Deleted 2: Electric Boogaloo!

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amazone:
Quote from: J. M. Pescado on 2006 October 29, 04:19:18

HOW TO DELETE SIMS COMPLETELY

First, start your game, open up a family, select your lot debugger, SHIFT-CLICK and pick out the sim(s) you wish to kill. Debug mode must be on!



Either i am very bad in english, or my computer or game work different. I do not get these options showned in the picture.
I type boolprop testingcheatsenabled true, SHIFT-CLICK ON A SIM, and all i get is a lot of other options. Like spawn or kill and all that.

I do not own pets, and never will. I just wonder, what am i doing wrong here since i do not get the same options as described here?

I do not understand "select your lot debugger" ?? And how do i get the debugged mode on? I have used it in CAS, but not in neighbourhoods.

J. M. Pescado:
Quote from: amazone on 2007 October 06, 15:30:33

Either i am very bad in english, or my computer or game work different. I do not get these options showned in the picture.
I type boolprop testingcheatsenabled true, SHIFT-CLICK ON A SIM, and all i get is a lot of other options. Like spawn or kill and all that.
Shift-CLICK on the box, not on a sim.

Zazazu:
^ Kiddie apparently doesn't have the lot debugger and doesn't understand what it is.

Amazone, look in the Firing Range. It's a hacked object, and it will be your very favorite new toy.

baratron:
Just a *bump* to ask El Presidente whether the Lot Debugger is any closer to having a way to delete pe(s)ts yet? I installed Pets last night and failed to get the empty templates, and as a result have Critturs cluttering up all 5 of my Neighbourhoods *hangs head in shame*. To give me some credit, if I'd realised the wretched EP put bonus sims in the SimBin, I'd have got the empty template first. (Knew about the LotBin, but thought that was relatively benign due to occupado houses vanishing from bin once placed.) Ah well! I'll know to do that before getting Seasons.

mk:
I've already tried following the instructions to wipe out all the characters created by Bon Voyage, but failed miserably so my back up has been restored.  I'm assuming first of all that it is safe for me to get rid of them all?

The part that I didn't follow was the resetting of the sim creation index.  I found the UNK file and used the hex editor, but was completely unsure as it didn't look right.  A little late I know, but I tehn read all of the posts and realised that the sim creation index has it's own descriptor in later versions of SimPE.  I had made some changes already, but none of these had been comitted or saved as far as I knew so I just exited.  I restarted and made what I thought were the right changes.  On starting my game it just hung forever on the neighbourhood loading screen.  I'm assuming that either I changed the sim creation index wrong, or some value was changed that shouldn't have been on my first attempt.  Is it okay to just completely ignore this step?  Unless that is someone can explain it in the simplest possible way.

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