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Question about SimPE and Sim altering
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Topic: Question about SimPE and Sim altering (Read 13513 times)
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Question about SimPE and Sim altering
«
on:
2007 May 12, 20:19:42 »
I know, I know, I should ask this at the SimPE forum, but I can never seem to get questions answered there at all. I was hoping the smart folks here would be able to help me out.
I was wondering if it were possible to alter the appearance and DNA of an existing Sim by using the DNA info for a Sim that hasn't been installed in your game. I'm fairly certain the DNA can be changed easily enough (and I know how to do this), but I'm wondering how it would be possible to alter a Sim's physical appearance without using Sim Surgery (if it even
is
possible). Any ideas?
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Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
Gwill
Terrible Twerp
Posts: 2162
Re: Question about SimPE and Sim altering
«
Reply #1 on:
2007 May 12, 20:36:59 »
Theo has an alternate sim surgery tool that does exactly that.
It is of course possible to do it manually as well, but I don't have a tutorial handy at the moment.
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INTJ bordering on P
Want to know where babies come from?
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #2 on:
2007 May 12, 21:08:52 »
Does this alternate Sim Surgery tool require there to be a physical copy of the Sim you want the existing one to look like? Because I'm wondering if it's possible to change their appearance without having to install an actual Sim to clone their appearance
from
.
ETA: I read Theo's thread and it appears his mod
does
require a physical copy of the Sim template.
Maybe he'd be the one to ask about something like this, though.
«
Last Edit: 2007 May 12, 21:18:08 by Denimjo
»
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Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
Gwill
Terrible Twerp
Posts: 2162
Re: Question about SimPE and Sim altering
«
Reply #3 on:
2007 May 12, 22:11:34 »
It doesn't need a sim character, just a sim package. You can use a bodyshop packaged sim as the template.
I'll see if I can find some links to genetic editing over at MTS2; I know I've seen some.
Edit:
This was all I could find right now:
http://www.modthesims2.com/showthread.php?t=162648
I'll look some more later.
Logged
Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #4 on:
2007 May 12, 22:35:26 »
Ahhh, I see. But you do know what I'm asking, right? I'm wondering if it's possible to alter an NPC's appearance as well as DNA with
only
the DNA information. I'm guessing this is a no?
Example:
Person A has an NPC they wish to change: Kaylynn. Person A then spots a Sim that they'd rather Kaylynn look like (let's say Betty) and they request the creator to post Betty's DNA info. The creator does so. Can person A manually change Kaylynn's
physical appearance
without
a package file using only the DNA info that looks something like this:
Quote
c7cfe4ed-4a5a-4b11-178c-fbb586779ef3
brow,mouth,eyes,
00000002-0000-0000-0000-000000000000
00000001-0000-0000-0000-000000000000
00000001-0000-0000-0000-000000000000
«
Last Edit: 2007 May 12, 22:42:36 by Denimjo
»
Logged
Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Question about SimPE and Sim altering
«
Reply #5 on:
2007 May 12, 22:47:17 »
You'd need to replace the LXNR as well, which is what contains the facial structure. The SDNA only holds inheritance information, so unless you were changing hair/eyes/skintone, you wouldn't need to touch it.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #6 on:
2007 May 12, 22:51:52 »
Is it possible to replace the LXNR (
) using that information?
If anyone's wondering why the hell I'm asking a question like this, I was thinking that if there were a way to 'fix' an updated Self Sim simply by editing the one currently in the game by using SimPE to change the DNA and appearance without having to install another package file.
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Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Question about SimPE and Sim altering
«
Reply #7 on:
2007 May 12, 23:03:17 »
Yes, just swap the LXNR in the character file (not nXXX.package), and then change appearance. The new face should immediately manifest.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #8 on:
2007 May 12, 23:19:40 »
Please pardon my unawesomeness, but how do I swap the file?
I've opened up the character file in SimPE, and I've selected the LXNR file. What view would I go to: Package, resource, wrapper, Plugin view or Hex?
Logged
Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Question about SimPE and Sim altering
«
Reply #9 on:
2007 May 12, 23:22:44 »
Rightclick, "replace", with one that you exported? I dunno if Newfangled SimPE can. I only use Ye Olde SimPE.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #10 on:
2007 May 13, 00:08:33 »
Is that possible to do if you don't have a package file or an exported file at all? Remember, I'm asking if it's possible to change their physical appearance using
only
the five lines of DNA I displayed earlier.
I'm starting to think it's not possible to do this without having to install a package file. I know the
inherited DNA
can be altered, but the physical appearance may not be able to.
I'm assuming merely going into the game and having said Sim use Change Appearance on a mirror wouldn't do squat. *goes to confirm*
ETA: As expected, using the mirror will only make the eye, hair and skintone change, not the facial features.
«
Last Edit: 2007 May 13, 00:37:23 by Denimjo
»
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Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
Gwill
Terrible Twerp
Posts: 2162
Re: Question about SimPE and Sim altering
«
Reply #11 on:
2007 May 13, 07:09:55 »
The facial features, such as the shape of the nose and the size of the chin, are in the LxNR resource. There isn't anything very tangible to edit in that resource (nothing at all in plugin view in fact), just a lot of HEX. So although you can mess with the numbers, it would be pretty much impossible to find out exactly what you are changing.
So yes, you need someting to copy from.
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Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
BastDawn
Retarded Reprobate
Posts: 1355
I'll stop by to read Awesomeland once in a while.
Re: Question about SimPE and Sim altering
«
Reply #12 on:
2007 May 13, 08:11:05 »
The attached text file is a post by Pescado from this site (pretty close to what he's saying here) and a post from someone named Nukael at MTS2. I searched around for this information months ago, and I've use this file as a guidline ever since when I need to to edit a sim. If you need screenshots, I think Nukael had a bunch to visually explain the process, but it isn't hard.
Donor-Free_SimSurgery.txt
(2.12 KB - downloaded 289 times.)
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Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #13 on:
2007 May 13, 10:17:53 »
Thanks for the .txt file, BastDawn. That's going to be very helpful.
And thank you for your assistance as well, Gwill. That pretty much kills my hope that I could change the appearance of an NPC to a Sim that I
only
had the DNA info for, but I knew that was most likely anyways. I was hoping to avoid having to create unnecessary characters in the game just to change the appearance of one already there, but it looks like there may be no avoiding that at all.
On a similar (but not completely related) note, I'm thinking...I do know that I could change the inherited DNA of a Sim by using those DNA lines of info. I wonder if I could copy the DNA of a female Sim from one 'hood, replace the genetics of an NPC with it in a different one and then impregnate said NPC with a clone of itself and come up with a perfect copy of said female Sim. I can't see how this procedure would be useful in any way at all, but it'd be interesting to see if I could do it.
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Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
Sleepycat
Stupid Schlemiel
Posts: 1701
meow!
Re: Question about SimPE and Sim altering
«
Reply #14 on:
2007 May 13, 12:09:35 »
Quote from: Denimjo on 2007 May 13, 10:17:53
Thanks for the .txt file, BastDawn. That's going to be very helpful.
And thank you for your assistance as well, Gwill. That pretty much kills my hope that I could change the appearance of an NPC to a Sim that I
only
had the DNA info for, but I knew that was most likely anyways. I was hoping to avoid having to create unnecessary characters in the game just to change the appearance of one already there, but it looks like there may be no avoiding that at all.
you could make a neighborhood just for this kind of thing, put the characters in
that
hood. then you could get the info from them in SimPE and then open your real hood and do what you want to do with that info.
Logged
BastDawn
Retarded Reprobate
Posts: 1355
I'll stop by to read Awesomeland once in a while.
Re: Question about SimPE and Sim altering
«
Reply #15 on:
2007 May 13, 19:11:41 »
Yes, you use a junk 'hood to create the donor sim and trash it when you're done. No muss, no fuss, no problem.
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Aggie
Smackable Punbot
Terrible Twerp
Posts: 2580
Re: Question about SimPE and Sim altering
«
Reply #16 on:
2007 May 13, 19:21:59 »
Yup, that sounds like the best plan. Thanks everyone.
Logged
Quote from: Esoteric PolarBear
"I don't believe in the edit button; it goes against the very core of my being."
Zeljka
Knuckleheaded Knob
Posts: 536
Re: Question about SimPE and Sim altering
«
Reply #17 on:
2007 May 13, 23:06:27 »
Quote from: J. M. Pescado on 2007 May 12, 23:22:44
Rightclick, "replace", with one that you exported? I dunno if Newfangled SimPE can. I only use Ye Olde SimPE.
Call me stupid and unawesome but, say for example:
I had someone's self Sim in the game (we'll say Denimjo's)
She updates her Sim and re-posts it for upload, but I already have her in my game and she's doing great so I don't want to dowload another and start all over.
I ask her to export her new Sim's LXNR and use that file to replace the one in my current 'Denimjo'.
Couldn't it work?
Or am I completely misunderstanding and simplifying?
I do realize the question was 'with DNA only' and the answer is 'no', but now I'm curious if it could be done without creating new Sims.
Downloading an LXNR to replace a Sim would be more appealing than downloading the whole thing.
*shrugs
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Remember first that the greatest inequality is to treat unequal things equally
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Question about SimPE and Sim altering
«
Reply #18 on:
2007 May 13, 23:33:39 »
Denimjo's DNA is very unlikely to have changed, so all you'd need to do is replace th LXNR. However, if Denimjo has any spawn, all those spawn will be the spawn of Denimjo 1.0. You will need to then "rebreed" these spawn by extracting the new Denimjo, and whoever you bred Denimjo with, into CAS templates, and create them in a seperate neighborhood, then using CAS, generate the spawn (only faces matter, personality irrelevant), extract the LXNRs from the spawn in the junk hood, and put them LXNRs BACK into the main hood versions. The procedure gets increasingly involved for more generations of the affected sim, like with, say, Brynnes.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Zeljka
Knuckleheaded Knob
Posts: 536
Re: Question about SimPE and Sim altering
«
Reply #19 on:
2007 May 14, 01:05:15 »
Glad to hear no spawn = no problem
heh heh, it was actually Brynne I was thinking of because there have been many versions of her and I have one of the earliest because it was compatible with EPs I had.
Haven't actually bred her though, so all's good.
(I may be the only person who finds playing SelfSims of people I know well through the community too weird.)
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Remember first that the greatest inequality is to treat unequal things equally
Gwill
Terrible Twerp
Posts: 2162
Re: Question about SimPE and Sim altering
«
Reply #20 on:
2007 May 14, 07:12:09 »
Zeljka > That's exactly the kind of thing Theo's alternate sim surgery is perfect for.
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Dibs on Darth Telligent!
INTJ bordering on P
Want to know where babies come from?
flowerchile
Bonghit Jones
Terrible Twerp
Posts: 2840
Re: Question about SimPE and Sim altering
«
Reply #21 on:
2007 May 14, 08:25:47 »
Quote from: Zeljka on 2007 May 14, 01:05:15
Glad to hear no spawn = no problem
heh heh, it was actually Brynne I was thinking of because there have been many versions of her and I have one of the earliest because it was compatible with EPs I had.
Haven't actually bred her though, so all's good.
(I may be the only person who finds playing SelfSims of people I know well through the community too weird.)
I find it weird playing
my
self self-Sim, but others I can live with, as I don't really
play
as such. Begs the question though, where is a Sim-Zel hidin'? Hmm?
*flowerchile neeeeeeeeeeeeeds a Zel
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I went outside once...the graphics were shit.
Zeljka
Knuckleheaded Knob
Posts: 536
Re: Question about SimPE and Sim altering
«
Reply #22 on:
2007 May 14, 22:32:25 »
Quote from: Gwill on 2007 May 14, 07:12:09
Zeljka > That's exactly the kind of thing Theo's alternate sim surgery is perfect for.
yes, I have the plug in -but thanks for mentioning it in case I didn't
(-oops, did I say thanks here? I meant... baaaaa
)
I actually used it to replace an entire neighbourhood's downtownies (
seemed
like a good idea at the time)
Using the plug-in to replace them was the easy part, fixing up wardrobes for each was more than a little tedious and even after several hours of work, I occasionally find townies turning bald and nekkid instead of spinning into swimwear on a community lot. It's scary because even their eye colour goes blank...
I know, I know, he didn't design the tool with replacing whole ugly neighbourhoods in mind, but it was so easy I had to try...heh heh
flower, I've tried so many times to make a self-sim that it's not even funny, I suck at making sims.
Val made me one and though the features are perfect, as a whole, it just doesn't look like me !? I tweaked it a bit to look more like me and it spawned Q-tip shaped offspring with eyes that rested on shelves...
*fears for future real-world children
Will give it another go sometime and let you know how I do...
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Remember first that the greatest inequality is to treat unequal things equally
flowerchile
Bonghit Jones
Terrible Twerp
Posts: 2840
Re: Question about SimPE and Sim altering
«
Reply #23 on:
2007 May 14, 23:25:18 »
Yay! Don't take too long, I ain't getting any younger ya know
Oh, and I wasn't planning on breeding you, so never fear, your offspring will never see the light of day
I hate, hate, hate, HATE these emoties
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I went outside once...the graphics were shit.
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