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Food interest from Sims 1
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Topic: Food interest from Sims 1 (Read 14255 times)
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Food interest from Sims 1
«
on:
2007 September 11, 12:10:49 »
My person data 0x000E (xxxi: Food ( Hot Date )) started being used again from Nightlife. It is initialised to 0 in the Init function for a Sim (runs each time a Sim is instantiated). In spite of spending some time looking, I cannot find anywhere else it is mentioned. Does anyone have any idea what information is stored in that now?
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #1 on:
2007 September 11, 13:06:41 »
I have not encountered this field being used, but I will keep an eye out for it. All entries I have seen from error logs thus far record it as "0". If it is being rezeroed every time a sim is reinstantiated, it is likely not presently used, but might be in the near future.
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Food interest from Sims 1
«
Reply #2 on:
2007 September 11, 14:50:16 »
Just in case you've not noticed yet, the one for "style" is being used as the temperature motive - which seems a bit foolhardy to me as it's normally part of the sim's permanent data, and in any case are there not still some of the normal motive range spare?
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #3 on:
2007 September 11, 15:42:51 »
I am aware of this, yes. I can only imagine what kind of odd kludge is being used for that. You'll note another persondata value, which I don't recall offhand, is also used for robots' "power" attribute, and I believe still another is used for Plantsim "sun". I would imagine something had to be done hardcode to kludge those into NOT being permanently written cross-lot.
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dizzy
Souped!
Posts: 1572
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Re: Food interest from Sims 1
«
Reply #4 on:
2007 September 11, 21:47:33 »
These are improper hacks that are being tossed in, considering that they aren't even being properly labeled in their own "PersonData.lua" global code. This type of thing is happening all over the simantics portion of the code, and IMHO is a good thing. This hopefully means the coders can't wait to abandon Edith and start doing some real coding.
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: Food interest from Sims 1
«
Reply #5 on:
2007 September 12, 08:50:32 »
I feel sure they're already using SimPE
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #6 on:
2007 September 12, 09:03:17 »
Doubtful, otherwise no sane coder would intentionally produce the jumbled disorientated spaghetti that passes as code.
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Fat D
Horrible Halfwit
Posts: 395
Re: Food interest from Sims 1
«
Reply #7 on:
2007 September 12, 20:37:50 »
Quote from: J. M. Pescado on 2007 September 12, 09:03:17
Doubtful, otherwise no sane coder would intentionally produce the jumbled disorientated spaghetti that passes as code.
Do you really consider EAxis coders sane?
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Food interest from Sims 1
«
Reply #8 on:
2007 September 13, 01:55:17 »
No, that's why they keep writing in that ridiculous "flowchart bug generator".
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