AwesomeSpec v5: House Building In ZOMGPETZ!!!111oneoneone
Khan of Wyrms:
This is indeed very interesting, but I was hoping you might clarify this:
Quote
Note that this applies both ways: You continue to take burn damage even if you go outside to inside, but through an arch, staircase, or elevator.
I read it over several times and I am just not getting it. It looks like a sentence fragment to me, or should the 'but' possibly have been 'except' or 'even', even? Whatever the case is I still am unclear as to the effect of the burn damage passing from outside to inside when using the 'sunlock' design. Maybe I should just try it out, eh?
jrd:
I read it as - vampire motive decay is only calculated if passing through a door, or if the queue is empty. Thus if the passage through outside is through arch, staircase, or elevator, as long as the vampire Sim is doing one action (like going to work), he will not experience the daylight motive decay until this action is completed.
In this house the exit door opens to a small hallway, and from there to the street there are only arches and stairways. Thus the vampire Sim will only experience motive decay once his action is complete -- if this was "go to work", this means he will already be safely off-lot before this happens.
Conversely if a Vampire Sim arrives back home during daytime, he will continue to experience motive decay while going up the stairs and under the arch until the first door is passed.
Khan of Wyrms:
Yeah, the going outside part I understood well enough as that description is clear, it was the going inside bit that I did not grasp. Still, if the burn decay proceeds as you describe then there is no advantage in the design when returning from work in daylight. Not that there is a significant disadvantage either, as the going out benefit far outweighs the damage received from a few extra steps to the door upon return, especially when the damage upon leaving for work has been minimized.
I am guessing this will work the same for vampires at Uni, since they get only one command to 'go to class', similar to 'go to work'. Will they just be able to walk to class like normal sims without depleting their motives to dangerous levels? This is definitely something to play with, since damnable lazy vampires have previously had to be streaked to the portal and then streaked back to the coffin as they can't run on their own. I would not miss the hilarity of that activity much.
jrd:
Would appear so yes. I am adding a front porch with arch to my main dorm -- I have a vampire teen about to go to college, so it will be a good way to test. Apparently as long as the transfer to outside is not a door, you can benefit from this method.
This also opens up the amusing possibility of having a subterranean bunker where the only exit is an elevator.
J. M. Pescado:
Quote from: Khan of Wyrms on 2007 June 30, 08:44:57
Yeah, the going outside part I understood well enough as that description is clear, it was the going inside bit that I did not grasp. Still, if the burn decay proceeds as you describe then there is no advantage in the design when returning from work in daylight.
This is correct. However, it is easier and more efficient to find jobs with evening returns than evening departures! If a vampire works from 1200-1900, he will leave at 1100, using the sunlock as described, and suffer only Indoor Awake damage, which is much lower than outdoor exposure, even if he walks it. When he returns, it will already be night, and he will take no damage at all. Even if he returns still during daylight hours, the additional burn damage from a small sunlock as seen there is much less, plus it is easier to persuade him to run!
Quote from: Khan of Wyrms on 2007 June 30, 08:44:57
I am guessing this will work the same for vampires at Uni, since they get only one command to 'go to class', similar to 'go to work'. Will they just be able to walk to class like normal sims without depleting their motives to dangerous levels? This is definitely something to play with, since damnable lazy vampires have previously had to be streaked to the portal and then streaked back to the coffin as they can't run on their own. I would not miss the hilarity of that activity much.
Yes, this structure would produce the same benefits for Uni, but frankly, LAZY SIMS SUCK. The thought of being ETERNALLY STUCK with one is just to horrible to contemplate, so they do not become vampires.
Quote from: Jordi on 2007 June 30, 09:18:44
This also opens up the amusing possibility of having a subterranean bunker where the only exit is an elevator.
I do not recommend this, as elevators are very clumsy and prone to holdups and queue-drops, which can be fatal in this case.
Navigation
[0] Message Index
[#] Next page
[*] Previous page