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My pets don't die soon enough. (Age duration hack?)
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Topic: My pets don't die soon enough. (Age duration hack?) (Read 9314 times)
Merope
Blathering Buffoon
Posts: 62
My pets don't die soon enough. (Age duration hack?)
«
on:
2007 January 04, 17:27:12 »
I know, maybe I'm a callous bitch (er, that's pretty likely), but the idea of my pets living for 20-some sim days as an adult bugs me. I want to adopt a kitten on the same day that I have a Simkid, and then have that kid cry when Mittens dies before she starts college. I did a search and it looks like TwoJeffs had plans to do an age duration hack at one point, but I haven't found anything. Is that still in the works? Has anyone else done a similar hack?
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lefty
Blathering Buffoon
Posts: 60
Objecti- GAH!
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #1 on:
2007 January 04, 18:03:08 »
I want the same hack. Pets seem to live way too long in game for my tastes. My oldest sim in a household now is 60 days old, and has had pets since his birth, and he's only gone through two sets of pets (one dog, one cat then two dogs). Theres one dog left from the previous set (a litter of puppies) whose bound to die in my game today. Dogs live the max of what, 16 years in real life? By my count he should be on the 3rd or 4th pet at this point.
I want to start adopting strays to get the population down as well (I have pescados No Stray Respawns) and shorter lifespans would be a great help at culling them.
Logged
Gosh.
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #2 on:
2007 January 04, 18:13:02 »
You can get my birthday cake (there are versions with or without the anti-ageing patch) and with that you can choose when any sim or pet ages up to the next stage including dying.
Alternatively I have created an isolated "agecons" BCON that you can edit with your prefered life stage durations.
Look on
http://simlogical.com/dinnerbell/index.php
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
lefty
Blathering Buffoon
Posts: 60
Objecti- GAH!
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #3 on:
2007 January 04, 18:17:03 »
Quote from: Inge on 2007 January 04, 18:13:02
Alternatively I have created an isolated "agecons" BCON that you can edit with your prefered life stage durations.
Look on
http://simlogical.com/dinnerbell/index.php
Excellent! Thanks a ton Inge, both for the link and your hard work. Now I can finally get all those strays off the streets without waiting half a sim's life.
Logged
Gosh.
Merope
Blathering Buffoon
Posts: 62
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #4 on:
2007 January 04, 19:39:52 »
Quote from: Inge on 2007 January 04, 18:13:02
You can get my birthday cake (there are versions with or without the anti-ageing patch) and with that you can choose when any sim or pet ages up to the next stage including dying.
Alternatively I have created an isolated "agecons" BCON that you can edit with your prefered life stage durations.
Look on
http://simlogical.com/dinnerbell/index.php
Well, shit. I
have
your cake! I just didn't know it worked for pets. Would Merola's mind control mirror work, then?
And ... uh... your second sentence appears to be in English, but it doesn't make any sense to me.
Logged
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #5 on:
2007 January 04, 20:13:33 »
Merope you need the latest cake of course, so make sure you have it. For pets, you just use one of your selectable human sims and he will get the menu for ageing the pets, so you don't need the pet to be selectable.
The BCON I mentioned is the one that holds the tuning details about lifestages. I simply extracted it from objects.package and put in whatever labels we happen to know about to make it a bit more convenient.
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
Merope
Blathering Buffoon
Posts: 62
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #6 on:
2007 January 04, 20:55:15 »
Ah, gotcha. Thank you!
And I don't want to edit my game files -- I'm happy with my non-BFBVFS game. I might try it later, but SimPE is completely unintuitive and slow and terrifies me a little. So I'll just have little Fluffy put to sleep via your cake.
Really want I want is for TwoJeffs to do the work
for
me.
Logged
Cat Moonshadow
Asinine Airhead
Posts: 43
Cat in the Box
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #7 on:
2007 January 04, 23:14:18 »
Quote from: Merope on 2007 January 04, 20:55:15
Really want I want is for TwoJeffs to do the work
for
me.
I concur. It's so much easier with a global hack like the one for simmies (which I appreciate a great deal; stupid elders living forever). Besides, I prefer for it to happen on its own so that I don't feel like I'm killing my poor pets on purpose.
Logged
Inge
Round Mound of Gray Fatness
Senator
Posts: 4320
Senator Emeritus. Oh hold on, I am still a senator
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #8 on:
2007 January 05, 08:37:55 »
Well I prefer the flexibility and on-the-fly choice because I have families of different importance and purpose. Some are meaningful like my self-sim and family and my friends, others are just there to provide backdrop and I might want to reconfigure them rapidly, or use them in test scenarios. My own family is permanently non-ageing.
I think if you are playing a whole neighbourhood seriously, you might want a fixed consistent way of ageing.
Fortunately there are as many different hacks for these things as there are playing styles
Logged
\"They\'re here, on the forum. A question riddled, spoiler giving, speculative cancer of sim evil\" -- redearth, Snooty Sims, 2009
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
Posts: 26288
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #9 on:
2007 January 05, 09:28:15 »
Quote from: Merope on 2007 January 04, 17:27:12
I know, maybe I'm a callous bitch (er, that's pretty likely), but the idea of my pets living for 20-some sim days as an adult bugs me. I want to adopt a kitten on the same day that I have a Simkid, and then have that kid cry when Mittens dies before she starts college. I did a search and it looks like TwoJeffs had plans to do an age duration hack at one point, but I haven't found anything. Is that still in the works? Has anyone else done a similar hack?
Part of the reason pet lifespans are the way they are is that if pets dropped dead with an average lifespan of 12 days or so, the turnover rate would be very high and you'd get a lot of DEAD CHARACTER FILES everywhere. Huge mess.
Logged
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
miros
Retarded Reprobate
Posts: 1280
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #10 on:
2007 January 05, 16:02:12 »
I think I'd rather use the cake and pretend the pet died from eating a houseplant or something...
Logged
Merope
Blathering Buffoon
Posts: 62
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #11 on:
2007 January 05, 18:12:24 »
Quote from: J. M. Pescado on 2007 January 05, 09:28:15
Quote from: Merope on 2007 January 04, 17:27:12
I know, maybe I'm a callous bitch (er, that's pretty likely), but the idea of my pets living for 20-some sim days as an adult bugs me. I want to adopt a kitten on the same day that I have a Simkid, and then have that kid cry when Mittens dies before she starts college. I did a search and it looks like TwoJeffs had plans to do an age duration hack at one point, but I haven't found anything. Is that still in the works? Has anyone else done a similar hack?
Part of the reason pet lifespans are the way they are is that if pets dropped dead with an average lifespan of 12 days or so, the turnover rate would be very high and you'd get a lot of DEAD CHARACTER FILES everywhere. Huge mess.
Oh, right. And the more dead pets, the sooner the apocalypse. Gotcha.
Okay! Fewer pets for everyone!
Logged
Stitches
Pinheaded Pissant
Posts: 1022
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #12 on:
2007 January 05, 18:23:59 »
I don't mind the age duration so much as I do the large litter size. Every time I want my pets to breed, I get 3 new kittens. Realistic, but dear lord, what am I going to do with so many kittens? I don't want to spam the adoption pool with a million kittens just so I can have a family line for the cats.
Logged
seelindarun
Knuckleheaded Knob
Posts: 597
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #13 on:
2007 January 05, 21:30:41 »
LOL!
Over here, I'm ranting at my pets because so few of them are ready to breed
any
puppies or kittens. My biggest 'hood could easily absorb 20 or 30 puppies/kittens. Just shows how differently we all play.
As for the impending doom of BFBVFS due to short pet lives, I say feh. Supposedly my oldest 'hood has been doomed from the beginning when I deleted a cheating ex-wife and her baby out of the sim bin. They were related to one of my founding sims, and the ex knew everyone in the 'hood so I'm not sure how I could have made it any worse. I'm ready to let the 'hood go if it happens but in the meantime, I intend to play exactly the way I want.
Logged
dusty
Feckless Fool
Posts: 265
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #14 on:
2007 January 06, 01:17:19 »
Quote from: Stitches on 2007 January 05, 18:23:59
I don't mind the age duration so much as I do the large litter size. Every time I want my pets to breed, I get 3 new kittens. Realistic, but dear lord, what am I going to do with so many kittens? I don't want to spam the adoption pool with a million kittens just so I can have a family line for the cats.
You could use christianlov's puppy/kitten creator from over at MTS2. You can select the parents and it only creates one baby pet at a time.
http://www.modthesims2.com/showthread.php?t=198705
Logged
slurpeefiend
Feckless Fool
Posts: 255
get a head of the competition...
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #15 on:
2007 January 07, 00:23:31 »
How about a "put pet to sleep" mod. I know nothing about how to make a mod, or if any of this is even possible, but there are a lot of ways I can see this playing itself out. You could take your doomed friend "for a walk" one last time to visit the vet, but when you show up at your house again the pet isn't with you anymore (i haven't had any pets die yet, so i don't know if they get an urn or what... if so, maybe an urn or the equivalent in your inventory when you get back). How about an option for a visit from whoever confiscates your neglected pets so they can put them to sleep for you. A clickable object that kills it humanely (maybe catnip or a rubber bone that has a lethal sedative in it). Any other ideas from the group?
Logged
Why oh why didn't I take the red pill?
notveryawesome
Stupid Schlemiel
Posts: 1992
INTJ. I like putting hats on my avatar.
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #16 on:
2007 January 07, 12:29:30 »
Hmmm, I don't know about 'put pet to sleep' hacks, but Christianlov at MTS2 has a pet age-changer thing. The only pets that have died in my game were CAS pets that began as adults, and they didn't seem to have overly long lifespans, IMO. These particular sims got their pets shortly after they, themselves, were created in CAS, and the pets died shortly after the sim-kid reached childhood. Btw, pets get an urn or a headstone, depending on whether they die indoors or out, just like sims do. Maybe I'm just weird or overly sentimental, but I love my sim-pets, and am sad to see them die (unlike my sims, whom I regularly kill off).
Edited for stupid grammar
Logged
Disclaimer: I am condescending, arrogant, pedantic, and have a foot-shaped mouth. I also like to throw stones from my glass house. Resemblance to any persons, living or dead, is purely coincidental.
kaydee
Asinine Airhead
Posts: 44
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #17 on:
2007 January 08, 21:20:19 »
Quote from: dusty on 2007 January 06, 01:17:19
Quote from: Stitches on 2007 January 05, 18:23:59
I don't mind the age duration so much as I do the large litter size. Every time I want my pets to breed, I get 3 new kittens. Realistic, but dear lord, what am I going to do with so many kittens? I don't want to spam the adoption pool with a million kittens just so I can have a family line for the cats.
You could use christianlov's puppy/kitten creator from over at MTS2. You can select the parents and it only creates one baby pet at a time.
http://www.modthesims2.com/showthread.php?t=198705
I also use this. It's actually quite awesome. You don't have to hassle with the pets getting along with everyone in the world before they mate and you only get one spawn, instead of an entire litter.
Logged
LynnMar
Horrible Halfwit
Posts: 362
Re: My pets don't die soon enough. (Age duration hack?)
«
Reply #18 on:
2007 January 08, 23:36:40 »
I use Christianlov pet changer. It ages them or kills them.
http://www.modthesims2.com/showthread.php?t=200422
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