More Awesome Than You!
Welcome,
Guest
. Please
login
or
register
.
2024 November 22, 12:08:06
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
SUPPORT THE MUNICIPALITY!
Have you destroyed a paysite today?
"Jelenedra" is the new "gay".
All Lythdans are stupid and suck!
DEATH TO ALL STUPID HAIRY-BELLIED NESSES!
All Kewians are stupid and suck! Accept no Kewian-based substitutes!
Clearly, BlueSoup has failed us! You must not! BlueSoup has a fat head!
Hobbsee has a
scrawny pencil neck.
Rohina the Ugly Butted is a Horny Turkey
540287
Posts in
18067
Topics by
6545
Members
Latest Member:
cincinancy
More Awesome Than You!
TS2: Burnination
Planet K 20X6
Questions in prep for Death By Freewill Challenge
0 Members and 1 Chinese Bot are viewing this topic.
« previous
next »
Pages:
[
1
]
2
Author
Topic: Questions in prep for Death By Freewill Challenge (Read 33671 times)
jdanddpt
Asinine Airhead
Posts: 24
Questions in prep for Death By Freewill Challenge
«
on:
2007 March 27, 16:00:07 »
I am testing and developing my own "Death By Freewill Challenge". It is a variation of typical Freewill Challenges. The object is to design a lot that will cause 8 Sims to autonomously die in 8 different ways. Maximum points are awarded if every Sim dies in a different way (no repeat ghosts).
Now that death-by-lightning has been added with Seasons, I think there is finally enough different ways for Sims running purely on Freewill to autonomously kill themselves. So my challenge is almost ready for release.
I just want to confirm some stuff with the Sims-savvy awesome crew here...
Correct me if I'm wrong... Are these are the only ways for Sims to autonomously die?
1) Old age
2) Elevator (OFB)
3) Lightning strike (Seasons)
4) Starvation
5) Flu/disease
6) Drowning
7) Scared to death
Fire
9) Cow plant (Uni)
The following deaths can never occur autonomously... correct?
1) Satellite (I've never seen a Sim autonomously Stargaze/Watch Clouds)
2) Flies (removed from the game circa Uni, right? ... haven't seen one since)
3) Electrocution while Repairing (Sims never autonomously repair)
What am I missing? I never downloaded the Scissors. Can Sims use them autonomously? I also don't have any Vampires... but I assume they can autonomously die from exposure to sunlight?
Also, does anyone have any suggestions for dealing with the way the game makes in-game snapshots unavailable when everybody on a lot dies? The .jpg files still exist, but the game won't access them because the lot code portion of the filename is no longer valid. So far, my solution is renaming the files in a DOS window, en masse, to a valid lot code. But something simpler would be nice.
Thanks for any help. My testing suggests that this will be a fun challenge.
Logged
Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
Re: Questions in prep for Death By Freewill Challenge
«
Reply #1 on:
2007 March 27, 17:25:02 »
Quote from: jdanddpt on 2007 March 27, 16:00:07
Also, does anyone have any suggestions for dealing with the way the game makes in-game snapshots unavailable when everybody on a lot dies? The .jpg files still exist, but the game won't access them because the lot code portion of the filename is no longer valid. So far, my solution is renaming the files in a DOS window, en masse, to a valid lot code. But something simpler would be nice.
Nothing modtastic, just a suggestion to import or marry in a new Sim before the very last one in the contest bites it. Or a pet, if a pet being on a lot is enough to keep it viable. Or a Servo.
Logged
Super INTJ.
MATY's Big Cat.
LOLcult.
Pescado:
Like the ancient Egyptians, the Internet worships cats.
Magicmoon
Querulous Quidnunc
Posts: 1196
Re: Questions in prep for Death By Freewill Challenge
«
Reply #2 on:
2007 March 27, 21:46:25 »
Quote from: jdanddpt on 2007 March 27, 16:00:07
What am I missing? I never downloaded the Scissors. Can Sims use them autonomously?
They are not autonomous as downloaded. However, I went into SimPe and made mine autonomous with extra attraction to playful Sims. I would have liked to have given the extra attraction to stupid Sims, but I couldn't figure out how to do that.
Anyway, I've tried out the autonomous version of the scissors and they are working fine in my game.
Logged
Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
dizzy
Souped!
Posts: 1572
unplugged
Re: Questions in prep for Death By Freewill Challenge
«
Reply #3 on:
2007 March 27, 21:46:38 »
Death by "Hail Bludgeoning" is another one.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #4 on:
2007 March 27, 22:33:49 »
Quote from: dizzy on 2007 March 27, 21:46:38
Death by "Hail Bludgeoning" is another one.
Wow, I never heard of that one. I assume it's a (small) random chance, if a Sim is outdoors in a hail storm?
Between lightning, spontaneous combustion, and hail, Seasons is the deadliest expansion pack yet!
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Questions in prep for Death By Freewill Challenge
«
Reply #5 on:
2007 March 28, 00:33:25 »
Hail bludgeoning is nearly always fatal under free will. The "Hail!" action runs at max priority and will continue to inflict damage until you manually X it out or your sim dies, so a neglected sim will always die from it.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #6 on:
2007 March 28, 03:16:51 »
Quote from: J. M. Pescado on 2007 March 28, 00:33:25
Hail bludgeoning is nearly always fatal under free will. The "Hail!" action runs at max priority and will continue to inflict damage until you manually X it out or your sim dies, so a neglected sim will always die from it.
Wow. That's stupid. I would understand if they coded it to send Sims indoors at max priority (even though that would be annoying)... but to make them stand there and get pummelled... that's just dumb.
Does the hail actually inflict "damage" (to motives, I assume)? Or is it a form of stun-lock, with motives decaying naturally till death?
Logged
Baronetess
polonius
Corpulent Cretin
Posts: 103
Re: Questions in prep for Death By Freewill Challenge
«
Reply #7 on:
2007 March 28, 05:17:09 »
Quote from: magicmoon on 2007 March 27, 21:46:25
I would have liked to have given the extra attraction to stupid Sims, but I couldn't figure out how to do that.
Is there a way to make it more attractive to sims with no logic points?
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Questions in prep for Death By Freewill Challenge
«
Reply #8 on:
2007 March 28, 07:54:18 »
Quote from: jdanddpt on 2007 March 28, 03:16:51
Wow. That's stupid. I would understand if they coded it to send Sims indoors at max priority (even though that would be annoying)... but to make them stand there and get pummelled... that's just dumb.
Wanna know something else stupid? If a plantsim triggers the ceiling sprinkler, even though they get water from it, they run away from the water.
Quote from: jdanddpt on 2007 March 28, 03:16:51
Does the hail actually inflict "damage" (to motives, I assume)? Or is it a form of stun-lock, with motives decaying naturally till death?
Both.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #9 on:
2007 March 28, 18:21:13 »
Okay, last question about hail:
Does death-by-hailstorm have its own color of ghost?
Logged
Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Questions in prep for Death By Freewill Challenge
«
Reply #10 on:
2007 March 28, 19:09:10 »
Quote from: J. M. Pescado on 2007 March 28, 07:54:18
Wanna know something else stupid? If a plantsim triggers the ceiling sprinkler, even though they get water from it, they run away from the water.
Can that be fixed?
«
Last Edit: 2007 March 28, 19:20:23 by AmberDiceless
»
Logged
Nihil curo de ista tua stulta superstitione.
My Sims 2 Stuff @
MTS
|
Populate My City
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Questions in prep for Death By Freewill Challenge
«
Reply #11 on:
2007 March 28, 19:17:19 »
Ha ha - you clicked 'Quote' instead of 'Modify' didn't you? How do I know that?
Logged
My fists are named Feminine and Wiles.
Ambular
Cheese Nazi
Stupid Schlemiel
Posts: 1936
Re: Questions in prep for Death By Freewill Challenge
«
Reply #12 on:
2007 March 28, 19:19:50 »
Quote from: witch on 2007 March 28, 19:17:19
Ha ha - you clicked 'Quote' instead of 'Modify' didn't you? How do I know that?
Nah, just edited messily. Thanks for calling my attention to it. *Fixes*
Logged
Nihil curo de ista tua stulta superstitione.
My Sims 2 Stuff @
MTS
|
Populate My City
Lythdan
Lipless Loser
Posts: 641
Fingers in ears!!
Re: Questions in prep for Death By Freewill Challenge
«
Reply #13 on:
2007 March 29, 11:02:17 »
Quote from: jdanddpt on 2007 March 27, 16:00:07
3) Electrocution while Repairing (Sims never autonomously repair)
I actually have had sims try to autonomously repair things once or twice before. One of the few times I ever came close to an accidental death was when I was busy with one sim upstairs, then heard this ZAP noise coming from the lower level, switched levels and came just in time to see the guy die. Luckily, his wife was able to succesfully plead with the Reaper. I haven't had a sim autonomously try to repair something since NL, however.
Logged
Photobucket has a dirty mind.
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #14 on:
2007 March 29, 20:41:56 »
Quote from: Lythdan on 2007 March 29, 11:02:17
Quote from: jdanddpt on 2007 March 27, 16:00:07
3) Electrocution while Repairing (Sims never autonomously repair)
I actually have had sims try to autonomously repair things once or twice before. One of the few times I ever came close to an accidental death was when I was busy with one sim upstairs, then heard this ZAP noise coming from the lower level, switched levels and came just in time to see the guy die. Luckily, his wife was able to succesfully plead with the Reaper. I haven't had a sim autonomously try to repair something since NL, however.
Very good! I'm also hearing from some people that Death By Flies is still possible. Overall, it looks like there are plenty of ways for Sims to autonomously kill themselves, especially if you deliberately design the lot as a deathtrap. This is great for the challenge.
As you all know, it's trivially easy to design a lot to kill Sims fast. The hard part is to design a lot to quickly kill 8 Sims in 8 different ways. So the more ways there are for Freewill Sims to die (no matter how unlikely), the better!
Right now, the tentative unoffcial scoring system is as follows:
+10 Points for each unique death
0 Points for subsequent non-unique deaths
+10 Points for each dead visitor (Maid, Gardener, etc), regardless of how he dies (+10 more, if the death is unique, per the above rule) (you will be allowed to Hire NPCs, if you wish, at the beginning of the challenge)
+5 more Points if the dead visitor is the Repo Man
+5 Points if a Sim is Scared to Death by a Sim that was Scared to Death
+1 Point for each Sim that dies in a "mass death event" (2 or more Sims dying simultaneously from the same event, i.e., fire)
-1 Point per day, until all 8 starting Sims are dead
I'd like to add more bonuses like the scared-to-death-by-scared-to-death one. We'll see what comes up in testing...
Logged
Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
Re: Questions in prep for Death By Freewill Challenge
«
Reply #15 on:
2007 March 29, 20:53:06 »
I think there should be points for subsequent non-unique deaths, they're still freewill deaths after all.
Logged
My fists are named Feminine and Wiles.
Flamingo
Lipless Loser
Posts: 600
Re: Questions in prep for Death By Freewill Challenge
«
Reply #16 on:
2007 March 29, 23:25:45 »
What if a Social Worker was to die? I'm assuming no extra points for that. I have actually had that happen before, but I suppose death by flies is amusing like that. I doubt you'd want to have kids in this challenge as it is.
Logged
Li'l Brudder
The Quitter
Stupid Schlemiel
Posts: 1612
Re: Questions in prep for Death By Freewill Challenge
«
Reply #17 on:
2007 March 29, 23:29:45 »
That would make mass deaths even more worth it.
Logged
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #18 on:
2007 March 30, 04:12:49 »
Quote from: witch on 2007 March 29, 20:53:06
I think there should be points for subsequent non-unique deaths, they're still freewill deaths after all.
The challenge ends when all 8 Sims are dead, which (given enough time) is inevitable regardless of Freewill. So I don't see much point in rewarding something that will inevitably happen anyway. Also, it's easy to make a single deathtrap snare and kill all 8 Sims within one day on Freewill.
The hard part (the essence of the challenge) is the balancing act of designing as many different Freewill deathtraps as possible without any single deathtrap being so attractive that it catches all 8 Sims. But I recognize that things might not go according to plan and there may be a mass death "incident". I'm wrestling with how to handle that, via the token +1 point for each Sim killed in a mass death, since players won't be getting +10 for extra Sims in the "incident". I appreciate suggestions.
Logged
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #19 on:
2007 March 30, 04:20:26 »
Quote from: Flamingo on 2007 March 29, 23:25:45
What if a Social Worker was to die? I'm assuming no extra points for that. I have actually had that happen before, but I suppose death by flies is amusing like that. I doubt you'd want to have kids in this challenge as it is.
Considering how hard (lucky?) it would be to pull off a Social Worker kill, I think players should get extra points for this one. More than just +10 for killing a visitor. There's something morbidly peotic about scoring a Freewill kill on the Repo Man, hence the extra +5. I think the Social Worker deserves an extra +15 (for +25 total). Great idea.
Logged
Magicmoon
Querulous Quidnunc
Posts: 1196
Re: Questions in prep for Death By Freewill Challenge
«
Reply #20 on:
2007 March 30, 04:34:49 »
Quote from: jdanddpt on 2007 March 30, 04:20:26
Considering how hard (lucky?) it would be to pull off a Social Worker kill, ...
Couldn't someone who has met the social worker invite her over as a visitor, thus allowing her free access to all the death traps? In fact, any of the NPCs can be invited over as a visitor.
«
Last Edit: 2007 March 30, 04:45:16 by magicmoon
»
Logged
Running: Sims2, University, Nightlife, OFB, Pets, Seasons, BV, FT and AL
dizzy
Souped!
Posts: 1572
unplugged
Re: Questions in prep for Death By Freewill Challenge
«
Reply #21 on:
2007 March 30, 06:07:00 »
+1000 if you kill a Social Bunny.
Logged
Readability counts.
-
Have you destroyed a costly operating system today?
-
Copyright Must Be Destroyed!
-
Ex veritate veritas
jdanddpt
Asinine Airhead
Posts: 24
Re: Questions in prep for Death By Freewill Challenge
«
Reply #22 on:
2007 March 30, 12:57:11 »
Quote from: magicmoon on 2007 March 30, 04:34:49
Couldn't someone who has met the social worker invite her over as a visitor, thus allowing her free access to all the death traps? In fact, any of the NPCs can be invited over as a visitor.
Yeah, but not on Freewill alone. There's only a few ways, that I know of, to have visitors (including NPCs) when running on Freewill alone.
Trying to snare & kill service NPCs is fun, though, so I would allow an exception to the rules to Hire a Maid, Gardener, and Nanny at the beginning of the challenge. Only at the very beginning, though. After that, it's hands-off.
(the Nanny is another issue... because you could only Hire her "Just For Now", and she'd leave within the first day... unless the rules also allowed you to get jobs for your Sims, in which case you could Hire her to "Track Schedule"... hmmm...)
Logged
Hecubus
Nitwitted Nuisance
Posts: 882
That's Numberwang!
Re: Questions in prep for Death By Freewill Challenge
«
Reply #23 on:
2007 March 30, 14:45:09 »
mass death "incident"
:
Too bad you can't make poisoned drinks or juice, Jim Jones style. I am now imagining sims standing around drinking, and dropping dead around each other.
Will there be points if multiple sims die in one day?
Logged
Cheezserver Fund: 27-Sep:
$2518
We made out goal - WOOT!
I think one of the things that keeps a person sane is healthy skepticism about what you believe. Every now and then enjoy a conversation with an inner voice that says, "You're full of shit again." —Stewart Brand
Marchioness
rohina
Horny Turkey
Grammar Police
Posts: 14042
"So MEAN!"
Re: Questions in prep for Death By Freewill Challenge
«
Reply #24 on:
2007 March 30, 21:33:26 »
I think you need a rule clarification about manipulating the environment. Can I not remove a death trap after it gets someone, thus increasing my unique bonus chances?
Logged
Pages:
[
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
TS4: The Pee-ening
-----------------------------
=> Insert Amusing Name Here
=> Facts and Strategery
-----------------------------
TS3/TSM: The Pudding
-----------------------------
=> The World Of Pudding
=> Facts & Strategery
=> Pudding Factory
===> World of Puddings
===> Pudding Plots
-----------------------------
TS2: Burnination
-----------------------------
=> The Podium
===> Oops! You Broke It!
=> The War Room
=> Planet K 20X6
===> Building Contest of Awesomeness
=> Peasantry
===> Taster's Choice
-----------------------------
The Bowels of Trogdor
-----------------------------
=> The Small Intestines of Trogdor
=> The Large Intestines of Trogdor
-----------------------------
Awesomeware
-----------------------------
=> TS4 Stuff
=> Armoire of Invincibility
===> AwesomeMod!
=> The Armory
===> Playsets & Toys
===> The Scrapyard
-----------------------------
Darcyland
-----------------------------
=> Lord Darcy Investigates
-----------------------------
Ye Olde Simmes 2 Archives: Dead Creators
-----------------------------
=> Ye Olde Crammyboye Archives
=> Ye Olde Syberspunke Archives
-----------------------------
Serious Business
-----------------------------
===> Spore Discussions
Loading...