There were 3 strippers: a male, a female, and if you had one of each on the lot already there was a furry one.
I believe it was a pink gorllia with lipstick. Guess they recycled the mesh for Sims 2.
I may be remembering incorrectly, but the gorilla showed up randomly if certain conditions were not optimal. The male/female seemed to be related to whatever gender Sim interacted with the cake.
As NPCs, they were fairly useless; there were CC dancers that were spawned by marked floor tiles and that were far more amusing to watch interact with Sims.
SimWardrobe had a most excellent anti-Mime Squad mod that would respond to distress calls and chase the mime around with a disintegrator ray; he also had an anti-Clown Squad mod. Very amusing.
I replaced Drew Carey with NPC Replacer tools and turned him into an equally annoying celebrity. Alas, Sims still had the thought bubbles about Drew Carey, which was somewhat funny, as it looked like the arrogant celeb was being mistaken for Drew Carey and swarmed by Drew fans. Then again, I replaced every Townie and NPC with Sims I found mnore attractive or amusing. There were no default EAxian Sims in my hood.
Celebrations for Sims 2 should have had a stripper cake, I might have even acquired it in a fit of nostalgia if they did. That was amusing shit.
I never realized the moose was a party success indicator, as I didn't want a moose head on my walls, until I got SS or MM.
In MM, I stashed some furniture items up in the little cloud area with the sleeping Wright giant and had Sims skill or veg out up there, just to amuse myself. It served no other useful purpose.
The Portable Hole was a similarly clever touch.
I remember Butlers were typically closet lushes who would swarm the minibars in houses. I miss the minibars. They were easier to integrate into Sim houses.
I never messed much with Servos in Sims1, either.
My fave custom content was a SimFerret that did much of what SimCats did. They were cute to watch.
The animated 'spooky' paintings were a nice touch in MM. I never messed much with carnival rides or drunken gnomes or dragon pets. The recipes and potions were a nice touch, glad they reworked much of that for Seasons.
Both the MM magic dueling and SS skilling were a bit too easy to figure out, but the coded results were hilarial. I never tired of seeing Sims hop onto speakers, ride giant yellow ducks while clad in tinfoil, emote as angsty slam poets, or get dressed as teapots.
It's kind of amusing to look at the pixelated isometric (?) Sim1 universe now.