotta wear socks with army boots.

Oops - I completely forgot about the army boots. Silly me :D.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 18, 13:33:44
Oh, it's possible. It'd just require rewriting nearly all of the game code.  ::) If saladoor wants it so much, he can tackle it himself.
(Statement based off of past programming experience in other games, not Sims2. Your mileage may vary, but is most likely to be much, much poorer as Sims2 is a more graphically/googly-gunk rich game than RPGmaker et al. and contains loopy crap code. Hence why I have never bothered to crack it....well, that and the fact that people like Pescado kick my ass in that arena.)

Greedy grubby-handed children.

I've already done so, but i aint sharing!  :o


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 18, 13:43:21
Oh, it's possible. It'd just require rewriting nearly all of the game code.  ::) If saladoor wants it so much, he can tackle it himself.
(Statement based off of past programming experience in other games, not Sims2. Your mileage may vary, but is most likely to be much, much poorer as Sims2 is a more graphically/googly-gunk rich game than RPGmaker et al. and contains loopy crap code. Hence why I have never bothered to crack it....well, that and the fact that people like Pescado kick my ass in that arena.)

Greedy grubby-handed children.

I've already done so, but i aint sharing!  :o

Proof please.


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 18, 15:35:46
 ;D


Title: Re: Salvaged Stories Crap
Post by: kuronue on 2008 February 18, 16:24:40
The Hyenas, yes, their LOOKS i would imagine could be made in Sims2, but i doubt if they'd act the same way.  First instinct is to attack, tho Pesacdo has reported the possibility of making an Attack Dog.

I was actually just coming here to ask if anyone had done this. Naturally it'd act like a dog, but I think they're purty and with all the freaky pets out there, it'd be nice to have some variety without wading through monstrosities like the ones in the More Awful Than You Pets thread. So yeah, any word on the possibility of extracting it as a dog template?


Title: Re: Salvaged Stories Crap
Post by: BastDawn on 2008 February 18, 17:02:04
Quote
Did anybody tried to extract the rain collection towers and wind current generator on Castaway?
I know they are useless on the Sims 2 game but I would like them for decorative purposes.
When I extract and tried to use them on the Sims 2, the object freezes time on my lot when I placed them. Did anyone encountered this problem too?

Do anybody has any idea about what could be causing this problem? The wind generator works fine when extracted but the rain tower freezes time on the lot.

I wouldn't want to use them in the game without cloning them onto a base game object, like the Venus statue.  Those items have specific, non-decorative functions in Castaway and I wouldn't trust the unedited code in the Sims 2.  Strip out the mesh (GMDC) and the textures and use nothing else from the original object.


Title: Re: Salvaged Stories Crap
Post by: Giggy on 2008 February 18, 19:45:11
;D
Proof or else because no one actually believes you at this point. Plus the way you're acting looks like you can't program a hacked object


Title: Re: Salvaged Stories Crap
Post by: saladoor on 2008 February 18, 20:12:22
Your right i can't, i was being facetious because somebody was being a blue meany, sorry. I hang my head in shame!

Actualy on a more serious note, has anybody got the workbench to make anything other than the kids toys, mine does not do any robots at all not even the toy one, and the one which was originally with the game has ceased to function too...

Just wondering if other folk were having this wee problem?


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 18, 20:33:17
I was actually just coming here to ask if anyone had done this. Naturally it'd act like a dog, but I think they're purty and with all the freaky pets out there, it'd be nice to have some variety without wading through monstrosities like the ones in the More Awful Than You Pets thread. So yeah, any word on the possibility of extracting it as a dog template?

This is actually really easy for a nice change of pace. Copy the Hyena files from C:\Documents and Settings\Owner\My Documents\Electronic Arts\The Sims™ Castaway Stories\PetBreeds into the My Docs Pet Breeds file in TS2. Voila, hyenas available in Create-A-Pet. Easy peasy and no problems I've seen so far (I did this a few days ago).


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 18, 20:37:00
This is actually really easy for a nice change of pace. Copy the Hyena files from C:\Documents and Settings\Owner\My Documents\Electronic Arts\The Sims™ Castaway Stories\PetBreeds into the My Docs Pet Breeds file in TS2. Voila, hyenas available in Create-A-Pet. Easy peasy and no problems I've seen so far (I did this a few days ago).

Anyone want to pass along that pet template file from Castaway? I'll give it a try, but I don't have the game. I played it on console, I didn't need to do it again.


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 18, 21:58:19
Here are the hyenas... there are five of them. As I said, they worked fine in my game just sticking them in the Pet Breeds file.


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 18, 22:16:48
Thank you very much, will check this out, after the hour it takes for my game to load. *sigh*


Title: Re: Salvaged Stories Crap
Post by: sweetlilja on 2008 February 18, 23:01:43
This was nice of you to share, i really liked it in my game have tested it now and i found one problem, and i read about it, the coconut-tree. It will not be able to move, after the monkin-doing thing. And I downloaded the file yesterday. Do I have to use *moveobject*?

And then I also read that the fruits wont get into the inventory, that is very sad, becouse I was hoping that i could sell it at my marketplace, thats why I really wanted to ask you if there is a very small chanse that the trees maby in the future could be like "modded" so that the fruits could be in inventory after harvest them, and then be able to sell fruits in ofb? I dont really want to have it right now, not in a hurry, but I would like to hear if it is possible just.


Title: Re: Salvaged Stories Crap
Post by: gynarchy on 2008 February 19, 00:27:21
This was nice of you to share, i really liked it in my game have tested it now and i found one problem, and i read about it, the coconut-tree. It will not be able to move, after the monkin-doing thing. And I downloaded the file yesterday. Do I have to use *moveobject*?

And then I also read that the fruits wont get into the inventory, that is very sad, becouse I was hoping that i could sell it at my marketplace, thats why I really wanted to ask you if there is a very small chanse that the trees maby in the future could be like "modded" so that the fruits could be in inventory after harvest them, and then be able to sell fruits in ofb? I dont really want to have it right now, not in a hurry, but I would like to hear if it is possible just.

JMP addresses the fruit into inventory stuff here (http://www.moreawesomethanyou.com/smf/index.php/topic,10993.msg309301.html#msg309301). You may want to redownload the trees again to make sure you have the most recent version. There was an issue with them getting stuck and undeletable (is that even a word?) without moveobjects but it was addressed and corrected I believe.


Title: Re: Salvaged Stories Crap
Post by: GayJohnScarritt on 2008 February 19, 01:22:52
   We've got a new page, so that means it's time for Saladoor to come a-knockin with his monkeys.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 19, 06:01:50
This was nice of you to share, i really liked it in my game have tested it now and i found one problem, and i read about it, the coconut-tree. It will not be able to move, after the monkin-doing thing. And I downloaded the file yesterday. Do I have to use *moveobject*?
This is a bug that was part of the original object in Castaways. It should be fixed in the most recent version. Does this still happen even when the trees are replaced under the most recent?

And then I also read that the fruits wont get into the inventory, that is very sad, becouse I was hoping that i could sell it at my marketplace, thats why I really wanted to ask you if there is a very small chanse that the trees maby in the future could be like "modded" so that the fruits could be in inventory after harvest them, and then be able to sell fruits in ofb? I dont really want to have it right now, not in a hurry, but I would like to hear if it is possible just.
The fruits don't go in your inventory after you harvest them because there are no fruits. They don't exist in Castaways, so when translated to the real game, they still don't exist.


Title: Re: Salvaged Stories Crap
Post by: sweetlilja on 2008 February 19, 06:33:46
But isnt there any way to make them "exist", so you could use the animations  from when they are eating only? I have seen several objects, maby not from this webside, where they have used animations to do other things.

when where the most resently trees uploaded here? becouse this in my game are from sunday, and still wont work.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 19, 07:15:16
Which tree didn't work, and what actions broke it?


Title: Re: Salvaged Stories Crap
Post by: mommytotwo on 2008 February 19, 17:37:17
I have the most recent version 2/4/2008. The only tree that isn't working is the banana tree. I sent a sim to get banana's 3 times, and no fresh food points were added to the fridge. 


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 19, 18:10:04
Here are the hyenas... there are five of them. As I said, they worked fine in my game just sticking them in the Pet Breeds file.


Thank you but about the jaguar, is it possible to do the same thing ?


Title: Re: Salvaged Stories Crap
Post by: KLGFCG on 2008 February 19, 18:17:42
Thank you but about the jaguar, is it possible to do the same thing ?

Unfortunately, I think the jaguar is more of a "monkey situation." The hyenas are really just dogs, as far as I can tell, that happen to have a scripted story part - otherwise, they're pretty typical. The jaguar is a new species. At the very least, the jaguar isn't in the pet breed bin so if it is portable, it's probably a job for Pes.


Title: Re: Salvaged Stories Crap
Post by: Azrael on 2008 February 19, 20:00:38
Please don't pull out the sharp-pointies on me, but... I can't seem to locate the Grail!

..perchance, as per your emphasis on there being only one, is it the 'reward' you spoke of for playing the singing stones mini game?


Title: Re: Salvaged Stories Crap
Post by: BastDawn on 2008 February 19, 20:37:23
I think the grail is in misc/misc.  It's not just the cup, it's also the statuary and platform the cup sits upon -- so you may not recognize it immediately.


Title: Re: Salvaged Stories Crap
Post by: Azrael on 2008 February 19, 20:52:41
..that's where I had assumed it'd be located. Not there, for me.. though I do have a shiny 'mailbox cover' that I don't recall downloading.. (haven't played this game for a few months..)

...I definitely have the file, in the same folder as all my other MATY files..


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 19, 21:24:10
He is on the end of the misc misc list he is very expensive.


Title: Re: Salvaged Stories Crap
Post by: Azrael on 2008 February 19, 21:47:00
..thanks for the help, found it. Eh, I suppose that's a fair price tag. Thanks, Pescado! Your efforts certainly are appreciated!


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 19, 22:04:29
If someone is interested i made the native rugs from CS for Ts2. Get them in this tread: http://www.moreawesomethanyou.com/smf/index.php/topic,11128.0.html


Title: Re: Salvaged Stories Crap
Post by: bzrburns on 2008 February 20, 01:21:58
Many thanks Havelock, the animal skin rugs were definitely on my prayer list.


Title: Re: Salvaged Stories Crap
Post by: smochina on 2008 February 21, 13:49:03
What about swimmable lake??  Can you make  the lake like in "Castaways"?? ???


Title: Re: Salvaged Stories Crap
Post by: sweetlilja on 2008 February 21, 15:32:17
it was the coconut tree and it was after the monking-thing. But i will try to reload it today, maybe the file is new now


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 21, 16:46:13
What about swimmable lake??  Can you make  the lake like in "Castaways"?? ???

Pescado sayd no. Actually in CS swimmable, fishable pond, lava pond and swamp are like terrainbrushes. I have seen various Controllers Luascripts and other stuff related to them in the gamefiles. No one knows what is needed to make them work. The only efford i made was to get rippled water but witouth the reflections.


Title: Re: Salvaged Stories Crap
Post by: kuronue on 2008 February 22, 18:14:14
I'll give it a try, but I don't have the game. I played it on console, I didn't need to do it again.

It's (so far, I've only played a little) a lot different on the PC - I miss the console version. Used to be that console sim games were heavily scripted and the PC allowed freedom - now the PC one only allows one goal at a time while the Wii version says "here's 30 goals, 3 islands, a handful of sims and monkeys, and hundreds of plans for building things. Go wild.". If only the wiimote controls didn't suck so hard... is the control better on the PS2? There is a PS2 version, right?


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 22, 18:27:33
I'll give it a try, but I don't have the game. I played it on console, I didn't need to do it again.

It's (so far, I've only played a little) a lot different on the PC - I miss the console version. Used to be that console sim games were heavily scripted and the PC allowed freedom - now the PC one only allows one goal at a time while the Wii version says "here's 30 goals, 3 islands, a handful of sims and monkeys, and hundreds of plans for building things. Go wild.". If only the wiimote controls didn't suck so hard... is the control better on the PS2? There is a PS2 version, right?

There is a PS2 version, and a DS version. I played the Wii version, I didn't find the controls annoying, just the usual sim annoyances.
sim- "*Wave wave whine* I can't do that!
me- You are standing right there!!!
sim- There is a minuscule land hump in front of this tree, I can't get the banana!
me- Go around then.
Sim- nope, still can't get the banana.
sim*whine whine whine* I'm hungry
me- get the banana
sim- I'm too hungry to get the banana.
*head desk head desk*


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 23, 08:13:24
It is like that on the DS verion, but they only do it once. The worst one is when their hygiene drops too low-you can't queue anything while they whine about how much they stink.


Title: Re: Salvaged Stories Crap
Post by: kuronue on 2008 February 23, 17:31:49
I kept missing and clicking on the wrong thing with the wiimote, and switching sims seemed to be hit or miss - I read that on the PS2 it's just a matter of hitting shoulder buttons, wheras on the Wii you have to click on the profile, click on it again, not accidentally click "cancel your current action", and then hope it switched. I suppose I'm just used to the bitching about uneven terrain by now, I didn't even notice it.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 February 23, 18:29:23
Hey, HEY! This is a site for REAL GAMES. REAL GAMES ONLY!


Title: Re: Salvaged Stories Crap
Post by: nahte on 2008 February 23, 20:03:21
Hi! How can I clone CS objects for TS2? Where can I found a tutorial?... Some ideas?


Title: Re: Salvaged Stories Crap
Post by: ShortyBoo on 2008 February 23, 21:29:29
Is there any way to get the jungle swing for the real TS2? I'm kind of bored with the base game swing and the Seasons pre-order gift swing, so I'd like the tree swing in my game as something different.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 February 23, 22:57:41
Hi! How can I clone CS objects for TS2? Where can I found a tutorial?... Some ideas?

First, you must understand how to create an object in TS2 before doing anything !
Please visit MTS2 @ http://www.modthesims2.com/forumdisplay.php?f=13



Title: Re: Salvaged Stories Crap
Post by: BastDawn on 2008 February 24, 05:17:51
Is there any way to get the jungle swing for the real TS2? I'm kind of bored with the base game swing and the Seasons pre-order gift swing, so I'd like the tree swing in my game as something different.

Somewhere out there is a base game swingset recolored so that all but the chains and seat are invisible.  The swing can then be placed next to a tree to look like a tree swing.  (Sorry, I don't have it in my game anymore and I don't remember who made it.)


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 24, 05:31:10
There's one by Sofal here (http://sims2.thesimsresource.com/downloads/sims2/objects/buildmode/plants/292937/). Download here (http://paysites.mustbedestroyed.org/booty/tsr/solfal/).


Title: Re: Salvaged Stories Crap
Post by: floopyboo on 2008 February 24, 07:45:24
I had that two years ago, when it was free from mts2. So that's where it went...


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 24, 20:08:01
I can imagine that getting the swing out of CS into the sims2 would be more trouble then most people want to put up with. There is a reason that there are only one or two custom swings. Ea didn't make it easy to make custom ones, most of the time they overwrite the one in game, the rest of the time they have the color from the one already in game.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 24, 22:00:46
I got an Error with the Limbo Pole. Log attached. To be sure i looked at the file was the most reachent.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 28, 00:10:10
If anyone is interested I have extracted the neighbourhood terrains for Life Stories and Pet Stories and uploaded them here (http://laverwinklesims.com/index.php?topic=763). Probably already been done somewhere, but oh well. :) All have the proper terrain type .png's in the zips.


Title: Re: Salvaged Stories Crap
Post by: Corylea on 2008 February 28, 04:03:55
Is there any way to get the jungle swing for the real TS2? I'm kind of bored with the base game swing and the Seasons pre-order gift swing, so I'd like the tree swing in my game as something different.

Phaenoh at MTS2 made a tree swing; it's an old tire at the end of a rope.  Try http://www.modthesims2.com/showthread.php?t=268218


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 February 28, 04:24:21
Is there any way to get the jungle swing for the real TS2? I'm kind of bored with the base game swing and the Seasons pre-order gift swing, so I'd like the tree swing in my game as something different.
Phaenoh at MTS2 made a tree swing; it's an old tire at the end of a rope.  Try http://www.modthesims2.com/showthread.php?t=268218
Yeah, that swing is pretty good, too bad that the branch looks a little awkward. Cyclonesue is about to release a swingset that looks like it belongs in a construction yard. Her's and Phaenoh's are the only custom swings that I can think of. Targa made one, but it overrode the maxis one as do any other swings you see.


Title: Re: Salvaged Stories Crap
Post by: witch on 2008 February 28, 04:37:16
If anyone is interested I have extracted the neighbourhood terrains for Life Stories and Pet Stories and uploaded them here (http://laverwinklesims.com/index.php?topic=763). Probably already been done somewhere, but oh well. :) All have the proper terrain type .png's in the zips.

Oh do'h, I never even thought of doing that for Castaways. Mind you, you couldn't move any of the lots once placed because of the extreme landscaping. Also there are no roads. I might have a bash anyway. Choice one Emma!


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 February 28, 06:17:33
I couldn't even find any SC4 terrains in Castaway, but I was probably looking in the wrong place :D


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 29, 16:11:22
You could not find any Terrain in CS. CS terrains are mutch bigger as in TS2.
I tried a surgery on a TS2 Hood and endet with a borked terrain and trees flowing in mid air with no terrain under them because the template was to short for the CS terrain. So no way to convert these.


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 29, 16:43:50
Hey. Someone send me the .png from Castaways (and a pic of the 'hood in-game). I have an idea.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 February 29, 19:38:18
Here is a pic of NBH_2, the story isle has not sutch a pic and because she is like an continent in sims2, its hard to take pics in game you get only short pieces of her in one picture.

Okay two real screenshots but they are big. They show you both a small piece of the second isle.

http://img.photobucket.com/albums/v257/Havelock/wanmami-isleone.png

http://img.photobucket.com/albums/v257/Havelock/wanmami-isletwo.png


Title: Re: Salvaged Stories Crap
Post by: witch on 2008 February 29, 19:41:59
Hey. Someone send me the .png from Castaways (and a pic of the 'hood in-game). I have an idea.
*witch uses ESP on Zazazu

I love your idea - good luck!


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 February 29, 22:34:38
I'd have to put in roads. I was actually wondering if anyone had the extracted .png from the game. I don't have Castaways.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 March 01, 00:23:08
I can't find a .png for the terrain in Castaway anywhere. ???


Title: Re: Salvaged Stories Crap
Post by: SiuPang on 2008 March 01, 15:08:06
Hey, will the video game machine from the LS Career be updated for Freetime so that Sims can play new video games with it?


Title: Re: Salvaged Stories Crap
Post by: MsBarrows on 2008 March 04, 00:12:49
Just a note, the cs_bedding file has two of the bedding textures set to default=true, which (somewhat annoyingly) makes one of the two end up being the default bedding for all your beds.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 March 04, 11:52:53
Just a note, the cs_bedding file has two of the bedding textures set to default=true, which (somewhat annoyingly) makes one of the two end up being the default bedding for all your beds.

Ooh is that the solution to my problem? :D I'm gonna try that.


Also, I just noticed that Pescado didn't include one of the beddings.
Here is a lil' pic of snippets of each bedding that I found ;) The miltary style ones are at the top (obviously!)

(http://i9.photobucket.com/albums/a56/simderz/castawaybeddings.jpg)

We don't have the last military bedding, the blueish one, do we?


Title: Re: Salvaged Stories Crap
Post by: jsalemi on 2008 March 04, 14:09:43
Yea, I think we do -- I'm pretty sure I saw it on a bed I added to a sim's house last night.


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 March 04, 14:24:05
We do? You sure? The one at the top right, the striped one? I don't think we have it. ???


Title: Re: Salvaged Stories Crap
Post by: jsalemi on 2008 March 04, 14:47:42
100% sure?  No. :)  But if we don't have it, then I have a CC one that looks awful close...


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 March 04, 17:31:40
Just a note, the cs_bedding file has two of the bedding textures set to default=true, which (somewhat annoyingly) makes one of the two end up being the default bedding for all your beds.
Fixed.

We don't have the last military bedding, the blueish one, do we?
I believe that one is actually one of the "Atomic" beddings, which should already be part of the EAxis Atomic beds. It was not part of the military set.


Title: Re: Salvaged Stories Crap
Post by: BastDawn on 2008 March 05, 01:51:55
I didn't bother with any of the beddings (didn't like them), but the beds are all working fine for me.


Title: Re: Salvaged Stories Crap
Post by: pearlbh on 2008 March 25, 23:06:17
Any chance of the CS drums being updated for FT so sims gain music and dance enthusiasm from them?


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 March 26, 00:26:08
I didn't bother with any of the beddings (didn't like them), but the beds are all working fine for me.

Which bedding is shown on the preview thumbnail BastDawn? Or is it just the blue sheet thing that designates the missing mesh? I did download these, but took all my CS stuff out when I installed FT. I'm debating whether to put them back.


Title: Re: Salvaged Stories Crap
Post by: bzrburns on 2008 March 26, 23:45:06
The last graphic on the top row isn't in the bedding package file. The only customs in my game are LS, PS and CS.


Title: Re: Salvaged Stories Crap
Post by: BastDawn on 2008 March 27, 10:46:20
I didn't bother with any of the beddings (didn't like them), but the beds are all working fine for me.

Which bedding is shown on the preview thumbnail BastDawn? Or is it just the blue sheet thing that designates the missing mesh? I did download these, but took all my CS stuff out when I installed FT. I'm debating whether to put them back.

Most thumbnails are the plain blue Maxis sheets, but one is an unrelated custom bedding.  No, I'm wrong.  I just checked again.  It looks as though I remembered incorrectly: I had added the beddings and deleted them later, so they weren't showing the base game sheets after all.  I tested it by deleting ObjectThumbnails.package from my Thumbnails folder, and now the CS beds had the bright blue missing texture sheets.  So you do need the beddings to generate the thumbnails, and then you can delete them.  Sorry Emma!


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 March 27, 11:03:21
Ok, thanks. :)

I think the beds will be the only objects I put back in game, but I didn't want them if they showed that bright blue 'missing mesh' texture. I don't want the bedding, I have too much as it is!

[edit, due to BastDawn's modified post]

I think I'll pass on them for now then. Thanks for letting me know ;D


Title: Re: Salvaged Stories Crap
Post by: bowrain on 2008 March 27, 12:24:58
The last graphic on the top row isn't in the bedding package file. The only customs in my game are LS, PS and CS.

You mean the one I was talking about? Yes, it's not in the package. In fact, it doesn't exist at all in my game, not even in the Atomic, like Pescado said. :P


Title: Re: Salvaged Stories Crap
Post by: nekonoai on 2008 March 27, 12:29:33
Any chance of the CS drums being updated for FT so sims gain music and dance enthusiasm from them?

seconded.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 March 27, 20:18:17
The last graphic on the top row isn't in the bedding package file. The only customs in my game are LS, PS and CS.

You mean the one I was talking about? Yes, it's not in the package. In fact, it doesn't exist at all in my game, not even in the Atomic, like Pescado said. :P


The blue striped Bedding is a abandoned one, the texture exists since Basegame in TS2.

(http://img.photobucket.com/albums/v257/Havelock/bed-cloth-bluestripe1_lifo_128x128.png)



Title: Re: Salvaged Stories Crap
Post by: Nec on 2008 March 28, 04:37:25
Any chance of the CS drums being updated for FT so sims gain music and dance enthusiasm from them?

seconded.

They were updated sometime earlier today. Works great :D


Title: Re: Salvaged Stories Crap
Post by: Jron on 2008 March 29, 04:05:42
Could someone do the barrel/drum cooker/stove thing? (http://i93.photobucket.com/albums/l56/Jron7667/937311_20080102_screen001.jpg)


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 March 29, 09:05:02
Could someone do the barrel/drum cooker/stove thing?

It would be nice, but i think it is to mutch to do.
I looked into the stoves they use other globals as the TS2 Stoves.  If you make them use the TS2 Stoveglobals the fire and smoke effect would be gone and you see the blue gas flame.
And one would have to make the food you could use with this stove also. It would be a really big file for nothing because the food you could cook is not filling so mutch.


Title: Re: Salvaged Stories Crap
Post by: Jron on 2008 March 29, 09:21:52
That's too bad, but I understand the problem. Thank you for explaining it to me.

Could someone do the barrel/drum cooker/stove thing?

It would be nice, but i think it is to mutch to do.
I looked into the stoves they use other globals as the TS2 Stoves.  If you make them use the TS2 Stoveglobals the fire and smoke effect would be gone and you see the blue gas flame.
And one would have to make the food you could use with this stove also. It would be a really big file for nothing because the food you could cook is not filling so mutch.


Title: Re: Salvaged Stories Crap
Post by: cassandra on 2008 March 30, 04:35:59
Could someone do the barrel/drum cooker/stove thing?

Could it be cloned as a grill? This would be perfect for my Apocalypse neighborhood. Then the foods could be cloned from hamburgers and hot dogs?


Title: Re: Salvaged Stories Crap
Post by: koowll on 2008 March 30, 04:41:09
Who could do the objects below?

(http://game.sanook.com/story_picture/m/04760_005.jpg)
(Animal's Objects)


(http://www.deafgamers.com/07screenshots/simspetstoriespic3.jpg)
(Table)

(http://bp0.blogger.com/_Vllu8DGGLUA/R3peivaGBzI/AAAAAAAABhY/jZ4DKbOZJg4/s400/simscspcscrnruins.jpg)
(Sculpture)

(http://www.lessims-histoires.fr/Images/screenshots/155941-basketbg1.jpg)
(The BASKET)

(http://i261.photobucket.com/albums/ii50/simvivor4/exclusividade/grandes/SIM0030.jpg)
(The Object where they marry)

What do I need do for my game has the water like this image below?

(http://www.simtimes.de/screens/inselgeschichten/010.jpg)
(This water of CASTAWAY STORIES IS MORE BEAUTIFUL THAN THE SIMS BON VOYAGE)


Title: Re: Salvaged Stories Crap
Post by: Liss on 2008 March 30, 06:39:24
hey pes, can you possibly put all these in one big zip file?  *ducks*


Title: Re: Salvaged Stories Crap
Post by: Emma on 2008 March 30, 06:46:43
hey pes, can you possibly put all these in one big zip file?  *ducks*

Lazy.



Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 March 30, 07:34:47
/me pelts Liss with the decapitated corpse of Emma.


Title: Re: Salvaged Stories Crap
Post by: Liss on 2008 March 30, 16:47:39
yay for lazy! and eww.


Title: Re: Salvaged Stories Crap
Post by: empires on 2008 March 30, 17:05:14
Are the doors and windows going to be reposted?  I know they had been once but the hosting company took them down because of "suspected Illegal content" ot something like that.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 March 30, 17:14:33
I haven't done anything with doors or windows, so I doubt it. It probably was someone else's stuff.


Title: Re: Salvaged Stories Crap
Post by: koowll on 2008 March 30, 18:39:04
J.M.Pescado, I want know if is possible you or another person do those objects that're in those images that I put. I have some objects that nobody put here, like that one that's on the director's table and some doors and windows from The Sims Castaway Stories.


 :D


Title: Re: Salvaged Stories Crap
Post by: Vral on 2008 March 30, 18:47:37
J.M.Pescado: It is a great work that you do.  ;D
I loved the Castaway objects and their capabilities and their interactions with the sims.

I am able to see more and also my SIMS. ;)

Do you have any site addresses which also offers hitoir objects for the game SIMS 2?


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 March 30, 21:54:30
koowll- Since no-one has answered you, the pet stories crap can't be extracted. The table may be a possibility as a normal table, and the other things that do not have extra abilities, but the animal objects can not.

Edit: I just realized that I have a grill in my game that looks remarkably like that drum. It says it's from 8deadlysim's grunge set , it has to be in the booty, because I didn't pay for it.


Title: Re: Salvaged Stories Crap
Post by: Richief on 2008 March 31, 01:34:40
Hey! Who could do these objects from Pet Stories (I tried myself, but didn't manage to find the files at SimPE):
- Fish tank
(http://i67.photobucket.com/albums/h313/Richi3f/fish-tank.png)
- Hanging plant
(http://i67.photobucket.com/albums/h313/Richi3f/hanging-plant.png)
- Bench
(http://i67.photobucket.com/albums/h313/Richi3f/bench.png)
- Painting
(http://i67.photobucket.com/albums/h313/Richi3f/painting.png)
-Ice block
(http://i67.photobucket.com/albums/h313/Richi3f/ice-block.png)
-Pet Basket
(http://i67.photobucket.com/albums/h313/Richi3f/pet-basket.png)
-Hydrant scupture
(http://i67.photobucket.com/albums/h313/Richi3f/hydrant.png)
Thanks in advance to everyone who helps! Good-bye!


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 March 31, 02:07:31
Some guy already did the painting I believe. I want to say it's at insim somewhere.


Title: Re: Salvaged Stories Crap
Post by: Jron on 2008 March 31, 11:39:09
Thanks for the heads up.  :D I trotted over there and got it myself!  ;D


Edit: I just realized that I have a grill in my game that looks remarkably like that drum. It says it's from 8deadlysim's grunge set , it has to be in the booty, because I didn't pay for it.


Title: Re: Salvaged Stories Crap
Post by: Eleonora on 2008 April 02, 21:33:41
Slight glitch I noticed with some of the beds, might just be a corrupted file on my end though. There is some red flashing in between the sheets and the mattress, like there is some missing texture or something like that. Happens only on the double beds. The single bed are fine.


Title: Re: Salvaged Stories Crap
Post by: koowll on 2008 April 03, 16:56:15
I have those objects that you wanted, not all, but these below:

Hydrant
Animal's Bed
Painting
Sofa
Flower

Click on the link below to get it:

http://w16.easy-share.com/1699992079.html (http://w16.easy-share.com/1699992079.html)

I don't have only the  Station Fish and Ice Block.

If someone could put here the other ones, it'd be nice.


Title: Re: Salvaged Stories Crap
Post by: Insanity Prelude on 2008 April 04, 01:10:00
So, do we need Stories to use these? Just checking.


Title: Re: Salvaged Stories Crap
Post by: jsalemi on 2008 April 04, 01:36:11
No, the whole point of this thread is to list stuff that's been ripped from the various Stories to be used in the regular Sims game.


Title: Re: Salvaged Stories Crap
Post by: Insanity Prelude on 2008 April 05, 00:57:03
Sweet. I just wasn't sure whether that was "the assets are still in the Stories directories so you need that installed but now you can use them in this one" or the whole shebang. And I'm aware the preceding sentence probably only made sense to me...

Awesome as usual, Pescado. :D


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 April 08, 05:38:25
I have those objects that you wanted, not all, but these below:

Hydrant
Animal's Bed
Painting
Sofa
Flower

Click on the link below to get it:

http://w16.easy-share.com/1699992079.html (http://w16.easy-share.com/1699992079.html)

I don't have only the  Station Fish and Ice Block.

If someone could put here the other ones, it'd be nice.


I can't download something with firefox or IE7, cookies are enabled but it always ask me to write the code and now I must wait for 500 secondes.


Title: Re: Salvaged Stories Crap
Post by: koowll on 2008 April 08, 19:58:57
Some times it happens! You have to wait or try to download it another time or day.  ;)


Title: Re: Salvaged Stories Crap
Post by: ascarrott on 2008 April 09, 09:45:33
The Corefuncs package seems to mess up the BV beach lot wave effects. Pescado is is possible if you can fix this.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 April 09, 11:56:20
The Corefuncs package seems to mess up the BV beach lot wave effects. Pescado is is possible if you can fix this.
I do not understand the problem. Please explain how beach lot wave effects are "messed up" in better detail. My beaches look fine to me. Provide pictures.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 April 09, 13:00:03
The Corefuncs package seems to mess up the BV beach lot wave effects. Pescado is is possible if you can fix this.

The shoreline animation is moved about three tiles into the ocean now.
Nothing to bother about, move your wave effects holder three tiles closer to the Beach and youre done. Maybe EAxis altered the effect for CS but later had not used it. Now its in our game and overrides the existing effect.
Really i notice albeit everthing wrong in my Game but i had to see a tread here about this so i looked closer into the issue. Before it was not recognized.


Title: Re: Salvaged Stories Crap
Post by: ascarrott on 2008 April 09, 13:13:00
Ok no problem then


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 April 09, 15:10:22
Try csconv/test corefuncs.package. I attempted some Voodoo Debugging. Maybe this will fix it? One of two things should happen: Either it will work, or your game will blow up and crash.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 April 09, 18:18:57
Grabbed, tested nothing blows up but the shoreline is still three tiles away from land.

Edit to remove Pic.



Title: Re: Salvaged Stories Crap
Post by: Vral on 2008 April 16, 07:57:38
To be good is that the stick tuzu and these powers for the game of SIMS 2 ;D
(http://simsminitroll.com/Simshistoires/de_naugrages/recompenses_histoires/cadeau19.jpg)


Title: Re: Salvaged Stories Crap
Post by: Jron on 2008 April 20, 20:18:06
I had the same problem, but just took it out. The things that used it were not that important to me, but they would be nice to have,

The Corefuncs package seems to mess up the BV beach lot wave effects. Pescado is is possible if you can fix this.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 April 20, 21:06:17
I have made another attempt at voodoo debugging, although I suspect it will not fare any better. Someone give it a try and let me know if it works. At the moment the format of the FX file is inscrutable and I just imported the CS one wholesale. I have tried fiddling with it some more.


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 April 20, 21:39:58
Tested it worked fine with the wave effect on lots they looked like before. Its fixed.


Title: Re: Salvaged Stories Crap
Post by: empires on 2008 April 21, 07:11:51

Thanks for the heads up.  :D I trotted over there and got it myself!  ;D


Can any one provide the link for the painting mentioned in this?  I went over there and looked my self and found nothing.


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 April 21, 20:44:25

Thanks for the heads up.  :D I trotted over there and got it myself!  ;D


Can any one provide the link for the painting mentioned in this?  I went over there and looked my self and found nothing.
They were talking about getting the grill themselves, I haven't seen the painting in some time.


Title: Re: Salvaged Stories Crap
Post by: Angie on 2008 April 21, 23:45:15

Thanks for the heads up.  :D I trotted over there and got it myself!  ;D


Can any one provide the link for the painting mentioned in this?  I went over there and looked my self and found nothing.
Havelock posted the painting along with several other items from Pet Stories in this thread (http://www.moreawesomethanyou.com/smf/index.php/topic,11196.0.html).


Title: Re: Salvaged Stories Crap
Post by: Ghanima Atreides on 2008 April 22, 13:58:24
I wonder if anyone has plans to salvage more of the CS furniture? Tables, chairs, couches etc. for more island realism. I gotta say I'm loving everything so far and I'll be happy with anything I can get  ;D


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 April 22, 19:20:30
I wonder if anyone has plans to salvage more of the CS furniture? Tables, chairs, couches etc. for more island realism. I gotta say I'm loving everything so far and I'll be happy with anything I can get  ;D

Well, Simaddict99 at TSR has a couple of maxis match sets of the tiki furniture. Bedroom sets and nurserys.


Title: Re: Salvaged Stories Crap
Post by: mistyk on 2008 April 22, 20:11:13
I wonder if anyone has plans to salvage more of the CS furniture? Tables, chairs, couches etc. for more island realism. I gotta say I'm loving everything so far and I'll be happy with anything I can get  ;D

Well, Simaddict99 at TSR has a couple of maxis match sets of the tiki furniture. Bedroom sets and nurserys.

Be careful with the tiki match stuff from Simaddict99, I had the nursery and I couldn't get to it, whenever I would go into buymode and go to misc/children it would crash to the desktop...I removed the tiki nursery and everything was fine..someone else had complained of the same thing, just don't remember where..sorry


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2008 April 22, 20:15:39
I have the Tiki set, no problem, although I did have a crash some time back some TSR files, it was a set that had a baby door, but I have no issue with Simaddicts things. Bad download maybe? Bad PMBD file? Those happen more often then you think. I have heard of several people whose games crashed with one of Aikea's files from PMBD while mine, gotten from TSR with a sub did not.


Title: Re: Salvaged Stories Crap
Post by: mistyk on 2008 April 22, 20:27:38
I have the Tiki set, no problem, although I did have a crash some time back some TSR files, it was a set that had a baby door, but I have no issue with Simaddicts things. Bad download maybe? Bad PMBD file? Those happen more often then you think. I have heard of several people whose games crashed with one of Aikea's files from PMBD while mine, gotten from TSR with a sub did not.

ahh that could be it, I believe I did get it from the booty...could be a bad file from there...thanks I didn't even think of that, I have also heard of some of the files at PMBD being corrupt somehow.


Title: Re: Salvaged Stories Crap
Post by: Ghanima Atreides on 2008 April 23, 10:34:46
Hum and I thought I had thoroughly searched TSR for tiki stuff. Since I'd be getting it in the booty, the borked file would cause a problem though. The nursery you say? I will try the other sets then at least.

I prefer CS furniture because it looks more authentic and less "modern tiki styled furniture", so I figured I'd ask here, since I myself am useless at object conversions and perhaps someone has already done it. But no biggie either way :)


Title: Re: Salvaged Stories Crap
Post by: gynarchy on 2008 April 25, 03:33:30
They are in Hobbies ... Misc. with the crafting benches.


Title: Re: Salvaged Stories Crap
Post by: Lady Moiraine on 2008 April 25, 04:37:33
I have made another attempt at voodoo debugging, although I suspect it will not fare any better. Someone give it a try and let me know if it works. At the moment the format of the FX file is inscrutable and I just imported the CS one wholesale. I have tried fiddling with it some more.

Where can I get this file--the "fixed core functions"?  I redownloaded the core functions file from page 1 but it's still the file dated Feb 10.  My beaches are like ascarrott's were, the waves stop about 3 tiles from the shore.  When I remove the core functions file, the waves work fine.  I'd love to try the "fixed" core functions file!


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 April 25, 09:12:41
Its here:  http://www.moreawesomethanyou.com/ffs/csconv/test/


Title: Re: Salvaged Stories Crap
Post by: Lady Moiraine on 2008 April 25, 13:30:46
Thank you so much Havelock!  I'm going to try it right now!

Edit:

I did try the new file in my game and it works great!  I have the waves right where they need to be!  Thanks again for the file!  I really love the beach lots, since BV I play only Crescent Island now so the majority of my lots can be beachfront.  And they now have the right kind of waves!


Title: Re: Salvaged Stories Crap
Post by: Zazazu on 2008 May 07, 00:06:09
In case anyone interested in all the CS objects doesn't watch PMBD, 'devilsrope' posted a bunch of the CS recolors of current game objects as well as some of the new objects not here. Linkage to post. (http://phorum.mustnotbenamed.com/index.php/topic,745.msg88394.html#msg88394)


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 May 07, 10:45:19
Where can I get this file--the "fixed core functions"?  I redownloaded the core functions file from page 1 but it's still the file dated Feb 10.
Clear your cache.


Title: Re: Salvaged Stories Crap
Post by: Lisen on 2008 May 17, 21:52:23
Hi I just wonder where I can learn how to convert Sim Castaway objects to be used in the "real" Sims2? There is so many objects I really want to use in my game.
Thanks.

/Lisen


Title: Re: Salvaged Stories Crap
Post by: jsalemi on 2008 May 17, 22:10:36
Hi I just wonder where I can learn how to convert Sim Castaway objects to be used in the "real" Sims2? There is so many objects I really want to use in my game.

Look in the Peasantry forum here -- one of our members has converted pretty much all the furniture and objects from CS to be used in the Sims.


Title: Re: Salvaged Stories Crap
Post by: Lisen on 2008 May 17, 23:47:34
Thank you jsalemi  very much
Very nice....
/Lisen


Title: Re: Salvaged Stories Crap
Post by: edalbformat on 2008 June 24, 07:50:54
Sorry, is there any special reason that coconut drink is autonomous but eat banane or papaya is not?
I've been checking the files but didn't find out why. Everything seems to be the same but banane and papaya are only eaten at command.
Thanks.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 June 24, 11:27:40
Probably just sadorandom OCDness. I didn't change the autonomy values, they are EAxian.


Title: Re: Salvaged Stories Crap
Post by: Para on 2008 June 24, 13:14:42
Ich have the same problem. Even if there ist only one Papaya tree and nothing else to eat.


Title: Re: Salvaged Stories Crap
Post by: edalbformat on 2008 June 28, 10:22:39
Haven't had time to check thoroughly. Are the papaya and banane clones from the coconut? Have had previous cases where clones don't work like the mother because there's somewhere a GUID test. If the clone is keeping an old GUID somewhere and doesn't match the new GUID of the object, it stops the interaction.
I'm placing questions because I have absolutely no time to read a complete object right now.

Thanks.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 June 28, 10:26:22
They're not clones of each other or anything. All the objects are cloned from the original Castaways, so unless this behavior DOESN'T occur in standard Castaways, it's functioning according to EAxis design.


Title: Re: Salvaged Stories Crap
Post by: edalbformat on 2008 June 28, 16:28:08
Check again. Haven't tested yet but found already a discrepancy.
Interaction: Gather Papayas and Gather bananes have a GUID check. "Check if the object is an instance of 0x331576AA.
This is the GUID for the coconut tree. Don't know about EAXIS original. If it was this way, it won't work in Castaways either.
I don't have the crap.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 June 28, 17:25:27
Check again. Haven't tested yet but found already a discrepancy.
Interaction: Gather Papayas and Gather bananes have a GUID check. "Check if the object is an instance of 0x331576AA.
This is the GUID for the coconut tree. Don't know about EAXIS original. If it was this way, it won't work in Castaways either.
I don't have the crap.
That's not an EAxis original, and it's not a GUID test, it's a GUID load for RTBN by GUID. It is also not part of the check tree, so would not prevent the action.


Title: Re: Salvaged Stories Crap
Post by: edalbformat on 2008 June 28, 18:46:27
I don't find anywhere anything that gives autonomy to the other two trees.
The coconut tree has other interactions where my Sims just climb the trees and make strange sounds.
Though the same interaction is available for the papaya tree, it also doesn't happen autonomously and sincerely I would not recomend to play a monkey in a papaya tree. I saw a papaya tree once and it didn't seem climbable.
There's also an atribute where papaya gets Id 03.
The interactions mention Local 0001 (food Id) :=Literal 04 in both coconut and papaya.
You know, I'm getting tired.
I place the trees on the lot only so that visitors climb and eat self and don't walk around with hunger icons on think bubbles. It irritates me. Suddenly hungry visitors don't leave anymore like before, they just stay up to 2AM thinking hungry.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 July 12, 07:43:36
Is it possible to get the beach behavior in TS2 ?

I talk about walking in the water and swimming when it's deep, fishing, mirror water, terrain paint and fishes !


Title: Re: Salvaged Stories Crap
Post by: jsalemi on 2008 July 12, 13:35:45
Bon Voyage added some beach behaviors -- sims can swim in the ocean. But there's no fishing in the ocean, alas.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 July 12, 14:09:52
I know it but sims can't walk in the water, they directly swim because there is an hidden portal !

I think the CS way is more realistic that's I ask if it's possible to get it in TS2 !


Title: Re: Salvaged Stories Crap
Post by: kuronue on 2008 July 12, 15:58:26
I haven't done any simming in a few months. I miss CS much more than TS2.

Mirror water you can get via hacks, I think. And there's already terrain paint in the game, and you can download more. You can fish in ponds, just not the ocean.


Title: Re: Salvaged Stories Crap
Post by: edalbformat on 2008 July 13, 10:28:05
Marvine made an interesting waterfall where she also added a shower. This way Sims enter in water to take a shower and it looks very realistic. It is necessary to dig a hole to place the waterfall otherwise the water would fly. The beach portal could include a small similar depression filled up with water and the possibility to walk on it. But I suppose that only Maxis could do this because we cannot change the area. It is solid and would not present any problem I suppose.
I use to place this wracked ship on the beach and it is dead dark during the night. I got one of those light posts and placed with move objects on directly on the first squares under the ship, on the left side of the captain log cabin and get the ship somewhat more illuminated in the night. So, it is consistent. If it was a little bit more surface water, Sims could walk on it without problems.


Title: Re: Salvaged Stories Crap
Post by: Kabuto on 2008 July 13, 23:18:07
Well, the beach lots are locked, but about normal lots which are expanded over the sea, if CS use beach portals, it will be possible to put them manually in those lots !


Title: Re: Salvaged Stories Crap
Post by: Milhouse Trixibelle Saltfucker III on 2008 July 26, 12:31:07
I downloaded the Peeable Bush (because "real" toilets don't look quite right in an ancient stone temple), but when I sent a sim to use it, the sim errored out. I figured maybe it required CoreFuncs, but that caused my game to crash on loading. I don't know where the error log went, I'll generate a new one today. Maybe the object requires an EP I don't have?

Edit:
Yes, it happened. I tried it in my test neighbourhood and got an error log.


Title: Re: Salvaged Stories Crap
Post by: knightguy on 2008 July 31, 23:38:10
I have those objects that you wanted, not all, but these below:

Hydrant
Animal's Bed
Painting
Sofa
Flower

Click on the link below to get it:

http://w16.easy-share.com/1699992079.html (http://w16.easy-share.com/1699992079.html)

I don't have only the  Station Fish and Ice Block.

If someone could put here the other ones, it'd be nice.


when i click on this link i get file not found  ???  anyone have them still? 


Title: Re: Salvaged Stories Crap
Post by: Kazzandra on 2008 July 31, 23:48:47
Havelock ripped these items. (http://www.moreawesomethanyou.com/smf/index.php/topic,10993.msg315950.html#msg315950)


Title: Re: Salvaged Stories Crap
Post by: Richief on 2008 August 07, 17:42:34
where can i find the bench and doll and helmet from CS?

The doll and helmet can be found in this thread: Doll (http://www.moreawesomethanyou.com/smf/index.php/topic,11872.msg335015.html#msg335015) and Helmet (http://www.moreawesomethanyou.com/smf/index.php/topic,11872.msg336869.html#msg336869).


Title: Re: Salvaged Stories Crap
Post by: empires on 2008 September 13, 01:25:39
Now that AL is out would it be possible to use its vending machines to help recreat the one from petstories?


Title: Re: Salvaged Stories Crap
Post by: Richief on 2008 September 13, 19:05:58
I believe it's possible, I'm actually working on it.

I like PS Vending Machine better than AL Vending crap.


Title: Re: Salvaged Stories Crap
Post by: koowll on 2008 October 11, 01:43:13
I'm not finding the cristal paw and those purple chair in the link given above... could someone put the right link here?


Title: Re: Salvaged Stories Crap
Post by: Havelock on 2008 October 11, 08:37:29
here: http://www.moreawesomethanyou.com/smf/index.php/topic,11196.msg316446.html#msg316446 (http://www.moreawesomethanyou.com/smf/index.php/topic,11196.msg316446.html#msg316446)


Title: Re: Salvaged Stories Crap
Post by: Blizzaird on 2008 October 16, 03:17:26
On the subject of Castaway's water system, has anyone considered the possibility of an exe hack? One could probably also grab the ability to use the larger sized sc4 terrains as well, among other things.


Title: Re: Salvaged Stories Crap
Post by: SharonSims on 2008 October 18, 18:07:54
Hey there ;)

I'm making some zombie maxis matching outfits, I know that Castaways Stories had some ripped underwear textures, I need the underwear textures, fast! just textures (in a .rar or whatever, just extract them and put them here) thanks in advance!


Title: Re: Salvaged Stories Crap
Post by: Richief on 2008 October 21, 22:47:20
Havelock made some CS clothing conversions, undies are included there. Look for the txtures there.

Note: The CS Clothing conversions are somewhere burried on Peasantry, use the magical Search button.


Title: Re: Salvaged Stories Crap
Post by: ataribaby on 2008 October 22, 23:00:14
Where's the Holy Grail found?

I can't see it in the buy or build menus - is it contained in some other object, or winnable via some task or other?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 October 23, 01:17:26
It's in the back, amongst the most expensive items of misc/misc.


Title: Re: Salvaged Stories Crap
Post by: ataribaby on 2008 October 23, 19:41:12
It's in the back, amongst the most expensive items of misc/misc.
Ah, ok... ta J.M. The A.K.A. (something like Cup of Days) and the picture of the massive stone structure was confusing me. I was was expecting an ickle, bitty cup.


Title: Re: Salvaged Stories Crap
Post by: MoonKat on 2008 November 06, 05:27:35
Mirror water you can get via hacks, I think. And there's already terrain paint in the game, and you can download more. You can fish in ponds, just not the ocean.

Where do you get hacks for mirror water? ??? Linkage please?


Title: Re: Salvaged Stories Crap
Post by: wowzeroonie on 2008 December 23, 13:37:19
Hi... I'm a long time lurker / first time poster.

I've downloaded the Stories objects and love them all, but I've noticed a problem with the cs_corefuncs file.

With it in my Downloads folder, the Fountain of Opulence (which is from Glamour Life Stuff) has no animations at all. The water doesn't "appear", flow, or anything. However, if I remove the cs_corefuncs, it animates properly like it should.

For some reason, this is the only fountain in the game affected by this problem. It's strange...  ???


Title: Re: Salvaged Stories Crap
Post by: Lord Darcy on 2008 December 23, 17:15:56
The same thing happens to GLS stereo too. GLS stereo uses its own FX instead of regular stereo FX, which becomes MIA when cs_corefuncs is in.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2008 December 23, 18:14:14
Try now?


Title: Re: Salvaged Stories Crap
Post by: wowzeroonie on 2008 December 23, 22:21:18
D/Led and checked... The fountain is now fine.  ;D  As far as I could tell, the GLS stereo's animation is fine as well. The little record is spinning and the speakers are thumpin'.  lol  I didn't even realize anything was wrong with it because I hardly use stereos for my sims.

Thank you very much! :D


Title: Re: Salvaged Stories Crap
Post by: Magicmoon on 2009 February 28, 17:27:36
It seems that there is no animation for the coconut tree when it catches fire, so I keep getting errors during lightning storms.

I assume the same is true of the other two trees, but since Sims will starve to death instead of eating from those, I don't use them and don't know for sure.


Title: Re: Salvaged Stories Crap
Post by: Emma on 2009 March 13, 10:34:16
I'm getting an error with the Butler and the ps_autopetfood. Constant errors until feeder filled by another Sim, then errors stop. Log attached below.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 13, 10:56:23
Fixed. Death to Emma.


Title: Re: Salvaged Stories Crap
Post by: akatonbo on 2009 March 18, 14:01:57
Anyone care to share a little insight about how some of the objects with unusual functions work? I can test them myself, yes, but duplication of effort is wasteful. I'm particularly mystified by "Groove mode" on the limbo since I've never seen any additional options come up when someone else was playing the bongos, not to mention what determines success or failure at the limbo, but I'm also wondering about some of the finer points of the hot coals (performance improves with Body skill, but is there anything else going on besides 'try to walk on coals, fail or succeed based on Body'? Does it build any skill?), shaman station, and cauldron.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 18, 15:41:05
The presence of played bongos causes the sims to do a funny dance prior to attempting the limbo. They don't otherwise build any specific skills. The shaman station doesn't build any skills, it just produces the potions. The cauldron doesn't build any skills either, it just raises temperature and gives Moar Pee.


Title: Re: Salvaged Stories Crap
Post by: Pandaah on 2009 March 18, 18:38:07
That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2009 March 23, 20:51:07
That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D
...Now I am envisioning babby soup.


Title: Re: Salvaged Stories Crap
Post by: simtwofan on 2009 March 24, 14:59:55
Hi everyone ! I'm new here and i'm french, so excuse me for my english.
I wanted to know if someone could extract these objects from Castaway Stories (If it's possible) :
(http://i428.photobucket.com/albums/qq2/sim2fan/mozqizbomp.jpg)
(http://i428.photobucket.com/albums/qq2/sim2fan/simscs2008022714580998_2.jpg)
I don't know how it's called. xD
I really want them in my Sims 2 game, for my Sim Movies. So i hope someone could, i'll be very grateful.
Thanks ^^


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 24, 18:21:55
The machete and the staff? Both objects are inert inside the actual game.


Title: Re: Salvaged Stories Crap
Post by: simtwofan on 2009 March 24, 18:35:29
The machete and the staff? Both objects are inert inside the actual game.

Inert ? What do you mean ?  ??? :-\

Oh, and i didn't mean the machette (but why not :P) but the plant that we can cut.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 24, 19:02:43
Inert, as in, they do nothing. The machete is an accessory, and the staff is purely a prop for the plotline, it doesn't actually have a function in-game.


Title: Re: Salvaged Stories Crap
Post by: simtwofan on 2009 March 24, 19:26:55
Oh  :( Okay.. And there is no way to make them work ?  :-\


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 24, 22:22:53
Well, it's possible to make things functional, but this would be extrapolating their function beyond what is in CS and imbuing them with entirely new, custom functions made up from scratch.


Title: Re: Salvaged Stories Crap
Post by: talysman on 2009 March 24, 23:36:49
That is somehow boring. Maybe you can modify those objects, so for example sims can build dance skills with the limbo. Or make the cauldron moar useful as you can cook sims with it (like the Baby Roaster). ;D
...Now I am envisioning babby soup.
As I recall, there was some discussion about making an object like the babbyque, but for pets or neighbors, but that idea was shot down because of the multitude of meshes involved. Soup might actually be a good work-around for that.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 25, 00:09:43
Someone made a vat of boiling sharks already.


Title: Re: Salvaged Stories Crap
Post by: simtwofan on 2009 March 25, 08:50:15
Well, it's possible to make things functional, but this would be extrapolating their function beyond what is in CS and imbuing them with entirely new, custom functions made up from scratch.

So, if i understand, that's mean a lot of work  :D
But do you think someone is able to make them ?


Title: Re: Salvaged Stories Crap
Post by: Heli on 2009 March 27, 10:14:26
I have a little problem with the instruments. It is possible for the player join to other instruments ( piano or bass for example) but not possible the other instruments join to cs instruments.
They are waiting and doing nothing. Is without Argon instrument by proxy hack and with too. I have only ls quitar and cs drums as custom instruments.
Please, say only it is o.k. or is only in my game. 


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 March 27, 14:46:29
I suspect it's a weird artifact of how the two instrument codes are increasingly divergent and incompatible, and there's not much that can be done.


Title: Re: Salvaged Stories Crap
Post by: Heli on 2009 March 27, 14:51:46
Yes, I understand,
big thanks for your answer and for all your work .


Title: Re: Salvaged Stories Crap
Post by: Leo on 2009 April 03, 08:11:35
There is a problem with the leaf pile bed. Having the ACR-Hack installed I always get an error message ("too many iterations") when the leaf pile bed is on the lot an an adult sim (I testet it only with an adult an a child) clicks on another adult. Probably some whoohoo-check?
No problem with any of the other CS beds.

Errorlog attached.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 April 03, 11:47:45
ACR does not properly account for the leaf bed. This is an ACR problem and there is nothing that can be done from here.


Title: Re: Salvaged Stories Crap
Post by: kutto on 2009 April 04, 17:15:00
I've posted that same type of error log at TJ's site before only to be questioned if I was sure there was an error. Don't expect much help. It's one or the other.


Title: Re: Salvaged Stories Crap
Post by: Pandaah on 2009 April 05, 16:32:36
ACR does not properly account for the leaf bed. This is an ACR problem and there is nothing that can be done from here.

Good news. Twojeffs will handle this in ACR 2.0. We can only hope it will work, so we can have both shiny things.


Title: Re: Salvaged Stories Crap
Post by: rufio on 2009 April 30, 22:33:53
Is there a particular reason why 6s are unable to refill the Pet Stories food dish?  Could it be enabled for them?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 April 30, 22:51:01
Dunno. Lack of animations for them, no doubt. If the animations don't exist, the capability to do so similarly doesn't exist. After all, there aren't even any kids in the Stories games.


Title: Re: Salvaged Stories Crap
Post by: motherofseventy on 2009 May 21, 17:10:17
Ok, preparing to run the gauntlet.

I've never played Castaway Sims except on the PSP and in that sims are able to harpoon salt water fish, tuna and shark come to mind, and dive for shellfish in the sea and then cook them.  I've searched here already and missed it if it's here, sorry.  Is it doable?


Title: Re: Salvaged Stories Crap
Post by: sleep on 2009 June 04, 01:51:44
I've been using the Castaways items from this thread as well as most of the other castaways stuff that is available (thanks everyone). Suddenly, it's all missing from my catalogues. The only things still appearing are the hood decorations, and a few maxis recolours.

My old computer exploded and I have a new one, so everything was re-installed. In the process I decided to leave out Family Fun Stuff and see if I missed it. I transferred the DL folder and hood I was using for my castaways. I have checked many times that the items are in the right place, and nothing else in the DL folder has changed since switching computers.  I have cs corefuncs too.

Is it possible that FFS is required for the castaways objects to show? I haven't found it mentioned anywhere. I am loath to reinstall FFS just to check if that makes the stuff work again; it seems very unlikely. Anyone able to advise?


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2009 June 04, 03:50:51
I've been using the Castaways items from this thread as well as most of the other castaways stuff that is available (thanks everyone). Suddenly, it's all missing from my catalogues. The only things still appearing are the hood decorations, and a few maxis recolours.

My old computer exploded and I have a new one, so everything was re-installed. In the process I decided to leave out Family Fun Stuff and see if I missed it. I transferred the DL folder and hood I was using for my castaways. I have checked many times that the items are in the right place, and nothing else in the DL folder has changed since switching computers.  I have cs corefuncs too.

Is it possible that FFS is required for the castaways objects to show? I haven't found it mentioned anywhere. I am loath to reinstall FFS just to check if that makes the stuff work again; it seems very unlikely. Anyone able to advise?

I doubt they need FFS. Are any custom items showing up? Do you have objects from places other then here? What EPs do you have?


Title: Re: Salvaged Stories Crap
Post by: sleep on 2009 June 04, 13:17:30
I thought it very unlikely; just not sure what to try next.

I am using Numenor's AnyGameStarter, with all EPs (except Pets). Of the Stuffpacks, only M&G at this moment, although I had FFS on the old computer.

I've used the AGS for a long time without trouble, and I already asked Numenor if the AGS could be causing the problem.  Numenor he can't explain it, especially since the downloads folder is being accessed in part.

In that AnyGame I have fairly minimal CC. Which means all sorts of hacks, mostly by Pescado, Twojeffs and Squinge, but nothing new since changing comps. The object-type CC is mostly castaway stuff from here, although there are other things too. Again, nothing new except for the complete re-install. Mainly I'm confused because the configuration hasn't changed and I can't see a reason for it to stop working.

The only CC I have found in-game is a few Eaxis-castaway recolours (from somebody here) and the castaway hood deco objects. Oh, and the castaway clothing seems to be working too.

I've just had yet another check in case I missed something, and there is no CC anywhere apart from those things. It's not just Castaway stuff, there are a number of other things missing, even hack objects like TJ's Blender and the Batbox.

So I'd better make a special  'borken, please help' thread I suppose. It's doesn't look like it is castaways-specific despite my hope that it was.
Morriganrant, thanks for your reply, it narrows down the possibilities at least.


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2009 June 04, 21:20:03
I would try removing the anygame starter and testing, but first, remove your downloads folder, do something the generates a new one, such as installing a Sims2pack or running bodyshop and then copying and pasting the contents of the old folder into the new folder. Sometimes, for some off reason, this works. Also delete cache file. Make sure that the custom content is enabled and that you have it toggled to display custom in catalog, these options are in ...options. Restart the game a few times after turning these options on. It sometimes takes a while for it it take. I had to restart three times after M&G before my settings took. I think that my game may have been crashing as it was closing though.


Title: Re: Salvaged Stories Crap
Post by: sleep on 2009 June 05, 07:15:29
I think I have fixed it at last.

I'd done most of the things you suggested already, but I did them again and a few other options as well. No change. In the end, though, I made a new Anygame, with all new files set up, and got a new DL folder with it. Putting my old CC in there seems to be working fine. I suppose I must have done something icky while updating the previous version and broken it.

Thanks for your advice.



Title: Re: Salvaged Stories Crap
Post by: Jade on 2009 July 04, 20:07:21
SimPe claims that cs_drums has a duplicate GUID to something in objects.package (I have all expansions and stuff packs).  Is this supposed to be the case, or is something that shouldn't be overwritten (or am I the only one who gets this report)?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 July 05, 03:25:33
Pretty sure it's just you.


Title: Re: Salvaged Stories Crap
Post by: uksimsfan on 2009 August 31, 16:53:12
Guys, I'm interested in the Castaway stuff in the Mian Thread.
What EPs do you need for those?

I have NL, OFB, UNI, PETS, SEASONS.
I don't have BV.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 August 31, 17:05:05
Objects have differing requirements depending on whether they are functional or decorative. Requirements are noted in the individual RTFMs, but the amount of testing performed on obsolete installations is largely nonexistent. Intentionally using obsolete versions of the game is not really recommended.


Title: Re: Salvaged Stories Crap
Post by: uksimsfan on 2009 September 02, 14:26:18
Thanks the reply.
The items I am interesting in are. (items I REALLY need in bold)

OBJECT: Aeroplane - Does Not Enable User To Fly.
OBJECT: Aeroplane (Bent) - Requires textures from Regular Aeroplane.
OBJECT: Beds (all) - Often Higher Energy Than Existing Beds! Cheap! May Require CS Beddings.
OBJECT: Coconut/Papaya/Banana Trees - Climbable and Harvestable For Cash/Food.OBJECT: Craft Bench - Made MOAR Useful: Can Make Robots as Well As Toys
OBJECT: Decorative Crates and Fuel Barrels - Not Really Useful, But I Have Like A Dozen Of These Right Here In This Very Room IRL
OBJECT: Firewalk Hot Coals - Requires CoreFuncs.
OBJECT: Leaf Pile Bed - No Energy Maximum To Use! Requires CoreFuncs.
OBJECT: Lean To Shelter

Can I use any of those safetly with NL, OFB, UNI, PETS, SEASONS?

Also what are "CoreFuncs" and "RTFMs".
Also what is ment by "May Require CS Beddings".

Lastly, is there anywhere I can see images of these items?

Thanks for your help.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 September 02, 14:55:39
Can I use any of those safetly with NL, OFB, UNI, PETS, SEASONS?
Probably. What does it say in the manual?

Also what are "CoreFuncs" and "RTFMs".
Also what is ment by "May Require CS Beddings".
CoreFuncs is BHAV functions needed to make the objects that require them function. CS Beddings are the textures for the Castaways bed objects.

Lastly, is there anywhere I can see images of these items?
They're from the Castaway Stories game. This isn't a screenshot gallery. If you have the game, you know what they are. If you don't, you don't care.


Title: Re: Salvaged Stories Crap
Post by: Mootilda on 2009 September 02, 21:31:08
Also what are "CoreFuncs" and "RTFMs".

RTFM is "Read the --- manual", which is what you should be doing.


Title: Re: Salvaged Stories Crap
Post by: soozelwoozel on 2009 September 05, 22:26:04
Why so coy Mootilda? Fuck is a good word. Plenty of history behind it. Can't you bring yourself to type it? How odd.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2009 September 06, 01:46:38
She's used to other sites where saying something like that would get you banned. But not here. Here, the worst that can happen is that you get "pottymouth" as your schtick.


Title: Re: Salvaged Stories Crap
Post by: Mootilda on 2009 September 06, 21:20:43
Why type a word that I wouldn't use in real life?  Besides, it wasn't necessary for the translation.


Title: Re: Salvaged Stories Crap
Post by: sleep on 2010 April 08, 02:50:16
Risking necromancy...

Having CS corefuncs in the game seems to remove the apartment icon from apartment buildings in hood view. If that's all it is doing, it's not much of a problem, but is it a hint of anything worse?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2010 April 08, 03:52:38
Can't reproduce this behavior, works fine for me.


Title: Re: Salvaged Stories Crap
Post by: SiuPang on 2010 June 08, 08:11:01
Pescado, I just found that CS Core Functions have some conflicts with Apartment Life. And these conflicts will stop Sims from becoming witches or wizards. Please help and look into this issue. Many thx!!!


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2010 June 08, 10:23:10
No, that's total horseshit. My sims can become witches just fine, and have.


Title: Re: Salvaged Stories Crap
Post by: Deviancy on 2010 July 14, 04:03:17
Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.

The Leaf Pile Bed seems to conflict with TJ's Smart Bed mod.

I say "seems to" because I tested it with the the mod and it caused a "too many iteration" error, and tried it without the mod and the issue went away.

Seems 100% to me but well.. yeah..


Title: Re: Salvaged Stories Crap
Post by: jezzer on 2010 July 14, 04:36:44
Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.
That's why there's a SEARCH box.


Title: Re: Salvaged Stories Crap
Post by: Deviancy on 2010 July 14, 06:02:25
I used your so called "search" box and didn't find any hits on "smart Beds" in this specific thread.

But thanks for bringing this new fangled message board option to my attention, never heard of it before.


Title: Re: Salvaged Stories Crap
Post by: jezzer on 2010 July 14, 06:04:23
Yeah, advertising that you're either too lazy to search or not smart enough to search effectively is a sure-fire way to get help.


Title: Re: Salvaged Stories Crap
Post by: Deviancy on 2010 July 14, 06:15:09
Where in my original message was the word "help" mentioned, and where did I mention that I didn't use that fancy dancy new fangled "search box" magicmabob?

Assuming things is naughty.

I said I can't read through 16 pages of posts because it's hard on my eyes.

Eye strain != laziness..

Tsk.. tsk..

I'm merely saying.. "hey.. this bed of leaves thing.. it no worky.. worky with TJ's Smart Beds as far as I can tell.. you may want to avoid it"..

Because as far as the search results indicated, no one has said that in this thread yet.



Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2010 July 14, 09:23:21
The Leaf Pile Bed is a nonstandard bed-class object, so the Jeffistani objects need to specially account for it. Its nonstandardy is a product of EAxis, and therefore, has right-of-way.


Title: Re: Salvaged Stories Crap
Post by: Kazzandra on 2010 July 22, 23:54:26
Someone may have noticed this potential conflict, but trying to read through 16 pages of posts started heading in the direction in which I'd need to pop some excedrin.

The Leaf Pile Bed seems to conflict with TJ's Smart Bed mod.

I say "seems to" because I tested it with the the mod and it caused a "too many iteration" error, and tried it without the mod and the issue went away.

Seems 100% to me but well.. yeah..

What plugins (if any) are you using? I have the relax plugin with the base mod and have never had a problem with the leaf pile. I'm pretty sure I have the most current version for AL. "Seems to" seems like the best way to say it, indeed.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2010 July 23, 02:26:59
Hey, look. It's Chastity. Long time no see.


Title: Re: Salvaged Stories Crap
Post by: nahte on 2010 November 25, 23:09:16
Hi everybody!

It seems that corefuncs breaks the GL fountain.

Is it true?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2010 November 26, 01:50:38
Can't see any reason why, my fountains seem fine to me.


Title: Re: Salvaged Stories Crap
Post by: VampireKiss on 2011 August 30, 07:43:52
The leaf pile in my game works, as in sims can sleep on it like they are supposed to. But if I have it on a lot with a normal bed then my sims will pop out of the bed whenever they relax to woohoo. But if I delete it off the lot they work just fine. Has anyone else had this happen?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2011 August 30, 16:10:50
Can't say I've seen that, nor can I imagine how the presence of an unrelated object on the lot would influence things. Is there an accompanying error message in debug mode?


Title: Re: Salvaged Stories Crap
Post by: rosess on 2011 August 30, 17:38:21
I vaguely recall removing the leaf pile due to a conflict with another mod or hacked item.  ACR, maybe? 


Title: Re: Salvaged Stories Crap
Post by: morriganrant on 2011 August 31, 18:40:54
I vaguely recall removing the leaf pile due to a conflict with another mod or hacked item.  ACR, maybe? 
That's what it is, ACR and the leaf pile conflict, always has.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2011 August 31, 19:51:11
ACR probably doesn't like the leaf pile because it categorizes itself as a bed, but does not otherwise conform to the expected interactional behaviors for a bed. However, since it is an EAxian object, it's the responsibility of other mods to accomodate it as a special case.


Title: Re: Salvaged Stories Crap
Post by: Romanv on 2012 February 22, 20:35:30
Hello everyone. :)
The file 'cs_corefuncs" overrides all purposes of witches (smoke cauldron, star wands, etc)
How can solve this problem?


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2012 February 24, 01:14:51
...no it doesn't? I don't have this problem. You must have done something wrong.


Title: Re: Salvaged Stories Crap
Post by: ladyheather on 2012 June 08, 20:26:09
SimPe claims that cs_drums has a duplicate GUID to something in objects.package (I have all expansions and stuff packs).  Is this supposed to be the case, or is something that shouldn't be overwritten (or am I the only one who gets this report)?

I have this problem too. Popped the GUID's into the CEP database and apparently the last one, 0x8e9ba383, conflicts with Controller - Band.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2012 June 09, 13:32:03
It should be harmless: The "conflicting" object is also Controller - Band. I forget why exactly I included the OBJD of Controller - Band in that package, but it must have been important, since it was specifically included without any other codes attached to it. Probably to make it non-expansion-locked so the Drums objects would work.


Title: Re: Salvaged Stories Crap
Post by: shastakiss on 2012 July 05, 20:26:57
CastawayStories doors, windows, arches (http://www.mediafire.com/download.php?wr6kzecf26daadv) reuploaded

Havelock shared them in the middle of this (http://www.moreawesomethanyou.com/smf/index.php/topic,11149.0.html) thread. Thanks to Havelock for extracting them.
(The folder also contains the extracted recolors of ts2 doors and windows that devilsrope shared here (http://phorum.mustnotbenamed.com/index.php?PHPSESSID=679907f636e64f87ebbfbef6b1f00fb1&topic=745.msg88394#msg88394).

Delete any .ds_store files in the folder, they're attribute files used by macs.

(http://i191.photobucket.com/albums/z43/snoopy1625/wcif%20images/havelockbamboobuild-1.jpg) (http://i191.photobucket.com/albums/z43/snoopy1625/wcif%20images/havelocksalvagefoundbuild-1.jpg)


Title: Re: Salvaged Stories Crap
Post by: Romanv on 2012 July 23, 21:28:31
Hello everyone!!!


I have to say, there are a lot more Pet Stories objects missing. Someone made a few pics of those ones. Tehre are a few decoration objects and off course the "pet show" objects.
Decoration objects are not high priority and the "Pet Show" objects suffer from a lack of UI that displays the skill. Also, I no longer have PS with a complete profile installed, and I'm not playing through it again to unlock it just to see it.



I'm trying to make these objects to work, but I need more information to advance, Can anyone guide me to make it work?
I have cloned the objects "Pet Show", but have no any animation, Is there a tutorial or a guide to follow?.
I hope someone can help, thanks in advance.


Title: Re: Salvaged Stories Crap
Post by: J. M. Pescado on 2012 July 24, 12:24:15
There is no tutorial or system for doing such a thing, since you're exploring new ground by attempting it more seriously than I have. While I am certain it is definitely technically possible, you'd be hunting down and repackaging all of the normally obscure resources involved from their core packages, AND recoding the item to compensate for the things (pet skills) that are not present in the Real Game. All this comes up a bit short on the cost/benefit analysis, which is why nobody has done it.


Title: Re: Salvaged Stories Crap
Post by: Romanv on 2012 July 24, 13:18:11
Ok, thanks for your answer.


Title: Re: Salvaged Stories Crap
Post by: Aggie on 2012 August 23, 06:08:46
Hmmm. I downloaded the Holy Grail because I wanted to resurrect and age down a bunch of elders in my game. However, when they use it, they technically do get aged down but their hair and clothes remain in the Elder stage. Is there any way to fix that or did I just neglect to follow proper procedure? (I installed the Core Functions just in case).


Title: Re: Salvaged Stories Crap
Post by: Tarlia on 2012 August 24, 21:55:23
However, when they use it, they technically do get aged down but their hair and clothes remain in the Elder stage. Is there any way to fix that or did I just neglect to follow proper procedure? (I installed the Core Functions just in case).

That's normal when aging down an elder, at least the hair. Send them to the mirror a couple of times and give them a change of clothes, and they should be fine.


Title: Re: Salvaged Stories Crap
Post by: Aggie on 2012 August 25, 00:39:21
However, when they use it, they technically do get aged down but their hair and clothes remain in the Elder stage. Is there any way to fix that or did I just neglect to follow proper procedure? (I installed the Core Functions just in case).

That's normal when aging down an elder, at least the hair. Send them to the mirror a couple of times and give them a change of clothes, and they should be fine.

*bleats in your general direction*