Meek_Monkey
Feckless Fool
Posts: 290
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The "Make Me" options were moved out of debug mode and are contained in the hierarchical menu now. Future "Make Me" options will appear as well.
Ok thanks I did not see the make me options.
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croiduire
Malodorous Moron
Posts: 717
INTP
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Would it be possible to add a 'nuke orphan sound effects' option to the debugger? I have one house in particular where the SSX3 sounds come up for no reason, and it's driving me batty. I deleted the video game player, the computer is no autonomy, but the sound still plays. Also, it happens with sinks sometimes, they'll finish but the water running sound still goes. That's not as annoying as the other, though, since you can delete the sink but I have no way to get rid of whatever's creating that sound...
I know that was asked months ago, but has the bug been fixed yet? I apologize if I'm being obtuse, but I've looked and looked and can't find an update. I hate the orphan sound effects so much! To me SSX is the single most annoying noise in the game, and on one lot even getting rid of the computer entirely didn't eliminate the problem.
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The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication. Guards! Guards! (Terry Pratchett)
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J. M. Pescado
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I'll look into it, but orphan sound effects don't emanate from an object that can be nuked, I think it's something else.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Jelenedra
The New "Gay"
Whiny Wussy
Posts: 7582
Evil Mastermind BehindTorturing Emo 12s
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I used to have that problem with television sounds. The damn cooking show audio loop kept going and going, even when I deleted the TV, put a new one up and turned it on and off.
I exited the game and reloaded and it was fine. Never happened again.
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| Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay. |
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RainbowTigress
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I used to have that problem with instruments like the bass. I haven't used them in a while in my houses though, since getting the instrument want hack that squashes those wants.
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croiduire
Malodorous Moron
Posts: 717
INTP
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Running showers (also a common problem) don't bother me near as much. In fact, I can live with any other noise. Which may make this easier: where is the file that causes computer noise, and can I either delete it or substitute an audio segment that is just recorded silence?
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The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication. Guards! Guards! (Terry Pratchett)
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Baroness
witch
Breakfast of Champions!
Senator
Posts: 11636
Shunning the accursed daystar.
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For me the worst noise is the toddlers' charisma rabbit head... Luckily I can just delete that when it does my head in.
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My fists are named Feminine and Wiles.
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RainbowTigress
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I hate the dripping faucets, or when the sinks get stuck with water in them and the running water sound effect won't go away unless you delete the sink. Forcing an error doesn't fix it. I try to avoid giving my sims sinks.
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SaraMK
Nefarious!
Terrible Twerp
Posts: 2038
Playing again.
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I hate the dripping faucets! I think this was supposed to have something to do with broken sinks, because it only happens to fairly old sinks, but the sink never completely breaks so you can't fix it.
I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
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Fail.
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Ness
Hairy-Bellied Heretic
Terrible Twerp
Posts: 2354
DOWN WITH CHEESE!
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The dripping taps drove me absolutely batty for ages! I couldn't figure out where the noise was coming from!
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Avalikia
Furry Lover
Obtuse Oaf
Posts: 949
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I didn't know that the sinks dripped! Of course, I don't buy sinks. The dishes all go in the dishwasher, and 99% of the time that my sims use the toilet they take a shower immeadiately afterwards so having a sink in the bathroom is redundant.
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All generalizations are false, including this one.
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RainbowTigress
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I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
I have never in 32 years seen a toilet do that. I always wonder where Maxis gets these ideas.
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Insanity Prelude
Juvenile Jackass
Posts: 488
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Wait, Sim toilets can explode? *did not know this!*
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Sweethrtcc
Asinine Airhead
Posts: 16
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I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
I have never seen a real one explode (and wouldn't want to either). I haven't had a sim one ever explode either
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J. M. Pescado
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I've never seen a sim terlet explode, but I *HAVE* seen a real one explode. "floooop" was not quite the noise it made, though.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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Qwiggles
Corpulent Cretin
Posts: 110
We are all just monkeys...
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What is the Nuke Scene Controller or something like that? Definitely new & shiny option.
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Mooooo
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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What is the Nuke Scene Controller or something like that? Definitely new & shiny option.
An enhanced version of the old fix awol headmaster thing. I'm guessing it will nuke the pre-written scenarios that you encounter when running some of the maxis-made households for the first time.
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jrd
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It nukes any scenario, which includes the parties and headmaster. Basically it combines the old 'awol headmaster' and 'nuke stuck scenario' things.
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RainbowTigress
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Pescado said he'd just moved them to a submenu to tidy things up.
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J. M. Pescado
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The Headmaster controller is the same thing as the Scenario controller, and the command is the same and unchanged, but the naming has been clarified since it fixes more than just headmaster issues.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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PlayLives
Irritating Ignoramus
Posts: 414
I don't speak Awesome.
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How come "Wipe mystery Sim memories" was removed as an option?
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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How come "Wipe mystery Sim memories" was removed as an option?
It's still there -- it only appears for sims who actually have 'mystery sim' memories.
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BlueSoup
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Not exactly, Joe. It only appears as an option if the Sim's mystery sim memories can be removed safely, without any adverse side effects.
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RainbowTigress
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Yeah, I found that out from experience. Once you have a sim start interacting with other sims and they gain other memories, the option disappears. You can still go in SimPE and do some editing, if you wish.
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jsalemi
Town Crier
Vacuous Vegetable
Posts: 4475
In dog we trust, all others pay cash...
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Hmm, wasn't aware of that -- I figured it was there as long as the mystery sim memories were there. Since I usually get rid of them right away, I guess I never noticed that it went away when other memories interfered with it.
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