Deleted 2: Electric Boogaloo!

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J. M. Pescado:
Quote from: cwykes on 2006 October 29, 07:13:55

resetting the sim creation index is a new one on me what is that all about?  I've been igorning those unknowns.  Does it regenerate if you just delete it - like after using deleteallcharacters on a clean hood?
Don't delete that. Resetting the index is what causes the game to recycle the old NIDs. Without recycling the NIDs, the game will continue to spiral towards its inevitable doom anyway, even if the files are deleted. Resetting the index causes it to reuse the nearest vacant NID instead of continuing to obliviously count towards certain 16bit-doom.

cwykes:
OK got it. - so I should reset the counter in all the hoods where I have deleted sims at some point in the past including my default shopping subhood Sedona?

J. M. Pescado:
Subhoods do not use creation index. And yes, resetting the pointer can be done at any time, which will cause the holes to be reclaimed by new sims.

cwykes:
The subhood starts life as a hood, so I'd feel happier fixing the orignial hood and creatiing a new template from it.  I guess the hood loses its counter sometime during the install process though.  I'll compare the OFB template and mine again looking at it.

Please do tell me if anything in that subhood is unsafe!  As it's the first one, I want it right or I'll be to blame for messes in other peoples games both from my hood and from anyone who makes a template using mine as a model!

J. M. Pescado:
Never used it. Wouldn't know. I do know that subhoods don't use the counter at all, though. Is your subhood an unpopulated template, or did you stock your own Cwykeslanders?

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