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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1201196 times)
PlayLives
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #125 on: 2005 November 29, 17:17:37 »
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Please help me to understand how this hack works.
If you have it installed does it automatically check for errors and attempts to fix them or do you have to manually select the options for each lot when you notice a problem or want to do something (like generate random sims)?

Thanks.
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Venusy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #126 on: 2005 November 29, 17:26:19 »
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Manually. On a side note, thank you for bringing this thread back up to the top, I never would've noticed the Lot Debugger has a Nuclear War edition otherwise.
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PlayLives
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #127 on: 2005 November 29, 18:36:08 »
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So does an error log pop-up notifying you of errors for you to address or do you have to figure out for yourself what needs to be fixed?

Thanks.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #128 on: 2005 November 29, 18:41:08 »
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Error logs only pop up with testingcheats enabled, don't they? I think you need to figure out for yourself what needs fixing.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #129 on: 2005 November 29, 18:50:56 »
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So does an error log pop-up notifying you of errors for you to address or do you have to figure out for yourself what needs to be fixed?

A menu pops up with stuff you can fix.  For example, if you have a stuck kicky bag on the lot, you get the option to nuke it.  If no stuck kicky bags exist, you won't get the option.

You always get the option to Fix AWOL Headmaster, but you probably already know if you have a headmaster problem.  The other options are either always available, like upgrading a pre-Uni Sim, or not shown if you don't have the problem.

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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #130 on: 2005 November 29, 18:53:43 »
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Well, technically, that option appears as long as there's a headmaster controller to be removed. It should disappear if you've already done it, thus destroying the headmaster controller until it respawns from reloading the lot or trying to invite a headmaster. It doesn't necessarily mean the controller is corrupt, as there's no reliable way to detect the corrupted state, merely existence. Same story with party controllers: If it's there, the option to remove it will appear, regardless of whether the party is broken or not.
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RainbowTigress
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #131 on: 2005 November 29, 19:03:03 »
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Off-world loiterers is another.  It will appear any time your sim is on the phone, and I think it will appear when random sims are walking by.  So if you see this option, you would first verify neither of these are occuring before hitting clear.  If someone is walking by and you do this, I don't think anything bad will happen.  If any sims were on the phone, though, they'd jump and suddenly not be on the phone anymore.

I've also seen Clear stuck refrigerator tiles on a couple of occasions, but someone was actually standing in front of the fridge at the moment, so I didn't do anything.  It went away as soon as they moved.
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PlayLives
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #132 on: 2005 November 29, 19:22:17 »
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Okay thanks.

Pescado, I just asked this question on another forum but since you are currently reading over here I will ask. (anyone else who knows can respond of course)  Smiley

Will this hack allow me to open up all career path options (actual jobs not rewards) for my sims if I do not have Univ installed?
If so, how?

Thanks.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #133 on: 2005 November 29, 19:28:54 »
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Thanks JM for adding a descriptive list of all the functions coming with it.  Very much appreciated.  Kiss

Now I need that new shiny version  Smiley
« Last Edit: 2005 November 29, 19:37:35 by MissDoh » Logged
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #134 on: 2005 November 29, 19:31:53 »
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Okay thanks.

Pescado, I just asked this question on another forum but since you are currently reading over here I will ask. (anyone else who knows can respond of course)  Smiley

Will this hack allow me to open up all career path options (actual jobs not rewards) for my sims if I do not have Univ installed?
If so, how?

Thanks.

No it won't since the 4 new careers are not in your game right now, they are only available if you have install University.  They are part of that expansion pack only.
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PlayLives
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #135 on: 2005 November 29, 19:32:54 »
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Thank you.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #136 on: 2005 November 29, 21:48:20 »
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MissDoh, thanks for mentioning the new descriptions.  I just read them again and saw all the new updated options.  Much shinyness!!!

What is the "iceskater" effect?  (XVI. FIX FUNKY MOVEMENT)  I don't think I've seen this.  Under what circumstances would it happen?

I am especially happy to see these two.  I asked for something like this a long time ago.

Quote
XVIII. MAKE ME SMART/STUPID (debug mode only)
     Applies or removes "stuck smart milk" effect to sims.

XX. TEST IQ
     Returns percent-learning rate (100 is normal) for current sim.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #137 on: 2005 November 30, 00:13:51 »
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Quote
I am especially happy to see these two.  I asked for something like this a long time ago.

Quote
XVIII. MAKE ME SMART/STUPID (debug mode only)
     Applies or removes "stuck smart milk" effect to sims.

XX. TEST IQ
     Returns percent-learning rate (100 is normal) for current sim.

YES!  I had a sim child reset just the other day during a burglary and lose his smart milk.  I was sooo annoyed - as it was Friday night on the lot, and I was looking forward to 2 simdays of smart milk-enhanced, parent-assisted skilling.  At the time I wished there was a way to restore the effect.

[starts muttering under her breath] I must resist the temptation of giving this effect to my CAS sims and to the townies/dormies/NPCs who marry into my households ... Must resist ... Must fight the urge ...
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RainbowTigress
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #138 on: 2005 November 30, 00:19:21 »
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[starts muttering under her breath] I must resist the temptation of giving this effect to my CAS sims and to the townies/dormies/NPCs who marry into my households ... Must resist ... Must fight the urge ...
You're stronger than me if you can resist that urge. Wink
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #139 on: 2005 November 30, 01:14:17 »
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Oooh!  An update!  Thanks, JM.
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #140 on: 2005 November 30, 01:20:27 »
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[starts muttering under her breath] I must resist the temptation of giving this effect to my CAS sims and to the townies/dormies/NPCs who marry into my households ... Must resist ... Must fight the urge ...
You know, I *CAN* detect for that, you know.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #141 on: 2005 November 30, 01:32:09 »
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I don't see why CAS sims and NPCs shouldn't be able to get a leg up on skill building since they don't have the advantage of starting as toddlers.

I have used TJ's college adjuster to randomize skills up to no more than 5 in any area, just to give them a head start.
« Last Edit: 2005 November 30, 01:40:42 by rainbow » Logged
Andygal
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #142 on: 2005 November 30, 02:12:11 »
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NPCs often start with uber-skill profiles anyway.  Unless by NPCs you mean "NPCs and townies".
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RainbowTigress
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #143 on: 2005 November 30, 02:58:08 »
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I meant townies, I guess, since I've never actually moved in any NPCs.  I use them mostly as fodder for my Romance Sims.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #144 on: 2005 November 30, 04:24:58 »
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When would the option Make Me Smart/Stupid be available?  I've tried to look for it on different sims with different ages but have not been able to see this in the menu.  I also tried debug mode on and off, unless I'm wrong about "debug mode" being the boolprop testingcheatsenabled.   Huh
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #145 on: 2005 November 30, 06:12:26 »
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To access a debug mode option, the test cheat must be enabled and you must shift-click the object. The sim in question must be in a clearly defined state of smart or stupid, and not currently be performing an action.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #146 on: 2005 November 30, 07:41:26 »
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Perhaps this is wishful thinking, but would it be possible for a sim to use the "upgrade pre-uni sim" feature if you have NL, but not uni?

I only ask because I suspect that functionality might have been included as a hidden part of the NL expansion pack- I have found that after I got Nightlife, a number of downloaded university objects that didn't work before finally showed up in my game, so I think their meshes were included with NL- and many of the uni cheats are available to me now as well.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #147 on: 2005 November 30, 07:47:50 »
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I just have some queries I wondered if people could answer please.

Quote
II. UPGRADE PRE-UNI SIM
Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation with no major.
Is it safe to give majors in simpe?

Quote
III. CLEAR STUCK PARTY
Any currently in progress party is immediately terminated.
Would this be a convenient way to cut parties if they're not going well or some disaster strikes and you just want to get shot of the lot of them, or should it be used with caution?

Quote
VI. UNFREEZE VISITOR MOTIVES
Removes "static motives" flag
How can you tell if a visitor has stuck motives?

Quote
X. KILL GHOST EMITTER
Deletes the "haunted" emitters which cause sims to freak out at random
objects, even if ghosts are not present on the lot.
Are the ‘haunted emitters' something left by ghosts or do they sometimes randomly happen?

Quote
XIII. NUKE STUCK MOVE OUT
Nukes the college move-out controller, which can become corrupted and
prevent sims from moving out of college.
Oooh, shiiiny.

Quote
XVI. FIX FUNKY MOVEMENT (debug mode only) (experimental)
Attempts to force a sim back to walking normally and stop the "iceskater"
effect. Experimental - intended for testing only.
Is that when they walk with shoulders back, arms wide and kind of leading with their hips? When they're cock-o-the-walk and heading in for a romantic interaction.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #148 on: 2005 November 30, 12:38:19 »
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I have used TJ's college adjuster to randomize skills up to no more than 5 in any area, just to give them a head start

I also do this for townies/dormies.  And to bring the excessive stats of NPCs down.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #149 on: 2005 November 30, 14:44:31 »
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To access a debug mode option, the test cheat must be enabled and you must shift-click the object. The sim in question must be in a clearly defined state of smart or stupid, and not currently be performing an action.

Oh, the "shift click"!!!  Duh!  Thankies, old grouch!
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