More Awesome Than You!
Welcome, Guest. Please login or register.
2024 November 22, 12:50:14

Login with username, password and session length
Search:     Advanced search
540287 Posts in 18067 Topics by 6545 Members
Latest Member: cincinancy
* Home Help Search Login Register
+  More Awesome Than You!
|-+  Awesomeware
| |-+  The Armory
| | |-+  FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
0 Members and 3 Chinese Bots are viewing this topic. « previous next »
Pages: 1 ... 16 17 [18] 19 20 ... 48 THANKS THIS IS GREAT Print
Author Topic: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION  (Read 1216422 times)
Meek_Monkey
Feckless Fool
*
Posts: 290



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #425 on: 2006 August 21, 21:41:54 »
THANKS THIS IS GREAT

The "Make Me" options were moved out of debug mode and are contained in the hierarchical menu now. Future "Make Me" options will appear as well.

Ok thanks I did not see the make me options.  Embarrassed Embarrassed Embarrassed
Logged
croiduire
Malodorous Moron
***
Posts: 717


INTP


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #426 on: 2006 August 26, 10:44:12 »
THANKS THIS IS GREAT

Would it be possible to add a 'nuke orphan sound effects' option to the debugger? I have one house in particular where the SSX3 sounds come up for no reason, and it's driving me batty. I deleted the video game player, the computer is no autonomy, but the sound still plays. Also, it happens with sinks sometimes, they'll finish but the water running sound still goes. That's not as annoying as the other, though, since you can delete the sink but I have no way to get rid of whatever's creating that sound...

I know that was asked months ago, but has the bug been fixed yet? I apologize if I'm being obtuse, but I've looked and looked and can't find an update. I hate the orphan sound effects so much! To me SSX is the single most annoying noise in the game, and on one lot even getting rid of the computer entirely didn't eliminate the problem.

Logged

The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
   Guards! Guards! (Terry Pratchett)
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #427 on: 2006 August 26, 11:02:59 »
THANKS THIS IS GREAT

I'll look into it, but orphan sound effects don't emanate from an object that can be nuked, I think it's something else.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Jelenedra
The New "Gay"
Whiny Wussy
*****
Posts: 7582


Evil Mastermind BehindTorturing Emo 12s


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #428 on: 2006 August 26, 14:57:21 »
THANKS THIS IS GREAT

I used to have that problem with television sounds. The damn cooking show audio loop kept going and going, even when I deleted the TV, put a new one up and turned it on and off.

I exited the game and reloaded and it was fine. Never happened again.
Logged

Quote from: reggikko
Quote from: J. M. Pescado
Why are all these damn hippies on my website?
We are on your forum, taking over your world and making your children gay.
RainbowTigress
Sucky Name Person
Whiny Wussy
*****
Posts: 5871


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #429 on: 2006 August 26, 15:26:29 »
THANKS THIS IS GREAT

I used to have that problem with instruments like the bass.  I haven't used them in a while in my houses though, since getting the instrument want hack that squashes those wants.
Logged
croiduire
Malodorous Moron
***
Posts: 717


INTP


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #430 on: 2006 August 26, 22:47:25 »
THANKS THIS IS GREAT

Running showers (also a common problem) don't bother me near as much. In fact, I can live with any other noise. Which may make this easier: where is the file that causes computer noise, and can I either delete it or substitute an audio segment that is just recorded silence?
Logged

The reason that clichés become clichés is that they are the hammers and screwdrivers in the toolbox of communication.
   Guards! Guards! (Terry Pratchett)
Baroness
witch
Breakfast of Champions!
Senator
*
Posts: 11636


Shunning the accursed daystar.


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #431 on: 2006 August 26, 23:59:09 »
THANKS THIS IS GREAT

For me the worst noise is the toddlers' charisma rabbit head...
Luckily I can just delete that when it does my head in.
Logged

My fists are named Feminine and Wiles.
RainbowTigress
Sucky Name Person
Whiny Wussy
*****
Posts: 5871


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #432 on: 2006 August 27, 01:03:16 »
THANKS THIS IS GREAT

I hate the dripping faucets, or when the sinks get stuck with water in them and the running water sound effect won't go away unless you delete the sink.  Forcing an error doesn't fix it.  Angry  I try to avoid giving my sims sinks.
Logged
SaraMK
Nefarious!
Terrible Twerp
****
Posts: 2038


Playing again.


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #433 on: 2006 August 27, 01:49:15 »
THANKS THIS IS GREAT

I hate the dripping faucets! I think this was supposed to have something to do with broken sinks, because it only happens to fairly old sinks, but the sink never completely breaks so you can't fix it.

I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
Logged

Fail.
Ness
Hairy-Bellied Heretic
Terrible Twerp
****
Posts: 2354


DOWN WITH CHEESE!


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #434 on: 2006 August 27, 02:06:53 »
THANKS THIS IS GREAT

The dripping taps drove me absolutely batty for ages!  I couldn't figure out where the noise was coming from!
Logged
Avalikia
Furry Lover
Obtuse Oaf
***
Posts: 949



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #435 on: 2006 August 27, 02:14:27 »
THANKS THIS IS GREAT

I didn't know that the sinks dripped!  Of course, I don't buy sinks.  The dishes all go in the dishwasher, and 99% of the time that my sims use the toilet they take a shower immeadiately afterwards so having a sink in the bathroom is redundant.
Logged

All generalizations are false, including this one.
RainbowTigress
Sucky Name Person
Whiny Wussy
*****
Posts: 5871


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #436 on: 2006 August 27, 02:34:03 »
THANKS THIS IS GREAT

I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
I have never in 32 years seen a toilet do that.  I always wonder where Maxis gets these ideas.  Tongue
Logged
Insanity Prelude
Juvenile Jackass
**
Posts: 488


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #437 on: 2006 August 27, 04:56:31 »
THANKS THIS IS GREAT

Wait, Sim toilets can explode? *did not know this!*
Logged
Sweethrtcc
Asinine Airhead

Posts: 16


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #438 on: 2006 September 01, 02:11:24 »
THANKS THIS IS GREAT

I also hate the *flooooop* sound when the toilet explodes. Not to mention that I hate the toilet exploding. What's that all about? Do real toilets do that?
I have never seen a real one explode (and wouldn't want to either). I haven't had a sim one ever explode either
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #439 on: 2006 September 01, 02:15:57 »
THANKS THIS IS GREAT

I've never seen a sim terlet explode, but I *HAVE* seen a real one explode. "floooop" was not quite the noise it made, though.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Qwiggles
Corpulent Cretin
*
Posts: 110


We are all just monkeys...


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #440 on: 2006 September 03, 17:45:36 »
THANKS THIS IS GREAT

What is the Nuke Scene Controller or something like that?  Definitely new & shiny option.
Logged

Mooooo
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #441 on: 2006 September 03, 20:05:40 »
THANKS THIS IS GREAT

What is the Nuke Scene Controller or something like that?  Definitely new & shiny option.

An enhanced version of the old fix awol headmaster thing.  I'm guessing it will nuke the pre-written scenarios that you encounter when running some of the maxis-made households for the first time.
Logged

Excelsior, you fathead!
I am Canadian.
jrd
Terrible Twerp
****
Posts: 2498



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #442 on: 2006 September 04, 00:20:54 »
THANKS THIS IS GREAT

It nukes any scenario, which includes the parties and headmaster.
Basically it combines the old 'awol headmaster' and 'nuke stuck scenario' things.
Logged
RainbowTigress
Sucky Name Person
Whiny Wussy
*****
Posts: 5871


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #443 on: 2006 September 04, 00:26:31 »
THANKS THIS IS GREAT

Pescado said he'd just moved them to a submenu to tidy things up.
Logged
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26288



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #444 on: 2006 September 04, 01:38:07 »
THANKS THIS IS GREAT

The Headmaster controller is the same thing as the Scenario controller, and the command is the same and unchanged, but the naming has been clarified since it fixes more than just headmaster issues.
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
PlayLives
Irritating Ignoramus
**
Posts: 414


I don't speak Awesome.


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #445 on: 2006 September 07, 21:16:23 »
THANKS THIS IS GREAT

How come "Wipe mystery Sim memories" was removed as an option?
Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #446 on: 2006 September 07, 21:52:22 »
THANKS THIS IS GREAT

How come "Wipe mystery Sim memories" was removed as an option?

It's still there -- it only appears for sims who actually have 'mystery sim' memories.
Logged

Excelsior, you fathead!
I am Canadian.
BlueSoup
Super-Deformed Bobblehead
Vacuous Vegetable
*****
Posts: 4332



View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #447 on: 2006 September 07, 21:57:11 »
THANKS THIS IS GREAT

Not exactly, Joe.  It only appears as an option if the Sim's mystery sim memories can be removed safely, without any adverse side effects.
Logged
RainbowTigress
Sucky Name Person
Whiny Wussy
*****
Posts: 5871


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #448 on: 2006 September 07, 22:37:35 »
THANKS THIS IS GREAT

Yeah, I found that out from experience.  Once you have a sim start interacting with other sims and they gain other memories, the option disappears.  You can still go in SimPE and do some editing, if you wish.
Logged
jsalemi
Town Crier
Vacuous Vegetable
*****
Posts: 4475


In dog we trust, all others pay cash...


View Profile
Re: FFS "Batbox" Lot Debugger v2.0: NUCLEAR WAR EDITION
« Reply #449 on: 2006 September 07, 22:43:13 »
THANKS THIS IS GREAT

Hmm, wasn't aware of that -- I figured it was there as long as the mystery sim memories were there.  Since I usually get rid of them right away, I guess I never noticed that it went away when other memories interfered with it.
Logged

Excelsior, you fathead!
I am Canadian.
Pages: 1 ... 16 17 [18] 19 20 ... 48 Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 19 queries.