Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
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I have a pest problem in Riverwater Hills or whatever the name is, I really annoying dog keeps on coming around and attacking my sims, and destroying the plants. I have no idea how to get the pest to go away, and would love to be rid of him. Is there any way to kill this stupid dog?
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Remember - a bimbo is for life and not just for christmas!
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gynarchy
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Put a fence along the front edge of the lot and disallow pets on the gate. It won't stop pets from coming over but it will keep them out of your yard.
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Opera loving chickens. Can't eat them. Can't vote for them. Can't wear them as a hat.
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LFox
Irritating Ignoramus
Posts: 445
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I think dogs can only die of old age but you could always try applying a flamethrower to it to see if that does the trick. Or fence the pest in a little cage.
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Countess
MsMaria
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Is the dog white? Named Rascal? I've been playing Riverblossom for a few minutes now and the dog has already dug holes and scared off approaching visitors. I've resorted to deleting him every time he shows up.
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Odi et amo. quare id faciam, fortasse requiris?<br />Nescio, sed fieri sentio et excrucior.
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Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
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No, this stupid mutt's name is Santiago. I'm going to see if I can move him in and have him die of old age.
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Remember - a bimbo is for life and not just for christmas!
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Strangel
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Build a ditch and drop him in. ...its what we do with Meadow Thayer and Marsha Bruenig.
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Jelendra: Welcome to the dark side. We have Eric. [True Blood Thread] [14:26] notovny: Indeed. Pepperidge Farm Breakfast Kittens are delicious. Om-Nom-Nomed as Throat of #grah 08.07.08 ISFP
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Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
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I had a Tucker in my Pets custom hood. Turned up hourly.
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My fists are named Feminine and Wiles.
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Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
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If you're tenderhearted, build an enclosure around it with a food bowl, bed, toy, and then leave off the door. Check back in a few Sim months, and it may have learned that your place is no fun to visit.
No, just fence your yard. Also, Sims 1 had Stray Away signs, surely some enterprising soul has recreated these for Sims 2?
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
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I've got a stray away sign at dinnerbell, and I also have a birthday cake that can age pets or sims up instantly up to and including dying of old age. http://simlogical.com/dinnerbell/index.php
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
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Baronetess
Lorelei
Grammar Police
Posts: 6512
I like pie. A cake is fine, too.
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Inge to the rescue! Stray Away prevented all kinds of annoyance in TSO. *scampers off to DL*
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maxon
Obtuse Oaf
Posts: 929
Unrepentant Inteenimator User - Kitten Killer.
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Does that mean it's working with Seasons, Inge? Excellent.
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Inteen for AL, yay!
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Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
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They're both standalone objects, and the sign in particular has very simple zapping code, which is almost guaranteed not to be made out of date by future EPs. Backwards compatibility is another matter as I may have used a packed file format not recognised by earlier games.
There is a version of the cake without the no-aging global. I imagine using the version with the global in it may well run into problems with Seasons - though not necessarily. And it shouldn't be anyhting that could not be solved by simply removing the download.
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\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
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Countess
MsMaria
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Thanks, Inge.
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Odi et amo. quare id faciam, fortasse requiris?<br />Nescio, sed fieri sentio et excrucior.
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J. M. Pescado
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I thought TS2 strays were no longer able to cause destruction unless greeted, and that only the wolves could do that? Me, when I find a stray that shows up too annoyingly often, I send it to the pound where it sits in the adoption pool until I adopt it.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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jrd
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The Pets patch was supposed to fix that, right? Sounds like it didn't make it into Seasons.
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Simsbaby
Pinheaded Pissant
Posts: 1062
INTP - I didn't do it.
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Well, I found out it was a wolf, but now it died of old age and the replacement is a lot less annoying.
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Remember - a bimbo is for life and not just for christmas!
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starrling
Giraffe Person
Pinheaded Pissant
Posts: 1052
nyah
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I 'spect you helped it along, though
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J. M. Pescado
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Well, I found out it was a wolf, but now it died of old age and the replacement is a lot less annoying.
Wolves can't be less annoying, they are all the same personality and coding. See Awesomespec v5 for information on how to reduce wolves. Also try the "Wolf Watchers" hack, there are additional ways you can influence their presence or lack thereof.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Hitch
Corpulent Cretin
Posts: 132
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Is there any way to keep strays from opening the doors to community lots and walking in like they belong there?
I don't mind them so much on the street, but they get annoying when they walk into bars and restaurants. We need some health codes.
I have the "no strays" sign, but like I said, I don't mind them too much on the street. I'm sure the APO could take care of the situation, but I'd rather not have to prepare and configure every single lot for something that (I feel) should be handled globally.
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miros
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On owned community lots, you could just lock them out. But that's another "per lot" fix.
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