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Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1219757 times)
J. M. Pescado
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FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« on: 2005 July 20, 03:27:19 »
THANKS THIS IS GREAT

Tons and tons of debugging options. May prevent your game from exploding in a big fiery ball visible from space. May cause your game to explode in a big fiery ball visible from space if misused.


ffsdebugger.zip

RTFM:
FFS Lot Debugger (v2.0b) for TS2 v1.0p2 - TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Special Thanks To:
Twojeffs, for Stuck Kicky Bag Deletion

Congratulations to: Draklixa!

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
I. FIX AWOL HEADMASTER
     Detonates the Headmaster Controller, which can become corrupted and
     prevent the headmaster from appearing correctly on your lots.

II. UPGRADE PRE-UNI SIM
     Upgrades an Adult or Elder sim to 6 want slots/2 locks + Uni graduation
     with no major. Most useful for pre-Uni sims so that they aren't
     permanently confined to second-class citizen status.

III. CLEAR STUCK PARTY
     Destroys the party controller, which can become corrupted and result
     in the inability to hold parties, neverending parties, or corrupted
     party scoring. Any currently in progress party is immediately terminated.

IV. RERANDOMIZE SIM GENERATOR
     Scrambles the sim generator by advancing the sequence a random number of
     places to avoid the identical-child-personality "firstborn" effect. Will
     exit the lot without saving as a side effect. Save before use.

V. SET/REMOVE LIFETIME WANT BIT (non-Original)
     Grants or revokes permanent platinum LTW status in a sim. Use for bugged
     LTW satisfactions where status is not granted, to remove if you simply
     don't like it, or because you're a cheating lamer.

VI. UNFREEZE VISITOR MOTIVES
     Removes "static motives" flag from all visiting sims and dormies.

VII. KILL STUCK BILLS
     Deletes all potentially stuck bills hiding on and off the lot.

VIII. CLEAR OFFWORLD LOITERERS
     Indiscriminately removes all sims loitering invisibly off-lot. May cause
     undesired side effects if used at the wrong time.

IX. REENABLE CONTROLS
     Attempts to reenable build/buy/save/exit.

X. KILL GHOST EMITTER
     Deletes the "haunted" emitters which cause sims to freak out at random
     objects, even if ghosts are not present on the lot.

XI. FIX BROKEN MOOD BOOSTS
     Fixes the platinum-asp mood boosts for all sims on the lot.

XII. UNSTICK ME (debug mode only) (experimental)
     Attempts to unstick a sim that has lost the ability to move for some
     unknown reason. Experimental.

XIII. NUKE STUCK MOVE OUT
     Nukes the college move-out controller, which can become corrupted and
     prevent sims from moving out of college.

XIV. RETRIEVE MISSING SIM
     Attempts to retrieve a missing sim which is stuck off-world by teleporting
     it to the mailbox and forcing an error.

XV. UNBLOCK FRIDGE TILES
     Attempts to remove stuck invisible tiles potentially blocking fridges.

XVI. FIX FUNKY MOVEMENT (debug mode only) (experimental)
     Attempts to force a sim back to walking normally and stop the "iceskater"
     effect. Experimental - intended for testing only.

XVII. RE-GIVE DIPLOMA (debug mode only) (Uni)
     Re-issues a sim's diploma in the event that it is lost/stolen/eaten.

XVIII. MAKE ME SMART/STUPID (debug mode only)
     Applies or removes "stuck smart milk" effect to sims.

XIX. FORCE ERRORS (experimental)
     Forces all objects of specified locality (all/in-world/off-world) to
     error. Do not run while debug mode is ineffect or thousands of error
     dialogs may appear! May crash, freeze or spam your game. Consult your
     doctor before use.

XX. TEST IQ
     Returns percent-learning rate (100 is normal) for current sim.

XXI. RESPAWN TOMBSTONE (debug mode only) (experimental) (NL)
     Regenerates a tombstone for a dead sim. Note that the dead sim must be
     the selected sim, which means you must spawn him somehow, then make
     him selectable and choose this command.

XXII. Nuke Stuck Poobags (NL)
     Removes stuck invisible flaming bags of poo from horrible dates.

XXIII. Nuke Stuck Airplanes
     Removes invisibly stuck paper airplane reserve tiles.

XXIV. Fix Broken Selectableness
     Fixes broken selectable bits occasionally found on newly moved-in sims.

XXV. Fudge Astrology (debug only)
     Forces a sim's astrological sign to the one corresponding to the number
     chosen. Useful for creating sims based on real people with personalities
     that may not match Maxian archetype.

XXVI. Wipe Mystery Sim Memories
     Removes all irrelevant "Mystery Sim" memories on freshly created so your
     sims can experience the relevant moments with some real sim instead of
     blabbing about this mystery sim thing. Option not available on sims with
     chronologies that removing these would invalidate.

XXVII. Remove CLP (debug only)
     Removes the community lot populator object if debugger is on community
     lot. If you don't know why you want to do this, don't touch this.

XXVIII. Decimate Neighborhood (debug only) (do not use!)
     10% of your neighborhood is randomly given the death token, causing
     immediate death on lot load. DO NOT USE THIS OPTION. Will give warning
     box if you attempt to touch it.

XXXIV. FIX WEREWOLF HAIRINESS
     If your werewolf is stuck in perma-hairy mode, try this button to perhaps
     cause him to become normal (during the day anyway). Not available at night
     when you're supposed to be hairy.

Not all options are displayed unless applicable to current sim and situation.
Not all options displayed are applicable.


COMPATIBILITY:
Compatible with all FFS Hacks. Standalone object. Tested for TS2NL v1.0p1.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
« Last Edit: 2006 October 29, 06:30:04 by J. M. Pescado » Logged

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Quickfade
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #1 on: 2005 July 20, 19:01:07 »
THANKS THIS IS GREAT

...and sims that for some reason freeze when told to move out and never actually do it at college (detonates the move-out controller so you can try again).
Brilliant! Thanks a lot for this update JMP, it's much appreciated. Smiley

Now to go and try it out... will report back!

ETA: Still can't get YAs to graduate, unfortunately. I threw a grad party for the sim, and afterwards she just stood there doing nothing. So I used the debugger and it said 2 things fixed, and I could get her to use the phone to 'Return to Pleasantview', however she still stood there doing nothing. So I used the debugger again and it fixed 1 thing, was able to use the phone to 'Return..' again, and the same thing happened again, over and over. Eventually had to boolprop her out of there because her Aspiration was falling below Platinum.

Don't know what's going on, but detonating the move-out controller doesn't seem to fix the problem. Sad
« Last Edit: 2005 July 20, 21:46:20 by Quickfade » Logged
crammyboy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #2 on: 2005 July 20, 19:53:16 »
THANKS THIS IS GREAT

I am getting an error on mouse over. Am I missing something?

Log attached
« Last Edit: 2005 July 20, 22:30:09 by J. M. Pescado » Logged
themaltesebippy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #3 on: 2005 July 20, 21:58:57 »
THANKS THIS IS GREAT

Yea for this!  Now my sims kids don't all look the same!  The pre Uni upgrade is well worth the $29.95!!
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #4 on: 2005 July 20, 22:29:47 »
THANKS THIS IS GREAT

I am getting an error on mouse over. Am I missing something?
Fixed.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #5 on: 2005 July 21, 20:53:59 »
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Thank You !!!! (X 25)
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #6 on: 2005 July 22, 01:14:22 »
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This has been a great help. Thank you! Smiley
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #7 on: 2005 July 22, 01:42:17 »
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I get the stuck bug only when I constantly encourage, either through macro or queing it up for visitors. Very useful, thank you. 
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lakota
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #8 on: 2005 July 24, 03:15:53 »
THANKS THIS IS GREAT

Will this get rid of a stuck kicky bag?
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Lmbroz
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #9 on: 2005 July 29, 21:56:10 »
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One of my dorms has a bunch of chairs that are bugged.  There is no one that I can see sitting in the chairs, but when I try to sell them, the game states that I can't delete objects that are in use. The lot debugger has a choice for delete otherworld visitors (or something close to that, I may not have the exact wording) and when I choose that, it says that the game will quit and then nothing happens. Will clearing the otherworld visitors make my chairs useable?  What I am not doing to make the debugger clear them?

Thanks!
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Venusy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #10 on: 2005 July 30, 01:40:17 »
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Re: Are kicky bags nuked: yes.
Re: Chairs in use: I have this exact same problem! I've found the only cure to be moveobjects on (or move_objects on, they both do the same thing.) and delete the stuck chairs.
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themaltesebippy
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #11 on: 2005 July 30, 03:21:35 »
THANKS THIS IS GREAT

One of my dorms has a bunch of chairs that are bugged.  There is no one that I can see sitting in the chairs, but when I try to sell them, the game states that I can't delete objects that are in use. The lot debugger has a choice for delete otherworld visitors (or something close to that, I may not have the exact wording) and when I choose that, it says that the game will quit and then nothing happens. Will clearing the otherworld visitors make my chairs useable?  What I am not doing to make the debugger clear them?

Thanks!

You can do moveobjects to get the chairs and sell them, then you have to buy new ones.  I have heard that the stuck chairs may be caused by using mind control mirror.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #12 on: 2005 July 30, 11:06:34 »
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You can also force an error on them usually.
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Lmbroz
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #13 on: 2005 July 30, 18:13:47 »
THANKS THIS IS GREAT

Thanks for the help.  I will try moveobjects_on to delete them.  I am not sure what caused the problem though. I don't have the mind control mirror. The only things that I have downloaded are from Pescado and TwoJeffs.
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #14 on: 2005 July 30, 18:15:13 »
THANKS THIS IS GREAT

Chairs and other objects frequently become stuck, particularly in high-traffic environments like dorms. Forcing them to error or delete/replace generally resolves the issue without further comment.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #15 on: 2005 July 31, 19:41:21 »
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When I run my mouse over the FFS lot debugger, the sim selected gets reset. If at work, they are now on the sidewalk. This is annoying, and I have no idea what's causing it.
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J. M. Pescado
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #16 on: 2005 July 31, 21:22:18 »
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Bug in an old version. Do you have the new version?
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #17 on: 2005 July 31, 23:03:34 »
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I *think* so. I'll download it again, just to make sure.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #18 on: 2005 August 01, 04:55:57 »
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I am unclear as to the difference between 'Reroll Lame LTW' and 'Toggle LTW thingy'

Also, what are stuck motives?

I did RTFM, honestly, but it didn't answer my question, and thus gave my an opportunity to come here and ask it and risk making a dick of myself, but that has never bothered me in the past...
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Lmbroz
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #19 on: 2005 August 01, 05:07:13 »
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Reroll lame LTW lets you change your sims LTW to something else.

Toggle LTW makes the game think that your sim met their LTW and they become permiplat
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Ellie
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #20 on: 2005 August 01, 09:42:21 »
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sorry for asking, but where do I find the lot debugger? I mean in which buy-section is it and how much does it cost? I've got quite a lot of custom content by now and I thought I'd looked everywhere but I just can't find it..
thanks  Wink
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #21 on: 2005 August 01, 09:45:52 »
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sorry for asking, but where do I find the lot debugger? I mean in which buy-section is it and how much does it cost? I've got quite a lot of custom content by now and I thought I'd looked everywhere but I just can't find it..
thanks  Wink

You'll find it in Misc.../Misc. It costs 1 Simolean, which is well worth it.
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RainbowTigress
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #22 on: 2005 August 03, 05:23:40 »
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Toggle LTW also lets you turn off permanent platinum if you decide the game is no longer challenging with it.
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #23 on: 2005 August 03, 20:19:32 »
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I need Hack Instructions for Dummies     


The part about making  preUni sims not be secondclass citizens.  Does that mean they can get the new careers?  If so,  exactly how do I do it?  I have adult sims that I would really like to put in those new careers.



About the stuck chairs.   I haven't had any chairs stuck but lots of beds and sofas.  Finally realized it was from x-ing out nap and sleep actions from the queue.  Since then have used only the wake up option and have had no more stuck items. 
   
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Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #24 on: 2005 August 03, 22:19:41 »
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Hedgekat, you need the LotDebugger, found in-game in the misc/misc section (big yellow box). Click on it and select "Upgrade pre-university sim". That will make it appear that the sim has been to university. The uni jobs do appear on the computer job-search for the upgraded sim, at least they do in my game. I don't know if they appear in the newspaper, but since they do in the computer they most likely appear in the paper as well.

Have fun

G.
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