Deleted 2: Electric Boogaloo!

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akatarli:
I'm having some trouble reseting the creation index. The option involved (UNK: 0xCC2A6A34) is not coming up when I open the neighborhood in new SimPe. I'm playing Seasons and the new SimPe is only up to Pets. If this is the problem is there another way to reset this or is it possible to play without it? I'm only deleting 9 sims.

jrd:
Current SimPE labels it as Sims Creation Index (SCID). Still need to hex edit the value though.

akatarli:
I feel like I should have seen that coming. Thanks.

TheVanity:
I assume it works for animals, too? Specially strays?
Also, does it work on long lost sims? ie, dead sims with no tombstone, no data file, unlinked etc aka royally borked?
In the the beginning of my sim days i used to delete sims via packaging the lot and deleting the lot from the lot bin. Yeah. Very unsafe, but we are talking about 2004 here. I still play this same neighborhood, and I really don't fancy the option "burninate the whole crap" a lot.  :( , though the 1.400 inhabitants is getting to my nervers - and game play.


translation: halp.

Aggie:
With the advent of Bon Voyage, I'm assuming this method can be used to eliminate unneeded tour guides. Would anyone happen to have some advice on how exactly I can know which tour guides I can safely delete without destroying my game?

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