Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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Crazies. Phone booth + Page Down.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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edejan
Asinine Airhead
Posts: 21
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Hate to change the subject but I have a question which I can't quite figure out. I've read that there is a way to delete all sims in memory with "0" relationship score in order to reduce the file size for your sim. Is this something the debugger can do? And is this a good idea? Also why would you want to "force error" on a sim? I know it's a kindergarten question, but I have a sim who keeps popping up "object error" messages and I'm afraid I'm going to lose her. Any help, please?? XXXOOO
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kutto
Senator
Posts: 2486
Hamsome
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Don't know about the relationship clearing, but some of the other questions, I have an answer for. Force error provides a detailed analysis of the sim in question and also the lot you are playing on; it's mainly used by people who mod the game for debugging purposes. On that note, post some of your error logs in "Oops! You Broke It" and someone there may be able to help you.
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EsotericPolarBear
Irritating Ignoramus
Posts: 421
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Don't know about the relationship clearing, but some of the other questions, I have an answer for. Force error provides a detailed analysis of the sim in question and also the lot you are playing on; it's mainly used by people who mod the game for debugging purposes. On that note, post some of your error logs in "Oops! You Broke It" and someone there may be able to help you.
You can also force error to slap unresponsive sims back into line.
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edejan
Asinine Airhead
Posts: 21
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Thanks Kutto and EsotericPolarBear. I now realize I'm completely out of my depth here!!!
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
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There are instructions on how to submit error logs in the forum FAQ, I think the thread is called "Spore Torrents Here" right now.
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| Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay. |
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snowbawl
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All attributes of the baby are set at birth. The baby doesn't even exist until it's born. Therefore, rerandomizing once per game session, BEFORE any births or other character creations, is enough to mostly-eliminate identical babies.
Back to the randomizer...I realize the word "mostly" is there, meaning there still exists the chance of a clone...which has happened. I am using the randomizer BEFORE the birth of the baby...this is the correct time, yes? My real question is this: does the randomizer only pertain to the lot/family where it is used, or does it apply to the entire neighborhood? In other words, must I use it for every family?
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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No, you only need to run the randomizer once per play session -- it applies to the entire hood during that session.
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J. M. Pescado
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No, you only need to run the randomizer once per play session -- it applies to the entire hood during that session. It applies to the entire game, no matter which hood you run it in, for the entire session. Running it multiple times for any or no reason will not hurt your game, and may improve entropy even further, as there's a limited low-range for number of sequence values jumped due to the fact that generating extremely large numbers of sims just to push the generator can lag the crap out of your computer.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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sorchin
Asinine Airhead
Posts: 15
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Hello: Silly question I'm sure but here it goes; Where does this "debugger" mod show up in game? I have read through a number of pages concerning this mod, I have read things like "I click on the debugger" etc. Or is this a mod that simply works in the background? Humm can someone help please? Thank you...
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kutto
Senator
Posts: 2486
Hamsome
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Misc./Misc. Most mods are found there. The debugger is a big box with the batman symbol on it; it's hard to miss.
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purplehaze
Exasperating Eyesore
Posts: 213
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It's under Misc.>misc. It's a black box with the batman symbol on it. Now..If someone would tell me where I can find the magic wand, I would be forever indebted. Due to unawesomeness, I can't seem to locate it. And yes, the collection folder is in my documents>eagames>sims2>collections. No sign of it. :/
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Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you are a mile away from them, and you have their shoes."
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Zazazu
Fuzzy Pumpkin
Whiny Wussy
Posts: 8583
Potiron flou
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Other---Other. Looks like a black box with a batman insignia on the top.
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Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal
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morriganrant
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It's under Misc.>misc. It's a black box with the batman symbol on it. Now..If someone would tell me where I can find the magic wand, I would be forever indebted. Due to unawesomeness, I can't seem to locate it. And yes, the collection folder is in my documents>eagames>sims2>collections. No sign of it. :/
Then why haven't you checked the collection folder? It should be in there, and only in there.
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One day in college I was feeling very stupid. So I drove with Ben down to Maitland and toured EA Tiburon for an hour as an 'honorary intern'. I left feeling MUCH smarter. I recommend the experience to everyone. -this is a quote from an Ex-boyfriend of mine.. http://www.mediafire.com/?ng20de0zmly
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sorchin
Asinine Airhead
Posts: 15
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Thanks I found it. Much appreciated
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purplehaze
Exasperating Eyesore
Posts: 213
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It's under Misc.>misc. It's a black box with the batman symbol on it. Now..If someone would tell me where I can find the magic wand, I would be forever indebted. Due to unawesomeness, I can't seem to locate it. And yes, the collection folder is in my documents>eagames>sims2>collections. No sign of it. :/
Then why haven't you checked the collection folder? It should be in there, and only in there. I appreciate the response, but the collections folder isn't showing. In fact, I just reorganized my folders. That's when I realized the folder wasn't showing in game. :/ I double checked my collections file in my sims2 folder and the collection file for the magic wand is there. I have also tried re-downloading the hack and reinstalling the files: Collection file in the collections folder and the hack in my subfolder of Awesomeness. No joy. I assume I am installing the files correctly?
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Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you are a mile away from them, and you have their shoes."
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morriganrant
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Did you put both the files in the collection folder? If so that may be the problem. Try making sure that the actual Magicwand file is in downloads.
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One day in college I was feeling very stupid. So I drove with Ben down to Maitland and toured EA Tiburon for an hour as an 'honorary intern'. I left feeling MUCH smarter. I recommend the experience to everyone. -this is a quote from an Ex-boyfriend of mine.. http://www.mediafire.com/?ng20de0zmly
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purplehaze
Exasperating Eyesore
Posts: 213
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Thanks for the reply. Nope. The collections folder contains the collections file and the hack itself is in downloads>hacks>pescado just like all the other awesomeness. I'm starting to think my game is fritzing.
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Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you are a mile away from them, and you have their shoes."
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Emma
Goopy Lover
Dead Member
Posts: 6109
All Pescados Suck.
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Try it in just one sub-directory, or loose in your Downloads folder. It may be too buried to show up.
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BastDawn
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Collection files are different between some expansions. I had to make my own collection for the magic wand for my OFB-only game. What's your setup?
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purplehaze
Exasperating Eyesore
Posts: 213
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Thank you all so very much for trying to help. I finally got it working. I guess third time is the charm. I reinstalled the hack again and it automagically appeared in my collections. This time I didn't tell it to overwrite the old files. I removed the old ones and installed the newly extracted files. I have no idea why on earth it didn't work the last two times. There must have been a small gnome living in my computer that was upsetting the games humours. Again, thanks everyone for helping. It is much appreciated.
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Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you are a mile away from them, and you have their shoes."
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Simergy
Asinine Airhead
Posts: 35
I am in shape. Round is a shape.
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Magic wand? What magic wand? This is the first I've heard of it.
If it's half as awesome as Macrotastics, I want it.
I did a search on magic wand and it just gave me the above posts, nothing older.
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Better safe than sorry
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morriganrant
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It's magic, you wave it around and either it unbreaks your unplayable lot because your sims have all gone missing, or it depreciates everything to minimum normal value, so you don't need a meditation dummy. It's a magic wand. You can get it from the directory.
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One day in college I was feeling very stupid. So I drove with Ben down to Maitland and toured EA Tiburon for an hour as an 'honorary intern'. I left feeling MUCH smarter. I recommend the experience to everyone. -this is a quote from an Ex-boyfriend of mine.. http://www.mediafire.com/?ng20de0zmly
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Countess
cwykes
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The magic wand collection doesn't show up if you don't have a high enough EP. I found that out playing an OFB only game using Numenor's basegamestarter). Apparently there's some difference in format. There is an OFB format version somewhere. That doesn't work in Pets though.
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Sick of Bluewater? Try Sedona or Meadow Lawns instead. Meadow Lawns is a whole neighbourhood built to explore OFB. Sedona is a sub'hood you can install as a permanent alternative to Bluewater - it's an "out of this world" experience! www.moreawesomethanyou.com/cwykes
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BastDawn
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OFB magic wand collection, second to last post: http://www.moreawesomethanyou.com/smf/index.php/topic,10551.0.htmlTo make your own collection for Pets (or whatever), open up magicwand.package in SimPE and select the Object Data. Check some Room Sort and Function Sort boxes to make it appear in the catalog. Hit the "commit" button, save, then load your game and make a collection file for the now-visible magic wand box. Then close the game, change the magic wand package back or install an unedited copy over it, and enjoy your new, working collection file.
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« Last Edit: 2008 February 22, 19:43:31 by BastDawn »
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