AwesomeSpec v5: House Building In ZOMGPETZ!!!111oneoneone

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J. M. Pescado:
Most of Awesomespec rules assume close-to-base behavior. As such, the presence of mods is not factored into the rules, and your specific combination of mods may alter what is relevant: However, since you can't assume that anyone you may share the lot with HAS said mods, an exportable house cannot be built with the assumption of unusual mods. Example: Pool Hack makes it unnecessary to wall off pools to stop the swarm from constantly messing with it and then roaming the house in their swimwear afterwards, but not everyone has it, so you should build with the idea that the pool can be sealed off if you plan to export the house.

However, short door-to-desk distances are still considered desirable, with or without desk assignability, and building to standard "One Desk" behavior minimizes the number of desks you actually need. If you just absolutely cannot stand the idea of simply doing homework from the floor, in the same room, place your desks accordingly.

CatOfEvilGenius:
Aha, that makes sense then.

Is there an awesomespec for AL apartments?  Other than the 1 tile spacing rule mentioned in Enabling Build / Buy in Apartments?  Or do apartments not present many new traffic and efficiency issues?  I've forum searched and googled for "apartment" and "awesomespec", but still unsure, so thought I'd ask here.

J. M. Pescado:
As a residential lot, the rules for Awesomespec remain the same, the only apartment-based caveat being that you want to avoid placing rooms such that areas which must be "quiet" contact adjacement apartments. So, it's okay to have bathrooms or kitchens that are on opposite sides of a wall, but not, for instance, bedrooms or any place where red environment would negatively impact your sims. This, of course, gives you suggestions for which areas to pad with hallways and interlevel stairs. Other than that, apartments can be built to full or limited Awesomespec depending on your intended use.

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