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Author Topic: Debug Abduction Fix  (Read 32255 times)
Doctor Boris
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Debug Abduction Fix
« on: 2007 February 06, 14:17:08 »
THANKS THIS IS GREAT

In Soviet Russia, aliens probe you...just like in America!


debugabductfix.zip

Debug Abduction Fix for TS2 (all)
Made by: Flying Fish Systems (Doctor Boris)

Special Thanks To:
Hobbsee the Pencilneck
BlueSoup Fathead

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
Fixes memory generation for debug-mode forced abductions.

COMPATIBILITY:
Compatible with all FFS Hacks. For all versions.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
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RainbowTigress
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Re: Debug Abduction Fix
« Reply #1 on: 2007 February 08, 23:04:14 »
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Nice to see Pes lets you out of the closet now and then, Doctor Boris.  Cheesy
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J. M. Pescado
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Re: Debug Abduction Fix
« Reply #2 on: 2007 February 08, 23:14:00 »
THANKS THIS IS GREAT

I don't really keep him in the closet, he's just not terribly communicative. I suspect it's a ninja thing. They're not exactly known for their personalities.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
RainbowTigress
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Re: Debug Abduction Fix
« Reply #3 on: 2007 February 08, 23:26:23 »
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Right.  So why is he posting all the new hacks now all of a sudden?
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Database
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Re: Debug Abduction Fix
« Reply #4 on: 2007 February 09, 10:06:40 »
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Because Pescado has boycotted making hacks until a not-SimPe is released? Tongue
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Baroness
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Re: Debug Abduction Fix
« Reply #5 on: 2007 February 11, 01:23:39 »
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Lucky Dr Boris is around to come to the rescue then.  Grin
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millahnna
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Re: Debug Abduction Fix
« Reply #6 on: 2009 August 10, 10:44:14 »
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There are two versions of this in the AL directory; one in testing  dated June 2008 and one in the regular hacks folder dated Feb. 2007.  Are they the same?  I've tried both but noticed no difference.  I just reinstalled (adding 2 EPs and 3 SPs to the mix) and am having a hell of a time fixing that forced abduction (and forced alien pregnancy) jump bug.  Most information I've found directs people to this hack.
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Pandaah
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Re: Debug Abduction Fix
« Reply #7 on: 2009 August 10, 15:51:27 »
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The "official" debugabductfix will only fix the memory that is created with debug-mode forced abductions. The "testing" one will fix the debug-mode interaction.
I for once have both fixes. Roll Eyes But I'm not sure whether you need both if you have the fix from the testing folder.
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millahnna
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Re: Debug Abduction Fix
« Reply #8 on: 2009 August 10, 16:17:01 »
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Thanks Pandaah.  The testing one finally worked as advertised once I remembered to delete those pesky temp files the game dumps in the My Docs Sims folder.  I'll grab the other and rename it to be on the safe side.  Now I just have to track down which hack was causing forced alien pregnancies to jump bug on me (from my attempted research my money is on my multi PT hack).  Man I hate comping back to this game after an extended absence.  

EDIT

So I was right in that it was the multi PT hack causing me problems (due to stupidity on my part, wrong hack for the PTs I had).  But in the process of testing I discovered a conflict with the "testing" hack that someone else might run into.  I re-downloaded my multi PTs and got that working but as long as the mult PT hack package is in the downloads folder the forced abduction fix seems to be borked.  I can force alien pregnancies again but not the abductions.  I didn't think to force an error log at the time.  If someone wants it I'll do it tomorrow or something.

2nd EDIT:

Changing load order to fix another problem entirely fixed this.  As long as this hack loads before the multi-PT hack, forced abductions are peachy again. 
« Last Edit: 2009 August 20, 16:09:12 by millahnna » Logged
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