Seasons - Temperature Studies - Whiskey Tango Foxtrot, Over?

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Dark Trepie:
There's a blurb in the Prima guide about how the non-human, or "Occult" as the guide called it, sims have different internal temperature Max/Min's from regular sims.  Since I trust a TS2 Prima Guide about as far as I can throw a 1 ton boulder I thought I'd post it here for clarification.

Quoted from the guide:

Alien:  Max Temp  80 / Min Temp  -100
PlantSim:  Max Temp  50 / Min Temp  -100
Servo:  Max Temp 0 / Min Temp 0
Vampire:  Max Temp 100 / Min Temp -80
Werewolf:  Max Temp 100 / Min Temp -50
Zombie:  Max Temp 0 / Min Temp 0

So basically the guide is saying Aliens and Plantsims can't overheat, but can freeze.  Vampires and Werewolves can overheat, but can't freeze.  And Servos and Zombies can't overheat or freeze.

Is there any truth to this?  And what about sims that are mixed?  Like an Alien/Vampire/Zombie?

SaraMK:
Okay, so, the game can easily tell if a sim is a Plant, Werewolf, Zombie, Servo, or Vampire. But... alien? How would the game know that a sim is an alien? What defines it as an alien? Unlike the other types, 1/2 alien sims are not a special "type" of sim as far as the game's code is concered... are they? I'm just curious how the game is defining a sim as an alien.

J. M. Pescado:
Quote from: Trepie on 2007 March 27, 20:15:09

So basically the guide is saying Aliens and Plantsims can't overheat, but can freeze.  Vampires and Werewolves can overheat, but can't freeze.  And Servos and Zombies can't overheat or freeze.
L&P. All of that information is basically wrong. Zombies and vampires appear to be classified as the same. I believe werewolves and robots are simply completely unaffected by temperatures, and plantsims cannot overheat. *NO* "occult" (zombie/robot/werewolf/vampire/plants) can freeze OR pass out, although those which are not heat-capped can combust, and those which are not cold-capped can turn blue. Even those that *ARE* cold or heat capped can blue or combust by default, since the heat caps do not entirely work correctly.

Quote from: Trepie on 2007 March 27, 20:15:09

Is there any truth to this?

Purely L&P.

Quote from: Trepie on 2007 March 27, 20:15:09

And what about sims that are mixed?  Like an Alien/Vampire/Zombie?
Aliens have no special attributes. Mixed-classifications have a fixed order of precedence (I believe robot cap takes precedence over all others, dunno the rest). None of it really matters that much because the heat/cold caps don't entirely function and therefore have minimal effect and no "occult" sim can suffer the failure points of temperature.

OpiumGirl:
Does the wearing of hats and/or aspiration caps have any effect on tempurature?
I believe the game can classify hats that are cloned from hats since NL chemistry can tell the difference, right?

J. M. Pescado:
Quote from: OpiumGirl on 2007 March 30, 06:18:40

Does the wearing of hats and/or aspiration caps have any effect on tempurature?
No.

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