Something's buggy in my game. I had a situation tonight that was kind of funny, yet almost tragic.
I've read posts by people who had a few of these problems, but I had them all in one fell swoop. I'll put the bugs I've seen posted elsewhere in bold. I haven't seen an answer for any of them, yet, but please point me in the right direction if I've missed something. Here goes:
Teenager Joel Goth-Bayfield calls a girl he has a crush on and asks her on a date. She says
"blank dialogue box". I guessed by his reaction that she'd accepted, even with the
"harass/cancel" box that popped up (huh?
). I had that dialogue box before, and I couldn't remember which option to choose in order to go on the date. I did a coin toss and chose the correct one. I forget again whether it was "harass" or "cancel" that did it. Anyway, I got another blank dialogue box with the options of yes/no/cancel. Another coin toss and I chose...oh, hell, I forget again. But whatever option I chose brought up another box with the npc symbol, I think. Then I got the option to choose from the family who was going to stay home with the kids, I guess, even though Joel does not have kids, he has two toddler sisters whose parents were home. I think one of those blank boxes was actually asking if Joel was going alone or with the entire family (on a date??? That option hadn't even occured to me!). I don't want that, so I cancel out the date. Or so I thought. Here's where it gets amusing: I have Joel try to call the girl again to ask her out again. She was not selectable from the list. She wasn't even on the list. So Joel calls another girl, (he's a romance sim, so he had a few to choose from) and I chose everything I didn't choose the first time. I got the blank box with options "taxi/your car", and knew I'd blindly done it correctly.
The lot took forever to load. Several minutes. Enough time for me to put my son to bed, heat up some pizza, eat it, and still sit there watching the damned hourglass turn. I forgot I had boolProp on, but an error finally popped up about the controller-community lot populator. I will add the error report to this post. I had no choice but to hit "delete". The lot loaded after that, but
the game was stuck in high speed. I didn't have time to see what was going on, but the original girl was there, with all her needs dangerously in the red, and Joel's date was also very red. The only green in their meters was for the room score. I used boolProp again to max their motives, since they were on the brink of death. .(It
was kind of funny hearing "rabba loobikod!" in chipmunk voices.) Girl #1 slapped Joel the second he got out of the car. I got a dialogue that said "How dare you stand me up!" and something about the other girl. Like I said, it was in superspeed, so it flew by. I couldn't change it to normal speed, it'd jump right back to super. Anyway, it was a blur of red cheating symbols, broken best frienship symbols, falling out of love symbols, and bad date symbols swirling over everyone's head. All of a sudden the speed went back to normal.
The first girl stayed at the bowling alley while Joel continued his date there with the second girl. Her icon was still there, so she was still selectable. The second date made "dream date" status, believe it or not.
When it was time to go home,
the car was not selectable, so Joel had to call a taxi. And I have to buy them a new car.
Okay, here's the error log for the populator thingy, for whomever's interested.
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