Energy Decay and BV
Azrael:
You just showed a table showing that children have bigger bladders than they should... unless you can think of something better, perhaps just swap the teens' and the lil tykes' bladder motive decay rates? I dunno, you're More Awesome Than me - you figure it out. :P That would be very appreciated (at least by me); I've actually noticed my teens pissing a lil too frequently, though I thought it was my imagination...
J. M. Pescado:
Quote from: Azrael on 2007 October 11, 08:57:23
You just showed a table showing that children have bigger bladders than they should... unless you can think of something better, perhaps just swap the teens' and the lil tykes' bladder motive decay rates? I dunno, you're More Awesome Than me - you figure it out. :P That would be very appreciated (at least by me); I've actually noticed my teens pissing a lil too frequently, though I thought it was my imagination...
That'd simply swap the problem to a different age category. Based on the CURRENT values, the obvious solution is to simply make the child rate worse, but it's questionable at this point given that this has existed since the beginning whether it's worth the effort.
dizzy:
Motive decay rates are really only half of the story. To get the complete picture, you really need to compute the average combined motive decay for interactions as well. I think once you factor in the effect of the high energy decay from interactions with children, you would tend to see the bladder as actually decaying much faster. It's all a matter of how you view the data.
J. M. Pescado:
Quote from: dizzy on 2007 October 11, 14:58:32
Motive decay rates are really only half of the story. To get the complete picture, you really need to compute the average combined motive decay for interactions as well.
That's why I didn't bother to dig up the decay rates for things like Fun, Comfort, Social, etc. Those tend to be greatly affected by interactions.
Quote from: dizzy on 2007 October 11, 14:58:32
I think once you factor in the effect of the high energy decay from interactions with children, you would tend to see the bladder as actually decaying much faster. It's all a matter of how you view the data.
For the most part, very few actions directly impact the energy and bladder motives. The only thing which impacts energy are things like Craftbenches and the Dances. All of the energy-draining actions are readily apparent precisely *BECAUSE* they disturb the natural order we expect as produced from the above table. Similarly, practically nothing that isn't immediately apparent impacts bladder decay rates: It's even more constant than energy. As motives do not "crosstalk", in that the decay of ANY motive is functionally independent, the bladder decay motive is NOT much faster.
Case and point: Which sims are always pissing themselves when left to mismanage their own lives? It's NOT children, that's for sure. Child sims practically NEVER piss themselves, it's always TAE. While elder incontinence is not an unexpected outcome, teens and adults, not children, are the next victims. The numbers don't lie. Should this be changed? Well, the obvious answer is to make the child rates worse than the the successive age categories, but honestly, we've lived with this so long that it's probably not worth the bother this late in the game. Unless you really want it so kids retake the top slot for pants-wetting.
Azrael:
Quote
Unless you really want it so kids retake the top slot for pants-wetting.
That would be how it should be...
Meh. This is where I wish I actually had the extra time to devote to learning how to do all the technical stuff you guys/gals know... I probably could learn how to modify code, and well, had I the time to learn.... I probably 'waste' enough time as it is just playing the game and reading these forums... if I were religious, I'd say God bless you all, but.. just imagine some appropriately similar and secular form of acknowledgment.
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