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Author Topic: Anti-Redundancy *CRITICAL FOR BVp0*  (Read 346271 times)
MissDoh
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #100 on: 2007 September 29, 02:45:20 »
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Thanks Dizzy it is good to know your shrub can do that. Smiley

The thing is, like I said already, that I did not play the vacation part much so the number of those specific type of character would not help me found out if it is true or not.  I think I went to like 2 or 3 vacation lots and not all had those food booth chef. 

Therefore the reason I asked the awesome Pescado to tell me if that is just lies and propaganda and if not, if the anti-redudancy was already taking care of that.
« Last Edit: 2007 September 29, 03:23:46 by MissDoh » Logged
J. M. Pescado
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #101 on: 2007 September 29, 06:34:45 »
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I have not seen any evidence of special Local Chef spawning, nor endless spam. No doubt MaxoidBullSam is confused. That, or it's a forecast of what they intend to break with the patch, by screwing with something that isn't broke.
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Hyper Neko
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #102 on: 2007 September 29, 15:51:18 »
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Is this fix really safe to use?
I don't doubt your talents, it's just that BV belongs to my sister and I offered to fix it for her. I don't want to screw it up more than it already is.

Could it really cause computer damage?
*referring to side-effects part*
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MissDoh
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #103 on: 2007 September 29, 15:54:08 »
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Hyper, the side effects are just humorous and ironic.

That fix is totally safe.  Actually you have more chance of the side effects happening without that fix in your game.  Tongue

Thank you for you answering my question Pescado, let's hope they will simply fix it not break it.
« Last Edit: 2007 September 29, 16:14:57 by MissDoh » Logged
kutto
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #104 on: 2007 September 29, 15:57:07 »
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The mod itself will not fix any damage that has been done, but it will stop any more damage from occuring.
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Hyper Neko
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #105 on: 2007 September 29, 16:00:05 »
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Well so far I haven't seen any spawned Tour Guides, but I'll use the hack anyway. Better to be safe then sorry!
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LK
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #106 on: 2007 September 29, 16:05:37 »
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You would not see any new tour guides--they do not pop up on screen.  It's all in the background.  The only way to know would be to count character files, or use the Cleanpack Installer.
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Hyper Neko
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #107 on: 2007 September 29, 16:13:03 »
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Well I shouldn't have too many since we've only played on it 3 times XD

The first post says to store in the download folder in the Sims2 folder but I don't have that folder.

http://i103.photobucket.com/albums/m160/Ichigo1993/Download.png

*Sorry if I'm being a nuisance, I'm not very good with these kind of things*
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Duchess
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #108 on: 2007 September 29, 16:23:54 »
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Well I shouldn't have too many since we've only played on it 3 times XD

The first post says to store in the download folder in the Sims2 folder but I don't have that folder.

http://i103.photobucket.com/albums/m160/Ichigo1993/Download.png

*Sorry if I'm being a nuisance, I'm not very good with these kind of things*

That's because the Downloads folder isn't generated automatically. You have to create it yourself (File... New... Folder...) and name it "Downloads" (without quotes, of course, and mind the capital "D").
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Hyper Neko
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #109 on: 2007 September 29, 16:27:59 »
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Thankyou so much for your help!
Plus do I leave it in the zip folder or should I unzip it?
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Duchess
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #110 on: 2007 September 29, 16:33:03 »
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You have to unzip it, and put only the .package file(s) into the Downloads folder (the hacks usually come with a readme file, mostly called "RTFM.txt", you don't need that in the game for the hack to work).
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Hyper Neko
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #111 on: 2007 September 29, 16:41:10 »
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Okie Dokie ^^

Everything is ready now, so I'll test it tomorrow
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Invisigoth
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #112 on: 2007 September 29, 18:35:06 »
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Yes, we all saw that already, there's another thread where we are discussing it. If you'd read any thread on this forum about MaxoidSam you would realize that he is a big huge liar who knows nothing about the game. The bug IS harmful. He is stupid. EAxis doesn't fully test their products whereas MATY hacks are tested by hundreds of users and we are lucky enough to get nearly instant support. If someone posts an error log it is not unusual for JM to have a fix up in an hour or less. Many MATY users have taken their time and energy to independently test the NPC spawning bug (both in BV and with previous EPs, this isn't the first time that this bug has reared it's ugly head) and they discovered that it is in fact harmful. It is common knowledge at this point that having too many character files can bork your hood in a number of unpleasant ways and dramatically increase load times. Listen to us, not MaxoidLiarSam. We, both individually and as a community, actually hold ourselves accountable for the research/testing that we do on the game and with various hacks (with the exception of the color scheme "experiment") and for the fixes that we post.

You're not on the BBS anymore, honey. Here search is your BFF. Also, lurk MOAR and you won't get poked with sticks. Although your handle is pretty fucking awesome, so that may help sheild you from some of the wrath. I already like you better than all the other n00bs. Also, go find the FAQ in the podium. It will save you from a lot of pain and suffering. I'm not going to link you because I am sick of linking n00bs to the FAQ. I want to see n00bs take some initiative, dammit!

HyperNeko, you need to read the FAQ too. Seriously. Right now.
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Celestra
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #113 on: 2007 September 30, 00:11:10 »
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Problem for me while the hack is ingame
I created a new hood from scratch and found out that while the fix was in the hood would not create any townies except one

On home lots it did not create any and just one teen on downtown lots . Once that one teen was created he was the only one who appeared on ANY downtown community lot  , It created the NPC's as necessary

So my new sim never got any townies walking by his house and every community lot downtown just had that one teen

I tried playing the game for a sim week to see if it was just a mishap on the first day but no success

PS in reply to next poster NO i havent also got the no townie regen hack
« Last Edit: 2007 September 30, 10:23:07 by Celestra » Logged
Zazazu
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #114 on: 2007 September 30, 03:55:04 »
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Are you sure you didn't also download notownieregen?
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #115 on: 2007 September 30, 14:50:37 »
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but I was reading about those side effects and I was wanding if those apply to the BV-hack.

No, they don't. Except for the halitosis.
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BastDawn
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #116 on: 2007 September 30, 21:18:34 »
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http://dictionary.reference.com/
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jsalemi
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #117 on: 2007 September 30, 23:08:26 »
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Go back to the dictionary, and look up the word 'joke'.
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jsalemi
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #118 on: 2007 September 30, 23:50:51 »
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Windows has a built-in zip extractor, so you don't need anything special.  The NPCs spawn every time you go to a vacation lot (other than one you own).
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kutto
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #119 on: 2007 October 01, 00:52:37 »
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ok, im about to get the game, and i would really like to know how the npc's spawn, like everyday? or what? and also, i dont have winzip, so how do i download this? im really new to downloading and yeah. but i really wanna know if downloading this will do anything BAD to my computer or my game.

Nothing bad will happen if you download this and use it in your game. Everything on this site is specifically designed so that you can download everything and they all work well together. I can't say the same thing about every other site, though.
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dizzy
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #120 on: 2007 October 01, 07:57:02 »
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So my new sim never got any townies walking by his house and every community lot downtown just had that one teen

(i.e. working, as designed)

If you want a lot of townies in a new hood, you need to create them. Do a search on this site or look in Peasantry on the subject.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #121 on: 2007 October 01, 15:19:17 »
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Thanks for the respond, by the way what is halitosis?

It could give you halitosis in the same way as it could make your head explode.

Go back to the dictionary after you're done with "joke" and look up "metaphor".
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Zazazu
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #122 on: 2007 October 01, 18:30:41 »
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*weeps for the future*
Sorry, but I would have understood what was meant in the RTFM when I was five zero. Use those brain cells, kids!
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #123 on: 2007 October 02, 01:41:32 »
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Although I hate to encourage an utter moron and you could have searched!

Here:

http://thesims2.ea.com/exchange/story_detail.php?asset_id=15301&asset_type=story&user_id=1082952

AND

http://thesims2.ea.com/exchange/story_detail.php?asset_id=15306&asset_type=story&user_id=1573748

Now Go Away!

I like to keep up to date on hacks I have in game and you are messing up my routine by posting like this is the BBS, it's not.
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Re: Anti-Redundancy *CRITICAL FOR BVp0*
« Reply #124 on: 2007 October 02, 03:16:07 »
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Is it just me or are all these new posters with n00b questions really just mean people trying to make fun and/or rile up old timers?
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