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TS2: Burnination
The Podium
Repositioning Occupied Lots
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Topic: Repositioning Occupied Lots (Read 6981 times)
Baronetess
vcline
Dimwitted Dunce
Posts: 174
Repositioning Occupied Lots
«
on:
2007 February 18, 10:10:31 »
Is it OK to move occupied lots around in the same sub-neighborhood?
I wouldn't be moving them to the lot bin, I know that's bad. Just picking them up and setting them down elsewhere.
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Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
Re: Repositioning Occupied Lots
«
Reply #1 on:
2007 February 18, 10:17:28 »
Use the hand tool - perfectly safe.
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Repositioning Occupied Lots
«
Reply #2 on:
2007 February 19, 10:03:59 »
Yep, I do it all the time. Doesn't do anything to the sims at all.
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Illusions of Grandeur
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Laverwinkle Sims
numaari
Corpulent Cretin
Posts: 111
Re: Repositioning Occupied Lots
«
Reply #3 on:
2007 February 19, 10:22:20 »
However, I have noticed a tiny problem when moving any lot around. If the ground level is different, even by a little, there will be an aqua line at the lot boundary. This isn't a problem when all your lots are perfectly level, but most of my neighborhood terrain has gradual terrain changes. And I hate that button that makes your lots level. In most cases, it makes my lots look like Scrabble tiles.
My neighborhood view looks like hell because of my graphics card, so it doesn't bother me. But I can imagine it to be a nuisance to others...
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J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: Repositioning Occupied Lots
«
Reply #4 on:
2007 February 19, 21:04:42 »
Quote from: numaari on 2007 February 19, 10:22:20
However, I have noticed a tiny problem when moving any lot around. If the ground level is different, even by a little, there will be an aqua line at the lot boundary. This isn't a problem when all your lots are perfectly level, but most of my neighborhood terrain has gradual terrain changes.
Lots with non-level edges cannot be moved without corrupting the neighborhood. These kinds of lots are bad. Plus, TS2 does not support building on non-level terrain, so such lots with warped terrain simply waste space.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Repositioning Occupied Lots
«
Reply #5 on:
2007 February 19, 23:34:57 »
well I wish I'd known that before I started building this new hood of mine! I've only got one aqua line thank goodness - where I was desperate to fit a pre-built lot into the hole I'd left for it. It refused to place lots of times and I was so happy when it finally went in.
I thought it was a temporary glitch when the 3x2 lot you just took out won't go back into the 3x2 hole it came out of. Is that permanent corruption then? I rearranged my willow walk houses a lot in Veronaville before I got an arrangement I liked. So that's another reason this hood is iffy. I figured out eventually that even my willow walk lots look flat - they aren't all quite flat.
Another annoyance about moving lots around is water level. A lot with a pond in one place has a lot with a puddle at the bottom of a deep hole when moved a few squares over. Another one is roads! When you place a lot, the road sometimes does very strange things e.g. I have a gap in the road where I moved lots along it! How I wish for an undo button on the hood screen! Even a warning message "this is going to mke big changes to the terrain - are you sure?"
We need the Simcity 3000 fix for the sims - when neighbouring cities have a problem with non-matching edges you get a message asking if you want to fix it.
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
www.moreawesomethanyou.com/cwykes
Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
Re: Repositioning Occupied Lots
«
Reply #6 on:
2007 February 20, 01:51:43 »
That is why I always use completely flat terrains. My favourite one is one I have made in SC4 with no distinguishing features, completely level and covered with roads. Boring but great to build on.
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Illusions of Grandeur
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Laverwinkle Sims
amjoie
Corpulent Cretin
Posts: 128
Re: Repositioning Occupied Lots
«
Reply #7 on:
2007 February 20, 05:34:20 »
Quote from: cwykes on 2007 February 19, 23:34:57
Another annoyance about moving lots around is water level. A lot with a pond in one place has a lot with a puddle at the bottom of a deep hole when moved a few squares over. Another one is roads! When you place a lot, the road sometimes does very strange things e.g. I have a gap in the road where I moved lots along it! How I wish for an undo button on the hood screen! Even a warning message "this is going to mke big changes to the terrain - are you sure?"
The only thing you can do is work from backed up hoods, when making major changes. Then if everything goes south, you can start over, after having learned from your previous mistakes.
I have reverted to redundant backups, more than once ....
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For every King, there is a Queen ....
miros
Retarded Reprobate
Posts: 1280
Re: Repositioning Occupied Lots
«
Reply #8 on:
2007 February 20, 07:24:12 »
Maybe you could export the terrain resources, place your lots, back up the hood, and replace the original terrain? There's a tutorial around here somewhere...
Another trick is to take a 1x1 lot and repeated place it next to a giant hole in the road. Eventually, the hole will fill in!
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Dea
Lipless Loser
Posts: 659
Re: Repositioning Occupied Lots
«
Reply #9 on:
2007 February 20, 17:45:36 »
Quote from: Emma on 2007 February 20, 01:51:43
That is why I always use completely flat terrains. My favourite one is one I have made in SC4 with no distinguishing features, completely level and covered with roads. Boring but great to build on.
I so plan to do that if I can get my SC4 game to load. Im just not sure how far apart th place the roads. Im all for boring so long as I have flat terrain.
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ISFJ
Countess
cwykes
Retarded Reprobate
Posts: 1358
A little knowledge is a dangerous thing!
Re: Repositioning Occupied Lots
«
Reply #10 on:
2007 February 21, 02:09:29 »
Here was me trying NOT to be so boring! I'll go find some 1x1 lots - thanks for the tip.
I do backups periodically and before major build sessions or gameplay decisions, but who is to guess moving one lot is going to be major?
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience!
www.moreawesomethanyou.com/cwykes
maxon
Obtuse Oaf
Posts: 929
Unrepentant Inteenimator User - Kitten Killer.
Re: Repositioning Occupied Lots
«
Reply #11 on:
2007 February 21, 04:37:07 »
Quote from: Dea on 2007 February 20, 17:45:36
I so plan to do that if I can get my SC4 game to load. Im just not sure how far apart th place the roads. Im all for boring so long as I have flat terrain.
I can tell you that - glow of satisfaction:
No of Squares SC4 No of Squares TS2
no square (i.e. surrounded by roads)
1x1
1x1 3x3
2x2 5x5
3x3 7x7
4x4 9x9
5x5 11x11
and so on
Bridges - you can only use the first one
Trees - watch it, a single small tree in SC4 becomes 9 trees in a clump in TS2
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